VOID_TWR: Moved sortedBodyList and its generation into VOID_Core, and prompted VOID_EditorCore to load it.
VOID_TWR: Moved sortedBodyList and its generation into VOID_Core, and prompted VOID_EditorCore to load it.

--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -39,7 +39,7 @@
 // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
 // The form "{Major}.{Minor}.*" will automatically update the build and revision,
 // and "{Major}.{Minor}.{Build}.*" will update just the revision.
-[assembly: AssemblyVersion("0.14.2.*")]
+[assembly: AssemblyVersion("0.14.3.*")]
 // The following attributes are used to specify the signing key for the assembly,
 // if desired. See the Mono documentation for more information about signing.
 //[assembly: AssemblyDelaySign(false)]

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -97,6 +97,7 @@
     <Compile Include="VOID_HUDAdvanced.cs" />
     <Compile Include="VOID_TWR.cs" />
     <Compile Include="VOID_CareerStatus.cs" />
+    <Compile Include="VOID_StageInfo.cs" />
   </ItemGroup>
   <ProjectExtensions>
     <MonoDevelop>

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -245,6 +245,12 @@
 			}
 		}
 
+		public List<CelestialBody> sortedBodyList
+		{
+			get;
+			private set;
+		}
+
 		public CelestialBody Kerbin
 		{
 			get
@@ -958,6 +964,16 @@
 			{
 				this.LoadVesselTypes();
 			}
+
+			if (this.sortedBodyList == null && FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0)
+			{
+				this.sortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies);
+				this.sortedBodyList.Sort(new CBListComparer());
+				this.sortedBodyList.Reverse();
+
+				Debug.Log(string.Format("sortedBodyList: {0}", string.Join("\n\t", this.sortedBodyList.Select(b => b.bodyName).ToArray())));
+			}
+
 		}
 
 		protected void InitializeToolbarButton()

--- a/VOID_DataLogger.cs
+++ b/VOID_DataLogger.cs
@@ -229,6 +229,7 @@
 					"Temperature (°C);" +
 					"Gravity (m/s²);" +
 					"Atmosphere Density (g/m³);" +
+					"Downrange Distance  (m);" +
 					"\n"
 				);
 			}
@@ -289,6 +290,10 @@
 			line.Append((vessel.atmDensity * 1000).ToString("F3"));
 			line.Append(';');
 
+			// Downrange Distance
+			line.Append((VOID_Data.downrangeDistance.Value.ToString("G3")));
+			line.Append(';');
+
 			line.Append('\n');
 
 			csvList.Add(line.ToString());

--- a/VOID_EditorCore.cs
+++ b/VOID_EditorCore.cs
@@ -111,6 +111,8 @@
 
 		public override void Update()
 		{
+			this.LoadBeforeUpdate();
+
 			foreach (IVOID_EditorModule module in this.Modules)
 			{
 				if (EditorLogic.startPod == null)

--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -239,7 +239,7 @@
 			this.leftHUDPos.value = GUI.Window(
 				this.core.windowID,
 				this.leftHUDPos,
-				this.leftHUDWindow,
+				VOID_Tools.GetWindowHandler(this.leftHUDWindow),
 				GUIContent.none,
 				GUIStyle.none
 			);
@@ -247,7 +247,7 @@
 			this.rightHUDPos.value = GUI.Window(
 				this.core.windowID,
 				this.rightHUDPos,
-				this.rightHUDWindow,
+				VOID_Tools.GetWindowHandler(this.rightHUDWindow),
 				GUIContent.none,
 				GUIStyle.none
 			);
@@ -289,7 +289,10 @@
 			"Downrange Distance",
 			delegate() {
 
-			if (core.vessel.mainBody != Planetarium.fetch.Home)
+			if (core.vessel == null ||
+				Planetarium.fetch == null ||
+				core.vessel.mainBody != Planetarium.fetch.Home
+			)
 			{
 				return double.NaN;
 			}

