Throughout: Change in-module "_Active" references to "toggleActive" property.
Throughout: Change in-module "_Active" references to "toggleActive" property.

--- a/VOID_CareerStatus.cs
+++ b/VOID_CareerStatus.cs
@@ -46,11 +46,11 @@
 		{
 			if (delta > 0)
 			{
-				return string.Format(string.Intern("<color='green'>{0:#,#.##}↑</color>"), delta);
+				return string.Format("<color='green'>{0:#,#.##}↑</color>", delta);
 			}
 			else if (delta < 0)
 			{
-				return string.Format(string.Intern("<color='red'>{0:#,#.##}↓</color>"), delta);
+				return string.Format("<color='red'>{0:#,#.##}↓</color>", delta);
 			}
 			else
 			{
@@ -63,41 +63,41 @@
 			return formatDelta((double)delta);
 		}
 
-		private int fontSize;
-		private Texture2D origFundsGreen;
-		private Texture2D origFundsRed;
-		private Texture2D origRepGreen;
-		private Texture2D origRepRed;
-		private Texture2D origScience;
-
-		public Texture2D fundsIconGreen
-		{
-			get;
-			private set;
-		}
-
-		public Texture2D fundsIconRed
-		{
-			get;
-			private set;
-		}
-
-		public Texture2D reputationIconGreen
-		{
-			get;
-			private set;
-		}
-
-		public Texture2D reputationIconRed
-		{
-			get;
-			private set;
-		}
-
-		public Texture2D scienceIcon
-		{
-			get;
-			private set;
+		private GUIContent fundsContent;
+		private GUIContent repContent;
+		private GUIContent scienceContent;
+
+		private Texture2D fundsIconGreen;
+		private Texture2D fundsIconRed;
+		private Texture2D reputationIconGreen;
+		private Texture2D reputationIconRed;
+		private Texture2D scienceIcon;
+
+		public override bool toggleActive
+		{
+			get
+			{
+				switch (HighLogic.CurrentGame.Mode)
+				{
+					case Game.Modes.CAREER:
+					case Game.Modes.SCIENCE_SANDBOX:
+						return base.toggleActive;
+					default:
+						return false;
+				}
+			}
+			set
+			{
+				switch (HighLogic.CurrentGame.Mode)
+				{
+					case Game.Modes.CAREER:
+					case Game.Modes.SCIENCE_SANDBOX:
+						base.toggleActive = value;
+						break;
+					default:
+						return;
+				}
+			}
 		}
 
 		public double lastFundsChange
@@ -120,100 +120,68 @@
 
 		public double currentFunds
 		{
-			get
-			{
-				if (Funding.Instance != null)
-				{
-					return Funding.Instance.Funds;
-				}
-				else
-				{
-					return double.NaN;
-				}
-			}
+			get;
+			private set;
 		}
 
 		public float currentReputation
 		{
-			get
-			{
-				if (Reputation.Instance != null)
-				{
-					return Reputation.Instance.reputation;
-				}
-				else
-				{
-					return float.NaN;
-				}
-			}
+			get;
+			private set;
 		}
 
 		public float currentScience
 		{
-			get
-			{
-				if (ResearchAndDevelopment.Instance != null)
-				{
-					return ResearchAndDevelopment.Instance.Science;
-				}
-				else
-				{
-					return float.NaN;
-				}
-			}
+			get;
+			private set;
 		}
 
 		public override void ModuleWindow(int _)
 		{
-
-			/*if (this.fontSize != this.core.Skin.label.fontSize)
-			{
-				this.fontSize = this.core.Skin.label.fontSize;
-
-				this.fundsIconGreen = this.origFundsGreen.Clone().ResizeByHeight(this.fontSize);
-				this.fundsIconRed = this.origFundsRed.Clone().ResizeByHeight(this.fontSize);
-				this.reputationIconGreen = this.origRepGreen.Clone().ResizeByHeight(this.fontSize);
-				this.reputationIconRed = this.origRepRed.Clone().ResizeByHeight(this.fontSize);
-				this.scienceIcon = this.origScience.Clone().ResizeByHeight(this.fontSize);
-
-				GC.Collect();
-			}*/
-
 			GUILayout.BeginVertical();
 
