VOID_SurfAtmo: Added downrangeDistance and made atmDensity configurable.
VOID_SurfAtmo: Added downrangeDistance and made atmDensity configurable.

// VOID // VOID
// //
// VOID_HUD.cs // VOID_HUD.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using Engineer.VesselSimulator; using Engineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_HUD : VOID_Module, IVOID_Module public class VOID_HUD : VOID_Module, IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("colorIndex")] [AVOID_SaveValue("colorIndex")]
protected VOID_SaveValue<int> _colorIndex; protected VOID_SaveValue<int> _colorIndex;
   
protected List<Color> textColors; protected List<Color> textColors;
   
protected Rect leftHUDdefaultPos; protected Rect leftHUDdefaultPos;
protected Rect rightHUDdefaultPos; protected Rect rightHUDdefaultPos;
   
[AVOID_SaveValue("leftHUDPos")] [AVOID_SaveValue("leftHUDPos")]
protected VOID_SaveValue<Rect> leftHUDPos; protected VOID_SaveValue<Rect> leftHUDPos;
[AVOID_SaveValue("rightHUDPos")] [AVOID_SaveValue("rightHUDPos")]
protected VOID_SaveValue<Rect> rightHUDPos; protected VOID_SaveValue<Rect> rightHUDPos;
   
[AVOID_SaveValue("positionsLocked")] [AVOID_SaveValue("positionsLocked")]
protected VOID_SaveValue<bool> positionsLocked; protected VOID_SaveValue<bool> positionsLocked;
   
/* /*
* Properties * Properties
* */ * */
public int ColorIndex public int ColorIndex
{ {
get get
{ {
return this._colorIndex; return this._colorIndex;
} }
set set
{ {
if (this._colorIndex >= this.textColors.Count - 1) if (this._colorIndex >= this.textColors.Count - 1)
{ {
this._colorIndex = 0; this._colorIndex = 0;
return; return;
} }
   
this._colorIndex = value; this._colorIndex = value;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_HUD() : base() public VOID_HUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this.toggleActive = true; this.toggleActive = true;
   
this._colorIndex = 0; this._colorIndex = 0;
   
this.textColors = new List<Color>(); this.textColors = new List<Color>();
   
this.textColors.Add(Color.green); this.textColors.Add(Color.green);
this.textColors.Add(Color.black); this.textColors.Add(Color.black);
this.textColors.Add(Color.white); this.textColors.Add(Color.white);
this.textColors.Add(Color.red); this.textColors.Add(Color.red);
this.textColors.Add(Color.blue); this.textColors.Add(Color.blue);
this.textColors.Add(Color.yellow); this.textColors.Add(Color.yellow);
this.textColors.Add(Color.gray); this.textColors.Add(Color.gray);
this.textColors.Add(Color.cyan); this.textColors.Add(Color.cyan);
this.textColors.Add(Color.magenta); this.textColors.Add(Color.magenta);
   
this.leftHUDdefaultPos = new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f); this.leftHUDdefaultPos = new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f);
this.leftHUDPos = new Rect(this.leftHUDdefaultPos); this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
   
this.rightHUDdefaultPos = new Rect(Screen.width * .625f, 0f, 300f, 90f); this.rightHUDdefaultPos = new Rect(Screen.width * .625f, 0f, 300f, 90f);
this.rightHUDPos = new Rect(this.rightHUDdefaultPos); this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
   
this.positionsLocked = true; this.positionsLocked = true;
   
Tools.PostDebugMessage ("VOID_HUD: Constructed."); Tools.PostDebugMessage ("VOID_HUD: Constructed.");
} }
   
protected void leftHUDWindow(int id) protected void leftHUDWindow(int id)
{ {
StringBuilder leftHUD; StringBuilder leftHUD;
   
leftHUD = new StringBuilder(); leftHUD = new StringBuilder();
   
