EditorHUD: Improved 'snap to left' behaviour.
EditorHUD: Improved 'snap to left' behaviour.

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// VOID // VOID
// //
// VOID_EditorHUD.cs // VOID_EditorHUD.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule public class VOID_EditorHUD : VOID_HUDModule, IVOID_EditorModule
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("colorIndex")] [AVOID_SaveValue("ehudWindowPos")]
protected VOID_SaveValue<int> _colorIndex = 0; protected VOID_SaveValue<Rect> ehudWindowPos;
   
protected List<Color> textColors = new List<Color>(); protected HUDWindow ehudWindow;
   
protected GUIStyle labelStyle;  
   
protected EditorVesselOverlays _vesselOverlays; protected EditorVesselOverlays _vesselOverlays;
   
  [AVOID_SaveValue("snapToLeft")]
  protected VOID_SaveValue<bool> snapToLeft;
   
/* /*
* Properties * Properties
* */ * */
public int ColorIndex  
{  
get  
{  
return this._colorIndex;  
}  
set  
{  
if (this._colorIndex >= this.textColors.Count - 1)  
{  
this._colorIndex = 0;  
return;  
}  
   
this._colorIndex = value;  
}  
}  
   
protected EditorVesselOverlays vesselOverlays protected EditorVesselOverlays vesselOverlays
{ {
get get
{ {
if (this._vesselOverlays == null) if (this._vesselOverlays == null)
{ {
this._vesselOverlays = (EditorVesselOverlays)Resources this._vesselOverlays = (EditorVesselOverlays)Resources
.FindObjectsOfTypeAll(typeof(EditorVesselOverlays)) .FindObjectsOfTypeAll(typeof(EditorVesselOverlays))
.FirstOrDefault(); .FirstOrDefault();
} }
   
return this._vesselOverlays; return this._vesselOverlays;
} }
} }
   
protected EditorMarker_CoM CoMmarker protected EditorMarker_CoM CoMmarker
{ {
get get
{ {
if (this.vesselOverlays == null) if (this.vesselOverlays == null)
{ {
return null; return null;
} }
   
return this.vesselOverlays.CoMmarker; return this.vesselOverlays.CoMmarker;
} }
} }
   
protected EditorMarker_CoT CoTmarker protected EditorMarker_CoT CoTmarker
{ {
get get
{ {
if (this.vesselOverlays == null) if (this.vesselOverlays == null)
{ {
return null; return null;
} }
   
return this.vesselOverlays.CoTmarker; return this.vesselOverlays.CoTmarker;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_EditorHUD() : base() public VOID_EditorHUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this.toggleActive = true; this.toggleActive = true;
   
this.textColors.Add(Color.green); this.snapToLeft.value = true;
this.textColors.Add(Color.black);  
this.textColors.Add(Color.white); this.ehudWindow = new HUDWindow(
this.textColors.Add(Color.red); this.ehudWindowFunc,
this.textColors.Add(Color.blue); new Rect(EditorPanels.Instance.partsPanelWidth + 10f, 125f, 300f, 64f)
this.textColors.Add(Color.yellow); );
this.textColors.Add(Color.gray); this.Windows.Add(this.ehudWindow);
this.textColors.Add(Color.cyan); this.ehudWindowPos = this.ehudWindow.WindowPos;
this.textColors.Add(Color.magenta);  
   
this.labelStyle = new GUIStyle ();  
// this.labelStyle.alignment = TextAnchor.UpperRight;  
this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];  
   