-			// VOID_Data.fundingStatus.DoGUIHorizontal();
-
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-
 			GUILayout.Label(VOID_Data.fundingStatus.Label);
 			GUILayout.FlexibleSpace();
-			// GUILayout.Label(this.fundsIconGreen);
-			GUILayout.Label(VOID_Data.fundingStatus.Value, GUILayout.ExpandWidth(false));
-
+			this.fundsContent.text = VOID_Data.fundingStatus.Value;
+			GUILayout.Label(this.fundsContent, GUILayout.ExpandWidth(false));
 			GUILayout.EndHorizontal();
 
-			VOID_Data.reputationStatus.DoGUIHorizontal();
-
-			VOID_Data.scienceStatus.DoGUIHorizontal();
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label(VOID_Data.reputationStatus.Label);
+			GUILayout.FlexibleSpace();
+			this.repContent.text = VOID_Data.reputationStatus.Value;
+			GUILayout.Label(this.repContent, GUILayout.ExpandWidth(false));
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label(VOID_Data.scienceStatus.Label);
+			GUILayout.FlexibleSpace();
+			this.scienceContent.text = VOID_Data.scienceStatus.Value;
+			GUILayout.Label(this.scienceContent, GUILayout.ExpandWidth(false));
+			GUILayout.EndHorizontal();
 
 			GUILayout.EndVertical();
 
 			GUI.DragWindow();
 		}
 
-		private void onFundsChange(double delta)
-		{
-			this.lastFundsChange = delta;
-		}
-
-		private void onRepChange(float delta)
-		{
-			this.lastRepChange = delta;
-		}
-
-		private void onScienceChange(float delta)
-		{
-			this.lastScienceChange = delta;
+		private void onFundsChange(double newValue)
+		{
+			this.lastFundsChange = newValue - this.currentFunds;
+			this.currentFunds = newValue;
+		}
+
+		private void onRepChange(float newValue)
+		{
+			this.lastRepChange = newValue - this.currentReputation;
+			this.currentReputation = newValue;
+		}
+
+		private void onScienceChange(float newValue)
+		{
+			this.lastScienceChange = newValue - this.currentScience;
+			this.currentScience = newValue;
 		}
 
 		/*
@@ -228,46 +196,34 @@
 			VOID_CareerStatus.Instance = this;
 
 			this._Name = "Career Status";
-			this.fontSize = int.MinValue;
 
 			GameEvents.OnFundsChanged.Add(this.onFundsChange);
 			GameEvents.OnReputationChanged.Add(this.onRepChange);
 			GameEvents.OnScienceChanged.Add(this.onScienceChange);
 
-			foreach (Texture2D tex in Resources.FindObjectsOfTypeAll<Texture2D>())
-			{
-				if (
-					this.origFundsGreen != null &&
-					this.origFundsRed != null &&
-					this.origRepGreen != null &&
-					this.origRepRed != null &&
-					this.origScience != null
-				)
-				{
-					break;
-				}
-
-				switch (tex.name)
-				{
-					case "UiElements_05":
-						this.fundsIconGreen = this.origFundsGreen = tex;
-						break;
-					case "UiElements_06":
-						this.fundsIconRed = this.origFundsRed = tex;
-						break;
-					case "UiElements_07":
-						this.reputationIconGreen = this.origRepGreen = tex;
-						break;
-					case "UiElements_08":
-						this.reputationIconRed = this.origRepRed = tex;
-						break;
-					case "UiElements_12":
-						this.scienceIcon = this.origScience = tex;
-						break;
-					default:
-						continue;
-				}
-			}
+			bool texturesLoaded;
+
+			texturesLoaded = IOTools.LoadTexture(out this.fundsIconGreen, "VOID/Textures/fundsgreen.png", 10, 18);
+			texturesLoaded &= IOTools.LoadTexture(out this.fundsIconRed, "VOID/Textures/fundsred.png", 10, 18);
+			texturesLoaded &= IOTools.LoadTexture(out this.reputationIconGreen, "VOID/Textures/repgreen.png", 16, 18);
+			texturesLoaded &= IOTools.LoadTexture(out this.reputationIconRed, "VOID/Textures/repred.png", 16, 18);
+			texturesLoaded &= IOTools.LoadTexture(out this.scienceIcon, "VOID/Textures/science.png", 16, 18);
+
+			this.fundsContent = new GUIContent();
+			this.repContent = new GUIContent();
+			this.scienceContent = new GUIContent();
+
+			if (texturesLoaded)
+			{
+				this.fundsContent.image = this.fundsIconGreen;
+				this.repContent.image = this.reputationIconGreen;
+				this.scienceContent.image = this.scienceIcon;
+			}
+
+			this.currentFunds = Funding.Instance != null ? Funding.Instance.Funds : double.NaN;
+			this.currentReputation = Reputation.Instance != null ? Reputation.Instance.reputation : float.NaN;
+			this.currentScience = ResearchAndDevelopment.Instance != null ?
+				ResearchAndDevelopment.Instance.Science : float.NaN;
 		}
 
