VOID_DataValue: Cycle backwards on right click.
VOID_DataValue: Cycle backwards on right click.

file:b/IntCollection.cs (new)
  //
  // IntCollection.cs
  //
  // Author:
  // toadicus <>
  //
  // Copyright (c) 2013 toadicus
  //
  // This program is free software: you can redistribute it and/or modify
  // it under the terms of the GNU General Public License as published by
  // the Free Software Foundation, either version 3 of the License, or
  // (at your option) any later version.
  //
  // This program is distributed in the hope that it will be useful,
  // but WITHOUT ANY WARRANTY; without even the implied warranty of
  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  // GNU General Public License for more details.
  //
  // You should have received a copy of the GNU General Public License
  // along with this program. If not, see <http://www.gnu.org/licenses/>.
  using System;
 
  namespace VOID
  {
  public class IntCollection
  {
  public static implicit operator long(IntCollection c)
  {
  return c.collection;
  }
 
  protected long mask;
 
  public long collection { get; protected set; }
  public ushort maxCount { get; protected set; }
  public ushort wordLength { get; protected set; }
 
  public IntCollection (ushort wordLength = 4, long initialCollection = 0)
  {
  this.collection = initialCollection;
  this.wordLength = wordLength;
  this.maxCount = (ushort)((sizeof(long) * 8 - 1) / wordLength);
  this.mask = ((1 << this.wordLength) - 1);
  }
 
  public ushort this[int idx]
  {
  get {
  if (idx < 0) {
  idx += this.maxCount;
  }
 
  if (idx >= maxCount || idx < 0) {
  throw new IndexOutOfRangeException ();
  }
 
  idx *= wordLength;
 
  return (ushort)((this.collection & (this.mask << idx)) >> idx);
  }
  set {
  Console.WriteLine (value);
  if (idx < 0) {
  idx += this.maxCount;
  }
 
  if (idx >= maxCount || idx < 0) {
  throw new IndexOutOfRangeException ();
  }
 
  idx *= wordLength;
 
  long packvalue = value & this.mask;
  Console.WriteLine (packvalue);
 
  this.collection &= ~(this.mask << idx);
  this.collection |= packvalue << idx;
  }
  }
  }
  }
 
 
file:a/Tools.cs -> file:b/Tools.cs
// //
// Tools.cs // Tools.cs
// //
// Author: // Author:
// toadicus // toadicus
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
// Engineer Redux (c) 2013 cybutek // Engineer Redux (c) 2013 cybutek
// Used by permission. // Used by permission.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
   
   
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public static class VOIDLabels public static class VOIDLabels
{ {
public static string void_primary = "Primary"; public static string void_primary = "Primary";
public static string void_altitude_asl = "Altitude (ASL)"; public static string void_altitude_asl = "Altitude (ASL)";
public static string void_velocity = "Velocity"; public static string void_velocity = "Velocity";
public static string void_apoapsis = "Apoapsis"; public static string void_apoapsis = "Apoapsis";
public static string void_periapsis = "Periapsis"; public static string void_periapsis = "Periapsis";
} }
   
public static class Tools public static class Tools
{ {
// Toadicus edit: Added re-implementation of the CBAttributeMap.GetAtt function that does not fire a debug message to the game screen. // Toadicus edit: Added re-implementation of the CBAttributeMap.GetAtt function that does not fire a debug message to the game screen.
public static CBAttributeMap.MapAttribute Toadicus_GetAtt(Vessel vessel) public static CBAttributeMap.MapAttribute Toadicus_GetAtt(Vessel vessel)
{ {
CBAttributeMap.MapAttribute mapAttribute; CBAttributeMap.MapAttribute mapAttribute;
   
try try
{ {
CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap; CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap;
double lat = vessel.latitude * Math.PI / 180d; double lat = vessel.latitude * Math.PI / 180d;
double lon = vessel.longitude * Math.PI / 180d; double lon = vessel.longitude * Math.PI / 180d;
   
lon -= Math.PI / 2d; lon -= Math.PI / 2d;
   
if (lon < 0d) if (lon < 0d)
{ {
lon += 2d * Math.PI; lon += 2d * Math.PI;
} }
   
float v = (float)(lat / Math.PI) + 0.5f; float v = (float)(lat / Math.PI) + 0.5f;
float u = (float)(lon / (2d * Math.PI)); float u = (float)(lon / (2d * Math.PI));
   
Color pixelBilinear = BiomeMap.Map.GetPixelBilinear (u, v); Color pixelBilinear = BiomeMap.Map.GetPixelBilinear (u, v);
mapAttribute = BiomeMap.defaultAttribute; mapAttribute = BiomeMap.defaultAttribute;
   
if (BiomeMap.Map != null) if (BiomeMap.Map != null)
{ {
if (BiomeMap.exactSearch) if (BiomeMap.exactSearch)
{ {
for (int i = 0; i < BiomeMap.Attributes.Length; ++i) for (int i = 0; i < BiomeMap.Attributes.Length; ++i)
{ {
if (pixelBilinear == BiomeMap.Attributes[i].mapColor) if (pixelBilinear == BiomeMap.Attributes[i].mapColor)
{ {
mapAttribute = BiomeMap.Attributes[i]; mapAttribute = BiomeMap.Attributes[i];
} }
} }
} }
else else
{ {
float zero = 0; float zero = 0;
float num = 1 / zero; float num = 1 / zero;
for (int j = 0; j < BiomeMap.Attributes.Length; ++j) for (int j = 0; j < BiomeMap.Attributes.Length; ++j)
{ {
Color mapColor = BiomeMap.Attributes [j].mapColor; Color mapColor = BiomeMap.Attributes [j].mapColor;
float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude; float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude;
if (sqrMagnitude < num) if (sqrMagnitude < num)
{ {
bool testCase = true; bool testCase = true;
if (BiomeMap.nonExactThreshold != -1) if (BiomeMap.nonExactThreshold != -1)
{ {
testCase = (sqrMagnitude < BiomeMap.nonExactThreshold); testCase = (sqrMagnitude < BiomeMap.nonExactThreshold);
} }
if (testCase) if (testCase)
{ {
mapAttribute = BiomeMap.Attributes[j]; mapAttribute = BiomeMap.Attributes[j];
num = sqrMagnitude; num = sqrMagnitude;
} }
} }
} }
} }
} }
} }
catch (NullReferenceException) catch (NullReferenceException)
{ {
mapAttribute = new CBAttributeMap.MapAttribute(); mapAttribute = new CBAttributeMap.MapAttribute();
mapAttribute.name = "N/A"; mapAttribute.name = "N/A";
} }
   
return mapAttribute; return mapAttribute;
} }
   
public static string GetLongitudeString(Vessel vessel, string format="F4") public static string GetLongitudeString(Vessel vessel, string format="F4")
{ {
string dir_long = "W"; string dir_long = "W";
double v_long = vessel.longitude; double v_long = vessel.longitude;
   
v_long = FixDegreeDomain(v_long); v_long = FixDegreeDomain(v_long);
   
if (v_long < -180d) if (v_long < -180d)
{ {
v_long += 360d; v_long += 360d;
} }
if (v_long >= 180) if (v_long >= 180)
{ {
v_long -= 360d; v_long -= 360d;
} }
   
if (v_long > 0) dir_long = "E"; if (v_long > 0) dir_long = "E";
   
return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long); return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long);
} }
   
public static string GetLatitudeString(Vessel vessel, string format="F4") public static string GetLatitudeString(Vessel vessel, string format="F4")
{ {
string dir_lat = "S"; string dir_lat = "S";
double v_lat = vessel.latitude; double v_lat = vessel.latitude;
if (v_lat > 0) dir_lat = "N"; if (v_lat > 0) dir_lat = "N";
   
return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat); return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat);
} }
   
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
   
//For MuMech_get_heading() //For MuMech_get_heading()
public class MuMech_MovingAverage public class MuMech_MovingAverage
{ {
private double[] store; private double[] store;
private int storeSize; private int storeSize;
private int nextIndex = 0; private int nextIndex = 0;
   
public double value public double value
{ {
get get
{ {
double tmp = 0; double tmp = 0;
foreach (double i in store) foreach (double i in store)
{ {
tmp += i; tmp += i;
} }
return tmp / storeSize; return tmp / storeSize;
} }
set set
{ {
store[nextIndex] = value; store[nextIndex] = value;
nextIndex = (nextIndex + 1) % storeSize; nextIndex = (nextIndex + 1) % storeSize;
} }
} }
   
public MuMech_MovingAverage(int size = 10, double startingValue = 0) public MuMech_MovingAverage(int size = 10, double startingValue = 0)
{ {
storeSize = size; storeSize = size;
store = new double[size]; store = new double[size];
force(startingValue); force(startingValue);
} }
   
public void force(double newValue) public void force(double newValue)
{ {
for (int i = 0; i < storeSize; i++) for (int i = 0; i < storeSize; i++)
{ {
store[i] = newValue; store[i] = newValue;
} }
} }
   
public static implicit operator double(MuMech_MovingAverage v) public static implicit operator double(MuMech_MovingAverage v)
{ {
return v.value; return v.value;
} }
   
public override string ToString() public override string ToString()
{ {
return value.ToString(); return value.ToString();
} }
   
public string ToString(string format) public string ToString(string format)
{ {
return value.ToString(format); return value.ToString(format);
} }
} }
   
//From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs //From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs
public static double MuMech_get_heading(Vessel vessel) public static double MuMech_get_heading(Vessel vessel)
{ {
Vector3d CoM = vessel.findWorldCenterOfMass(); Vector3d CoM = vessel.findWorldCenterOfMass();
Vector3d up = (CoM - vessel.mainBody.position).normalized; Vector3d up = (CoM - vessel.mainBody.position).normalized;
Vector3d north = Vector3d.Exclude(up, (vessel.mainBody.position + vessel.mainBody.transform.up * (float)vessel.mainBody.Radius) - CoM).normalized; Vector3d north = Vector3d.Exclude(
  up,
Quaternion rotationSurface = Quaternion.LookRotation(north, up); (vessel.mainBody.position +
Quaternion rotationvesselSurface = Quaternion.Inverse(Quaternion.Euler(90, 0, 0) * Quaternion.Inverse(vessel.transform.rotation) * rotationSurface); vessel.mainBody.transform.up * (float)vessel.mainBody.Radius
MuMech_MovingAverage vesselHeading = new MuMech_MovingAverage(); ) - CoM).normalized;
vesselHeading.value = rotationvesselSurface.eulerAngles.y;  
return vesselHeading.value * 10; // *10 by me Quaternion rotationSurface = Quaternion.LookRotation(north, up);
} Quaternion rotationvesselSurface = Quaternion.Inverse(
  Quaternion.Euler(90, 0, 0) *
//From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs Quaternion.Inverse(vessel.transform.rotation) *
public static string MuMech_ToSI(double d) rotationSurface);
{  
int digits = 2; return rotationvesselSurface.eulerAngles.y;
double exponent = Math.Log10(Math.Abs(d)); }
if (Math.Abs(d) >= 1)  
{ //From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs
switch ((int)Math.Floor(exponent)) public static string MuMech_ToSI(
{ double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue
case 0: )
case 1: {
case 2: float exponent = (float)Math.Log10(Math.Abs(d));
return d.ToString("F" + digits); exponent = Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude);
case 3:  
case 4: if (exponent >= 0)
case 5: {
return (d / 1e3).ToString("F" + digits) + "k"; switch ((int)Math.Floor(exponent))
case 6: {
case 7: case 0:
case 8: case 1:
return (d / 1e6).ToString("F" + digits) + "M"; case 2:
case 9: return d.ToString("F" + digits);
case 10: case 3:
case 11: case 4:
return (d / 1e9).ToString("F" + digits) + "G"; case 5:
case 12: return (d / 1e3).ToString("F" + digits) + "k";
case 13: case 6:
case 14: case 7:
return (d / 1e12).ToString("F" + digits) + "T"; case 8:
case 15: return (d / 1e6).ToString("F" + digits) + "M";
case 16: case 9:
case 17: case 10:
return (d / 1e15).ToString("F" + digits) + "P"; case 11:
case 18: return (d / 1e9).ToString("F" + digits) + "G";
case 19: case 12:
case 20: case 13:
return (d / 1e18).ToString("F" + digits) + "E"; case 14:
case 21: return (d / 1e12).ToString("F" + digits) + "T";
case 22: case 15:
case 23: case 16:
return (d / 1e21).ToString("F" + digits) + "Z"; case 17:
default: return (d / 1e15).ToString("F" + digits) + "P";
return (d / 1e24).ToString("F" + digits) + "Y"; case 18:
} case 19:
} case 20:
else if (Math.Abs(d) > 0) return (d / 1e18).ToString("F" + digits) + "E";
{ case 21:
switch ((int)Math.Floor(exponent)) case 22:
{ case 23:
case -1: return (d / 1e21).ToString("F" + digits) + "Z";
case -2: default:
case -3: return (d / 1e24).ToString("F" + digits) + "Y";
return (d * 1e3).ToString("F" + digits) + "m"; }
case -4: }
case -5: else if (exponent < 0)
case -6: {
return (d * 1e6).ToString("F" + digits) + "μ"; switch ((int)Math.Floor(exponent))
case -7: {
case -8: case -1:
case -9: case -2:
return (d * 1e9).ToString("F" + digits) + "n"; case -3:
case -10: return (d * 1e3).ToString("F" + digits) + "m";
case -11: case -4:
case -12: case -5:
return (d * 1e12).ToString("F" + digits) + "p"; case -6:
case -13: return (d * 1e6).ToString("F" + digits) + "μ";
case -14: case -7:
case -15: case -8:
return (d * 1e15).ToString("F" + digits) + "f"; case -9:
case -16: return (d * 1e9).ToString("F" + digits) + "n";
case -17: case -10:
case -18: case -11:
return (d * 1e18).ToString("F" + digits) + "a"; case -12:
case -19: return (d * 1e12).ToString("F" + digits) + "p";
case -20: case -13:
case -21: case -14:
return (d * 1e21).ToString("F" + digits) + "z"; case -15:
default: return (d * 1e15).ToString("F" + digits) + "f";
return (d * 1e24).ToString("F" + digits) + "y"; case -16:
} case -17:
} case -18:
else return (d * 1e18).ToString("F" + digits) + "a";
{ case -19:
return "0"; case -20:
} case -21:
} return (d * 1e21).ToString("F" + digits) + "z";
  default:
public static string ConvertInterval(double seconds) return (d * 1e24).ToString("F" + digits) + "y";
{ }
string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s"; }
string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s"; else
string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s"; {
  return "0";
  }
  }
   
  public static string ConvertInterval(double seconds)
  {
  string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";
  string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";
  string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";
   
TimeSpan interval; TimeSpan interval;
   
try try
{ {
interval = TimeSpan.FromSeconds(seconds); interval = TimeSpan.FromSeconds(seconds);
} }
catch (OverflowException) catch (OverflowException)
{ {
return "NaN"; return "NaN";
} }
   
int years = interval.Days / 365; int years = interval.Days / 365;
   
string output; string output;
if (years > 0) if (years > 0)
{ {
output = string.Format(format_1, output = string.Format(format_1,
years, years,
interval.Days - (years * 365), // subtract years * 365 for accurate day count interval.Days - (years * 365), // subtract years * 365 for accurate day count
interval.Hours, interval.Hours,
interval.Minutes, interval.Minutes,
interval.Seconds, interval.Seconds,
interval.Milliseconds.ToString().Substring(0, 1)); interval.Milliseconds.ToString().Substring(0, 1));
} }
else if (interval.Days > 0) else if (interval.Days > 0)
{ {
output = string.Format(format_2, output = string.Format(format_2,
interval.Days, interval.Days,
interval.Hours, interval.Hours,
interval.Minutes, interval.Minutes,
interval.Seconds, interval.Seconds,
interval.Milliseconds.ToString().Substring(0, 1)); interval.Milliseconds.ToString().Substring(0, 1));
} }
else else
{ {
output = string.Format(format_3, output = string.Format(format_3,
interval.Hours, interval.Hours,
interval.Minutes, interval.Minutes,
interval.Seconds, interval.Seconds,
interval.Milliseconds.ToString().Substring(0, 1)); interval.Milliseconds.ToString().Substring(0, 1));
} }
return output; return output;
} }
   
public static string UppercaseFirst(string s) public static string UppercaseFirst(string s)
{ {
if (string.IsNullOrEmpty(s)) if (string.IsNullOrEmpty(s))
{ {
return string.Empty; return string.Empty;
} }
char[] a = s.ToCharArray(); char[] a = s.ToCharArray();
a[0] = char.ToUpper(a[0]); a[0] = char.ToUpper(a[0]);
return new string(a); return new string(a);
} }
   
//transfer angles //transfer angles
   
public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param) public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)
{ {
double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000)); double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));
double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000)); double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000));
return 360 * (0.5 - (T_transfer / (2 * T_target))); return 360 * (0.5 - (T_transfer / (2 * T_target)));
} }
   
public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2) public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2)
{ {
/* /*
def deltaVToGetToOtherBody(mu, r1, r2): def deltaVToGetToOtherBody(mu, r1, r2):
# mu = gravity param of common orbiting body of r1 and r2 # mu = gravity param of common orbiting body of r1 and r2
# (e.g. for mun to minmus, mu is kerbin's gravity param # (e.g. for mun to minmus, mu is kerbin's gravity param
# r1 = initial body's orbit radius # r1 = initial body's orbit radius
# r2 = target body's orbit radius # r2 = target body's orbit radius
# return value is km/s # return value is km/s
sur1 = math.sqrt(mu / r1) sur1 = math.sqrt(mu / r1)
sr1r2 = math.sqrt(float(2*r2)/float(r1+r2)) sr1r2 = math.sqrt(float(2*r2)/float(r1+r2))
mult = sr1r2 - 1 mult = sr1r2 - 1
return sur1 * mult return sur1 * mult
*/ */
double sur1, sr1r2, mult; double sur1, sr1r2, mult;
sur1 = Math.Sqrt(mu / r1); sur1 = Math.Sqrt(mu / r1);
sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2)); sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2));
mult = sr1r2 - 1; mult = sr1r2 - 1;
return sur1 * mult; return sur1 * mult;
} }
   
public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v) public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v)
{ {
/* /*
def deltaVToExitSOI(mu, r1, r2, v): def deltaVToExitSOI(mu, r1, r2, v):
# mu = gravity param of current body # mu = gravity param of current body
# r1 = current orbit radius # r1 = current orbit radius
# r2 = SOI radius # r2 = SOI radius
# v = SOI exit velocity # v = SOI exit velocity
foo = r2 * (v**2) - 2 * mu foo = r2 * (v**2) - 2 * mu
bar = r1 * foo + (2 * r2 * mu) bar = r1 * foo + (2 * r2 * mu)
r = r1*r2 r = r1*r2
return math.sqrt(bar / r) return math.sqrt(bar / r)
*/ */
double foo = r2 * Math.Pow(v, 2) - 2 * mu; double foo = r2 * Math.Pow(v, 2) - 2 * mu;
double bar = r1 * foo + (2 * r2 * mu); double bar = r1 * foo + (2 * r2 * mu);
double r = r1 * r2; double r = r1 * r2;
return Math.Sqrt(bar / r); return Math.Sqrt(bar / r);
} }
   
public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu) public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu)
{ {
/* /*
def transferBurnPoint(r, v, angle, mu): def transferBurnPoint(r, v, angle, mu):
# r = parking orbit radius # r = parking orbit radius
# v = ejection velocity # v = ejection velocity
# angle = phase angle (from function phaseAngle()) # angle = phase angle (from function phaseAngle())
# mu = gravity param of current body. # mu = gravity param of current body.
epsilon = ((v**2)/2) - (mu / r) epsilon = ((v**2)/2) - (mu / r)
h = r * v * math.sin(angle) h = r * v * math.sin(angle)
e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2))) e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2)))
theta = math.acos(1.0 / e) theta = math.acos(1.0 / e)
degrees = theta * (180.0 / math.pi) degrees = theta * (180.0 / math.pi)
return 180 - degrees return 180 - degrees
*/ */
double epsilon, h, ee, theta, degrees; double epsilon, h, ee, theta, degrees;
epsilon = (Math.Pow(v, 2) / 2) - (mu / r); epsilon = (Math.Pow(v, 2) / 2) - (mu / r);
h = r * v * Math.Sin(angle); h = r * v * Math.Sin(angle);
ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2))); ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2)));
theta = Math.Acos(1.0 / ee); theta = Math.Acos(1.0 / ee);
degrees = theta * (180.0 / Math.PI); degrees = theta * (180.0 / Math.PI);
return 180 - degrees; return 180 - degrees;
// returns the ejection angle // returns the ejection angle
} }
   
public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct) public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct)
{ {
double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct); double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);
if (angle > 1) angle = angle - 1; if (angle > 1) angle = angle - 1;
if (angle < 0) angle = angle + 1; if (angle < 0) angle = angle + 1;
if (angle > 0.5) angle = angle - 1; if (angle > 0.5) angle = angle - 1;
angle = angle * 360; angle = angle * 360;
return angle; return angle;
} }
   
public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct) public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct)
{ {
//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360); //double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);
double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360); double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);
   
while (eangle < 0) eangle = eangle + 360; while (eangle < 0) eangle = eangle + 360;
while (eangle > 360) eangle = eangle - 360; while (eangle > 360) eangle = eangle - 360;
if (eangle < 270) eangle = 90 - eangle; if (eangle < 270) eangle = 90 - eangle;
else eangle = 450 - eangle; else eangle = 450 - eangle;
return eangle; return eangle;
} }
   
public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target) //calculates phase angle between the current body and target body public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target) //calculates phase angle between the current body and target body
{ {
Vector3d vecthis = new Vector3d(); Vector3d vecthis = new Vector3d();
Vector3d vectarget = new Vector3d(); Vector3d vectarget = new Vector3d();
vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
   
if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun")) if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun"))
{ {
vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
} }
else else
{ {
vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
} }
   
vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis); vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis);
vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget); vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget);
   
