Changed conversions of Isp to exhaust velocity using 9.82
[VesselSimulator.git] / Documents / CHANGES.txt
blob:a/Documents/CHANGES.txt -> blob:b/Documents/CHANGES.txt
--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,3 +1,193 @@
+    Fixed: Heatshields acting as staged decouplers when not set to be staged.
+, 30-03-16
+    Added: Asset bundle loading and integration.
+    Added: Styling system so that Unity UI objects can use KSP stock styles.
+    Added: Unity UI window system.
+    Changed: Thermal flux is now correctly indicated in kilowatts.
+    Changed: Complete rewrite of code underpinning the stock toolbar icons.
+    Changed: Flight Engineer toolbar menu recreated using Unity UI.
+    Changed: Replaced occurances of IMGUI using RenderingManager to use OnGUI directly.
+    Fixed: Toggling the 'Control Bar' now appropriately resizes the display stack.
+    Fixed: Part info tooltips in the editor remaining open when no part is selected.
+, 12-02-16
+    Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets.
+    Fixed: Fairing mass being doubled in the VAB (removed workaround for a KSP bug which has been fixed).
+, 09-02-16
+    Fixed: Fuel cross-feed from surface attached parts.
+, 19-11-15
+    Rebuild for KSP silent update.
+, 09-11-15
+    Added: Key binding editor accessible under 'Settings' on the Build Engineer.
+    Added: Added current vessel name readout. (antplant)
+    Added: 'Relative Radial Velocity' and 'Time To Rendezvous' readouts. (itwtx)
+    Added: Readout help strings. (harryyoung)
+    Changed: The 'Torque' value in the editor is now precise to two decimal places.
+    Changed: Time formatting reference (Kerbin/Earth) is now based on the in-game setting.
+    Changed: Eccentric Anomaly, Mean Anomaly and Mean Anomaly At Epoc now display in degrees rather than radians.
+    Fixed: Optimised time formatting. (itwtx)
+    Fixed: TimeToAtmosphere checks that the Apoapsis is outside atmosphere. (Kerbas-ad-astra)
+    Fixed: Issue with stage priority flow. Caused Rapier calculations to fail if LF and O are drawn from different tanks. (Padishar)
+    Fixed: Issue with angle to prograde/retrograde calculations on highly inclined orbits.
+    Fixed: Editor input locks not being reset when a scene change is forced (e.g. via Kerbal Construction Time).
+    Fixed: Roll axis readout now shows the correct sign.
+    Removed: Time Formatter readout as it's not required anymore.
+    Added: Orbital readouts - "Speed at Periapsis" and "Speed at Apoapsis". (Padishar)
+    Added: Manoeuvre readouts - "Post-burn Apoapsis" and "Post-burn Periapsis". (Padishar)
+    Added: Orbital readout - "Time to Atmosphere".
+    Fixed: Synched the minimum simulation time sliders and stopped them from snapping back after 999ms. (saybur)
+    Fixed: Added workaround for the bug in Vessel.horizontalSrfSpeed (Padishar)
+    Fixed: Physically insignificant part mass was not being correctly cascaded down through multiple parent parts.
+    Fixed: Intake air demand calculation not working.
+    Fixed: Some build engineer settings labels do not scale with UI size.
+    Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD.
+    Added: Stock sections in the Flight Engineer can now become HUDs.
+    Added 'Thermal' readouts category including:
+        Internal Flux
+        Convection Flux
+        Radiation Flux
+        Critical Part Name
+        Critical Part Temperature
+        Critical Part Skin Temperature
+        Critical Part Thermal Percentage of Max Temperature
+        Hottest Part Name
+        Hottest Part Temperature
+        Hottest Part Skin Temperature
+        Coldest Part Name
+        Coldest Part Temperature
+        Coldest Part Skin Temperature
+    Changed: Mach on the Build Engineer now accurate to 2 decimal places.
+    Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present.
+    Changed: Increased eccentricity readout to 5 decimal places.
+    Changed: Implemented Sarbian's object pooling.
+    Changed: The default selected body is now assigned via 'Planitarium.Home'.
+    Changed: HUDs to clamp fully inside the screen instead of allowing them to run off the edge by a certain amount.
+    Fixed: Physically insignificant part mass is now associated with the parent part.
+    Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation.
+    Fixed: Possible null reference in the Rendezvous Processor.
+    Fixed: Fairing mass issues introduced with regards to simulation changes.
+    Fixed: Use of per-propellant fuel flow mode override.
+    Fixed: Burn times calculated for jet engines.
+    Fixed: Thrust issues introduced with Sarbian's simulation alterations.
+    Fixed: Issue where HUDs positioned close to the top/bottom of the screen could be pushed out of position.
+, 02-05-15
+    Fixed: Separately staged fairing mass jettisons are now calculated in the editor.
+, 02-05-2015
+    Fixed: Delta-V not being correctly calculated.
