Fixed sim bug and added sim delay readout control.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Vessel / SpecificImpulse.cs
blob:a/KerbalEngineer/Flight/Readouts/Vessel/SpecificImpulse.cs -> blob:b/KerbalEngineer/Flight/Readouts/Vessel/SpecificImpulse.cs
--- a/KerbalEngineer/Flight/Readouts/Vessel/SpecificImpulse.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SpecificImpulse.cs
@@ -1,58 +1,64 @@
-// 

-//     Kerbal Engineer Redux

-// 

-//     Copyright (C) 2014 CYBUTEK

-// 

-//     This program is free software: you can redistribute it and/or modify

-//     it under the terms of the GNU General Public License as published by

-//     the Free Software Foundation, either version 3 of the License, or

-//     (at your option) any later version.

-// 

-//     This program is distributed in the hope that it will be useful,

-//     but WITHOUT ANY WARRANTY; without even the implied warranty of

-//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

-//     GNU General Public License for more details.

-// 

-//     You should have received a copy of the GNU General Public License

-//     along with this program.  If not, see <http://www.gnu.org/licenses/>.

-// 

-

-#region

-

-using KerbalEngineer.VesselSimulator;

-

-#endregion

-

-namespace KerbalEngineer.Flight.Readouts.Vessel

-{

-    public class SpecificImpulse : ReadoutModule

-    {

-        public SpecificImpulse()

-        {

-            this.Name = "Specific Impulse";

-            this.Category = ReadoutCategory.Vessel;

-            this.HelpString = string.Empty;

-            this.IsDefault = true;

-        }

-

-        public override void Update()

-        {

-            SimManager.RequestUpdate();

-        }

-

-        public override void Draw()

-        {

-            if (SimManager.LastStage == null)

-            {

-                return;

-            }

-

-            this.DrawLine(SimManager.LastStage.isp.ToString("F1") + "s");

-        }

-

-        public override void Reset()

-        {

-            FlightEngineerCore.Instance.AddUpdatable(SimManager.Instance);

-        }

-    }

+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
+
+#region Using Directives
+
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Vessel
+{
+    public class SpecificImpulse : ReadoutModule
+    {
+        #region Constructors
+
+        public SpecificImpulse()
+        {
+            this.Name = "Specific Impulse";
+            this.Category = ReadoutCategory.GetCategory("Vessel");
+            this.HelpString = "Shows the average Specific Impulse of all engines in the current stage.";
+            this.IsDefault = false;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (SimulationProcessor.ShowDetails)
+            {
+                this.DrawLine(SimulationProcessor.LastStage.isp.ToString("F1") + "s", section.IsHud);
+            }
+        }
+
+        public override void Reset()
+        {
+            FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance);
+        }
+
+        public override void Update()
+        {
+            SimulationProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
 }