Vector3d prograde = new Vector3d(); Vector3d prograde = new Vector3d();
prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis; prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis;
   
double phase = Vector3d.Angle(vecthis, vectarget); double phase = Vector3d.Angle(vecthis, vectarget);
   
if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase; if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase;
   
return (phase + 360) % 360; return (phase + 360) % 360;
} }
   
public static double FixAngleDomain(double Angle, bool Degrees = false) public static double FixAngleDomain(double Angle, bool Degrees = false)
{ {
double Extent = 2d * Math.PI; double Extent = 2d * Math.PI;
if (Degrees) { if (Degrees) {
Extent = 360d; Extent = 360d;
} }
   
Angle = Angle % (Extent); Angle = Angle % (Extent);
if (Angle < 0d) if (Angle < 0d)
{ {
Angle += Extent; Angle += Extent;
} }
   
return Angle; return Angle;
} }
   
public static double FixDegreeDomain(double Angle) public static double FixDegreeDomain(double Angle)
{ {
return FixAngleDomain (Angle, true); return FixAngleDomain (Angle, true);
} }
   
public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase) public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)
{ {
if (transfer_angle < 0) if (transfer_angle < 0)
{ {
if (curr_phase > 0) return (-1 * (360 - curr_phase)); if (curr_phase > 0) return (-1 * (360 - curr_phase));
else if (curr_phase < 0) return curr_phase; else if (curr_phase < 0) return curr_phase;
} }
else if (transfer_angle > 0) else if (transfer_angle > 0)
{ {
if (curr_phase > 0) return curr_phase; if (curr_phase > 0) return curr_phase;
else if (curr_phase < 0) return (360 + curr_phase); else if (curr_phase < 0) return (360 + curr_phase);
} }
return curr_phase; return curr_phase;
} }
   
public static double adjust_current_ejection_angle(double curr_ejection) public static double adjust_current_ejection_angle(double curr_ejection)
{ {
//curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180 //curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180
// need 0-360 instead // need 0-360 instead
// //
// ie i have -17 in the screenshot // ie i have -17 in the screenshot
// need it to show 343 // need it to show 343
// //
// do this // do this
// //
// if < 0, add curr to 360 // 360 + (-17) = 343 // if < 0, add curr to 360 // 360 + (-17) = 343
// else its good as it is // else its good as it is
   
if (curr_ejection < 0) return 360 + curr_ejection; if (curr_ejection < 0) return 360 + curr_ejection;
else return curr_ejection; else return curr_ejection;
   
} }
   
public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase) public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase)
{ {
// if transfer_phase_angle < 0 its a lower transfer // if transfer_phase_angle < 0 its a lower transfer
//180 + curr_ejection //180 + curr_ejection
// else if transfer_phase_angle > 0 its good as it is // else if transfer_phase_angle > 0 its good as it is
   
if (trans_phase < 0) return 180 + trans_ejection; if (trans_phase < 0) return 180 + trans_ejection;
else return trans_ejection; else return trans_ejection;
   
} }
   
public static double TrueAltitude(Vessel vessel) public static double TrueAltitude(Vessel vessel)
{ {
double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude; double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude;
   
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, and water covers the whole surface at 0 m. // HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
  // and water covers the whole surface at 0 m.
if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean ) if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean )
{ {
trueAltitude = vessel.orbit.altitude; trueAltitude = vessel.orbit.altitude;
} }
   
return trueAltitude; return trueAltitude;
} }
   
public static string get_heading_text(double heading) public static string get_heading_text(double heading)
{ {
if (heading > 348.75 || heading <= 11.25) return "N"; if (heading > 348.75 || heading <= 11.25) return "N";
else if (heading > 11.25 && heading <= 33.75) return "NNE"; else if (heading > 11.25 && heading <= 33.75) return "NNE";
else if (heading > 33.75 && heading <= 56.25) return "NE"; else if (heading > 33.75 && heading <= 56.25) return "NE";
else if (heading > 56.25 && heading <= 78.75) return "ENE"; else if (heading > 56.25 && heading <= 78.75) return "ENE";
else if (heading > 78.75 && heading <= 101.25) return "E"; else if (heading > 78.75 && heading <= 101.25) return "E";
else if (heading > 101.25 && heading <= 123.75) return "ESE"; else if (heading > 101.25 && heading <= 123.75) return "ESE";
else if (heading > 123.75 && heading <= 146.25) return "SE"; else if (heading > 123.75 && heading <= 146.25) return "SE";
else if (heading > 146.25 && heading <= 168.75) return "SSE"; else if (heading > 146.25 && heading <= 168.75) return "SSE";
else if (heading > 168.75 && heading <= 191.25) return "S"; else if (heading > 168.75 && heading <= 191.25) return "S";
else if (heading > 191.25 && heading <= 213.75) return "SSW"; else if (heading > 191.25 && heading <= 213.75) return "SSW";
else if (heading > 213.75 && heading <= 236.25) return "SW"; else if (heading > 213.75 && heading <= 236.25) return "SW";
else if (heading > 236.25 && heading <= 258.75) return "WSW"; else if (heading > 236.25 && heading <= 258.75) return "WSW";
else if (heading > 258.75 && heading <= 281.25) return "W"; else if (heading > 258.75 && heading <= 281.25) return "W";
else if (heading > 281.25 && heading <= 303.75) return "WNW"; else if (heading > 281.25 && heading <= 303.75) return "WNW";
else if (heading > 303.75 && heading <= 326.25) return "NW"; else if (heading > 303.75 && heading <= 326.25) return "NW";
else if (heading > 326.25 && heading <= 348.75) return "NNW"; else if (heading > 326.25 && heading <= 348.75) return "NNW";
else return ""; else return "";
} }
   
   
   
public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel) public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel)
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Phase angle (curr/trans):"); GUILayout.Label("Phase angle (curr/trans):");
GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter).ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter).ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Transfer velocity:"); GUILayout.Label("Transfer velocity:");
GUILayout.Label((Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)) * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); GUILayout.Label((Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)) * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel) public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel)
{ {
double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)); double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000));
double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1)); double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1));
   
double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000)); double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000));
double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
   
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360; double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360;
double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
   
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);
double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle);
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Phase angle (curr/trans):"); GUILayout.Label("Phase angle (curr/trans):");
GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Ejection angle (curr/trans):"); GUILayout.Label("Ejection angle (curr/trans):");
GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Transfer velocity:"); GUILayout.Label("Transfer velocity:");
GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel) public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel)
{ {
double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)); double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000));
   
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter); double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter);
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Phase angle (curr/trans):"); GUILayout.Label("Phase angle (curr/trans):");
GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Transfer velocity:"); GUILayout.Label("Transfer velocity:");
GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel) public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel)
{ {
double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)); double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000));
double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1)); double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1));
double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000)); double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000));
   
double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
   
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360; double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360;
   
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
//double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle); //double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle);
   
//new stuff //new stuff
// //
double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);
double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle);
// //
// //
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Phase angle (curr/trans):"); GUILayout.Label("Phase angle (curr/trans):");
GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Ejection angle (curr/trans):"); GUILayout.Label("Ejection angle (curr/trans):");
GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Transfer velocity:"); GUILayout.Label("Transfer velocity:");
GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
// This implementation is adapted from FARGUIUtils.ClampToScreen // This implementation is adapted from FARGUIUtils.ClampToScreen
public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin) public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin)
{ {
window.x = Mathf.Clamp (window.x, xMargin - window.width, Screen.width - xMargin); window.x = Mathf.Clamp (window.x, xMargin - window.width, Screen.width - xMargin);
window.y = Mathf.Clamp (window.y, yMargin - window.height, Screen.height - yMargin); window.y = Mathf.Clamp (window.y, yMargin - window.height, Screen.height - yMargin);
   
return window; return window;
} }
   
public static Rect ClampRectToScreen(Rect window, int Margin) public static Rect ClampRectToScreen(Rect window, int Margin)
{ {
return ClampRectToScreen(window, Margin, Margin); return ClampRectToScreen(window, Margin, Margin);
} }
   
public static Rect ClampRectToScreen(Rect window) public static Rect ClampRectToScreen(Rect window)
{ {
return ClampRectToScreen (window, 30); return ClampRectToScreen (window, 30);
} }
   
public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin) public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin)
{ {
vec.x = Mathf.Clamp (vec.x, xMargin, Screen.width - xMargin); vec.x = Mathf.Clamp (vec.x, xMargin, Screen.width - xMargin);
vec.y = Mathf.Clamp (vec.y, yMargin, Screen.height - yMargin); vec.y = Mathf.Clamp (vec.y, yMargin, Screen.height - yMargin);
   
return vec; return vec;
} }
   
public static Vector2 ClampV2ToScreen(Vector2 vec, uint Margin) public static Vector2 ClampV2ToScreen(Vector2 vec, uint Margin)
{ {
return ClampV2ToScreen(vec, Margin, Margin); return ClampV2ToScreen(vec, Margin, Margin);
} }
   
public static Vector2 ClampV2ToScreen(Vector2 vec) public static Vector2 ClampV2ToScreen(Vector2 vec)
{ {
return ClampV2ToScreen (vec, 15); return ClampV2ToScreen (vec, 15);
} }
   
// UNDONE: This seems messy. Can we clean it up? // UNDONE: This seems messy. Can we clean it up?
public static Rect DockToWindow(Rect icon, Rect window) public static Rect DockToWindow(Rect icon, Rect window)
{ {
// We can't set the x and y of the center point directly, so build a new vector. // We can't set the x and y of the center point directly, so build a new vector.
Vector2 center = new Vector2 (); Vector2 center = new Vector2 ();
   
// If we are near the top or bottom of the screen... // If we are near the top or bottom of the screen...
if (window.yMax > Screen.height - icon.height || if (window.yMax > Screen.height - icon.height ||
window.yMin < icon.height window.yMin < icon.height
) )
{ {
// If we are in a corner... // If we are in a corner...
if (window.xMax > Screen.width - icon.width || if (window.xMax > Screen.width - icon.width ||
window.xMin < icon.width window.xMin < icon.width
) )
{ {
// If it is a top corner, put the icon below the window. // If it is a top corner, put the icon below the window.
if (window.yMax < Screen.height / 2) if (window.yMax < Screen.height / 2)
{ {
center.y = window.yMax + icon.height / 2; center.y = window.yMax + icon.height / 2;
} }
// If it is a bottom corner, put the icon above the window. // If it is a bottom corner, put the icon above the window.
else else
{ {
center.y = window.yMin - icon.height / 2; center.y = window.yMin - icon.height / 2;
} }
} }
// If we are not in a corner... // If we are not in a corner...
else else
{ {
// If we are along the top edge, align the icon's top edge with the top edge of the window // If we are along the top edge, align the icon's top edge with the top edge of the window
if (window.yMax > Screen.height / 2) if (window.yMax > Screen.height / 2)
{ {
center.y = window.yMax - icon.height / 2; center.y = window.yMax - icon.height / 2;
} }
// If we are along the bottom edge, align the icon's bottom edge with the bottom edge of the window // If we are along the bottom edge, align the icon's bottom edge with the bottom edge of the window
else else
{ {
center.y = window.yMin + icon.height / 2; center.y = window.yMin + icon.height / 2;
} }
} }
   
// At the top or bottom, if we are towards the right, put the icon to the right of the window // At the top or bottom, if we are towards the right, put the icon to the right of the window
if (window.center.x < Screen.width / 2) if (window.center.x < Screen.width / 2)
{ {
center.x = window.xMin - icon.width / 2; center.x = window.xMin - icon.width / 2;
} }
// At the top or bottom, if we are towards the left, put the icon to the left of the window // At the top or bottom, if we are towards the left, put the icon to the left of the window
else else
{ {
center.x = window.xMax + icon.width / 2; center.x = window.xMax + icon.width / 2;
} }
   
} }
// If we are not along the top or bottom of the screen... // If we are not along the top or bottom of the screen...
else else
{ {
// By default, center the icon above the window // By default, center the icon above the window
center.y = window.yMin - icon.height / 2; center.y = window.yMin - icon.height / 2;
center.x = window.center.x; center.x = window.center.x;
   
// If we are along a side... // If we are along a side...
if (window.xMax > Screen.width - icon.width || if (window.xMax > Screen.width - icon.width ||
window.xMin < icon.width window.xMin < icon.width
) )
{ {
// UNDONE: I'm not sure I like the feel of this part. // UNDONE: I'm not sure I like the feel of this part.
// If we are along a side towards the bottom, put the icon below the window // If we are along a side towards the bottom, put the icon below the window
if (window.center.y > Screen.height / 2) if (window.center.y > Screen.height / 2)
{ {
center.y = window.yMax + icon.height / 2; center.y = window.yMax + icon.height / 2;
} }
   
// Along the left side, align the left edge of the icon with the left edge of the window. // Along the left side, align the left edge of the icon with the left edge of the window.
if (window.xMax > Screen.width - icon.width) if (window.xMax > Screen.width - icon.width)
{ {
center.x = window.xMax - icon.width / 2; center.x = window.xMax - icon.width / 2;
} }
// Along the right side, align the right edge of the icon with the right edge of the window. // Along the right side, align the right edge of the icon with the right edge of the window.
else if (window.xMin < icon.width) else if (window.xMin < icon.width)
{ {
center.x = window.xMin + icon.width / 2; center.x = window.xMin + icon.width / 2;
} }
} }
} }
   
// Assign the vector to the center of the rect. // Assign the vector to the center of the rect.
icon.center = center; icon.center = center;
   
// Return the icon's position. // Return the icon's position.
return icon; return icon;
} }
   
private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT); private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT);
   
[System.Diagnostics.Conditional("DEBUG")] [System.Diagnostics.Conditional("DEBUG")]
public static void PostDebugMessage(string Msg) public static void PostDebugMessage(string Msg)
{ {
if (HighLogic.LoadedScene > GameScenes.SPACECENTER) if (HighLogic.LoadedScene > GameScenes.SPACECENTER)
{ {
debugmsg.message = Msg; debugmsg.message = Msg;
ScreenMessages.PostScreenMessage(debugmsg, true); ScreenMessages.PostScreenMessage(debugmsg, true);
} }
   
KSPLog.print(Msg); KSPLog.print(Msg);
} }
} }
} }
file:a/VOID.csproj (deleted)
<?xml version="1.0" encoding="utf-8"?>  
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">  
<PropertyGroup>  
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>  
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>  
<ProductVersion>10.0.0</ProductVersion>  
<SchemaVersion>2.0</SchemaVersion>  
<ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid>  
<OutputType>Library</OutputType>  
<RootNamespace>VOID</RootNamespace>  
<AssemblyName>VOID</AssemblyName>  
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>  
</PropertyGroup>  
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">  
<DebugSymbols>true</DebugSymbols>  
<DebugType>full</DebugType>  
<Optimize>false</Optimize>  
<OutputPath>bin\Debug</OutputPath>  
<DefineConstants>DEBUG; TRACE</DefineConstants>  
<ErrorReport>prompt</ErrorReport>  
<WarningLevel>4</WarningLevel>  
<ConsolePause>false</ConsolePause>  
<CustomCommands>  
<CustomCommands>  
<Command type="AfterBuild" command="xcopy /Y ${ProjectDir}\bin\Debug\*.dll ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" workingdir="${ProjectDir}" externalConsole="True" />  
</CustomCommands>  
</CustomCommands>  
</PropertyGroup>  
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">  
<Optimize>true</Optimize>  
<OutputPath>bin\Release</OutputPath>  
<ErrorReport>prompt</ErrorReport>  
<WarningLevel>4</WarningLevel>  
<ConsolePause>false</ConsolePause>  
<DefineConstants>TRACE</DefineConstants>  
<CustomCommands>  
<CustomCommands>  
<Command type="AfterBuild" command="xcopy /Y ${ProjectDir}\bin\Release\*.dll ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" workingdir="${ProjectDir}" externalConsole="True" />  
</CustomCommands>  
</CustomCommands>  
</PropertyGroup>  
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />  
<ItemGroup>  
<Compile Include="Tools.cs" />  
<Compile Include="IVOID_Module.cs" />  
<Compile Include="VOIDFlightMaster.cs" />  
<Compile Include="VOID_Core.cs" />  
<Compile Include="VOID_Module.cs" />  
<Compile Include="VOID_HUD.cs" />  
<Compile Include="VOID_SaveValue.cs" />  
<Compile Include="VOID_Orbital.cs" />  
<Compile Include="VOID_SurfAtmo.cs" />  
<Compile Include="VOID_VesselInfo.cs" />  
<Compile Include="VOID_Transfer.cs" />  
<Compile Include="VOID_CBInfoBrowser.cs" />  
<Compile Include="VOID_Rendezvous.cs" />  
<Compile Include="VOID_VesselRegister.cs" />  
<Compile Include="VOID_DataLogger.cs" />  
<Compile Include="VOID_EditorCore.cs" />  
<Compile Include="VOID_EditorHUD.cs" />  
</ItemGroup>  
<ItemGroup>  
<Reference Include="Assembly-CSharp">  
<HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>  
</Reference>  
<Reference Include="UnityEngine">  
<HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\UnityEngine.dll</HintPath>  
</Reference>  
<Reference Include="System">  
<HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\System.dll</HintPath>  
</Reference>  
</ItemGroup>  
<ItemGroup>  
<ProjectReference Include="..\Engineer.Extensions\Engineer.Extensions.csproj">  
<Project>{2FCF882B-0771-4649-8D04-81D7AA76A486}</Project>  
<Name>Engineer.Extensions</Name>  
</ProjectReference>  
<ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj">  
<Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project>  
<Name>VesselSimulator</Name>  
</ProjectReference>  
</ItemGroup>  
<ProjectExtensions>  
<MonoDevelop>  
<Properties>  
<Policies>  
<StandardHeader Text=" &#xA; ${FileName}&#xA; &#xA; Author:&#xA; ${AuthorName} &lt;${AuthorEmail}&gt;&#xA;&#xA; Copyright (c) ${Year} ${CopyrightHolder}&#xA;&#xA; This program is free software: you can redistribute it and/or modify&#xA; it under the terms of the GNU General Public License as published by&#xA; the Free Software Foundation, either version 3 of the License, or&#xA; (at your option) any later version.&#xA;&#xA; This program is distributed in the hope that it will be useful,&#xA; but WITHOUT ANY WARRANTY; without even the implied warranty of&#xA; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#xA; GNU General Public License for more details.&#xA;&#xA; You should have received a copy of the GNU General Public License&#xA; along with this program. If not, see &lt;http://www.gnu.org/licenses/&gt;." IncludeInNewFiles="True" />  
</Policies>  
</Properties>  
</MonoDevelop>  
</ProjectExtensions>  
</Project>  
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// VOID - Vessel Orbital Information Display for Kerbal Space Program // VOID - Vessel Orbital Information Display for Kerbal Space Program
// Copyright (C) 2012 Iannic-ann-od // Copyright (C) 2012 Iannic-ann-od
// Copyright (C) 2013 Toadicus // Copyright (C) 2013 Toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors // Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
// behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some // behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
// invaluable functions and making your nicely written code available to learn from. // invaluable functions and making your nicely written code available to learn from.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
// Engineer Redux (c) 2013 cybutek // Engineer Redux (c) 2013 cybutek
// Used by permission. // Used by permission.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
   
