VOID_EditorTWR: Works fine in flight but goes belly-up in the editor. What gives?
VOID_EditorTWR: Works fine in flight but goes belly-up in the editor. What gives?

--- a/IVOID_Module.cs
+++ b/IVOID_Module.cs
@@ -1,23 +1,31 @@
+// VOID
 //
-//  IVOID_Module.cs
+// IVOID_Module.cs
 //
-//  Author:
-//       toadicus <>
+// Copyright © 2014, toadicus
+// All rights reserved.
 //
-//  Copyright (c) 2013 toadicus
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
 //
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
 //
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
 //
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using System;
 
 namespace VOID

file:a/IntCollection.cs (deleted)
--- a/IntCollection.cs
+++ /dev/null
@@ -1,81 +1,1 @@
-//
-//  IntCollection.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-using System;
 
-namespace VOID
-{
-	public class IntCollection
-	{
-		public static implicit operator long(IntCollection c)
-		{
-			return c.collection;
-		}
-
-		protected long mask;
-
-		public long collection { get; protected set; }
-		public ushort maxCount { get; protected set; }
-		public ushort wordLength { get; protected set; }
-
-		public IntCollection (ushort wordLength = 4, long initialCollection = 0)
-		{
-			this.collection = initialCollection;
-			this.wordLength = wordLength;
-			this.maxCount = (ushort)((sizeof(long) * 8 - 1) / wordLength);
-			this.mask = ((1 << this.wordLength) - 1);
-		}
-
-		public ushort this[int idx]
-		{
-			get {
-				if (idx < 0) {
-					idx += this.maxCount;
-				}
-
-				if (idx >= maxCount || idx < 0) {
-					throw new IndexOutOfRangeException ();
-				}
-
-				idx *= wordLength;
-
-				return (ushort)((this.collection & (this.mask << idx)) >> idx);
-			}
-			set {
-				if (idx < 0) {
-					idx += this.maxCount;
-				}
-
-				if (idx >= maxCount || idx < 0) {
-					throw new IndexOutOfRangeException ();
-				}
-
-				idx *= wordLength;
-
-				long packvalue = value & this.mask;
-
-				this.collection &= ~(this.mask << idx);
-				this.collection |= packvalue << idx;
-			}
-		}
-	}
-}
-
-

--- /dev/null
+++ b/Properties/AssemblyInfo.cs
@@ -1,1 +1,48 @@
+// VOID
+//
+// AssemblyInfo.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+using System.Reflection;
+using System.Runtime.CompilerServices;
 
+[assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
+[assembly: KSPAssemblyDependency("VesselSimulator", 0, 0)]
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+[assembly: AssemblyTitle("VOID")]
+[assembly: AssemblyDescription("A KSP mod that provides at-a-glance information about Vessels, Orbits, and their states.")]
+[assembly: AssemblyCopyright("toadicus")]
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+[assembly: AssemblyVersion("0.11.0.*")]
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
+
+

file:a/Tools.cs (deleted)
--- a/Tools.cs
+++ /dev/null
@@ -1,1063 +1,1 @@
-//
-//  Tools.cs
-//
-//  Author:
-//       toadicus
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-//
-//  This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
-//  Engineer Redux (c) 2013 cybutek
-//  Used by permission.
-//
-///////////////////////////////////////////////////////////////////////////////
 
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace VOID
-{
-	public static class VOIDLabels
-	{
-		public static string void_primary = "Primary";
-		public static string void_altitude_asl = "Altitude (ASL)";
-		public static string void_velocity = "Velocity";
-		public static string void_apoapsis = "Apoapsis";
-		public static string void_periapsis = "Periapsis";
-	}
-
-	public static class Tools
-	{
-		// Toadicus edit: Added re-implementation of the CBAttributeMap.GetAtt function that does not fire a debug message to the game screen.
-		public static CBAttributeMap.MapAttribute Toadicus_GetAtt(Vessel vessel)
-		{
-			CBAttributeMap.MapAttribute mapAttribute;
-
-			try
-			{
-				CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap;
-
-				double lat = vessel.latitude * Math.PI / 180d;
-				double lon = vessel.longitude * Math.PI / 180d;
-
-				mapAttribute = BiomeMap.GetAtt(lat, lon);
-
-				/*
-				lon -= Math.PI / 2d;
-
-				if (lon < 0d)
-				{
-					lon += 2d * Math.PI;
-				}
-
-				float v = (float)(lat / Math.PI) + 0.5f;
-				float u = (float)(lon / (2d * Math.PI));
-
-				Color pixelBilinear = BiomeMap.Map.GetPixelBilinear(u, v);
-				mapAttribute = BiomeMap.defaultAttribute;
-
-				if (BiomeMap.Map != null)
-				{
-					if (BiomeMap.exactSearch)
-					{
-						for (int i = 0; i < BiomeMap.Attributes.Length; ++i)
-						{
-							if (pixelBilinear == BiomeMap.Attributes[i].mapColor)
-							{
-								mapAttribute = BiomeMap.Attributes[i];
-							}
-						}
-					}
-					else
-					{
-						float zero = 0;
-						float num = 1 / zero;
-						for (int j = 0; j < BiomeMap.Attributes.Length; ++j)
-						{
-							Color mapColor = BiomeMap.Attributes[j].mapColor;
-							float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude;
-							if (sqrMagnitude < num)
-							{
-								bool testCase = true;
-								if (BiomeMap.nonExactThreshold != -1)
-								{
-									testCase = (sqrMagnitude < BiomeMap.nonExactThreshold);
-								}
-								if (testCase)
-								{
-									mapAttribute = BiomeMap.Attributes[j];
-									num = sqrMagnitude;
-								}
-							}
-						}
-					}
-				}
-				*/
-			}
-			catch (NullReferenceException)
-			{
-				mapAttribute = new CBAttributeMap.MapAttribute();
-				mapAttribute.name = "N/A";
-			}
-
-			return mapAttribute;
-		}
-
-		public static string GetLongitudeString(Vessel vessel, string format = "F4")
-		{
-			string dir_long = "W";
-			double v_long = vessel.longitude;
-
-			v_long = FixDegreeDomain(v_long);
-
-			if (v_long < -180d)
-			{
-				v_long += 360d;
-			}
-			if (v_long >= 180)
-			{
-				v_long -= 360d;
-			}
-
-			if (v_long > 0)
-				dir_long = "E";
-
-			return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long);
-		}
-
-		public static string GetLatitudeString(Vessel vessel, string format = "F4")
-		{
-			string dir_lat = "S";
-			double v_lat = vessel.latitude;
-			if (v_lat > 0)
-				dir_lat = "N";
-
-			return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat);
-		}
-
-		///////////////////////////////////////////////////////////////////////////////
-
-		//For MuMech_get_heading()
-		public class MuMech_MovingAverage
-		{
-			private double[] store;
-			private int storeSize;
-			private int nextIndex = 0;
-
-			public double value
-			{
-				get
-				{
-					double tmp = 0;
-					foreach (double i in store)
-					{
-						tmp += i;
-					}
-					return tmp / storeSize;
-				}
-				set
-				{
-					store[nextIndex] = value;
-					nextIndex = (nextIndex + 1) % storeSize;
-				}
-			}
-
-			public MuMech_MovingAverage(int size = 10, double startingValue = 0)
-			{
-				storeSize = size;
-				store = new double[size];
-				force(startingValue);
-			}
-
-			public void force(double newValue)
-			{
-				for (int i = 0; i < storeSize; i++)
-				{
-					store[i] = newValue;
-				}
-			}
-
-			public static implicit operator double(MuMech_MovingAverage v)
-			{
-				return v.value;
-			}
-
-			public override string ToString()
-			{
-				return value.ToString();
-			}
-
-			public string ToString(string format)
-			{
-				return value.ToString(format);
-			}
-		}
-		//From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs
-		public static double MuMech_get_heading(Vessel vessel)
-		{
-			Vector3d CoM;
-
-			try
-			{
-				CoM = vessel.findWorldCenterOfMass();
-			}
-			catch
-			{
-				return double.NaN;
-			}
-
-			Vector3d up = (CoM - vessel.mainBody.position).normalized;
-			Vector3d north = Vector3d.Exclude(
-				                 up,
-				                 (vessel.mainBody.position +
-				                 vessel.mainBody.transform.up * (float)vessel.mainBody.Radius
-				                 ) - CoM).normalized;
-
-			Quaternion rotationSurface = Quaternion.LookRotation(north, up);
-			Quaternion rotationvesselSurface = Quaternion.Inverse(
-				                                   Quaternion.Euler(90, 0, 0) *
-				                                   Quaternion.Inverse(vessel.transform.rotation) *
-				                                   rotationSurface);
-
-			return rotationvesselSurface.eulerAngles.y;
-		}
-		//From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs
-		public static string MuMech_ToSI(
-			double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue
-		)
-		{
-			float exponent = (float)Math.Log10(Math.Abs(d));
-			exponent = Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude);
-
-			if (exponent >= 0)
-			{
-				switch ((int)Math.Floor(exponent))
-				{
-					case 0:
-					case 1:
-					case 2:
-						return d.ToString("F" + digits);
-					case 3:
-					case 4:
-					case 5:
-						return (d / 1e3).ToString("F" + digits) + "k";
-					case 6:
-					case 7:
-					case 8:
-						return (d / 1e6).ToString("F" + digits) + "M";
-					case 9:
-					case 10:
-					case 11:
-						return (d / 1e9).ToString("F" + digits) + "G";
-					case 12:
-					case 13:
-					case 14:
-						return (d / 1e12).ToString("F" + digits) + "T";
-					case 15:
-					case 16:
-					case 17:
-						return (d / 1e15).ToString("F" + digits) + "P";
-					case 18:
-					case 19:
-					case 20:
-						return (d / 1e18).ToString("F" + digits) + "E";
-					case 21:
-					case 22:
-					case 23:
-						return (d / 1e21).ToString("F" + digits) + "Z";
-					default:
-						return (d / 1e24).ToString("F" + digits) + "Y";
-				}
-			}
-			else if (exponent < 0)
-			{
-				switch ((int)Math.Floor(exponent))
-				{
-					case -1:
-					case -2:
-					case -3:
-						return (d * 1e3).ToString("F" + digits) + "m";
-					case -4:
-					case -5:
-					case -6:
-						return (d * 1e6).ToString("F" + digits) + "μ";
-					case -7:
-					case -8:
-					case -9:
-						return (d * 1e9).ToString("F" + digits) + "n";
-					case -10:
-					case -11:
-					case -12:
-						return (d * 1e12).ToString("F" + digits) + "p";
-					case -13:
-					case -14:
-					case -15:
-						return (d * 1e15).ToString("F" + digits) + "f";
-					case -16:
-					case -17:
-					case -18:
-						return (d * 1e18).ToString("F" + digits) + "a";
-					case -19:
-					case -20:
-					case -21:
-						return (d * 1e21).ToString("F" + digits) + "z";
-					default:
-						return (d * 1e24).ToString("F" + digits) + "y";
-				}
-			}
-			else
-			{
-				return "0";
-			}
-		}
-
-		public static string ConvertInterval(double seconds)
-		{
-			string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";
-			string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";
-			string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";
-
-			TimeSpan interval;
-
-			try
-			{
-				interval = TimeSpan.FromSeconds(seconds);
-			}
-			catch (OverflowException)
-			{
-				return "NaN";
-			}
-
-			int years = interval.Days / 365;
-
-			string output;
-			if (years > 0)
-			{
-				output = string.Format(format_1,
-					years,
-					interval.Days - (years * 365), //  subtract years * 365 for accurate day count
-					interval.Hours,
-					interval.Minutes,
-					interval.Seconds,
-					interval.Milliseconds.ToString().Substring(0, 1));
-			}
-			else if (interval.Days > 0)
-			{
-				output = string.Format(format_2,
-					interval.Days,
-					interval.Hours,
-					interval.Minutes,
-					interval.Seconds,
-					interval.Milliseconds.ToString().Substring(0, 1));
-			}
-			else
-			{
-				output = string.Format(format_3,
-					interval.Hours,
-					interval.Minutes,
-					interval.Seconds,
-					interval.Milliseconds.ToString().Substring(0, 1));
-			}
-			return output;
-		}
-
-		public static string UppercaseFirst(string s)
-		{
-			if (string.IsNullOrEmpty(s))
-			{
-				return string.Empty;
-			}
-			char[] a = s.ToCharArray();
-			a[0] = char.ToUpper(a[0]);
-			return new string(a);
-		}
-		//transfer angles
-		public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)
-		{
-			double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));
-			double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000));
-			return 360 * (0.5 - (T_transfer / (2 * T_target)));
-		}
-
-		public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2)
-		{
-			/*			
-            def deltaVToGetToOtherBody(mu, r1, r2):
-            # mu = gravity param of common orbiting body of r1 and r2
-            # (e.g. for mun to minmus, mu is kerbin's gravity param
-            # r1 = initial body's orbit radius
-            # r2 = target body's orbit radius
-		
-            # return value is km/s
-            sur1 = math.sqrt(mu / r1)
-            sr1r2 = math.sqrt(float(2*r2)/float(r1+r2))
-            mult = sr1r2 - 1
-            return sur1 * mult
-            */
-			double sur1, sr1r2, mult;
-			sur1 = Math.Sqrt(mu / r1);
-			sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2));
-			mult = sr1r2 - 1;
-			return sur1 * mult;
-		}
-
-		public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v)
-		{
-			/*			
-            def deltaVToExitSOI(mu, r1, r2, v):
-            # mu = gravity param of current body
-            # r1 = current orbit radius
-            # r2 = SOI radius
-            # v = SOI exit velocity
-            foo = r2 * (v**2) - 2 * mu
-            bar = r1 * foo + (2 * r2 * mu)
-            r = r1*r2
-            return math.sqrt(bar / r)
-            */
-			double foo = r2 * Math.Pow(v, 2) - 2 * mu;
-			double bar = r1 * foo + (2 * r2 * mu);
-			double r = r1 * r2;
-			return Math.Sqrt(bar / r);
-		}
-
-		public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu)
-		{
-			/*			
-            def transferBurnPoint(r, v, angle, mu):
-            # r = parking orbit radius
-            # v = ejection velocity
-            # angle = phase angle (from function phaseAngle())
-            # mu = gravity param of current body.
-            epsilon = ((v**2)/2) - (mu / r)
-            h = r * v * math.sin(angle)
-            e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2)))
-            theta = math.acos(1.0 / e)
-            degrees = theta * (180.0 / math.pi)
-            return 180 - degrees
-            */
-			double epsilon, h, ee, theta, degrees;
-			epsilon = (Math.Pow(v, 2) / 2) - (mu / r);
-			h = r * v * Math.Sin(angle);
-			ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2)));
-			theta = Math.Acos(1.0 / ee);
-			degrees = theta * (180.0 / Math.PI);
-			return 180 - degrees;
-			// returns the ejection angle
-		}
-
-		public static double Adammada_CurrrentPhaseAngle(
-			double body_LAN,
-			double body_orbitPct,
-			double origin_LAN,
-			double origin_orbitPct
-		)
-		{
-			double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);
-			if (angle > 1)
-				angle = angle - 1;
-			if (angle < 0)
-				angle = angle + 1;
-			if (angle > 0.5)
-				angle = angle - 1;
-			angle = angle * 360;
-			return angle;
-		}
-
-		public static double Adammada_CurrentEjectionAngle(
-			double vessel_long,
-			double origin_rotAngle,
-			double origin_LAN,
-			double origin_orbitPct
-		)
-		{
-			//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);
-			double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);
-
-			while (eangle < 0)
-				eangle = eangle + 360;
-			while (eangle > 360)
-				eangle = eangle - 360;
-			if (eangle < 270)
-				eangle = 90 - eangle;
-			else
-				eangle = 450 - eangle;
-			return eangle;
-		}
-
-		public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target)   //calculates phase angle between the current body and target body
-		{
-			Vector3d vecthis = new Vector3d();
-			Vector3d vectarget = new Vector3d();
-			vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
-
-			if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun"))
-			{
-				vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
-			}
-			else
-			{
-				vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
-			}
-
-			vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis);
-			vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget);
-
-			Vector3d prograde = new Vector3d();
-			prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis;
-
-			double phase = Vector3d.Angle(vecthis, vectarget);
-
-			if (Vector3d.Angle(prograde, vectarget) > 90)
-				phase = 360 - phase;
-
-			return (phase + 360) % 360;
-		}
-
-		public static double FixAngleDomain(double Angle, bool Degrees = false)
-		{
-			double Extent = 2d * Math.PI;
-			if (Degrees)
-			{
-				Extent = 360d;
-			}
-
-			Angle = Angle % (Extent);
-			if (Angle < 0d)
-			{
-				Angle += Extent;
-			}
-
-			return Angle;
-		}
-
-		public static double FixDegreeDomain(double Angle)
-		{
-			return FixAngleDomain(Angle, true);
-		}
-
-		public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)
-		{
-			if (transfer_angle < 0)
-			{
-				if (curr_phase > 0)
-					return (-1 * (360 - curr_phase));
-				else if (curr_phase < 0)
-					return curr_phase;
-			}
-			else if (transfer_angle > 0)
-			{
-				if (curr_phase > 0)
-					return curr_phase;
-				else if (curr_phase < 0)
-					return (360 + curr_phase);
-			}
-			return curr_phase;
-		}
-
-		public static double adjust_current_ejection_angle(double curr_ejection)
-		{
-			//curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180
-			// need 0-360 instead
-			//
-			// ie i have -17 in the screenshot
-			// need it to show 343
-			//
-			// do this
-			//
-			// if < 0, add curr to 360  // 360 + (-17) = 343
-			// else its good as it is
-
-			if (curr_ejection < 0)
-				return 360 + curr_ejection;
-			else
-				return curr_ejection;
-
-		}
-
-		public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase)
-		{
-			// if transfer_phase_angle < 0 its a lower transfer
-			//180 + curr_ejection
-			// else if transfer_phase_angle > 0 its good as it is
-
-			if (trans_phase < 0)
-				return 180 + trans_ejection;
-			else
-				return trans_ejection;
-
-		}
-
-		public static double TrueAltitude(Vessel vessel)
-		{
-			double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude;
-
-			// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
-			// and water covers the whole surface at 0 m.
-			if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean)
-			{
-				trueAltitude = vessel.orbit.altitude;
-			}
-
-			return trueAltitude;
-		}
-
-		public static string get_heading_text(double heading)
-		{
-			if (heading > 348.75 || heading <= 11.25)
-				return "N";
-			else if (heading > 11.25 && heading <= 33.75)
-				return "NNE";
-			else if (heading > 33.75 && heading <= 56.25)
-				return "NE";
-			else if (heading > 56.25 && heading <= 78.75)
-				return "ENE";
-			else if (heading > 78.75 && heading <= 101.25)
-				return "E";
-			else if (heading > 101.25 && heading <= 123.75)
-				return "ESE";
-			else if (heading > 123.75 && heading <= 146.25)
-				return "SE";
-			else if (heading > 146.25 && heading <= 168.75)
-				return "SSE";
-			else if (heading > 168.75 && heading <= 191.25)
-				return "S";
-			else if (heading > 191.25 && heading <= 213.75)
-				return "SSW";
-			else if (heading > 213.75 && heading <= 236.25)
-				return "SW";
-			else if (heading > 236.25 && heading <= 258.75)
-				return "WSW";
-			else if (heading > 258.75 && heading <= 281.25)
-				return "W";
-			else if (heading > 281.25 && heading <= 303.75)
-				return "WNW";
-			else if (heading > 303.75 && heading <= 326.25)
-				return "NW";
-			else if (heading > 326.25 && heading <= 348.75)
-				return "NNW";
-			else
-				return "";
-		}
-
-		public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel)
-		{
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Phase angle (curr/trans):");
-			GUILayout.Label(
-				Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(
-					vessel.orbit.semiMajorAxis,
-					body.orbit.semiMajorAxis,
-					vessel.mainBody.gravParameter
-				).ToString("F3") + "°",
-				GUILayout.ExpandWidth(false)
-			);
-			GUILayout.EndHorizontal();
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Transfer velocity:");
-			GUILayout.Label(
-				(Tools.Younata_DeltaVToGetToOtherBody(
-					(vessel.mainBody.gravParameter / 1000000000),
-					(vessel.orbit.semiMajorAxis / 1000),
-					(body.orbit.semiMajorAxis / 1000)
-				) * 1000).ToString("F2") + "m/s",
-				GUILayout.ExpandWidth(false)
-			);
-			GUILayout.EndHorizontal();
-		}
-
-		public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel)
-		{
-			double dv1 = Tools.Younata_DeltaVToGetToOtherBody(
-				             (vessel.mainBody.referenceBody.gravParameter / 1000000000),
-				             (vessel.mainBody.orbit.semiMajorAxis / 1000),
-				             (body.orbit.semiMajorAxis / 1000)
-			             );
-			double dv2 = Tools.Younata_DeltaVToExitSOI(
-				             (vessel.mainBody.gravParameter / 1000000000),
-				             (vessel.orbit.semiMajorAxis / 1000),
-				             (vessel.mainBody.sphereOfInfluence / 1000),
-				             Math.Abs(dv1)
-			             );
-
-			double trans_ejection_angle = Tools.Younata_TransferBurnPoint(
-				                              (vessel.orbit.semiMajorAxis / 1000),
-				                              dv2,
-				                              (Math.PI / 2.0),
-				                              (vessel.mainBody.gravParameter / 1000000000)
-			                              );
-			double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(
-				                             FlightGlobals.ActiveVessel.longitude,
-				                             FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,
-				                             FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
-				                             FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
-			                             );
-
-			double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(
-				                           vessel.mainBody.orbit.semiMajorAxis,
-				                           body.orbit.semiMajorAxis,
-				                           vessel.mainBody.referenceBody.gravParameter
-			                           ) % 360;
-			double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(
-				                          body.orbit.LAN,
-				                          body.orbit.orbitPercent,
-				                          FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
-				                          FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
-			                          );
-
-			double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
-			double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);
-			double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle);
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Phase angle (curr/trans):");
-			GUILayout.Label(
-				adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
-				GUILayout.ExpandWidth(false)
-			);
-			GUILayout.EndHorizontal();
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Ejection angle (curr/trans):");
-			GUILayout.Label(
-				adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",
-				GUILayout.ExpandWidth(false)
-			);
-			GUILayout.EndHorizontal();
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Transfer velocity:");
-			GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
-			GUILayout.EndHorizontal();
-		}
-
-		public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel)
-		{
-			double dv1 = Tools.Younata_DeltaVToGetToOtherBody(
-				             (vessel.mainBody.gravParameter / 1000000000),
-				             (vessel.orbit.semiMajorAxis / 1000),
-				             (body.orbit.semiMajorAxis / 1000)
-			             );
-
-			double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(
-				                           vessel.orbit.semiMajorAxis,
-				                           body.orbit.semiMajorAxis,
-				                           vessel.mainBody.gravParameter
-			                           );
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Phase angle (curr/trans):");
-			GUILayout.Label(
-				Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
-				GUILayout.ExpandWidth(false)
-			);
-			GUILayout.EndHorizontal();
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Transfer velocity:");
-			GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
-			GUILayout.EndHorizontal();
-		}
-
-		public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel)
-		{
-			double dv1 = Tools.Younata_DeltaVToGetToOtherBody(
-				             (vessel.mainBody.referenceBody.gravParameter / 1000000000),
-				             (vessel.mainBody.orbit.semiMajorAxis / 1000),
-				             (body.orbit.semiMajorAxis / 1000)
-			             );
-			double dv2 = Tools.Younata_DeltaVToExitSOI(
-				             (vessel.mainBody.gravParameter / 1000000000),
-				             (vessel.orbit.semiMajorAxis / 1000),
-				             (vessel.mainBody.sphereOfInfluence / 1000),
-				             Math.Abs(dv1)
-			             );
-			double trans_ejection_angle = Tools.Younata_TransferBurnPoint(
-				                              (vessel.orbit.semiMajorAxis / 1000),
-				                              dv2,
-				                              (Math.PI / 2.0),
-				                              (vessel.mainBody.gravParameter / 1000000000)
-			                              );
-
-			double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(
-				                          body.orbit.LAN,
-				                          body.orbit.orbitPercent,
-				                          FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
-				                          FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
-			                          );
-			double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(
-				                             FlightGlobals.ActiveVessel.longitude,
-				                             FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,
-				                             FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
-				                             FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
-			                             );
-
-			double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(
-				                           vessel.mainBody.orbit.semiMajorAxis,
-				                           body.orbit.semiMajorAxis,
-				                           vessel.mainBody.referenceBody.gravParameter
-			                           ) % 360;
-
-			double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
-			//double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle);
-
-			//new stuff
-			//
-			double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);
-			double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle);
-			//
-			//
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Phase angle (curr/trans):");
-			GUILayout.Label(
-				adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
-				GUILayout.ExpandWidth(false)
-			);
-			GUILayout.EndHorizontal();
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Ejection angle (curr/trans):");
-			GUILayout.Label(
-				adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",
-				GUILayout.ExpandWidth(false)
-			);
-			GUILayout.EndHorizontal();
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("Transfer velocity:");
-			GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
-			GUILayout.EndHorizontal();
-		}
-		// This implementation is adapted from FARGUIUtils.ClampToScreen
-		public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin)
-		{
-			window.x = Mathf.Clamp(window.x, xMargin - window.width, Screen.width - xMargin);
-			window.y = Mathf.Clamp(window.y, yMargin - window.height, Screen.height - yMargin);
-
-			return window;
-		}
-
-		public static Rect ClampRectToScreen(Rect window, int Margin)
-		{
-			return ClampRectToScreen(window, Margin, Margin);
-		}
-
-		public static Rect ClampRectToScreen(Rect window)
-		{
-			return ClampRectToScreen(window, 30);
-		}
-
-		public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin)
-		{
-			vec.x = Mathf.Clamp(vec.x, xMargin, Screen.width - xMargin);
-			vec.y = Mathf.Clamp(vec.y, yMargin, Screen.height - yMargin);
-
-			return vec;
-		}
-
-		public static Vector2 ClampV2ToScreen(Vector2 vec, uint Margin)
-		{
-			return ClampV2ToScreen(vec, Margin, Margin);
-		}
-
-		public static Vector2 ClampV2ToScreen(Vector2 vec)
-		{
-			return ClampV2ToScreen(vec, 15);
-		}
-		// UNDONE: This seems messy.  Can we clean it up?
-		public static Rect DockToWindow(Rect icon, Rect window)
-		{
-			// We can't set the x and y of the center point directly, so build a new vector.
-			Vector2 center = new Vector2();
-
-			// If we are near the top or bottom of the screen...
-			if (window.yMax > Screen.height - icon.height ||
-			    window.yMin < icon.height)
-			{
-				// If we are in a corner...
-				if (window.xMax > Screen.width - icon.width ||
-				    window.xMin < icon.width)
-				{
-					// If it is a top corner, put the icon below the window.
-					if (window.yMax < Screen.height / 2)
-					{
-						center.y = window.yMax + icon.height / 2;
-					}
-					// If it is a bottom corner, put the icon above the window.
-					else
-					{
-						center.y = window.yMin - icon.height / 2;
-					}
-				}
-				// If we are not in a corner...
-				else
-				{
-					// If we are along the top edge, align the icon's top edge with the top edge of the window
-					if (window.yMax > Screen.height / 2)
-					{
-						center.y = window.yMax - icon.height / 2;
-					}
-					// If we are along the bottom edge, align the icon's bottom edge with the bottom edge of the window
-					else
-					{
-						center.y = window.yMin + icon.height / 2;
-					}
-				}
-
-				// At the top or bottom, if we are towards the right, put the icon to the right of the window
-				if (window.center.x < Screen.width / 2)
-				{
-					center.x = window.xMin - icon.width / 2;
-				}
-				// At the top or bottom, if we are towards the left, put the icon to the left of the window
-				else
-				{
-					center.x = window.xMax + icon.width / 2;
-				}
-
-			}
-			// If we are not along the top or bottom of the screen...
-			else
-			{
-				// By default, center the icon above the window
-				center.y = window.yMin - icon.height / 2;
-				center.x = window.center.x;
-
-				// If we are along a side...
-				if (window.xMax > Screen.width - icon.width ||
-				    window.xMin < icon.width)
-				{
-					// UNDONE: I'm not sure I like the feel of this part.
-					// If we are along a side towards the bottom, put the icon below the window
-					if (window.center.y > Screen.height / 2)
-					{
-						center.y = window.yMax + icon.height / 2;
-					}
-
-					// Along the left side, align the left edge of the icon with the left edge of the window.
-					if (window.xMax > Screen.width - icon.width)
-					{
-						center.x = window.xMax - icon.width / 2;
-					}
-					// Along the right side, align the right edge of the icon with the right edge of the window.
-					else if (window.xMin < icon.width)
-					{
-						center.x = window.xMin + icon.width / 2;
-					}
-				}
-			}
-
-			// Assign the vector to the center of the rect.
-			icon.center = center;
-
-			// Return the icon's position.
-			return icon;
-		}
-
-		public static ExperimentSituations GetExperimentSituation(this Vessel vessel)
-		{
-			Vessel.Situations situation = vessel.situation;
-
-			switch (situation)
-			{
-				case Vessel.Situations.PRELAUNCH:
-				case Vessel.Situations.LANDED:
-					return ExperimentSituations.SrfLanded;
-				case Vessel.Situations.SPLASHED:
-					return ExperimentSituations.SrfSplashed;
-				case Vessel.Situations.FLYING:
-					if (vessel.altitude < (double)vessel.mainBody.scienceValues.flyingAltitudeThreshold)
-					{
-						return ExperimentSituations.FlyingLow;
-					}
-					else
-					{
-						return ExperimentSituations.FlyingHigh;
-					}
-			}
-
-			if (vessel.altitude < (double)vessel.mainBody.scienceValues.spaceAltitudeThreshold)
-			{
-				return ExperimentSituations.InSpaceLow;
-			}
-			else
-			{
-				return ExperimentSituations.InSpaceHigh;
-			}
-		}
-
-		public static double Radius(this Vessel vessel)
-		{
-			double radius;
-
-			radius = vessel.altitude;
-
-			if (vessel.mainBody != null)
-			{
-				radius += vessel.mainBody.Radius;
-			}
-
-			return radius;
-		}
-
-		public static double TryGetLastMass(this Engineer.VesselSimulator.SimManager simManager)
-		{
-			if (simManager.Stages == null || simManager.Stages.Length <= Staging.lastStage)
-			{
-				return double.NaN;
-			}
-
-			return simManager.Stages[Staging.lastStage].totalMass;
-		}
-
-		public static string HumanString(this ExperimentSituations situation)
-		{
-			switch (situation)
-			{
-				case ExperimentSituations.FlyingHigh:
-					return "Upper Atmosphere";
-				case ExperimentSituations.FlyingLow:
-					return "Flying";
-				case ExperimentSituations.SrfLanded:
-					return "Surface";
-				case ExperimentSituations.InSpaceLow:
-					return "Near in Space";
-				case ExperimentSituations.InSpaceHigh:
-					return "High in Space";
-				case ExperimentSituations.SrfSplashed:
-					return "Splashed Down";
-				default:
-					return "Unknown";
-			}
-		}
-
-		private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT);
-
-		[System.Diagnostics.Conditional("DEBUG")]
-		public static void PostDebugMessage(string Msg)
-		{
-			if (HighLogic.LoadedScene > GameScenes.SPACECENTER)
-			{
-				debugmsg.message = Msg;
-				ScreenMessages.PostScreenMessage(debugmsg, true);
-			}
-
-			KSPLog.print(Msg);
-		}
-	}
-}

