Prep 1.0.16.2 release built on KSP 1.0.
[VesselSimulator.git] / KerbalEngineer / EngineerGlobals.cs
blob:a/KerbalEngineer/EngineerGlobals.cs -> blob:b/KerbalEngineer/EngineerGlobals.cs
// //
// Kerbal Engineer Redux // Copyright (C) 2015 CYBUTEK
//  
// Copyright (C) 2014 CYBUTEK  
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
#region Using Directives  
   
using System.IO;  
using System.Reflection;  
   
#endregion  
   
namespace KerbalEngineer namespace KerbalEngineer
{ {
public class EngineerGlobals using System.IO;
  using System.Reflection;
   
  public static class EngineerGlobals
{ {
#region Constants  
   
/// <summary> /// <summary>
/// Current version of the Kerbal Engineer assembly. /// Current version of the Kerbal Engineer assembly.
/// </summary> /// </summary>
public const string AssemblyVersion = "1.0.16.2"; public const string ASSEMBLY_VERSION = "1.0.19.3";
   
#endregion  
   
#region Fields  
   
private static string assemblyFile; private static string assemblyFile;
private static string assemblyName; private static string assemblyName;
private static string assemblyPath; private static string assemblyPath;
  private static string settingsPath;
#endregion  
   
#region Properties  
   
/// <summary> /// <summary>
/// Gets the Kerbal Engineer assembly's path including the file name. /// Gets the Kerbal Engineer assembly's path including the file name.
/// </summary> /// </summary>
public static string AssemblyFile public static string AssemblyFile
{ {
get { return assemblyFile ?? (assemblyFile = Assembly.GetExecutingAssembly().Location); } get
  {
  return assemblyFile ?? (assemblyFile = Assembly.GetExecutingAssembly().Location);
  }
} }
   
/// <summary> /// <summary>
/// Gets the Kerbal Engineer assembly's file name. /// Gets the Kerbal Engineer assembly's file name.
/// </summary> /// </summary>
public static string AssemblyName public static string AssemblyName
{ {
get { return assemblyName ?? (assemblyName = new FileInfo(AssemblyFile).Name); } get
  {
  return assemblyName ?? (assemblyName = new FileInfo(AssemblyFile).Name);
  }
} }
   
/// <summary> /// <summary>
/// Gets the Kerbal Engineer assembly's path excluding the file name. /// Gets the Kerbal Engineer assembly's path excluding the file name.
/// </summary> /// </summary>
public static string AssemblyPath public static string AssemblyPath
{ {
get { return assemblyPath ?? (assemblyPath = AssemblyFile.Replace(new FileInfo(AssemblyFile).Name, "")); } get
  {
  return assemblyPath ?? (assemblyPath = AssemblyFile.Replace(new FileInfo(AssemblyFile).Name, ""));
  }
} }
   
#endregion /// <summary>
  /// Gets the settings directory path.
  /// </summary>
  public static string SettingsPath
  {
  get
  {
  if (string.IsNullOrEmpty(settingsPath))
  {
  settingsPath = Path.Combine(AssemblyPath, "Settings");
  }
  return settingsPath;
  }
  }
} }
} }