Some EOL stuff
Some EOL stuff

--- a/VOID_CareerTracker.csproj
+++ b/VOID_CareerTracker.csproj
@@ -1,98 +1,98 @@
-<?xml version="1.0" encoding="utf-8"?>

-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

-  <PropertyGroup>

-    <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>

-    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>

-    <ProductVersion>8.0.30703</ProductVersion>

-    <SchemaVersion>2.0</SchemaVersion>

-    <ProjectGuid>{506597C6-385C-44B9-8541-CF8679AF1607}</ProjectGuid>

-    <OutputType>Library</OutputType>

-    <RootNamespace>VOID_CareerTracker</RootNamespace>

-    <AssemblyName>VOID_CareerTracker</AssemblyName>

-    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>

-    <UseMSBuildEngine>False</UseMSBuildEngine>

-  </PropertyGroup>

-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">

-    <DebugSymbols>true</DebugSymbols>

-    <DebugType>full</DebugType>

-    <Optimize>false</Optimize>

-    <OutputPath>bin\Debug</OutputPath>

-    <DefineConstants>DEBUG;</DefineConstants>

-    <ErrorReport>prompt</ErrorReport>

-    <WarningLevel>4</WarningLevel>

-    <ConsolePause>false</ConsolePause>

-    <CustomCommands>

-      <CustomCommands>

-        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />

-      </CustomCommands>

-    </CustomCommands>

-  </PropertyGroup>

-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">

-    <Optimize>true</Optimize>

-    <OutputPath>bin\Release</OutputPath>

-    <ErrorReport>prompt</ErrorReport>

-    <WarningLevel>4</WarningLevel>

-    <CustomCommands>

-      <CustomCommands>

-        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />

-      </CustomCommands>

-    </CustomCommands>

-    <ConsolePause>false</ConsolePause>

-  </PropertyGroup>

-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">

-    <DebugSymbols>true</DebugSymbols>

-    <DebugType>full</DebugType>

-    <Optimize>false</Optimize>

-    <OutputPath>bin\Debug</OutputPath>

-    <DefineConstants>DEBUG;</DefineConstants>

-    <ErrorReport>prompt</ErrorReport>

-    <WarningLevel>4</WarningLevel>

-    <ConsolePause>false</ConsolePause>

-    <CustomCommands>

-      <CustomCommands>

-        <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/VOID/Plugins/" />

-      </CustomCommands>

-    </CustomCommands>

-  </PropertyGroup>

-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">

-    <Optimize>true</Optimize>

-    <OutputPath>bin\Release</OutputPath>

-    <ErrorReport>prompt</ErrorReport>

-    <WarningLevel>4</WarningLevel>

-    <CustomCommands>

-      <CustomCommands>

-        <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/VOID/Plugins/" />

-      </CustomCommands>

-    </CustomCommands>

-    <ConsolePause>false</ConsolePause>

-  </PropertyGroup>

-  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />

-  <ItemGroup>

-    <Compile Include="CurrencyTransaction.cs" />

-    <Compile Include="VCTScenario.cs" />

-    <Compile Include="VOID_CareerTracker.cs" />

-  </ItemGroup>

-  <ItemGroup>

-    <Reference Include="Assembly-CSharp">

-      <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>

-    </Reference>

-    <Reference Include="KSPUtil">

-      <HintPath>..\_KSPAssemblies\KSPUtil.dll</HintPath>

-    </Reference>

-    <Reference Include="System">

-      <HintPath>..\_KSPAssemblies\System.dll</HintPath>

-    </Reference>

-    <Reference Include="UnityEngine">

-      <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>

-    </Reference>

-    <Reference Include="UnityEngine.UI">

-      <HintPath>..\_KSPAssemblies\UnityEngine.UI.dll</HintPath>

-    </Reference>

-    <Reference Include="VOID">

-      <HintPath>..\VOID\GameData\VOID\Plugins\VOID.dll</HintPath>

-    </Reference>

-    <Reference Include="ToadicusTools">

-      <HintPath>..\ToadicusTools\GameData\ToadicusTools\ToadicusTools.dll</HintPath>

-    </Reference>

-  </ItemGroup>

+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProductVersion>8.0.30703</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{506597C6-385C-44B9-8541-CF8679AF1607}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <RootNamespace>VOID_CareerTracker</RootNamespace>
+    <AssemblyName>VOID_CareerTracker</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <UseMSBuildEngine>False</UseMSBuildEngine>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug</OutputPath>
+    <DefineConstants>DEBUG;</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <ConsolePause>false</ConsolePause>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />
+      </CustomCommands>
+    </CustomCommands>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release</OutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />
+      </CustomCommands>
+    </CustomCommands>
+    <ConsolePause>false</ConsolePause>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug</OutputPath>
+    <DefineConstants>DEBUG;</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <ConsolePause>false</ConsolePause>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/VOID/Plugins/" />
+      </CustomCommands>
+    </CustomCommands>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release</OutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/VOID/Plugins/" />
+      </CustomCommands>
+    </CustomCommands>
+    <ConsolePause>false</ConsolePause>
+  </PropertyGroup>
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+  <ItemGroup>
+    <Compile Include="CurrencyTransaction.cs" />
+    <Compile Include="VCTScenario.cs" />
+    <Compile Include="VOID_CareerTracker.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Include="Assembly-CSharp">
+      <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
+    </Reference>
+    <Reference Include="KSPUtil">
+      <HintPath>..\_KSPAssemblies\KSPUtil.dll</HintPath>
+    </Reference>
+    <Reference Include="System">
+      <HintPath>..\_KSPAssemblies\System.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine">
+      <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>..\_KSPAssemblies\UnityEngine.UI.dll</HintPath>
+    </Reference>
+    <Reference Include="VOID">
+      <HintPath>..\VOID\GameData\VOID\Plugins\VOID.dll</HintPath>
+    </Reference>
+    <Reference Include="ToadicusTools">
+      <HintPath>..\ToadicusTools\GameData\ToadicusTools\ToadicusTools.dll</HintPath>
+    </Reference>
+  </ItemGroup>
 </Project>