file:b/VOID.csproj (new)
--- /dev/null
+++ b/VOID.csproj
@@ -1,1 +1,130 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
+    <ProductVersion>8.0.30703</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <RootNamespace>VOID</RootNamespace>
+    <AssemblyName>VOID</AssemblyName>
+    <CodePage>65001</CodePage>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ReleaseVersion>0.11</ReleaseVersion>
+    <SynchReleaseVersion>false</SynchReleaseVersion>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug</OutputPath>
+    <DefineConstants>DEBUG; TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <ConsolePause>false</ConsolePause>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" />
+      </CustomCommands>
+    </CustomCommands>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Release</OutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <ConsolePause>false</ConsolePause>
+    <DefineConstants>TRACE</DefineConstants>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" />
+      </CustomCommands>
+    </CustomCommands>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug</OutputPath>
+    <DefineConstants>DEBUG; TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <ConsolePause>false</ConsolePause>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="cp -afv ${TargetFile} /opt/games/KSP_linux/GameData/${ProjectName}/Plugins/" />
+      </CustomCommands>
+    </CustomCommands>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Release</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <ConsolePause>false</ConsolePause>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="cp -afv ${TargetFile} /opt/games/KSP_linux/GameData/${ProjectName}/Plugins/" />
+      </CustomCommands>
+    </CustomCommands>
+  </PropertyGroup>
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+  <ItemGroup>
+    <Compile Include="IVOID_Module.cs" />
+    <Compile Include="VOIDFlightMaster.cs" />
+    <Compile Include="VOID_Core.cs" />
+    <Compile Include="VOID_Module.cs" />
+    <Compile Include="VOID_HUD.cs" />
+    <Compile Include="VOID_SaveValue.cs" />
+    <Compile Include="VOID_Orbital.cs" />
+    <Compile Include="VOID_SurfAtmo.cs" />
+    <Compile Include="VOID_VesselInfo.cs" />
+    <Compile Include="VOID_Transfer.cs" />
+    <Compile Include="VOID_CBInfoBrowser.cs" />
+    <Compile Include="VOID_Rendezvous.cs" />
+    <Compile Include="VOID_VesselRegister.cs" />
+    <Compile Include="VOID_DataLogger.cs" />
+    <Compile Include="VOID_EditorCore.cs" />
+    <Compile Include="VOID_EditorHUD.cs" />
+    <Compile Include="VOID_DataValue.cs" />
+    <Compile Include="VOIDEditorMaster.cs" />
+    <Compile Include="VOID_Tools.cs" />
+    <Compile Include="VOID_Localization.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <Compile Include="VOID_HUDAdvanced.cs" />
+    <Compile Include="VOID_EditorTWR.cs" />
+  </ItemGroup>
+  <ProjectExtensions>
+    <MonoDevelop>
+      <Properties>
+        <Policies>
+          <TextStylePolicy FileWidth="120" TabsToSpaces="False" EolMarker="Unix" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/plain" />
+        </Policies>
+      </Properties>
+    </MonoDevelop>
+  </ProjectExtensions>
+  <ItemGroup>
+    <Reference Include="System">
+      <HintPath>..\_KSPAssemblies\System.dll</HintPath>
+    </Reference>
+    <Reference Include="Assembly-CSharp">
+      <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine">
+      <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
+      <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
+      <Name>ToadicusTools</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj">
+      <Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project>
+      <Name>VesselSimulator</Name>
+    </ProjectReference>
+  </ItemGroup>
+</Project>
 

--- a/VOIDEditorMaster.cs
+++ b/VOIDEditorMaster.cs
@@ -1,21 +1,30 @@
-///////////////////////////////////////////////////////////////////////////////
+// VOID
 //
-//    VOID - Vessel Orbital Information Display for Kerbal Space Program
-//    Copyright (C) 2012 Iannic-ann-od
-//    Copyright (C) 2013 Toadicus
+// VOIDEditorMaster.cs
 //
-//    This program is free software: you can redistribute it and/or modify
-//    it under the terms of the GNU General Public License as published by
-//    the Free Software Foundation, either version 3 of the License, or
-//    (at your option) any later version.
+// Copyright © 2014, toadicus
+// All rights reserved.
 //
-//    This program is distributed in the hope that it will be useful,
-//    but WITHOUT ANY WARRANTY; without even the implied warranty of
-//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//    GNU General Public License for more details.
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
 //
-//    You should have received a copy of the GNU General Public License
-//    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 //
 ///////////////////////////////////////////////////////////////////////////////
 //
@@ -31,9 +40,11 @@
 //
 ///////////////////////////////////////////////////////////////////////////////
 
+using Engineer.VesselSimulator;
+using KSP;
 using System;
+using ToadicusTools;
 using UnityEngine;
-using Engineer.VesselSimulator;
 
 namespace VOID
 {
@@ -47,7 +58,6 @@
 			Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
 			this.Core = VOID_EditorCore.Instance;
 			this.Core.ResetGUI ();
-			SimManager.HardReset();
 			Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
 		}
 

--- a/VOIDFlightMaster.cs
+++ b/VOIDFlightMaster.cs
@@ -1,21 +1,30 @@
-///////////////////////////////////////////////////////////////////////////////
+// VOID
 //
-//    VOID - Vessel Orbital Information Display for Kerbal Space Program
-//    Copyright (C) 2012 Iannic-ann-od
-//    Copyright (C) 2013 Toadicus
+// VOIDFlightMaster.cs
 //
-//    This program is free software: you can redistribute it and/or modify
-//    it under the terms of the GNU General Public License as published by
-//    the Free Software Foundation, either version 3 of the License, or
-//    (at your option) any later version.
+// Copyright © 2014, toadicus
+// All rights reserved.
 //
-//    This program is distributed in the hope that it will be useful,
-//    but WITHOUT ANY WARRANTY; without even the implied warranty of
-//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//    GNU General Public License for more details.
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
 //
-//    You should have received a copy of the GNU General Public License
-//    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 //
 ///////////////////////////////////////////////////////////////////////////////
 //
@@ -34,6 +43,7 @@
 using System;
 using UnityEngine;
 using Engineer.VesselSimulator;
+using ToadicusTools;
 
 namespace VOID
 {
@@ -47,7 +57,6 @@
 			Tools.PostDebugMessage ("VOIDFlightMaster: Waking up.");
 			this.Core = (VOID_Core)VOID_Core.Instance;
 			this.Core.ResetGUI ();
-			SimManager.HardReset();
 			Tools.PostDebugMessage ("VOIDFlightMaster: Awake.");
 		}
 

--- a/VOID_CBInfoBrowser.cs
+++ b/VOID_CBInfoBrowser.cs
@@ -1,26 +1,35 @@
-//
-//  VOID_Orbital.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// VOID
+//
+// VOID_CBInfoBrowser.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using KSP;
 using System;
 using System.Collections.Generic;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -208,13 +217,13 @@
 		    else GUILayout.Label((body.orbit.ApA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToAp), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+		    else GUILayout.Label(VOID_Tools.ConvertInterval(body.orbit.timeToAp), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label((body.orbit.PeA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToPe), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+		    else GUILayout.Label(VOID_Tools.ConvertInterval(body.orbit.timeToPe), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label((body.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
@@ -223,10 +232,10 @@
 		    else GUILayout.Label(body.orbit.eccentricity.ToString("F4") + "", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    else GUILayout.Label(Tools.ConvertInterval(body.orbit.period), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-
-		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    else GUILayout.Label(Tools.ConvertInterval(body.rotationPeriod), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+		    else GUILayout.Label(VOID_Tools.ConvertInterval(body.orbit.period), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+
+		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+		    else GUILayout.Label(VOID_Tools.ConvertInterval(body.rotationPeriod), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label((body.orbit.orbitalSpeed / 1000).ToString("F2") + "km/s", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
@@ -265,14 +274,14 @@
 
 			GUILayout.Label((body.Radius / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
-			GUILayout.Label(((Math.Pow((body.Radius), 2) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+			GUILayout.Label((((body.Radius * body.Radius) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
 			// divide by 1000 to convert m to km
-			GUILayout.Label((((4d / 3) * Math.PI * Math.Pow(body.Radius, 3)) / 1000).ToString("0.00e+00") + "km³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+			GUILayout.Label((((4d / 3) * Math.PI * (body.Radius * body.Radius * body.Radius)) / 1000).ToString("0.00e+00") + "km³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
 			GUILayout.Label(body.Mass.ToString("0.00e+00") + "kg", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
-			double p = body.Mass / (Math.Pow(body.Radius, 3) * (4d / 3) * Math.PI);
+			double p = body.Mass / ((body.Radius * body.Radius * body.Radius) * (4d / 3) * Math.PI);
 
 			GUILayout.Label(p.ToString("##,#") + "kg/m³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
@@ -290,7 +299,7 @@
 
 			GUILayout.Label(num_art_sats.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 
-			double g_ASL = (VOID_Core.Constant_G * body.Mass) / Math.Pow(body.Radius, 2);
+			double g_ASL = (VOID_Core.Constant_G * body.Mass) / (body.Radius * body.Radius);
 
 			GUILayout.Label(Tools.MuMech_ToSI(g_ASL) + "m/s²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -1,34 +1,44 @@
+// VOID
 //
-//  VOID_Core.cs
+// VOID_Core.cs
 //
-//  Author:
-//       toadicus <>
+// Copyright © 2014, toadicus
+// All rights reserved.
 //
-//  Copyright (c) 2013 toadicus
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
 //
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
 //
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
 //
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+using Engineer.VesselSimulator;
+using KSP;
 using System;
 using System.Collections.Generic;
 using System.Linq;
-using KSP;
+using ToadicusTools;
 using UnityEngine;
-using Engineer.VesselSimulator;
 
 namespace VOID
 {
 	public class VOID_Core : VOID_Module, IVOID_Module
 	{
+		#region Singleton Members
 		/*
 		 * Static Members
 		 * */
@@ -63,13 +73,15 @@
 			_instance = null;
 			_initialized = false;
 		}
+		#endregion
 
 		public static double Constant_G = 6.674e-11;
+
 		/*
 		 * Fields
 		 * */
 		protected string VoidName = "VOID";
-		protected string VoidVersion = "0.9.20";
+		protected string VoidVersion = "0.11.0";
 
 		protected bool _factoryReset = false;
 
@@ -128,16 +140,22 @@
 		protected float _updateTimer = 0f;
 		protected string stringFrequency;
 
+		[AVOID_SaveValue("vesselSimActive")]
+		protected VOID_SaveValue<bool> vesselSimActive;
+
 		// Vessel Type Housekeeping
 		protected List<VesselType> _allVesselTypes = new List<VesselType>();
 		protected bool vesselTypesLoaded = false;
 		public float saveTimer = 0;
 
 		protected string defaultSkin = "KSP window 2";
+
 		[AVOID_SaveValue("defaultSkin")]
 		protected VOID_SaveValue<string> _skinName;
-		protected Dictionary<string, GUISkin> skin_list;
-		protected List<string> skinNames;
+		protected int _skinIdx;
+
+		protected Dictionary<string, GUISkin> validSkins;
+		protected string[] skinNames;
 		protected string[] forbiddenSkins =
 			{
 				"PlaqueDialogSkin",
@@ -180,11 +198,18 @@
 		{
 			get
 			{
-				if (!this.skinsLoaded || this._skinName == null)
-				{
-					return AssetBase.GetGUISkin(this.defaultSkin);
-				}
-				return this.skin_list[this._skinName];
+				if (this.skinsLoaded)
+				{
+					try
+					{
+						return this.validSkins[this._skinName];
+					}
+					catch
+					{
+					}
+				}
+
+				return AssetBase.GetGUISkin(this.defaultSkin);
 			}
 		}
 
