VOID_Core: Swapped the depressed/non-depressed state for the icon.
VOID_Core: Swapped the depressed/non-depressed state for the icon.

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -958,10 +958,10 @@
 
 			this._skinName = this.defaultSkin;
 
-			this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow";
-			this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow";
-			this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light";
-			this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark";
+			this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_light_glow";
+			this.VOIDIconOnActivePath = "VOID/Textures/void_icon_dark_glow";
+			this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_light";
+			this.VOIDIconOffActivePath = "VOID/Textures/void_icon_dark";
 
 			this.UseToolbarManager = false;
 

--- a/VOID_SurfAtmo.cs
+++ b/VOID_SurfAtmo.cs
@@ -128,7 +128,7 @@
 			"Heading",
 			delegate()
 		{
-			double heading = Tools.MuMech_get_heading(VOID_Core.Instance.vessel);
+			double heading = core.vessel.getSurfaceHeading();
 			string cardinal = Tools.get_heading_text(heading);
 
 			return string.Format(