Tools.PostDebugMessage (this.GetType().Name + ": Constructed."); Tools.PostDebugMessage (this.GetType().Name + ": Constructed.");
} }
   
public override void DrawGUI() public void ehudWindowFunc(int id)
{ {
SimManager.RequestSimulation(); StringBuilder hudString = new StringBuilder();
   
if (this.core.LastStage == null) if (this.core.LastStage == null)
{ {
return; return;
} }
   
float hudLeft;  
StringBuilder hudString;  
   
if (EditorLogic.fetch.editorScreen == EditorScreen.Parts)  
{  
hudLeft = EditorPanels.Instance.partsPanelWidth + 10;  
}  
else if (EditorLogic.fetch.editorScreen == EditorScreen.Actions)  
{  
hudLeft = EditorPanels.Instance.actionsPanelWidth + 10;  
}  
else  
{  
return;  
}  
   
GUI.skin = this.core.Skin;  
   
Rect hudPos = new Rect (hudLeft, 48, 300, 32);  
   
hudString = new StringBuilder();  
   
// GUI.skin = AssetBase.GetGUISkin("KSP window 2"); // GUI.skin = AssetBase.GetGUISkin("KSP window 2");
   
labelStyle.normal.textColor = textColors [ColorIndex];  
   
hudString.Append("Total Mass: "); hudString.Append("Total Mass: ");
hudString.Append(this.core.LastStage.totalMass.ToString("F3")); hudString.Append(this.core.LastStage.totalMass.ToString("F3"));
hudString.Append('t'); hudString.Append('t');
   
hudString.Append(' '); hudString.Append(' ');
   
hudString.Append("Part Count: "); hudString.Append("Part Count: ");
hudString.Append(EditorLogic.SortedShipList.Count); hudString.Append(EditorLogic.SortedShipList.Count);
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Total Delta-V: "); hudString.Append("Total Delta-V: ");
hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.totalDeltaV)); hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.totalDeltaV));
hudString.Append("m/s"); hudString.Append("m/s");
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Bottom Stage Delta-V"); hudString.Append("Bottom Stage Delta-V");
hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.deltaV)); hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.deltaV));
hudString.Append("m/s"); hudString.Append("m/s");
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Bottom Stage T/W Ratio: "); hudString.Append("Bottom Stage T/W Ratio: ");
hudString.Append(this.core.LastStage.thrustToWeight.ToString("F3")); hudString.Append(this.core.LastStage.thrustToWeight.ToString("F3"));
   
if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy) if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy)
{ {
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Thrust Offset: "); hudString.Append("Thrust Offset: ");
hudString.Append( hudString.Append(
Vector3.Cross( Vector3.Cross(
this.CoTmarker.dirMarkerObject.transform.forward, this.CoTmarker.dirMarkerObject.transform.forward,
this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position
).ToString("F3")); ).ToString("F3"));
} }
   
GUI.Label ( GUILayout.Label(hudString.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true));
hudPos,  
hudString.ToString(), if (!this.positionsLocked)
labelStyle); {
} GUI.DragWindow();
  }
public override void DrawConfigurables()  
{ GUI.BringWindowToBack(id);
if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) }
{  
++this.ColorIndex; public override void DrawGUI()
} {
  float hudLeft;
   
  if (EditorLogic.fetch.editorScreen == EditorScreen.Parts)
  {
  hudLeft = EditorPanels.Instance.partsPanelWidth + 10f;
  hudLeft += EditorPartList.Instance.transformTopLeft.position.x -
  EditorPartList.Instance.transformTopLeft.parent.parent.position.x -
  72f;
  }
  else if (EditorLogic.fetch.editorScreen == EditorScreen.Actions)
  {
  hudLeft = EditorPanels.Instance.actionsPanelWidth + 10f;
  }
  else
  {
  return;
  }
   
  Tools.PostDebugMessage(this,
  "EditorPartList topLeft.parent.parent.position: {0}\n" +
  "EditorPartList topLeft.parent.position: {1}\n" +
  "EditorPartList topLeft.position: {2}\n" +
  "snapToEdge: {3} (pos.Xmin: {4}; hudLeft: {5})",
  EditorPartList.Instance.transformTopLeft.parent.parent.position,
  EditorPartList.Instance.transformTopLeft.parent.position,
  EditorPartList.Instance.transformTopLeft.position,
  this.snapToLeft, this.ehudWindowPos.value.xMin, hudLeft
  );
   
  base.DrawGUI();
   
