Deploy reworking, round 2.
Deploy reworking, round 2.

--- a/GameData/VOID/ATM_VOID.cfg
+++ /dev/null
@@ -1,16 +1,1 @@
-ACTIVE_TEXTURE_MANAGER_CONFIG
-{
-	folder = VOID
-	enabled  = true
-	OVERRIDES
-	{
-		VOID/.*
-		{
-			compress = true
-			mipmaps = false
-			scale = 1
-			max_size = 0
-		}
-	}
-}
 

--- /dev/null
+++ b/GameData/VOID/Textures/ATM_VOID.cfg
@@ -1,1 +1,16 @@
+ACTIVE_TEXTURE_MANAGER_CONFIG
+{
+	folder = VOID
+	enabled  = true
+	OVERRIDES
+	{
+		VOID/.*
+		{
+			compress = true
+			mipmaps = false
+			scale = 1
+			max_size = 0
+		}
+	}
+}
 

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -132,5 +132,8 @@
       <Name>VesselSimulator</Name>
     </ProjectReference>
   </ItemGroup>
+  <ItemGroup>
+    <None Include="GameData\VOID\Textures\ATM_VOID.cfg" />
+  </ItemGroup>
 </Project>