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using Engineer.VesselSimulator; using Engineer.VesselSimulator;
   
namespace VOID namespace VOID
{ {
[KSPAddon(KSPAddon.Startup.Flight, false)] [KSPAddon(KSPAddon.Startup.Flight, false)]
public class VOIDFlightMaster : MonoBehaviour public class VOIDFlightMaster : MonoBehaviour
{ {
protected VOID_Core Core; protected VOID_Core Core;
   
public void Awake() public void Awake()
{ {
Tools.PostDebugMessage ("VOIDFlightMaster: Waking up."); Tools.PostDebugMessage ("VOIDFlightMaster: Waking up.");
this.Core = (VOID_Core)VOID_Core.Instance; this.Core = (VOID_Core)VOID_Core.Instance;
this.Core.StopGUI (); this.Core.ResetGUI ();
this.Core.StartGUI ();  
Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); Tools.PostDebugMessage ("VOIDFlightMaster: Awake.");
} }
   
public void Update() public void Update()
{ {
if (!HighLogic.LoadedSceneIsFlight && this.Core != null) if (!HighLogic.LoadedSceneIsFlight && this.Core != null)
{ {
this.Core.SaveConfig (); this.Core.SaveConfig ();
this.Core = null; this.Core = null;
VOID_Core.Reset(); VOID_Core.Reset();
return; return;
} }
   
if (this.Core == null) if (this.Core == null)
{ {
this.Awake(); this.Awake();
} }
   
this.Core.Update (); this.Core.Update ();
   
if (this.Core.vessel != null) if (this.Core.vessel != null)
{ {
SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
  Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
SimManager.Instance.TryStartSimulation(); SimManager.Instance.TryStartSimulation();
} }
   
if (this.Core.factoryReset) if (this.Core.factoryReset)
{ {
KSP.IO.File.Delete<VOID_Core>("config.xml"); KSP.IO.File.Delete<VOID_Core>("config.xml");
this.Core = null; this.Core = null;
VOID_Core.Reset(); VOID_Core.Reset();
} }
} }
   
public void FixedUpdate() public void FixedUpdate()
{ {
if (this.Core == null || !HighLogic.LoadedSceneIsFlight) if (this.Core == null || !HighLogic.LoadedSceneIsFlight)
{ {
return; return;
} }
   
this.Core.FixedUpdate (); this.Core.FixedUpdate ();
} }
   
public void OnGUI() public void OnGUI()
{ {
if (this.Core == null) if (this.Core == null)
{ {
return; return;
} }
   
this.Core.OnGUI(); this.Core.OnGUI();
} }
} }
   
[KSPAddon(KSPAddon.Startup.EditorAny, false)] [KSPAddon(KSPAddon.Startup.EditorAny, false)]
public class VOIDEditorMaster : MonoBehaviour public class VOIDEditorMaster : MonoBehaviour
{ {
protected VOID_EditorCore Core; protected VOID_EditorCore Core;
   
public void Awake() public void Awake()
{ {
Tools.PostDebugMessage ("VOIDEditorMaster: Waking up."); Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
this.Core = VOID_EditorCore.Instance; this.Core = VOID_EditorCore.Instance;
this.Core.StopGUI (); this.Core.ResetGUI ();
this.Core.StartGUI ();  
Tools.PostDebugMessage ("VOIDEditorMaster: Awake."); Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
} }
   
public void Update() public void Update()
{ {
if (!HighLogic.LoadedSceneIsEditor && this.Core != null) if (!HighLogic.LoadedSceneIsEditor && this.Core != null)
{ {
this.Core.SaveConfig (); this.Core.SaveConfig ();
this.Core = null; this.Core = null;
VOID_EditorCore.Reset(); VOID_EditorCore.Reset();
return; return;
} }
   
if (this.Core == null) if (this.Core == null)
{ {
this.Awake(); this.Awake();
} }
   
this.Core.Update (); this.Core.Update ();
   
if (this.Core.factoryReset) if (this.Core.factoryReset)
{ {
KSP.IO.File.Delete<VOID_EditorCore>("config.xml"); KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
this.Core = null; this.Core = null;
VOID_EditorCore.Reset(); VOID_EditorCore.Reset();
} }
} }
   
public void FixedUpdate() public void FixedUpdate()
{ {
if (this.Core == null || !HighLogic.LoadedSceneIsEditor) if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
{ {
return; return;
} }
   
this.Core.FixedUpdate (); this.Core.FixedUpdate ();
} }
   
public void OnGUI() public void OnGUI()
{ {
if (this.Core == null) if (this.Core == null)
{ {
return; return;
} }
   
this.Core.OnGUI(); this.Core.OnGUI();
} }
} }
} }
   
// //
// VOID_Orbital.cs // VOID_Orbital.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_CBInfoBrowser : VOID_WindowModule public class VOID_CBInfoBrowser : VOID_WindowModule
{ {
[AVOID_SaveValue("selectedBodyIdx1")] [AVOID_SaveValue("selectedBodyIdx1")]
protected VOID_SaveValue<int> selectedBodyIdx1 = 1; protected VOID_SaveValue<int> selectedBodyIdx1 = 1;
   
[AVOID_SaveValue("selectedBodyIdx2")] [AVOID_SaveValue("selectedBodyIdx2")]
protected VOID_SaveValue<int> selectedBodyIdx2 = 2; protected VOID_SaveValue<int> selectedBodyIdx2 = 2;
   
protected CelestialBody selectedBody1; protected CelestialBody selectedBody1;
protected CelestialBody selectedBody2; protected CelestialBody selectedBody2;
   
[AVOID_SaveValue("toggleOrbital")] [AVOID_SaveValue("toggleOrbital")]
protected VOID_SaveValue<bool> toggleOrbital = false; protected VOID_SaveValue<bool> toggleOrbital = false;
   
[AVOID_SaveValue("togglePhysical")] [AVOID_SaveValue("togglePhysical")]
protected VOID_SaveValue<bool> togglePhysical = false; protected VOID_SaveValue<bool> togglePhysical = false;
   
public VOID_CBInfoBrowser() public VOID_CBInfoBrowser()
{ {
this._Name = "Celestial Body Information Browser"; this._Name = "Celestial Body Information Browser";
   
this.WindowPos.x = 10; this.WindowPos.x = 10;
this.WindowPos.y = 85; this.WindowPos.y = 85;
} }
   
public override void ModuleWindow(int _) public override void ModuleWindow(int _)
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("", GUILayout.ExpandWidth(true)); GUILayout.Label("", GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
selectedBody1 = VOID_Core.Instance.allBodies[selectedBodyIdx1]; selectedBody1 = VOID_Core.Instance.allBodies[selectedBodyIdx1];
selectedBody2 = VOID_Core.Instance.allBodies[selectedBodyIdx2]; selectedBody2 = VOID_Core.Instance.allBodies[selectedBodyIdx2];
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("<", GUILayout.ExpandWidth(false))) if (GUILayout.Button("<", GUILayout.ExpandWidth(false)))
{ {
selectedBodyIdx1--; selectedBodyIdx1--;
if (selectedBodyIdx1 < 0) selectedBodyIdx1 = VOID_Core.Instance.allBodies.Count - 1; if (selectedBodyIdx1 < 0) selectedBodyIdx1 = VOID_Core.Instance.allBodies.Count - 1;
} }
GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx1].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx1].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true));
if (GUILayout.Button(">", GUILayout.ExpandWidth(false))) if (GUILayout.Button(">", GUILayout.ExpandWidth(false)))
{ {
selectedBodyIdx1++; selectedBodyIdx1++;
if (selectedBodyIdx1 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx1 = 0; if (selectedBodyIdx1 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx1 = 0;
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.EndVertical(); GUILayout.EndVertical();
   
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("<", GUILayout.ExpandWidth(false))) if (GUILayout.Button("<", GUILayout.ExpandWidth(false)))
{ {
selectedBodyIdx2--; selectedBodyIdx2--;
if (selectedBodyIdx2 < 0) selectedBodyIdx2 = VOID_Core.Instance.allBodies.Count - 1; if (selectedBodyIdx2 < 0) selectedBodyIdx2 = VOID_Core.Instance.allBodies.Count - 1;
} }
GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx2].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx2].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true));
if (GUILayout.Button(">", GUILayout.ExpandWidth(false))) if (GUILayout.Button(">", GUILayout.ExpandWidth(false)))
{ {
selectedBodyIdx2++; selectedBodyIdx2++;
if (selectedBodyIdx2 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx2 = 0; if (selectedBodyIdx2 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx2 = 0;
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.EndVertical(); GUILayout.EndVertical();
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
//} //}
   
//toggle for orbital info chunk //toggle for orbital info chunk
if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital = !toggleOrbital; if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital = !toggleOrbital;
   
if (toggleOrbital) if (toggleOrbital)
{ {
//begin orbital into horizontal chunk //begin orbital into horizontal chunk
//print("begin orbital info section..."); //print("begin orbital info section...");
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
//begin orbital value labels column //begin orbital value labels column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
//print("printing row labels..."); //print("printing row labels...");
   
GUILayout.Label("Apoapsis:"); GUILayout.Label("Apoapsis:");
GUILayout.Label("Time to Ap:"); GUILayout.Label("Time to Ap:");
GUILayout.Label("Periapsis:"); GUILayout.Label("Periapsis:");
GUILayout.Label("Time to Pe:"); GUILayout.Label("Time to Pe:");
GUILayout.Label("Semi-major axis:"); GUILayout.Label("Semi-major axis:");
GUILayout.Label("Eccentricity:"); GUILayout.Label("Eccentricity:");
GUILayout.Label("Orbital period:"); GUILayout.Label("Orbital period:");
GUILayout.Label("Rotational period:"); GUILayout.Label("Rotational period:");
GUILayout.Label("Velocity:"); GUILayout.Label("Velocity:");
GUILayout.Label("Mean anomaly:"); GUILayout.Label("Mean anomaly:");
GUILayout.Label("True anomaly:"); GUILayout.Label("True anomaly:");
GUILayout.Label("Eccentric anomaly:"); GUILayout.Label("Eccentric anomaly:");
GUILayout.Label("Inclination:"); GUILayout.Label("Inclination:");
GUILayout.Label("Long. ascending node:"); GUILayout.Label("Long. ascending node:");
GUILayout.Label("Arg. of periapsis:"); GUILayout.Label("Arg. of periapsis:");
GUILayout.Label("Tidally locked:"); GUILayout.Label("Tidally locked:");
   
//end orbital value labels column //end orbital value labels column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//begin primary orbital values column //begin primary orbital values column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
body_OP_show_orbital_info(selectedBody1); body_OP_show_orbital_info(selectedBody1);
   
//end primary orbital values column //end primary orbital values column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//begin secondary orbital values column //begin secondary orbital values column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
body_OP_show_orbital_info(selectedBody2); body_OP_show_orbital_info(selectedBody2);
   
//end secondary orbital values column //end secondary orbital values column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//end orbital info horizontal chunk //end orbital info horizontal chunk
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
//toggle for physical info chunk //toggle for physical info chunk
if (GUILayout.Button("Physical Characteristics", GUILayout.ExpandWidth(true))) togglePhysical = !togglePhysical; if (GUILayout.Button("Physical Characteristics", GUILayout.ExpandWidth(true))) togglePhysical = !togglePhysical;
   
if (togglePhysical) if (togglePhysical)
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
//begin physical info value label column //begin physical info value label column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
GUILayout.Label("Radius:"); GUILayout.Label("Radius:");
GUILayout.Label("Surface area:"); GUILayout.Label("Surface area:");
GUILayout.Label("Volume:"); GUILayout.Label("Volume:");
GUILayout.Label("Mass:"); GUILayout.Label("Mass:");
GUILayout.Label("Density:"); GUILayout.Label("Density:");
GUILayout.Label("Sphere of influence:"); GUILayout.Label("Sphere of influence:");
GUILayout.Label("Natural satellites:"); GUILayout.Label("Natural satellites:");
GUILayout.Label("Artificial satellites:"); GUILayout.Label("Artificial satellites:");
GUILayout.Label("Surface gravity:"); GUILayout.Label("Surface gravity:");
GUILayout.Label("Atmosphere altitude:"); GUILayout.Label("Atmosphere altitude:");
GUILayout.Label("Atmospheric O\u2082:"); GUILayout.Label("Atmospheric O\u2082:");
GUILayout.Label("Has ocean:"); GUILayout.Label("Has ocean:");
   
//end physical info value label column //end physical info value label column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//begin primary physical values column //begin primary physical values column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
body_OP_show_physical_info(selectedBody1); body_OP_show_physical_info(selectedBody1);
   
//end primary physical column //end primary physical column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//begin secondary physical values column //begin secondary physical values column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
body_OP_show_physical_info(selectedBody2); body_OP_show_physical_info(selectedBody2);
   
//end target physical values column //end target physical values column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//end physical value horizontal chunk //end physical value horizontal chunk
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
GUI.DragWindow(); GUI.DragWindow();
} }
   
private void body_OP_show_orbital_info(CelestialBody body) private void body_OP_show_orbital_info(CelestialBody body)
{ {
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.ApA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.ApA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToAp), VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToAp), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.PeA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.PeA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToPe), VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToPe), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.eccentricity.ToString("F4") + "", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(body.orbit.eccentricity.ToString("F4") + "", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.orbit.period), VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(Tools.ConvertInterval(body.orbit.period), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.rotationPeriod), VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(Tools.ConvertInterval(body.rotationPeriod), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.orbitalSpeed / 1000).ToString("F2") + "km/s", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.orbitalSpeed / 1000).ToString("F2") + "km/s", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
// Toadicus edit: convert mean anomaly into degrees. // Toadicus edit: convert mean anomaly into degrees.
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.trueAnomaly.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(body.orbit.trueAnomaly.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
// Toadicus edit: convert eccentric anomaly into degrees. // Toadicus edit: convert eccentric anomaly into degrees.
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.inclination.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(body.orbit.inclination.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.LAN.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(body.orbit.LAN.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.argumentOfPeriapsis.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(body.orbit.argumentOfPeriapsis.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else else
{ {
string body_tidally_locked = "No"; string body_tidally_locked = "No";
if (body.tidallyLocked) body_tidally_locked = "Yes"; if (body.tidallyLocked) body_tidally_locked = "Yes";
GUILayout.Label(body_tidally_locked, VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label(body_tidally_locked, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
} }
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
} }
   
private void body_OP_show_physical_info(CelestialBody body) private void body_OP_show_physical_info(CelestialBody body)
{ {
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label((body.Radius / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label((body.Radius / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(((Math.Pow((body.Radius), 2) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label(((Math.Pow((body.Radius), 2) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
// divide by 1000 to convert m to km // divide by 1000 to convert m to km
GUILayout.Label((((4d / 3) * Math.PI * Math.Pow(body.Radius, 3)) / 1000).ToString("0.00e+00") + "km³", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label((((4d / 3) * Math.PI * Math.Pow(body.Radius, 3)) / 1000).ToString("0.00e+00") + "km³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.Label(((4 / 3) * Math.PI * Math.Pow((vessel.mainBody.Radius / 1000), 3)).ToString(), txt_right, GUILayout.ExpandWidth(true)); //GUILayout.Label(((4 / 3) * Math.PI * Math.Pow((vessel.mainBody.Radius / 1000), 3)).ToString(), right, GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(body.Mass.ToString("0.00e+00") + "kg", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label(body.Mass.ToString("0.00e+00") + "kg", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
double p = body.Mass / (Math.Pow(body.Radius, 3) * (4d / 3) * Math.PI); double p = body.Mass / (Math.Pow(body.Radius, 3) * (4d / 3) * Math.PI);
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(p.ToString("##,#") + "kg/m³", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label(p.ToString("##,#") + "kg/m³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(body.orbitingBodies.Count.ToString(), VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label(body.orbitingBodies.Count.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//show # artificial satellites //show # artificial satellites
int num_art_sats = 0; int num_art_sats = 0;
foreach (Vessel v in FlightGlobals.Vessels) foreach (Vessel v in FlightGlobals.Vessels)
{ {
if (v.mainBody == body && v.situation.ToString() == "ORBITING") num_art_sats++; if (v.mainBody == body && v.situation.ToString() == "ORBITING") num_art_sats++;
} }
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(num_art_sats.ToString(), VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label(num_art_sats.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
double g_ASL = (VOID_Core.Constant_G * body.Mass) / Math.Pow(body.Radius, 2); double g_ASL = (VOID_Core.Constant_G * body.Mass) / Math.Pow(body.Radius, 2);
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(Tools.MuMech_ToSI(g_ASL) + "m/s²", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label(Tools.MuMech_ToSI(g_ASL) + "m/s²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m", VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
string O2 = "No"; string O2 = "No";
if (body.atmosphereContainsOxygen == true) O2 = "Yes"; if (body.atmosphereContainsOxygen == true) O2 = "Yes";
GUILayout.Label(O2, VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label(O2, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
string ocean = "No"; string ocean = "No";
if (body.ocean == true) ocean = "Yes"; if (body.ocean == true) ocean = "Yes";
GUILayout.Label(ocean, VOID_Core.Instance.LabelStyles["txt_right"], GUILayout.ExpandWidth(true)); GUILayout.Label(ocean, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); //GUILayout.EndHorizontal();
} }
} }
} }
// //
// VOID_Core.cs // VOID_Core.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using KSP; using KSP;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_Core : VOID_Module, IVOID_Module public class VOID_Core : VOID_Module, IVOID_Module
{ {
/* /*
* Static Members * Static Members
* */ * */
protected static bool _initialized = false; protected static bool _initialized = false;
public static bool Initialized public static bool Initialized
{ {
get get
{ {
return _initialized; return _initialized;
} }
} }
   
protected static VOID_Core _instance; protected static VOID_Core _instance;
public static VOID_Core Instance public static VOID_Core Instance
{ {
get get
{ {
if (_instance == null) if (_instance == null)
{ {
_instance = new VOID_Core(); _instance = new VOID_Core();
_initialized = true; _initialized = true;
} }
return _instance; return _instance;
} }
} }
   
public static void Reset() public static void Reset()
{ {
_instance.StopGUI(); _instance.StopGUI();
_instance = null; _instance = null;
_initialized = false; _initialized = false;
} }
   
public static double Constant_G = 6.674e-11; public static double Constant_G = 6.674e-11;
   