  Rect hudPos = this.ehudWindow.WindowPos;
   
  if (this.snapToLeft && this.positionsLocked)
  {
  hudPos.xMin = hudLeft;
  }
  else
  {
  hudPos.xMin = Mathf.Max(hudLeft, hudPos.xMin);
  }
   
  hudPos.width = this.ehudWindow.defaultWindowPos.width;
   
  this.ehudWindowPos.value = hudPos;
   
  this.ehudWindow.WindowPos = this.ehudWindowPos;
   
  this.snapToLeft = Mathf.Abs(this.ehudWindowPos.value.xMin - hudLeft) < 15f;
} }
} }
} }
   
// VOID // VOID
// //
// VOID_HUD.cs // VOID_HUD.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_HUD : VOID_Module, IVOID_Module public class VOID_HUD : VOID_HUDModule, IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("colorIndex")]  
protected VOID_SaveValue<int> _colorIndex;  
   
protected List<Color> textColors;  
   
protected Rect leftHUDdefaultPos;  
protected Rect rightHUDdefaultPos;  
   
[AVOID_SaveValue("leftHUDPos")] [AVOID_SaveValue("leftHUDPos")]
protected VOID_SaveValue<Rect> leftHUDPos; protected VOID_SaveValue<Rect> leftHUDPos;
[AVOID_SaveValue("rightHUDPos")] [AVOID_SaveValue("rightHUDPos")]
protected VOID_SaveValue<Rect> rightHUDPos; protected VOID_SaveValue<Rect> rightHUDPos;
   
[AVOID_SaveValue("positionsLocked")] protected HUDWindow leftWindow;
protected VOID_SaveValue<bool> positionsLocked; protected HUDWindow rightWindow;
   
/* /*
* Properties * Properties
* */ * */
public int ColorIndex  
{  
get  
{  
return this._colorIndex;  
}  
set  
{  
if (this._colorIndex >= this.textColors.Count - 1)  
{  
this._colorIndex = 0;  
return;  
}  
   
this._colorIndex = value;  
}  
}  
   
/* /*
* Methods * Methods
* */ * */
public VOID_HUD() : base() public VOID_HUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this.toggleActive = true; this.toggleActive = true;
   
this._colorIndex = 0; this.leftWindow = new HUDWindow(this.leftHUDWindow, new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f));
  this.Windows.Add(this.leftWindow);
   
this.textColors = new List<Color>(); this.leftHUDPos = this.leftWindow.WindowPos;
   
this.textColors.Add(Color.green); this.rightWindow = new HUDWindow(this.rightHUDWindow, new Rect(Screen.width * .625f, 0f, 300f, 90f));
this.textColors.Add(Color.black); this.Windows.Add(this.rightWindow);
this.textColors.Add(Color.white);  
this.textColors.Add(Color.red);  
this.textColors.Add(Color.blue);  
this.textColors.Add(Color.yellow);  
this.textColors.Add(Color.gray);  
this.textColors.Add(Color.cyan);  
this.textColors.Add(Color.magenta);  
   
this.leftHUDdefaultPos = new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f); this.rightHUDPos = this.rightWindow.WindowPos;
this.leftHUDPos = new Rect(this.leftHUDdefaultPos);  
   
this.rightHUDdefaultPos = new Rect(Screen.width * .625f, 0f, 300f, 90f);  
this.rightHUDPos = new Rect(this.rightHUDdefaultPos);  
   
this.positionsLocked = true;  
   
Tools.PostDebugMessage ("VOID_HUD: Constructed."); Tools.PostDebugMessage ("VOID_HUD: Constructed.");
  }
   
  public override void DrawGUI()
  {
  base.DrawGUI();
   
  this.leftHUDPos.value = this.leftWindow.WindowPos;
  this.rightHUDPos.value = this.rightWindow.WindowPos;
} }
   
protected void leftHUDWindow(int id) protected void leftHUDWindow(int id)
{ {
StringBuilder leftHUD; StringBuilder leftHUD;
   
leftHUD = new StringBuilder(); leftHUD = new StringBuilder();
   