this.core.LabelStyles["hud"].alignment = TextAnchor.UpperRight; this.core.LabelStyles["hud"].alignment = TextAnchor.UpperRight;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
leftHUD.AppendFormat("Primary: {0} Inc: {1}", leftHUD.AppendFormat("Primary: {0} Inc: {1}",
VOID_Data.primaryName.ValueUnitString(), VOID_Data.primaryName.ValueUnitString(),
VOID_Data.orbitInclination.ValueUnitString("F3") VOID_Data.orbitInclination.ValueUnitString("F3")
); );
leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}", leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}",
VOID_Data.orbitAltitude.ToSIString(), VOID_Data.orbitAltitude.ToSIString(),
VOID_Data.orbitVelocity.ToSIString() VOID_Data.orbitVelocity.ToSIString()
); );
leftHUD.AppendFormat("\nAp: {0} ETA {1}", leftHUD.AppendFormat("\nAp: {0} ETA {1}",
VOID_Data.orbitApoAlt.ToSIString(), VOID_Data.orbitApoAlt.ToSIString(),
VOID_Data.timeToApo.ValueUnitString() VOID_Data.timeToApo.ValueUnitString()
); );
leftHUD.AppendFormat("\nPe: {0} ETA {1}", leftHUD.AppendFormat("\nPe: {0} ETA {1}",
VOID_Data.oribtPeriAlt.ToSIString(), VOID_Data.oribtPeriAlt.ToSIString(),
VOID_Data.timeToPeri.ValueUnitString() VOID_Data.timeToPeri.ValueUnitString()
); );
leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}", leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}",
VOID_Data.totalDeltaV.ToSIString(2), VOID_Data.totalDeltaV.ToSIString(2),
VOID_Data.stageDeltaV.ToSIString(2) VOID_Data.stageDeltaV.ToSIString(2)
); );
} }
else else
{ {
this.core.LabelStyles["hud"].normal.textColor = Color.red; this.core.LabelStyles["hud"].normal.textColor = Color.red;
leftHUD.Append(string.Intern("-- POWER LOST --")); leftHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
GUILayout.Label(leftHUD.ToString(), this.core.LabelStyles["hud"], GUILayout.ExpandWidth(true)); GUILayout.Label(leftHUD.ToString(), this.core.LabelStyles["hud"], GUILayout.ExpandWidth(true));
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
protected void rightHUDWindow(int id) protected void rightHUDWindow(int id)
{ {
StringBuilder rightHUD; StringBuilder rightHUD;
   
rightHUD = new StringBuilder(); rightHUD = new StringBuilder();
   
this.core.LabelStyles["hud"].alignment = TextAnchor.UpperLeft; this.core.LabelStyles["hud"].alignment = TextAnchor.UpperLeft;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
rightHUD.AppendFormat("Biome: {0} Sit: {1}", rightHUD.AppendFormat("Biome: {0} Sit: {1}",
VOID_Data.currBiome.ValueUnitString(), VOID_Data.currBiome.ValueUnitString(),
VOID_Data.expSituation.ValueUnitString() VOID_Data.expSituation.ValueUnitString()
); );
rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}", rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}",
VOID_Data.trueAltitude.ToSIString(), VOID_Data.trueAltitude.ToSIString(),
VOID_Data.surfVelocity.ToSIString() VOID_Data.surfVelocity.ToSIString()
); );
rightHUD.AppendFormat("\nVer: {0} Hor: {1}", rightHUD.AppendFormat("\nVer: {0} Hor: {1}",
VOID_Data.vertVelocity.ToSIString(), VOID_Data.vertVelocity.ToSIString(),
VOID_Data.horzVelocity.ToSIString() VOID_Data.horzVelocity.ToSIString()
); );
rightHUD.AppendFormat("\nLat: {0} Lon: {1}", rightHUD.AppendFormat("\nLat: {0} Lon: {1}",
VOID_Data.surfLatitude.ValueUnitString(), VOID_Data.surfLatitude.ValueUnitString(),
VOID_Data.surfLongitude.ValueUnitString() VOID_Data.surfLongitude.ValueUnitString()
); );
rightHUD.AppendFormat("\nHdg: {0} Pit: {1}", rightHUD.AppendFormat("\nHdg: {0} Pit: {1}",
VOID_Data.vesselHeading.ValueUnitString(), VOID_Data.vesselHeading.ValueUnitString(),
VOID_Data.vesselPitch.ToSIString(2) VOID_Data.vesselPitch.ToSIString(2)
); );
   
