// | |
// ToolbarWrapper.cs | |
// | |
// Author: | |
// toadicus <> | |
// | |
// Copyright (c) 2013 toadicus | |
// | |
// This program is free software: you can redistribute it and/or modify | |
// it under the terms of the GNU General Public License as published by | |
// the Free Software Foundation, either version 3 of the License, or | |
// (at your option) any later version. | |
// | |
// This program is distributed in the hope that it will be useful, | |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
// GNU General Public License for more details. | |
// | |
// You should have received a copy of the GNU General Public License | |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
using System; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEngine; | |
namespace VOID | |
{ | |
/// <summary> | |
/// Wraps a Toolbar clickable button, after fetching it from a foreign assembly. | |
/// </summary> | |
internal class ToolbarButtonWrapper | |
{ | |
protected static System.Type ToolbarManager; | |
protected static object TBManagerInstance; | |
protected static MethodInfo TBManagerAdd; | |
/// <summary> | |
/// Wraps the ToolbarManager class, if present. | |
/// </summary> | |
/// <returns><c>true</c>, if ToolbarManager is wrapped, <c>false</c> otherwise.</returns> | |
protected static bool TryWrapToolbarManager() | |
{ | |
if (ToolbarManager == null) | |
{ | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Loading ToolbarManager.", | |
"ToolbarButtonWrapper" | |
)); | |
ToolbarManager = AssemblyLoader.loadedAssemblies | |
.Select(a => a.assembly.GetExportedTypes()) | |
.SelectMany(t => t) | |
.FirstOrDefault(t => t.FullName == "Toolbar.ToolbarManager"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Loaded ToolbarManager. Getting Instance.", | |
"ToolbarButtonWrapper" | |
)); | |
if (ToolbarManager == null) | |
{ | |
return false; | |
} | |
TBManagerInstance = ToolbarManager.GetProperty( | |
"Instance", | |
System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | |
) | |
.GetValue(null, null); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got ToolbarManager Instance '{1}'. Getting 'add' method.", | |
"ToolbarButtonWrapper", | |
TBManagerInstance | |
)); | |
TBManagerAdd = ToolbarManager.GetMethod("add"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got ToolbarManager Instance 'add' method. Loading IButton.", | |
"ToolbarButtonWrapper" | |
)); | |
} | |
return true; | |
} | |
/// <summary> | |
/// Gets a value indicating whether <see cref="Toolbar.ToolbarManager"/> is present. | |
/// </summary> | |
/// <value><c>true</c>, if ToolbarManager is wrapped, <c>false</c> otherwise.</value> | |
public static bool ToolbarManagerPresent | |
{ | |
get | |
{ | |
return TryWrapToolbarManager(); | |
} | |
} | |
/// <summary> | |
/// If ToolbarManager is present, initializes a new instance of the <see cref="VOID.ToolbarButtonWrapper"/> class. | |
/// </summary> | |
/// <param name="ns">Namespace, usually the plugin name.</param> | |
/// <param name="id">Identifier, unique per namespace.</param> | |
/// <returns>If ToolbarManager is present, a new <see cref="Toolbar.IButton"/> object, <c>null</c> otherwise.</returns> | |
public static ToolbarButtonWrapper TryWrapToolbarButton(string ns, string id) | |
{ | |
if (ToolbarManagerPresent) | |
{ | |
object button = TBManagerAdd.Invoke(TBManagerInstance, new object[] { ns, id }); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Added Button '{1}' with ToolbarManager. Getting 'Text' property", | |
"ToolbarButtonWrapper", | |
button.ToString() | |
)); | |
return new ToolbarButtonWrapper(button); | |
} | |
else | |
{ | |
return null; | |
} | |
} | |
protected System.Type IButton; | |
protected object Button; | |
protected PropertyInfo ButtonText; | |
protected PropertyInfo ButtonTextColor; | |
protected PropertyInfo ButtonTexturePath; | |
protected PropertyInfo ButtonToolTip; | |
protected PropertyInfo ButtonVisible; | |
protected PropertyInfo ButtonVisibility; | |
protected PropertyInfo ButtonEnalbed; | |
protected PropertyInfo ButtonImportant; | |
protected EventInfo ButtonOnClick; | |
protected EventInfo ButtonOnMouseEnter; | |
protected EventInfo ButtonOnMouseLeave; | |
protected MethodInfo ButtonDestroy; | |
protected System.Type GameScenesVisibilityType; | |
