d9dc6b1 Andy Merge branch 'icon_devel'
3e99b1f Andy Removed old FlightGlobals.Bodies caching, because…
25a170b Andy VOID_Core: Changed to a four-texture icon system … icon_devel
693fd01 Andy Wilkinson Version 0.9.20 0.9.20
c72cb66 Andy Wilkinson VOID_Rendezvous: Hopefully fixed LSL indication t…
0c0c518 Andy Wilkinson Tools: Wrapped a findWorldCoM call in a try block…
b2ae89c Andy Wilkinson ToolbarButtonWrapper: Added EffectivelyVisible.
5feee35 Andy Wilkinson VOID_HUD.cs: Added Experiment Situation indicatio…
e56c15f Andy Wilkinson Tools.cs: Added new ExperimentSituation functions…
b7c4ed1 Andy Wilkinson ToolbarButtonWrapper.cs: Removed extraneous *Hand…
4f384e5 Andy Wilkinson ToolbarButtonWrapper: Added XML comments for the …
98d4061 Andy Wilkinson ToolbarButtonWrapper: Added OnMouseEnter and OnMo…
ac31687 Andy Version 0.9.19 0.9.19
4224b85 Andy ToolbarButtonWrapper: Added an assignment to this…
0b47076 Andy Removed extraneous _24x24 from the initial Toolba…
39e39bc Andy Merge remote-tracking branch 'origin/toolbarwrapp…
2b0e1ad Andy Version 0.9.18. 0.9.18
8263811 Andy VOID_Core: Reverted texture paths to omit the _24…
d62d072 Andy VOID_Core: Tweaks to the icon style and logic to …
6058645 Andy Tools: Change GetAtt to use the KSP function.
35001ab Andy ToolbarButtonWrapper: Added IButton.Important.
2524d2d Andy Wilkinson ToolbarButtonWrapper: Changed to a static factory… toolbarwrapper_static_factory
ee8ff6a Andy Wilkinson Version 0.9.17 origin
8c3694a Andy Wilkinson VOID_Core: Added Visibility criteria for the Tool…
6ee45eb Andy Wilkinson ToolbarButtonWrapper: Added docstrings from Toolb…
8df0ffa Andy Wilkinson Version 0.9.16 0.9.16
6049fa5 Andy Wilkinson Removed a couple extraneous usings.
39259dc Andy Wilkinson ToolbarButtonWrapper: Fleshed out the rest of the… toolbar_integration
14354ad Andy Wilkinson VOID_Core: Made UseToolbarManager a saved value; …
ea0cef2 Andy Wilkinson Revert "ToolbarButtonWrapper: Renamed Destroy to …
0336086 Andy Wilkinson Renamed ToolbarWrapper to ToolbarButtonWrapper.
ae4b7ac Andy Wilkinson ToolbarButtonWrapper: Renamed Destroy to DestroyB…
c465180 Andy Wilkinson VOID_Core: Integrated ToolbarButtonWrapper as an …
8c4af4e Andy Wilkinson ToolbarWrapper: New class that anonymously wraps …
1bb625f Andy Wilkinson VOID_Module: Removed some extra-spammy debug mess…
487c3ed Andy Wilkinson IntCollection: Removed some stray WriteLine.
6bb8dfa Andy Wilkinson VOID_Orbital: Fixed erroneous mislabeling of Apoa…
76c5462 Andy Wilkinson VOID_DataValue: Removed an extraneous debugging l…
284bee3 Andy Version 0.9.15 0.9.15
775dc08 Andy VOID_Core: Added GroupBy and Select(First) to eli…
b2cec9a Andy VOID_SaveValue: Removed two unused assignments.