if ( if (
this.core.vessel.mainBody == this.core.Kerbin && this.core.vessel.mainBody == this.core.Kerbin &&
( (
this.core.vessel.situation == Vessel.Situations.FLYING || this.core.vessel.situation == Vessel.Situations.FLYING ||
this.core.vessel.situation == Vessel.Situations.SUB_ORBITAL || this.core.vessel.situation == Vessel.Situations.SUB_ORBITAL ||
this.core.vessel.situation == Vessel.Situations.LANDED || this.core.vessel.situation == Vessel.Situations.LANDED ||
this.core.vessel.situation == Vessel.Situations.SPLASHED this.core.vessel.situation == Vessel.Situations.SPLASHED
) )
) )
{ {
rightHUD.AppendFormat("\nRange to KSC: {0}", VOID_Data.downrangeDistance.ValueUnitString(2)); rightHUD.AppendFormat("\nRange to KSC: {0}", VOID_Data.downrangeDistance.ValueUnitString(2));
} }
} }
else else
{ {
this.core.LabelStyles["hud"].normal.textColor = Color.red; this.core.LabelStyles["hud"].normal.textColor = Color.red;
rightHUD.Append(string.Intern("-- POWER LOST --")); rightHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
   
GUILayout.Label(rightHUD.ToString(), this.core.LabelStyles["hud"], GUILayout.ExpandWidth(true)); GUILayout.Label(rightHUD.ToString(), this.core.LabelStyles["hud"], GUILayout.ExpandWidth(true));
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
if (!this.core.LabelStyles.ContainsKey("hud")) if (!this.core.LabelStyles.ContainsKey("hud"))
{ {
this.core.LabelStyles["hud"] = new GUIStyle(GUI.skin.label); this.core.LabelStyles["hud"] = new GUIStyle(GUI.skin.label);
} }
   
this.core.LabelStyles["hud"].normal.textColor = textColors [ColorIndex]; this.core.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];
   
GUI.skin = this.core.Skin; GUI.skin = this.core.Skin;
   
if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate)) if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
{ {
SimManager.RequestSimulation(); SimManager.RequestSimulation();
} }
   
this.leftHUDPos.value = GUI.Window( this.leftHUDPos.value = GUI.Window(
this.core.windowID, this.core.windowID,
this.leftHUDPos, this.leftHUDPos,
this.leftHUDWindow, VOID_Tools.GetWindowHandler(this.leftHUDWindow),
GUIContent.none, GUIContent.none,
GUIStyle.none GUIStyle.none
); );
   
this.rightHUDPos.value = GUI.Window( this.rightHUDPos.value = GUI.Window(
this.core.windowID, this.core.windowID,
this.rightHUDPos, this.rightHUDPos,
this.rightHUDWindow, VOID_Tools.GetWindowHandler(this.rightHUDWindow),
GUIContent.none, GUIContent.none,
GUIStyle.none GUIStyle.none
); );
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
if (GUILayout.Button (string.Intern("Change HUD color"), GUILayout.ExpandWidth (false))) if (GUILayout.Button (string.Intern("Change HUD color"), GUILayout.ExpandWidth (false)))
{ {
++this.ColorIndex; ++this.ColorIndex;
} }
   
if (GUILayout.Button(string.Intern("Reset HUD Positions"), GUILayout.ExpandWidth(false))) if (GUILayout.Button(string.Intern("Reset HUD Positions"), GUILayout.ExpandWidth(false)))
{ {
this.leftHUDPos = new Rect(this.leftHUDdefaultPos); this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
this.rightHUDPos = new Rect(this.rightHUDdefaultPos); this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
} }
   
this.positionsLocked = GUILayout.Toggle(this.positionsLocked, this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
string.Intern("Lock HUD Positions"), string.Intern("Lock HUD Positions"),
GUILayout.ExpandWidth(false)); GUILayout.ExpandWidth(false));
} }
} }
   