@@ -292,7 +317,7 @@
 		{
 			get
 			{
-				return _UseToolbarManager;
+				return _UseToolbarManager & ToolbarManager.ToolbarAvailable;
 			}
 			set
 			{
@@ -306,12 +331,10 @@
 					this.ToolbarButton.Destroy();
 					this.ToolbarButton = null;
 				}
-				if (value == true && this.ToolbarButton == null)
+				if (value == true)
 				{
 					this.InitializeToolbarButton();
 				}
-
-				this.SetIconTexture(this.powerState | this.activeState);
 
 				_UseToolbarManager.value = value;
 			}
@@ -455,11 +478,16 @@
 		{
 			this.LoadBeforeUpdate();
 
-			if (this.vessel != null)
-			{
-				SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
-					Math.Pow(VOID_Core.Instance.vessel.Radius(), 2);
-				SimManager.Instance.TryStartSimulation();
+			if (this.vessel != null && this.vesselSimActive)
+			{
+				double radius = VOID_Core.Instance.vessel.Radius();
+				SimManager.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
+					(radius * radius);
+				SimManager.TryStartSimulation();
+			}
+			else if (!this.vesselSimActive)
+			{
+				SimManager.ClearResults();
 			}
 
 			if (!this.guiRunning)
@@ -594,8 +622,6 @@
 
 		public override void DrawConfigurables()
 		{
-			int skinIdx;
-
 			GUIContent _content;
 
 			if (HighLogic.LoadedSceneIsFlight)
@@ -607,38 +633,26 @@
 
 			this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");
 
+			this.vesselSimActive.value = GUILayout.Toggle(this.vesselSimActive.value,
+				"Enable Engineering Calculations");
+
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 
 			GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
 
 			_content = new GUIContent();
-
-			if (skinNames.Contains(this._skinName))
-			{
-				skinIdx = skinNames.IndexOf(this._skinName);
-			}
-			else if (skinNames.Contains(this.defaultSkin))
-			{
-				skinIdx = skinNames.IndexOf(this.defaultSkin);
-			}
-			else
-			{
-				skinIdx = 0;
-			}
 
 			_content.text = "◄";
 			_content.tooltip = "Select previous skin";
 			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
 			{
 				this.GUIStylesLoaded = false;
-				skinIdx--;
-				if (skinIdx < 0)
-					skinIdx = skinNames.Count - 1;
+				this._skinIdx--;
 				Tools.PostDebugMessage(string.Format(
 					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
 					this.GetType().Name,
 					this._skinName,
-					this.skin_list.Count
+					this.validSkins.Count
 				));
 			}
 
@@ -651,20 +665,24 @@
 			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
 			{
 				this.GUIStylesLoaded = false;
-				skinIdx++;
-				if (skinIdx >= skinNames.Count)
-					skinIdx = 0;
+				this._skinIdx++;
 				Tools.PostDebugMessage(string.Format(
 					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
 					this.GetType().Name,
 					this._skinName,
-					this.skin_list.Count
+					this.validSkins.Count
 				));
 			}
 
-			if (this._skinName != skinNames[skinIdx])
-			{
-				this._skinName = skinNames[skinIdx];
+			this._skinIdx %= this.skinNames.Length;
+			if (this._skinIdx < 0)
+			{
+				this._skinIdx += this.skinNames.Length;
+			}
+
+			if (this._skinName != skinNames[this._skinIdx])
+			{
+				this._skinName.value = skinNames[this._skinIdx];
 			}
 
 			GUILayout.EndHorizontal();
@@ -767,7 +785,7 @@
 				)
 			);
 
-			this.skin_list = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
+			this.validSkins = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
 				.Where(s => !this.forbiddenSkins.Contains(s.name))
 				.Select(s => s as GUISkin)
 				.GroupBy(s => s.name)
@@ -777,19 +795,33 @@
 			Tools.PostDebugMessage(string.Format(
 				"{0}: loaded {1} GUISkins.",
 				this.GetType().Name,
-				this.skin_list.Count
+				this.validSkins.Count
 			));
 
-			this.skinNames = this.skin_list.Keys.ToList();
-			this.skinNames.Sort();
-
-			if (this._skinName == null || !this.skinNames.Contains(this._skinName))
-			{
-				this._skinName = this.defaultSkin;
-				Tools.PostDebugMessage(string.Format(
-					"{0}: resetting _skinIdx to default.",
-					this.GetType().Name
-				));
+			this.skinNames = this.validSkins.Keys.ToArray();
+			Array.Sort(this.skinNames);
+
+			int defaultIdx = int.MinValue;
+
+			for (int i = 0; i < this.skinNames.Length; i++)
+			{
+				if (this.skinNames[i] == this._skinName)
+				{
+					this._skinIdx = i;
+				}
+				if (this.skinNames[i] == this.defaultSkin)
+				{
+					defaultIdx = i;
+				}
+				if (this._skinIdx != int.MinValue && defaultIdx != int.MinValue)
+				{
+					break;
+				}
+			}
+
+			if (this._skinIdx == int.MinValue)
+			{
+				this._skinIdx = defaultIdx;
 			}
 
 			Tools.PostDebugMessage(string.Format(
@@ -849,6 +881,12 @@
 
 		protected void InitializeToolbarButton()
 		{
+			// Do nothing if the Toolbar is not available.
+			if (!ToolbarManager.ToolbarAvailable)
+			{
+				return;
+			}
+
 			this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle");
 			this.ToolbarButton.Text = this.VoidName;
 			this.SetIconTexture(this.powerState | this.activeState);
@@ -860,6 +898,8 @@
 			{
 				this.ToggleMainWindow();
 			};
+
+			Tools.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name));
 		}
 
 		protected void ToggleMainWindow()
@@ -891,14 +931,12 @@
 
 		protected void SetIconTexture(string texturePath)
 		{
-			if (this.UseToolbarManager && this.ToolbarButton != null)
+			if (this.ToolbarButton != null)
 			{
 				this.ToolbarButton.TexturePath = texturePath;
 			}
-			else
-			{
-				this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath, false);
-			}
+
+			this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath, false);
 		}
 
 		protected void CheckAndSave()
@@ -957,11 +995,14 @@
 			this._Active.value = true;
 
 			this._skinName = this.defaultSkin;
-
-			this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow";
-			this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow";
-			this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light";
-			this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark";
+			this._skinIdx = int.MinValue;
+
+			this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_light_glow";
+			this.VOIDIconOnActivePath = "VOID/Textures/void_icon_dark_glow";
+			this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_light";
+			this.VOIDIconOffActivePath = "VOID/Textures/void_icon_dark";
+
+			this.vesselSimActive = true;
 
 			this.UseToolbarManager = false;
 
@@ -989,19 +1030,11 @@
 			}
 		}
 
-		public static Engineer.VesselSimulator.SimManager simManager
-		{
-			get
-			{
-				return Engineer.VesselSimulator.SimManager.Instance;
-			}
-		}
-
 		public static double KerbinGee
 		{
 			get
 			{
-				return core.Kerbin.gravParameter / Math.Pow(core.Kerbin.Radius, 2);
+				return core.Kerbin.gravParameter / (core.Kerbin.Radius * core.Kerbin.Radius);
 			}
 		}
 	}

--- a/VOID_DataLogger.cs
+++ b/VOID_DataLogger.cs
@@ -1,26 +1,35 @@
-//
-//  VOID_Orbital.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// VOID
+//
+// VOID_DataLogger.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using KSP;
 using System;
 using System.Collections.Generic;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -88,7 +97,7 @@
 			GUILayout.BeginVertical();
 
 			GUILayout.Label("System time: " + DateTime.Now.ToString("HH:mm:ss"));
-			GUILayout.Label(Tools.ConvertInterval(stopwatch1));
+			GUILayout.Label(VOID_Tools.ConvertInterval(stopwatch1));
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			if (GUILayout.Button("Start"))
@@ -225,7 +234,7 @@
 			line += vessel.flightIntegrator.getExternalTemperature().ToString("F2") + ";";
 			//gravity
 			double r_vessel = vessel.mainBody.Radius + vessel.mainBody.GetAltitude(vessel.findWorldCenterOfMass());
-			double g_vessel = (VOID_Core.Constant_G * vessel.mainBody.Mass) / Math.Pow(r_vessel, 2);
+			double g_vessel = (VOID_Core.Constant_G * vessel.mainBody.Mass) / (r_vessel * r_vessel);
 			line += g_vessel.ToString("F3") + ";";
 			//atm density
 			line += (vessel.atmDensity * 1000).ToString("F3") + ";";

--- a/VOID_DataValue.cs
+++ b/VOID_DataValue.cs
@@ -1,24 +1,33 @@
-//
-//  VOID_DataValue.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// VOID
+//
+// VOID_DataValue.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using System;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -94,7 +103,7 @@
 			return (T)this.cache;
 		}
 
-		public string ValueUnitString() {
+		public virtual string ValueUnitString() {
 			return this.Value.ToString() + this.Units;
 		}
 
@@ -137,7 +146,6 @@
 			return v.ToSingle();
 		}
 
-
 		protected IFormatProvider formatProvider;
 
 		public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units)
@@ -235,19 +243,26 @@
 
 		public virtual int DoGUIHorizontalPrec(int digits)
 		{
-			float magnitude;
-			float magLimit;
-
-			magnitude = (float)Math.Log10(Math.Abs(this));
-
-			magLimit = Mathf.Max(magnitude, 6f);
-			magLimit = Mathf.Round((float)Math.Ceiling(magLimit / 3f) * 3f);
+			double magnitude;
+			double magLimit;
+
+			magnitude = Math.Log10(Math.Abs((double)this));
+
+			magLimit = Math.Max(Math.Abs(magnitude), 3d) + 3d;
+			magLimit = Math.Round(Math.Ceiling(magLimit / 3f)) * 3d;
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(this.Label + "ⁱ:", GUILayout.ExpandWidth(true));
 			GUILayout.FlexibleSpace();
 
-			GUILayout.Label(this.ValueUnitString(3, int.MinValue, (int)magnitude - digits), GUILayout.ExpandWidth(false));
+			if (magnitude >= 0)
+			{
+				GUILayout.Label(this.ValueUnitString(3, int.MinValue, (int)magnitude - digits), GUILayout.ExpandWidth(false));
+			}
+			else
+			{
+				GUILayout.Label(this.ValueUnitString(3, (int)magnitude + digits, int.MaxValue), GUILayout.ExpandWidth(false));
+			}
 			GUILayout.EndHorizontal();
 
 			if (Event.current.type == EventType.mouseUp)
@@ -255,6 +270,11 @@
 				Rect lastRect = GUILayoutUtility.GetLastRect();
 				if (lastRect.Contains(Event.current.mousePosition))
 				{
+					Tools.PostDebugMessage(string.Format("{0}: Changing digits from {1} within magLimit {2}.",
+						this.GetType().Name,
+						digits,
+						magLimit));
+
 					if (Event.current.button == 0)
 					{
 						digits = (digits + 3) % (int)magLimit;
@@ -262,11 +282,22 @@
 					else if (Event.current.button == 1)
 					{
 						digits = (digits - 3) % (int)magLimit;
-						if (digits < 0)
-						{
-							digits = (int)magLimit - 3;
-						}
 					}
+
+					if (digits < 0)
+					{
+						digits += (int)magLimit;
+					}
+
+					Tools.PostDebugMessage(string.Format("{0}: Changed digits to {1}." +
+						"\n\tNew minMagnitude: {2}, maxMagnitude: {3}" +
+						"\n\tMagnitude: {4}",
+						this.GetType().Name,
+						digits,
+						magnitude >= 0 ? int.MinValue : (int)magnitude - 4 + digits,
+						magnitude >= 0 ? (int)magnitude - digits : int.MaxValue,
+						magnitude
+					));
 				}
 			}
 
@@ -293,6 +324,26 @@
 	{
 		public VOID_StrValue(string Label, Func<string> ValueFunc) : base(Label, ValueFunc, "") {}
 	}
+
+	public class VOID_Vector3dValue : VOID_DataValue<Vector3d>
+	{
+		public VOID_Vector3dValue(string Label, Func<Vector3d> ValueFunc, string Units)
+			: base(Label, ValueFunc, Units)
+		{}
+
+		public string ToString(string format)
+		{
+			return string.Format("{0}: {1}{2}",
+				this.Label,
+				this.Value.ToString(format),
+				this.Units
+			);
+		}
+
+		public string ValueUnitString(string format) {
+			return this.Value.ToString(format) + this.Units;
+		}
+	}
 }
 
 

--- a/VOID_EditorCore.cs
+++ b/VOID_EditorCore.cs
@@ -1,28 +1,37 @@
+// VOID
 //
-//  VOID_EditorCore.cs
+// VOID_EditorCore.cs
 //
-//  Author:
-//       toadicus <>
+// Copyright © 2014, toadicus
+// All rights reserved.
 //
-//  Copyright (c) 2013 toadicus
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
 //
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
 //
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
 //
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using Engineer.VesselSimulator;
 using KSP;
 using System;
 using System.Collections.Generic;
 using System.Linq;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -120,11 +129,14 @@
 				this.StartGUI();
 			}
 
-			if (EditorLogic.SortedShipList.Count > 0)
+			if (EditorLogic.SortedShipList.Count > 0 && this.vesselSimActive)
 			{
-				SimManager.Instance.Gravity = this.Kerbin.gravParameter /
-					Math.Pow(this.Kerbin.Radius, 2);
-				SimManager.Instance.TryStartSimulation();
+				SimManager.Gravity = VOID_Data.KerbinGee;
+				SimManager.TryStartSimulation();
+			}
+			else if (!this.vesselSimActive)
+			{
+				SimManager.ClearResults();
 			}
 
 			this.CheckAndSave ();

--- a/VOID_EditorHUD.cs
+++ b/VOID_EditorHUD.cs
@@ -1,24 +1,30 @@
-//
-//  VOID_Hud.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-//
+// VOID
+//
+// VOID_EditorHUD.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 using Engineer.VesselSimulator;
 using KSP;
@@ -26,6 +32,7 @@
 using System.Collections.Generic;
 using System.Linq;
 using System.Text;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -134,9 +141,9 @@
 
 		public override void DrawGUI()
 		{
-			SimManager.Instance.RequestSimulation();
-
-			if (SimManager.Instance.LastStage == null)
+			SimManager.RequestSimulation();
+
+			if (SimManager.LastStage == null)
 			{
 				return;
 			}
@@ -166,7 +173,7 @@
 			labelStyle.normal.textColor = textColors [ColorIndex];
 
 			hudString.Append("Total Mass: ");
-			hudString.Append(SimManager.Instance.LastStage.totalMass.ToString("F3"));
+			hudString.Append(SimManager.LastStage.totalMass.ToString("F3"));
 			hudString.Append('t');
 
 			hudString.Append(' ');
@@ -177,19 +184,19 @@
 			hudString.Append('\n');
 
 			hudString.Append("Total Delta-V: ");
-			hudString.Append(Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV));
+			hudString.Append(Tools.MuMech_ToSI(SimManager.LastStage.totalDeltaV));
 			hudString.Append("m/s");
 
 			hudString.Append('\n');
 
 			hudString.Append("Bottom Stage Delta-V");
-			hudString.Append(Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV));
+			hudString.Append(Tools.MuMech_ToSI(SimManager.LastStage.deltaV));
 			hudString.Append("m/s");
 
 			hudString.Append('\n');
 
 			hudString.Append("Bottom Stage T/W Ratio: ");
-			hudString.Append(SimManager.Instance.LastStage.thrustToWeight.ToString("F3"));
+			hudString.Append(SimManager.LastStage.thrustToWeight.ToString("F3"));
 
 			if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy)
 			{

file:b/VOID_EditorTWR.cs (new)
--- /dev/null
+++ b/VOID_EditorTWR.cs
@@ -1,1 +1,187 @@
+// VOID © 2014 toadicus
+//
+// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a
+// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
 
+using KSP;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using ToadicusTools;
+using UnityEngine;
+
+namespace VOID
+{
+	public class VOID_EditorTWR : VOID_WindowModule, IVOID_EditorModule
+	{
+		private Dictionary<string, double> bodyGeeValues;
+		private List<CelestialBody> sortedBodyList;
+
+		public VOID_EditorTWR() : base()
+		{
+			this._Name = "IP Thrust-to-Weight Ratios";
+		}
+
+		public override void ModuleWindow(int _)
+		{
+			if (Event.current.type != EventType.Layout)
+			{
+				return;
+			}
+
+			Engineer.VesselSimulator.SimManager.RequestSimulation();
+
+			GUILayout.Label(
+				this._Name,
+				VOID_EditorCore.Instance.LabelStyles["center_bold"],
+				GUILayout.ExpandWidth(true));
+
+			if (bodyGeeValues == null)
+			{
+				if (FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0)
+				{
+					this.bodyGeeValues = new Dictionary<string, double>();
+
+					foreach (CelestialBody body in FlightGlobals.Bodies)
+					{
+						this.bodyGeeValues[body.name] = body.GeeASL;
+					}
+
+					this.sortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies);
+					this.sortedBodyList.Sort(new CBListComparer());
+					this.sortedBodyList.Reverse();
+
+					Debug.Log(string.Format("sortedBodyList: {0}", string.Join("\n\t", this.sortedBodyList.Select(b => b.bodyName).ToArray())));
+				}
+				else
+				{
+					GUILayout.BeginVertical();
+					GUILayout.BeginHorizontal();
+					GUILayout.Label("Unavailable.");
+					GUILayout.EndHorizontal();
+					GUILayout.EndVertical();
+				}
+			}
+			else
+			{
+				GUILayout.BeginVertical();
+
+				foreach (CelestialBody body in this.sortedBodyList)
+				{
+					Tools.PostDebugMessage(this, "Doing label for {0}", body.bodyName);
+					GUILayout.BeginHorizontal();
+
+					GUILayout.Label(body.bodyName);
+					GUILayout.FlexibleSpace();
+					GUILayout.Label(
+						(VOID_Data.currThrustWeight.Value / this.bodyGeeValues[body.bodyName]).ToString("0.0##"),
+						GUILayout.ExpandWidth(true)
+					);
+
+					GUILayout.EndHorizontal();
+				}
+
+				GUILayout.EndVertical();
+			}
+
+			GUI.DragWindow();
+		}
+	}
+
+	public class CBListComparer : IComparer<CelestialBody>
+	{
+		public int Compare(CelestialBody bodyA, CelestialBody bodyB)
+		{
+			Tools.PostDebugMessage(this, "got bodyA: {0} & bodyB: {1}", bodyA, bodyB);
+
+			if (bodyA == null && bodyB == null)
+			{
+				Tools.PostDebugMessage(this, "both bodies are null, returning 0");
+				return 0;
+			}
+			if (bodyA == null)
+			{
+				Tools.PostDebugMessage(this, "bodyA is null, returning -1");
+				return -1;
+			}
+			if (bodyB == null)
+			{
+				Tools.PostDebugMessage(this, "bodyB is null, returning 1");
+				return 1;
+			}
+
+			Tools.PostDebugMessage(this, "bodies are not null, carrying on");
+
+			if (object.ReferenceEquals(bodyA, bodyB))
+			{
+				Tools.PostDebugMessage(this, "bodies are equal, returning 0");
+				return 0;
+			}
+
+			Tools.PostDebugMessage(this, "bodies are not equal, carrying on");
+
+			if (bodyA.orbitDriver == null)
+			{
+				Tools.PostDebugMessage(this, "bodyA.orbit is null (bodyA is the sun, returning 1");
+				return 1;
+			}
+			if (bodyB.orbitDriver == null)
+			{
+				Tools.PostDebugMessage(this, "bodyB.orbit is null (bodyB is the sun, returning -1");
+				return -1;
+			}
+
+			Tools.PostDebugMessage(this, "orbits are not null, carrying on");
+
+			if (bodyA.orbit.referenceBody == bodyB.orbit.referenceBody)
+			{
+				Tools.PostDebugMessage(this, "bodies share a parent, comparing SMAs");
+				return -bodyA.orbit.semiMajorAxis.CompareTo(bodyB.orbit.semiMajorAxis);
+			}
+
+			Tools.PostDebugMessage(this, "orbits do not share a parent, carrying on");
+
+			if (bodyA.hasAncestor(bodyB))
+			{
+				Tools.PostDebugMessage(this, "bodyA is a moon or sub-moon of bodyB, returning -1");
+				return -1;
+			}
+			if (bodyB.hasAncestor(bodyA))
+			{
+				Tools.PostDebugMessage(this, "bodyA is a moon or sub-moon of bodyB, returning 1");
+				return 1;
+			}
+
+			Tools.PostDebugMessage(this, "bodies do not have an obvious relationship, searching for one");
+
+			if (VOID_Tools.NearestRelatedParents(ref bodyA, ref bodyB))
+			{
+				Tools.PostDebugMessage(this, "good relation {0} and {1}, comparing", bodyA.bodyName, bodyB.bodyName);
+				return this.Compare(bodyA, bodyB);
+			}
+
+			Tools.PostDebugMessage(this, "bad relation {0} and {1}, giving up", bodyA.bodyName, bodyB.bodyName);
+
+			return 0;
+		}
+	}
+
+	public static partial class VOID_Data
+	{
+		public static readonly VOID_DoubleValue nominalThrustWeight = new VOID_DoubleValue(
+			"Thrust-to-Weight Ratio",
+			delegate()
+		{
+			if (HighLogic.LoadedSceneIsEditor || currThrustWeight.Value == 0d)
+			{
+				return maxThrustWeight.Value;
+			}
+
+			return currThrustWeight.Value;
+		},
+			""
+		);
+	}
+}
+
+

--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -1,30 +1,38 @@
-//
-//  VOID_Hud.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-//
-
+// VOID
+//
+// VOID_HUD.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+using Engineer.VesselSimulator;
 using KSP;
-using UnityEngine;
 using System;
 using System.Collections.Generic;
 using System.Text;
+using ToadicusTools;
+using UnityEngine;
 
 namespace VOID
 {
@@ -93,10 +101,7 @@
 			this.textColors.Add(Color.cyan);
 			this.textColors.Add(Color.magenta);
 
