Incorporated Unity 5.3.3p2 project.
[VesselSimulator.git] / ProjectSettings / GraphicsSettings.asset
blob:a/ProjectSettings/GraphicsSettings.asset -> blob:b/ProjectSettings/GraphicsSettings.asset
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -3,7 +3,7 @@
 --- !u!30 &1
 GraphicsSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 5
+  serializedVersion: 4
   m_Deferred:
     m_Mode: 1
     m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -21,17 +21,14 @@
   - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
   - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
   m_PreloadedShaders: []
-  m_ShaderSettings:
-    useScreenSpaceShadows: 1
-  m_BuildTargetShaderSettings: []
   m_LightmapStripping: 0
-  m_FogStripping: 0
   m_LightmapKeepPlain: 1
   m_LightmapKeepDirCombined: 1
   m_LightmapKeepDirSeparate: 1
   m_LightmapKeepDynamicPlain: 1
   m_LightmapKeepDynamicDirCombined: 1
   m_LightmapKeepDynamicDirSeparate: 1
+  m_FogStripping: 0
   m_FogKeepLinear: 1
   m_FogKeepExp: 1
   m_FogKeepExp2: 1