/// <summary> | |
/// The text displayed on the button. Set to null to hide text. | |
/// </summary> | |
/// <remarks> | |
/// The text can be changed at any time to modify the button's appearance. Note that since this will also | |
/// modify the button's size, this feature should be used sparingly, if at all. | |
/// </remarks> | |
/// <seealso cref="TexturePath"/> | |
public string Text | |
{ | |
get | |
{ | |
return this.ButtonText.GetValue(this.Button, null) as String; | |
} | |
set | |
{ | |
this.ButtonText.SetValue(this.Button, value, null); | |
} | |
} | |
/// <summary> | |
/// The color the button text is displayed with. Defaults to Color.white. | |
/// </summary> | |
/// <remarks> | |
/// The text color can be changed at any time to modify the button's appearance. | |
/// </remarks> | |
public Color TextColor | |
{ | |
get | |
{ | |
return (Color)this.ButtonTextColor.GetValue(this.Button, null); | |
} | |
set | |
{ | |
this.ButtonTextColor.SetValue(this.Button, value, null); | |
} | |
} | |
/// <summary> | |
/// The path of a texture file to display an icon on the button. Set to null to hide icon. | |
/// </summary> | |
/// <remarks> | |
/// <para> | |
/// A texture path on a button will have precedence over text. That is, if both text and texture path | |
/// have been set on a button, the button will show the texture, not the text. | |
/// </para> | |
/// <para> | |
/// The texture size must not exceed 24x24 pixels. | |
/// </para> | |
/// <para> | |
/// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix. | |
/// Valid example: MyAddon/Textures/icon_mybutton | |
/// </para> | |
/// <para> | |
/// The texture path can be changed at any time to modify the button's appearance. | |
/// </para> | |
/// </remarks> | |
/// <seealso cref="Text"/> | |
public string TexturePath | |
{ | |
get | |
{ | |
return this.ButtonTexturePath.GetValue(this.Button, null) as string; | |
} | |
set | |
{ | |
this.ButtonTexturePath.SetValue(this.Button, value, null); | |
} | |
} | |
/// <summary> | |
/// The button's tool tip text. Set to null if no tool tip is desired. | |
/// </summary> | |
/// <remarks> | |
/// Tool Tip Text Should Always Use Headline Style Like This. | |
/// </remarks> | |
public string ToolTip | |
{ | |
get | |
{ | |
return this.ButtonToolTip.GetValue(this.Button, null) as string; | |
} | |
set | |
{ | |
this.ButtonToolTip.SetValue(this.Button, value, null); | |
} | |
} | |
/// <summary> | |
/// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>. | |
/// </summary> | |
public bool Visible | |
{ | |
get | |
{ | |
return (bool)this.ButtonVisible.GetValue(this.Button, null); | |
} | |
set | |
{ | |
this.ButtonVisible.SetValue(this.Button, value, null); | |
} | |
} | |
/// <summary> | |
/// Whether this button is currently enabled (clickable) or not. This will not affect the player's ability to | |
/// position the button on their screen. | |
/// </summary> | |
public bool Enabled | |
{ | |
get | |
{ | |
return (bool)this.ButtonEnalbed.GetValue(this.Button, null); | |
} | |
set | |
{ | |
this.ButtonEnalbed.SetValue(this.Button, value, null); | |
} | |
} | |
/// <summary> | |
/// Whether this button is currently "important." Set to false to return to normal button behaviour. | |
/// </summary> | |
/// <remarks> | |
/// <para> | |
/// This can be used to temporarily force the button to be shown on the screen regardless of the toolbar being | |
/// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in a | |
/// chat room could mark itself as "important" as long as the message has not been read. | |
/// </para> | |
/// <para> | |
/// Setting this property does not change the appearance of the button. use <see cref="TexturePath"/> to | |
/// change the button's icon. | |
/// </para> | |
/// <para> | |
/// This feature should be used only sparingly, if at all, since it forces the button to be displayed on screen | |
/// even when it normally wouldn't. | |
/// </para> | |
/// </remarks> | |
/// <value><c>true</c> if important; otherwise, <c>false</c>.</value> | |
public bool Important | |
{ | |
get | |
{ | |
return (bool)this.ButtonImportant.GetValue(this.Button, null); | |
} | |
set | |
{ | |
this.ButtonImportant.SetValue(this.Button, value, null); | |
} | |
} | |
private ToolbarButtonWrapper() | |