-			VOID_Core.Instance.LabelStyles["hud"] = new GUIStyle();
-			VOID_Core.Instance.LabelStyles["hud"].normal.textColor = this.textColors [this.ColorIndex];
-
-			this.leftHUDdefaultPos = new Rect(Screen.width * .2083f, 0f, 300f, 90f);
+			this.leftHUDdefaultPos = new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f);
 			this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
 
 			this.rightHUDdefaultPos = new Rect(Screen.width * .625f, 0f, 300f, 90f);
@@ -113,9 +118,15 @@
 
 			leftHUD = new StringBuilder();
 
+			VOID_Core.Instance.LabelStyles["hud"].alignment = TextAnchor.UpperRight;
+
 			if (VOID_Core.Instance.powerAvailable)
 			{
-				leftHUD.AppendFormat("Obt Alt: {0} Obt Vel: {1}",
+				leftHUD.AppendFormat("Primary: {0} Inc: {1}",
+					VOID_Data.primaryName.ValueUnitString(),
+					VOID_Data.orbitInclination.ValueUnitString("F3")
+				);
+				leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}",
 					VOID_Data.orbitAltitude.ToSIString(),
 					VOID_Data.orbitVelocity.ToSIString()
 				);
@@ -127,16 +138,19 @@
 					VOID_Data.oribtPeriAlt.ToSIString(),
 					VOID_Data.timeToPeri.ValueUnitString()
 				);
-				leftHUD.AppendFormat("\nInc: {0}", VOID_Data.orbitInclination.ValueUnitString("F3"));
-				leftHUD.AppendFormat("\nPrimary: {0}", VOID_Data.primaryName.ValueUnitString());
-
-				GUILayout.Label(leftHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
+				leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}",
+					VOID_Data.totalDeltaV.ToSIString(2),
+					VOID_Data.stageDeltaV.ToSIString(2)
+				);
 			}
 			else
 			{
+				VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red;
 				leftHUD.Append(string.Intern("-- POWER LOST --"));
 			}
 
+			GUILayout.Label(leftHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
+
 			if (!this.positionsLocked)
 			{
 				GUI.DragWindow();
@@ -151,9 +165,15 @@
 
 			rightHUD = new StringBuilder();
 
+			VOID_Core.Instance.LabelStyles["hud"].alignment = TextAnchor.UpperLeft;
+
 			if (VOID_Core.Instance.powerAvailable)
 			{
-				rightHUD.AppendFormat("Srf Alt: {0} Srf Vel: {1}",
+				rightHUD.AppendFormat("Biome: {0} Sit: {1}",
+					VOID_Data.currBiome.ValueUnitString(),
+					VOID_Data.expSituation.ValueUnitString()
+				);
+				rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}",
 					VOID_Data.trueAltitude.ToSIString(),
 					VOID_Data.surfVelocity.ToSIString()
 				);
@@ -165,14 +185,14 @@
 					VOID_Data.surfLatitude.ValueUnitString(),
 					VOID_Data.surfLongitude.ValueUnitString()
 				);
-				rightHUD.AppendFormat("\nHdg: {0}", VOID_Data.vesselHeading.ValueUnitString());
-				rightHUD.AppendFormat("\nBiome: {0} Sit: {1}",
-					VOID_Data.currBiome.ValueUnitString(),
-					VOID_Data.expSituation.ValueUnitString()
+				rightHUD.AppendFormat("\nHdg: {0} Pit: {1}",
+					VOID_Data.vesselHeading.ValueUnitString(),
+					VOID_Data.vesselPitch.ToSIString(2)
 				);
 			}
 			else
 			{
+				VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red;
 				rightHUD.Append(string.Intern("-- POWER LOST --"));
 			}
 
@@ -189,9 +209,19 @@
 
 		public override void DrawGUI()
 		{
+			if (!VOID_Core.Instance.LabelStyles.ContainsKey("hud"))
+			{
+				VOID_Core.Instance.LabelStyles["hud"] = new GUIStyle(GUI.skin.label);
+			}
+
 			VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];
 
-			this.leftHUDPos = GUI.Window(
+			if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
+			{
+				SimManager.RequestSimulation();
+			}
+
+			this.leftHUDPos.value = GUI.Window(
 				VOID_Core.Instance.windowID,
 				this.leftHUDPos,
 				this.leftHUDWindow,
@@ -199,10 +229,10 @@
 				GUIStyle.none
 			);
 
-			this.rightHUDPos = GUI.Window(
+			this.rightHUDPos.value = GUI.Window(
 				VOID_Core.Instance.windowID,
 				this.rightHUDPos,
-				this.leftHUDWindow,
+				this.rightHUDWindow,
 				GUIContent.none,
 				GUIStyle.none
 			);
@@ -229,10 +259,16 @@
 
 	public static partial class VOID_Data
 	{
-		public static VOID_StrValue expSituation = new VOID_StrValue(
+		public static readonly VOID_StrValue expSituation = new VOID_StrValue(
 			"Situation",
 			new Func<string> (() => VOID_Core.Instance.vessel.GetExperimentSituation().HumanString())
 		);
+
+		public static readonly VOID_DoubleValue vesselPitch = new VOID_DoubleValue(
+			"Pitch",
+			() => core.vessel.getSurfacePitch(),
+			"°"
+		);
 	}
 }
 

--- /dev/null
+++ b/VOID_HUDAdvanced.cs
@@ -1,1 +1,663 @@
-
+// VOID
+//
+// VOID_HUD.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+using Engineer.VesselSimulator;
+using KSP;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ToadicusTools;
+using UnityEngine;
+
+namespace VOID
+{
+	public class VOID_HUDAdvanced : VOID_Module, IVOID_Module
+	{
+		/*
+		 * Fields
+		 * */
+		protected VOID_HUD primaryHUD;
+
+		protected Rect leftHUDdefaultPos;
+		protected Rect rightHUDdefaultPos;
+
+		[AVOID_SaveValue("leftHUDPos")]
+		protected VOID_SaveValue<Rect> leftHUDPos;
+		[AVOID_SaveValue("rightHUDPos")]
+		protected VOID_SaveValue<Rect> rightHUDPos;
+
+		[AVOID_SaveValue("positionsLocked")]
+		protected VOID_SaveValue<bool> positionsLocked;
+
+		/*
+		 * Properties
+		 * */
+		public int ColorIndex
+		{
+			get
+			{
+				if (this.primaryHUD == null)
+				{
+					return 0;
+				}
+
+				return this.primaryHUD.ColorIndex;
+			}
+		}
+
+		/* 
+		 * Methods
+		 * */
+		public VOID_HUDAdvanced() : base()
+		{
+			this._Name = "Advanced Heads-Up Display";
+
+			this._Active.value = true;
+
+			this.leftHUDdefaultPos = new Rect(
+				Screen.width * .5f - (float)GameSettings.UI_SIZE * .25f - 300f,
+				Screen.height - 200f,
+				300f, 90f
+			);
+			this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
+
+			this.rightHUDdefaultPos = new Rect(
+				Screen.width * .5f + (float)GameSettings.UI_SIZE * .25f,
+				Screen.height - 200f,
+				300f, 90f
+			);
+			this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
+
+			this.positionsLocked = true;
+
+			Tools.PostDebugMessage (this, "Constructed.");
+		}
+
+		protected void leftHUDWindow(int id)
+		{
+			StringBuilder leftHUD;
+
+			leftHUD = new StringBuilder();
+
+			VOID_Core.Instance.LabelStyles["hud"].alignment = TextAnchor.UpperRight;
+
+			if (VOID_Core.Instance.powerAvailable)
+			{
+				leftHUD.AppendFormat(
+					string.Intern("Mass: {0}\n"),
+					VOID_Data.totalMass.ToSIString(2)
+				);
+
+				if (VOID_Data.vesselCrewCapacity > 0)
+				{
+					leftHUD.AppendFormat(
+						string.Intern("Crew: {0} / {1}\n"),
+						VOID_Data.vesselCrewCount.Value,
+						VOID_Data.vesselCrewCapacity.Value
+					);
+				}
+
+				leftHUD.AppendFormat(
+					string.Intern("Acc: {0} T:W: {1}\n"),
+					VOID_Data.vesselAccel.ToSIString(2),
+					VOID_Data.currThrustWeight.Value.ToString("f2")
+				);
+
+				leftHUD.AppendFormat(
+					string.Intern("Ang Vel: {0}\n"),
+					VOID_Data.vesselAngularVelocity.ToSIString(2)
+				);
+
+				if (VOID_Data.stageNominalThrust != 0d)
+				{
+					leftHUD.AppendFormat(
+						string.Intern("Thrust Offset: {0}\n"),
+						VOID_Data.vesselThrustOffset.Value.ToString("F1")
+					);
+				}
+			}
+			else
+			{
+				VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red;
+				leftHUD.Append(string.Intern("-- POWER LOST --"));
+			}
+
+			GUILayout.Label(leftHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
+
+			if (!this.positionsLocked)
+			{
+				GUI.DragWindow();
+			}
+
+			GUI.BringWindowToBack(id);
+		}
+
+		protected void rightHUDWindow(int id)
+		{
+			StringBuilder rightHUD;
+
+			rightHUD = new StringBuilder();
+
+			VOID_Core.Instance.LabelStyles["hud"].alignment = TextAnchor.UpperLeft;
+
+			if (VOID_Core.Instance.powerAvailable)
+			{
+				rightHUD.AppendFormat(
+					"Burn Δv (Rem/Tot): {0} / {1}\n",
+					VOID_Data.currManeuverDVRemaining.ValueUnitString("f2"),
+					VOID_Data.currManeuverDeltaV.ValueUnitString("f2")
+				);
+
+				if (VOID_Data.upcomingManeuverNodes > 1)
+				{
+					rightHUD.AppendFormat("Next Burn Δv: {0}\n",
+						VOID_Data.nextManeuverDeltaV.ValueUnitString("f2")
+					);
+				}
+
+				rightHUD.AppendFormat("Burn Time (Rem/Total): {0} / {1}\n",
+					VOID_Tools.ConvertInterval(VOID_Data.currentNodeBurnRemaining.Value),
+					VOID_Tools.ConvertInterval(VOID_Data.currentNodeBurnDuration.Value)
+				);
+
+				if (VOID_Data.burnTimeDoneAtNode.Value != string.Empty)
+				{
+					rightHUD.AppendFormat("{0} (done @ node)\n",
+						VOID_Data.burnTimeDoneAtNode.Value
+					);
+
+					rightHUD.AppendFormat("{0} (½ done @ node)",
+						VOID_Data.burnTimeHalfDoneAtNode.Value
+					);
+				}
+				else
+				{
+					rightHUD.Append("Node is past");
+				}
+			}
+			else
+			{
+				VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red;
+				rightHUD.Append(string.Intern("-- POWER LOST --"));
+			}
+
+			GUILayout.Label(rightHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
+
+			if (!this.positionsLocked)
+			{
+				GUI.DragWindow();
+			}
+
+			GUI.BringWindowToBack(id);
+		}
+
+		public override void DrawGUI()
+		{
+			if (this.primaryHUD == null)
+			{
+				foreach (IVOID_Module module in VOID_Core.Instance.Modules)
+				{
+					if (module is VOID_HUD)
+					{
+						this.primaryHUD = module as VOID_HUD;
+					}
+				}
+			}
+			else
+			{
+				if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
+				{
+					SimManager.RequestSimulation();
+				}
+
+				this.leftHUDPos.value = GUI.Window(
+					VOID_Core.Instance.windowID,
+					this.leftHUDPos,
+					VOID_Tools.GetWindowHandler(this.leftHUDWindow),
+					GUIContent.none,
+					GUIStyle.none
+				);
+
+				if (VOID_Data.upcomingManeuverNodes > 0)
+				{
+					this.rightHUDPos.value = GUI.Window(
+						VOID_Core.Instance.windowID,
+						this.rightHUDPos,
+						VOID_Tools.GetWindowHandler(this.leftHUDWindow),
+						GUIContent.none,
+						GUIStyle.none
+					);
+				}
+			}
+		}
+
+		public override void DrawConfigurables()
+		{
+			this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
+				string.Intern("Lock Advanced HUD Positions"),
+				GUILayout.ExpandWidth(false));
+		}
+	}
+
+	public static partial class VOID_Data
+	{
+		public static int upcomingManeuverNodes
+		{
+			get
+			{
+				if (core.vessel == null ||
+					core.vessel.patchedConicSolver == null ||
+					core.vessel.patchedConicSolver.maneuverNodes == null
+				)
+				{
+					return 0;
+				}
+
+				return core.vessel.patchedConicSolver.maneuverNodes.Count;
+			}
+		}
+
+		public static readonly VOID_Vector3dValue vesselThrustOffset = new VOID_Vector3dValue(
+			"Thrust Offset",
+			delegate()
+		{
+			if (core.vessel == null)
+			{
+				return Vector3d.zero;
+			}
+
+			List<PartModule> engineModules = core.vessel.getModulesOfType<PartModule>();
+
+			Vector3d thrustPos = Vector3d.zero;
+			Vector3d thrustDir = Vector3d.zero;
+			float thrust = 0;
+
+			foreach (PartModule engine in engineModules)
+			{
+				float moduleThrust = 0;
+
+				switch (engine.moduleName)
+				{
+					case "ModuleEngines":
+					case "ModuleEnginesFX":
+						break;
+					default:
+						continue;
+				}
+
+				if (!engine.isEnabled)
+				{
+					continue;
+				}
+
+				CenterOfThrustQuery cotQuery = new CenterOfThrustQuery();
+
+				if (engine is ModuleEngines)
+				{
+					ModuleEngines engineModule = engine as ModuleEngines;
+
+					moduleThrust = engineModule.finalThrust;
+
+					engineModule.OnCenterOfThrustQuery(cotQuery);
+				}
+				else // engine is ModuleEnginesFX
+				{
+					ModuleEnginesFX engineFXModule = engine as ModuleEnginesFX;
+
+					moduleThrust = engineFXModule.finalThrust;
+
+					engineFXModule.OnCenterOfThrustQuery(cotQuery);
+				}
+
+				if (moduleThrust != 0d)
+				{
+					cotQuery.thrust = moduleThrust;
+				}
+
+				thrustPos += cotQuery.pos * cotQuery.thrust;
+				thrustDir += cotQuery.dir * cotQuery.thrust;
+				thrust += cotQuery.thrust;
+			}
+
+			if (thrust != 0)
+			{
+				thrustPos /= thrust;
+				thrustDir /= thrust;
+			}
+
+			Transform vesselTransform = core.vessel.transform;
+
+			thrustPos = vesselTransform.InverseTransformPoint(thrustPos);
+			thrustDir = vesselTransform.InverseTransformDirection(thrustDir);
+
+			Vector3d thrustOffset = VectorTools.PointDistanceToLine(
+				thrustPos, thrustDir.normalized, core.vessel.findLocalCenterOfMass());
+
+			Tools.PostDebugMessage(typeof(VOID_Data), "vesselThrustOffset:\n" +
+				"\tthrustPos: {0}\n" +
+				"\tthrustDir: {1}\n" +
+				"\tthrustOffset: {2}\n" +
+				"\tvessel.CoM: {3}",
+				thrustPos,
+				thrustDir.normalized,
+				thrustOffset,
+				core.vessel.findWorldCenterOfMass()
+			);
+
+			return thrustOffset;
+		},
+			"m"
+		);
+
+		public static readonly VOID_DoubleValue vesselAccel = new VOID_DoubleValue(
+			"Acceleration",
+			() => geeForce * KerbinGee,
+			"m/s"
+		);
+
+		public static readonly VOID_IntValue vesselCrewCount = new VOID_IntValue(
+			"Crew Onboard",
+			delegate()
+			{
+				if (core.vessel != null)
+				{
+					return core.vessel.GetCrewCount();
+				}
+				else
+				{
+					return 0;
+				}
+			},
+			""
+		);
+
+		public static readonly VOID_IntValue vesselCrewCapacity = new VOID_IntValue(
+			"Crew Capacity",
+			delegate()
+		{
+			if (core.vessel != null)
+			{
+				return core.vessel.GetCrewCapacity();
+			}
+			else
+			{
+				return 0;
+			}
+		},
+			""
+		);
+
+		public static readonly VOID_DoubleValue vesselAngularVelocity = new VOID_DoubleValue(
+			"Angular Velocity",
+			delegate()
+		{
+			if (core.vessel != null)
+			{
+				return core.vessel.angularVelocity.magnitude;
+			}
+			else
+			{
+				return double.NaN;
+			}
+		},
+			"rad/s"
+		);
+
+		public static readonly VOID_DoubleValue stageNominalThrust = new VOID_DoubleValue(
+			"Nominal Stage Thrust",
+			delegate()
+		{
+			if (SimManager.LastStage == null)
+			{
+				return double.NaN;
+			}
+
+			if (SimManager.LastStage.actualThrust == 0d)
+			{
+				return SimManager.LastStage.thrust;
+			}
+			else
+			{
+				return SimManager.LastStage.actualThrust;
+			}
+		},
+			"kN"
+		);
+
+		public static readonly VOID_DoubleValue stageMassFlow = new VOID_DoubleValue(
+			"Stage Mass Flow",
+			delegate()
+			{
+				if (SimManager.LastStage == null)
+				{
+					return double.NaN;
+				}
+
+			double stageIsp = SimManager.LastStage.isp;
+			double stageThrust = stageNominalThrust;
+
+			Tools.PostDebugMessage(typeof(VOID_Data), "calculating stageMassFlow from:\n" +
+				"\tstageIsp: {0}\n" +
+				"\tstageThrust: {1}\n" +
+				"\tKerbinGee: {2}\n",
+				stageIsp,
+				stageThrust,
+				KerbinGee
+			);
+
+				return stageThrust / (stageIsp * KerbinGee);
+			},
+			"Mg/s"
+		);
+
+		public static readonly VOID_DoubleValue currManeuverDeltaV = new VOID_DoubleValue(
+			"Current Maneuver Delta-V",
+			delegate()
+			{
+				if (upcomingManeuverNodes > 0)
+				{
+				return core.vessel.patchedConicSolver.maneuverNodes[0].DeltaV.magnitude;
+				}
+				else
+				{
+					return double.NaN;
+				}
+			},
+			"m/s"
+		);
+
+		public static readonly VOID_DoubleValue currManeuverDVRemaining = new VOID_DoubleValue(
+			"Remaining Maneuver Delta-V",
+			delegate()
+			{
+				if (upcomingManeuverNodes > 0)
+				{
+					return core.vessel.patchedConicSolver.maneuverNodes[0].GetBurnVector(core.vessel.orbit).magnitude;
+				}
+				else
+				{
+					return double.NaN;
+				}
+			},
+			"m/s"
+		);
+
+		public static readonly VOID_DoubleValue nextManeuverDeltaV = new VOID_DoubleValue(
+			"Current Maneuver Delta-V",
+			delegate()
+		{
+			if (upcomingManeuverNodes > 1)
+			{
+				return core.vessel.patchedConicSolver.maneuverNodes[1].DeltaV.magnitude;
+			}
+			else
+			{
+				return double.NaN;
+			}
+		},
+			"m/s"
+		);
+
+		public static readonly VOID_DoubleValue currentNodeBurnDuration = new VOID_DoubleValue(
+			"Total Burn Time",
+			delegate()
+			{
+				if (SimManager.LastStage == null || currManeuverDeltaV.Value == double.NaN)
+				{
+					return double.NaN;
+				}
+			    
+				double stageThrust = stageNominalThrust;
+
+				return burnTime(currManeuverDeltaV.Value, totalMass, stageMassFlow, stageThrust);
+			},
+			"s"
+		);
+
+		public static readonly VOID_DoubleValue currentNodeBurnRemaining = new VOID_DoubleValue(
+			"Burn Time Remaining",
+			delegate()
+			{
+				if (SimManager.LastStage == null || currManeuverDVRemaining == double.NaN)
+				{
+					return double.NaN;
+				}
+
+				double stageThrust = stageNominalThrust;
+
+				return burnTime(currManeuverDVRemaining, totalMass, stageMassFlow, stageThrust);
+			},
+			"s"
+		);
+
+		public static readonly VOID_DoubleValue currentNodeHalfBurnDuration = new VOID_DoubleValue(
+			"Half Burn Time",
+			delegate()
+		{
+			if (SimManager.LastStage == null || currManeuverDeltaV.Value == double.NaN)
+			{
+				return double.NaN;
+			}
+
+			double stageThrust = stageNominalThrust;
+
+			return burnTime(currManeuverDeltaV.Value / 2d, totalMass, stageMassFlow, stageThrust);
+		},
+			"s"
+		);
+
+		public static readonly VOID_StrValue burnTimeDoneAtNode = new VOID_StrValue(
+			"Full burn time to be half done at node",
+			delegate()
+		{
+			if (SimManager.LastStage == null && upcomingManeuverNodes < 1)
+			{
+				return "N/A";
+			}
+
+			ManeuverNode node = core.vessel.patchedConicSolver.maneuverNodes[0];
+
+			if ((node.UT - Planetarium.GetUniversalTime()) < 0)
+			{
+				return string.Empty;
+			}
+
+			double interval = (node.UT - currentNodeBurnDuration) - Planetarium.GetUniversalTime();
+
+			int sign = Math.Sign(interval);
+			interval = Math.Abs(interval);
+
+			string format;
+
+			if (sign >= 0)
+			{
+				format = string.Intern("T - {0}");
+			}
+			else
+			{
+				format = string.Intern("T + {0}");
+			}
+
+			return string.Format(format, VOID_Tools.ConvertInterval(interval));
+		}
+		);
+
+		public static readonly VOID_StrValue burnTimeHalfDoneAtNode = new VOID_StrValue(
+			"Full burn time to be half done at node",
+			delegate()
+			{
+			if (SimManager.LastStage == null && upcomingManeuverNodes < 1)
+			{
+				return "N/A";
+			}
+
+			ManeuverNode node = core.vessel.patchedConicSolver.maneuverNodes[0];
+
+			if ((node.UT - Planetarium.GetUniversalTime()) < 0)
+			{
+				return string.Empty;
+			}
+
+			double interval = (node.UT - currentNodeHalfBurnDuration) - Planetarium.GetUniversalTime();
+
+			int sign = Math.Sign(interval);
+			interval = Math.Abs(interval);
+
+			string format;
+
+			if (sign >= 0)
+			{
+				format = string.Intern("T - {0}");
+			}
+			else
+			{
+				format = string.Intern("T + {0}");
+			}
+
+			return string.Format(format, VOID_Tools.ConvertInterval(interval));
+			}
+		);
+
+		private static double burnTime(double deltaV, double initialMass, double massFlow, double thrust)
+		{
+			Tools.PostDebugMessage(typeof(VOID_Data), "calculating burnTime from:\n" +
+				"\tdeltaV: {0}\n" +
+				"\tinitialMass: {1}\n" +
+				"\tmassFlow: {2}\n" +
+				"\tthrust: {3}\n",
+				deltaV,
+				initialMass,
+				massFlow,
+				thrust
+			);
+			return initialMass / massFlow * (Math.Exp(deltaV * massFlow / thrust) - 1d);
+		}
+	}
+}
+

