Added readout help strings.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Surface / Longitude.cs
blob:a/KerbalEngineer/Flight/Readouts/Surface/Longitude.cs -> blob:b/KerbalEngineer/Flight/Readouts/Surface/Longitude.cs
--- a/KerbalEngineer/Flight/Readouts/Surface/Longitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/Longitude.cs
@@ -1,27 +1,41 @@
-// Project:	KerbalEngineer

-// Author:	CYBUTEK

-// License:	Attribution-NonCommercial-ShareAlike 3.0 Unported

-

-#region Using Directives

-

-using KerbalEngineer.Extensions;

-

-#endregion

-

-namespace KerbalEngineer.Flight.Readouts.Surface

-{

-    public class Longitude : ReadoutModule

-    {

-        public Longitude()

-        {

-            this.Name = "Longitude";

-            this.Category = ReadoutCategory.Surface;

-            this.HelpString = "Shows the vessel's longitude around a celestial body.  Longitude is the angle from the bodies prime meridian.";

-        }

-

-        public override void Draw()

-        {

-            this.DrawLine(FlightGlobals.ActiveVessel.longitude.ToAngle());

-        }

-    }

+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
+
+namespace KerbalEngineer.Flight.Readouts.Surface
+{
+    using Helpers;
+    using Sections;
+
+    public class Longitude : ReadoutModule
+    {
+        public Longitude()
+        {
+            Name = "Longitude";
+            Category = ReadoutCategory.GetCategory("Surface");
+            HelpString = "Shows the vessel's longitude around a celestial body. Longitude is the angle from the bodies prime meridian.";
+            IsDefault = true;
+        }
+
+        public override void Draw(SectionModule section)
+        {
+            double angle = AngleHelper.Clamp180(FlightGlobals.ship_longitude);
+            DrawLine(Units.ToAngleDMS(angle) + (angle < 0.0 ? "W" : " E"), section.IsHud);
+        }
+    }
 }