Got rid of the empty AVOID_ConfigValue file.
Got rid of the empty AVOID_ConfigValue file.

file:a/AVOID_ConfigValue.cs (deleted)
--- a/AVOID_ConfigValue.cs
+++ /dev/null
@@ -1,28 +1,1 @@
-//
-//  AVOID_ConfigValue.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-using System;
 
-namespace VOID
-{
-
-}
-
-

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -153,8 +153,6 @@
 			this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false);
 			this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false);
 
-			Tools.PostDebugMessage (string.Format ("VOID_Core: Loaded {0} modules.", this.Modules.Count));
-
 			this.LoadConfig ();
 		}
 
@@ -169,7 +167,7 @@
 					        );
 
 			Tools.PostDebugMessage (string.Format (
-				"{0}: Checking {1} modules to check.",
+				"{0}: Found {1} modules to check.",
 				this.GetType ().Name,
 				types.Count ()
 				));
@@ -185,6 +183,8 @@
 			}
 
 			this._modulesLoaded = true;
+
+			Tools.PostDebugMessage (string.Format ("VOID_Core: Loaded {0} modules.", this.Modules.Count));
 		}
 
 		protected void LoadModule(Type T)
@@ -200,6 +200,7 @@
 				return;
 			}
 			IVOID_Module module = Activator.CreateInstance (T) as IVOID_Module;
+			module.LoadConfig();
 			this._modules.Add (module);
 
 			Tools.PostDebugMessage(string.Format(