{ | |
} | |
/// <summary> | |
/// Initializes a new instance of the <see cref="VOID.ToolbarButtonWrapper"/> class. | |
/// </summary> | |
/// <param name="ns">Namespace, usually the plugin name.</param> | |
/// <param name="id">Identifier, unique per namespace.</param> | |
protected ToolbarButtonWrapper(object button) | |
{ | |
this.Button = button; | |
this.IButton = AssemblyLoader.loadedAssemblies | |
.Select(a => a.assembly.GetExportedTypes()) | |
.SelectMany(t => t) | |
.FirstOrDefault(t => t.FullName == "Toolbar.IButton"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Loaded IButton. Adding Button with ToolbarManager.", | |
this.GetType().Name | |
)); | |
this.ButtonText = this.IButton.GetProperty("Text"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'Text' property. Getting 'TextColor' property.", | |
this.GetType().Name | |
)); | |
this.ButtonTextColor = this.IButton.GetProperty("TextColor"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'TextColor' property. Getting 'TexturePath' property.", | |
this.GetType().Name | |
)); | |
this.ButtonTexturePath = this.IButton.GetProperty("TexturePath"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'TexturePath' property. Getting 'ToolTip' property.", | |
this.GetType().Name | |
)); | |
this.ButtonToolTip = this.IButton.GetProperty("ToolTip"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'ToolTip' property. Getting 'Visible' property.", | |
this.GetType().Name | |
)); | |
this.ButtonVisible = this.IButton.GetProperty("Visible"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'Visible' property. Getting 'Visibility' property.", | |
this.GetType().Name | |
)); | |
this.ButtonVisibility = this.IButton.GetProperty("Visibility"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'Visibility' property. Getting 'Enabled' property.", | |
this.GetType().Name | |
)); | |
this.ButtonEnalbed = this.IButton.GetProperty("Enabled"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'Enabled' property. Getting 'OnClick' event.", | |
this.GetType().Name | |
)); | |
this.ButtonImportant = this.IButton.GetProperty("Important"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'Enabled' property. Getting 'OnClick' event.", | |
this.GetType().Name | |
)); | |
this.ButtonOnClick = this.IButton.GetEvent("OnClick"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'OnClick' event '{1}'. Getting 'OnMouseEnter' event.", | |
this.GetType().Name, | |
this.ButtonOnClick.ToString() | |
)); | |
this.ButtonOnMouseEnter = this.IButton.GetEvent("OnMouseEnter"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'OnMouseEnter' event '{1}'. Getting 'OnMouseLeave' event.", | |
this.GetType().Name, | |
this.ButtonOnClick.ToString() | |
)); | |
this.ButtonOnMouseLeave = this.IButton.GetEvent("OnMouseLeave"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'OnMouseLeave' event '{1}'. Getting 'Destroy' method.", | |
this.GetType().Name, | |
this.ButtonOnClick.ToString() | |
)); | |
this.ButtonDestroy = this.IButton.GetMethod("Destroy"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'Destroy' property '{1}'. Loading GameScenesVisibility class.", | |
this.GetType().Name, | |
this.ButtonDestroy.ToString() | |
)); | |
this.GameScenesVisibilityType = AssemblyLoader.loadedAssemblies | |
.Select(a => a.assembly.GetExportedTypes()) | |
.SelectMany(t => t) | |
.FirstOrDefault(t => t.FullName == "Toolbar.GameScenesVisibility"); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Got 'GameScenesVisibility' class '{1}'.", | |
this.GetType().Name, | |
this.GameScenesVisibilityType.ToString() | |
)); | |
Tools.PostDebugMessage("ToolbarButtonWrapper built!"); | |
} | |
/// <summary> | |
/// Adds event handler to receive "on click" events. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// ToolbarButtonWrapper button = ... | |
/// button.AddButtonClickHandler( | |
/// (e) => | |
/// { | |
/// Debug.Log("button clicked, mouseButton: " + e.Mousebutton"); | |
/// } | |
/// ); | |
/// </code> | |
/// </example> | |
/// <param name="Handler">Delegate to handle "on click" events</param> | |
public void AddButtonClickHandler(Action<object> Handler) | |
{ | |
this.AddButtonEventHandler(this.ButtonOnClick, Handler); | |
} | |
/// <summary> | |
