Added dynamic readout categories.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Surface / ImpactLongitude.cs
blob:a/KerbalEngineer/Flight/Readouts/Surface/ImpactLongitude.cs -> blob:b/KerbalEngineer/Flight/Readouts/Surface/ImpactLongitude.cs
--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactLongitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactLongitude.cs
@@ -1,64 +1,64 @@
-// 

-//     Kerbal Engineer Redux

-// 

-//     Copyright (C) 2014 CYBUTEK

-// 

-//     This program is free software: you can redistribute it and/or modify

-//     it under the terms of the GNU General Public License as published by

-//     the Free Software Foundation, either version 3 of the License, or

-//     (at your option) any later version.

-// 

-//     This program is distributed in the hope that it will be useful,

-//     but WITHOUT ANY WARRANTY; without even the implied warranty of

-//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

-//     GNU General Public License for more details.

-// 

-//     You should have received a copy of the GNU General Public License

-//     along with this program.  If not, see <http://www.gnu.org/licenses/>.

-// 

-

-#region Using Directives

-

-using KerbalEngineer.Extensions;

-

-#endregion

-

-namespace KerbalEngineer.Flight.Readouts.Surface

-{

-    public class ImpactLongitude : ReadoutModule

-    {

-        private bool showing;

-

-        public ImpactLongitude()

-        {

-            this.Name = "Impact Longitude";

-            this.Category = ReadoutCategory.Surface;

-            this.HelpString = string.Empty;

-            this.IsDefault = true;

-        }

-

-        public override void Update()

-        {

-            ImpactProcessor.RequestUpdate();

-        }

-

-        public override void Draw()

-        {

-            if (ImpactProcessor.ShowDetails)

-            {

-                this.showing = true;

-                this.DrawLine(ImpactProcessor.Longitude.ToAngle());

-            }

-            else if (this.showing)

-            {

-                this.showing = false;

-                this.ResizeRequested = true;

-            }

-        }

-

-        public override void Reset()

-        {

-            FlightEngineerCore.Instance.AddUpdatable(ImpactProcessor.Instance);

-        }

-    }

+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
+
+#region Using Directives
+
+using KerbalEngineer.Extensions;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Surface
+{
+    public class ImpactLongitude : ReadoutModule
+    {
+        private bool showing;
+
+        public ImpactLongitude()
+        {
+            this.Name = "Impact Longitude";
+            this.Category = ReadoutCategory.GetCategory("Surface");
+            this.HelpString = string.Empty;
+            this.IsDefault = true;
+        }
+
+        public override void Update()
+        {
+            ImpactProcessor.RequestUpdate();
+        }
+
+        public override void Draw()
+        {
+            if (ImpactProcessor.ShowDetails)
+            {
+                this.showing = true;
+                this.DrawLine(ImpactProcessor.Longitude.ToAngle());
+            }
+            else if (this.showing)
+            {
+                this.showing = false;
+                this.ResizeRequested = true;
+            }
+        }
+
+        public override void Reset()
+        {
+            FlightEngineerCore.Instance.AddUpdatable(ImpactProcessor.Instance);
+        }
+    }
 }