public static partial class VOID_Data public static partial class VOID_Data
{ {
public static readonly VOID_StrValue expSituation = new VOID_StrValue( public static readonly VOID_StrValue expSituation = new VOID_StrValue(
"Situation", "Situation",
new Func<string> (() => core.vessel.GetExperimentSituation().HumanString()) new Func<string> (() => core.vessel.GetExperimentSituation().HumanString())
); );
   
public static readonly VOID_DoubleValue vesselPitch = new VOID_DoubleValue( public static readonly VOID_DoubleValue vesselPitch = new VOID_DoubleValue(
"Pitch", "Pitch",
() => core.vessel.getSurfacePitch(), () => core.vessel.getSurfacePitch(),
"°" "°"
); );
   
public static readonly VOID_DoubleValue downrangeDistance = new VOID_DoubleValue( public static readonly VOID_DoubleValue downrangeDistance = new VOID_DoubleValue(
"Downrange Distance", "Downrange Distance",
delegate() { delegate() {
   
if (core.vessel.mainBody != Planetarium.fetch.Home) if (core.vessel == null ||
  Planetarium.fetch == null ||
  core.vessel.mainBody != Planetarium.fetch.Home
  )
{ {
return double.NaN; return double.NaN;
} }
   
double vesselLongitude = core.vessel.longitude * Math.PI / 180d; double vesselLongitude = core.vessel.longitude * Math.PI / 180d;
double vesselLatitude = core.vessel.latitude * Math.PI / 180d; double vesselLatitude = core.vessel.latitude * Math.PI / 180d;
   
const double kscLongitude = 285.442323427289 * Math.PI / 180d; const double kscLongitude = 285.442323427289 * Math.PI / 180d;
const double kscLatitude = -0.0972112860655246 * Math.PI / 180d; const double kscLatitude = -0.0972112860655246 * Math.PI / 180d;
   
double diffLon = vesselLongitude - kscLongitude; double diffLon = vesselLongitude - kscLongitude;
double diffLat = vesselLatitude - kscLatitude; double diffLat = vesselLatitude - kscLatitude;
   
double sinHalfDiffLat = Math.Sin(diffLat / 2d); double sinHalfDiffLat = Math.Sin(diffLat / 2d);
double sinHalfDiffLon = Math.Sin(diffLon / 2d); double sinHalfDiffLon = Math.Sin(diffLon / 2d);
   
double cosVesselLon = Math.Cos(vesselLongitude); double cosVesselLon = Math.Cos(vesselLongitude);
double cosKSCLon = Math.Cos(kscLongitude); double cosKSCLon = Math.Cos(kscLongitude);
   
double haversine = double haversine =
sinHalfDiffLat * sinHalfDiffLat + sinHalfDiffLat * sinHalfDiffLat +
cosVesselLon * cosKSCLon * sinHalfDiffLon * sinHalfDiffLon; cosVesselLon * cosKSCLon * sinHalfDiffLon * sinHalfDiffLon;
   
double arc = 2d * Math.Atan2(Math.Sqrt(haversine), Math.Sqrt(1d - haversine)); double arc = 2d * Math.Atan2(Math.Sqrt(haversine), Math.Sqrt(1d - haversine));
   
return core.vessel.mainBody.Radius * arc; return core.vessel.mainBody.Radius * arc;
}, },
"m" "m"
); );
} }
} }
   
// VOID // VOID
// //
// VOID_SurfAtmo.cs // VOID_SurfAtmo.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_SurfAtmo : VOID_WindowModule public class VOID_SurfAtmo : VOID_WindowModule
{ {
[AVOID_SaveValue("precisionValues")] [AVOID_SaveValue("precisionValues")]
protected long _precisionValues = 230584300921369395; protected long _precisionValues = 230584300921369395;
protected IntCollection precisionValues; protected IntCollection precisionValues;
   
public VOID_SurfAtmo() public VOID_SurfAtmo()
{ {
this._Name = "Surface & Atmospheric Information"; this._Name = "Surface & Atmospheric Information";
   
this.WindowPos.x = Screen.width - 260f; this.WindowPos.x = Screen.width - 260f;
this.WindowPos.y = 85; this.WindowPos.y = 85;
} }
   
public override void ModuleWindow(int _) public override void ModuleWindow(int _)
{ {
int idx = 0; int idx = 0;
   