VOID_Styles.labelHud.alignment = TextAnchor.UpperRight; VOID_Styles.labelHud.alignment = TextAnchor.UpperRight;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
leftHUD.AppendFormat("Primary: {0} Inc: {1}", leftHUD.AppendFormat("Primary: {0} Inc: {1}",
VOID_Data.primaryName.ValueUnitString(), VOID_Data.primaryName.ValueUnitString(),
VOID_Data.orbitInclination.ValueUnitString("F3") VOID_Data.orbitInclination.ValueUnitString("F3")
); );
leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}", leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}",
VOID_Data.orbitAltitude.ToSIString(), VOID_Data.orbitAltitude.ToSIString(),
VOID_Data.orbitVelocity.ToSIString() VOID_Data.orbitVelocity.ToSIString()
); );
leftHUD.AppendFormat("\nAp: {0} ETA {1}", leftHUD.AppendFormat("\nAp: {0} ETA {1}",
VOID_Data.orbitApoAlt.ToSIString(), VOID_Data.orbitApoAlt.ToSIString(),
VOID_Data.timeToApo.ValueUnitString() VOID_Data.timeToApo.ValueUnitString()
); );
leftHUD.AppendFormat("\nPe: {0} ETA {1}", leftHUD.AppendFormat("\nPe: {0} ETA {1}",
VOID_Data.oribtPeriAlt.ToSIString(), VOID_Data.oribtPeriAlt.ToSIString(),
VOID_Data.timeToPeri.ValueUnitString() VOID_Data.timeToPeri.ValueUnitString()
); );
leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}", leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}",
VOID_Data.totalDeltaV.ToSIString(2), VOID_Data.totalDeltaV.ToSIString(2),
VOID_Data.stageDeltaV.ToSIString(2) VOID_Data.stageDeltaV.ToSIString(2)
); );
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
leftHUD.Append(string.Intern("-- POWER LOST --")); leftHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
GUILayout.Label(leftHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true)); GUILayout.Label(leftHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true));
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
protected void rightHUDWindow(int id) protected void rightHUDWindow(int id)
{ {
StringBuilder rightHUD; StringBuilder rightHUD;
   
rightHUD = new StringBuilder(); rightHUD = new StringBuilder();
   
VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft; VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
rightHUD.AppendFormat("Biome: {0} Sit: {1}", rightHUD.AppendFormat("Biome: {0} Sit: {1}",
VOID_Data.currBiome.ValueUnitString(), VOID_Data.currBiome.ValueUnitString(),
VOID_Data.expSituation.ValueUnitString() VOID_Data.expSituation.ValueUnitString()
); );
rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}", rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}",
VOID_Data.trueAltitude.ToSIString(), VOID_Data.trueAltitude.ToSIString(),
VOID_Data.surfVelocity.ToSIString() VOID_Data.surfVelocity.ToSIString()
); );
rightHUD.AppendFormat("\nVer: {0} Hor: {1}", rightHUD.AppendFormat("\nVer: {0} Hor: {1}",
VOID_Data.vertVelocity.ToSIString(), VOID_Data.vertVelocity.ToSIString(),
VOID_Data.horzVelocity.ToSIString() VOID_Data.horzVelocity.ToSIString()
); );
rightHUD.AppendFormat("\nLat: {0} Lon: {1}", rightHUD.AppendFormat("\nLat: {0} Lon: {1}",
VOID_Data.surfLatitude.ValueUnitString(), VOID_Data.surfLatitude.ValueUnitString(),
VOID_Data.surfLongitude.ValueUnitString() VOID_Data.surfLongitude.ValueUnitString()
); );
rightHUD.AppendFormat("\nHdg: {0} Pit: {1}", rightHUD.AppendFormat("\nHdg: {0} Pit: {1}",
VOID_Data.vesselHeading.ValueUnitString(), VOID_Data.vesselHeading.ValueUnitString(),
VOID_Data.vesselPitch.ToSIString(2) VOID_Data.vesselPitch.ToSIString(2)
); );
   
