Fixed HUD readout spacing.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Orbital / ManoeuvreNode / NodeTimeToHalfBurn.cs
blob:a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToHalfBurn.cs -> blob:b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToHalfBurn.cs
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToHalfBurn.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToHalfBurn.cs
@@ -51,7 +51,7 @@
                 return;
             }
 
-            this.DrawLine("Time to Node Burn", TimeFormatter.ConvertToString(ManoeuvreProcessor.UniversalTime - ManoeuvreProcessor.HalfBurnTime - Planetarium.GetUniversalTime()));
+            this.DrawLine("Time to Node Burn", TimeFormatter.ConvertToString(ManoeuvreProcessor.UniversalTime - ManoeuvreProcessor.HalfBurnTime - Planetarium.GetUniversalTime()), section.IsHud);
         }
 
         public override void Reset()