/// Adds event handler that can be registered with to receive "on mouse enter" events. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// ToolbarWrapperButton button = ... | |
/// button.AddButtonOnMouseEnterHandler( | |
/// (e) => | |
/// { | |
/// Debug.Log("mouse entered button"); | |
/// } | |
/// ); | |
/// </code> | |
/// </example> | |
/// <param name="Handler">Delegate to handle "OnMouseEnter" events.</param> | |
public void AddButtonOnMouseEnterHandler(Action<object> Handler) | |
{ | |
this.AddButtonEventHandler(this.ButtonOnMouseEnter, Handler); | |
} | |
/// <summary> | |
/// Adds event handler that can be registered with to receive "on mouse leave" events. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// ToolbarWrapperButton button = ... | |
/// button.AddButtonOnMouseLeaveHandler( | |
/// (e) => | |
/// { | |
/// Debug.Log("mouse left button"); | |
/// } | |
/// ); | |
/// </code> | |
/// </example> | |
/// <param name="Handler">Delegate to handle "OnMouseLeave" events.</param> | |
public void AddButtonOnMouseLeaveHandler(Action<object> Handler) | |
{ | |
this.AddButtonEventHandler(this.ButtonOnMouseLeave, Handler); | |
} | |
/// <summary> | |
/// Sets this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>. | |
/// </summary> | |
/// <param name="gameScenes">Array of GameScene objects in which the button should be visible.</param> | |
public void SetButtonVisibility(params GameScenes[] gameScenes) | |
{ | |
object GameScenesVisibilityObj = Activator.CreateInstance(this.GameScenesVisibilityType, gameScenes); | |
this.ButtonVisibility.SetValue(this.Button, GameScenesVisibilityObj, null); | |
} | |
/// <summary> | |
/// Permanently destroys this button so that it is no longer displayed. | |
/// Should be used when a plugin is stopped to remove leftover buttons. | |
/// </summary> | |
public void Destroy() | |
{ | |
this.ButtonDestroy.Invoke(this.Button, null); | |
} | |
// Utility method for use with the AddButton<event>Handler API methods. | |
protected void AddButtonEventHandler(EventInfo Event, Action<object> Handler) | |
{ | |
Delegate d = Delegate.CreateDelegate(Event.EventHandlerType, Handler.Target, Handler.Method); | |
MethodInfo addHandler = Event.GetAddMethod(); | |
addHandler.Invoke(this.Button, new object[] { d }); | |
} | |
} | |
} | |
// | // |
// Tools.cs | // Tools.cs |
// | // |
// Author: | // Author: |
// toadicus | // toadicus |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
// | // |
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. | // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. |
// Engineer Redux (c) 2013 cybutek | // Engineer Redux (c) 2013 cybutek |
// Used by permission. | // Used by permission. |
// | // |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public static class VOIDLabels | public static class VOIDLabels |
{ | { |
public static string void_primary = "Primary"; | public static string void_primary = "Primary"; |
public static string void_altitude_asl = "Altitude (ASL)"; | public static string void_altitude_asl = "Altitude (ASL)"; |
public static string void_velocity = "Velocity"; | public static string void_velocity = "Velocity"; |
public static string void_apoapsis = "Apoapsis"; | public static string void_apoapsis = "Apoapsis"; |
public static string void_periapsis = "Periapsis"; | public static string void_periapsis = "Periapsis"; |
} | } |
public static class Tools | public static class Tools |
{ | { |
// Toadicus edit: Added re-implementation of the CBAttributeMap.GetAtt function that does not fire a debug message to the game screen. | // Toadicus edit: Added re-implementation of the CBAttributeMap.GetAtt function that does not fire a debug message to the game screen. |
public static CBAttributeMap.MapAttribute Toadicus_GetAtt(Vessel vessel) | public static CBAttributeMap.MapAttribute Toadicus_GetAtt(Vessel vessel) |
{ | { |
CBAttributeMap.MapAttribute mapAttribute; | CBAttributeMap.MapAttribute mapAttribute; |
try | try |
{ | { |
CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap; | CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap; |
double lat = vessel.latitude * Math.PI / 180d; | double lat = vessel.latitude * Math.PI / 180d; |
double lon = vessel.longitude * Math.PI / 180d; | double lon = vessel.longitude * Math.PI / 180d; |
