First pass at the Oribtal module port.
First pass at the Oribtal module port.

file:b/.gitattributes (new)
--- /dev/null
+++ b/.gitattributes
@@ -1,1 +1,3 @@
+* text=auto
+* eol=lf
 

--- a/IVOID_Module.cs
+++ b/IVOID_Module.cs
@@ -24,13 +24,15 @@
 {
 	public interface IVOID_Module
 	{
-		bool hasGUIConfig { get; }
-		bool toggleActive { get; }
+		string Name { get; }
+		bool toggleActive { get; set; }
 		bool guiRunning { get; }
 
 		void DrawGUI();
 		void StartGUI();
 		void StopGUI();
+
+		void DrawConfigurables();
 
 		void LoadConfig();
 

file:a/Tools.cs -> file:b/Tools.cs
--- a/Tools.cs
+++ b/Tools.cs
@@ -1,617 +1,618 @@
-//

-//  Tools.cs

-//

-//  Author:

-//       toadicus

-//

-//  Copyright (c) 2013 toadicus

-//

-//  This program is free software: you can redistribute it and/or modify

-//  it under the terms of the GNU General Public License as published by

-//  the Free Software Foundation, either version 3 of the License, or

-//  (at your option) any later version.

-//

-//  This program is distributed in the hope that it will be useful,

-//  but WITHOUT ANY WARRANTY; without even the implied warranty of

-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

-//  GNU General Public License for more details.

-//

-//  You should have received a copy of the GNU General Public License

-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

-//

-//  This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.

-//  Engineer Redux (c) 2013 cybutek

-//  Used by permission.

-//

-///////////////////////////////////////////////////////////////////////////////

-

-

-using System;

-using UnityEngine;

-

-namespace VOID

-{

-	public class VOIDLabels

-	{

-		public string void_primary;

-		public string void_altitude_asl;

-		public string void_velocity;

-		public string void_apoapsis;

-		public string void_periapsis;

-	}

-

-	public static class Tools

-	{

-		// Toadicus edit: Added re-implementation of the CBAttributeMap.GetAtt function that does not fire a debug message to the game screen.

-		public static CBAttributeMap.MapAttribute Toadicus_GetAtt(Vessel vessel)

-		{

-			CBAttributeMap.MapAttribute mapAttribute;

-

-			try

-			{

-				CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap;

-				double lat = vessel.latitude * Math.PI / 180d;

-				double lon = vessel.longitude * Math.PI / 180d;

-

-				lon -= Math.PI / 2d;

-

-				if (lon < 0d)

-				{

-					lon += 2d * Math.PI;

-				}

-

-				float v = (float)(lat / Math.PI) + 0.5f;

-				float u = (float)(lon / (2d * Math.PI));

-

-				Color pixelBilinear = BiomeMap.Map.GetPixelBilinear (u, v);

-				mapAttribute = BiomeMap.defaultAttribute;

-

-				if (BiomeMap.Map != null)

-				{

-					if (BiomeMap.exactSearch)

-					{

-						for (int i = 0; i < BiomeMap.Attributes.Length; ++i)

-						{

-							if (pixelBilinear == BiomeMap.Attributes[i].mapColor)

-							{

-								mapAttribute = BiomeMap.Attributes[i];

-							}

-						}

-					}

-					else

-					{

-						float zero = 0;

-						float num = 1 / zero;

-						for (int j = 0; j < BiomeMap.Attributes.Length; ++j)

-						{

-							Color mapColor = BiomeMap.Attributes [j].mapColor;

-							float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude;

-							if (sqrMagnitude < num)

-							{

-								bool testCase = true;

-								if (BiomeMap.nonExactThreshold != -1)

-								{

-									testCase = (sqrMagnitude < BiomeMap.nonExactThreshold);

-								}

-								if (testCase)

-								{

-									mapAttribute = BiomeMap.Attributes[j];

-									num = sqrMagnitude;

-								}

-							}

-						}

-					}

-				}

-			}

-			catch (NullReferenceException)

