Revert "Enabled MSBuild engine because of reasons."
Revert "Enabled MSBuild engine because of reasons."

This reverts commit 77b222961f5c923fb1e31e04c3f1ed504831c46e.

--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -39,7 +39,7 @@
 // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
 // The form "{Major}.{Minor}.*" will automatically update the build and revision,
 // and "{Major}.{Minor}.{Build}.*" will update just the revision.
-[assembly: AssemblyVersion("0.11.0.*")]
+[assembly: AssemblyVersion("0.12.0.*")]
 // The following attributes are used to specify the signing key for the assembly,
 // if desired. See the Mono documentation for more information about signing.
 //[assembly: AssemblyDelaySign(false)]

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -9,6 +9,7 @@
     <RootNamespace>VOID</RootNamespace>
     <AssemblyName>VOID</AssemblyName>
     <CodePage>65001</CodePage>
+    <UseMSBuildEngine>False</UseMSBuildEngine>
     <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
     <ReleaseVersion>0.11</ReleaseVersion>

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -81,7 +81,7 @@
 		 * Fields
 		 * */
 		protected string VoidName = "VOID";
-		protected string VoidVersion = "0.11.0";
+		protected string VoidVersion;
 
 		protected bool _factoryReset = false;
 
@@ -992,6 +992,10 @@
 		{
 			this._Name = "VOID Core";
 
+			System.Version version = this.GetType().Assembly.GetName().Version;
+
+			this.VoidVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.MajorRevision);
+
 			this._Active.value = true;
 
 			this._skinName = this.defaultSkin;

--- a/VOID_HUDAdvanced.cs
+++ b/VOID_HUDAdvanced.cs
@@ -249,7 +249,7 @@
 					this.rightHUDPos.value = GUI.Window(
 						VOID_Core.Instance.windowID,
 						this.rightHUDPos,
-						VOID_Tools.GetWindowHandler(this.leftHUDWindow),
+						VOID_Tools.GetWindowHandler(this.rightHUDWindow),
 						GUIContent.none,
 						GUIStyle.none
 					);

--- a/VOID_Tools.cs
+++ b/VOID_Tools.cs
@@ -35,64 +35,6 @@
 {
 	public static partial class VOID_Tools
 	{
-		#region CelestialBody Utilities
-		public static bool hasAncestor(this CelestialBody bodyA, CelestialBody bodyB)
-		{
-			if (bodyA == null || bodyB == null)
-			{
-				return false;
-			}
-
-			while (bodyA.orbitDriver != null)
-			{
-				if (bodyA.orbit.referenceBody == bodyB)
-				{
-					return true;
-				}
-
-				bodyA = bodyA.orbit.referenceBody;
-			} 
-
-			return false;
-		}
-
-		public static bool NearestRelatedParents(ref CelestialBody bodyA, ref CelestialBody bodyB)
-		{
-			if (bodyA == null || bodyB == null || bodyA.orbitDriver == null || bodyB.orbitDriver == null)
-			{
-				throw new ArgumentException(string.Concat(
-					"CelestialBody::FindRelatedParents: ",
-					"Neither body may be null, and both bodies must have orbits."
-				));
-			}
-
-			CelestialBody a, b;
-
-			a = bodyA;
-
-			while (bodyA.orbitDriver != null)
-			{
-				b = bodyB;
-
-				while (b.orbitDriver != null)
-				{
-					if (a.orbit.referenceBody == b.orbit.referenceBody)
-					{
-						bodyA = a;
-						bodyB = b;
-						return true;
-					}
-
-					b = b.orbit.referenceBody;
-				}
-
-				a = a.orbit.referenceBody;
-			}
-
-			return false;
-		}
-		#endregion
-
 		#region VESSEL_EXTENSIONS_SCIENCE
 		public static CBAttributeMap.MapAttribute GetBiome(this Vessel vessel)
 		{