mapAttribute = BiomeMap.GetAtt(lat, lon); | mapAttribute = BiomeMap.GetAtt(lat, lon); |
/* | /* |
lon -= Math.PI / 2d; | lon -= Math.PI / 2d; |
if (lon < 0d) | if (lon < 0d) |
{ | { |
lon += 2d * Math.PI; | lon += 2d * Math.PI; |
} | } |
float v = (float)(lat / Math.PI) + 0.5f; | float v = (float)(lat / Math.PI) + 0.5f; |
float u = (float)(lon / (2d * Math.PI)); | float u = (float)(lon / (2d * Math.PI)); |
Color pixelBilinear = BiomeMap.Map.GetPixelBilinear(u, v); | Color pixelBilinear = BiomeMap.Map.GetPixelBilinear(u, v); |
mapAttribute = BiomeMap.defaultAttribute; | mapAttribute = BiomeMap.defaultAttribute; |
if (BiomeMap.Map != null) | if (BiomeMap.Map != null) |
{ | { |
if (BiomeMap.exactSearch) | if (BiomeMap.exactSearch) |
{ | { |
for (int i = 0; i < BiomeMap.Attributes.Length; ++i) | for (int i = 0; i < BiomeMap.Attributes.Length; ++i) |
{ | { |
if (pixelBilinear == BiomeMap.Attributes[i].mapColor) | if (pixelBilinear == BiomeMap.Attributes[i].mapColor) |
{ | { |
mapAttribute = BiomeMap.Attributes[i]; | mapAttribute = BiomeMap.Attributes[i]; |
} | } |
} | } |
} | } |
else | else |
{ | { |
float zero = 0; | float zero = 0; |
float num = 1 / zero; | float num = 1 / zero; |
for (int j = 0; j < BiomeMap.Attributes.Length; ++j) | for (int j = 0; j < BiomeMap.Attributes.Length; ++j) |
{ | { |
Color mapColor = BiomeMap.Attributes[j].mapColor; | Color mapColor = BiomeMap.Attributes[j].mapColor; |
float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude; | float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude; |
if (sqrMagnitude < num) | if (sqrMagnitude < num) |
{ | { |
bool testCase = true; | bool testCase = true; |
if (BiomeMap.nonExactThreshold != -1) | if (BiomeMap.nonExactThreshold != -1) |
{ | { |
testCase = (sqrMagnitude < BiomeMap.nonExactThreshold); | testCase = (sqrMagnitude < BiomeMap.nonExactThreshold); |
} | } |
if (testCase) | if (testCase) |
{ | { |
mapAttribute = BiomeMap.Attributes[j]; | mapAttribute = BiomeMap.Attributes[j]; |
num = sqrMagnitude; | num = sqrMagnitude; |
} | } |
} | } |
} | } |
} | } |
} | } |
*/ | */ |
} | } |
catch (NullReferenceException) | catch (NullReferenceException) |
{ | { |
mapAttribute = new CBAttributeMap.MapAttribute(); | mapAttribute = new CBAttributeMap.MapAttribute(); |
mapAttribute.name = "N/A"; | mapAttribute.name = "N/A"; |
} | } |
return mapAttribute; | return mapAttribute; |
} | } |
public static string GetLongitudeString(Vessel vessel, string format = "F4") | public static string GetLongitudeString(Vessel vessel, string format = "F4") |
{ | { |
string dir_long = "W"; | string dir_long = "W"; |
double v_long = vessel.longitude; | double v_long = vessel.longitude; |
v_long = FixDegreeDomain(v_long); | v_long = FixDegreeDomain(v_long); |
if (v_long < -180d) | if (v_long < -180d) |
{ | { |
v_long += 360d; | v_long += 360d; |
} | } |
if (v_long >= 180) | if (v_long >= 180) |
{ | { |
v_long -= 360d; | v_long -= 360d; |
} | } |
if (v_long > 0) | if (v_long > 0) |
dir_long = "E"; | dir_long = "E"; |
return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long); | return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long); |
} | } |
public static string GetLatitudeString(Vessel vessel, string format = "F4") | public static string GetLatitudeString(Vessel vessel, string format = "F4") |
{ | { |
string dir_lat = "S"; | string dir_lat = "S"; |
double v_lat = vessel.latitude; | double v_lat = vessel.latitude; |
if (v_lat > 0) | if (v_lat > 0) |
dir_lat = "N"; | dir_lat = "N"; |
return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat); | return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat); |
} | } |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
//For MuMech_get_heading() | //For MuMech_get_heading() |
public class MuMech_MovingAverage | public class MuMech_MovingAverage |
{ | { |
private double[] store; | private double[] store; |
private int storeSize; | private int storeSize; |
private int nextIndex = 0; | private int nextIndex = 0; |
public double value | public double value |
{ | { |
get | get |
{ | { |
double tmp = 0; | double tmp = 0; |
foreach (double i in store) | foreach (double i in store) |
{ | { |
tmp += i; | tmp += i; |
} | } |
return tmp / storeSize; | return tmp / storeSize; |
} | } |
set | set |
{ | { |
store[nextIndex] = value; | store[nextIndex] = value; |