-			{

-				mapAttribute = new CBAttributeMap.MapAttribute();

-				mapAttribute.name = "N/A";

-			}

-

-			return mapAttribute;

-		}

-

-		public static string GetLongitudeString(Vessel vessel, string format="F4")

-		{

-			string dir_long = "W";

-			double v_long = vessel.longitude;

-

-			v_long = FixDegreeDomain(v_long);

-

-			if (v_long < -180d)

-			{

-				v_long += 360d;

-			}

-			if (v_long >= 180)

-			{

-				v_long -= 360d;

-			}

-

-			if (v_long > 0) dir_long = "E";

-

-			return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long);

-		}

-

-		public static string GetLatitudeString(Vessel vessel, string format="F4")

-		{

-			string dir_lat = "S";

-			double v_lat = vessel.latitude;

-			if (v_lat > 0) dir_lat = "N";

-

-			return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat);

-		}

-

-        ///////////////////////////////////////////////////////////////////////////////

-

-        //For MuMech_get_heading()

-        public class MuMech_MovingAverage

-        {

-            private double[] store;

-            private int storeSize;

-            private int nextIndex = 0;

-

-            public double value

-            {

-                get

-                {

-                    double tmp = 0;

-                    foreach (double i in store)

-                    {

-                        tmp += i;

-                    }

-                    return tmp / storeSize;

-                }

-                set

-                {

-                    store[nextIndex] = value;

-                    nextIndex = (nextIndex + 1) % storeSize;

-                }

-            }

-

-            public MuMech_MovingAverage(int size = 10, double startingValue = 0)

-            {

-                storeSize = size;

-                store = new double[size];

-                force(startingValue);

-            }

-

-            public void force(double newValue)

-            {

-                for (int i = 0; i < storeSize; i++)

-                {

-                    store[i] = newValue;

-                }

-            }

-

-            public static implicit operator double(MuMech_MovingAverage v)

-            {

-                return v.value;

-            }

-

-            public override string ToString()

-            {

-                return value.ToString();

-            }

-

-            public string ToString(string format)

-            {

-                return value.ToString(format);

-            }

-        }

-

-        //From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs

-        public static double MuMech_get_heading(Vessel vessel)

-        {

-            Vector3d CoM = vessel.findWorldCenterOfMass();

-            Vector3d up = (CoM - vessel.mainBody.position).normalized;

-            Vector3d north = Vector3d.Exclude(up, (vessel.mainBody.position + vessel.mainBody.transform.up * (float)vessel.mainBody.Radius) - CoM).normalized;

-

-            Quaternion rotationSurface = Quaternion.LookRotation(north, up);

-            Quaternion rotationvesselSurface = Quaternion.Inverse(Quaternion.Euler(90, 0, 0) * Quaternion.Inverse(vessel.transform.rotation) * rotationSurface);

-            MuMech_MovingAverage vesselHeading = new MuMech_MovingAverage();

-            vesselHeading.value = rotationvesselSurface.eulerAngles.y;

-            return vesselHeading.value * 10;    // *10 by me

-        }

-

-        //From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs

-        public static string MuMech_ToSI(double d)

-        {

-            int digits = 2;

-            double exponent = Math.Log10(Math.Abs(d));

-            if (Math.Abs(d) >= 1)

-            {

-                switch ((int)Math.Floor(exponent))

-                {

-                    case 0:

-                    case 1:

-                    case 2:

-                        return d.ToString("F" + digits);

-                    case 3:

-                    case 4:

-                    case 5:

-                        return (d / 1e3).ToString("F" + digits) + "k";

-                    case 6:

-                    case 7:

-                    case 8:

-                        return (d / 1e6).ToString("F" + digits) + "M";

-                    case 9:

-                    case 10:

-                    case 11:

-                        return (d / 1e9).ToString("F" + digits) + "G";

-                    case 12:

-                    case 13:

-                    case 14:

-                        return (d / 1e12).ToString("F" + digits) + "T";

-                    case 15:

-                    case 16:

-                    case 17:

-                        return (d / 1e15).ToString("F" + digits) + "P";

-                    case 18:

-                    case 19:

-                    case 20:

-                        return (d / 1e18).ToString("F" + digits) + "E";

-                    case 21:

-                    case 22:

-                    case 23:

-                        return (d / 1e21).ToString("F" + digits) + "Z";

-                    default:

-                        return (d / 1e24).ToString("F" + digits) + "Y";

-                }

-            }

-            else if (Math.Abs(d) > 0)

-            {

-                switch ((int)Math.Floor(exponent))

-                {

-                    case -1:

-                    case -2:

-                    case -3:

-                        return (d * 1e3).ToString("F" + digits) + "m";

-                    case -4:

-                    case -5:

-                    case -6:

-                        return (d * 1e6).ToString("F" + digits) + "μ";

-                    case -7:

-                    case -8:

-                    case -9:

-                        return (d * 1e9).ToString("F" + digits) + "n";

-                    case -10:

-                    case -11:

-                    case -12:

-                        return (d * 1e12).ToString("F" + digits) + "p";

-                    case -13:

-                    case -14:

-                    case -15:

-                        return (d * 1e15).ToString("F" + digits) + "f";

-                    case -16:

-                    case -17:

-                    case -18:

-                        return (d * 1e18).ToString("F" + digits) + "a";

-                    case -19:

-                    case -20:

-                    case -21:

-                        return (d * 1e21).ToString("F" + digits) + "z";

-                    default:

-                        return (d * 1e24).ToString("F" + digits) + "y";

-                }

-            }

-            else

-            {

-                return "0";

-            }

-        }

-

-        public static string ConvertInterval(double seconds)

-        {

-            string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";

-            string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";

-            string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";

-

-			TimeSpan interval;

-

-			try

-			{

-            	interval = TimeSpan.FromSeconds(seconds);

-			}

-			catch (OverflowException)

-			{

-				return "NaN";

-			}

-

-            int years = interval.Days / 365;

-

-            string output;

-            if (years > 0)

-            {

-                output = string.Format(format_1,

-                    years,

-                    interval.Days - (years * 365), //  subtract years * 365 for accurate day count

-                    interval.Hours,

-                    interval.Minutes,

-                    interval.Seconds,

-                    interval.Milliseconds.ToString().Substring(0, 1));

-            }

-            else if (interval.Days > 0)

-            {

-                output = string.Format(format_2,

-                    interval.Days,

-                    interval.Hours,

-                    interval.Minutes,

-                    interval.Seconds,

-                    interval.Milliseconds.ToString().Substring(0, 1));

-            }

-            else

-            {

-                output = string.Format(format_3,

-                    interval.Hours,

-                    interval.Minutes,

-                    interval.Seconds,

-                    interval.Milliseconds.ToString().Substring(0, 1));

-            }

-            return output;

-        }

-

-        public static string UppercaseFirst(string s)

-        {

-            if (string.IsNullOrEmpty(s))

-            {

-                return string.Empty;

-            }

-            char[] a = s.ToCharArray();

-            a[0] = char.ToUpper(a[0]);

-            return new string(a);

-        }

-

-        //transfer angles

-

-        public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)

-        {

-            double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));

-            double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000));

-            return 360 * (0.5 - (T_transfer / (2 * T_target)));

-        }

-

-        public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2)

-        {

-            /*

-            def deltaVToGetToOtherBody(mu, r1, r2):

-            # mu = gravity param of common orbiting body of r1 and r2

-            # (e.g. for mun to minmus, mu is kerbin's gravity param

-            # r1 = initial body's orbit radius

-            # r2 = target body's orbit radius

-		

-            # return value is km/s

-            sur1 = math.sqrt(mu / r1)

-            sr1r2 = math.sqrt(float(2*r2)/float(r1+r2))

-            mult = sr1r2 - 1

-            return sur1 * mult

-            */

-            double sur1, sr1r2, mult;