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
this.precisionValues [idx]= (ushort)VOID_Data.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
VOID_Data.surfLatitude.DoGUIHorizontal (); VOID_Data.surfLatitude.DoGUIHorizontal ();
   
VOID_Data.surfLongitude.DoGUIHorizontal (); VOID_Data.surfLongitude.DoGUIHorizontal ();
   
VOID_Data.vesselHeading.DoGUIHorizontal (); VOID_Data.vesselHeading.DoGUIHorizontal ();
   
this.precisionValues [idx]= (ushort)VOID_Data.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
  this.precisionValues[idx] = (ushort)VOID_Data.downrangeDistance.DoGUIHorizontal(this.precisionValues[idx]);
  idx++;
   
this.precisionValues [idx]= (ushort)VOID_Data.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
this.precisionValues [idx]= (ushort)VOID_Data.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
this.precisionValues [idx]= (ushort)VOID_Data.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
VOID_Data.temperature.DoGUIHorizontal ("F2"); VOID_Data.temperature.DoGUIHorizontal ("F2");
   
VOID_Data.atmDensity.DoGUIHorizontal (3); this.precisionValues [idx]= (ushort)VOID_Data.atmDensity.DoGUIHorizontal (this.precisionValues [idx]);
  idx++;
   
VOID_Data.atmPressure.DoGUIHorizontal ("F2"); VOID_Data.atmPressure.DoGUIHorizontal ("F2");
   
this.precisionValues [idx]= (ushort)VOID_Data.atmLimit.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.atmLimit.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
// Toadicus edit: added Biome // Toadicus edit: added Biome
VOID_Data.currBiome.DoGUIHorizontal (); VOID_Data.currBiome.DoGUIHorizontal ();
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow(); GUI.DragWindow();
} }
   
public override void LoadConfig () public override void LoadConfig ()
{ {
base.LoadConfig (); base.LoadConfig ();
   
this.precisionValues = new IntCollection (4, this._precisionValues); this.precisionValues = new IntCollection (4, this._precisionValues);
} }
   
public override void _SaveToConfig (KSP.IO.PluginConfiguration config) public override void _SaveToConfig (KSP.IO.PluginConfiguration config)
{ {
this._precisionValues = this.precisionValues.collection; this._precisionValues = this.precisionValues.collection;
   
base._SaveToConfig (config); base._SaveToConfig (config);
} }
} }
   
public static partial class VOID_Data public static partial class VOID_Data
{ {
public static readonly VOID_DoubleValue trueAltitude = new VOID_DoubleValue( public static readonly VOID_DoubleValue trueAltitude = new VOID_DoubleValue(
"Altitude (true)", "Altitude (true)",
delegate() delegate()
{ {
double alt_true = core.vessel.orbit.altitude - core.vessel.terrainAltitude; double alt_true = core.vessel.orbit.altitude - core.vessel.terrainAltitude;
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, // HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
// and water covers the whole surface at 0 m. // and water covers the whole surface at 0 m.
if (core.vessel.terrainAltitude < 0 && core.vessel.mainBody.ocean ) if (core.vessel.terrainAltitude < 0 && core.vessel.mainBody.ocean )
alt_true = core.vessel.orbit.altitude; alt_true = core.vessel.orbit.altitude;
return alt_true; return alt_true;
}, },
"m" "m"
); );
   
public static readonly VOID_StrValue surfLatitude = new VOID_StrValue( public static readonly VOID_StrValue surfLatitude = new VOID_StrValue(
"Latitude", "Latitude",
new Func<string> (() => VOID_Tools.GetLatitudeString(core.vessel)) new Func<string> (() => VOID_Tools.GetLatitudeString(core.vessel))
); );
   
public static readonly VOID_StrValue surfLongitude = new VOID_StrValue( public static readonly VOID_StrValue surfLongitude = new VOID_StrValue(
"Longitude", "Longitude",
new Func<string> (() => VOID_Tools.GetLongitudeString(core.vessel)) new Func<string> (() => VOID_Tools.GetLongitudeString(core.vessel))
); );
   