nextIndex = (nextIndex + 1) % storeSize; | nextIndex = (nextIndex + 1) % storeSize; |
} | } |
} | } |
public MuMech_MovingAverage(int size = 10, double startingValue = 0) | public MuMech_MovingAverage(int size = 10, double startingValue = 0) |
{ | { |
storeSize = size; | storeSize = size; |
store = new double[size]; | store = new double[size]; |
force(startingValue); | force(startingValue); |
} | } |
public void force(double newValue) | public void force(double newValue) |
{ | { |
for (int i = 0; i < storeSize; i++) | for (int i = 0; i < storeSize; i++) |
{ | { |
store[i] = newValue; | store[i] = newValue; |
} | } |
} | } |
public static implicit operator double(MuMech_MovingAverage v) | public static implicit operator double(MuMech_MovingAverage v) |
{ | { |
return v.value; | return v.value; |
} | } |
public override string ToString() | public override string ToString() |
{ | { |
return value.ToString(); | return value.ToString(); |
} | } |
public string ToString(string format) | public string ToString(string format) |
{ | { |
return value.ToString(format); | return value.ToString(format); |
} | } |
} | } |
//From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs | //From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs |
public static double MuMech_get_heading(Vessel vessel) | public static double MuMech_get_heading(Vessel vessel) |
{ | { |
Vector3d CoM = vessel.findWorldCenterOfMass(); | Vector3d CoM; |
try | |
{ | |
CoM = vessel.findWorldCenterOfMass(); | |
} | |
catch | |
{ | |
return double.NaN; | |
} | |
Vector3d up = (CoM - vessel.mainBody.position).normalized; | Vector3d up = (CoM - vessel.mainBody.position).normalized; |
Vector3d north = Vector3d.Exclude( | Vector3d north = Vector3d.Exclude( |
up, | up, |
(vessel.mainBody.position + | (vessel.mainBody.position + |
vessel.mainBody.transform.up * (float)vessel.mainBody.Radius | vessel.mainBody.transform.up * (float)vessel.mainBody.Radius |
) - CoM).normalized; | ) - CoM).normalized; |
Quaternion rotationSurface = Quaternion.LookRotation(north, up); | Quaternion rotationSurface = Quaternion.LookRotation(north, up); |
Quaternion rotationvesselSurface = Quaternion.Inverse( | Quaternion rotationvesselSurface = Quaternion.Inverse( |
Quaternion.Euler(90, 0, 0) * | Quaternion.Euler(90, 0, 0) * |
Quaternion.Inverse(vessel.transform.rotation) * | Quaternion.Inverse(vessel.transform.rotation) * |
rotationSurface); | rotationSurface); |
return rotationvesselSurface.eulerAngles.y; | return rotationvesselSurface.eulerAngles.y; |
} | } |
//From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs | //From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs |
public static string MuMech_ToSI( | public static string MuMech_ToSI( |
double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue | double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue |
) | ) |
{ | { |
float exponent = (float)Math.Log10(Math.Abs(d)); | float exponent = (float)Math.Log10(Math.Abs(d)); |
exponent = Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude); | exponent = Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude); |
if (exponent >= 0) | if (exponent >= 0) |
{ | { |
switch ((int)Math.Floor(exponent)) | switch ((int)Math.Floor(exponent)) |
{ | { |
case 0: | case 0: |
case 1: | case 1: |
case 2: | case 2: |
return d.ToString("F" + digits); | return d.ToString("F" + digits); |
case 3: | case 3: |
case 4: | case 4: |
case 5: | case 5: |
return (d / 1e3).ToString("F" + digits) + "k"; | return (d / 1e3).ToString("F" + digits) + "k"; |
case 6: | case 6: |
case 7: | case 7: |
case 8: | case 8: |
return (d / 1e6).ToString("F" + digits) + "M"; | return (d / 1e6).ToString("F" + digits) + "M"; |
case 9: | case 9: |
case 10: | case 10: |
case 11: | case 11: |
return (d / 1e9).ToString("F" + digits) + "G"; | return (d / 1e9).ToString("F" + digits) + "G"; |
case 12: | case 12: |
case 13: | case 13: |
case 14: | case 14: |
return (d / 1e12).ToString("F" + digits) + "T"; | return (d / 1e12).ToString("F" + digits) + "T"; |
case 15: | case 15: |
case 16: | case 16: |
case 17: | case 17: |
return (d / 1e15).ToString("F" + digits) + "P"; | return (d / 1e15).ToString("F" + digits) + "P"; |
case 18: | case 18: |
case 19: | case 19: |
case 20: | case 20: |