/* /*
* Fields * Fields
* */ * */
protected string VoidName = "VOID"; protected string VoidName = "VOID";
protected string VoidVersion = "0.9.9"; protected string VoidVersion = "0.9.13";
   
protected bool _factoryReset = false; protected bool _factoryReset = false;
   
[AVOID_SaveValue("configValue")] [AVOID_SaveValue("configValue")]
protected VOID_SaveValue<int> configVersion = 1; protected VOID_SaveValue<int> configVersion = 1;
   
protected List<IVOID_Module> _modules = new List<IVOID_Module>(); protected List<IVOID_Module> _modules = new List<IVOID_Module>();
protected bool _modulesLoaded = false; protected bool _modulesLoaded = false;
   
[AVOID_SaveValue("mainWindowPos")] [AVOID_SaveValue("mainWindowPos")]
protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f); protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f);
   
[AVOID_SaveValue("mainGuiMinimized")] [AVOID_SaveValue("mainGuiMinimized")]
protected VOID_SaveValue<bool> mainGuiMinimized = false; protected VOID_SaveValue<bool> mainGuiMinimized = false;
   
[AVOID_SaveValue("configWindowPos")] [AVOID_SaveValue("configWindowPos")]
protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f); protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f);
   
[AVOID_SaveValue("configWindowMinimized")] [AVOID_SaveValue("configWindowMinimized")]
protected VOID_SaveValue<bool> configWindowMinimized = true; protected VOID_SaveValue<bool> configWindowMinimized = true;
   
[AVOID_SaveValue("VOIDIconPos")] [AVOID_SaveValue("VOIDIconPos")]
protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 30, 30f, 30f); protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 30, 30f, 30f);
protected Texture2D VOIDIconOff = new Texture2D(30, 30, TextureFormat.ARGB32, false); protected Texture2D VOIDIconOff = new Texture2D(30, 30, TextureFormat.ARGB32, false);
protected Texture2D VOIDIconOn = new Texture2D(30, 30, TextureFormat.ARGB32, false); protected Texture2D VOIDIconOn = new Texture2D(30, 30, TextureFormat.ARGB32, false);
protected Texture2D VOIDIconTexture; protected Texture2D VOIDIconTexture;
protected string VOIDIconOnPath = "VOID/Textures/void_icon_on"; protected string VOIDIconOnPath = "VOID/Textures/void_icon_on";
protected string VOIDIconOffPath = "VOID/Textures/void_icon_off"; protected string VOIDIconOffPath = "VOID/Textures/void_icon_off";
protected bool VOIDIconLocked = true; protected bool VOIDIconLocked = true;
   
protected int windowBaseID = -96518722; protected int windowBaseID = -96518722;
protected int _windowID = 0; protected int _windowID = 0;
   
protected bool GUIStylesLoaded = false; protected bool GUIStylesLoaded = false;
   
protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>(); protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>();
   
[AVOID_SaveValue("togglePower")] [AVOID_SaveValue("togglePower")]
public VOID_SaveValue<bool> togglePower = true; public VOID_SaveValue<bool> togglePower = true;
   
public bool powerAvailable = true; public bool powerAvailable = true;
   
[AVOID_SaveValue("consumeResource")] [AVOID_SaveValue("consumeResource")]
protected VOID_SaveValue<bool> consumeResource = false; protected VOID_SaveValue<bool> consumeResource = false;
   
[AVOID_SaveValue("resourceName")] [AVOID_SaveValue("resourceName")]
protected VOID_SaveValue<string> resourceName = "ElectricCharge"; protected VOID_SaveValue<string> resourceName = "ElectricCharge";
   
[AVOID_SaveValue("resourceRate")] [AVOID_SaveValue("resourceRate")]
protected VOID_SaveValue<float> resourceRate = 0.2f; protected VOID_SaveValue<float> resourceRate = 0.2f;
   
  [AVOID_SaveValue("updatePeriod")]
  protected VOID_SaveValue<double> _updatePeriod = 1001f/15000f;
  protected float _updateTimer = 0f;
  protected string stringFrequency;
   
// Celestial Body Housekeeping // Celestial Body Housekeeping
protected List<CelestialBody> _allBodies = new List<CelestialBody>(); protected List<CelestialBody> _allBodies = new List<CelestialBody>();
protected bool bodiesLoaded = false; protected bool bodiesLoaded = false;
   
// Vessel Type Housekeeping // Vessel Type Housekeeping
protected List<VesselType> _allVesselTypes = new List<VesselType>(); protected List<VesselType> _allVesselTypes = new List<VesselType>();
protected bool vesselTypesLoaded = false; protected bool vesselTypesLoaded = false;
   
public float saveTimer = 0; public float saveTimer = 0;
   
[AVOID_SaveValue("defaultSkin")] [AVOID_SaveValue("defaultSkin")]
protected VOID_SaveValue<string> defaultSkin = "KSP window 2"; protected VOID_SaveValue<string> defaultSkin = "KSP window 2";
protected int _skinIdx = int.MinValue; protected int _skinIdx = int.MinValue;
protected List<GUISkin> skin_list; protected List<GUISkin> skin_list;
protected string[] forbiddenSkins = protected string[] forbiddenSkins =
{ {
"PlaqueDialogSkin", "PlaqueDialogSkin",
"FlagBrowserSkin", "FlagBrowserSkin",
"SSUITextAreaDefault", "SSUITextAreaDefault",
"ExperimentsDialogSkin", "ExperimentsDialogSkin",
"ExpRecoveryDialogSkin", "ExpRecoveryDialogSkin",
"KSP window 5", "KSP window 5",
"KSP window 6" "KSP window 6"
}; };
protected bool skinsLoaded = false; protected bool skinsLoaded = false;
   
public bool configDirty; public bool configDirty;
   
/* /*
* Properties * Properties
* */ * */
public bool factoryReset public bool factoryReset
{ {
get get
{ {
return this._factoryReset; return this._factoryReset;
} }
} }
   
public List<IVOID_Module> Modules public List<IVOID_Module> Modules
{ {
get get
{ {
return this._modules; return this._modules;
} }
} }
   
public GUISkin Skin public GUISkin Skin
{ {
get get
{ {
if (this.skin_list == null || this._skinIdx < 0 || this._skinIdx > this.skin_list.Count) if (this.skin_list == null || this._skinIdx < 0 || this._skinIdx > this.skin_list.Count)
{ {
return AssetBase.GetGUISkin(this.defaultSkin); return AssetBase.GetGUISkin(this.defaultSkin);
} }
return this.skin_list[this._skinIdx]; return this.skin_list[this._skinIdx];
} }
} }
   
public int windowID public int windowID
{ {
get get
{ {
if (this._windowID == 0) if (this._windowID == 0)
{ {
this._windowID = this.windowBaseID; this._windowID = this.windowBaseID;
} }
return this._windowID++; return this._windowID++;
} }
} }
   
public Dictionary<string, GUIStyle> LabelStyles public Dictionary<string, GUIStyle> LabelStyles
{ {
get get
{ {
return this._LabelStyles; return this._LabelStyles;
} }
} }
   
public List<CelestialBody> allBodies public List<CelestialBody> allBodies
{ {
get get
{ {
return this._allBodies; return this._allBodies;
} }
} }
   
public List<VesselType> allVesselTypes public List<VesselType> allVesselTypes
{ {
get get
{ {
return this._allVesselTypes; return this._allVesselTypes;
} }
} }
   
  public float updateTimer
  {
  get
  {
  return this._updateTimer;
  }
  }
   
  public double updatePeriod
  {
  get
  {
  return this._updatePeriod;
  }
  }
   
/* /*
* Methods * Methods
* */ * */
protected VOID_Core() protected VOID_Core()
{ {
this._Name = "VOID Core"; this._Name = "VOID Core";
   
this._Active = true; this._Active = true;
   
this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false); this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false);
this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false); this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false);
   
this.LoadConfig (); this.LoadConfig ();
} }
   
protected void LoadModulesOfType<T>() protected void LoadModulesOfType<T>()
{ {
var types = AssemblyLoader.loadedAssemblies var types = AssemblyLoader.loadedAssemblies
.Select (a => a.assembly.GetExportedTypes ()) .Select (a => a.assembly.GetExportedTypes ())
.SelectMany (t => t) .SelectMany (t => t)
.Where (v => typeof(T).IsAssignableFrom (v) .Where (v => typeof(T).IsAssignableFrom (v)
&& !(v.IsInterface || v.IsAbstract) && && !(v.IsInterface || v.IsAbstract) &&
!typeof(VOID_Core).IsAssignableFrom (v) !typeof(VOID_Core).IsAssignableFrom (v)
); );
   
Tools.PostDebugMessage (string.Format ( Tools.PostDebugMessage (string.Format (
"{0}: Found {1} modules to check.", "{0}: Found {1} modules to check.",
this.GetType ().Name, this.GetType ().Name,
types.Count () types.Count ()
)); ));
foreach (var voidType in types) foreach (var voidType in types)
{ {
if (!HighLogic.LoadedSceneIsEditor && if (!HighLogic.LoadedSceneIsEditor &&
typeof(IVOID_EditorModule).IsAssignableFrom(voidType) typeof(IVOID_EditorModule).IsAssignableFrom(voidType)
) )
{ {
continue; continue;
} }
   
Tools.PostDebugMessage (string.Format ( Tools.PostDebugMessage (string.Format (
"{0}: found Type {1}", "{0}: found Type {1}",
this.GetType ().Name, this.GetType ().Name,
voidType.Name voidType.Name
)); ));
   
this.LoadModule(voidType); this.LoadModule(voidType);
} }
   
this._modulesLoaded = true; this._modulesLoaded = true;
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: Loaded {1} modules.", "{0}: Loaded {1} modules.",
this.GetType().Name, this.GetType().Name,
this.Modules.Count this.Modules.Count
)); ));
} }
   
protected void LoadModule(Type T) protected void LoadModule(Type T)
{ {
var existingModules = this._modules.Where (mod => mod.GetType ().Name == T.Name); var existingModules = this._modules.Where (mod => mod.GetType ().Name == T.Name);
if (existingModules.Any()) if (existingModules.Any())
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: refusing to load {1}: already loaded", "{0}: refusing to load {1}: already loaded",
this.GetType().Name, this.GetType().Name,
T.Name T.Name
)); ));
return; return;
} }
IVOID_Module module = Activator.CreateInstance (T) as IVOID_Module; IVOID_Module module = Activator.CreateInstance (T) as IVOID_Module;
module.LoadConfig(); module.LoadConfig();
this._modules.Add (module); this._modules.Add (module);
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: loaded module {1}.", "{0}: loaded module {1}.",
this.GetType().Name, this.GetType().Name,
T.Name T.Name
)); ));
} }
   
protected void Preload_BeforeUpdate() protected void Preload_BeforeUpdate()
{ {
if (!this.bodiesLoaded) if (!this.bodiesLoaded)
{ {
this.LoadAllBodies(); this.LoadAllBodies();
} }
   
if (!this.vesselTypesLoaded) if (!this.vesselTypesLoaded)
{ {
this.LoadVesselTypes(); this.LoadVesselTypes();
} }
} }
   
public void Update() public void Update()
{ {
this.Preload_BeforeUpdate (); this.Preload_BeforeUpdate ();
   
if (!this.guiRunning) if (!this.guiRunning)
{ {
this.StartGUI (); this.StartGUI ();
} }
   
if (!HighLogic.LoadedSceneIsFlight && this.guiRunning) if (!HighLogic.LoadedSceneIsFlight && this.guiRunning)
{ {
this.StopGUI (); this.StopGUI ();
} }
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
if (!module.guiRunning && module.toggleActive) if (!module.guiRunning && module.toggleActive)
{ {
module.StartGUI (); module.StartGUI ();
} }
if (module.guiRunning && !module.toggleActive || if (module.guiRunning && !module.toggleActive ||
!this.togglePower || !this.togglePower ||
!HighLogic.LoadedSceneIsFlight !HighLogic.LoadedSceneIsFlight ||
|| this.factoryReset this.factoryReset
) )
{ {
module.StopGUI(); module.StopGUI();
} }
   
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).Update(); ((IVOID_BehaviorModule)module).Update();
} }
} }
   
this.CheckAndSave (); this.CheckAndSave ();
  this._updateTimer += Time.deltaTime;
} }
   
public void FixedUpdate() public void FixedUpdate()
{ {
if (this.consumeResource && if (this.consumeResource &&
this.vessel.vesselType != VesselType.EVA && this.vessel.vesselType != VesselType.EVA &&
TimeWarp.deltaTime != 0 TimeWarp.deltaTime != 0
) )
{ {
float powerReceived = this.vessel.rootPart.RequestResource(this.resourceName, float powerReceived = this.vessel.rootPart.RequestResource(this.resourceName,
this.resourceRate * TimeWarp.fixedDeltaTime); this.resourceRate * TimeWarp.fixedDeltaTime);
if (powerReceived > 0) if (powerReceived > 0)
{ {
this.powerAvailable = true; this.powerAvailable = true;
} }
else else
{ {
this.powerAvailable = false; this.powerAvailable = false;
} }
} }
   
foreach (IVOID_BehaviorModule module in foreach (IVOID_BehaviorModule module in
this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract)) this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract))
{ {
module.FixedUpdate(); module.FixedUpdate();
} }
} }
   
protected void LoadSkins() protected void LoadSkins()
{ {
this.skin_list = AssetBase.FindObjectsOfTypeIncludingAssets(typeof(GUISkin)) this.skin_list = AssetBase.FindObjectsOfTypeIncludingAssets(typeof(GUISkin))
.Where(s => !this.forbiddenSkins.Contains(s.name)) .Where(s => !this.forbiddenSkins.Contains(s.name))
.Select(s => s as GUISkin) .Select(s => s as GUISkin)
.ToList(); .ToList();
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: loaded {1} GUISkins.", "{0}: loaded {1} GUISkins.",
this.GetType().Name, this.GetType().Name,
this.skin_list.Count this.skin_list.Count
)); ));
   
if (this._skinIdx == int.MinValue) if (this._skinIdx == int.MinValue)
{ {
this._skinIdx = this.skin_list.IndexOf(this.Skin); this._skinIdx = this.skin_list.IndexOf(this.Skin);
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: resetting _skinIdx to default.", "{0}: resetting _skinIdx to default.",
this.GetType().Name this.GetType().Name
)); ));
} }
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: _skinIdx = {1}.", "{0}: _skinIdx = {1}.",
this.GetType().Name, this.GetType().Name,
this._skinIdx.ToString() this._skinIdx.ToString()
)); ));
   
this.skinsLoaded = true; this.skinsLoaded = true;
} }
   
protected void LoadGUIStyles() protected void LoadGUIStyles()
{ {
this.LabelStyles["center"] = new GUIStyle(GUI.skin.label); this.LabelStyles["center"] = new GUIStyle(GUI.skin.label);
this.LabelStyles["center"].normal.textColor = Color.white; this.LabelStyles["center"].normal.textColor = Color.white;
this.LabelStyles["center"].alignment = TextAnchor.UpperCenter; this.LabelStyles["center"].alignment = TextAnchor.UpperCenter;
   
this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label); this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label);
this.LabelStyles["center_bold"].normal.textColor = Color.white; this.LabelStyles["center_bold"].normal.textColor = Color.white;
this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter; this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter;
this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold; this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold;
   
this.LabelStyles["txt_right"] = new GUIStyle(GUI.skin.label); this.LabelStyles["right"] = new GUIStyle(GUI.skin.label);
this.LabelStyles["txt_right"].normal.textColor = Color.white; this.LabelStyles["right"].normal.textColor = Color.white;
this.LabelStyles["txt_right"].alignment = TextAnchor.UpperRight; this.LabelStyles["right"].alignment = TextAnchor.UpperRight;
   
this.GUIStylesLoaded = true; this.GUIStylesLoaded = true;
} }
   
protected void LoadAllBodies() protected void LoadAllBodies()
{ {
this._allBodies = FlightGlobals.Bodies; this._allBodies = FlightGlobals.Bodies;
this.bodiesLoaded = true; this.bodiesLoaded = true;
} }
   
protected void LoadVesselTypes() protected void LoadVesselTypes()
{ {
this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList(); this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();
this.vesselTypesLoaded = true; this.vesselTypesLoaded = true;
} }
   
protected void CheckAndSave() protected void CheckAndSave()
{ {
this.saveTimer += Time.deltaTime; this.saveTimer += Time.deltaTime;
   
Tools.PostDebugMessage (string.Format (  
"{0}: Checking if time to save; saveTimer: {1}",  
this.GetType ().Name,  
this.saveTimer  
));  
   
if (this.saveTimer > 2f) if (this.saveTimer > 2f)
{ {
Tools.PostDebugMessage (string.Format ( Tools.PostDebugMessage (string.Format (
"{0}: Time to save, checking if configDirty: {1}", "{0}: Time to save, checking if configDirty: {1}",
this.GetType ().Name, this.GetType ().Name,
this.configDirty this.configDirty
)); ));
   
if (!this.configDirty) if (!this.configDirty)
{ {
return; return;
} }
   
this.SaveConfig (); this.SaveConfig ();
this.saveTimer = 0; this.saveTimer = 0;
} }
} }
   
public void VOIDMainWindow(int _) public void VOIDMainWindow(int _)
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
if (this.powerAvailable || HighLogic.LoadedSceneIsEditor) if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
{ {
if (!HighLogic.LoadedSceneIsEditor) if (!HighLogic.LoadedSceneIsEditor)
{ {
string str = "ON"; string str = "ON";
if (togglePower) str = "OFF"; if (togglePower) str = "OFF";
if (GUILayout.Button("Power " + str)) togglePower = !togglePower; if (GUILayout.Button("Power " + str)) togglePower = !togglePower;
} }
   
if (togglePower || HighLogic.LoadedSceneIsEditor) if (togglePower || HighLogic.LoadedSceneIsEditor)
{ {
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module.toggleActive = GUILayout.Toggle (module.toggleActive, module.Name); module.toggleActive = GUILayout.Toggle (module.toggleActive, module.Name);
} }
} }
} }
else else
{ {
GUIStyle label_txt_red = new GUIStyle(GUI.skin.label); GUIStyle label_txt_red = new GUIStyle(GUI.skin.label);
label_txt_red.normal.textColor = Color.red; label_txt_red.normal.textColor = Color.red;
label_txt_red.alignment = TextAnchor.MiddleCenter; label_txt_red.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("-- POWER LOST --", label_txt_red); GUILayout.Label("-- POWER LOST --", label_txt_red);
} }
   
this.configWindowMinimized = !GUILayout.Toggle (!this.configWindowMinimized, "Configuration"); this.configWindowMinimized = !GUILayout.Toggle (!this.configWindowMinimized, "Configuration");
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow(); GUI.DragWindow();
} }
   
public void VOIDConfigWindow(int _) public void VOIDConfigWindow(int _)
{ {
GUILayout.BeginVertical (); GUILayout.BeginVertical ();
   
this.DrawConfigurables (); this.DrawConfigurables ();
   