--- /dev/null
+++ b/VOID_Localization.cs
@@ -1,1 +1,36 @@
+// VOID
+//
+// VOID_Localization.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
+public static class VOID_Localization
+{
+	public static string void_primary = "Primary";
+	public static string void_altitude_asl = "Altitude (ASL)";
+	public static string void_velocity = "Velocity";
+	public static string void_apoapsis = "Apoapsis";
+	public static string void_periapsis = "Periapsis";
+}

--- a/VOID_Module.cs
+++ b/VOID_Module.cs
@@ -1,27 +1,36 @@
-//
-//  VOID_Module.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// VOID
+//
+// VOID_Module.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using System;
 using System.Collections.Generic;
 using System.Linq;
 using System.Reflection;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -42,6 +51,14 @@
 		/*
 		 * Properties
 		 * */
+		protected virtual VOID_Core core
+		{
+			get
+			{
+				return VOID_Core.Instance;
+			}
+		}
+
 		public virtual bool toggleActive
 		{
 			get
@@ -197,42 +214,7 @@
 		protected float defWidth = 250f;
 		protected float defHeight = 50f;
 
-		public virtual void ModuleWindow(int _)
-		{
-//			if (VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) {
-//				foreach (var fieldinfo in this.GetType().GetFields(
-//					BindingFlags.Instance |
-//					BindingFlags.NonPublic |
-//					BindingFlags.Public |
-//					BindingFlags.FlattenHierarchy
-//				))
-//				{
-//					object field = null;
-//
-//					try
-//					{
-//						field = fieldinfo.GetValue (this);
-//					}
-//					catch (NullReferenceException) {
-//						Tools.PostDebugMessage(string.Format(
-//							"{0}: caught NullReferenceException, could not get value for field {1}.",
-//							this.GetType().Name,
-//							fieldinfo.Name
-//						));
-//					}
-//
-//					if (field == null) {
-//						continue;
-//					}
-//
-//					if (typeof(IVOID_DataValue).IsAssignableFrom (field.GetType ())) {
-//						(field as IVOID_DataValue).Refresh ();
-//					}
-//				}
-//
-//				this.lastUpdate = VOID_Core.Instance.updateTimer;
-//			}
-		}
+		public abstract void ModuleWindow(int _);
 
 		public override void DrawGUI()
 		{

--- a/VOID_Orbital.cs
+++ b/VOID_Orbital.cs
@@ -1,25 +1,34 @@
-//
-//  VOID_Orbital.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// VOID
+//
+// VOID_Orbital.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using KSP;
 using System;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -43,8 +52,6 @@
 
 		public override void ModuleWindow(int _)
 		{
-			base.ModuleWindow (_);
-
 			int idx = 0;
 
             GUILayout.BeginVertical();
@@ -118,113 +125,120 @@
 
 	public static partial class VOID_Data
 	{
-		public static VOID_StrValue primaryName = new VOID_StrValue (
-			VOIDLabels.void_primary,
-			new Func<string> (() => VOID_Core.Instance.vessel.mainBody.name)
-		);
-
-		public static VOID_DoubleValue orbitAltitude = new VOID_DoubleValue (
+		public static readonly VOID_StrValue primaryName = new VOID_StrValue (
+			VOID_Localization.void_primary,
+			delegate()
+		{
+			if (VOID_Core.Instance.vessel == null)
+			{
+				return string.Empty;
+			}
+			return VOID_Core.Instance.vessel.mainBody.name;
+		}
+		);
+
+		public static readonly VOID_DoubleValue orbitAltitude = new VOID_DoubleValue (
 			"Altitude (ASL)",
 			new Func<double> (() => VOID_Core.Instance.vessel.orbit.altitude),
 			"m"
 		);
 
-		public static VOID_DoubleValue orbitVelocity = new VOID_DoubleValue (
-			VOIDLabels.void_velocity,
+		public static readonly VOID_DoubleValue orbitVelocity = new VOID_DoubleValue (
+			VOID_Localization.void_velocity,
 			new Func<double> (() => VOID_Core.Instance.vessel.orbit.vel.magnitude),
 			"m/s"
 		);
 
-		public static VOID_DoubleValue orbitApoAlt = new VOID_DoubleValue(
-			VOIDLabels.void_apoapsis,
+		public static readonly VOID_DoubleValue orbitApoAlt = new VOID_DoubleValue(
+			VOID_Localization.void_apoapsis,
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.ApA),
 			"m"
 		);
 
-		public static VOID_DoubleValue oribtPeriAlt = new VOID_DoubleValue(
-			VOIDLabels.void_periapsis,
+		public static readonly VOID_DoubleValue oribtPeriAlt = new VOID_DoubleValue(
+			VOID_Localization.void_periapsis,
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.PeA),
 			"m"
 		);
 
-		public static VOID_StrValue timeToApo = new VOID_StrValue(
+		public static readonly VOID_StrValue timeToApo = new VOID_StrValue(
 			"Time to Apoapsis",
-			new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToAp))
-		);
-
-		public static VOID_StrValue timeToPeri = new VOID_StrValue(
+			new Func<string>(() => VOID_Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToAp))
+		);
+
+		public static readonly VOID_StrValue timeToPeri = new VOID_StrValue(
 			"Time to Periapsis",
-			new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToPe))
-		);
-
-		public static VOID_DoubleValue orbitInclination = new VOID_DoubleValue(
+			new Func<string>(() => VOID_Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToPe))
+		);
+
+		public static readonly VOID_DoubleValue orbitInclination = new VOID_DoubleValue(
 			"Inclination",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.inclination),
 			"°"
 		);
 
-		public static VOID_DoubleValue gravityAccel = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue gravityAccel = new VOID_DoubleValue(
 			"Gravity",
 			delegate()
 		{
 			double orbitRadius = VOID_Core.Instance.vessel.mainBody.Radius +
 				VOID_Core.Instance.vessel.mainBody.GetAltitude(VOID_Core.Instance.vessel.findWorldCenterOfMass());
 			return (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
-				Math.Pow(orbitRadius, 2);
+				(orbitRadius * orbitRadius);
 		},
 			"m/s²"
 		);
 
-		public static VOID_StrValue orbitPeriod = new VOID_StrValue(
+		public static readonly VOID_StrValue orbitPeriod = new VOID_StrValue(
 			"Period",
-			new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.period))
-		);
-
-		public static VOID_DoubleValue semiMajorAxis = new VOID_DoubleValue(
+			new Func<string>(() => VOID_Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.period))
+		);
+
+		public static readonly VOID_DoubleValue semiMajorAxis = new VOID_DoubleValue(
 			"Semi-Major Axis",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.semiMajorAxis),
 			"m"
 		);
 
-		public static VOID_DoubleValue eccentricity = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue eccentricity = new VOID_DoubleValue(
 			"Eccentricity",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricity),
 			""
 		);
 
-		public static VOID_DoubleValue meanAnomaly = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue meanAnomaly = new VOID_DoubleValue(
 			"Mean Anomaly",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.meanAnomaly * 180d / Math.PI),
 			"°"
 		);
 
-		public static VOID_DoubleValue trueAnomaly = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue trueAnomaly = new VOID_DoubleValue(
 			"True Anomaly",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.trueAnomaly),
 			"°"
 		);
 
-		public static VOID_DoubleValue eccAnomaly = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue eccAnomaly = new VOID_DoubleValue(
 			"Eccentric Anomaly",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricAnomaly * 180d / Math.PI),
 			"°"
 		);
 
-		public static VOID_DoubleValue longitudeAscNode = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue longitudeAscNode = new VOID_DoubleValue(
 			"Long. Ascending Node",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.LAN),
 			"°"
 		);
 
-		public static VOID_DoubleValue argumentPeriapsis = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue argumentPeriapsis = new VOID_DoubleValue(
 			"Argument of Periapsis",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.argumentOfPeriapsis),
 			"°"
 		);
 
-		public static VOID_DoubleValue localSiderealLongitude = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue localSiderealLongitude = new VOID_DoubleValue(
 			"Local Sidereal Longitude",
-			new Func<double>(() => Tools.FixDegreeDomain(
+			new Func<double>(() => VOID_Tools.FixDegreeDomain(
 				VOID_Core.Instance.vessel.longitude + VOID_Core.Instance.vessel.orbit.referenceBody.rotationAngle)),
 			"°"
 		);

--- a/VOID_Rendezvous.cs
+++ b/VOID_Rendezvous.cs
@@ -1,27 +1,36 @@
-//
-//  VOID_Orbital.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// VOID
+//
+// VOID_Rendezvous.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using KSP;
 using System;
 using System.Collections.Generic;
 using System.Linq;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -49,7 +58,10 @@
 			Vessel rendezvessel = new Vessel();
 			CelestialBody rendezbody = new CelestialBody();
 
-			this.RegisterModule = VOID_Core.Instance.Modules.Where(m => typeof(VOID_VesselRegister).IsAssignableFrom(m.GetType())).FirstOrDefault() as VOID_VesselRegister;
+			if (this.RegisterModule == null)
+			{
+				this.RegisterModule = VOID_Core.Instance.Modules.Where(m => typeof(VOID_VesselRegister).IsAssignableFrom(m.GetType())).FirstOrDefault() as VOID_VesselRegister;
+			}
 
 			GUILayout.BeginVertical();
 
@@ -59,13 +71,13 @@
 			if (FlightGlobals.fetch.VesselTarget != null)
 			{
 				//a KSP Target (body or vessel) is selected
-				if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.Direction)
+				if (FlightGlobals.fetch.vesselTargetMode == VesselTargetModes.Direction)
 				{
 					//a Body is selected
 					rendezbody = vessel.patchedConicSolver.targetBody;
 					display_rendezvous_info(null, rendezbody);
 				}
-				else if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.DirectionAndVelocity)
+				else if (FlightGlobals.fetch.vesselTargetMode == VesselTargetModes.DirectionAndVelocity)
 				{
 					//a Vessel is selected
 					rendezvessel = FlightGlobals.fetch.VesselTarget.GetVessel();
@@ -139,7 +151,7 @@
 					// Toadicus edit: added local sidereal longitude.
 					// Toadicus edit: added local sidereal longitude.
 					double LSL = v.longitude + v.orbit.referenceBody.rotationAngle;
-					LSL = Tools.FixDegreeDomain (LSL);
+					LSL = VOID_Tools.FixDegreeDomain (LSL);
 
 					//display orbital info for orbiting/flying/suborbital/escaping vessels only
 					GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
@@ -181,13 +193,19 @@
 					GUILayout.Label(Tools.MuMech_ToSI((vessel.findWorldCenterOfMass() - v.findWorldCenterOfMass()).magnitude) + "m", GUILayout.ExpandWidth(false));
 					GUILayout.EndHorizontal();
 
-					//target_vessel_extended_orbital_info = GUILayout.Toggle(target_vessel_extended_orbital_info, "Extended info");
+					// Toadicus edit: added local sidereal longitude.
+					GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+					GUILayout.Label("Local Sidereal Longitude:");
+					GUILayout.Label(LSL.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"]);
+					GUILayout.EndHorizontal();
+
+					toggleExtendedOrbital.value = GUILayout.Toggle(toggleExtendedOrbital, "Extended info");
 
 					if (toggleExtendedOrbital)
 					{
 						GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 						GUILayout.Label("Period:");
-						GUILayout.Label(Tools.ConvertInterval(v.orbit.period), GUILayout.ExpandWidth(false));
+						GUILayout.Label(VOID_Tools.ConvertInterval(v.orbit.period), GUILayout.ExpandWidth(false));
 						GUILayout.EndHorizontal();
 
 						GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
@@ -226,24 +244,18 @@
 						GUILayout.Label("Arg. of periapsis:");
 						GUILayout.Label(v.orbit.argumentOfPeriapsis.ToString("F3") + "°", GUILayout.ExpandWidth(false));
 						GUILayout.EndHorizontal();
-
-						// Toadicus edit: added local sidereal longitude.
-						GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-						GUILayout.Label("Local Sidereal Longitude:");
-						GUILayout.Label(LSL.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"]);
-						GUILayout.EndHorizontal();
 					}
 				}
 				else
 				{
 					GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 					GUILayout.Label("Latitude:");
-					GUILayout.Label(Tools.GetLatitudeString(vessel), GUILayout.ExpandWidth(false));
+					GUILayout.Label(VOID_Tools.GetLatitudeString(vessel), GUILayout.ExpandWidth(false));
 					GUILayout.EndHorizontal();
 
 					GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 					GUILayout.Label("Longitude:");
-					GUILayout.Label(Tools.GetLongitudeString(vessel), GUILayout.ExpandWidth(false));
+					GUILayout.Label(VOID_Tools.GetLongitudeString(vessel), GUILayout.ExpandWidth(false));
 					GUILayout.EndHorizontal();
 
 					GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
@@ -288,28 +300,28 @@
 				//SUN2PLANET:
 				if (vessel.mainBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody)
 				{
-					Tools.display_transfer_angles_SUN2PLANET(cb, vessel);
+					VOID_Tools.display_transfer_angles_SUN2PLANET(cb, vessel);
 					//if (debugging) Debug.Log("[VOID] SUN2PLANET OK");
 				}
 
 				//PLANET2PLANET
 				else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody)
 				{
-					Tools.display_transfer_angles_PLANET2PLANET(cb, vessel);
+					VOID_Tools.display_transfer_angles_PLANET2PLANET(cb, vessel);
 					//if (debugging) Debug.Log("[VOID] PLANET2PLANET OK");
 				}
 
 				//PLANET2MOON
 				else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody)
 				{
-					Tools.display_transfer_angles_PLANET2MOON(cb, vessel);
+					VOID_Tools.display_transfer_angles_PLANET2MOON(cb, vessel);
 					//if (debugging) Debug.Log("[VOID] PLANET2MOON OK");
 				}
 
 				//MOON2MOON
 				else if (vessel.mainBody.referenceBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody)
 				{
-					Tools.display_transfer_angles_MOON2MOON(cb, vessel);
+					VOID_Tools.display_transfer_angles_MOON2MOON(cb, vessel);
 					//if (debugging) Debug.Log("[VOID] MOON2MOON OK");
 				}
 

--- a/VOID_SaveValue.cs
+++ b/VOID_SaveValue.cs
@@ -1,26 +1,35 @@
+// VOID
 //
-//  VOID_Config.cs
+// VOID_SaveValue.cs
 //
-//  Author:
-//       toadicus <>
+// Copyright © 2014, toadicus
+// All rights reserved.
 //
-//  Copyright (c) 2013 toadicus
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
 //
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
 //
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
 //
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+using KSP;
 using System;
 using System.Collections.Generic;
-using KSP;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID

--- a/VOID_SurfAtmo.cs
+++ b/VOID_SurfAtmo.cs
@@ -1,25 +1,34 @@
-//
-//  VOID_Orbital.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// VOID
+//
+// VOID_SurfAtmo.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using KSP;
 using System;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -40,8 +49,6 @@
 
 		public override void ModuleWindow(int _)
 		{
-			base.ModuleWindow (_);
-
 			int idx = 0;
 
 			GUILayout.BeginVertical();
@@ -100,7 +107,7 @@
 
 	public static partial class VOID_Data
 	{
-		public static VOID_DoubleValue trueAltitude = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue trueAltitude = new VOID_DoubleValue(
 			"Altitude (true)",
 			delegate()
 			{
@@ -114,22 +121,22 @@
 			"m"
 		);
 
-		public static VOID_StrValue surfLatitude = new VOID_StrValue(
+		public static readonly VOID_StrValue surfLatitude = new VOID_StrValue(
 			"Latitude",
-			new Func<string> (() => Tools.GetLatitudeString(VOID_Core.Instance.vessel))
-		);
-
-		public static VOID_StrValue surfLongitude = new VOID_StrValue(
+			new Func<string> (() => VOID_Tools.GetLatitudeString(VOID_Core.Instance.vessel))
+		);
+
+		public static readonly VOID_StrValue surfLongitude = new VOID_StrValue(
 			"Longitude",
-			new Func<string> (() => Tools.GetLongitudeString(VOID_Core.Instance.vessel))
-		);
-
-		public static VOID_StrValue vesselHeading = new VOID_StrValue(
+			new Func<string> (() => VOID_Tools.GetLongitudeString(VOID_Core.Instance.vessel))
+		);
+
+		public static readonly VOID_StrValue vesselHeading = new VOID_StrValue(
 			"Heading",
 			delegate()
 		{
-			double heading = Tools.MuMech_get_heading(VOID_Core.Instance.vessel);
-			string cardinal = Tools.get_heading_text(heading);
+			double heading = core.vessel.getSurfaceHeading();
+			string cardinal = VOID_Tools.get_heading_text(heading);
 
 			return string.Format(
 				"{0}° {1}",
@@ -139,57 +146,57 @@
 		}
 		);
 
-		public static VOID_DoubleValue terrainElevation = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue terrainElevation = new VOID_DoubleValue(
 			"Terrain elevation",
 			new Func<double> (() => VOID_Core.Instance.vessel.terrainAltitude),
 			"m"
 		);
 
-		public static VOID_DoubleValue surfVelocity = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue surfVelocity = new VOID_DoubleValue(
 			"Surface velocity",
 			new Func<double> (() => VOID_Core.Instance.vessel.srf_velocity.magnitude),
 			"m/s"
 		);
 
-		public static VOID_DoubleValue vertVelocity = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue vertVelocity = new VOID_DoubleValue(
 			"Vertical speed",
 			new Func<double> (() => VOID_Core.Instance.vessel.verticalSpeed),
 			"m/s"
 		);
 
-		public static VOID_DoubleValue horzVelocity = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue horzVelocity = new VOID_DoubleValue(
 			"Horizontal speed",
 			new Func<double> (() => VOID_Core.Instance.vessel.horizontalSrfSpeed),
 			"m/s"
 		);
 
-		public static VOID_FloatValue temperature = new VOID_FloatValue(
+		public static readonly VOID_FloatValue temperature = new VOID_FloatValue(
 			"Temperature",
 			new Func<float> (() => VOID_Core.Instance.vessel.flightIntegrator.getExternalTemperature()),
 			"°C"
 		);
 
-		public static VOID_DoubleValue atmDensity = new VOID_DoubleValue (
+		public static readonly VOID_DoubleValue atmDensity = new VOID_DoubleValue (
 			"Atmosphere Density",
 			new Func<double> (() => VOID_Core.Instance.vessel.atmDensity * 1000f),
 			"g/m³"
 		);
 
-		public static VOID_DoubleValue atmPressure = new VOID_DoubleValue (
+		public static readonly VOID_DoubleValue atmPressure = new VOID_DoubleValue (
 			"Pressure",
 			new Func<double> (() => VOID_Core.Instance.vessel.staticPressure),
 			"atm"
 		);
 
-		public static VOID_FloatValue atmLimit = new VOID_FloatValue(
+		public static readonly VOID_FloatValue atmLimit = new VOID_FloatValue(
 			"Atmosphere Limit",
 			new Func<float> (() => VOID_Core.Instance.vessel.mainBody.maxAtmosphereAltitude),
 			"m"
 		);
 
-		public static VOID_StrValue currBiome = new VOID_StrValue(
+		public static readonly VOID_StrValue currBiome = new VOID_StrValue(
 			"Biome",
-			new Func<string> (() => Tools.Toadicus_GetAtt(VOID_Core.Instance.vessel).name)
+			new Func<string> (() => VOID_Tools.GetBiome(VOID_Core.Instance.vessel).name)
 		);
 
