Fixed issue with sepratrons on solid boosters
[VesselSimulator.git] / KerbalEngineer / VesselSimulator / Simulation.cs
blob:a/KerbalEngineer/VesselSimulator/Simulation.cs -> blob:b/KerbalEngineer/VesselSimulator/Simulation.cs
--- a/KerbalEngineer/VesselSimulator/Simulation.cs
+++ b/KerbalEngineer/VesselSimulator/Simulation.cs
@@ -740,7 +740,7 @@
                     }
                     //buffer.AppendFormat("isSepratron = {0}\n", partSim.isSepratron ? "true" : "false");
 
-                    if (!partSim.Resources.EmptyOf(this.drainingResources))
+                    if (!partSim.isSepratron && !partSim.Resources.EmptyOf(this.drainingResources))
                     {
                         if (SimManager.logOutput)
                         {