return (d / 1e18).ToString("F" + digits) + "E"; | return (d / 1e18).ToString("F" + digits) + "E"; |
case 21: | case 21: |
case 22: | case 22: |
case 23: | case 23: |
return (d / 1e21).ToString("F" + digits) + "Z"; | return (d / 1e21).ToString("F" + digits) + "Z"; |
default: | default: |
return (d / 1e24).ToString("F" + digits) + "Y"; | return (d / 1e24).ToString("F" + digits) + "Y"; |
} | } |
} | } |
else if (exponent < 0) | else if (exponent < 0) |
{ | { |
switch ((int)Math.Floor(exponent)) | switch ((int)Math.Floor(exponent)) |
{ | { |
case -1: | case -1: |
case -2: | case -2: |
case -3: | case -3: |
return (d * 1e3).ToString("F" + digits) + "m"; | return (d * 1e3).ToString("F" + digits) + "m"; |
case -4: | case -4: |
case -5: | case -5: |
case -6: | case -6: |
return (d * 1e6).ToString("F" + digits) + "μ"; | return (d * 1e6).ToString("F" + digits) + "μ"; |
case -7: | case -7: |
case -8: | case -8: |
case -9: | case -9: |
return (d * 1e9).ToString("F" + digits) + "n"; | return (d * 1e9).ToString("F" + digits) + "n"; |
case -10: | case -10: |
case -11: | case -11: |
case -12: | case -12: |
return (d * 1e12).ToString("F" + digits) + "p"; | return (d * 1e12).ToString("F" + digits) + "p"; |
case -13: | case -13: |
case -14: | case -14: |
case -15: | case -15: |
return (d * 1e15).ToString("F" + digits) + "f"; | return (d * 1e15).ToString("F" + digits) + "f"; |
case -16: | case -16: |
case -17: | case -17: |
case -18: | case -18: |
return (d * 1e18).ToString("F" + digits) + "a"; | return (d * 1e18).ToString("F" + digits) + "a"; |
case -19: | case -19: |
case -20: | case -20: |
case -21: | case -21: |
return (d * 1e21).ToString("F" + digits) + "z"; | return (d * 1e21).ToString("F" + digits) + "z"; |
default: | default: |
return (d * 1e24).ToString("F" + digits) + "y"; | return (d * 1e24).ToString("F" + digits) + "y"; |
} | } |
} | } |
else | else |
{ | { |
return "0"; | return "0"; |
} | } |
} | } |
public static string ConvertInterval(double seconds) | public static string ConvertInterval(double seconds) |
{ | { |
string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s"; | string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s"; |
string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s"; | string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s"; |
string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s"; | string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s"; |
TimeSpan interval; | TimeSpan interval; |
try | try |
{ | { |
interval = TimeSpan.FromSeconds(seconds); | interval = TimeSpan.FromSeconds(seconds); |
} | } |
catch (OverflowException) | catch (OverflowException) |
{ | { |
return "NaN"; | return "NaN"; |
} | } |
int years = interval.Days / 365; | int years = interval.Days / 365; |
string output; | string output; |
if (years > 0) | if (years > 0) |
{ | { |
output = string.Format(format_1, | output = string.Format(format_1, |
years, | years, |
interval.Days - (years * 365), // subtract years * 365 for accurate day count | interval.Days - (years * 365), // subtract years * 365 for accurate day count |
interval.Hours, | interval.Hours, |
interval.Minutes, | interval.Minutes, |
interval.Seconds, | interval.Seconds, |
interval.Milliseconds.ToString().Substring(0, 1)); | interval.Milliseconds.ToString().Substring(0, 1)); |
} | } |
else if (interval.Days > 0) | else if (interval.Days > 0) |
{ | { |
output = string.Format(format_2, | output = string.Format(format_2, |
interval.Days, | interval.Days, |
interval.Hours, | interval.Hours, |
interval.Minutes, | interval.Minutes, |
interval.Seconds, | interval.Seconds, |
interval.Milliseconds.ToString().Substring(0, 1)); | interval.Milliseconds.ToString().Substring(0, 1)); |
} | } |
else | else |
{ | { |
output = string.Format(format_3, | output = string.Format(format_3, |
interval.Hours, | interval.Hours, |
interval.Minutes, | interval.Minutes, |
interval.Seconds, | interval.Seconds, |
interval.Milliseconds.ToString().Substring(0, 1)); | interval.Milliseconds.ToString().Substring(0, 1)); |
} | } |
return output; | return output; |
} | } |
public static string UppercaseFirst(string s) | public static string UppercaseFirst(string s) |
{ | { |
if (string.IsNullOrEmpty(s)) | if (string.IsNullOrEmpty(s)) |
{ | { |
return string.Empty; | return string.Empty; |
} | } |