GUILayout.EndVertical (); GUILayout.EndVertical ();
GUI.DragWindow (); GUI.DragWindow ();
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
if (HighLogic.LoadedSceneIsFlight) if (HighLogic.LoadedSceneIsFlight)
{ {
this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources"); this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources");
   
this.VOIDIconLocked = GUILayout.Toggle (this.VOIDIconLocked, "Lock Icon Position"); this.VOIDIconLocked = GUILayout.Toggle (this.VOIDIconLocked, "Lock Icon Position");
} }
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
GUILayout.Label("Skin:", GUILayout.ExpandWidth(false)); GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
   
GUIContent _content = new GUIContent(); GUIContent _content = new GUIContent();
   
_content.text = "◄"; _content.text = "◄";
_content.tooltip = "Select previous skin"; _content.tooltip = "Select previous skin";
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
{ {
this._skinIdx--; this._skinIdx--;
if (this._skinIdx < 0) this._skinIdx = skin_list.Count - 1; if (this._skinIdx < 0) this._skinIdx = skin_list.Count - 1;
Tools.PostDebugMessage (string.Format ( Tools.PostDebugMessage (string.Format (
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
this.GetType().Name, this.GetType().Name,
this._skinIdx, this._skinIdx,
this.skin_list.Count this.skin_list.Count
)); ));
} }
   
string skin_name = skin_list[this._skinIdx].name; string skin_name = skin_list[this._skinIdx].name;
_content.text = skin_name; _content.text = skin_name;
_content.tooltip = "Current skin"; _content.tooltip = "Current skin";
GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true)); GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true));
   
_content.text = "►"; _content.text = "►";
_content.tooltip = "Select next skin"; _content.tooltip = "Select next skin";
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
{ {
this._skinIdx++; this._skinIdx++;
if (this._skinIdx >= skin_list.Count) this._skinIdx = 0; if (this._skinIdx >= skin_list.Count) this._skinIdx = 0;
Tools.PostDebugMessage (string.Format ( Tools.PostDebugMessage (string.Format (
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
this.GetType().Name, this.GetType().Name,
this._skinIdx, this._skinIdx,
this.skin_list.Count this.skin_list.Count
)); ));
} }
   
if (this.Skin.name != this.defaultSkin) if (this.Skin.name != this.defaultSkin)
{ {
this.defaultSkin = this.Skin.name; this.defaultSkin = this.Skin.name;
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
  GUILayout.BeginHorizontal();
  GUILayout.Label("Update Rate (Hz):");
  if (this.stringFrequency == null)
  {
  this.stringFrequency = (1f / this.updatePeriod).ToString();
  }
  this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
  // GUILayout.FlexibleSpace();
  if (GUILayout.Button("Apply"))
  {
  double updateFreq = 1f / this.updatePeriod;
  double.TryParse(stringFrequency, out updateFreq);
  this._updatePeriod = 1 / updateFreq;
  }
  GUILayout.EndHorizontal();
   
foreach (IVOID_Module mod in this.Modules) foreach (IVOID_Module mod in this.Modules)
{ {
mod.DrawConfigurables (); mod.DrawConfigurables ();
} }
   
this._factoryReset = GUILayout.Toggle (this._factoryReset, "Factory Reset"); this._factoryReset = GUILayout.Toggle (this._factoryReset, "Factory Reset");
} }
   
public void OnGUI() public void OnGUI()
{ {
if (Event.current.type == EventType.Repaint) if (Event.current.type == EventType.Repaint)
{ {
return; return;
} }
   
  /*
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"Event.current.type: {0}" + "Event.current.type: {0}" +
"\nthis.VOIDIconLocked: {1}" + "\nthis.VOIDIconLocked: {1}" +
"\nEvent.current.mousePosition: {2}" + "\nEvent.current.mousePosition: {2}" +
"\nVOIDIconPos: ({3}, {4}),({5}, {6})", "\nVOIDIconPos: ({3}, {4}),({5}, {6})",
Event.current.type, Event.current.type,
this.VOIDIconLocked, this.VOIDIconLocked,
Event.current.mousePosition, Event.current.mousePosition,
this.VOIDIconPos.value.xMin, this.VOIDIconPos.value.xMin,
this.VOIDIconPos.value.yMin, this.VOIDIconPos.value.yMin,
this.VOIDIconPos.value.xMax, this.VOIDIconPos.value.xMax,
this.VOIDIconPos.value.yMax this.VOIDIconPos.value.yMax
)); ));
  */
   
if (!this.VOIDIconLocked && if (!this.VOIDIconLocked &&
VOIDIconPos.value.Contains(Event.current.mousePosition) VOIDIconPos.value.Contains(Event.current.mousePosition)
&& Event.current.type == EventType.mouseDrag && Event.current.type == EventType.mouseDrag
) )
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"Event.current.type: {0}" + "Event.current.type: {0}" +
"\ndelta.x: {1}; delta.y: {2}", "\ndelta.x: {1}; delta.y: {2}",
Event.current.type, Event.current.type,
Event.current.delta.x, Event.current.delta.x,
Event.current.delta.y Event.current.delta.y
)); ));
   
Rect tmp = new Rect(VOIDIconPos); Rect tmp = new Rect(VOIDIconPos);
   
tmp.x = Event.current.mousePosition.x - tmp.width / 2; tmp.x = Event.current.mousePosition.x - tmp.width / 2;
tmp.y = Event.current.mousePosition.y - tmp.height / 2; tmp.y = Event.current.mousePosition.y - tmp.height / 2;
   
if (tmp.x > Screen.width - tmp.width) if (tmp.x > Screen.width - tmp.width)
{ {
tmp.x = Screen.width - tmp.width; tmp.x = Screen.width - tmp.width;
} }
   
if (tmp.y > Screen.height - tmp.height) if (tmp.y > Screen.height - tmp.height)
{ {
tmp.y = Screen.height - tmp.height; tmp.y = Screen.height - tmp.height;
} }
   
VOIDIconPos = tmp; VOIDIconPos = tmp;
} }
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
if (!this._modulesLoaded) if (!this._modulesLoaded)
{ {
this.LoadModulesOfType<IVOID_Module> (); this.LoadModulesOfType<IVOID_Module> ();
} }
   
this._windowID = this.windowBaseID; this._windowID = this.windowBaseID;
   
if (!this.skinsLoaded) if (!this.skinsLoaded)
{ {
this.LoadSkins(); this.LoadSkins();
} }
   
GUI.skin = this.Skin; GUI.skin = this.Skin;
   
if (!this.GUIStylesLoaded) if (!this.GUIStylesLoaded)
{ {
this.LoadGUIStyles (); this.LoadGUIStyles ();
} }
   
this.VOIDIconTexture = this.VOIDIconOff; //icon off default this.VOIDIconTexture = this.VOIDIconOff; //icon off default
if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn; //or on if power_toggle==true if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn; //or on if power_toggle==true
if (GUI.Button(VOIDIconPos, VOIDIconTexture, new GUIStyle()) && this.VOIDIconLocked) if (GUI.Button(VOIDIconPos, VOIDIconTexture, new GUIStyle()) && this.VOIDIconLocked)
{ {
this.mainGuiMinimized = !this.mainGuiMinimized; this.mainGuiMinimized = !this.mainGuiMinimized;
} }
   
if (!this.mainGuiMinimized) if (!this.mainGuiMinimized)
{ {
Rect _mainWindowPos = this.mainWindowPos; Rect _mainWindowPos = this.mainWindowPos;
   
_mainWindowPos = GUILayout.Window ( _mainWindowPos = GUILayout.Window (
this.windowID, this.windowID,
_mainWindowPos, _mainWindowPos,
this.VOIDMainWindow, this.VOIDMainWindow,
string.Join (" ", new string[] {this.VoidName, this.VoidVersion}), string.Join (" ", new string[] {this.VoidName, this.VoidVersion}),
GUILayout.Width (250), GUILayout.Width (250),
GUILayout.Height (50) GUILayout.Height (50)
); );
   
_mainWindowPos = Tools.ClampRectToScreen (_mainWindowPos); _mainWindowPos = Tools.ClampRectToScreen (_mainWindowPos);
   
if (_mainWindowPos != this.mainWindowPos) if (_mainWindowPos != this.mainWindowPos)
{ {
this.mainWindowPos = _mainWindowPos; this.mainWindowPos = _mainWindowPos;
} }
} }
   
if (!this.configWindowMinimized) if (!this.configWindowMinimized && !this.mainGuiMinimized)
{ {
Rect _configWindowPos = this.configWindowPos; Rect _configWindowPos = this.configWindowPos;
   
_configWindowPos = GUILayout.Window ( _configWindowPos = GUILayout.Window (
this.windowID, this.windowID,
_configWindowPos, _configWindowPos,
this.VOIDConfigWindow, this.VOIDConfigWindow,
string.Join (" ", new string[] {this.VoidName, "Configuration"}), string.Join (" ", new string[] {this.VoidName, "Configuration"}),
GUILayout.Width (250), GUILayout.Width (250),
GUILayout.Height (50) GUILayout.Height (50)
); );
   
_configWindowPos = Tools.ClampRectToScreen (_configWindowPos); _configWindowPos = Tools.ClampRectToScreen (_configWindowPos);
   
if (_configWindowPos != this.configWindowPos) if (_configWindowPos != this.configWindowPos)
{ {
this.configWindowPos = _configWindowPos; this.configWindowPos = _configWindowPos;
} }
} }
} }
   
  public void ResetGUI()
  {
  this.StopGUI ();
   
  foreach (IVOID_Module module in this.Modules)
  {
  module.StopGUI ();
  module.StartGUI ();
  }
   
  this.StartGUI ();
  }
   
public override void LoadConfig() public override void LoadConfig()
{ {
base.LoadConfig (); base.LoadConfig ();
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module.LoadConfig (); module.LoadConfig ();
} }
} }
   
public void SaveConfig() public void SaveConfig()
{ {
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> (); var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> ();
config.load (); config.load ();
   
this._SaveToConfig(config); this._SaveToConfig(config);
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module._SaveToConfig (config); module._SaveToConfig (config);
} }
   
config.save(); config.save();
   
this.configDirty = false; this.configDirty = false;
} }
} }
} }
   
   
file:b/VOID_DataValue.cs (new)
  //
  // VOID_DataValue.cs
  //
  // Author:
  // toadicus <>
  //
  // Copyright (c) 2013 toadicus
  //
  // This program is free software: you can redistribute it and/or modify
  // it under the terms of the GNU General Public License as published by
  // the Free Software Foundation, either version 3 of the License, or
  // (at your option) any later version.
  //
  // This program is distributed in the hope that it will be useful,
  // but WITHOUT ANY WARRANTY; without even the implied warranty of
  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  // GNU General Public License for more details.
  //
  // You should have received a copy of the GNU General Public License
  // along with this program. If not, see <http://www.gnu.org/licenses/>.
  using System;
  using UnityEngine;
 
  namespace VOID
  {
  public interface IVOID_DataValue
  {
  void Refresh();
  string ValueUnitString();
  void DoGUIHorizontal();
  }
 
  public class VOID_DataValue<T> : IVOID_DataValue
  {
  /*
  * Static Members
  * */
  public static implicit operator T(VOID_DataValue<T> v)
  {
  return (T)v.Value;
  }
 
  /*
  * Instance Members
  * */
  /*
  * Fields
  * */
  protected T cache;
  protected Func<T> ValueFunc;
 
  /*
  * Properties
  * */
  public string Label { get; protected set; }
  public string Units { get; protected set; }
 
  public T Value {
  get {
  return (T)this.cache;
  }
  }
 
  /*
  * Methods
  * */
  public VOID_DataValue(string Label, Func<T> ValueFunc, string Units = "")
  {
  this.Label = Label;
  this.Units = Units;
  this.ValueFunc = ValueFunc;
  }
 
  public void Refresh()
  {
  this.cache = this.ValueFunc.Invoke ();
  }
 
  public T GetFreshValue()
  {
  this.Refresh ();
  return (T)this.cache;
  }
 
  public string ValueUnitString() {
  return this.Value.ToString() + this.Units;
  }
 
  public virtual void DoGUIHorizontal()
  {
  GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true));
  GUILayout.Label (this.Label + ":");
  GUILayout.FlexibleSpace ();
  GUILayout.Label (this.ValueUnitString(), GUILayout.ExpandWidth (false));
  GUILayout.EndHorizontal ();
  }
 
  public override string ToString()
  {
  return string.Format (
  "{0}: {1}{2}",
  this.Label,
  this.Value.ToString (),
  this.Units
  );
  }
  }
 
  internal interface IVOID_NumericValue
  {
  double ToDouble();
  string ToString(string format);
  string ToSIString(int digits, int MinMagnitude, int MaxMagnitude);
  }
 
  public abstract class VOID_NumValue<T> : VOID_DataValue<T>, IVOID_NumericValue
  {
  public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units) {}
 
  public abstract double ToDouble();
  public abstract string ToString(string Format);
  public abstract string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue);
 
  public abstract string ValueUnitString(string format);
 
  public virtual string ValueUnitString(ushort digits) {
  return Tools.MuMech_ToSI(this.ToDouble(), digits) + this.Units;
  }
 
  public virtual string ValueUnitString(ushort digits, int MinMagnitude, int MaxMagnitude)
  {
  return Tools.MuMech_ToSI(this.ToDouble(), digits, MinMagnitude, MaxMagnitude) + this.Units;
  }
 
  public virtual void DoGUIHorizontal(string format)
  {
  GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true));
  GUILayout.Label (this.Label + ":");
  GUILayout.FlexibleSpace ();
  GUILayout.Label (this.ValueUnitString(format), GUILayout.ExpandWidth (false));
  GUILayout.EndHorizontal ();
  }
 
  public virtual ushort DoGUIHorizontal(ushort digits, bool precisionButton = true)
  {
  GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
  GUILayout.Label(this.Label + ":", GUILayout.ExpandWidth(true));
  GUILayout.FlexibleSpace();
  if (precisionButton)
  {
  float magnitude = (float)Math.Log10(Math.Abs(this.ToDouble()));
  GUILayout.Label(this.ValueUnitString(3, int.MinValue, (int)magnitude - digits), GUILayout.ExpandWidth(false));
  if (GUILayout.Button(digits.ToString()))
  {
  float magLimit = Math.Max(magnitude, 6f);
  magLimit = (float)Math.Ceiling(magLimit / 3f) * 3f;
  if (Event.current.button == 0)
  {
  digits = (ushort)((digits + 3) % (int)magLimit);
  }
  else if (Event.current.button == 1)
  {
  digits = (ushort)((digits - 3) % (int)magLimit);
  }
  }
  }
  else
  {
  GUILayout.Label(this.ValueUnitString(digits), GUILayout.ExpandWidth(false));
  }
  GUILayout.EndHorizontal();
 
  return digits;
  }
 
  }
 
  public class VOID_DoubleValue : VOID_NumValue<double>, IVOID_NumericValue
  {
  public VOID_DoubleValue(string Label, Func<double> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
 
  public override double ToDouble ()
  {
  return this.Value;
  }
 
  public override string ToString(string format)
  {
  return string.Format (
  "{0}: {1}{2}",
  this.Label,
  this.Value.ToString (format),
  this.Units
  );
  }
 
  public override string ValueUnitString(string format) {
  return this.Value.ToString(format) + this.Units;
  }
 
  public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
  {
  return string.Format (
  "{0}{1}",
  Tools.MuMech_ToSI (this.Value, digits, MinMagnitude, MaxMagnitude),
  this.Units
  );
  }
  }
  public class VOID_FloatValue : VOID_NumValue<float>, IVOID_NumericValue
  {
  public VOID_FloatValue(string Label, Func<float> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
 
  public override double ToDouble ()
  {
  return (double)this.Value;
  }
 
  public override string ValueUnitString(string format) {
  return this.Value.ToString(format) + this.Units;
  }
 
  public override string ToString(string format)
  {
  return string.Format (
  "{0}: {1}{2}",
  this.Label,
  this.Value.ToString (format),
  this.Units
  );
  }
 
  public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
  {
  return string.Format (
  "{0}{1}",
  Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude),
  this.Units
  );
  }
  }
  public class VOID_IntValue : VOID_NumValue<int>, IVOID_NumericValue
  {
  public VOID_IntValue(string Label, Func<int> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
 
  public override double ToDouble ()
  {
  return (double)this.Value;
  }
 
  public override string ValueUnitString(string format) {
  return this.Value.ToString(format) + this.Units;
  }
 
  public override string ToString(string format)
  {
  return string.Format (
  "{0}: {1}{2}",
  this.Label,
  this.Value.ToString (format),
  this.Units
  );
  }
 
  public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
  {
  return string.Format (
  "{0}{1}",
  Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude),
  this.Units
  );
  }
  }
 
 
  public class VOID_StrValue : VOID_DataValue<string>
  {
  public VOID_StrValue(string Label, Func<string> ValueFunc) : base(Label, ValueFunc, "") {}
  }
  }
 
 
// //
// VOID_Hud.cs // VOID_Hud.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
using Engineer.VesselSimulator; using Engineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("colorIndex")] [AVOID_SaveValue("colorIndex")]
protected VOID_SaveValue<int> _colorIndex = 0; protected VOID_SaveValue<int> _colorIndex = 0;
   
protected List<Color> textColors = new List<Color>(); protected List<Color> textColors = new List<Color>();
   
protected GUIStyle labelStyle; protected GUIStyle labelStyle;
   
/* /*
* Properties * Properties
* */ * */
public int ColorIndex public int ColorIndex
{ {
get get
{ {
return this._colorIndex; return this._colorIndex;
} }
set set
{ {
if (this._colorIndex >= this.textColors.Count - 1) if (this._colorIndex >= this.textColors.Count - 1)
{ {
this._colorIndex = 0; this._colorIndex = 0;
return; return;
} }
   
this._colorIndex = value; this._colorIndex = value;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_EditorHUD() : base() public VOID_EditorHUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this._Active = true; this._Active = true;
   
this.textColors.Add(Color.green); this.textColors.Add(Color.green);
this.textColors.Add(Color.black); this.textColors.Add(Color.black);
this.textColors.Add(Color.white); this.textColors.Add(Color.white);
this.textColors.Add(Color.red); this.textColors.Add(Color.red);
this.textColors.Add(Color.blue); this.textColors.Add(Color.blue);
this.textColors.Add(Color.yellow); this.textColors.Add(Color.yellow);
this.textColors.Add(Color.gray); this.textColors.Add(Color.gray);
this.textColors.Add(Color.cyan); this.textColors.Add(Color.cyan);
this.textColors.Add(Color.magenta); this.textColors.Add(Color.magenta);
   
this.labelStyle = new GUIStyle (); this.labelStyle = new GUIStyle ();
this.labelStyle.alignment = TextAnchor.UpperRight; // this.labelStyle.alignment = TextAnchor.UpperRight;
this.labelStyle.normal.textColor = this.textColors [this.ColorIndex]; this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
   
