Moved SimManager TryStartSimulation call to Core.Update()
Moved SimManager TryStartSimulation call to Core.Update()

--- a/VOIDFlightMaster.cs
+++ b/VOIDFlightMaster.cs
@@ -49,6 +49,7 @@
 			Tools.PostDebugMessage ("VOIDFlightMaster: Waking up.");
 			this.Core = (VOID_Core)VOID_Core.Instance;
 			this.Core.ResetGUI ();
+			SimManager.HardReset();
 			Tools.PostDebugMessage ("VOIDFlightMaster: Awake.");
 		}
 
@@ -68,13 +69,6 @@
 			}
 
 			this.Core.Update ();
-
-			if (this.Core.vessel != null)
-			{
-				SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
-					Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
-				SimManager.Instance.TryStartSimulation();
-			}
 
 			if (this.Core.factoryReset)
 			{
@@ -115,6 +109,7 @@
 			Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
 			this.Core = VOID_EditorCore.Instance;
 			this.Core.ResetGUI ();
+			SimManager.HardReset();
 			Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
 		}
 

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -21,9 +21,9 @@
 using System;
 using System.Collections.Generic;
 using System.Linq;
-using System.Reflection;
 using KSP;
 using UnityEngine;
+using Engineer.VesselSimulator;
 
 namespace VOID
 {
@@ -332,6 +332,13 @@
 		public void Update()
 		{
 			this.Preload_BeforeUpdate ();
+
+			if (this.vessel != null)
+			{
+				SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
+					Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
+				SimManager.Instance.TryStartSimulation();
+			}
 
 			if (!this.guiRunning)
 			{

--- a/VOID_DataValue.cs
+++ b/VOID_DataValue.cs
@@ -108,6 +108,7 @@
 
 	internal interface IVOID_NumericValue
 	{
+		double ToDouble();
 		string ToString(string format);
 		string ToSIString(int digits, int MinMagnitude, int MaxMagnitude);
 	}
@@ -116,11 +117,20 @@
 	{
 		public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units) {}
 
+		public abstract double ToDouble();
 		public abstract string ToString(string Format);
 		public abstract string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue);
 
 		public abstract string ValueUnitString(string format);
-		public abstract string ValueUnitString(ushort digits);
+		
+		public virtual string ValueUnitString(ushort digits) {
+			return Tools.MuMech_ToSI(this.ToDouble(), digits) + this.Units;
+		}
+
+		public virtual string ValueUnitString(ushort digits, int MinMagnitude, int MaxMagnitude)
+		{
+			return Tools.MuMech_ToSI(this.ToDouble(), digits, MinMagnitude, MaxMagnitude) + this.Units;
+		}
 
 		public virtual void DoGUIHorizontal(string format)
 		{
@@ -136,23 +146,43 @@
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(this.Label + ":", GUILayout.ExpandWidth(true));
 			GUILayout.FlexibleSpace();
-			GUILayout.Label(this.ValueUnitString(digits), GUILayout.ExpandWidth(false));
 			if (precisionButton)
 			{
-				if (GUILayout.Button ("P"))
+				float magnitude = (float)Math.Log10(Math.Abs(this.ToDouble()));
+				GUILayout.Label(this.ValueUnitString(3, int.MinValue, (int)magnitude - digits), GUILayout.ExpandWidth(false));
+				if (GUILayout.Button(digits.ToString()))
 				{
-					digits = (ushort)((digits + 3) % 15);
+					float magLimit = Math.Max(magnitude, 6f);
+					magLimit = (float)Math.Ceiling(magLimit / 3f) * 3f;
+					if (Event.current.button == 0)
+					{
+						digits = (ushort)((digits + 3) % (int)magLimit);
+					}
+					else if (Event.current.button == 1)
+					{
+						digits = (ushort)((digits - 3) % (int)magLimit);
+					}
 				}
 			}
+			else
+			{
+				GUILayout.Label(this.ValueUnitString(digits), GUILayout.ExpandWidth(false));
+			}
 			GUILayout.EndHorizontal();
 
 			return digits;
 		}
+
 	}
 
 	public class VOID_DoubleValue : VOID_NumValue<double>, IVOID_NumericValue
 	{
 		public VOID_DoubleValue(string Label, Func<double> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
+
+		public override double ToDouble ()
+		{
+			return this.Value;
+		}
 
 		public override string ToString(string format)
 		{
@@ -168,10 +198,6 @@
 			return this.Value.ToString(format) + this.Units;
 		}
 
