VOID_HUD: HUD elements can now be repositioned, with configurables for
VOID_HUD: HUD elements can now be repositioned, with configurables for
position reset and locking.

--- a/VOID_DataValue.cs
+++ b/VOID_DataValue.cs
@@ -278,6 +278,7 @@
 	{
 		public VOID_DoubleValue(string Label, Func<double> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
 	}
+
 	public class VOID_FloatValue : VOID_NumValue<float>
 	{
 		public VOID_FloatValue(string Label, Func<float> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}

--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -24,6 +24,7 @@
 using UnityEngine;
 using System;
 using System.Collections.Generic;
+using System.Text;
 
 namespace VOID
 {
@@ -33,9 +34,20 @@
 		 * Fields
 		 * */
 		[AVOID_SaveValue("colorIndex")]
-		protected VOID_SaveValue<int> _colorIndex = 0;
-
-		protected List<Color> textColors = new List<Color>();
+		protected VOID_SaveValue<int> _colorIndex;
+
+		protected List<Color> textColors;
+
+		protected Rect leftHUDdefaultPos;
+		protected Rect rightHUDdefaultPos;
+
+		[AVOID_SaveValue("leftHUDPos")]
+		protected VOID_SaveValue<Rect> leftHUDPos;
+		[AVOID_SaveValue("rightHUDPos")]
+		protected VOID_SaveValue<Rect> rightHUDPos;
+
+		[AVOID_SaveValue("positionsLocked")]
+		protected VOID_SaveValue<bool> positionsLocked;
 
 		/*
 		 * Properties
@@ -66,6 +78,10 @@
 			this._Name = "Heads-Up Display";
 
 			this._Active.value = true;
+
+			this._colorIndex = 0;
+
+			this.textColors = new List<Color>();
 
 			this.textColors.Add(Color.green);
 			this.textColors.Add(Color.black);
@@ -80,49 +96,114 @@
 			VOID_Core.Instance.LabelStyles["hud"] = new GUIStyle();
 			VOID_Core.Instance.LabelStyles["hud"].normal.textColor = this.textColors [this.ColorIndex];
 
+			this.leftHUDdefaultPos = new Rect(Screen.width * .2083f, 0f, 300f, 90f);
+			this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
+
+			this.rightHUDdefaultPos = new Rect(Screen.width * .625f, 0f, 300f, 90f);
+			this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
+
+			this.positionsLocked = true;
+
 			Tools.PostDebugMessage ("VOID_HUD: Constructed.");
 		}
 
