1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer.Helpers { using UnityEngine; public static class AngleHelper { public static double Clamp180(double angle) { angle = Clamp360(angle); if (angle > 180.0) { angle = angle - 360.0; } return angle; } public static double Clamp360(double angle) { angle = angle % 360.0; if (angle < 0.0) { angle = angle + 360.0; } return angle; } public static double ClampBetween(double value, double minimum, double maximum) { while (value < minimum) { value += maximum; } while (value > maximum) { value -= maximum; } return value; } public static double GetAngleBetweenVectors(Vector3d left, Vector3d right) { double angle = Vector3d.Angle(left, right); Vector3d rotated = QuaternionD.AngleAxis(90.0, Vector3d.forward) * right; if (Vector3d.Angle(rotated, left) > 90.0) { return 360.0 - angle; } return angle; } } } |