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VOID_Data: Resource mass values now using VesselSimulator baseMass hack again. VOID_VesselInfo: Resource mass decimal places increased to 3.
[VOID.git]
/
VOID_EditorHUD.cs
2015-02-07
Andy Wilkinson
Minor refactoring for VOID_Module.
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2015-02-07
toadicus
Made VOID_SaveValues not assignable implicitly, t…
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2015-01-09
toadicus
More of The Big Refactor.
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2015-01-09
toadicus
Major changes to the way VOID_Core was implemente…
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2014-12-28
Andy Wilkinson
HUDs: Tweaks to the window call to make sure pane…
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2014-12-21
Andy Wilkinson
HUDs: Fixes to Save and Load processes to make HU…
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2014-12-20
Andy Wilkinson
EditorHUD: Improved 'snap to left' behaviour.
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2014-12-18
toadicus
Major reworking of the HUD underpinnings to be mo…
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2014-12-16
toadicus
Updated for KSP 0.90.0 and KerbalEngineer 1.0.
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2014-08-16
Andy Wilkinson
Major Surgery to change to the new copy-on-update…
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2014-07-24
Andy
Throughout: Change in-module "_Active" references…
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2014-07-22
Andy Wilkinson
HUDs: Add GUI.skin assignment so things like the …
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2014-04-16
Andy
Relicensed to Modified BSD.
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2014-04-11
Andy
Carving a bunch of functionality out into Toadicu…
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2014-04-02
Andy
Changes to Engineer calls for integration with Pa…
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2014-01-24
Andy Wilkinson
Tools: Wrapped a findWorldCoM call in a try block…
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2013-12-02
Andy
Changes throughout to avoid dirtying the cache un…
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2013-11-13
Andy
VOID_EditorHUD: Moved the HUD to the top left, an…
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2013-11-10
Andy Wilkinson
Got the EditorHUD working, and it's not even that…
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2013-11-10
Andy Wilkinson
First pass implementation of an Editor side. It …
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