if ( if (
this.core.vessel.mainBody == this.core.HomeBody && this.core.vessel.mainBody == this.core.HomeBody &&
( (
this.core.vessel.situation == Vessel.Situations.FLYING || this.core.vessel.situation == Vessel.Situations.FLYING ||
this.core.vessel.situation == Vessel.Situations.SUB_ORBITAL || this.core.vessel.situation == Vessel.Situations.SUB_ORBITAL ||
this.core.vessel.situation == Vessel.Situations.LANDED || this.core.vessel.situation == Vessel.Situations.LANDED ||
this.core.vessel.situation == Vessel.Situations.SPLASHED this.core.vessel.situation == Vessel.Situations.SPLASHED
) )
) )
{ {
rightHUD.AppendFormat("\nRange to KSC: {0}", VOID_Data.downrangeDistance.ValueUnitString(2)); rightHUD.AppendFormat("\nRange to KSC: {0}", VOID_Data.downrangeDistance.ValueUnitString(2));
} }
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
rightHUD.Append(string.Intern("-- POWER LOST --")); rightHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
   
GUILayout.Label(rightHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true)); GUILayout.Label(rightHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true));
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
public override void DrawGUI()  
{  
VOID_Styles.labelHud.normal.textColor = textColors [ColorIndex];  
   
GUI.skin = this.core.Skin;  
   
if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))  
{  
SimManager.RequestSimulation();  
}  
   
this.leftHUDPos.value = GUI.Window(  
this.core.windowID,  
this.leftHUDPos,  
VOID_Tools.GetWindowHandler(this.leftHUDWindow),  
GUIContent.none,  
GUIStyle.none  
);  
   
this.rightHUDPos.value = GUI.Window(  
this.core.windowID,  
this.rightHUDPos,  
VOID_Tools.GetWindowHandler(this.rightHUDWindow),  
GUIContent.none,  
GUIStyle.none  
);  
}  
   
public override void DrawConfigurables()  
{  
if (GUILayout.Button (string.Intern("Change HUD color"), GUILayout.ExpandWidth (false)))  
{  
++this.ColorIndex;  
}  
   
if (GUILayout.Button(string.Intern("Reset HUD Positions"), GUILayout.ExpandWidth(false)))  
{  
this.leftHUDPos = new Rect(this.leftHUDdefaultPos);  
this.rightHUDPos = new Rect(this.rightHUDdefaultPos);  
}  
   
this.positionsLocked = GUILayout.Toggle(this.positionsLocked,  
string.Intern("Lock HUD Positions"),  
GUILayout.ExpandWidth(false));  
}  
} }
} }
   
// VOID // VOID
// //
// VOID_HUD.cs // VOID_HUD.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_HUDAdvanced : VOID_Module, IVOID_Module public class VOID_HUDAdvanced : VOID_HUDModule, IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
protected VOID_HUD primaryHUD; protected VOID_HUD primaryHUD;
   
protected Rect leftHUDdefaultPos; protected HUDWindow leftHUD;
protected Rect rightHUDdefaultPos; protected HUDWindow rightHUD;
   
[AVOID_SaveValue("leftHUDPos")] [AVOID_SaveValue("leftHUDPos")]
protected VOID_SaveValue<Rect> leftHUDPos; protected VOID_SaveValue<Rect> leftHUDPos;
[AVOID_SaveValue("rightHUDPos")] [AVOID_SaveValue("rightHUDPos")]
protected VOID_SaveValue<Rect> rightHUDPos; protected VOID_SaveValue<Rect> rightHUDPos;
   
