VOID_Core: Skip Editor modules if we're not in the editor. There's probably a more modular way to do this.
VOID_Core: Skip Editor modules if we're not in the editor. There's probably a more modular way to do this.

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -246,6 +246,13 @@
 				));
 			foreach (var voidType in types)
 			{
+				if (!HighLogic.LoadedSceneIsEditor &&
+				    typeof(IVOID_EditorModule).IsAssignableFrom(voidType)
+				    )
+				{
+					continue;
+				}
+
 				Tools.PostDebugMessage (string.Format (
 					"{0}: found Type {1}",
 					this.GetType ().Name,