file:b/VOID_StageInfo.cs (new)
--- /dev/null
+++ b/VOID_StageInfo.cs
@@ -1,1 +1,200 @@
-
+// VOID © 2014 toadicus
+//
+// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a
+// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
+
+using Engineer.VesselSimulator;
+using KSP;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using ToadicusTools;
+using UnityEngine;
+
+namespace VOID
+{
+	public class VOID_StageInfo : VOID_WindowModule
+	{
+		private Table stageTable;
+
+		private Table.Column<int> stageNumberCol;
+		private Table.Column<double> stageDeltaVCol;
+		private Table.Column<double> stageTotalDVCol;
+		private Table.Column<double> stageMassCol;
+		private Table.Column<double> stageTotalMassCol;
+		private Table.Column<double> stageThrustCol;
+		private Table.Column<double> stageTWRCol;
+
+		private bool stylesApplied;
+		private bool showBodyList;
+
+		private Rect bodyListPos;
+
+		private CelestialBody selectedBody;
+		[AVOID_SaveValue("bodyIdx")]
+		private VOID_SaveValue<int> bodyIdx;
+		private int lastIdx;
+
+		public VOID_StageInfo() : base()
+		{
+			this._Name = "Stage Information";
+			this.defWidth = 200f;
+			this.bodyIdx = 4;
+
+			this.stylesApplied = false;
+			this.showBodyList = false;
+
+			this.bodyListPos = new Rect();
+
+			this.stageTable = new Table();
+
+			this.stageNumberCol = new Table.Column<int>("Stage", 40f);
+			this.stageTable.Add(this.stageNumberCol);
+
+			this.stageDeltaVCol = new Table.Column<double>("DeltaV [m/s]", 80f);
+			this.stageDeltaVCol.Format = "S2";
+			this.stageTable.Add(this.stageDeltaVCol);
+
+			this.stageTotalDVCol = new Table.Column<double>("Total ΔV [m/s]", 80f);
+			this.stageTotalDVCol.Format = "S2";
+			this.stageTable.Add(this.stageTotalDVCol);
+
+			this.stageMassCol = new Table.Column<double>("Mass [Mg]", 80f);
+			this.stageMassCol.Format = "#.#";
+			this.stageTable.Add(this.stageMassCol);
+
+			this.stageTotalMassCol = new Table.Column<double>("Total Mass [Mg]", 80f);
+			this.stageTotalMassCol.Format = "#.#";
+			this.stageTable.Add(this.stageTotalMassCol);
+
+			this.stageThrustCol = new Table.Column<double>("Thrust [N]", 80f);
+			this.stageThrustCol.Format = "S2";
+			this.stageTable.Add(this.stageThrustCol);
+
+			this.stageTWRCol = new Table.Column<double>("T/W Ratio", 80f);
+			this.stageTWRCol.Format = "#.#";
+			this.stageTable.Add(this.stageTWRCol);
+		}
+
+		public override void DrawGUI()
+		{
+			base.DrawGUI();
+
+			if (this.showBodyList)
+			{
+				GUILayout.Window(core.windowID, this.bodyListPos, this.BodyPickerWindow, string.Empty);
+			}
+		}
+
+		public override void ModuleWindow(int _)
+		{
+			if (
+				HighLogic.LoadedSceneIsEditor ||
+				(TimeWarp.WarpMode == TimeWarp.Modes.LOW) ||
+				(TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate)
+			)
+			{
+				Engineer.VesselSimulator.SimManager.RequestSimulation();
+			}
+
+			if (!this.stylesApplied)
+			{
+				this.stageTable.ApplyCellStyle(core.LabelStyles["center"]);
+				this.stageTable.ApplyHeaderStyle(core.LabelStyles["center_bold"]);
+			}
+
+			this.stageTable.ClearColumns();
+
+			if (core.Stages == null || core.Stages.Length == 0)
+			{
+				GUILayout.BeginVertical();
+
+				GUILayout.Label("No stage data!");
+
+				GUILayout.EndVertical();
+
+				return;
+			}
+
+			foreach (Stage stage in core.Stages)
+			{
+				if (stage.deltaV == 0 && stage.mass == 0)
+				{
+					continue;
+				}
+
+				this.stageNumberCol.Add(stage.number);
+
+				this.stageDeltaVCol.Add(stage.deltaV);
+				this.stageTotalDVCol.Add(stage.totalDeltaV);
+
+				this.stageMassCol.Add(stage.mass);
+				this.stageTotalMassCol.Add(stage.totalMass);      
+
+				this.stageThrustCol.Add(stage.thrust * 1000f);
+				this.stageTWRCol.Add(stage.thrustToWeight / (this.selectedBody ?? core.Kerbin).GeeASL);
+			}
+
+			this.stageTable.Render();
+
+			if (core.sortedBodyList != null)
+			{
+				GUILayout.BeginHorizontal();
+
+				if (GUILayout.Button("◄"))
+				{
+					this.bodyIdx--;
+				}
+
+				this.showBodyList = GUILayout.Toggle(this.showBodyList, (this.selectedBody ?? core.Kerbin).bodyName, GUI.skin.button);
+				Rect bodyButtonPos = GUILayoutUtility.GetLastRect();
+
+				if (Event.current.type == EventType.Repaint)
+				{
+					this.bodyListPos.width = bodyButtonPos.width;
+					this.bodyListPos.x = bodyButtonPos.xMin + this.WindowPos.xMin;
+					this.bodyListPos.y = bodyButtonPos.yMax + this.WindowPos.yMin;
+				}
+
+				if (GUILayout.Button("►"))
+				{
+					this.bodyIdx++;
+				}
+
+				this.bodyIdx %= core.sortedBodyList.Count;
+
+				if (this.bodyIdx < 0)
+				{
+					this.bodyIdx += core.sortedBodyList.Count;
+				}
+
+				if (this.lastIdx != this.bodyIdx)
+				{
+					this.lastIdx = this.bodyIdx;
+					this.selectedBody = core.sortedBodyList[this.bodyIdx];
+				}
+
+				GUILayout.EndHorizontal();
+			}
+
+			GUI.DragWindow();
+		}
+
+		private void BodyPickerWindow(int _)
+		{
+			foreach (CelestialBody body in core.sortedBodyList)
+			{
+				if (GUILayout.Button(body.bodyName, GUI.skin.button))
+				{
+					Debug.Log("Picked new body focus: " + body.bodyName);
+					this.bodyIdx = core.sortedBodyList.IndexOf(body);
+					this.showBodyList = false;
+				}
+			}
+		}
+	}
+
+	public class VOID_StageInfoEditor : VOID_StageInfo, IVOID_EditorModule {}
+}
+
+