[AVOID_SaveValue("positionsLocked")]  
protected VOID_SaveValue<bool> positionsLocked;  
   
/* /*
* Properties * Properties
* */ * */
public int ColorIndex public override int ColorIndex
{ {
get get
{ {
if (this.primaryHUD == null) if (this.primaryHUD != null)
{ {
return 0; return this.primaryHUD.ColorIndex;
} }
   
return this.primaryHUD.ColorIndex; return base.ColorIndex;
  }
  set
  {
  base.ColorIndex = value;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_HUDAdvanced() : base() public VOID_HUDAdvanced() : base()
{ {
this._Name = "Advanced Heads-Up Display"; this._Name = "Advanced Heads-Up Display";
   
this.toggleActive = true; this.toggleActive = true;
   
this.leftHUDdefaultPos = new Rect( this.leftHUD = new HUDWindow(this.leftHUDWindow, new Rect(
Screen.width * .5f - (float)GameSettings.UI_SIZE * .25f - 300f, Screen.width * .5f - (float)GameSettings.UI_SIZE * .25f - 300f,
Screen.height - 200f, Screen.height - 200f,
300f, 90f 300f, 90f)
); );
this.leftHUDPos = new Rect(this.leftHUDdefaultPos); this.Windows.Add(this.leftHUD);
   
this.rightHUDdefaultPos = new Rect( this.leftHUDPos = this.leftHUD.WindowPos;
   
  this.rightHUD = new HUDWindow(this.rightHUDWindow, new Rect(
Screen.width * .5f + (float)GameSettings.UI_SIZE * .25f, Screen.width * .5f + (float)GameSettings.UI_SIZE * .25f,
Screen.height - 200f, Screen.height - 200f,
300f, 90f 300f, 90f)
); );
this.rightHUDPos = new Rect(this.rightHUDdefaultPos); this.Windows.Add(this.rightHUD);
   
  this.rightHUDPos = this.rightHUD.WindowPos;
   
this.positionsLocked = true; this.positionsLocked = true;
   
Tools.PostDebugMessage (this, "Constructed."); Tools.PostDebugMessage (this, "Constructed.");
} }
   
protected void leftHUDWindow(int id) protected void leftHUDWindow(int id)
{ {
StringBuilder leftHUD; StringBuilder leftHUD;
   
leftHUD = new StringBuilder(); leftHUD = new StringBuilder();
   
VOID_Styles.labelHud.alignment = TextAnchor.UpperRight; VOID_Styles.labelHud.alignment = TextAnchor.UpperRight;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Mass: {0}\n"), string.Intern("Mass: {0}\n"),
VOID_Data.totalMass.ToSIString(2) VOID_Data.totalMass.ToSIString(2)
); );
   
if (VOID_Data.vesselCrewCapacity > 0) if (VOID_Data.vesselCrewCapacity > 0)
{ {
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Crew: {0} / {1}\n"), string.Intern("Crew: {0} / {1}\n"),
VOID_Data.vesselCrewCount.Value, VOID_Data.vesselCrewCount.Value,
VOID_Data.vesselCrewCapacity.Value VOID_Data.vesselCrewCapacity.Value
); );
} }
   
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Acc: {0} T:W: {1}\n"), string.Intern("Acc: {0} T:W: {1}\n"),
VOID_Data.vesselAccel.ToSIString(2), VOID_Data.vesselAccel.ToSIString(2),
VOID_Data.currThrustWeight.Value.ToString("f2") VOID_Data.currThrustWeight.Value.ToString("f2")
); );
   
