Incorporated Unity 5.3.3p2 project.
[VesselSimulator.git] / ProjectSettings / GraphicsSettings.asset
blob:a/ProjectSettings/GraphicsSettings.asset -> blob:b/ProjectSettings/GraphicsSettings.asset
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -1,1 +1,38 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!30 &1
+GraphicsSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 5
+  m_Deferred:
+    m_Mode: 1
+    m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
+  m_DeferredReflections:
+    m_Mode: 1
+    m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
+  m_LegacyDeferred:
+    m_Mode: 1
+    m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
+  m_AlwaysIncludedShaders:
+  - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
+  m_PreloadedShaders: []
+  m_ShaderSettings:
+    useScreenSpaceShadows: 1
+  m_BuildTargetShaderSettings: []
+  m_LightmapStripping: 0
+  m_FogStripping: 0
+  m_LightmapKeepPlain: 1
+  m_LightmapKeepDirCombined: 1
+  m_LightmapKeepDirSeparate: 1
+  m_LightmapKeepDynamicPlain: 1
+  m_LightmapKeepDynamicDirCombined: 1
+  m_LightmapKeepDynamicDirSeparate: 1
+  m_FogKeepLinear: 1
+  m_FogKeepExp: 1
+  m_FogKeepExp2: 1