80b1c7a Andy Changes throughout to avoid dirtying the cache un…
5010e38 Andy VOID_SaveValue: Changed the way the config is dir…
330c7c8 Andy VOID_DataLogger: Moved initalization into the cto…
004bbe7 Andy Fixed the VOID icon to not be tiny and ugly.
c6749ee Andy VOID_Module: Added a debug message before loading…
e3ccbf5 Andy VOID_Core: Initalize _skinName with defaultSkin i…
3b040b6 Andy Wilkinson VOID_Core: Changing Core to save the skin prefere…
c4f976a Andy Wilkinson VOID_Module: Set the skin in DrawGUI per module.
ce90e61 Andy Wilkinson Version 0.9.14. 0.9.14
3a0a743 Andy Wilkinson VOID_Orbital & VOID_SurfAtmo: Cast to ushort for …
eea2dcb Andy Wilkinson VOID_HUD: Use an index in Core.LabelStyles instea…
0f105aa Andy Wilkinson VOID_DataValue: Reworked the way DoGUIHorizontal …
587c219 Andy Wilkinson VOID_Core: Added a few new styles to LabelStyles …
d7a2529 Andy Wilkinson Moved SimManager TryStartSimulation call to Core.…
96201c8 Andy Wilkinson Added SimManager.HardReset calls to both Awake()s.
b6886b2 Andy Wilkinson VOID_VesselInfo: Cleaned things up by using Engin…
aef9155 Andy Wilkinson VOID_DataValue: Cycle backwards on right click.
534a089 Andy Wilkinson VOID_VesselInfo: A quick fix to avoid an IndexOut…
3c88689 Andy Wilkinson VOID_DataValue: Further refinements to the precis…
aaaad53 Andy VOID_DataValue: Changed the precision configurabl…
a852e4d Andy VOID_SurfAtmo: Converted to use VOID_DataValues.
b46e9d9 Andy VOID_VesselInfo: Minor tweak to the VesselSimulat…
b6b8b13 Andy VOID_VesselInfo: Converted to use VOID_DataValues.
d07c8e2 Andy VOID_DataValue: Removed Invoke() call from ctor t…
1a372b9 Andy Removed the csproj because it's too much headache.
f9d0381 Andy Wilkinson Added a command or something to the csproj.
c5d26c2 Andy Wilkinson VOID_DataValue: Added ValueUnitString() and DoGUI…
971c64f Andy Wilkinson More whitespace fixes.
48328d2 Andy Wilkinson VOID_Orbital: Cleaned up some white space.
d8fe7ef Andy Wilkinson Merge branch 'fixing_hud_primary'
2bb5654 Andy Wilkinson Version 0.9.13. fixing_hud_primary 0.9.13
44739e6 Andy Wilkinson VOID_HUD: Re-added primary because I'm a loser.
2960c59 Andy Wilkinson VOID_DataValue: Some extra methods to make floati…
273422f Andy IntCollection: Removed VOID_SaveValue interface a…
8cc5054 Andy Wilkinson Version 0.9.12 0.9.12
1d6731f Andy Wilkinson Incidental "txt_right" -> "right" changes.
efadf33 Andy Wilkinson VOID_Orbital:
021fa45 Andy Wilkinson VOID_Core:
333d7f4 Andy Merge branch 'laptop_dev'
586021d Andy A couple boring housekeeping items.
043d0b8 Andy First-pass implemention of configurable precision…
aa5b71d Andy Added a special case to load for IntCollection. …
87ee85b Andy Added IntCollection.cs
0f08881 Andy IntCollection: an indexabled, packed numeric data…
69e6038 Andy Updated the MuMech functions with the latest from…
fa94915 Andy Merge branch 'laptop_dev'
3aae706 Andy Don't make local copies of the KSP assemblies in …
a1ecc8f Andy Version 0.9.11.
0ac4968 Andy Version 0.9.11. 0.9.11
4c4d0b6 Andy Merge branch 'laptop_dev'
eaaceed Andy VOID_Core: Added a ResetGUI method that stops and…
3b3cd8f Andy VOID_EditorHUD: Moved the HUD to the top left, an…
92cb58d Andy Merge branch 'laptop_dev' 0.9.10
a88b428 Andy Version 0.9.10.
77c4fa3 Andy Merge branch 'laptop_dev'
bef74c7 Andy VOID_Core: Now actually loads in the default skin…
b4d840c Andy Make defaultSkin a saved value.
cee4f06 Andy VOID_Core: Skip Editor modules if we're not in th…
ec6eb5f Andy If we're unloading a Core because the scene has c…
next