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<?xml version="1.0" encoding="utf-8"?> |
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> |
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<PropertyGroup> |
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
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<ProjectGuid>{5387BB1E-32B1-4BAC-B03F-100570B9554C}</ProjectGuid> |
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<OutputType>Library</OutputType> |
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<AppDesignerFolder>Properties</AppDesignerFolder> |
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<RootNamespace>KerbalEngineer.Unity</RootNamespace> |
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<AssemblyName>KerbalEngineer.Unity</AssemblyName> |
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> |
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<FileAlignment>512</FileAlignment> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
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<DebugSymbols>true</DebugSymbols> |
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<DebugType>full</DebugType> |
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<Optimize>false</Optimize> |
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<OutputPath>bin\Debug\</OutputPath> |
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<DefineConstants>DEBUG;TRACE</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
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<DebugType>none</DebugType> |
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<Optimize>true</Optimize> |
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<OutputPath>..\Output\KerbalEngineer\</OutputPath> |
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<DefineConstants> |
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</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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</PropertyGroup> |
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<ItemGroup> |
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<Compile Include="CanvasGroupFader.cs" /> |
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<Compile Include="Flight\FlightMenu.cs" /> |
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<Compile Include="Flight\FlightMenuSection.cs" /> |
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<Compile Include="Flight\IFlightAppLauncher.cs" /> |
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cybutek
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<Compile Include="Flight\ISectionModule.cs" /> |
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<Compile Include="Properties\AssemblyInfo.cs" /> |
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</ItemGroup> |
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<ItemGroup> |
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<Reference Include="System"> |
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<HintPath>..\..\game\KSP_Data\Managed\System.dll</HintPath> |
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<Private>False</Private> |
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</Reference> |
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<Reference Include="UnityEngine"> |
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<HintPath>..\..\game\KSP_Data\Managed\UnityEngine.dll</HintPath> |
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<Private>False</Private> |
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</Reference> |
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<Reference Include="UnityEngine.UI"> |
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<HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath> |
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<Private>False</Private> |
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</Reference> |
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</ItemGroup> |
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
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<PropertyGroup> |
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<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent> |
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</PropertyGroup> |
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
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Other similar extension points exist, see Microsoft.Common.targets. |
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<Target Name="BeforeBuild"> |
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</Target> |
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<Target Name="AfterBuild"> |
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</Target> |
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--> |
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</Project> |