 	}

file:b/VOID_Tools.cs (new)
--- /dev/null
+++ b/VOID_Tools.cs
@@ -1,1 +1,868 @@
-
+// VOID
+//
+// VOID_Tools.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+using KSP;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace VOID
+{
+	public static partial class VOID_Tools
+	{
+		#region CelestialBody Utilities
+		public static bool hasAncestor(this CelestialBody bodyA, CelestialBody bodyB)
+		{
+			if (bodyA == null || bodyB == null)
+			{
+				return false;
+			}
+
+			while (bodyA.orbitDriver != null)
+			{
+				if (bodyA.orbit.referenceBody == bodyB)
+				{
+					return true;
+				}
+
+				bodyA = bodyA.orbit.referenceBody;
+			} 
+
+			return false;
+		}
+
+		public static bool NearestRelatedParents(ref CelestialBody bodyA, ref CelestialBody bodyB)
+		{
+			if (bodyA == null || bodyB == null || bodyA.orbitDriver == null || bodyB.orbitDriver == null)
+			{
+				throw new ArgumentException(string.Concat(
+					"CelestialBody::FindRelatedParents: ",
+					"Neither body may be null, and both bodies must have orbits."
+				));
+			}
+
+			CelestialBody a, b;
+
+			a = bodyA;
+
+			while (bodyA.orbitDriver != null)
+			{
+				b = bodyB;
+
+				while (b.orbitDriver != null)
+				{
+					if (a.orbit.referenceBody == b.orbit.referenceBody)
+					{
+						bodyA = a;
+						bodyB = b;
+						return true;
+					}
+
+					b = b.orbit.referenceBody;
+				}
+
+				a = a.orbit.referenceBody;
+			}
+
+			return false;
+		}
+		#endregion
+
+		#region VESSEL_EXTENSIONS_SCIENCE
+		public static CBAttributeMap.MapAttribute GetBiome(this Vessel vessel)
+		{
+			CBAttributeMap.MapAttribute mapAttribute;
+
+			try
+			{
+				CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap;
+
+				double lat = vessel.latitude * Math.PI / 180d;
+				double lon = vessel.longitude * Math.PI / 180d;
+
+				mapAttribute = BiomeMap.GetAtt(lat, lon);
+
+				/*
+				lon -= Math.PI / 2d;
+
+				if (lon < 0d)
+				{
+					lon += 2d * Math.PI;
+				}
+
+				float v = (float)(lat / Math.PI) + 0.5f;
+				float u = (float)(lon / (2d * Math.PI));
+
+				Color pixelBilinear = BiomeMap.Map.GetPixelBilinear(u, v);
+				mapAttribute = BiomeMap.defaultAttribute;
+
+				if (BiomeMap.Map != null)
+				{
+					if (BiomeMap.exactSearch)
+					{
+						for (int i = 0; i < BiomeMap.Attributes.Length; ++i)
+						{
+							if (pixelBilinear == BiomeMap.Attributes[i].mapColor)
+							{
+								mapAttribute = BiomeMap.Attributes[i];
+							}
+						}
+					}
+					else
+					{
+						float zero = 0;
+						float num = 1 / zero;
+						for (int j = 0; j < BiomeMap.Attributes.Length; ++j)
+						{
+							Color mapColor = BiomeMap.Attributes[j].mapColor;
+							float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude;
+							if (sqrMagnitude < num)
+							{
+								bool testCase = true;
+								if (BiomeMap.nonExactThreshold != -1)
+								{
+									testCase = (sqrMagnitude < BiomeMap.nonExactThreshold);
+								}
+								if (testCase)
+								{
+									mapAttribute = BiomeMap.Attributes[j];
+									num = sqrMagnitude;
+								}
+							}
+						}
+					}
+				}
+				*/
+			}
+			catch (NullReferenceException)
+			{
+				mapAttribute = new CBAttributeMap.MapAttribute();
+				mapAttribute.name = "N/A";
+			}
+
+			return mapAttribute;
+		}
+
+		public static ExperimentSituations GetExperimentSituation(this Vessel vessel)
+		{
+			if (vessel == null)
+			{
+				return ExperimentSituations.SrfSplashed;
+			}
+
+			Vessel.Situations situation = vessel.situation;
+
+			switch (situation)
+			{
+				case Vessel.Situations.PRELAUNCH:
+				case Vessel.Situations.LANDED:
+					return ExperimentSituations.SrfLanded;
+				case Vessel.Situations.SPLASHED:
+					return ExperimentSituations.SrfSplashed;
+				case Vessel.Situations.FLYING:
+					if (vessel.altitude < (double)vessel.mainBody.scienceValues.flyingAltitudeThreshold)
+					{
+						return ExperimentSituations.FlyingLow;
+					}
+					else
+					{
+						return ExperimentSituations.FlyingHigh;
+					}
+			}
+
+			if (vessel.altitude < (double)vessel.mainBody.scienceValues.spaceAltitudeThreshold)
+			{
+				return ExperimentSituations.InSpaceLow;
+			}
+			else
+			{
+				return ExperimentSituations.InSpaceHigh;
+			}
+		}
+
+		public static string HumanString(this ExperimentSituations situation)
+		{
+			switch (situation)
+			{
+				case ExperimentSituations.FlyingHigh:
+					return "Upper Atmosphere";
+				case ExperimentSituations.FlyingLow:
+					return "Flying";
+				case ExperimentSituations.SrfLanded:
+					return "Surface";
+				case ExperimentSituations.InSpaceLow:
+					return "Near in Space";
+				case ExperimentSituations.InSpaceHigh:
+					return "High in Space";
+				case ExperimentSituations.SrfSplashed:
+					return "Splashed Down";
+				default:
+					return "Unknown";
+			}
+		}
+		#endregion
+
+		#region VESSEL_EXTENSIONS_LAT_LONG
+		public static string GetLongitudeString(this Vessel vessel, string format = "F4")
+		{
+			string dir_long = "W";
+			double v_long = vessel.longitude;
+
+			v_long = FixDegreeDomain(v_long);
+
+			if (v_long < -180d)
+			{
+				v_long += 360d;
+			}
+			if (v_long >= 180)
+			{
+				v_long -= 360d;
+			}
+
+			if (v_long > 0)
+				dir_long = "E";
+
+			return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long);
+		}
+
+		public static string GetLatitudeString(this Vessel vessel, string format = "F4")
+		{
+			string dir_lat = "S";
+			double v_lat = vessel.latitude;
+			if (v_lat > 0)
+				dir_lat = "N";
+
+			return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat);
+		}
+		#endregion
+
+		#region VESSEL_EXTENSIONS_GENERAL
+		public static double TrueAltitude(Vessel vessel)
+		{
+			double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude;
+
+			// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
+			// and water covers the whole surface at 0 m.
+			if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean)
+			{
+				trueAltitude = vessel.orbit.altitude;
+			}
+
+			return trueAltitude;
+		}
+
+		public static double Radius(this Vessel vessel)
+		{
+			double radius;
+
+			radius = vessel.altitude;
+
+			if (vessel.mainBody != null)
+			{
+				radius += vessel.mainBody.Radius;
+			}
+
+			return radius;
+		}
+		#endregion
+
+		#region GEOMETRY_UTILS
+		public static double FixAngleDomain(double Angle, bool Degrees = false)
+		{
+			double Extent = 2d * Math.PI;
+			if (Degrees)
+			{
+				Extent = 360d;
+			}
+
+			Angle = Angle % (Extent);
+			if (Angle < 0d)
+			{
+				Angle += Extent;
+			}
+
+			return Angle;
+		}
+
+		public static double FixDegreeDomain(double Angle)
+		{
+			return FixAngleDomain(Angle, true);
+		}
+		#endregion
+
+		private static Dictionary<int, GUI.WindowFunction> functionCache;
+		public static UnityEngine.GUI.WindowFunction GetWindowHandler(Action<int> func)
+		{
+			if (functionCache == null)
+			{
+				functionCache = new Dictionary<int, GUI.WindowFunction>();
+			}
+
+			int hashCode = func.GetHashCode();
+
+			if (!functionCache.ContainsKey(hashCode))
+			{
+				functionCache[hashCode] = delegate (int id)
+				{
+					try
+					{
+						func(id);
+					}
+					catch (ArgumentException ex)
+					{
+						Debug.LogWarning(
+							string.Format("[{0}]: ArgumentException caught during window call.", func.Target.GetType().Name)
+						);
+						#if DEBUG
+						Debug.LogException(ex);
+						#endif
+					}
+				};
+			}
+
+			return functionCache[hashCode];
+		}
+
+		/// <summary>
+		/// Converts the interval given in seconds to a human-friendly
+		/// time period in [years], [days], hours, minutes, and seconds.
+		/// 
+		/// Uses sidereal days, since "6 hours per day" is the Kerbal standard.
+		/// </summary>
+		/// <returns>Human readable interval</returns>
+		/// <param name="seconds"></param>
+		public static string ConvertInterval(double seconds)
+		{
+			double SecondsPerMinute = 60d;
+			double SecondsPerHour = 3600d;
+			double SecondsPerDay;
+			double SecondsPerYear;
+
+			if (GameSettings.KERBIN_TIME)
+			{
+				SecondsPerDay = 21600d;
+				SecondsPerYear = 9203545d;
+			}
+			else
+			{
+				SecondsPerDay = 86164.1d;
+				SecondsPerYear = 31558149d;
+			}
+
+			int years;
+			int days;
+			int hours;
+			int minutes;
+
+			years = (int)(seconds / SecondsPerYear);
+
+			seconds %= SecondsPerYear;
+
+			days = (int)(seconds / SecondsPerDay);
+
+			seconds %= SecondsPerDay;
+
+			hours = (int)(seconds / SecondsPerHour);
+
+			seconds %= SecondsPerHour;
+
+			minutes = (int)(seconds / SecondsPerMinute);
+
+			seconds %= SecondsPerMinute;
+
+			string format_1 = string.Intern("{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:00.0}s");
+			string format_2 = string.Intern("{0:D1}d {1:D2}h {2:D2}m {3:00.0}s");
+			string format_3 = string.Intern("{0:D2}h {1:D2}m {2:00.0}s");
+			string format_4 = string.Intern("{0:D2}m {1:00.0}s");
+			string format_5 = string.Intern("{0:00.0}s");
+
+			if (years > 0)
+			{
+				return string.Format(format_1, years, days, hours, minutes, seconds);
+			}
+			else if (days > 0)
+			{
+				return string.Format(format_2, days, hours, minutes, seconds);
+			}
+			else if (hours > 0)
+			{
+				return string.Format(format_3, hours, minutes, seconds);
+			}
+			else if (minutes > 0)
+			{
+				return string.Format(format_4, minutes, seconds);
+			}
+			else
+			{
+				return string.Format(format_5, seconds);
+			}
+		}
+
+		public static string UppercaseFirst(string s)
+		{
+			if (string.IsNullOrEmpty(s))
+			{
+				return string.Empty;
+			}
+			char[] a = s.ToCharArray();
+			a[0] = char.ToUpper(a[0]);
+			return new string(a);
+		}
+
+		//transfer angles
+		public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)
+		{
+			r_target /= 1000;
+			r_current /= 1000;
+			grav_param /= 1000000000;
+
+			double midpoint = (r_target + r_current) / 2;
+
+			double T_target = (2 * Math.PI) * Math.Sqrt((r_target * r_target * r_target) / grav_param);
+			double T_transfer = (2 * Math.PI) * Math.Sqrt((midpoint * midpoint * midpoint) / grav_param);
+			return 360 * (0.5 - (T_transfer / (2 * T_target)));
+		}
+
+		public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2)
+		{
+			/*			
+            def deltaVToGetToOtherBody(mu, r1, r2):
+            # mu = gravity param of common orbiting body of r1 and r2
+            # (e.g. for mun to minmus, mu is kerbin's gravity param
+            # r1 = initial body's orbit radius
+            # r2 = target body's orbit radius
+		
+            # return value is km/s
+            sur1 = math.sqrt(mu / r1)
+            sr1r2 = math.sqrt(float(2*r2)/float(r1+r2))
+            mult = sr1r2 - 1
+            return sur1 * mult
+            */
+			double sur1, sr1r2, mult;
+			sur1 = Math.Sqrt(mu / r1);
+			sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2));
+			mult = sr1r2 - 1;
+			return sur1 * mult;
+		}
+
+		public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v)
+		{
+			/*			
+            def deltaVToExitSOI(mu, r1, r2, v):
+            # mu = gravity param of current body
+            # r1 = current orbit radius
+            # r2 = SOI radius
+            # v = SOI exit velocity
+            foo = r2 * (v**2) - 2 * mu
+            bar = r1 * foo + (2 * r2 * mu)
+            r = r1*r2
+            return math.sqrt(bar / r)
+            */
+			double foo = r2 * (v * v) - 2 * mu;
+			double bar = r1 * foo + (2 * r2 * mu);
+			double r = r1 * r2;
+			return Math.Sqrt(bar / r);
+		}
+
+		public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu)
+		{
+			/*			
+            def transferBurnPoint(r, v, angle, mu):
+            # r = parking orbit radius
+            # v = ejection velocity
+            # angle = phase angle (from function phaseAngle())
+            # mu = gravity param of current body.
+            epsilon = ((v**2)/2) - (mu / r)
+            h = r * v * math.sin(angle)
+            e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2)))
+            theta = math.acos(1.0 / e)
+            degrees = theta * (180.0 / math.pi)
+            return 180 - degrees
+            */
+			double epsilon, h, ee, theta, degrees;
+			epsilon = ((v * v) / 2) - (mu / r);
+			h = r * v * Math.Sin(angle);
+			ee = Math.Sqrt(1 + ((2 * epsilon * (h * h)) / (mu * mu)));
+			theta = Math.Acos(1.0 / ee);
+			degrees = theta * (180.0 / Math.PI);
+			return 180 - degrees;
+			// returns the ejection angle
+		}
+
+		public static double Adammada_CurrrentPhaseAngle(
+			double body_LAN,
+			double body_orbitPct,
+			double origin_LAN,
+			double origin_orbitPct
+		)
+		{
+			double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);
+			if (angle > 1)
+				angle = angle - 1;
+			if (angle < 0)
+				angle = angle + 1;
+			if (angle > 0.5)
+				angle = angle - 1;
+			angle = angle * 360;
+			return angle;
+		}
+
+		public static double Adammada_CurrentEjectionAngle(
+			double vessel_long,
+			double origin_rotAngle,
+			double origin_LAN,
+			double origin_orbitPct
+		)
+		{
+			//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);
+			double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);
+
+			while (eangle < 0)
+				eangle = eangle + 360;
+			while (eangle > 360)
+				eangle = eangle - 360;
+			if (eangle < 270)
+				eangle = 90 - eangle;
+			else
+				eangle = 450 - eangle;
+			return eangle;
+		}
+
+		public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target)   //calculates phase angle between the current body and target body
+		{
+			Vector3d vecthis = new Vector3d();
+			Vector3d vectarget = new Vector3d();
+			vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
+
+			if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun"))
+			{
+				vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
+			}
+			else
+			{
+				vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
+			}
+
+			vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis);
+			vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget);
+
+			Vector3d prograde = new Vector3d();
+			prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis;
+
+			double phase = Vector3d.Angle(vecthis, vectarget);
+
+			if (Vector3d.Angle(prograde, vectarget) > 90)
+				phase = 360 - phase;
+
+			return (phase + 360) % 360;
+		}
+
+		public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)
+		{
+			if (transfer_angle < 0)
+			{
+				if (curr_phase > 0)
+					return (-1 * (360 - curr_phase));
+				else if (curr_phase < 0)
+					return curr_phase;
+			}
+			else if (transfer_angle > 0)
+			{
+				if (curr_phase > 0)
+					return curr_phase;
+				else if (curr_phase < 0)
+					return (360 + curr_phase);
+			}
+			return curr_phase;
+		}
+
+		public static double adjust_current_ejection_angle(double curr_ejection)
+		{
+			//curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180
+			// need 0-360 instead
+			//
+			// ie i have -17 in the screenshot
+			// need it to show 343
+			//
+			// do this
+			//
+			// if < 0, add curr to 360  // 360 + (-17) = 343
+			// else its good as it is
+
+			if (curr_ejection < 0)
+				return 360 + curr_ejection;
+			else
+				return curr_ejection;
+
+		}
+
+		public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase)
+		{
+			// if transfer_phase_angle < 0 its a lower transfer
+			//180 + curr_ejection
+			// else if transfer_phase_angle > 0 its good as it is
+
+			if (trans_phase < 0)
+				return 180 + trans_ejection;
+			else
+				return trans_ejection;
+
+		}
+
+		public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel)
+		{
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Phase angle (curr/trans):");
+			GUILayout.Label(
+				VOID_Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + VOID_Tools.Nivvy_CalcTransferPhaseAngle(
+					vessel.orbit.semiMajorAxis,
+					body.orbit.semiMajorAxis,
+					vessel.mainBody.gravParameter
+				).ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Transfer velocity:");
+			GUILayout.Label(
+				(VOID_Tools.Younata_DeltaVToGetToOtherBody(
+					(vessel.mainBody.gravParameter / 1000000000),
+					(vessel.orbit.semiMajorAxis / 1000),
+					(body.orbit.semiMajorAxis / 1000)
+				) * 1000).ToString("F2") + "m/s",
+				GUILayout.ExpandWidth(false)
+			);
+			GUILayout.EndHorizontal();
+		}
+
+		public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel)
+		{
+			double dv1 = VOID_Tools.Younata_DeltaVToGetToOtherBody(
+				(vessel.mainBody.referenceBody.gravParameter / 1000000000),
+				(vessel.mainBody.orbit.semiMajorAxis / 1000),
+				(body.orbit.semiMajorAxis / 1000)
+			);
+			double dv2 = VOID_Tools.Younata_DeltaVToExitSOI(
+				(vessel.mainBody.gravParameter / 1000000000),
+				(vessel.orbit.semiMajorAxis / 1000),
+				(vessel.mainBody.sphereOfInfluence / 1000),
+				Math.Abs(dv1)
+			);
+
+			double trans_ejection_angle = VOID_Tools.Younata_TransferBurnPoint(
+				(vessel.orbit.semiMajorAxis / 1000),
+				dv2,
+				(Math.PI / 2.0),
+				(vessel.mainBody.gravParameter / 1000000000)
+			);
+			double curr_ejection_angle = VOID_Tools.Adammada_CurrentEjectionAngle(
+				FlightGlobals.ActiveVessel.longitude,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+			);
+
+			double trans_phase_angle = VOID_Tools.Nivvy_CalcTransferPhaseAngle(
+				vessel.mainBody.orbit.semiMajorAxis,
+				body.orbit.semiMajorAxis,
+				vessel.mainBody.referenceBody.gravParameter
+			) % 360;
+			double curr_phase_angle = VOID_Tools.Adammada_CurrrentPhaseAngle(
+				body.orbit.LAN,
+				body.orbit.orbitPercent,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+			);
+
+			double adj_phase_angle = VOID_Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
+			double adj_trans_ejection_angle = VOID_Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);
+			double adj_curr_ejection_angle = VOID_Tools.adjust_current_ejection_angle(curr_ejection_angle);
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Phase angle (curr/trans):");
+			GUILayout.Label(
+				adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Ejection angle (curr/trans):");
+			GUILayout.Label(
+				adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Transfer velocity:");
+			GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
+			GUILayout.EndHorizontal();
+		}
+
+		public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel)
+		{
+			double dv1 = VOID_Tools.Younata_DeltaVToGetToOtherBody(
+				(vessel.mainBody.gravParameter / 1000000000),
+				(vessel.orbit.semiMajorAxis / 1000),
+				(body.orbit.semiMajorAxis / 1000)
+			);
+
+			double trans_phase_angle = VOID_Tools.Nivvy_CalcTransferPhaseAngle(
+				vessel.orbit.semiMajorAxis,
+				body.orbit.semiMajorAxis,
+				vessel.mainBody.gravParameter
+			);
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Phase angle (curr/trans):");
+			GUILayout.Label(
+				VOID_Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Transfer velocity:");
+			GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
+			GUILayout.EndHorizontal();
+		}
+
+		public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel)
+		{
+			double dv1 = VOID_Tools.Younata_DeltaVToGetToOtherBody(
+				(vessel.mainBody.referenceBody.gravParameter / 1000000000),
+				(vessel.mainBody.orbit.semiMajorAxis / 1000),
+				(body.orbit.semiMajorAxis / 1000)
+			);
+			double dv2 = VOID_Tools.Younata_DeltaVToExitSOI(
+				(vessel.mainBody.gravParameter / 1000000000),
+				(vessel.orbit.semiMajorAxis / 1000),
+				(vessel.mainBody.sphereOfInfluence / 1000),
+				Math.Abs(dv1)
+			);
+			double trans_ejection_angle = VOID_Tools.Younata_TransferBurnPoint(
+				(vessel.orbit.semiMajorAxis / 1000),
+				dv2,
+				(Math.PI / 2.0),
+				(vessel.mainBody.gravParameter / 1000000000)
+			);
+
+			double curr_phase_angle = VOID_Tools.Adammada_CurrrentPhaseAngle(
+				body.orbit.LAN,
+				body.orbit.orbitPercent,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+			);
+			double curr_ejection_angle = VOID_Tools.Adammada_CurrentEjectionAngle(
+				FlightGlobals.ActiveVessel.longitude,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+				FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+			);
+
+			double trans_phase_angle = VOID_Tools.Nivvy_CalcTransferPhaseAngle(
+				vessel.mainBody.orbit.semiMajorAxis,
+				body.orbit.semiMajorAxis,
+				vessel.mainBody.referenceBody.gravParameter
+			) % 360;
+
+			double adj_phase_angle = VOID_Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
+			//double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle);
+
+			//new stuff
+			//
+			double adj_trans_ejection_angle = VOID_Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);
+			double adj_curr_ejection_angle = VOID_Tools.adjust_current_ejection_angle(curr_ejection_angle);
+			//
+			//
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Phase angle (curr/trans):");
+			GUILayout.Label(
+				adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Ejection angle (curr/trans):");
+			GUILayout.Label(
+				adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Transfer velocity:");
+			GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
+			GUILayout.EndHorizontal();
+		}
+
+		public static string get_heading_text(double heading)
+		{
+			if (heading > 348.75 || heading <= 11.25)
+				return "N";
+			else if (heading > 11.25 && heading <= 33.75)
+				return "NNE";
+			else if (heading > 33.75 && heading <= 56.25)
+				return "NE";
+			else if (heading > 56.25 && heading <= 78.75)
+				return "ENE";
+			else if (heading > 78.75 && heading <= 101.25)
+				return "E";
+			else if (heading > 101.25 && heading <= 123.75)
+				return "ESE";
+			else if (heading > 123.75 && heading <= 146.25)
+				return "SE";
+			else if (heading > 146.25 && heading <= 168.75)
+				return "SSE";
+			else if (heading > 168.75 && heading <= 191.25)
+				return "S";
+			else if (heading > 191.25 && heading <= 213.75)
+				return "SSW";
+			else if (heading > 213.75 && heading <= 236.25)
+				return "SW";
+			else if (heading > 236.25 && heading <= 258.75)
+				return "WSW";
+			else if (heading > 258.75 && heading <= 281.25)
+				return "W";
+			else if (heading > 281.25 && heading <= 303.75)
+				return "WNW";
+			else if (heading > 303.75 && heading <= 326.25)
+				return "NW";
+			else if (heading > 326.25 && heading <= 348.75)
+				return "NNW";
+			else
+				return "";
+		}
+	}
+}
+
+

