csproj changes for Visual Studio master
csproj changes for Visual Studio

--- a/VOID_CareerTracker.csproj
+++ b/VOID_CareerTracker.csproj
@@ -1,98 +1,99 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
-    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProductVersion>8.0.30703</ProductVersion>
-    <SchemaVersion>2.0</SchemaVersion>
-    <ProjectGuid>{506597C6-385C-44B9-8541-CF8679AF1607}</ProjectGuid>
-    <OutputType>Library</OutputType>
-    <RootNamespace>VOID_CareerTracker</RootNamespace>
-    <AssemblyName>VOID_CareerTracker</AssemblyName>
-    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
-    <UseMSBuildEngine>False</UseMSBuildEngine>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>bin\Debug</OutputPath>
-    <DefineConstants>DEBUG;</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
-    <CustomCommands>
-      <CustomCommands>
-        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />
-      </CustomCommands>
-    </CustomCommands>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
-    <Optimize>true</Optimize>
-    <OutputPath>bin\Release</OutputPath>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <CustomCommands>
-      <CustomCommands>
-        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />
-      </CustomCommands>
-    </CustomCommands>
-    <ConsolePause>false</ConsolePause>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>bin\Debug</OutputPath>
-    <DefineConstants>DEBUG;</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
-    <CustomCommands>
-      <CustomCommands>
-        <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/VOID/Plugins/" />
-      </CustomCommands>
-    </CustomCommands>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
-    <Optimize>true</Optimize>
-    <OutputPath>bin\Release</OutputPath>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <CustomCommands>
-      <CustomCommands>
-        <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/VOID/Plugins/" />
-      </CustomCommands>
-    </CustomCommands>
-    <ConsolePause>false</ConsolePause>
-  </PropertyGroup>
-  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
-  <ItemGroup>
-    <Compile Include="CurrencyTransaction.cs" />
-    <Compile Include="VCTScenario.cs" />
-    <Compile Include="VOID_CareerTracker.cs" />
-  </ItemGroup>
-  <ItemGroup>
-    <Reference Include="Assembly-CSharp">
-      <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
-    </Reference>
-    <Reference Include="KSPUtil">
-      <HintPath>..\_KSPAssemblies\KSPUtil.dll</HintPath>
-    </Reference>
-    <Reference Include="System">
-      <HintPath>..\_KSPAssemblies\System.dll</HintPath>
-    </Reference>
-    <Reference Include="UnityEngine">
-      <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
-    </Reference>
-    <Reference Include="UnityEngine.UI">
-      <HintPath>..\_KSPAssemblies\UnityEngine.UI.dll</HintPath>
-    </Reference>
-    <Reference Include="VOID">
-      <HintPath>..\VOID\GameData\VOID\Plugins\VOID.dll</HintPath>
-    </Reference>
-    <Reference Include="ToadicusTools">
-      <HintPath>..\ToadicusTools\GameData\ToadicusTools\ToadicusTools.dll</HintPath>
-    </Reference>
-  </ItemGroup>
+<?xml version="1.0" encoding="utf-8"?>

+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

+  <PropertyGroup>

+    <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>

+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>

+    <ProductVersion>8.0.30703</ProductVersion>

+    <SchemaVersion>2.0</SchemaVersion>

+    <ProjectGuid>{506597C6-385C-44B9-8541-CF8679AF1607}</ProjectGuid>

+    <OutputType>Library</OutputType>

+    <RootNamespace>VOID_CareerTracker</RootNamespace>

+    <AssemblyName>VOID_CareerTracker</AssemblyName>

+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>

+    <UseMSBuildEngine>False</UseMSBuildEngine>

+  </PropertyGroup>

+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">

+    <DebugSymbols>true</DebugSymbols>

+    <DebugType>full</DebugType>

+    <Optimize>false</Optimize>

+    <OutputPath>bin\Debug</OutputPath>

+    <DefineConstants>DEBUG;</DefineConstants>

+    <ErrorReport>prompt</ErrorReport>

+    <WarningLevel>4</WarningLevel>

+    <ConsolePause>false</ConsolePause>

+    <CustomCommands>

+      <CustomCommands>

+        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />

+      </CustomCommands>

+    </CustomCommands>

+  </PropertyGroup>

+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">

+    <Optimize>true</Optimize>

+    <OutputPath>bin\Release</OutputPath>

+    <ErrorReport>prompt</ErrorReport>

+    <WarningLevel>4</WarningLevel>

+    <CustomCommands>

+      <CustomCommands>

+        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />

+      </CustomCommands>

+    </CustomCommands>

+    <ConsolePause>false</ConsolePause>

+  </PropertyGroup>

+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">

+    <DebugSymbols>true</DebugSymbols>

+    <DebugType>full</DebugType>

+    <Optimize>false</Optimize>

+    <OutputPath>bin\Debug</OutputPath>

+    <DefineConstants>DEBUG;</DefineConstants>

+    <ErrorReport>prompt</ErrorReport>

+    <WarningLevel>4</WarningLevel>

+    <ConsolePause>false</ConsolePause>

+    <CustomCommands>

+      <CustomCommands>

+        <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/VOID/Plugins/" />

+      </CustomCommands>

+    </CustomCommands>

+  </PropertyGroup>

+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">

+    <Optimize>true</Optimize>

+    <OutputPath>bin\Release</OutputPath>

+    <ErrorReport>prompt</ErrorReport>

+    <WarningLevel>4</WarningLevel>

+    <CustomCommands>

+      <CustomCommands>

+        <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/VOID/Plugins/" />

+      </CustomCommands>

+    </CustomCommands>

+    <ConsolePause>false</ConsolePause>

+  </PropertyGroup>

+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />

+  <ItemGroup>

+    <Compile Include="CurrencyTransaction.cs" />

+    <Compile Include="VCTScenario.cs" />

+    <Compile Include="VOID_CareerTracker.cs" />

+  </ItemGroup>

+  <ItemGroup>

+    <Reference Include="Assembly-CSharp">

+      <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>

+    </Reference>

+    <Reference Include="KSPUtil">

+      <HintPath>..\_KSPAssemblies\KSPUtil.dll</HintPath>

+    </Reference>

+    <Reference Include="System" />

+    <Reference Include="UnityEngine">

+      <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>

+    </Reference>

+    <Reference Include="UnityEngine.UI">

+      <HintPath>..\_KSPAssemblies\UnityEngine.UI.dll</HintPath>

+    </Reference>

+    <Reference Include="VOID">

+      <HintPath>..\VOID\GameData\VOID\Plugins\VOID.dll</HintPath>

+    </Reference>

+    <Reference Include="ToadicusTools">

+      <HintPath>..\ToadicusTools\GameData\ToadicusTools\ToadicusTools.dll</HintPath>

+    </Reference>

+  </ItemGroup>

+  <PropertyGroup>

+    <PostBuildEvent>xcopy /Y $(TargetPath) $(SolutionDir)VOID\GameData\VOID\Plugins\</PostBuildEvent>

+  </PropertyGroup>

 </Project>