-            sur1 = Math.Sqrt(mu / r1);

-            sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2));

-            mult = sr1r2 - 1;

-            return sur1 * mult;

-        }

-

-        public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v)

-        {

-            /*

-            def deltaVToExitSOI(mu, r1, r2, v):

-            # mu = gravity param of current body

-            # r1 = current orbit radius

-            # r2 = SOI radius

-            # v = SOI exit velocity

-            foo = r2 * (v**2) - 2 * mu

-            bar = r1 * foo + (2 * r2 * mu)

-            r = r1*r2

-            return math.sqrt(bar / r)

-            */

-            double foo = r2 * Math.Pow(v, 2) - 2 * mu;

-            double bar = r1 * foo + (2 * r2 * mu);

-            double r = r1 * r2;

-            return Math.Sqrt(bar / r);

-        }

-

-        public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu)

-        {

-            /*

-            def transferBurnPoint(r, v, angle, mu):

-            # r = parking orbit radius

-            # v = ejection velocity

-            # angle = phase angle (from function phaseAngle())

-            # mu = gravity param of current body.

-            epsilon = ((v**2)/2) - (mu / r)

-            h = r * v * math.sin(angle)

-            e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2)))

-            theta = math.acos(1.0 / e)

-            degrees = theta * (180.0 / math.pi)

-            return 180 - degrees

-            */

-            double epsilon, h, ee, theta, degrees;

-            epsilon = (Math.Pow(v, 2) / 2) - (mu / r);

-            h = r * v * Math.Sin(angle);

-            ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2)));

-            theta = Math.Acos(1.0 / ee);

-            degrees = theta * (180.0 / Math.PI);

-            return 180 - degrees;

-            // returns the ejection angle

-        }

-

-        public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct)

-        {

-            double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);

-            if (angle > 1) angle = angle - 1;

-            if (angle < 0) angle = angle + 1;

-            if (angle > 0.5) angle = angle - 1;

-            angle = angle * 360;

-            return angle;

-        }

-

-        public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct)

-        {

-            //double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);

-            double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);

-

-            while (eangle < 0) eangle = eangle + 360;

-            while (eangle > 360) eangle = eangle - 360;

-            if (eangle < 270) eangle = 90 - eangle;

-            else eangle = 450 - eangle;

-            return eangle;

-        }

-

-        public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target)   //calculates phase angle between the current body and target body

-        {

-            Vector3d vecthis = new Vector3d();

-            Vector3d vectarget = new Vector3d();

-            vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());

-

-            if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun"))

-            {

-                vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());

-            }

-            else

-            {

-                vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());

-            }

-

-            vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis);

-            vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget);

-

-            Vector3d prograde = new Vector3d();

-            prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis;

-

-            double phase = Vector3d.Angle(vecthis, vectarget);

-

-            if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase;

-

-            return (phase + 360) % 360;

-        }

-

-		public static double FixAngleDomain(double Angle, bool Degrees = false)

-		{

-			double Extent = 2d * Math.PI;

-			if (Degrees) {

-				Extent = 360d;

-			}

-

-			Angle = Angle % (Extent);

-			if (Angle < 0d)

-			{

-				Angle += Extent;

-			}

-

-			return Angle;

-		}

-

-		public static double FixDegreeDomain(double Angle)

-		{

-			return FixAngleDomain (Angle, true);

-		}

-

-        public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)

-        {

-            if (transfer_angle < 0)

-            {

-                if (curr_phase > 0) return (-1 * (360 - curr_phase));

-                else if (curr_phase < 0) return curr_phase;

-            }

-            else if (transfer_angle > 0)

-            {

-                if (curr_phase > 0) return curr_phase;

-                else if (curr_phase < 0) return (360 + curr_phase);

-            }

-            return curr_phase;

-        }

-

-        public static double adjust_current_ejection_angle(double curr_ejection)

-        {

-            //curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180

-            // need 0-360 instead

-            //

-            // ie i have -17 in the screenshot

-            // need it to show 343

-            //

-            // do this