--- a/VOID_Transfer.cs
+++ b/VOID_Transfer.cs
@@ -1,27 +1,36 @@
+// VOID
 //
-//  VOID_Orbital.cs
+// VOID_Transfer.cs
 //
-//  Author:
-//       toadicus <>
+// Copyright © 2014, toadicus
+// All rights reserved.
 //
-//  Copyright (c) 2013 toadicus
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
 //
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
 //
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
 //
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using KSP;
 using System;
 using System.Collections.Generic;
 using System.Linq;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -59,7 +68,7 @@
 
 					if (selectedBodies.Contains(body))
 					{
-						Tools.display_transfer_angles_SUN2PLANET(body, vessel);  //show phase angles for each selected body
+						VOID_Tools.display_transfer_angles_SUN2PLANET(body, vessel);  //show phase angles for each selected body
 						tad_targeting(body);    //display Set/Unset Target button for each selected body
 					}
 			    }
@@ -82,7 +91,7 @@
 
 			            if (selectedBodies.Contains(body))
 			            {
-			                Tools.display_transfer_angles_PLANET2PLANET(body, vessel);
+			                VOID_Tools.display_transfer_angles_PLANET2PLANET(body, vessel);
 			                tad_targeting(body);    //display Set/Unset Target button
 			            }
 			        }
@@ -101,7 +110,7 @@
 
 			        if (selectedBodies.Contains(body))
 			        {
-			            Tools.display_transfer_angles_PLANET2MOON(body, vessel);
+			            VOID_Tools.display_transfer_angles_PLANET2MOON(body, vessel);
 			            tad_targeting(body);    //display Set/Unset Target button
 			        }
 			    }
@@ -124,7 +133,7 @@
 
 						if (selectedBodies.Contains(body))
 						{
-							Tools.display_transfer_angles_MOON2MOON(body, vessel);
+							VOID_Tools.display_transfer_angles_MOON2MOON(body, vessel);
 							tad_targeting(body);    //display Set/Unset Target button
 						}
 					}

--- a/VOID_VesselInfo.cs
+++ b/VOID_VesselInfo.cs
@@ -1,29 +1,38 @@
-//
-//  VOID_Orbital.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// VOID
+//
+// VOID_VesselInfo.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+using Engineer.VesselSimulator;
+using Engineer.Extensions;
 using KSP;
 using System;
 using System.Collections.Generic;
+using ToadicusTools;
 using UnityEngine;
-using Engineer.VesselSimulator;
-using Engineer.Extensions;
 
 namespace VOID
 {
@@ -39,11 +48,9 @@
 
 		public override void ModuleWindow(int _)
 		{
-			base.ModuleWindow (_);
-
 			if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
 			{
-				SimManager.Instance.RequestSimulation();
+				SimManager.RequestSimulation();
 			}
 
 			GUILayout.BeginVertical();
@@ -53,55 +60,29 @@
 				VOID_Core.Instance.LabelStyles["center_bold"],
 				GUILayout.ExpandWidth(true));
 
-			Tools.PostDebugMessage("Starting VesselInfo window.");
-
 			VOID_Data.geeForce.DoGUIHorizontal ("F2");
 
-			Tools.PostDebugMessage("GeeForce done.");
-
 			VOID_Data.partCount.DoGUIHorizontal ();
 
-			Tools.PostDebugMessage("PartCount done.");
-
-			VOID_Data.totalMass.DoGUIHorizontal ("F1");
-
-			Tools.PostDebugMessage("TotalMass done.");
-
-			VOID_Data.resourceMass.DoGUIHorizontal ("F1");
-
-			Tools.PostDebugMessage("ResourceMass done.");
+			VOID_Data.totalMass.DoGUIHorizontal ("F3");
+
+			VOID_Data.resourceMass.DoGUIHorizontal ("F3");
 
 			VOID_Data.stageDeltaV.DoGUIHorizontal (3, false);
 
-			Tools.PostDebugMessage("Stage deltaV done.");
-
 			VOID_Data.totalDeltaV.DoGUIHorizontal (3, false);
 
-			Tools.PostDebugMessage("Total deltaV done.");
-
 			VOID_Data.mainThrottle.DoGUIHorizontal ("F0");
 
-			Tools.PostDebugMessage("MainThrottle done.");
-
 			VOID_Data.currmaxThrust.DoGUIHorizontal ();
 
-			Tools.PostDebugMessage("CurrMaxThrust done.");
-
 			VOID_Data.currmaxThrustWeight.DoGUIHorizontal ();
 
-			Tools.PostDebugMessage("CurrMaxTWR done.");
-
 			VOID_Data.surfaceThrustWeight.DoGUIHorizontal ("F2");
 
-			Tools.PostDebugMessage("surfaceTWR done.");
-
 			VOID_Data.intakeAirStatus.DoGUIHorizontal();
 
-			Tools.PostDebugMessage("intakeAirStatus done.");
-
 			GUILayout.EndVertical();
-
-			Tools.PostDebugMessage("VesselInfo window done.");
 
 			GUI.DragWindow();
 		}
@@ -109,77 +90,83 @@
 
 	public static partial class VOID_Data
 	{
-		public static VOID_DoubleValue geeForce = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue geeForce = new VOID_DoubleValue(
 			"G-force",
 			new Func<double>(() => VOID_Core.Instance.vessel.geeForce),
 			"gees"
 		);
 
-		public static VOID_IntValue partCount = new VOID_IntValue(
+		public static readonly VOID_IntValue partCount = new VOID_IntValue(
 			"Parts",
 			new Func<int>(() => VOID_Core.Instance.vessel.Parts.Count),
 			""
 		);
 
-		public static VOID_DoubleValue totalMass = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue totalMass = new VOID_DoubleValue(
 			"Total Mass",
-			new Func<double> (() => SimManager.Instance.TryGetLastMass()),
+			delegate()
+		{
+			if (SimManager.Stages == null || SimManager.LastStage == null)
+			{
+				return double.NaN;
+			}
+
+			return SimManager.LastStage.totalMass;
+		},
 			"tons"
 		);
 
-		public static VOID_DoubleValue resourceMass = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue resourceMass = new VOID_DoubleValue(
 			"Resource Mass",
 			delegate()
 			{
-				double rscMass = 0;
-				foreach (Part part in VOID_Core.Instance.vessel.Parts)
+				if (SimManager.Stages == null || SimManager.LastStage == null)
 				{
-					rscMass += part.GetResourceMass();
+					return double.NaN;
 				}
-				return rscMass;
+
+				return SimManager.LastStage.totalMass - SimManager.LastStage.totalBaseMass;
 			},
 			"tons"
 		);
 
-		public static VOID_DoubleValue stageDeltaV = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue stageDeltaV = new VOID_DoubleValue(
 			"DeltaV (Current Stage)",
 			delegate()
 			{
-				if (SimManager.Instance.Stages == null ||
-					SimManager.Instance.Stages.Length <= Staging.lastStage
-				)
+				if (SimManager.Stages == null || SimManager.LastStage == null)
 					return double.NaN;
-				return SimManager.Instance.Stages[Staging.lastStage].deltaV;
+				return SimManager.LastStage.deltaV;
 			},
 			"m/s"
 		);
 
-		public static VOID_DoubleValue totalDeltaV = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue totalDeltaV = new VOID_DoubleValue(
 			"DeltaV (Total)",
 			delegate()
 			{
-				if (SimManager.Instance.Stages == null)
+				if (SimManager.Stages == null || SimManager.LastStage == null)
 					return double.NaN;
-				return SimManager.Instance.LastStage.totalDeltaV;
+				return SimManager.LastStage.totalDeltaV;
 			},
 			"m/s"
 		);
 
-		public static VOID_FloatValue mainThrottle = new VOID_FloatValue(
+		public static readonly VOID_FloatValue mainThrottle = new VOID_FloatValue(
 			"Throttle",
 			new Func<float>(() => VOID_Core.Instance.vessel.ctrlState.mainThrottle * 100f),
 			"%"
 		);
 
-		public static VOID_StrValue currmaxThrust = new VOID_StrValue(
+		public static readonly VOID_StrValue currmaxThrust = new VOID_StrValue(
 			"Thrust (curr/max)",
 			delegate()
 			{
-				if (SimManager.Instance.Stages == null)
+				if (SimManager.Stages == null || SimManager.LastStage == null)
 					return "N/A";
 
-				double currThrust = SimManager.Instance.LastStage.actualThrust;
-				double maxThrust = SimManager.Instance.LastStage.thrust;
+				double currThrust = SimManager.LastStage.actualThrust;
+				double maxThrust = SimManager.LastStage.thrust;
 
 				return string.Format(
 					"{0} / {1}",
@@ -189,42 +176,60 @@
 			}
 		);
 
-		public static VOID_StrValue currmaxThrustWeight = new VOID_StrValue(
+		public static readonly VOID_DoubleValue currThrustWeight = new VOID_DoubleValue(
+			"T:W Ratio",
+			delegate()
+		{
+			if (SimManager.LastStage == null)
+			{
+				return double.NaN;
+			}
+
+			return SimManager.LastStage.actualThrustToWeight;
+		},
+			""
+		);
+
+		public static readonly VOID_DoubleValue maxThrustWeight = new VOID_DoubleValue(
+			"T:W Ratio",
+			delegate()
+		{
+			if (SimManager.LastStage == null)
+			{
+				return double.NaN;
+			}
+
+			return SimManager.LastStage.maxThrustToWeight;
+		},
+			""
+		);
+
+		public static readonly VOID_StrValue currmaxThrustWeight = new VOID_StrValue(
 			"T:W (curr/max)",
 			delegate()
 			{
-				if (SimManager.Instance.Stages == null)
+				if (SimManager.Stages == null || SimManager.LastStage == null)
 					return "N/A";
-
-				double currThrust = SimManager.Instance.LastStage.actualThrust;
-				double maxThrust = SimManager.Instance.LastStage.thrust;
-				double mass = SimManager.Instance.TryGetLastMass();
-				double gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
-					Math.Pow(
-						VOID_Core.Instance.vessel.mainBody.Radius + VOID_Core.Instance.vessel.altitude,
-						2
-					);
-				double weight = mass * gravity;
 
 				return string.Format(
 					"{0} / {1}",
-					(currThrust / weight).ToString("F2"),
-					(maxThrust / weight).ToString("F2")
+					(VOID_Data.currThrustWeight.Value).ToString("F2"),
+					(VOID_Data.maxThrustWeight.Value).ToString("F2")
 				);
 			}
 		);
 
-		public static VOID_DoubleValue surfaceThrustWeight = new VOID_DoubleValue(
+		public static readonly VOID_DoubleValue surfaceThrustWeight = new VOID_DoubleValue(
 			"Max T:W @ surface",
 			delegate()
 			{
-				if (SimManager.Instance.Stages == null)
+			if (SimManager.Stages == null || SimManager.LastStage == null)
 					return double.NaN;
 
-				double maxThrust = SimManager.Instance.LastStage.thrust;
-				double mass = SimManager.Instance.TryGetLastMass();
+				double maxThrust = SimManager.LastStage.thrust;
+				double mass = SimManager.LastStage.totalMass;
 				double gravity = (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
-					Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
+				(VOID_Core.Instance.vessel.mainBody.Radius * VOID_Core.Instance.vessel.mainBody.Radius);
 				double weight = mass * gravity;
 
 				return maxThrust / weight;
@@ -232,7 +237,7 @@
 			""
 		);
 
-		public static VOID_StrValue intakeAirStatus = new VOID_StrValue(
+		public static readonly VOID_StrValue intakeAirStatus = new VOID_StrValue(
 			"Intake Air (Curr / Req)",
 			delegate()
 			{
@@ -244,23 +249,38 @@
 
 				foreach (Part part in VOID_Core.Instance.vessel.Parts)
 				{
-					if (part.HasModule<ModuleEngines>() && part.enabled)
+					if (part.enabled)
 					{
-						foreach (Propellant propellant in part.GetModule<ModuleEngines>().propellants)
+						ModuleEngines engineModule;
+						ModuleEnginesFX enginesFXModule;
+						List<Propellant> propellantList = null;
+
+						if (part.tryGetFirstModuleOfType<ModuleEngines>(out engineModule))
 						{
-							if (propellant.name == "IntakeAir")
+							propellantList = engineModule.propellants;
+						}
+						else if (part.tryGetFirstModuleOfType<ModuleEnginesFX>(out enginesFXModule))
+						{
+							propellantList = enginesFXModule.propellants;
+						}
+							
+						if (propellantList != null)
+						{
+							foreach (Propellant propellant in propellantList)
 							{
-								// currentAmount += propellant.currentAmount;
-								currentRequirement += propellant.currentRequirement / TimeWarp.fixedDeltaTime;
-								break;
+								if (propellant.name == "IntakeAir")
+								{
+									currentRequirement += propellant.currentRequirement / TimeWarp.fixedDeltaTime;
+									break;
+								}
 							}
 						}
 					}
 
-					if (part.HasModule<ModuleResourceIntake>() && part.enabled)
+					ModuleResourceIntake intakeModule;
+
+					if (part.enabled && part.tryGetFirstModuleOfType<ModuleResourceIntake>(out intakeModule))
 					{
-						ModuleResourceIntake intakeModule = part.GetModule<ModuleResourceIntake>();
-
 						if (intakeModule.resourceName == "IntakeAir")
 						{
 							currentAmount += intakeModule.airFlow;

--- a/VOID_VesselRegister.cs
+++ b/VOID_VesselRegister.cs
@@ -1,26 +1,35 @@
+// VOID
 //
-//  VOID_Orbital.cs
+// VOID_VesselRegister.cs
 //
-//  Author:
-//       toadicus <>
+// Copyright © 2014, toadicus
+// All rights reserved.
 //
-//  Copyright (c) 2013 toadicus
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
 //
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
 //
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
 //
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using KSP;
 using System;
 using System.Linq;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -106,7 +115,7 @@
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(
-				Tools.UppercaseFirst(vesselSituation) + " " + selectedVesselType.ToString() + "s  @ " + seletedBody.bodyName,
+				VOID_Tools.UppercaseFirst(vesselSituation) + " " + selectedVesselType.ToString() + "s  @ " + seletedBody.bodyName,
 				VOID_Core.Instance.LabelStyles["center"],
 				GUILayout.ExpandWidth(true));
 			GUILayout.EndHorizontal();

--- a/Wrapper/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,37 +1,1 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
 
-// Allgemeine Informationen über eine Assembly werden über die folgenden 
-// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
-// die mit einer Assembly verknüpft sind.
-[assembly: AssemblyTitle("Toolbar Wrapper for Kerbal Space Program")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("ToolbarWrapper")]
-[assembly: AssemblyCopyright("Copyright © 2013-2014 Maik Schreiber")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar 
-// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von 
-// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
-[assembly: ComVisible(false)]
-
-// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
-[assembly: Guid("bfd95a60-6335-4a59-a29e-438d806d8f2d")]
-
-// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
-//
-//      Hauptversion
-//      Nebenversion 
-//      Buildnummer
-//      Revision
-//
-// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern 
-// übernehmen, indem Sie "*" eingeben:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
-

--- a/Wrapper/ToolbarWrapper.cs
+++ /dev/null
@@ -1,793 +1,1 @@
-/*
-Copyright (c) 2013-2014, Maik Schreiber
-All rights reserved.
 