 		~VOID_CareerStatus()
@@ -291,8 +247,8 @@
 				return string.Empty;
 			}
 
-			return string.Format("√{0} ({1})",
-				VOID_CareerStatus.Instance.currentFunds,
+			return string.Format("{0} ({1})",
+				VOID_CareerStatus.Instance.currentFunds.ToString("#,#.##"),
 				VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastFundsChange)
 			);
 		}
@@ -308,7 +264,7 @@
 			}
 
 			return string.Format("{0} ({1})",
-				VOID_CareerStatus.Instance.currentReputation,
+				VOID_CareerStatus.Instance.currentReputation.ToString("#,#.##"),
 				VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastRepChange)
 			);
 		}
@@ -324,7 +280,7 @@
 			}
 
 			return string.Format("{0} ({1})",
-				VOID_CareerStatus.Instance.currentScience,
+				VOID_CareerStatus.Instance.currentScience.ToString("#,#.##"),
 				VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastScienceChange)
 			);
 		}

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -1052,7 +1052,7 @@
 
 			this.VoidVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.MajorRevision);
 
-			this._Active.value = true;
+			this.toggleActive = true;
 
 			this._skinName = this.defaultSkin;
 			this._skinIdx = int.MinValue;

--- a/VOID_EditorHUD.cs
+++ b/VOID_EditorHUD.cs
@@ -120,7 +120,7 @@
 		{
 			this._Name = "Heads-Up Display";
 
-			this._Active.value = true;
+			this.toggleActive = true;
 
 			this.textColors.Add(Color.green);
 			this.textColors.Add(Color.black);
@@ -164,6 +164,8 @@
 				return;
 			}
 
+			GUI.skin = this.core.Skin;
+
 			Rect hudPos = new Rect (hudLeft, 48, 300, 32);
 
 			hudString = new StringBuilder();

--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -85,7 +85,7 @@
 		{
 			this._Name = "Heads-Up Display";
 
-			this._Active.value = true;
+			this.toggleActive = true;
 
 			this._colorIndex = 0;
 
@@ -216,6 +216,8 @@
 
 			this.core.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];
 
+			GUI.skin = this.core.Skin;
+
 			if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
 			{
 				SimManager.RequestSimulation();

--- a/VOID_HUDAdvanced.cs
+++ b/VOID_HUDAdvanced.cs
@@ -78,7 +78,7 @@
 		{
 			this._Name = "Advanced Heads-Up Display";
 
-			this._Active.value = true;
+			this.toggleActive = true;
 
 			this.leftHUDdefaultPos = new Rect(
 				Screen.width * .5f - (float)GameSettings.UI_SIZE * .25f - 300f,

--- a/VOID_Rendezvous.cs
+++ b/VOID_Rendezvous.cs
@@ -130,7 +130,7 @@
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(" ", GUILayout.ExpandWidth(true));
-			if (GUILayout.Button("Close", GUILayout.ExpandWidth(false))) this._Active = false;
+			if (GUILayout.Button("Close", GUILayout.ExpandWidth(false))) this.toggleActive = false;
 			GUILayout.EndHorizontal();
 
 			GUILayout.EndVertical();

--- a/VOID_VesselRegister.cs
+++ b/VOID_VesselRegister.cs
@@ -142,7 +142,7 @@
 							if (_selectedVessel != v)
 							{
 								_selectedVessel = v; //set clicked vessel as selected_vessel
-								this._Active.value = true;    //turn bool on to open the window if closed
+								this.toggleActive = true;    //turn bool on to open the window if closed
 							}
 							else
 							{