-		public override string ValueUnitString(ushort digits) {
-			return Tools.MuMech_ToSI(this.Value, digits) + this.Units;
-		}
-
 		public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
 		{
 			return string.Format (
@@ -184,15 +210,16 @@
 	public class VOID_FloatValue : VOID_NumValue<float>, IVOID_NumericValue
 	{
 		public VOID_FloatValue(string Label, Func<float> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
-		
+
+		public override double ToDouble ()
+		{
+			return (double)this.Value;
+		}
+
 		public override string ValueUnitString(string format) {
 			return this.Value.ToString(format) + this.Units;
 		}
 
-		public override string ValueUnitString(ushort digits) {
-			return Tools.MuMech_ToSI((double)this.Value, digits) + this.Units;
-		}
-
 		public override string ToString(string format)
 		{
 			return string.Format (
@@ -215,15 +242,16 @@
 	public class VOID_IntValue : VOID_NumValue<int>, IVOID_NumericValue
 	{
 		public VOID_IntValue(string Label, Func<int> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
-		
+
+		public override double ToDouble ()
+		{
+			return (double)this.Value;
+		}
+
 		public override string ValueUnitString(string format) {
 			return this.Value.ToString(format) + this.Units;
 		}
 
-		public override string ValueUnitString(ushort digits) {
-			return Tools.MuMech_ToSI((double)this.Value, digits) + this.Units;
-		}
-
 		public override string ToString(string format)
 		{
 			return string.Format (

--- a/VOID_VesselInfo.cs
+++ b/VOID_VesselInfo.cs
@@ -22,6 +22,7 @@
 using System;
 using System.Collections.Generic;
 using UnityEngine;
+using Engineer.VesselSimulator;
 
 namespace VOID
 {
@@ -66,9 +67,11 @@
 			"DeltaV (Current Stage)",
 			delegate()
 			{
-				if (Engineer.VesselSimulator.SimManager.Instance.Stages == null)
+				if (SimManager.Instance.Stages == null ||
+			    	SimManager.Instance.Stages.Length <= Staging.lastStage
+			    )
 					return double.NaN;
-				return Engineer.VesselSimulator.SimManager.Instance.Stages[Staging.lastStage].deltaV;
+				return SimManager.Instance.Stages[Staging.lastStage].deltaV;
 			},
 			"m/s"
 		);
@@ -77,9 +80,9 @@
 			"DeltaV (Total)",
 			delegate()
 			{
-				if (Engineer.VesselSimulator.SimManager.Instance.Stages == null)
+				if (SimManager.Instance.Stages == null)
 					return double.NaN;
-				return Engineer.VesselSimulator.SimManager.Instance.LastStage.totalDeltaV;
+				return SimManager.Instance.LastStage.totalDeltaV;
 			},
 			"m/s"
 		);
@@ -94,11 +97,11 @@
 			"Thrust (curr/max)",
 			delegate()
 			{
-				if (Engineer.VesselSimulator.SimManager.Instance.Stages == null)
+				if (SimManager.Instance.Stages == null)
 					return "N/A";
 
-				double currThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.actualThrust;
-				double maxThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.thrust;
+				double currThrust = SimManager.Instance.LastStage.actualThrust;
+				double maxThrust = SimManager.Instance.LastStage.thrust;
 
 				return string.Format(
 					"{0} / {1}",
@@ -112,11 +115,11 @@
 			"T:W (curr/max)",
 			delegate()
 			{
-				if (Engineer.VesselSimulator.SimManager.Instance.Stages == null)
+				if (SimManager.Instance.Stages == null)
 					return "N/A";
 
-				double currThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.actualThrust;
-				double maxThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.thrust;
+				double currThrust = SimManager.Instance.LastStage.actualThrust;
+				double maxThrust = SimManager.Instance.LastStage.thrust;
 				double mass = VOID_Core.Instance.vessel.GetTotalMass();
 				double gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
 				                 Math.Pow(
@@ -137,10 +140,10 @@
 			"Max T:W @ surface",
 			delegate()
 			{
-				if (Engineer.VesselSimulator.SimManager.Instance.Stages == null)
+				if (SimManager.Instance.Stages == null)
 					return double.NaN;
 
-				double maxThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.thrust;
+				double maxThrust = SimManager.Instance.LastStage.thrust;
 				double mass = VOID_Core.Instance.vessel.GetTotalMass();
 				double gravity = (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
 				                 Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
@@ -165,10 +168,10 @@
 
 			if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
 			{
-				Engineer.VesselSimulator.SimManager.Instance.RequestSimulation();
+				SimManager.Instance.RequestSimulation();
 			}
 
-			Engineer.VesselSimulator.Stage[] stages = Engineer.VesselSimulator.SimManager.Instance.Stages;
+			Stage[] stages = SimManager.Instance.Stages;
 
 			GUILayout.BeginVertical();