+		protected void leftHUDWindow(int id)
+		{
+			StringBuilder leftHUD;
+
+			leftHUD = new StringBuilder();
+
+			if (VOID_Core.Instance.powerAvailable)
+			{
+				leftHUD.AppendFormat("Obt Alt: {0} Obt Vel: {1}",
+					VOID_Data.orbitAltitude.ToSIString(),
+					VOID_Data.orbitVelocity.ToSIString()
+				);
+				leftHUD.AppendFormat("\nAp: {0} ETA {1}",
+					VOID_Data.orbitApoAlt.ToSIString(),
+					VOID_Data.timeToApo.ValueUnitString()
+				);
+				leftHUD.AppendFormat("\nPe: {0} ETA {1}",
+					VOID_Data.oribtPeriAlt.ToSIString(),
+					VOID_Data.timeToPeri.ValueUnitString()
+				);
+				leftHUD.AppendFormat("\nInc: {0}", VOID_Data.orbitInclination.ValueUnitString("F3"));
+				leftHUD.AppendFormat("\nPrimary: {0}", VOID_Data.primaryName.ValueUnitString());
+
+				GUILayout.Label(leftHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
+			}
+			else
+			{
+				leftHUD.Append(string.Intern("-- POWER LOST --"));
+			}
+
+			if (!this.positionsLocked)
+			{
+				GUI.DragWindow();
+			}
+		}
+
+		protected void rightHUDWindow(int id)
+		{
+			StringBuilder rightHUD;
+
+			rightHUD = new StringBuilder();
+
+			if (VOID_Core.Instance.powerAvailable)
+			{
+				rightHUD.AppendFormat("Srf Alt: {0} Srf Vel: {1}",
+					VOID_Data.trueAltitude.ToSIString(),
+					VOID_Data.surfVelocity.ToSIString()
+				);
+				rightHUD.AppendFormat("\nVer: {0} Hor: {1}",
+					VOID_Data.vertVelocity.ToSIString(),
+					VOID_Data.horzVelocity.ToSIString()
+				);
+				rightHUD.AppendFormat("\nLat: {0} Lon: {1}",
+					VOID_Data.surfLatitude.ValueUnitString(),
+					VOID_Data.surfLongitude.ValueUnitString()
+				);
+				rightHUD.AppendFormat("\nHdg: {0}", VOID_Data.vesselHeading.ValueUnitString());
+				rightHUD.AppendFormat("\nBiome: {0} Sit: {1}",
+					VOID_Data.currBiome.ValueUnitString(),
+					VOID_Data.expSituation.ValueUnitString()
+				);
+			}
+			else
+			{
+				rightHUD.Append(string.Intern("-- POWER LOST --"));
+			}
+
+
+			GUILayout.Label(rightHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
+
+			if (!this.positionsLocked)
+			{
+				GUI.DragWindow();
+			}
+		}
+
 		public override void DrawGUI()
 		{
-			GUI.skin = VOID_Core.Instance.Skin;
-
-			if (VOID_Core.Instance.powerAvailable)
-			{
-				VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];
-
-				GUI.Label (
-					new Rect ((Screen.width * .2083f), 0, 300f, 70f),
-					"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" +
-					" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" +
-					"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" +
-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) +
-					"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" +
-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) +
-					"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°" +
-					"\nPrimary: " + vessel.mainBody.bodyName,
-					VOID_Core.Instance.LabelStyles["hud"]);
-				// Toadicus edit: Added "Biome: " line to surf/atmo HUD
-				GUI.Label (
-					new Rect ((Screen.width * .625f), 0, 300f, 90f),
-					"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" +
-					" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" +
-					"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" +
-					" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" +
-					"\nLat: " + Tools.GetLatitudeString (vessel, "F3") +
-					" Lon: " + Tools.GetLongitudeString (vessel, "F3") +
-					"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " +
-					Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) +
-					"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name +
-					" Sit: " + vessel.GetExperimentSituation().HumanString(),
-					VOID_Core.Instance.LabelStyles["hud"]);
-			}
-			else
-			{
-				VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red;
-				GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]);
-				GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]);
-			}
+			VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];
+
+			// GUI.skin = VOID_Core.Instance.Skin;
+
+			this.leftHUDPos = GUI.Window(
+				VOID_Core.Instance.windowID,
+				this.leftHUDPos,
+				this.leftHUDWindow,
+				GUIContent.none,
+				GUIStyle.none
+			);
+
+			this.rightHUDPos = GUI.Window(
+				VOID_Core.Instance.windowID,
+				this.rightHUDPos,
+				this.leftHUDWindow,
+				GUIContent.none,
+				GUIStyle.none
+			);
 		}
 
 		public override void DrawConfigurables()
@@ -131,7 +212,25 @@
 			{
 				++this.ColorIndex;
 			}
-		}
+
+			if (GUILayout.Button("Reset HUD Positions", GUILayout.ExpandWidth(false)))
+			{
+				this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
+				this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
+			}
+
+			this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
+				string.Intern("Lock HUD Positions"),
+				GUILayout.ExpandWidth(false));
+		}
+	}
+
+	public static partial class VOID_Data
+	{
+		public static VOID_StrValue expSituation = new VOID_StrValue(
+			"Situation",
+			new Func<string> (() => VOID_Core.Instance.vessel.GetExperimentSituation().HumanString())
+		);
 	}
 }