Tools.PostDebugMessage (this.GetType().Name + ": Constructed."); Tools.PostDebugMessage (this.GetType().Name + ": Constructed.");
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
SimManager.Instance.RequestSimulation(); SimManager.Instance.RequestSimulation();
   
if (SimManager.Instance.LastStage == null) if (SimManager.Instance.LastStage == null)
{ {
return; return;
} }
   
  float hudLeft;
   
  if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Parts)
  {
  hudLeft = EditorPanels.Instance.partsPanelWidth + 10;
  }
  else if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Actions)
  {
  hudLeft = EditorPanels.Instance.actionsPanelWidth + 10;
  }
  else
  {
  return;
  }
   
  Rect hudPos = new Rect (hudLeft, 48, 300, 32);
   
// GUI.skin = AssetBase.GetGUISkin("KSP window 2"); // GUI.skin = AssetBase.GetGUISkin("KSP window 2");
   
labelStyle.normal.textColor = textColors [ColorIndex]; labelStyle.normal.textColor = textColors [ColorIndex];
   
GUI.Label ( GUI.Label (
new Rect (Screen.width - 310, 80, 300f, 32f), hudPos,
"Total Mass: " + SimManager.Instance.LastStage.totalMass.ToString("F3") + "t" + "Total Mass: " + SimManager.Instance.LastStage.totalMass.ToString("F3") + "t" +
" Part Count: " + EditorLogic.SortedShipList.Count + " Part Count: " + EditorLogic.SortedShipList.Count +
"\nTotal Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV) + "m/s" + "\nTotal Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV) + "m/s" +
"\nBottom Stage Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV) + "m/s" + "\nBottom Stage Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV) + "m/s" +
"\nBottom Stage T/W Ratio: " + SimManager.Instance.LastStage.thrustToWeight.ToString("F3"), "\nBottom Stage T/W Ratio: " + SimManager.Instance.LastStage.thrustToWeight.ToString("F3"),
labelStyle); labelStyle);
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
{ {
++this.ColorIndex; ++this.ColorIndex;
} }
} }
} }
} }
   
// //
// VOID_Hud.cs // VOID_Hud.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
using KSP; using KSP;
using UnityEngine; using UnityEngine;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
   
namespace VOID namespace VOID
{ {
public class VOID_HUD : VOID_Module, IVOID_Module public class VOID_HUD : VOID_Module, IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("colorIndex")] [AVOID_SaveValue("colorIndex")]
protected VOID_SaveValue<int> _colorIndex = 0; protected VOID_SaveValue<int> _colorIndex = 0;
   
protected List<Color> textColors = new List<Color>(); protected List<Color> textColors = new List<Color>();
   
protected GUIStyle labelStyle; protected GUIStyle labelStyle;
   
/* /*
* Properties * Properties
* */ * */
public int ColorIndex public int ColorIndex
{ {
get get
{ {
return this._colorIndex; return this._colorIndex;
} }
set set
{ {
if (this._colorIndex >= this.textColors.Count - 1) if (this._colorIndex >= this.textColors.Count - 1)
{ {
this._colorIndex = 0; this._colorIndex = 0;
return; return;
} }
   
this._colorIndex = value; this._colorIndex = value;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_HUD() : base() public VOID_HUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this._Active = true; this._Active = true;
   
this.textColors.Add(Color.green); this.textColors.Add(Color.green);
this.textColors.Add(Color.black); this.textColors.Add(Color.black);
this.textColors.Add(Color.white); this.textColors.Add(Color.white);
this.textColors.Add(Color.red); this.textColors.Add(Color.red);
this.textColors.Add(Color.blue); this.textColors.Add(Color.blue);
this.textColors.Add(Color.yellow); this.textColors.Add(Color.yellow);
this.textColors.Add(Color.gray); this.textColors.Add(Color.gray);
this.textColors.Add(Color.cyan); this.textColors.Add(Color.cyan);
this.textColors.Add(Color.magenta); this.textColors.Add(Color.magenta);
   
this.labelStyle = new GUIStyle (); this.labelStyle = new GUIStyle ();
this.labelStyle.normal.textColor = this.textColors [this.ColorIndex]; this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
   
Tools.PostDebugMessage ("VOID_HUD: Constructed."); Tools.PostDebugMessage ("VOID_HUD: Constructed.");
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
GUI.skin = VOID_Core.Instance.Skin; GUI.skin = VOID_Core.Instance.Skin;
   
if (VOID_Core.Instance.powerAvailable) if (VOID_Core.Instance.powerAvailable)
{ {
labelStyle.normal.textColor = textColors [ColorIndex]; labelStyle.normal.textColor = textColors [ColorIndex];
   
GUI.Label ( GUI.Label (
new Rect ((Screen.width * .2083f), 0, 300f, 70f), new Rect ((Screen.width * .2083f), 0, 300f, 70f),
"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" + "Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" +
" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" + " Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" +
"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" + "\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" +
" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) + " ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) +
"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" + "\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" +
" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) + " ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) +
"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°", "\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°" +
  "\nPrimary: " + vessel.mainBody.bodyName,
labelStyle); labelStyle);
// Toadicus edit: Added "Biome: " line to surf/atmo HUD // Toadicus edit: Added "Biome: " line to surf/atmo HUD
GUI.Label ( GUI.Label (
new Rect ((Screen.width * .625f), 0, 300f, 90f), new Rect ((Screen.width * .625f), 0, 300f, 90f),
"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" + "Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" +
" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" + " Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" +
"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" + "\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" +
" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" + " Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" +
"\nLat: " + Tools.GetLatitudeString (vessel, "F3") + "\nLat: " + Tools.GetLatitudeString (vessel, "F3") +
" Lon: " + Tools.GetLongitudeString (vessel, "F3") + " Lon: " + Tools.GetLongitudeString (vessel, "F3") +
"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " + "\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " +
Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) + Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) +
"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name, "\nBiome: " + Tools.Toadicus_GetAtt (vessel).name,
labelStyle); labelStyle);
} }
else else
{ {
labelStyle.normal.textColor = Color.red; labelStyle.normal.textColor = Color.red;
GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", labelStyle); GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);
GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", labelStyle); GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);
} }
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
{ {
++this.ColorIndex; ++this.ColorIndex;
} }
} }
} }
} }
   
// //
// VOID_Module.cs // VOID_Module.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public abstract class VOID_Module : IVOID_Module public abstract class VOID_Module : IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("Active")] [AVOID_SaveValue("Active")]
protected VOID_SaveValue<bool> _Active = false; protected VOID_SaveValue<bool> _Active = false;
protected bool _Running = false; protected bool _Running = false;
   
protected string _Name; protected string _Name;
   
  protected float lastUpdate = 0;
   
/* /*
* Properties * Properties
* */ * */
public virtual bool toggleActive public virtual bool toggleActive
{ {
get get
{ {
return this._Active; return this._Active;
} }
set set
{ {
this._Active = value; this._Active = value;
} }
} }
   
public virtual bool guiRunning public virtual bool guiRunning
{ {
get get
{ {
return this._Running; return this._Running;
} }
} }
   
public virtual string Name public virtual string Name
{ {
get get
{ {
return this._Name; return this._Name;
} }
} }
   
public virtual Vessel vessel public virtual Vessel vessel
{ {
get get
{ {
return FlightGlobals.ActiveVessel; return FlightGlobals.ActiveVessel;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public void StartGUI() public void StartGUI()
{ {
if (!this.toggleActive || this.guiRunning) if (!this.toggleActive || this.guiRunning)
{ {
return; return;
} }
   
Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name)); Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name));
RenderingManager.AddToPostDrawQueue (3, this.DrawGUI); RenderingManager.AddToPostDrawQueue (3, this.DrawGUI);
this._Running = true; this._Running = true;
} }
   
public void StopGUI() public void StopGUI()
{ {
if (!this.guiRunning) if (!this.guiRunning)
{ {
return; return;
} }
Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name)); Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name));
RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI); RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI);
this._Running = false; this._Running = false;
} }
   
public abstract void DrawGUI(); public abstract void DrawGUI();
   
public virtual void DrawConfigurables() {} public virtual void DrawConfigurables() {}
   
public virtual void LoadConfig() public virtual void LoadConfig()
{ {
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> (); var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> ();
config.load (); config.load ();
   
foreach (var field in this.GetType().GetFields( foreach (var field in this.GetType().GetFields(
BindingFlags.NonPublic | BindingFlags.NonPublic |
BindingFlags.Public | BindingFlags.Public |
BindingFlags.Instance | BindingFlags.Instance |
BindingFlags.FlattenHierarchy BindingFlags.FlattenHierarchy
)) ))
{ {
object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false);
   
if (attrs.Length == 0) { if (attrs.Length == 0) {
continue; continue;
} }
   
AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue;
   
string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name);
   
object fieldValue = field.GetValue(this); object fieldValue = field.GetValue(this);
   
bool convertBack = false; bool convertBack = false;
if (fieldValue is IVOID_SaveValue) if (fieldValue is IVOID_SaveValue)
{ {
fieldValue = (fieldValue as IVOID_SaveValue).AsType; fieldValue = (fieldValue as IVOID_SaveValue).AsType;
convertBack = true; convertBack = true;
} }
   
fieldValue = config.GetValue(fieldName, fieldValue); fieldValue = config.GetValue(fieldName, fieldValue);
   
if (convertBack) if (convertBack)
{ {
Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ()); Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ());
IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue; IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue;
convertValue.SetValue (fieldValue); convertValue.SetValue (fieldValue);
fieldValue = convertValue; fieldValue = convertValue;
} }
   
field.SetValue (this, fieldValue); field.SetValue (this, fieldValue);
   
Tools.PostDebugMessage(string.Format("{0}: Loaded field {1}.", this.GetType().Name, fieldName)); Tools.PostDebugMessage(string.Format("{0}: Loaded field {1}.", this.GetType().Name, fieldName));
} }
} }
   
public virtual void _SaveToConfig(KSP.IO.PluginConfiguration config) public virtual void _SaveToConfig(KSP.IO.PluginConfiguration config)
{ {
foreach (var field in this.GetType().GetFields( foreach (var field in this.GetType().GetFields(
BindingFlags.Instance | BindingFlags.Instance |
BindingFlags.NonPublic | BindingFlags.NonPublic |
BindingFlags.Public | BindingFlags.Public |
BindingFlags.FlattenHierarchy BindingFlags.FlattenHierarchy
)) ))
{ {
object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false);
   
if (attrs.Length == 0) { if (attrs.Length == 0) {
continue; continue;
} }
   
AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue;
   
string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name);
   
object fieldValue = field.GetValue(this); object fieldValue = field.GetValue(this);
   
if (fieldValue is IVOID_SaveValue) if (fieldValue is IVOID_SaveValue)
{ {
fieldValue = (fieldValue as IVOID_SaveValue).AsType; fieldValue = (fieldValue as IVOID_SaveValue).AsType;
} }
   
config.SetValue(fieldName, fieldValue); config.SetValue(fieldName, fieldValue);
   
Tools.PostDebugMessage(string.Format("{0}: Saved field {1}.", this.GetType().Name, fieldName)); Tools.PostDebugMessage(string.Format("{0}: Saved field {1}.", this.GetType().Name, fieldName));
} }
} }
} }
   
public abstract class VOID_WindowModule : VOID_Module public abstract class VOID_WindowModule : VOID_Module
{ {
[AVOID_SaveValue("WindowPos")] [AVOID_SaveValue("WindowPos")]
protected Rect WindowPos = new Rect(Screen.width / 2, Screen.height / 2, 250f, 50f); protected Rect WindowPos = new Rect(Screen.width / 2, Screen.height / 2, 250f, 50f);
protected float defWidth = 250f; protected float defWidth = 250f;
protected float defHeight = 50f; protected float defHeight = 50f;
   
public abstract void ModuleWindow(int _); public virtual void ModuleWindow(int _)
  {
  if (VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) {
  Tools.PostDebugMessage(string.Format(
  "{0}: refreshing VOID_DataValues.",
  this.GetType().Name
  ));
   
  foreach (var fieldinfo in this.GetType().GetFields(
  BindingFlags.Instance |
  BindingFlags.NonPublic |
  BindingFlags.Public |
  BindingFlags.FlattenHierarchy
  )) {
  Tools.PostDebugMessage(string.Format(
  "{0}: checking field {1}.",
  this.GetType().Name,
  fieldinfo.Name
  ));
   
  object field = null;
   
  try
  {
  field = fieldinfo.GetValue (this);
  }
  catch (NullReferenceException) {
  Tools.PostDebugMessage(string.Format(
  "{0}: caught NullReferenceException, could not get value for field {1}.",
  this.GetType().Name,
  fieldinfo.Name
  ));
  }
   
  if (field == null) {
  continue;
  }
   
  if (typeof(IVOID_DataValue).IsAssignableFrom (field.GetType ())) {
  Tools.PostDebugMessage(string.Format(
  "{0}: found field {1}.",
  this.GetType().Name,
  fieldinfo.Name
  ));
   
  (field as IVOID_DataValue).Refresh ();
   
  Tools.PostDebugMessage(string.Format(
  "{0}: refreshed field {1}.",
  this.GetType().Name,
  fieldinfo.Name
  ));
  }
  }
   
  this.lastUpdate = VOID_Core.Instance.updateTimer;
  }
  }
   
public override void DrawGUI() public override void DrawGUI()
{ {
Rect _Pos = this.WindowPos; Rect _Pos = this.WindowPos;
   
_Pos = GUILayout.Window( _Pos = GUILayout.Window(
VOID_Core.Instance.windowID, VOID_Core.Instance.windowID,
_Pos, _Pos,
this.ModuleWindow, this.ModuleWindow,
this.Name, this.Name,
GUILayout.Width(this.defWidth), GUILayout.Width(this.defWidth),
GUILayout.Height(this.defHeight) GUILayout.Height(this.defHeight)
); );
   
_Pos = Tools.ClampRectToScreen (_Pos); _Pos = Tools.ClampRectToScreen (_Pos);
   
if (_Pos != this.WindowPos) if (_Pos != this.WindowPos)
{ {
this.WindowPos = _Pos; this.WindowPos = _Pos;
VOID_Core.Instance.configDirty = true; VOID_Core.Instance.configDirty = true;
} }
} }
} }
} }
   
   
// //
// VOID_Orbital.cs // VOID_Orbital.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
using KSP; using KSP;
using System; using System;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_Orbital : VOID_WindowModule public class VOID_Orbital : VOID_WindowModule
{ {
[AVOID_SaveValue("toggleExtended")] [AVOID_SaveValue("toggleExtended")]
protected VOID_SaveValue<bool> toggleExtended = false; protected VOID_SaveValue<bool> toggleExtended = false;
   
  [AVOID_SaveValue("precisionValues")]
  protected long _precisionValues = 230584300921369395;
  protected IntCollection precisionValues;
   
  protected VOID_StrValue primaryName = new VOID_StrValue (
  VOIDLabels.void_primary,
  new Func<string> (() => VOID_Core.Instance.vessel.mainBody.name)
  );
   
  protected VOID_DoubleValue orbitAltitude = new VOID_DoubleValue (
  "Altitude (ASL)",
  new Func<double> (() => VOID_Core.Instance.vessel.orbit.altitude),
  "m"
  );
   
  protected VOID_DoubleValue orbitVelocity = new VOID_DoubleValue (
  VOIDLabels.void_velocity,
  new Func<double> (() => VOID_Core.Instance.vessel.orbit.vel.magnitude),
  "m/s"
  );
   
  protected VOID_DoubleValue orbitApoAlt = new VOID_DoubleValue(
  VOIDLabels.void_apoapsis,
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.ApA),
  "m"
  );
   
  protected VOID_DoubleValue oribtPeriAlt = new VOID_DoubleValue(
  VOIDLabels.void_periapsis,
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.PeA),
  "m"
  );
   
  protected VOID_StrValue timeToApo = new VOID_StrValue(
  "Time to Apoapsis",
  new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToAp))
  );
   
  protected VOID_StrValue timeToPeri = new VOID_StrValue(
  "Time to Apoapsis",
  new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToPe))
  );
   
  protected VOID_DoubleValue orbitInclination = new VOID_DoubleValue(
  "Inclination",
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.inclination),
  "°"
  );
   
  protected VOID_DoubleValue gravityAccel = new VOID_DoubleValue(
  "Gravity",
  delegate()
  {
  double orbitRadius = VOID_Core.Instance.vessel.mainBody.Radius +
  VOID_Core.Instance.vessel.mainBody.GetAltitude(VOID_Core.Instance.vessel.findWorldCenterOfMass());
  return (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
  Math.Pow(orbitRadius, 2);
  },
  "m/s²"
  );
   
  protected VOID_StrValue orbitPeriod = new VOID_StrValue(
  "Period",
  new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.period))
  );
   
  protected VOID_DoubleValue semiMajorAxis = new VOID_DoubleValue(
  "Semi-Major Axis",
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.semiMajorAxis),
  "m"
  );
   
  protected VOID_DoubleValue eccentricity = new VOID_DoubleValue(
  "Eccentricity",
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricity),
  ""
  );
   
  protected VOID_DoubleValue meanAnomaly = new VOID_DoubleValue(
  "Mean Anomaly",
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.meanAnomaly * 180d / Math.PI),
  "°"
  );
   
  protected VOID_DoubleValue trueAnomaly = new VOID_DoubleValue(
  "True Anomaly",
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.trueAnomaly),
  "°"
  );
   
  protected VOID_DoubleValue eccAnomaly = new VOID_DoubleValue(
  "Eccentric Anomaly",
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricAnomaly * 180d / Math.PI),
  "°"
  );
   
  protected VOID_DoubleValue longitudeAscNode = new VOID_DoubleValue(
  "Long. Ascending Node",
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.LAN),
  "°"
  );
   
  protected VOID_DoubleValue argumentPeriapsis = new VOID_DoubleValue(
  "Argument of Periapsis",
  new Func<double>(() => VOID_Core.Instance.vessel.orbit.argumentOfPeriapsis),
  "°"
  );
   
  protected VOID_DoubleValue localSiderealLongitude = new VOID_DoubleValue(
  "Local Sidereal Longitude",
  new Func<double>(() => Tools.FixDegreeDomain(
  VOID_Core.Instance.vessel.longitude + VOID_Core.Instance.vessel.orbit.referenceBody.rotationAngle)),
  "°"
  );
   
public VOID_Orbital() public VOID_Orbital()
{ {
this._Name = "Orbital Information"; this._Name = "Orbital Information";
   
this.WindowPos.x = Screen.width - 520f; this.WindowPos.x = Screen.width - 520f;
this.WindowPos.y = 250f; this.WindowPos.y = 250f;
} }
   
public override void ModuleWindow(int _) public override void ModuleWindow(int _)
{ {
// Toadicus edit: added local sidereal longitude. base.ModuleWindow (_);
double LSL = vessel.longitude + vessel.orbit.referenceBody.rotationAngle;  
LSL = Tools.FixDegreeDomain (LSL); int idx = 0;
   
