Fixed crlf issue
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Vessel / SimulationProcessor.cs
blob:a/KerbalEngineer/Flight/Readouts/Vessel/SimulationProcessor.cs -> blob:b/KerbalEngineer/Flight/Readouts/Vessel/SimulationProcessor.cs
--- a/KerbalEngineer/Flight/Readouts/Vessel/SimulationProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SimulationProcessor.cs
@@ -1,70 +1,70 @@
-using System;

-using System.Collections.Generic;

-using System.Linq;

-using System.Text;

-

-using KerbalEngineer.VesselSimulator;

-

-namespace KerbalEngineer.Flight.Readouts.Vessel

-{

-    public class SimulationProcessor : IUpdatable, IUpdateRequest

-    {

-        #region Instance

-        private static readonly SimulationProcessor instance = new SimulationProcessor();

-

-        /// <summary>

-        ///     Gets the current instance of the simulation processor.

-        /// </summary>

-        public static SimulationProcessor Instance

-        {

-            get { return instance; }

-        }

-        #endregion

-

-        #region Properies

-

-        /// <summary>

-        ///     Gets whether the details are ready to be shown.

-        /// </summary>

-        public static bool ShowDetails { get; private set; }

-

-        /// <summary>

-        ///     Gets an array of the vessel stages.

-        /// </summary>

-        public static Stage[] Stages { get; private set; }

-

-        /// <summary>

-        ///     Gets the currently active vessel stage.

-        /// </summary>

-        public static Stage LastStage { get; private set; }

-

-        #endregion

-

-        public void Update()

-        {

-            SimManager.RequestSimulation();

-            SimManager.TryStartSimulation();

-

-            if (!SimManager.ResultsReady())

-            {

-                return;

-            }

-

-            Stages = SimManager.Stages;

-            LastStage = SimManager.LastStage;

-

-            if (Stages != null && LastStage != null)

-            {

-                ShowDetails = true;

-            }

-        }

-

-        public bool UpdateRequested { get; set; }

-

-        public static void RequestUpdate()

-        {

-            instance.UpdateRequested = true;

-        }

-    }

-}

+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
 
+using KerbalEngineer.VesselSimulator;
+
+namespace KerbalEngineer.Flight.Readouts.Vessel
+{
+    public class SimulationProcessor : IUpdatable, IUpdateRequest
+    {
+        #region Instance
+        private static readonly SimulationProcessor instance = new SimulationProcessor();
+
+        /// <summary>
+        ///     Gets the current instance of the simulation processor.
+        /// </summary>
+        public static SimulationProcessor Instance
+        {
+            get { return instance; }
+        }
+        #endregion
+
+        #region Properies
+
+        /// <summary>
+        ///     Gets whether the details are ready to be shown.
+        /// </summary>
+        public static bool ShowDetails { get; private set; }
+
+        /// <summary>
+        ///     Gets an array of the vessel stages.
+        /// </summary>
+        public static Stage[] Stages { get; private set; }
+
+        /// <summary>
+        ///     Gets the currently active vessel stage.
+        /// </summary>
+        public static Stage LastStage { get; private set; }
+
+        #endregion
+
+        public void Update()
+        {
+            SimManager.RequestSimulation();
+            SimManager.TryStartSimulation();
+
+            if (!SimManager.ResultsReady())
+            {
+                return;
+            }
+
+            Stages = SimManager.Stages;
+            LastStage = SimManager.LastStage;
+
+            if (Stages != null && LastStage != null)
+            {
+                ShowDetails = true;
+            }
+        }
+
+        public bool UpdateRequested { get; set; }
+
+        public static void RequestUpdate()
+        {
+            instance.UpdateRequested = true;
+        }
+    }
+}
+