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Ang Vel: {0}\n"), string.Intern("Ang Vel: {0}\n"),
VOID_Data.vesselAngularVelocity.ToSIString(2) VOID_Data.vesselAngularVelocity.ToSIString(2)
); );
   
if (VOID_Data.stageNominalThrust != 0d) if (VOID_Data.stageNominalThrust != 0d)
{ {
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Thrust Offset: {0}\n"), string.Intern("Thrust Offset: {0}\n"),
VOID_Data.vesselThrustOffset.Value.ToString("F1") VOID_Data.vesselThrustOffset.Value.ToString("F1")
); );
} }
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
leftHUD.Append(string.Intern("-- POWER LOST --")); leftHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
GUILayout.Label(leftHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true)); GUILayout.Label(leftHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true));
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
protected void rightHUDWindow(int id) protected void rightHUDWindow(int id)
{ {
StringBuilder rightHUD; StringBuilder rightHUD;
   
rightHUD = new StringBuilder(); rightHUD = new StringBuilder();
   
VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft; VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
rightHUD.AppendFormat( rightHUD.AppendFormat(
"Burn Δv (Rem/Tot): {0} / {1}\n", "Burn Δv (Rem/Tot): {0} / {1}\n",
VOID_Data.currManeuverDVRemaining.ValueUnitString("f2"), VOID_Data.currManeuverDVRemaining.ValueUnitString("f2"),
VOID_Data.currManeuverDeltaV.ValueUnitString("f2") VOID_Data.currManeuverDeltaV.ValueUnitString("f2")
); );
   
if (VOID_Data.upcomingManeuverNodes > 1) if (VOID_Data.upcomingManeuverNodes > 1)
{ {
rightHUD.AppendFormat("Next Burn Δv: {0}\n", rightHUD.AppendFormat("Next Burn Δv: {0}\n",
VOID_Data.nextManeuverDeltaV.ValueUnitString("f2") VOID_Data.nextManeuverDeltaV.ValueUnitString("f2")
); );
} }
   
rightHUD.AppendFormat("Burn Time (Rem/Total): {0} / {1}\n", rightHUD.AppendFormat("Burn Time (Rem/Total): {0} / {1}\n",
VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnRemaining.Value), VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnRemaining.Value),
VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnDuration.Value) VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnDuration.Value)
); );
   
if (VOID_Data.burnTimeDoneAtNode.Value != string.Empty) if (VOID_Data.burnTimeDoneAtNode.Value != string.Empty)
{ {
rightHUD.AppendFormat("{0} (done @ node)\n", rightHUD.AppendFormat("{0} (done @ node)\n",
VOID_Data.burnTimeDoneAtNode.Value VOID_Data.burnTimeDoneAtNode.Value
); );
   
rightHUD.AppendFormat("{0} (½ done @ node)", rightHUD.AppendFormat("{0} (½ done @ node)",
VOID_Data.burnTimeHalfDoneAtNode.Value VOID_Data.burnTimeHalfDoneAtNode.Value
); );
} }
else else
{ {
rightHUD.Append("Node is past"); rightHUD.Append("Node is past");
} }
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
rightHUD.Append(string.Intern("-- POWER LOST --")); rightHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
GUILayout.Label(rightHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true)); GUILayout.Label(rightHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true));
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
if (this.primaryHUD == null) if (this.primaryHUD == null)
{ {
foreach (IVOID_Module module in this.core.Modules) foreach (IVOID_Module module in this.core.Modules)
{ {
if (module is VOID_HUD) if (module is VOID_HUD)
{ {
this.primaryHUD = module as VOID_HUD; this.primaryHUD = module as VOID_HUD;
} }
} }
} }
else  
{ base.DrawGUI();
if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))  
{ this.leftHUDPos.value = this.leftHUD.WindowPos;
SimManager.RequestSimulation(); this.rightHUDPos.value = this.rightHUD.WindowPos;
}  
   
this.leftHUDPos.value = GUI.Window(  
this.core.windowID,  
this.leftHUDPos,  
VOID_Tools.GetWindowHandler(this.leftHUDWindow),  
GUIContent.none,  
GUIStyle.none  
);  
   
