--- a/KerbalEngineer/VesselSimulator/EngineSim.cs +++ b/KerbalEngineer/VesselSimulator/EngineSim.cs @@ -145,7 +145,8 @@ for (int i = 0; i < propellants.Count; ++i) { Propellant propellant = propellants[i]; - flowMass += propellant.ratio * ResourceContainer.GetResourceDensity(propellant.id); + if (!propellant.ignoreForIsp) + flowMass += propellant.ratio * ResourceContainer.GetResourceDensity(propellant.id); } if (log != null) log.buf.AppendFormat("flowMass = {0:g6}\n", flowMass);