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
-1. Redistributions of source code must retain the above copyright notice, this
-   list of conditions and the following disclaimer.
-
-2. Redistributions in binary form must reproduce the above copyright notice,
-   this list of conditions and the following disclaimer in the documentation
-   and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
-FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
-SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
-OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using System.Text;
-using UnityEngine;
-
-
-namespace VOID {
-
-
-
-	/**********************************************************\
-	*          --- DO NOT EDIT BELOW THIS COMMENT ---          *
-	*                                                          *
-	* This file contains classes and interfaces to use the     *
-	* Toolbar Plugin without creating a hard dependency on it. *
-	*                                                          *
-	* There is nothing in this file that needs to be edited    *
-	* by hand.                                                 *
-	*                                                          *
-	*          --- DO NOT EDIT BELOW THIS COMMENT ---          *
-	\**********************************************************/
-
-
-
-	/// <summary>
-	/// The global tool bar manager.
-	/// </summary>
-	public partial class ToolbarManager : IToolbarManager {
-		/// <summary>
-		/// Whether the Toolbar Plugin is available.
-		/// </summary>
-		public static bool ToolbarAvailable {
-			get {
-				if (toolbarAvailable == null) {
-					toolbarAvailable = Instance != null;
-				}
-				return (bool) toolbarAvailable;
-			}
-		}
-
-		/// <summary>
-		/// The global tool bar manager instance.
-		/// </summary>
-		public static IToolbarManager Instance {
-			get {
-				if ((toolbarAvailable != false) && (instance_ == null)) {
-					Type type = ToolbarTypes.getType("Toolbar.ToolbarManager");
-					if (type != null) {
-						object realToolbarManager = ToolbarTypes.getStaticProperty(type, "Instance").GetValue(null, null);
-						instance_ = new ToolbarManager(realToolbarManager);
-					}
-				}
-				return instance_;
-			}
-		}
-	}
-
-	#region interfaces
-
-	/// <summary>
-	/// A toolbar manager.
-	/// </summary>
-	public interface IToolbarManager {
-		/// <summary>
-		/// Adds a new button.
-		/// </summary>
-		/// <remarks>
-		/// To replace an existing button, just add a new button using the old button's namespace and ID.
-		/// Note that the new button will inherit the screen position of the old button.
-		/// </remarks>
-		/// <param name="ns">The new button's namespace. This is usually the plugin's name. Must not include special characters like '.'</param>
-		/// <param name="id">The new button's ID. This ID must be unique across all buttons in the namespace. Must not include special characters like '.'</param>
-		/// <returns>The button created.</returns>
-		IButton add(string ns, string id);
-	}
-
-	/// <summary>
-	/// Represents a clickable button.
-	/// </summary>
-	public interface IButton {
-		/// <summary>
-		/// The text displayed on the button. Set to null to hide text.
-		/// </summary>
-		/// <remarks>
-		/// The text can be changed at any time to modify the button's appearance. Note that since this will also
-		/// modify the button's size, this feature should be used sparingly, if at all.
-		/// </remarks>
-		/// <seealso cref="TexturePath"/>
-		string Text {
-			set;
-			get;
-		}
-
-		/// <summary>
-		/// The color the button text is displayed with. Defaults to Color.white.
-		/// </summary>
-		/// <remarks>
-		/// The text color can be changed at any time to modify the button's appearance.
-		/// </remarks>
-		Color TextColor {
-			set;
-			get;
-		}
-
-		/// <summary>
-		/// The path of a texture file to display an icon on the button. Set to null to hide icon.
-		/// </summary>
-		/// <remarks>
-		/// <para>
-		/// A texture path on a button will have precedence over text. That is, if both text and texture path
-		/// have been set on a button, the button will show the texture, not the text.
-		/// </para>
-		/// <para>
-		/// The texture size must not exceed 24x24 pixels.
-		/// </para>
-		/// <para>
-		/// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix.
-		/// Valid example: MyAddon/Textures/icon_mybutton
-		/// </para>
-		/// <para>
-		/// The texture path can be changed at any time to modify the button's appearance.
-		/// </para>
-		/// </remarks>
-		/// <seealso cref="Text"/>
-		string TexturePath {
-			set;
-			get;
-		}
-
-		/// <summary>
-		/// The button's tool tip text. Set to null if no tool tip is desired.
-		/// </summary>
-		/// <remarks>
-		/// Tool Tip Text Should Always Use Headline Style Like This.
-		/// </remarks>
-		string ToolTip {
-			set;
-			get;
-		}
-
-		/// <summary>
-		/// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>.
-		/// </summary>
-		/// <remarks>
-		/// Setting this property to true does not affect the player's ability to hide the button using the configuration.
-		/// Conversely, setting this property to false does not enable the player to show the button using the configuration.
-		/// </remarks>
-		bool Visible {
-			set;
-			get;
-		}
-
-		/// <summary>
-		/// Determines this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.
-		/// </summary>
-		/// <remarks>
-		/// The return value from IVisibility.Visible is subject to the same rules as outlined for
-		/// <see cref="Visible"/>.
-		/// </remarks>
-		IVisibility Visibility {
-			set;
-			get;
-		}
-
-		/// <summary>
-		/// Whether this button is currently effectively visible or not. This is a combination of
-		/// <see cref="Visible"/> and <see cref="Visibility"/>.
-		/// </summary>
-		/// <remarks>
-		/// Note that the toolbar is not visible in certain game scenes, for example the loading screens. This property
-		/// does not reflect button invisibility in those scenes. In addition, this property does not reflect the
-		/// player's configuration of the button's visibility.
-		/// </remarks>
-		bool EffectivelyVisible {
-			get;
-		}
-
-		/// <summary>
-		/// Whether this button is currently enabled (clickable) or not. This does not affect the player's ability to
-		/// position the button on their toolbar.
-		/// </summary>
-		bool Enabled {
-			set;
-			get;
-		}
-
-		/// <summary>
-		/// Whether this button is currently "important." Set to false to return to normal button behaviour.
-		/// </summary>
-		/// <remarks>
-		/// <para>
-		/// This can be used to temporarily force the button to be shown on screen regardless of the toolbar being
-		/// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in
-		/// a chat room could mark itself as "important" as long as the message has not been read.
-		/// </para>
-		/// <para>
-		/// Setting this property does not change the appearance of the button. Use <see cref="TexturePath"/> to
-		/// change the button's icon.
-		/// </para>
-		/// <para>
-		/// Setting this property to true does not affect the player's ability to hide the button using the
-		/// configuration.
-		/// </para>
-		/// <para>
-		/// This feature should be used only sparingly, if at all, since it forces the button to be displayed on
-		/// screen even when it normally wouldn't.
-		/// </para>
-		/// </remarks>
-		bool Important {
-			set;
-			get;
-		}
-
-		/// <summary>
-		/// A drawable that is tied to the current button. This can be anything from a popup menu to
-		/// an informational window. Set to null to hide the drawable.
-		/// </summary>
-		IDrawable Drawable {
-			set;
-			get;
-		}
-
-		/// <summary>
-		/// Event handler that can be registered with to receive "on click" events.
-		/// </summary>
-		/// <example>
-		/// <code>
-		/// IButton button = ...
-		/// button.OnClick += (e) => {
-		///     Debug.Log("button clicked, mouseButton: " + e.MouseButton);
-		/// };
-		/// </code>
-		/// </example>
-		event ClickHandler OnClick;
-
-		/// <summary>
-		/// Event handler that can be registered with to receive "on mouse enter" events.
-		/// </summary>
-		/// <example>
-		/// <code>
-		/// IButton button = ...
-		/// button.OnMouseEnter += (e) => {
-		///     Debug.Log("mouse entered button");
-		/// };
-		/// </code>
-		/// </example>
-		event MouseEnterHandler OnMouseEnter;
-
-		/// <summary>
-		/// Event handler that can be registered with to receive "on mouse leave" events.
-		/// </summary>
-		/// <example>
-		/// <code>
-		/// IButton button = ...
-		/// button.OnMouseLeave += (e) => {
-		///     Debug.Log("mouse left button");
-		/// };
-		/// </code>
-		/// </example>
-		event MouseLeaveHandler OnMouseLeave;
-
-		/// <summary>
-		/// Permanently destroys this button so that it is no longer displayed.
-		/// Should be used when a plugin is stopped to remove leftover buttons.
-		/// </summary>
-		void Destroy();
-	}
-
-	/// <summary>
-	/// A drawable that is tied to a particular button. This can be anything from a popup menu
-	/// to an informational window.
-	/// </summary>
-	public interface IDrawable {
-		/// <summary>
-		/// Update any information. This is called once per frame.
-		/// </summary>
-		void Update();
-
-		/// <summary>
-		/// Draws GUI widgets for this drawable. This is the equivalent to the OnGUI() message in
-		/// <see cref="MonoBehaviour"/>.
-		/// </summary>
-		/// <remarks>
-		/// The drawable will be positioned near its parent toolbar according to the drawable's current
-		/// width/height.
-		/// </remarks>
-		/// <param name="position">The left/top position of where to draw this drawable.</param>
-		/// <returns>The current width/height of this drawable.</returns>
-		Vector2 Draw(Vector2 position);
-	}
-
-	#endregion
-
-	#region events
-
-	/// <summary>
-	/// Event describing a click on a button.
-	/// </summary>
-	public partial class ClickEvent : EventArgs {
-		/// <summary>
-		/// The button that has been clicked.
-		/// </summary>
-		public readonly IButton Button;
-
-		/// <summary>
-		/// The mouse button which the button was clicked with.
-		/// </summary>
-		/// <remarks>
-		/// Is 0 for left mouse button, 1 for right mouse button, and 2 for middle mouse button.
-		/// </remarks>
-		public readonly int MouseButton;
-	}
-
-	/// <summary>
-	/// An event handler that is invoked whenever a button has been clicked.
-	/// </summary>
-	/// <param name="e">An event describing the button click.</param>
-	public delegate void ClickHandler(ClickEvent e);
-
-	/// <summary>
-	/// Event describing the mouse pointer moving about a button.
-	/// </summary>
-	public abstract partial class MouseMoveEvent {
-		/// <summary>
-		/// The button in question.
-		/// </summary>
-		public readonly IButton button;
-	}
-
-	/// <summary>
-	/// Event describing the mouse pointer entering a button's area.
-	/// </summary>
-	public partial class MouseEnterEvent : MouseMoveEvent {
-	}
-
-	/// <summary>
-	/// Event describing the mouse pointer leaving a button's area.
-	/// </summary>
-	public partial class MouseLeaveEvent : MouseMoveEvent {
-	}
-
-	/// <summary>
-	/// An event handler that is invoked whenever the mouse pointer enters a button's area.
-	/// </summary>
-	/// <param name="e">An event describing the mouse pointer entering.</param>
-	public delegate void MouseEnterHandler(MouseEnterEvent e);
-
-	/// <summary>
-	/// An event handler that is invoked whenever the mouse pointer leaves a button's area.
-	/// </summary>
-	/// <param name="e">An event describing the mouse pointer leaving.</param>
-	public delegate void MouseLeaveHandler(MouseLeaveEvent e);
-
-	#endregion
-
-	#region visibility
-
-	/// <summary>
-	/// Determines visibility of a button.
-	/// </summary>
-	/// <seealso cref="IButton.Visibility"/>
-	public interface IVisibility {
-		/// <summary>
-		/// Whether a button is currently visible or not.
-		/// </summary>
-		/// <seealso cref="IButton.Visible"/>
-		bool Visible {
-			get;
-		}
-	}
-
-	/// <summary>
-	/// Determines visibility of a button in relation to the currently running game scene.
-	/// </summary>
-	/// <example>
-	/// <code>
-	/// IButton button = ...
-	/// button.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.SPH);
-	/// </code>
-	/// </example>
-	/// <seealso cref="IButton.Visibility"/>
-	public class GameScenesVisibility : IVisibility {
-		private GameScenes[] gameScenes;
-
-		public bool Visible {
-			get {
-				return (bool) visibleProperty.GetValue(realGameScenesVisibility, null);
-			}
-		}
-
-		private object realGameScenesVisibility;
-		private PropertyInfo visibleProperty;
-
-		public GameScenesVisibility(params GameScenes[] gameScenes) {
-			Type gameScenesVisibilityType = ToolbarTypes.getType("Toolbar.GameScenesVisibility");
-			realGameScenesVisibility = Activator.CreateInstance(gameScenesVisibilityType, new object[] { gameScenes });
-			visibleProperty = ToolbarTypes.getProperty(gameScenesVisibilityType, "Visible");
-			this.gameScenes = gameScenes;
-		}
-	}
-
-	#endregion
-
-	#region drawable
-
-	/// <summary>
-	/// A drawable that draws a popup menu.
-	/// </summary>
-	public partial class PopupMenuDrawable : IDrawable {
-		/// <summary>
-		/// Event handler that can be registered with to receive "any menu option clicked" events.
-		/// </summary>
-		public event Action OnAnyOptionClicked {
-			add {
-				onAnyOptionClickedEvent.AddEventHandler(realPopupMenuDrawable, value);
-			}
-			remove {
-				onAnyOptionClickedEvent.RemoveEventHandler(realPopupMenuDrawable, value);
-			}
-		}
-
-		private object realPopupMenuDrawable;
-		private MethodInfo updateMethod;
-		private MethodInfo drawMethod;
-		private MethodInfo addOptionMethod;
-		private MethodInfo addSeparatorMethod;
-		private MethodInfo destroyMethod;
-		private EventInfo onAnyOptionClickedEvent;
-
-		public PopupMenuDrawable() {
-			Type popupMenuDrawableType = ToolbarTypes.getType("Toolbar.PopupMenuDrawable");
-			realPopupMenuDrawable = Activator.CreateInstance(popupMenuDrawableType, null);
-			updateMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Update");
-			drawMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Draw");
-			addOptionMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddOption");
-			addSeparatorMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddSeparator");
-			destroyMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Destroy");
-			onAnyOptionClickedEvent = ToolbarTypes.getEvent(popupMenuDrawableType, "OnAnyOptionClicked");
-		}
-
-		public void Update() {
-			updateMethod.Invoke(realPopupMenuDrawable, null);
-		}
-
-		public Vector2 Draw(Vector2 position) {
-			return (Vector2) drawMethod.Invoke(realPopupMenuDrawable, new object[] { position });
-		}
-
-		/// <summary>
-		/// Adds a new option to the popup menu.
-		/// </summary>
-		/// <param name="text">The text of the option.</param>
-		/// <returns>A button that can be used to register clicks on the menu option.</returns>
-		public IButton AddOption(string text) {
-			object realButton = addOptionMethod.Invoke(realPopupMenuDrawable, new object[] { text });
-			return new Button(realButton, new ToolbarTypes());
-		}
-
-		/// <summary>
-		/// Adds a separator to the popup menu.
-		/// </summary>
-		public void AddSeparator() {
-			addSeparatorMethod.Invoke(realPopupMenuDrawable, null);
-		}
-
-		/// <summary>
-		/// Destroys this drawable. This must always be called before disposing of this drawable.
-		/// </summary>
-		public void Destroy() {
-			destroyMethod.Invoke(realPopupMenuDrawable, null);
-		}
-	}
-
-	#endregion
-
-	#region private implementations
-
-	public partial class ToolbarManager : IToolbarManager {
-		private static bool? toolbarAvailable = null;
-		private static IToolbarManager instance_;
-
-		private object realToolbarManager;
-		private MethodInfo addMethod;
-		private Dictionary<object, IButton> buttons = new Dictionary<object, IButton>();
-		private ToolbarTypes types = new ToolbarTypes();
-
-		private ToolbarManager(object realToolbarManager) {
-			this.realToolbarManager = realToolbarManager;
-
-			addMethod = ToolbarTypes.getMethod(types.iToolbarManagerType, "add");
-		}
-
-		public IButton add(string ns, string id) {
-			object realButton = addMethod.Invoke(realToolbarManager, new object[] { ns, id });
-			IButton button = new Button(realButton, types);
-			buttons.Add(realButton, button);
-			return button;
-		}
-	}
-
-	internal class Button : IButton {
-		private object realButton;
-		private ToolbarTypes types;
-		private Delegate realClickHandler;
-		private Delegate realMouseEnterHandler;
-		private Delegate realMouseLeaveHandler;
-
-		internal Button(object realButton, ToolbarTypes types) {
-			this.realButton = realButton;
-			this.types = types;
-
-			realClickHandler = attachEventHandler(types.button.onClickEvent, "clicked", realButton);
-			realMouseEnterHandler = attachEventHandler(types.button.onMouseEnterEvent, "mouseEntered", realButton);
-			realMouseLeaveHandler = attachEventHandler(types.button.onMouseLeaveEvent, "mouseLeft", realButton);
-		}
-
-		private Delegate attachEventHandler(EventInfo @event, string methodName, object realButton) {
-			MethodInfo method = GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
-			Delegate d = Delegate.CreateDelegate(@event.EventHandlerType, this, method);
-			@event.AddEventHandler(realButton, d);
-			return d;
-		}
-
-		public string Text {
-			set {
-				types.button.textProperty.SetValue(realButton, value, null);
-			}
-			get {
-				return (string) types.button.textProperty.GetValue(realButton, null);
-			}
-		}
-
-		public Color TextColor {
-			set {
-				types.button.textColorProperty.SetValue(realButton, value, null);
-			}
-			get {
-				return (Color) types.button.textColorProperty.GetValue(realButton, null);
-			}
-		}
-
-		public string TexturePath {
-			set {
-				types.button.texturePathProperty.SetValue(realButton, value, null);
-			}
-			get {
-				return (string) types.button.texturePathProperty.GetValue(realButton, null);
-			}
-		}
-
-		public string ToolTip {
-			set {
-				types.button.toolTipProperty.SetValue(realButton, value, null);
-			}
-			get {
-				return (string) types.button.toolTipProperty.GetValue(realButton, null);
-			}
-		}
-
-		public bool Visible {
-			set {
-				types.button.visibleProperty.SetValue(realButton, value, null);
-			}
-			get {
-				return (bool) types.button.visibleProperty.GetValue(realButton, null);
-			}
-		}
-
-		public IVisibility Visibility {
-			set {
-				object functionVisibility = null;
-				if (value != null) {
-					functionVisibility = Activator.CreateInstance(types.functionVisibilityType, new object[] { new Func<bool>(() => value.Visible) });
-				}
-				types.button.visibilityProperty.SetValue(realButton, functionVisibility, null);
-				visibility_ = value;
-			}
-			get {
-				return visibility_;
-			}
-		}
-		private IVisibility visibility_;
-
-		public bool EffectivelyVisible {
-			get {
-				return (bool) types.button.effectivelyVisibleProperty.GetValue(realButton, null);
-			}
-		}
-
-		public bool Enabled {
-			set {
-				types.button.enabledProperty.SetValue(realButton, value, null);
-			}
-			get {
-				return (bool) types.button.enabledProperty.GetValue(realButton, null);
-			}
-		}
-
-		public bool Important {
-			set {
-				types.button.importantProperty.SetValue(realButton, value, null);
-			}
-			get {
-				return (bool) types.button.importantProperty.GetValue(realButton, null);
-			}
-		}
-
-		public IDrawable Drawable {
-			set {
-				object functionDrawable = null;
-				if (value != null) {
-					functionDrawable = Activator.CreateInstance(types.functionDrawableType, new object[] {
-						new Action(() => value.Update()),
-						new Func<Vector2, Vector2>((pos) => value.Draw(pos))
-					});
-				}
-				types.button.drawableProperty.SetValue(realButton, functionDrawable, null);
-				drawable_ = value;
-			}
-			get {
-				return drawable_;
-			}
-		}
-		private IDrawable drawable_;
-
-		public event ClickHandler OnClick;
-
-		private void clicked(object realEvent) {
-			if (OnClick != null) {
-				OnClick(new ClickEvent(realEvent, this));
-			}
-		}
-
-		public event MouseEnterHandler OnMouseEnter;
-
-		private void mouseEntered(object realEvent) {
-			if (OnMouseEnter != null) {
-				OnMouseEnter(new MouseEnterEvent(this));
-			}
-		}
-
-		public event MouseLeaveHandler OnMouseLeave;
-
-		private void mouseLeft(object realEvent) {
-			if (OnMouseLeave != null) {
-				OnMouseLeave(new MouseLeaveEvent(this));
-			}
-		}
-
-		public void Destroy() {
-			detachEventHandler(types.button.onClickEvent, realClickHandler, realButton);
-			detachEventHandler(types.button.onMouseEnterEvent, realMouseEnterHandler, realButton);
-			detachEventHandler(types.button.onMouseLeaveEvent, realMouseLeaveHandler, realButton);
-
-			types.button.destroyMethod.Invoke(realButton, null);
-		}
-
-		private void detachEventHandler(EventInfo @event, Delegate d, object realButton) {
-			@event.RemoveEventHandler(realButton, d);
-		}
-	}
-
-	public partial class ClickEvent : EventArgs {
-		internal ClickEvent(object realEvent, IButton button) {
-			Type type = realEvent.GetType();
-			Button = button;
-			MouseButton = (int) type.GetField("MouseButton", BindingFlags.Public | BindingFlags.Instance).GetValue(realEvent);
-		}
-	}
-
-	public abstract partial class MouseMoveEvent : EventArgs {
-		internal MouseMoveEvent(IButton button) {
-			this.button = button;
-		}
-	}
-
-	public partial class MouseEnterEvent : MouseMoveEvent {
-		internal MouseEnterEvent(IButton button)
-			: base(button) {
-		}
-	}
-
-	public partial class MouseLeaveEvent : MouseMoveEvent {
-		internal MouseLeaveEvent(IButton button)
-			: base(button) {
-		}
-	}
-
-	internal class ToolbarTypes {
-		internal readonly Type iToolbarManagerType;
-		internal readonly Type functionVisibilityType;
-		internal readonly Type functionDrawableType;
-		internal readonly ButtonTypes button;
-
-		internal ToolbarTypes() {
-			iToolbarManagerType = getType("Toolbar.IToolbarManager");
-			functionVisibilityType = getType("Toolbar.FunctionVisibility");
-			functionDrawableType = getType("Toolbar.FunctionDrawable");
-
-			Type iButtonType = getType("Toolbar.IButton");
-			button = new ButtonTypes(iButtonType);
-		}
-
-		internal static Type getType(string name) {
-			return AssemblyLoader.loadedAssemblies
-				.SelectMany(a => a.assembly.GetExportedTypes())
-				.SingleOrDefault(t => t.FullName == name);
-		}
-
-		internal static PropertyInfo getProperty(Type type, string name) {
-			return type.GetProperty(name, BindingFlags.Public | BindingFlags.Instance);
-		}
-
-		internal static PropertyInfo getStaticProperty(Type type, string name) {
-			return type.GetProperty(name, BindingFlags.Public | BindingFlags.Static);
-		}
-
-		internal static EventInfo getEvent(Type type, string name) {
-			return type.GetEvent(name, BindingFlags.Public | BindingFlags.Instance);
-		}
-
-		internal static MethodInfo getMethod(Type type, string name) {
-			return type.GetMethod(name, BindingFlags.Public | BindingFlags.Instance);
-		}
-	}
-
-	internal class ButtonTypes {
-		internal readonly Type iButtonType;
-		internal readonly PropertyInfo textProperty;
-		internal readonly PropertyInfo textColorProperty;
-		internal readonly PropertyInfo texturePathProperty;
-		internal readonly PropertyInfo toolTipProperty;
-		internal readonly PropertyInfo visibleProperty;
-		internal readonly PropertyInfo visibilityProperty;
-		internal readonly PropertyInfo effectivelyVisibleProperty;
-		internal readonly PropertyInfo enabledProperty;
-		internal readonly PropertyInfo importantProperty;
-		internal readonly PropertyInfo drawableProperty;
-		internal readonly EventInfo onClickEvent;
-		internal readonly EventInfo onMouseEnterEvent;
-		internal readonly EventInfo onMouseLeaveEvent;
-		internal readonly MethodInfo destroyMethod;
-
-		internal ButtonTypes(Type iButtonType) {
-			this.iButtonType = iButtonType;
-
-			textProperty = ToolbarTypes.getProperty(iButtonType, "Text");
-			textColorProperty = ToolbarTypes.getProperty(iButtonType, "TextColor");
-			texturePathProperty = ToolbarTypes.getProperty(iButtonType, "TexturePath");
-			toolTipProperty = ToolbarTypes.getProperty(iButtonType, "ToolTip");
-			visibleProperty = ToolbarTypes.getProperty(iButtonType, "Visible");
-			visibilityProperty = ToolbarTypes.getProperty(iButtonType, "Visibility");
-			effectivelyVisibleProperty = ToolbarTypes.getProperty(iButtonType, "EffectivelyVisible");
-			enabledProperty = ToolbarTypes.getProperty(iButtonType, "Enabled");
-			importantProperty = ToolbarTypes.getProperty(iButtonType, "Important");
-			drawableProperty = ToolbarTypes.getProperty(iButtonType, "Drawable");
-			onClickEvent = ToolbarTypes.getEvent(iButtonType, "OnClick");
-			onMouseEnterEvent = ToolbarTypes.getEvent(iButtonType, "OnMouseEnter");
-			onMouseLeaveEvent = ToolbarTypes.getEvent(iButtonType, "OnMouseLeave");
-			destroyMethod = ToolbarTypes.getMethod(iButtonType, "Destroy");
-		}
-	}
-
-	#endregion
-}
-

file:a/Wrapper/Wrapper.csproj (deleted)
--- a/Wrapper/Wrapper.csproj
+++ /dev/null
@@ -1,59 +1,1 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
-  <PropertyGroup>
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
-    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProjectGuid>{E258AB2C-E2BB-4ACA-B902-C98582041F69}</ProjectGuid>
-    <OutputType>Library</OutputType>
-    <AppDesignerFolder>Properties</AppDesignerFolder>
-    <RootNamespace>ToolbarWrapper</RootNamespace>
-    <AssemblyName>ToolbarWrapper</AssemblyName>
-    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
-    <FileAlignment>512</FileAlignment>
-    <TargetFrameworkProfile />
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>bin\Debug\</OutputPath>
-    <DefineConstants>DEBUG;TRACE</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
-    <DebugType>pdbonly</DebugType>
-    <Optimize>true</Optimize>
-    <OutputPath>bin\Release\</OutputPath>
-    <DefineConstants>TRACE</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-  </PropertyGroup>
-  <ItemGroup>
-    <Reference Include="Assembly-CSharp">
-      <HintPath>..\..\..\..\Programme\KSP_23_dev\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
-    </Reference>
-    <Reference Include="System" />
-    <Reference Include="System.Core" />
-    <Reference Include="System.Xml.Linq" />
-    <Reference Include="System.Data.DataSetExtensions" />
-    <Reference Include="System.Data" />
-    <Reference Include="System.Xml" />
-    <Reference Include="UnityEngine">
-      <HintPath>..\..\..\..\Programme\KSP_23_dev\KSP_Data\Managed\UnityEngine.dll</HintPath>
-    </Reference>
-  </ItemGroup>
-  <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs" />
-    <Compile Include="ToolbarWrapper.cs" />
-  </ItemGroup>
-  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
-</Project>
+