Added various readouts and updated vectored thrust handling.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Vessel / PartCount.cs
blob:a/KerbalEngineer/Flight/Readouts/Vessel/PartCount.cs -> blob:b/KerbalEngineer/Flight/Readouts/Vessel/PartCount.cs
--- a/KerbalEngineer/Flight/Readouts/Vessel/PartCount.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/PartCount.cs
@@ -1,1 +1,65 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+namespace KerbalEngineer.Flight.Readouts.Vessel
+{
+    #region Using Directives
+
+    using Helpers;
+    using Sections;
+
+    #endregion
+
+    public class PartCount : ReadoutModule
+    {
+        #region Constructors
+
+        public PartCount()
+        {
+            this.Name = "Part Count";
+            this.Category = ReadoutCategory.GetCategory("Vessel");
+            this.HelpString = string.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods
+
+        public override void Draw(SectionModule section)
+        {
+            if (SimulationProcessor.ShowDetails)
+            {
+                this.DrawLine(Units.Concat(SimulationProcessor.LastStage.partCount, SimulationProcessor.LastStage.totalPartCount), section.IsHud);
+            }
+        }
+
+        public override void Reset()
+        {
+            FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance);
+        }
+
+        public override void Update()
+        {
+            SimulationProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}