--- a/VOID_SurfAtmo.cs
+++ b/VOID_SurfAtmo.cs
@@ -65,6 +65,9 @@
 			this.precisionValues [idx]= (ushort)VOID_Data.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
+			this.precisionValues[idx] = (ushort)VOID_Data.downrangeDistance.DoGUIHorizontal(this.precisionValues[idx]);
+			idx++;
+
 			this.precisionValues [idx]= (ushort)VOID_Data.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
@@ -76,7 +79,8 @@
 
 			VOID_Data.temperature.DoGUIHorizontal ("F2");
 
-			VOID_Data.atmDensity.DoGUIHorizontal (3);
+			this.precisionValues [idx]= (ushort)VOID_Data.atmDensity.DoGUIHorizontal (this.precisionValues [idx]);
+			idx++;
 
 			VOID_Data.atmPressure.DoGUIHorizontal ("F2");
 

--- a/VOID_TWR.cs
+++ b/VOID_TWR.cs
@@ -14,8 +14,6 @@
 {
 	public class VOID_TWR : VOID_WindowModule
 	{
-		private List<CelestialBody> sortedBodyList;
-
 		public VOID_TWR() : base()
 		{
 			this._Name = "IP Thrust-to-Weight Ratios";
@@ -34,26 +32,17 @@
 
 			GUILayout.BeginVertical();
 
-			if (this.sortedBodyList == null)
+			if (core.sortedBodyList == null)
 			{
-				if (FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0)
-				{
-					this.sortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies);
-					this.sortedBodyList.Sort(new CBListComparer());
-					this.sortedBodyList.Reverse();
+				GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 
-					Debug.Log(string.Format("sortedBodyList: {0}", string.Join("\n\t", this.sortedBodyList.Select(b => b.bodyName).ToArray())));
-				}
-				else
-				{
-					GUILayout.BeginHorizontal();
-					GUILayout.Label("Unavailable.");
-					GUILayout.EndHorizontal();
-				}
+				GUILayout.Label("Unavailable");
+
+				GUILayout.EndHorizontal();
 			}
 			else
 			{
-				foreach (CelestialBody body in this.sortedBodyList)
+				foreach (CelestialBody body in core.sortedBodyList)
 				{
 					GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));