VOID_DataValue: Removed Invoke() call from ctor to avoid "object not set" exceptions. Added a toggle to DoGUIHorizontal(ushort) to disable the precision button.
VOID_DataValue: Removed Invoke() call from ctor to avoid "object not set" exceptions. Added a toggle to DoGUIHorizontal(ushort) to disable the precision button.

file:a/VOID.csproj (deleted)
--- a/VOID.csproj
+++ /dev/null
@@ -1,97 +1,1 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
-    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
-    <ProductVersion>10.0.0</ProductVersion>
-    <SchemaVersion>2.0</SchemaVersion>
-    <ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid>
-    <OutputType>Library</OutputType>
-    <RootNamespace>VOID</RootNamespace>
-    <AssemblyName>VOID</AssemblyName>
-    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>bin\Debug</OutputPath>
-    <DefineConstants>DEBUG; TRACE</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
-    <CustomCommands>
-      <CustomCommands>
-        <Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Debug/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" />
-      </CustomCommands>
-    </CustomCommands>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
-    <Optimize>true</Optimize>
-    <OutputPath>bin\Release</OutputPath>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
-    <DefineConstants>TRACE</DefineConstants>
-    <CustomCommands>
-      <CustomCommands>
-        <Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Release/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" />
-      </CustomCommands>
-    </CustomCommands>
-  </PropertyGroup>
-  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
-  <ItemGroup>
-    <Compile Include="Tools.cs" />
-    <Compile Include="IVOID_Module.cs" />
-    <Compile Include="VOIDFlightMaster.cs" />
-    <Compile Include="VOID_Core.cs" />
-    <Compile Include="VOID_Module.cs" />
-    <Compile Include="VOID_HUD.cs" />
-    <Compile Include="VOID_SaveValue.cs" />
-    <Compile Include="VOID_Orbital.cs" />
-    <Compile Include="VOID_SurfAtmo.cs" />
-    <Compile Include="VOID_VesselInfo.cs" />
-    <Compile Include="VOID_Transfer.cs" />
-    <Compile Include="VOID_CBInfoBrowser.cs" />
-    <Compile Include="VOID_Rendezvous.cs" />
-    <Compile Include="VOID_VesselRegister.cs" />
-    <Compile Include="VOID_DataLogger.cs" />
-    <Compile Include="VOID_EditorCore.cs" />
-    <Compile Include="VOID_EditorHUD.cs" />
-    <Compile Include="IntCollection.cs" />
-    <Compile Include="VOID_DataValue.cs" />
-  </ItemGroup>
-  <ItemGroup>
-    <Reference Include="Assembly-CSharp">
-      <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
-      <Private>False</Private>
-    </Reference>
-    <Reference Include="UnityEngine">
-      <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\UnityEngine.dll</HintPath>
-      <Private>False</Private>
-    </Reference>
-    <Reference Include="System">
-      <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\System.dll</HintPath>
-      <Private>False</Private>
-    </Reference>
-  </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\Engineer.Extensions\Engineer.Extensions.csproj">
-      <Project>{2FCF882B-0771-4649-8D04-81D7AA76A486}</Project>
-      <Name>Engineer.Extensions</Name>
-    </ProjectReference>
-    <ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj">
-      <Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project>
-      <Name>VesselSimulator</Name>
-    </ProjectReference>
-  </ItemGroup>
-  <ProjectExtensions>
-    <MonoDevelop>
-      <Properties>
-        <Policies>
-          <StandardHeader Text=" &#xA; ${FileName}&#xA; &#xA; Author:&#xA;      ${AuthorName} &lt;${AuthorEmail}&gt;&#xA;&#xA; Copyright (c) ${Year} ${CopyrightHolder}&#xA;&#xA; This program is free software: you can redistribute it and/or modify&#xA; it under the terms of the GNU General Public License as published by&#xA; the Free Software Foundation, either version 3 of the License, or&#xA; (at your option) any later version.&#xA;&#xA; This program is distributed in the hope that it will be useful,&#xA; but WITHOUT ANY WARRANTY; without even the implied warranty of&#xA; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the&#xA; GNU General Public License for more details.&#xA;&#xA; You should have received a copy of the GNU General Public License&#xA; along with this program.  If not, see &lt;http://www.gnu.org/licenses/&gt;." IncludeInNewFiles="True" />
-        </Policies>
-      </Properties>
-    </MonoDevelop>
-  </ProjectExtensions>
-</Project>
+

--- a/VOID_DataValue.cs
+++ b/VOID_DataValue.cs
@@ -26,6 +26,8 @@
 	public interface IVOID_DataValue
 	{
 		void Refresh();
+		string ValueUnitString();
+		void DoGUIHorizontal();
 	}
 
 	public class VOID_DataValue<T> : IVOID_DataValue
@@ -67,7 +69,6 @@
 			this.Label = Label;
 			this.Units = Units;
 			this.ValueFunc = ValueFunc;
-			this.cache = this.ValueFunc.Invoke ();
 		}
 
 		public void Refresh()
@@ -130,14 +131,18 @@
 			GUILayout.EndHorizontal ();
 		}
 
-		public virtual ushort DoGUIHorizontal(ushort digits)
+		public virtual ushort DoGUIHorizontal(ushort digits, bool precisionButton = true)
 		{
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(this.Label + ":", GUILayout.ExpandWidth(true));
 			GUILayout.FlexibleSpace();
 			GUILayout.Label(this.ValueUnitString(digits), GUILayout.ExpandWidth(false));
-			if (GUILayout.Button ("P")) {
-				digits = (ushort)((digits + 3) % 15);
+			if (precisionButton)
+			{
+				if (GUILayout.Button ("P"))
+				{
+					digits = (ushort)((digits + 3) % 15);
+				}
 			}
 			GUILayout.EndHorizontal();