if (VOID_Data.upcomingManeuverNodes > 0)  
{  
this.rightHUDPos.value = GUI.Window(  
this.core.windowID,  
this.rightHUDPos,  
VOID_Tools.GetWindowHandler(this.rightHUDWindow),  
GUIContent.none,  
GUIStyle.none  
);  
}  
}  
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
this.positionsLocked = GUILayout.Toggle(this.positionsLocked, this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
string.Intern("Lock Advanced HUD Positions"), string.Intern("Lock Advanced HUD Positions"),
GUILayout.ExpandWidth(false)); GUILayout.ExpandWidth(false));
} }
} }
} }
   
file:b/VOID_HUDModule.cs (new)
  // VOID
  //
  // VOID_HUDModule.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using KerbalEngineer.VesselSimulator;
  using KSP;
  using System;
  using System.Collections.Generic;
  using System.Text;
  using ToadicusTools;
  using UnityEngine;
 
  namespace VOID
  {
  public abstract class VOID_HUDModule : VOID_Module
  {
  [AVOID_SaveValue("colorIndex")]
  protected VOID_SaveValue<int> _colorIndex;
 
  protected List<Color> textColors;
 
  [AVOID_SaveValue("positionsLocked")]
  protected VOID_SaveValue<bool> positionsLocked;
 
  public virtual int ColorIndex
  {
  get
  {
  return this._colorIndex;
  }
  set
  {
  if (this._colorIndex >= this.textColors.Count - 1)
  {
  this._colorIndex = 0;
  return;
  }
 
  this._colorIndex = value;
  }
  }
 
  public virtual List<HUDWindow> Windows
  {
  get;
  protected set;
  }
 
  public VOID_HUDModule() : base()
  {
  this._colorIndex = 0;
 
  this.textColors = new List<Color>();
 
  this.textColors.Add(Color.green);
  this.textColors.Add(Color.black);
  this.textColors.Add(Color.white);
  this.textColors.Add(Color.red);
  this.textColors.Add(Color.blue);
  this.textColors.Add(Color.yellow);
  this.textColors.Add(Color.gray);
  this.textColors.Add(Color.cyan);
  this.textColors.Add(Color.magenta);
 
  this.positionsLocked = true;
 
  this.Windows = new List<HUDWindow>();
  }
 
  public override void DrawGUI()
  {
  VOID_Styles.labelHud.normal.textColor = textColors [ColorIndex];
 
  GUI.skin = this.core.Skin;
 
  if (HighLogic.LoadedSceneIsEditor ||
  (TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate)
  )
  {
  SimManager.RequestSimulation();
  }
 
  foreach (HUDWindow window in this.Windows)
  {
  window.WindowPos = GUI.Window(
  this.core.windowID,
  window.WindowPos,
  VOID_Tools.GetWindowHandler(window.WindowFunction),
  GUIContent.none,
  GUIStyle.none
  );
  }
  }
 
  public override void DrawConfigurables()
  {
  if (GUILayout.Button (string.Intern("Change HUD color"), GUILayout.ExpandWidth (false)))
  {
  ++this.ColorIndex;
  }
 
  if (GUILayout.Button(string.Intern("Reset HUD Positions"), GUILayout.ExpandWidth(false)))
  {
  foreach (HUDWindow window in this.Windows)
  {
  window.WindowPos = new Rect(window.defaultWindowPos);
  }
  }
 
  this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
  string.Intern("Lock HUD Positions"),
  GUILayout.ExpandWidth(false));
  }
  }
 
  public class HUDWindow
  {
  public readonly Rect defaultWindowPos;
 
  public Action<int> WindowFunction
  {
  get;
  private set;
  }
 
  public Rect WindowPos
  {
  get;
  set;
  }
 
  private HUDWindow() {}
 
  public HUDWindow(Action<int> windowFunc, Rect defaultPos)
  {
  this.WindowFunction = windowFunc;
  this.defaultWindowPos = defaultPos;
  this.WindowPos = new Rect(this.defaultWindowPos);
  }
  }
  }