public static readonly VOID_StrValue vesselHeading = new VOID_StrValue( public static readonly VOID_StrValue vesselHeading = new VOID_StrValue(
"Heading", "Heading",
delegate() delegate()
{ {
double heading = core.vessel.getSurfaceHeading(); double heading = core.vessel.getSurfaceHeading();
string cardinal = VOID_Tools.get_heading_text(heading); string cardinal = VOID_Tools.get_heading_text(heading);
   
return string.Format( return string.Format(
"{0}° {1}", "{0}° {1}",
heading.ToString("F2"), heading.ToString("F2"),
cardinal cardinal
); );
} }
); );
   
public static readonly VOID_DoubleValue terrainElevation = new VOID_DoubleValue( public static readonly VOID_DoubleValue terrainElevation = new VOID_DoubleValue(
"Terrain elevation", "Terrain elevation",
new Func<double> (() => core.vessel.terrainAltitude), new Func<double> (() => core.vessel.terrainAltitude),
"m" "m"
); );
   
public static readonly VOID_DoubleValue surfVelocity = new VOID_DoubleValue( public static readonly VOID_DoubleValue surfVelocity = new VOID_DoubleValue(
"Surface velocity", "Surface velocity",
new Func<double> (() => core.vessel.srf_velocity.magnitude), new Func<double> (() => core.vessel.srf_velocity.magnitude),
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue vertVelocity = new VOID_DoubleValue( public static readonly VOID_DoubleValue vertVelocity = new VOID_DoubleValue(
"Vertical speed", "Vertical speed",
new Func<double> (() => core.vessel.verticalSpeed), new Func<double> (() => core.vessel.verticalSpeed),
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue horzVelocity = new VOID_DoubleValue( public static readonly VOID_DoubleValue horzVelocity = new VOID_DoubleValue(
"Horizontal speed", "Horizontal speed",
new Func<double> (() => core.vessel.horizontalSrfSpeed), new Func<double> (() => core.vessel.horizontalSrfSpeed),
"m/s" "m/s"
); );
   
public static readonly VOID_FloatValue temperature = new VOID_FloatValue( public static readonly VOID_FloatValue temperature = new VOID_FloatValue(
"Temperature", "Temperature",
new Func<float> (() => core.vessel.flightIntegrator.getExternalTemperature()), new Func<float> (() => core.vessel.flightIntegrator.getExternalTemperature()),
"°C" "°C"
); );
   
public static readonly VOID_DoubleValue atmDensity = new VOID_DoubleValue ( public static readonly VOID_DoubleValue atmDensity = new VOID_DoubleValue (
"Atmosphere Density", "Atmosphere Density",
new Func<double> (() => core.vessel.atmDensity * 1000f), new Func<double> (() => core.vessel.atmDensity * 1000f),
"g/m³" "g/m³"
); );
   
public static readonly VOID_DoubleValue atmPressure = new VOID_DoubleValue ( public static readonly VOID_DoubleValue atmPressure = new VOID_DoubleValue (
"Pressure", "Pressure",
new Func<double> (() => core.vessel.staticPressure), new Func<double> (() => core.vessel.staticPressure),
"atm" "atm"
); );
   
public static readonly VOID_FloatValue atmLimit = new VOID_FloatValue( public static readonly VOID_FloatValue atmLimit = new VOID_FloatValue(
"Atmosphere Limit", "Atmosphere Limit",
new Func<float> (() => core.vessel.mainBody.maxAtmosphereAltitude), new Func<float> (() => core.vessel.mainBody.maxAtmosphereAltitude),
"m" "m"
); );
   
public static readonly VOID_StrValue currBiome = new VOID_StrValue( public static readonly VOID_StrValue currBiome = new VOID_StrValue(
"Biome", "Biome",
new Func<string> (() => VOID_Tools.GetBiome(core.vessel).name) new Func<string> (() => VOID_Tools.GetBiome(core.vessel).name)
); );
   
} }
} }