Implement build overlay.
[VesselSimulator.git] / KerbalEngineer / Editor / PartInfoItem.cs
blob:a/KerbalEngineer/Editor/PartInfoItem.cs -> blob:b/KerbalEngineer/Editor/PartInfoItem.cs
--- a/KerbalEngineer/Editor/PartInfoItem.cs
+++ b/KerbalEngineer/Editor/PartInfoItem.cs
@@ -1,1 +1,47 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+namespace KerbalEngineer.Editor
+{
+    public class PartInfoItem
+    {
+        #region Constructors
+
+        public PartInfoItem(string name)
+        {
+            this.Name = name;
+        }
+
+        public PartInfoItem(string name, string value)
+        {
+            this.Name = name;
+            this.Value = value;
+        }
+
+        #endregion
+
+        #region Properties
+
+        public string Name { get; set; }
+
+        public string Value { get; set; }
+
+        #endregion
+    }
+}