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.primaryName.DoGUIHorizontal ();
GUILayout.Label(VOIDLabels.void_primary + ":");  
GUILayout.Label(vessel.mainBody.bodyName, GUILayout.ExpandWidth(false)); this.precisionValues [idx] = this.orbitAltitude.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.EndHorizontal(); idx++;
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.precisionValues [idx] = this.orbitVelocity.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.Label(VOIDLabels.void_altitude_asl + ":"); idx++;
GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.altitude) + "m", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal(); this.precisionValues [idx] = this.orbitApoAlt.DoGUIHorizontal (this.precisionValues [idx]);
  idx++;
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label(VOIDLabels.void_velocity + ":"); this.timeToApo.DoGUIHorizontal();
GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal(); this.precisionValues [idx] = this.oribtPeriAlt.DoGUIHorizontal (this.precisionValues [idx]);
  idx++;
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label(VOIDLabels.void_apoapsis + ":"); this.timeToPeri.DoGUIHorizontal();
GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.ApA) + "m", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal(); this.orbitInclination.DoGUIHorizontal("F3");
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.precisionValues [idx] = this.gravityAccel.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.Label("Time to Ap:"); idx++;
GUILayout.Label(Tools.ConvertInterval(vessel.orbit.timeToAp), GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label(VOIDLabels.void_periapsis + ":");  
GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.PeA) + "m", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Time to Pe:");  
GUILayout.Label(Tools.ConvertInterval(vessel.orbit.timeToPe), GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Inclination:");  
GUILayout.Label(vessel.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
double r_vessel = vessel.mainBody.Radius + vessel.mainBody.GetAltitude(vessel.findWorldCenterOfMass());  
double g_vessel = (VOID_Core.Constant_G * vessel.mainBody.Mass) / Math.Pow(r_vessel, 2);  
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Gravity:");  
GUILayout.Label(Tools.MuMech_ToSI(g_vessel) + "m/s²", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
this.toggleExtended = GUILayout.Toggle(this.toggleExtended, "Extended info"); this.toggleExtended = GUILayout.Toggle(this.toggleExtended, "Extended info");
   
if (this.toggleExtended) if (this.toggleExtended)
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.orbitPeriod.DoGUIHorizontal();
GUILayout.Label("Period:");  
GUILayout.Label(Tools.ConvertInterval(vessel.orbit.period), GUILayout.ExpandWidth(false)); this.precisionValues [idx] = this.semiMajorAxis.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.EndHorizontal(); idx++;
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.eccentricity.DoGUIHorizontal("F4");
GUILayout.Label("Semi-major axis:");  
GUILayout.Label((vessel.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", GUILayout.ExpandWidth(false)); this.meanAnomaly.DoGUIHorizontal("F3");
GUILayout.EndHorizontal();  
  this.trueAnomaly.DoGUIHorizontal("F3");
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Eccentricity:"); this.eccAnomaly.DoGUIHorizontal("F3");
GUILayout.Label(vessel.orbit.eccentricity.ToString("F4"), GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal(); this.longitudeAscNode.DoGUIHorizontal("F3");
   
// Toadicus edit: convert mean anomaly into degrees. this.argumentPeriapsis.DoGUIHorizontal("F3");
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Mean anomaly:"); this.localSiderealLongitude.DoGUIHorizontal("F3");
GUILayout.Label((vessel.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("True anomaly:");  
GUILayout.Label(vessel.orbit.trueAnomaly.ToString("F3") + "°", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
// Toadicus edit: convert eccentric anomaly into degrees.  
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Eccentric anomaly:");  
GUILayout.Label((vessel.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Long. ascending node:");  
GUILayout.Label(vessel.orbit.LAN.ToString("F3") + "°", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Arg. of periapsis:");  
GUILayout.Label(vessel.orbit.argumentOfPeriapsis.ToString("F3") + "°", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
// Toadicus edit: added local sidereal longitude.  
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Local Sidereal Longitude:");  
GUILayout.Label(LSL.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["txt_right"]);  
GUILayout.EndHorizontal();  
} }
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow(); GUI.DragWindow();
} }
   
  public override void LoadConfig ()
  {
  base.LoadConfig ();
   
  this.precisionValues = new IntCollection (4, this._precisionValues);
  }
   
  public override void _SaveToConfig (KSP.IO.PluginConfiguration config)
  {
  this._precisionValues = this.precisionValues.collection;
   
  base._SaveToConfig (config);
  }
} }
} }
   
   
// //
// VOID_Orbital.cs // VOID_Orbital.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_Rendezvous : VOID_WindowModule public class VOID_Rendezvous : VOID_WindowModule
{ {
[AVOID_SaveValue("untoggleRegisterInfo")] [AVOID_SaveValue("untoggleRegisterInfo")]
protected VOID_SaveValue<bool> untoggleRegisterInfo = false; protected VOID_SaveValue<bool> untoggleRegisterInfo = false;
   
[AVOID_SaveValue("toggleExtendedOrbital")] [AVOID_SaveValue("toggleExtendedOrbital")]
protected VOID_SaveValue<bool> toggleExtendedOrbital = false; protected VOID_SaveValue<bool> toggleExtendedOrbital = false;
   
protected VOID_VesselRegister RegisterModule; protected VOID_VesselRegister RegisterModule;
   
public VOID_Rendezvous() public VOID_Rendezvous()
{ {
this._Name = "Rendezvous Information"; this._Name = "Rendezvous Information";
   
this.WindowPos.x = 845; this.WindowPos.x = 845;
this.WindowPos.y = 85; this.WindowPos.y = 85;
} }
   
public override void ModuleWindow(int _) public override void ModuleWindow(int _)
{ {
Vessel rendezvessel = new Vessel(); Vessel rendezvessel = new Vessel();
CelestialBody rendezbody = new CelestialBody(); CelestialBody rendezbody = new CelestialBody();
   
this.RegisterModule = VOID_Core.Instance.Modules.Where(m => typeof(VOID_VesselRegister).IsAssignableFrom(m.GetType())).FirstOrDefault() as VOID_VesselRegister; this.RegisterModule = VOID_Core.Instance.Modules.Where(m => typeof(VOID_VesselRegister).IsAssignableFrom(m.GetType())).FirstOrDefault() as VOID_VesselRegister;
   
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
//display both //display both
//Show Target Info //Show Target Info
GUILayout.Label("Target:", VOID_Core.Instance.LabelStyles["center_bold"]); GUILayout.Label("Target:", VOID_Core.Instance.LabelStyles["center_bold"]);
if (FlightGlobals.fetch.VesselTarget != null) if (FlightGlobals.fetch.VesselTarget != null)
{ {
//a KSP Target (body or vessel) is selected //a KSP Target (body or vessel) is selected
if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.Direction) if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.Direction)
{ {
//a Body is selected //a Body is selected
rendezbody = vessel.patchedConicSolver.targetBody; rendezbody = vessel.patchedConicSolver.targetBody;
display_rendezvous_info(null, rendezbody); display_rendezvous_info(null, rendezbody);
} }
else if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.DirectionAndVelocity) else if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.DirectionAndVelocity)
{ {
//a Vessel is selected //a Vessel is selected
rendezvessel = FlightGlobals.fetch.VesselTarget.GetVessel(); rendezvessel = FlightGlobals.fetch.VesselTarget.GetVessel();
display_rendezvous_info(rendezvessel, null); display_rendezvous_info(rendezvessel, null);
} }
//Show Unset button for both options above //Show Unset button for both options above
if (GUILayout.Button("Unset Target", GUILayout.ExpandWidth(false))) if (GUILayout.Button("Unset Target", GUILayout.ExpandWidth(false)))
{ {
FlightGlobals.fetch.SetVesselTarget(null); FlightGlobals.fetch.SetVesselTarget(null);
Tools.PostDebugMessage("VOID_Rendezvous: KSP Target set to null"); Tools.PostDebugMessage("VOID_Rendezvous: KSP Target set to null");
} }
   
} }
else else
{ {
//no KSP Target selected //no KSP Target selected
GUILayout.Label("No Target Selected", VOID_Core.Instance.LabelStyles["center_bold"]); GUILayout.Label("No Target Selected", VOID_Core.Instance.LabelStyles["center_bold"]);
} }
   
//Show Vessel Register vessel info //Show Vessel Register vessel info
if (untoggleRegisterInfo == false && this.RegisterModule != default(IVOID_Module)) if (untoggleRegisterInfo == false && this.RegisterModule != default(IVOID_Module))
{ {
GUILayout.Label("Vessel Register:", VOID_Core.Instance.LabelStyles["center_bold"]); GUILayout.Label("Vessel Register:", VOID_Core.Instance.LabelStyles["center_bold"]);
if (this.RegisterModule.selectedVessel != null) if (this.RegisterModule.selectedVessel != null)
{ {
rendezvessel = this.RegisterModule.selectedVessel; rendezvessel = this.RegisterModule.selectedVessel;
display_rendezvous_info(rendezvessel, null); display_rendezvous_info(rendezvessel, null);
   
//show set/unset buttons //show set/unset buttons
if (FlightGlobals.fetch.VesselTarget == null || (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.GetVessel() != this.RegisterModule.selectedVessel)) if (FlightGlobals.fetch.VesselTarget == null || (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.GetVessel() != this.RegisterModule.selectedVessel))
{ {
//no Tgt set or Tgt is not this vessel //no Tgt set or Tgt is not this vessel
//show a Set button //show a Set button
if (GUILayout.Button("Set Target", GUILayout.ExpandWidth(false))) if (GUILayout.Button("Set Target", GUILayout.ExpandWidth(false)))
{ {
FlightGlobals.fetch.SetVesselTarget(rendezvessel); FlightGlobals.fetch.SetVesselTarget(rendezvessel);
Tools.PostDebugMessage("[VOID] KSP Target set to " + rendezvessel.vesselName); Tools.PostDebugMessage("[VOID] KSP Target set to " + rendezvessel.vesselName);
} }
} }
} }
else else
{ {
//vesreg Vessel is null //vesreg Vessel is null
//targ = null; //targ = null;
GUILayout.Label("No Vessel Selected", VOID_Core.Instance.LabelStyles["center_bold"]); GUILayout.Label("No Vessel Selected", VOID_Core.Instance.LabelStyles["center_bold"]);
} }
} }
   
untoggleRegisterInfo = GUILayout.Toggle(untoggleRegisterInfo, "Hide Vessel Register Info"); untoggleRegisterInfo = GUILayout.Toggle(untoggleRegisterInfo, "Hide Vessel Register Info");
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(" ", GUILayout.ExpandWidth(true)); GUILayout.Label(" ", GUILayout.ExpandWidth(true));
if (GUILayout.Button("Close", GUILayout.ExpandWidth(false))) this._Active = false; if (GUILayout.Button("Close", GUILayout.ExpandWidth(false))) this._Active = false;
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow(); GUI.DragWindow();
} }
   
private void display_rendezvous_info(Vessel v, CelestialBody cb) private void display_rendezvous_info(Vessel v, CelestialBody cb)
{ {
if (cb == null && v != null) if (cb == null && v != null)
{ {
//Display vessel rendezvous info //Display vessel rendezvous info
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(v.vesselName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); GUILayout.Label(v.vesselName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
if (v.situation == Vessel.Situations.ESCAPING || v.situation == Vessel.Situations.FLYING || v.situation == Vessel.Situations.ORBITING || v.situation == Vessel.Situations.SUB_ORBITAL) if (v.situation == Vessel.Situations.ESCAPING || v.situation == Vessel.Situations.FLYING || v.situation == Vessel.Situations.ORBITING || v.situation == Vessel.Situations.SUB_ORBITAL)
{ {
// Toadicus edit: added local sidereal longitude. // Toadicus edit: added local sidereal longitude.
// Toadicus edit: added local sidereal longitude. // Toadicus edit: added local sidereal longitude.
double LSL = vessel.longitude + vessel.orbit.referenceBody.rotationAngle; double LSL = vessel.longitude + vessel.orbit.referenceBody.rotationAngle;
LSL = Tools.FixDegreeDomain (LSL); LSL = Tools.FixDegreeDomain (LSL);
   
//display orbital info for orbiting/flying/suborbital/escaping vessels only //display orbital info for orbiting/flying/suborbital/escaping vessels only
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Ap/Pe:"); GUILayout.Label("Ap/Pe:");
GUILayout.Label(Tools.MuMech_ToSI(v.orbit.ApA) + "m / " + Tools.MuMech_ToSI(v.orbit.PeA) + "m", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.MuMech_ToSI(v.orbit.ApA) + "m / " + Tools.MuMech_ToSI(v.orbit.PeA) + "m", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Altitude:"); GUILayout.Label("Altitude:");
GUILayout.Label(Tools.MuMech_ToSI(v.orbit.altitude) + "m", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.MuMech_ToSI(v.orbit.altitude) + "m", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Inclination:"); GUILayout.Label("Inclination:");
GUILayout.Label(v.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(v.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
if (vessel.mainBody == v.mainBody) if (vessel.mainBody == v.mainBody)
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Relative inclination:"); GUILayout.Label("Relative inclination:");
GUILayout.Label(Vector3d.Angle(vessel.orbit.GetOrbitNormal(), v.orbit.GetOrbitNormal()).ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(Vector3d.Angle(vessel.orbit.GetOrbitNormal(), v.orbit.GetOrbitNormal()).ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
//if (debugging) Debug.Log("[CHATR] v -> v relative incl OK"); //if (debugging) Debug.Log("[CHATR] v -> v relative incl OK");
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Velocity:"); GUILayout.Label("Velocity:");
GUILayout.Label(Tools.MuMech_ToSI(v.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.MuMech_ToSI(v.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Relative velocity:"); GUILayout.Label("Relative velocity:");
GUILayout.Label(Tools.MuMech_ToSI(v.orbit.vel.magnitude - vessel.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.MuMech_ToSI(v.orbit.vel.magnitude - vessel.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Distance:"); GUILayout.Label("Distance:");
GUILayout.Label(Tools.MuMech_ToSI((vessel.findWorldCenterOfMass() - v.findWorldCenterOfMass()).magnitude) + "m", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.MuMech_ToSI((vessel.findWorldCenterOfMass() - v.findWorldCenterOfMass()).magnitude) + "m", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
//target_vessel_extended_orbital_info = GUILayout.Toggle(target_vessel_extended_orbital_info, "Extended info"); //target_vessel_extended_orbital_info = GUILayout.Toggle(target_vessel_extended_orbital_info, "Extended info");
   
if (toggleExtendedOrbital) if (toggleExtendedOrbital)
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Period:"); GUILayout.Label("Period:");
GUILayout.Label(Tools.ConvertInterval(v.orbit.period), GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.ConvertInterval(v.orbit.period), GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Semi-major axis:"); GUILayout.Label("Semi-major axis:");
GUILayout.Label((v.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", GUILayout.ExpandWidth(false)); GUILayout.Label((v.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Eccentricity:"); GUILayout.Label("Eccentricity:");
GUILayout.Label(v.orbit.eccentricity.ToString("F4"), GUILayout.ExpandWidth(false)); GUILayout.Label(v.orbit.eccentricity.ToString("F4"), GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
// Toadicus edit: convert mean anomaly into degrees. // Toadicus edit: convert mean anomaly into degrees.
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Mean anomaly:"); GUILayout.Label("Mean anomaly:");
GUILayout.Label((v.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label((v.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("True anomaly:"); GUILayout.Label("True anomaly:");
GUILayout.Label(v.orbit.trueAnomaly.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(v.orbit.trueAnomaly.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
// Toadicus edit: convert eccentric anomaly into degrees. // Toadicus edit: convert eccentric anomaly into degrees.
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Eccentric anomaly:"); GUILayout.Label("Eccentric anomaly:");
GUILayout.Label((v.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label((v.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Long. ascending node:"); GUILayout.Label("Long. ascending node:");
GUILayout.Label(v.orbit.LAN.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(v.orbit.LAN.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Arg. of periapsis:"); GUILayout.Label("Arg. of periapsis:");
GUILayout.Label(v.orbit.argumentOfPeriapsis.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(v.orbit.argumentOfPeriapsis.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
// Toadicus edit: added local sidereal longitude. // Toadicus edit: added local sidereal longitude.
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Local Sidereal Longitude:"); GUILayout.Label("Local Sidereal Longitude:");
GUILayout.Label(LSL.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["txt_right"]); GUILayout.Label(LSL.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"]);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
} }
else else
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Latitude:"); GUILayout.Label("Latitude:");
GUILayout.Label(Tools.GetLatitudeString(vessel), GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.GetLatitudeString(vessel), GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Longitude:"); GUILayout.Label("Longitude:");
GUILayout.Label(Tools.GetLongitudeString(vessel), GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.GetLongitudeString(vessel), GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Distance:"); GUILayout.Label("Distance:");
GUILayout.Label(Tools.MuMech_ToSI((vessel.findWorldCenterOfMass() - v.findWorldCenterOfMass()).magnitude) + "m", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.MuMech_ToSI((vessel.findWorldCenterOfMass() - v.findWorldCenterOfMass()).magnitude) + "m", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
} }
else if (cb != null && v == null) else if (cb != null && v == null)
{ {
//Display CelstialBody rendezvous info //Display CelstialBody rendezvous info
GUILayout.Label(cb.bodyName, VOID_Core.Instance.LabelStyles["center_bold"]); GUILayout.Label(cb.bodyName, VOID_Core.Instance.LabelStyles["center_bold"]);
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Ap/Pe:"); GUILayout.Label("Ap/Pe:");
GUILayout.Label(Tools.MuMech_ToSI(cb.orbit.ApA) + "m / " + Tools.MuMech_ToSI(cb.orbit.PeA) + "m", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.MuMech_ToSI(cb.orbit.ApA) + "m / " + Tools.MuMech_ToSI(cb.orbit.PeA) + "m", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
//if (debugging) Debug.Log("[VOID] Ap/Pe OK"); //if (debugging) Debug.Log("[VOID] Ap/Pe OK");
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Inclination:"); GUILayout.Label("Inclination:");
GUILayout.Label(cb.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(cb.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
//if (debugging) Debug.Log("[VOID] Inclination OK"); //if (debugging) Debug.Log("[VOID] Inclination OK");
   
if (cb.referenceBody == vessel.mainBody) if (cb.referenceBody == vessel.mainBody)
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Relative inclination:"); GUILayout.Label("Relative inclination:");
GUILayout.Label(Vector3d.Angle(vessel.orbit.GetOrbitNormal(), cb.orbit.GetOrbitNormal()).ToString("F3") + "°", GUILayout.ExpandWidth(false)); GUILayout.Label(Vector3d.Angle(vessel.orbit.GetOrbitNormal(), cb.orbit.GetOrbitNormal()).ToString("F3") + "°", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
//if (debugging) Debug.Log("[VOID] cb Relative inclination OK"); //if (debugging) Debug.Log("[VOID] cb Relative inclination OK");
} }
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Distance:"); GUILayout.Label("Distance:");
GUILayout.Label(Tools.MuMech_ToSI((vessel.mainBody.position - cb.position).magnitude) + "m", GUILayout.ExpandWidth(false)); GUILayout.Label(Tools.MuMech_ToSI((vessel.mainBody.position - cb.position).magnitude) + "m", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
//if (debugging) Debug.Log("[VOID] Distance OK"); //if (debugging) Debug.Log("[VOID] Distance OK");
   
//SUN2PLANET: //SUN2PLANET:
if (vessel.mainBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody) if (vessel.mainBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody)
{ {
Tools.display_transfer_angles_SUN2PLANET(cb, vessel); Tools.display_transfer_angles_SUN2PLANET(cb, vessel);
//if (debugging) Debug.Log("[VOID] SUN2PLANET OK"); //if (debugging) Debug.Log("[VOID] SUN2PLANET OK");
} }
   
//PLANET2PLANET //PLANET2PLANET
else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody) else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody)
{ {
Tools.display_transfer_angles_PLANET2PLANET(cb, vessel); Tools.display_transfer_angles_PLANET2PLANET(cb, vessel);
//if (debugging) Debug.Log("[VOID] PLANET2PLANET OK"); //if (debugging) Debug.Log("[VOID] PLANET2PLANET OK");
} }
   
