Assembly: Added VesselSimulator dependency. Not sure this is a great idea?
Assembly: Added VesselSimulator dependency. Not sure this is a great idea?

--- /dev/null
+++ b/Properties/AssemblyInfo.cs
@@ -1,1 +1,48 @@
+// VOID
+//
+// AssemblyInfo.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+using System.Reflection;
+using System.Runtime.CompilerServices;
 
+[assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
+[assembly: KSPAssemblyDependency("VesselSimulator", 0, 0)]
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+[assembly: AssemblyTitle("VOID")]
+[assembly: AssemblyDescription("A KSP mod that provides at-a-glance information about Vessels, Orbits, and their states.")]
+[assembly: AssemblyCopyright("toadicus")]
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+[assembly: AssemblyVersion("0.11.0.*")]
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
+
+

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -9,7 +9,6 @@
     <RootNamespace>VOID</RootNamespace>
     <AssemblyName>VOID</AssemblyName>
     <CodePage>65001</CodePage>
-    <UseMSBuildEngine>False</UseMSBuildEngine>
     <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
     <ReleaseVersion>0.11</ReleaseVersion>
@@ -93,6 +92,7 @@
     <Compile Include="VOIDEditorMaster.cs" />
     <Compile Include="VOID_Tools.cs" />
     <Compile Include="VOID_Localization.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ProjectExtensions>
     <MonoDevelop>

--- a/VOID_Tools.cs
+++ b/VOID_Tools.cs
@@ -256,54 +256,69 @@
 		}
 		#endregion
 
+		/// <summary>
+		/// Converts the interval given in seconds to a human-friendly
+		/// time period in [years], [days], hours, minutes, and seconds.
+		/// 
+		/// Uses sidereal days, since "6 hours per day" is the Kerbal standard.
+		/// </summary>
+		/// <returns>Human readable interval</returns>
+		/// <param name="seconds"></param>
 		public static string ConvertInterval(double seconds)
 		{
-			string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";
-			string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";
-			string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";
-
-			TimeSpan interval;
-
-			try
-			{
-				interval = TimeSpan.FromSeconds(seconds);
-			}
-			catch (OverflowException)
-			{
-				return "NaN";
-			}
-
-			int years = interval.Days / 365;
-
-			string output;
+			double SecondsPerMinute = 60d;
+			double SecondsPerHour = 3600d;
+			double SecondsPerDay;
+			double SecondsPerYear;
+
+			if (GameSettings.KERBIN_TIME)
+			{
+				SecondsPerDay = 21600d;
+				SecondsPerYear = 9203545d;
+			}
+			else
+			{
+				SecondsPerDay = 86164.1d;
+				SecondsPerYear = 31558149d;
+			}
+
+			int years;
+			int days;
+			int hours;
+			int minutes;
+
+			years = (int)(seconds / SecondsPerYear);
+
+			seconds %= SecondsPerYear;
+
+			days = (int)(seconds / SecondsPerDay);
+
+			seconds %= SecondsPerDay;
+
+			hours = (int)(seconds / SecondsPerHour);
+
+			seconds %= SecondsPerHour;
+
+			minutes = (int)(seconds / SecondsPerMinute);
+
+			seconds %= SecondsPerMinute;
+
+			string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:00.0}s";
+			string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:00.0}s";
+			string format_3 = "{0:D2}h {1:D2}m {2:00.0}s";
+
 			if (years > 0)
 			{
-				output = string.Format(format_1,
-					years,
-					interval.Days - (years * 365), //  subtract years * 365 for accurate day count
-					interval.Hours,
-					interval.Minutes,
-					interval.Seconds,
-					interval.Milliseconds.ToString().Substring(0, 1));
-			}
-			else if (interval.Days > 0)
-			{
-				output = string.Format(format_2,
-					interval.Days,
-					interval.Hours,
-					interval.Minutes,
-					interval.Seconds,
-					interval.Milliseconds.ToString().Substring(0, 1));
+				return string.Format(format_1, years, days, hours, minutes, seconds);
+			}
+			else if (days > 0)
+			{
+				return string.Format(format_2, days, hours, minutes, seconds);
 			}
 			else
 			{
-				output = string.Format(format_3,
-					interval.Hours,
-					interval.Minutes,
-					interval.Seconds,
-					interval.Milliseconds.ToString().Substring(0, 1));
-			}
-			return output;
+				return string.Format(format_3, hours, minutes, seconds);
+			}
 		}
 
 		public static string UppercaseFirst(string s)