+    Changed: Editor locking now uses the InputLockManager.
+, 01-05-2015
+    Fixed: Physically insignificant part mass is now accounted for.
+    Changed: Module mass accounted for as it now makes its way onto the launch pad (e.g. fairings).
+    Various optimisations:
+        Object pooling.
+        Removed LINQ expressions.
+        Converted foreach to for loops.
+, 27-04-2015
+    Fixed issue with the toolbar icons not being created.
+    Removed superfluous 'm/s' on the mach slider in the build engineer.
+, 27-04-2015
+    Changed the atmospheric slider on the build engineer to default to 0km when changing bodies.
+, 26-04-2015, KSP Build #828
+    Merged Sarbian's mach adjustments.
+    Fixed bugs relating to thrust and atmosphere/velocity curves.
+    Changed the atmospheric slider on the Build Engineer to work based on altitude.
+    Changed the atmospheric slider to clamp to the maximum altitude for the selected body.
+    Changed the velocity slider to clamp to the maximum usable mach value for the current vessel.
+, 25-04-2015, KSP Build #821
+    Fixed errors relating to KSP 1.0 update.
+    Fixed fuel simulation to account for new thrust system.
+    Fixed atmospheric engines to use the new velocity curve.
+    Fixed atmospheric readouts to work with the new atmospheric model.
+, 13-02-2015
+    Padishar's Fixes:
+        Fixed: Calculation of per-stage resource mass.
+, 13-02-2015
+    Rebuild
+, 08-02-2015
+    Padishar's Fixes:
+        Added: Support KIDS ISP thrust correction.
+        Fixed: Log spam for stage priority mode.
+        Fixed: Locked tanks preventing simulation from staging.
+        Fixed: No flow and all vessel modes to respect flow states.
+, 28-12-2014
+    Fixed: Missing texture on the ER-7500 model.
+, 28-12-2014
+    Added: Career mode that limits the Flight Engineer by:
+        - Requiring an Engineer Kerbal of any level, or placement of an Engineer Chip or ER-7500 part.
+        - Tracking station level 3 enables Flight Engineer everywhere.
+    Added: New readouts to the orbital category:
+        - Mean Anomaly at Epoc
+    Added: New readouts to the miscellaneous category:
+        - System Time
+    Added: Editor Overlay Tab's X position is now changable in the BuildOverlay.xml settings file.
+    Changed: Editor Overlay Tabs start position moved over as to not overlap the parts menu.
+    Fixed: Bug where STAGE_PRIORITY_FLOW resources would not be corrently disabled/enabled.
+    Fixed: Issue with the formatting large Mass and Cost values.
+    Fixed: Error when loading the Engineer7500 part model.
+, 16-12-2014
+    Fixed: Issue with manoeuvre node readouts and low tier tracking station.
+, 16-12-2014
+    Updated for KSP version 0.90
+    Added: New readouts to the vessel category:
+        - Heading Rate
+        - Pitch Rate
+        - Roll Rate
+    Changed: Simulation to look for fuel lines that use CModuleFuelLine module.
+    Fixed: Editor Overlay now loads the saved visibility value properly.
+    Fixed: Altitude (Terrain) will no longer give a reading below sea level.
+    Fixed: Suicide burn now uses radar altitude that clamps to sea level.
+, 01-12-2014
+    Added: Setting in Build Engineer to enable/disable vectored thrust calculations.
+    Added: Thrust torque field in Build Engineer (courtesy of mic_e).
+    Added: New readouts to the vessel category:
+        - Thrust Offset Angle (courtesy of mic_e)
+        - Thrust Torque (courtesy of mic_e)
+        - Part Count:  stage/total
+        - Heading
+        - Pitch
+        - Roll
+    Added: New readouts to the surface category:
+        - Situation
+    Added: New readouts to the miscellaneous category:
+        - Vectored Thrust Toggle
+    Fixed: The category selection within the section editors now do not always reset back to 'Orbital'.
+    Fixed: Issue where the vessel simulation can sometimes permanently freeze.
+    Fixed: Issue where the vessel simulation would not show updates when the delay was set lower than the frame rate.
+, 11-11-2014
     Changed: Gravity measurements for Isp to 9.82.
@@ -63,7 +253,7 @@
     Added: New readout to the surface category:
         - Vertical Acceleration
         - Horizontal Acceleration
     Changed: Atmospheric efficiency readout now shows as a percentage.
     Changed: Atmospheric settings (pressure/velocity) in the editor condensed onto a single line.
     Fixed: Bug where the overlays in the editor would stay open outside of parts screen.
@@ -220,6 +410,7 @@
     Added: Stock toolbar support in the Flight Engineer.
     Changed: Orbital Period has higher precision.
     Fixed: Various NullRefs in editor window and overlay.
+, 24-07-2014
     Initial release for public testing.