//PLANET2MOON //PLANET2MOON
else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody) else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody)
{ {
Tools.display_transfer_angles_PLANET2MOON(cb, vessel); Tools.display_transfer_angles_PLANET2MOON(cb, vessel);
//if (debugging) Debug.Log("[VOID] PLANET2MOON OK"); //if (debugging) Debug.Log("[VOID] PLANET2MOON OK");
} }
   
//MOON2MOON //MOON2MOON
else if (vessel.mainBody.referenceBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody) else if (vessel.mainBody.referenceBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody)
{ {
Tools.display_transfer_angles_MOON2MOON(cb, vessel); Tools.display_transfer_angles_MOON2MOON(cb, vessel);
//if (debugging) Debug.Log("[VOID] MOON2MOON OK"); //if (debugging) Debug.Log("[VOID] MOON2MOON OK");
} }
   
//else GUILayout.Label("Transfer angle information\nunavailable for this target"); //else GUILayout.Label("Transfer angle information\nunavailable for this target");
   
} }
} }
} }
} }
// //
// VOID_Config.cs // VOID_Config.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using KSP; using KSP;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public struct VOID_SaveValue<T> : IVOID_SaveValue public struct VOID_SaveValue<T> : IVOID_SaveValue
{ {
private T _value; private T _value;
private Type _type; private Type _type;
   
public T value public T value
{ {
get get
{ {
return this._value; return this._value;
} }
set set
{ {
this._value = value; this._value = value;
} }
} }
   
public Type type public Type type
{ {
get get
{ {
return this._type; return this._type;
} }
set set
{ {
this._type = value; this._type = value;
} }
} }
   
public object AsType public object AsType
{ {
get get
{ {
return (T)this._value; return (T)this._value;
} }
} }
   
public void SetValue(object v) public void SetValue(object v)
{ {
this._value = (T)v; this._value = (T)v;
} }
   
public static implicit operator T(VOID_SaveValue<T> v) public static implicit operator T(VOID_SaveValue<T> v)
{ {
return v.value; return (T)v.value;
} }
   
public static implicit operator VOID_SaveValue<T>(T v) public static implicit operator VOID_SaveValue<T>(T v)
{ {
VOID_SaveValue<T> r = new VOID_SaveValue<T>(); VOID_SaveValue<T> r = new VOID_SaveValue<T>();
r.value = v; r.value = v;
r.type = v.GetType(); r.type = v.GetType();
   
if (VOID_Core.Initialized) if (VOID_Core.Initialized)
{ {
VOID_Core.Instance.configDirty = true; VOID_Core.Instance.configDirty = true;
} }
   
if (VOID_EditorCore.Initialized) if (VOID_EditorCore.Initialized)
{ {
VOID_EditorCore.Instance.configDirty = true; VOID_EditorCore.Instance.configDirty = true;
} }
   
return r; return r;
} }
   
public new string ToString() public override string ToString()
{ {
return this.value.ToString(); return this.value.ToString();
} }
} }
   
public interface IVOID_SaveValue public interface IVOID_SaveValue
{ {
Type type { get; } Type type { get; }
object AsType { get; } object AsType { get; }
void SetValue(object v); void SetValue(object v);
} }
   
[AttributeUsage(AttributeTargets.Field)] [AttributeUsage(AttributeTargets.Field)]
public class AVOID_SaveValue : Attribute public class AVOID_SaveValue : Attribute
{ {
protected string _name; protected string _name;
   
public string Name public string Name
{ {
get get
{ {
return this._name; return this._name;
} }
} }
   
public AVOID_SaveValue(string fieldName) public AVOID_SaveValue(string fieldName)
{ {
this._name = fieldName; this._name = fieldName;
} }
} }
} }
   
   
// //
// VOID_Orbital.cs // VOID_Orbital.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
using KSP; using KSP;
using System; using System;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_SurfAtmo : VOID_WindowModule public class VOID_SurfAtmo : VOID_WindowModule
{ {
  [AVOID_SaveValue("precisionValues")]
  protected long _precisionValues = 230584300921369395;
  protected IntCollection precisionValues;
   
  protected VOID_DoubleValue trueAltitude = new VOID_DoubleValue(
  "Altitude (true)",
  delegate()
  {
  double alt_true = VOID_Core.Instance.vessel.orbit.altitude - VOID_Core.Instance.vessel.terrainAltitude;
  // HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
  // and water covers the whole surface at 0 m.
  if (VOID_Core.Instance.vessel.terrainAltitude < 0 && VOID_Core.Instance.vessel.mainBody.ocean )
  alt_true = VOID_Core.Instance.vessel.orbit.altitude;
  return alt_true;
  },
  "m"
  );
   
  protected VOID_StrValue surfLatitude = new VOID_StrValue(
  "Latitude",
  new Func<string> (() => Tools.GetLatitudeString(VOID_Core.Instance.vessel))
  );
   
  protected VOID_StrValue surfLongitude = new VOID_StrValue(
  "Longitude",
  new Func<string> (() => Tools.GetLongitudeString(VOID_Core.Instance.vessel))
  );
   
  protected VOID_StrValue vesselHeading = new VOID_StrValue(
  "Heading",
  delegate()
  {
  double heading = Tools.MuMech_get_heading(VOID_Core.Instance.vessel);
  string cardinal = Tools.get_heading_text(heading);
   
  return string.Format(
  "{0}° {1}",
  heading.ToString("F2"),
  cardinal
  );
  }
  );
   
  protected VOID_DoubleValue terrainElevation = new VOID_DoubleValue(
  "Terrain elevation",
  new Func<double> (() => VOID_Core.Instance.vessel.terrainAltitude),
  "m"
  );
   
  protected VOID_DoubleValue surfVelocity = new VOID_DoubleValue(
  "Surface velocity",
  new Func<double> (() => VOID_Core.Instance.vessel.srf_velocity.magnitude),
  "m/s"
  );
   
  protected VOID_DoubleValue vertVelocity = new VOID_DoubleValue(
  "Vertical speed",
  new Func<double> (() => VOID_Core.Instance.vessel.verticalSpeed),
  "m/s"
  );
   
  protected VOID_DoubleValue horzVelocity = new VOID_DoubleValue(
  "Horizontal speed",
  new Func<double> (() => VOID_Core.Instance.vessel.horizontalSrfSpeed),
  "m/s"
  );
   
  protected VOID_FloatValue temperature = new VOID_FloatValue(
  "Temperature",
  new Func<float> (() => VOID_Core.Instance.vessel.flightIntegrator.getExternalTemperature()),
  "°C"
  );
   
  protected VOID_DoubleValue atmDensity = new VOID_DoubleValue (
  "Atmosphere Density",
  new Func<double> (() => VOID_Core.Instance.vessel.atmDensity * 1000f),
  "g/m³"
  );
   
  protected VOID_DoubleValue atmPressure = new VOID_DoubleValue (
  "Pressure",
  new Func<double> (() => VOID_Core.Instance.vessel.staticPressure),
  "atm"
  );
   
  protected VOID_FloatValue atmLimit = new VOID_FloatValue(
  "Atmosphere Limit",
  new Func<float> (() => VOID_Core.Instance.vessel.mainBody.maxAtmosphereAltitude),
  "m"
  );
   
  protected VOID_StrValue currBiome = new VOID_StrValue(
  "Biome",
  new Func<string> (() => Tools.Toadicus_GetAtt(VOID_Core.Instance.vessel).name)
  );
   
public VOID_SurfAtmo() public VOID_SurfAtmo()
{ {
this._Name = "Surface & Atmospheric Information"; this._Name = "Surface & Atmospheric Information";
   
this.WindowPos.x = Screen.width - 260f; this.WindowPos.x = Screen.width - 260f;
this.WindowPos.y = 85; this.WindowPos.y = 85;
} }
   
public override void ModuleWindow(int _) public override void ModuleWindow(int _)
{ {
  base.ModuleWindow (_);
   
  int idx = 0;
   
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.precisionValues [idx] = this.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.Label("Altitude (true):"); idx++;
double alt_true = vessel.orbit.altitude - vessel.terrainAltitude;  
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, and water covers the whole surface at 0 m.  
if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean ) alt_true = vessel.orbit.altitude;  
GUILayout.Label(Tools.MuMech_ToSI(alt_true) + "m", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal ();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.surfLatitude.DoGUIHorizontal ();
GUILayout.Label("Latitude:");  
GUILayout.Label(Tools.GetLatitudeString(vessel), GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.surfLongitude.DoGUIHorizontal ();
GUILayout.Label("Longitude:");  
GUILayout.Label(Tools.GetLongitudeString(vessel), GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.vesselHeading.DoGUIHorizontal ();
GUILayout.Label("Heading:");  
GUILayout.Label(Tools.MuMech_get_heading(vessel).ToString("F2") + "° " + Tools.get_heading_text(Tools.MuMech_get_heading(vessel)), GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.precisionValues [idx] = this.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.Label("Terrain elevation:"); idx++;
GUILayout.Label(Tools.MuMech_ToSI(vessel.terrainAltitude) + "m", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.precisionValues [idx] = this.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.Label("Surface velocity:"); idx++;
GUILayout.Label(Tools.MuMech_ToSI(vessel.srf_velocity.magnitude) + "m/s", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.precisionValues [idx] = this.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.Label("Vertical speed:"); idx++;
GUILayout.Label(Tools.MuMech_ToSI(vessel.verticalSpeed) + "m/s", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.precisionValues [idx] = this.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.Label("Horizontal speed:"); idx++;
GUILayout.Label(Tools.MuMech_ToSI(vessel.horizontalSrfSpeed) + "m/s", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.temperature.DoGUIHorizontal ("F2");
GUILayout.Label("Temperature:");  
GUILayout.Label(vessel.flightIntegrator.getExternalTemperature().ToString("F2") + "° C", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.atmDensity.DoGUIHorizontal (3);
GUILayout.Label("Atmosphere density:");  
GUILayout.Label(Tools.MuMech_ToSI(vessel.atmDensity * 1000) + "g/m³", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.atmPressure.DoGUIHorizontal ("F2");
GUILayout.Label("Pressure:");  
GUILayout.Label(vessel.staticPressure.ToString("F2") + " atms", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.precisionValues [idx] = this.atmLimit.DoGUIHorizontal (this.precisionValues [idx]);
GUILayout.Label("Atmosphere limit:"); idx++;
GUILayout.Label("≈ " + Tools.MuMech_ToSI(vessel.mainBody.maxAtmosphereAltitude) + "m", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
// Toadicus edit: added Biome // Toadicus edit: added Biome
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); this.currBiome.DoGUIHorizontal ();
GUILayout.Label("Biome:");  
GUILayout.Label(Tools.Toadicus_GetAtt(vessel).name, VOID_Core.Instance.LabelStyles["txt_right"]);  
GUILayout.EndHorizontal();  
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow(); GUI.DragWindow();
} }
   
  public override void LoadConfig ()
  {
  base.LoadConfig ();
   
  this.precisionValues = new IntCollection (4, this._precisionValues);
  }
   
  public override void _SaveToConfig (KSP.IO.PluginConfiguration config)
  {
  this._precisionValues = this.precisionValues.collection;
   
  base._SaveToConfig (config);
  }
} }
} }
// //
// VOID_Orbital.cs // VOID_Orbital.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
using KSP; using KSP;
using System; using System;
  using System.Collections.Generic;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_VesselInfo : VOID_WindowModule public class VOID_VesselInfo : VOID_WindowModule
{ {
[AVOID_SaveValue("toggleExtended")] [AVOID_SaveValue("toggleExtended")]
protected VOID_SaveValue<bool> toggleExtended = false; protected VOID_SaveValue<bool> toggleExtended = false;
   
public VOID_VesselInfo() protected VOID_DoubleValue geeForce = new VOID_DoubleValue(
  "G-force",
  new Func<double>(() => VOID_Core.Instance.vessel.geeForce),
  "gees"
  );
   
  protected VOID_IntValue partCount = new VOID_IntValue(
  "Parts",
  new Func<int>(() => VOID_Core.Instance.vessel.Parts.Count),
  ""
  );
   
  protected VOID_DoubleValue totalMass = new VOID_DoubleValue(
  "Total Mass",
  new Func<double>(() => VOID_Core.Instance.vessel.GetTotalMass()),
  "tons"
  );
   
  protected VOID_DoubleValue resourceMass = new VOID_DoubleValue(
  "Resource Mass",
  delegate()
  {
  double rscMass = 0;
  foreach (Part part in VOID_Core.Instance.vessel.Parts)
  {
  rscMass += part.GetResourceMass();
  }
  return rscMass;
  },
  "tons"
  );
   
  protected VOID_DoubleValue stageDeltaV = new VOID_DoubleValue(
  "DeltaV (Current Stage)",
  delegate()
  {
  if (Engineer.VesselSimulator.SimManager.Instance.Stages == null ||
  Engineer.VesselSimulator.SimManager.Instance.Stages.Length <= Staging.lastStage
  )
  return double.NaN;
  return Engineer.VesselSimulator.SimManager.Instance.Stages[Staging.lastStage].deltaV;
  },
  "m/s"
  );
   
  protected VOID_DoubleValue totalDeltaV = new VOID_DoubleValue(
  "DeltaV (Total)",
  delegate()
  {
  if (Engineer.VesselSimulator.SimManager.Instance.Stages == null)
  return double.NaN;
  return Engineer.VesselSimulator.SimManager.Instance.LastStage.totalDeltaV;
  },
  "m/s"
  );
   
  protected VOID_FloatValue mainThrottle = new VOID_FloatValue(
  "Throttle",
  new Func<float>(() => VOID_Core.Instance.vessel.ctrlState.mainThrottle * 100f),
  "%"
  );
   
  protected VOID_StrValue currmaxThrust = new VOID_StrValue(
  "Thrust (curr/max)",
  delegate()
  {
  if (Engineer.VesselSimulator.SimManager.Instance.Stages == null)
  return "N/A";
   
  double currThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.actualThrust;
  double maxThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.thrust;
   
  return string.Format(
  "{0} / {1}",
  currThrust.ToString("F1"),
  maxThrust.ToString("F1")
  );
  }
  );
   
  protected VOID_StrValue currmaxThrustWeight = new VOID_StrValue(
  "T:W (curr/max)",
  delegate()
  {
  if (Engineer.VesselSimulator.SimManager.Instance.Stages == null)
  return "N/A";
   
  double currThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.actualThrust;
  double maxThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.thrust;
  double mass = VOID_Core.Instance.vessel.GetTotalMass();
  double gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
  Math.Pow(
  VOID_Core.Instance.vessel.mainBody.Radius + VOID_Core.Instance.vessel.altitude,
  2
  );
  double weight = mass * gravity;
   
  return string.Format(
  "{0} / {1}",
  (currThrust / weight).ToString("F2"),
  (maxThrust / weight).ToString("F2")
  );
  }
  );
   
  protected VOID_DoubleValue surfaceThrustWeight = new VOID_DoubleValue(
  "Max T:W @ surface",
  delegate()
  {
  if (Engineer.VesselSimulator.SimManager.Instance.Stages == null)
  return double.NaN;
   
  double maxThrust = Engineer.VesselSimulator.SimManager.Instance.LastStage.thrust;
  double mass = VOID_Core.Instance.vessel.GetTotalMass();
  double gravity = (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
  Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
  double weight = mass * gravity;
   
  return maxThrust / weight;
  },
  ""
  );
   
  public VOID_VesselInfo() : base()
{ {
this._Name = "Vessel Information"; this._Name = "Vessel Information";
   
this.WindowPos.x = Screen.width - 260; this.WindowPos.x = Screen.width - 260;
this.WindowPos.y = 450; this.WindowPos.y = 450;
} }
   
public override void ModuleWindow(int _) public override void ModuleWindow(int _)
{ {
  base.ModuleWindow (_);
   
if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate)) if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
{ {
Engineer.VesselSimulator.SimManager.Instance.RequestSimulation(); Engineer.VesselSimulator.SimManager.Instance.RequestSimulation();
} }
   
Engineer.VesselSimulator.Stage[] stages = Engineer.VesselSimulator.SimManager.Instance.Stages; Engineer.VesselSimulator.Stage[] stages = Engineer.VesselSimulator.SimManager.Instance.Stages;
   
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
GUILayout.Label(vessel.vesselName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); GUILayout.Label(
  vessel.vesselName,
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); VOID_Core.Instance.LabelStyles["center_bold"],
GUILayout.Label("G-force:"); GUILayout.ExpandWidth(true));
GUILayout.Label(vessel.geeForce.ToString("F2") + " gees", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal(); this.geeForce.DoGUIHorizontal ("F2");
   
int num_parts = 0; this.partCount.DoGUIHorizontal ();
double total_mass = vessel.GetTotalMass();  
double resource_mass = 0; this.totalMass.DoGUIHorizontal ("F1");
double max_thrust = 0;  
double final_thrust = 0; this.resourceMass.DoGUIHorizontal ("F1");
   
foreach (Part p in vessel.parts) this.stageDeltaV.DoGUIHorizontal (3, false);
{  
num_parts++; this.totalDeltaV.DoGUIHorizontal (3, false);
resource_mass += p.GetResourceMass();  
  this.mainThrottle.DoGUIHorizontal ("F0");
foreach (PartModule pm in p.Modules)  
{ this.currmaxThrust.DoGUIHorizontal ();
if ((pm.moduleName == "ModuleEngines") && ((p.State == PartStates.ACTIVE) || ((Staging.CurrentStage > Staging.lastStage) && (p.inverseStage == Staging.lastStage))))  
{ this.currmaxThrustWeight.DoGUIHorizontal ();
max_thrust += ((ModuleEngines)pm).maxThrust;  
final_thrust += ((ModuleEngines)pm).finalThrust; this.surfaceThrustWeight.DoGUIHorizontal ("F2");
}  
}  
}  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Parts:");  
GUILayout.Label(num_parts.ToString("F0"), GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Total mass:");  
GUILayout.Label(total_mass.ToString("F1") + " tons", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Resource mass:");  
GUILayout.Label(resource_mass.ToString("F1") + " tons", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
if (stages.Length > Staging.lastStage)  
{  
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("DeltaV (Current Stage):");  
GUILayout.Label(Tools.MuMech_ToSI(stages[Staging.lastStage].deltaV).ToString() + "m/s", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
}  
   
if (stages.Length > 0)  
{  
double totalDeltaV = 0d;  
   
for (int i = 0; i < stages.Length; ++i)  
{  
totalDeltaV += stages [i].deltaV;  
}  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("DeltaV (Total):");  
GUILayout.Label(Tools.MuMech_ToSI(totalDeltaV).ToString() + "m/s", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
}  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Throttle:");  
GUILayout.Label((vessel.ctrlState.mainThrottle * 100f).ToString("F0") + "%", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Thrust (curr/max):");  
GUILayout.Label(final_thrust.ToString("F1") + " / " + max_thrust.ToString("F1") + " kN", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
double gravity = vessel.mainBody.gravParameter / Math.Pow(vessel.mainBody.Radius + vessel.altitude, 2);  
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("T:W (curr/max):");  
GUILayout.Label((final_thrust / (total_mass * gravity)).ToString("F2") + " / " + (max_thrust / (total_mass * gravity)).ToString("F2"), GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
double g_ASL = (VOID_Core.Constant_G * vessel.mainBody.Mass) / Math.Pow(vessel.mainBody.Radius, 2);  
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Max T:W @ surface:");  
GUILayout.Label((max_thrust / (total_mass * g_ASL)).ToString("F2"), GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow(); GUI.DragWindow();
} }
} }
} }