char[] a = s.ToCharArray(); | char[] a = s.ToCharArray(); |
a[0] = char.ToUpper(a[0]); | a[0] = char.ToUpper(a[0]); |
return new string(a); | return new string(a); |
} | } |
//transfer angles | //transfer angles |
public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param) | public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param) |
{ | { |
double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000)); | double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000)); |
double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000)); | double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000)); |
return 360 * (0.5 - (T_transfer / (2 * T_target))); | return 360 * (0.5 - (T_transfer / (2 * T_target))); |
} | } |
public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2) | public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2) |
{ | { |
/* | /* |
def deltaVToGetToOtherBody(mu, r1, r2): | def deltaVToGetToOtherBody(mu, r1, r2): |
# mu = gravity param of common orbiting body of r1 and r2 | # mu = gravity param of common orbiting body of r1 and r2 |
# (e.g. for mun to minmus, mu is kerbin's gravity param | # (e.g. for mun to minmus, mu is kerbin's gravity param |
# r1 = initial body's orbit radius | # r1 = initial body's orbit radius |
# r2 = target body's orbit radius | # r2 = target body's orbit radius |
# return value is km/s | # return value is km/s |
sur1 = math.sqrt(mu / r1) | sur1 = math.sqrt(mu / r1) |
sr1r2 = math.sqrt(float(2*r2)/float(r1+r2)) | sr1r2 = math.sqrt(float(2*r2)/float(r1+r2)) |
mult = sr1r2 - 1 | mult = sr1r2 - 1 |
return sur1 * mult | return sur1 * mult |
*/ | */ |
double sur1, sr1r2, mult; | double sur1, sr1r2, mult; |
sur1 = Math.Sqrt(mu / r1); | sur1 = Math.Sqrt(mu / r1); |
sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2)); | sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2)); |
mult = sr1r2 - 1; | mult = sr1r2 - 1; |
return sur1 * mult; | return sur1 * mult; |
} | } |
public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v) | public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v) |
{ | { |
/* | /* |
def deltaVToExitSOI(mu, r1, r2, v): | def deltaVToExitSOI(mu, r1, r2, v): |
# mu = gravity param of current body | # mu = gravity param of current body |
# r1 = current orbit radius | # r1 = current orbit radius |
# r2 = SOI radius | # r2 = SOI radius |
# v = SOI exit velocity | # v = SOI exit velocity |
foo = r2 * (v**2) - 2 * mu | foo = r2 * (v**2) - 2 * mu |
bar = r1 * foo + (2 * r2 * mu) | bar = r1 * foo + (2 * r2 * mu) |
r = r1*r2 | r = r1*r2 |
return math.sqrt(bar / r) | return math.sqrt(bar / r) |
*/ | */ |
double foo = r2 * Math.Pow(v, 2) - 2 * mu; | double foo = r2 * Math.Pow(v, 2) - 2 * mu; |
double bar = r1 * foo + (2 * r2 * mu); | double bar = r1 * foo + (2 * r2 * mu); |
double r = r1 * r2; | double r = r1 * r2; |
return Math.Sqrt(bar / r); | return Math.Sqrt(bar / r); |
} | } |
public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu) | public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu) |
{ | { |
/* | /* |
def transferBurnPoint(r, v, angle, mu): | def transferBurnPoint(r, v, angle, mu): |
# r = parking orbit radius | # r = parking orbit radius |
# v = ejection velocity | # v = ejection velocity |
# angle = phase angle (from function phaseAngle()) | # angle = phase angle (from function phaseAngle()) |
# mu = gravity param of current body. | # mu = gravity param of current body. |
epsilon = ((v**2)/2) - (mu / r) | epsilon = ((v**2)/2) - (mu / r) |
h = r * v * math.sin(angle) | h = r * v * math.sin(angle) |
e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2))) | e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2))) |
theta = math.acos(1.0 / e) | theta = math.acos(1.0 / e) |
degrees = theta * (180.0 / math.pi) | degrees = theta * (180.0 / math.pi) |
return 180 - degrees | return 180 - degrees |
*/ | */ |
double epsilon, h, ee, theta, degrees; | double epsilon, h, ee, theta, degrees; |
epsilon = (Math.Pow(v, 2) / 2) - (mu / r); | epsilon = (Math.Pow(v, 2) / 2) - (mu / r); |
h = r * v * Math.Sin(angle); | h = r * v * Math.Sin(angle); |
ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2))); | ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2))); |
theta = Math.Acos(1.0 / ee); | theta = Math.Acos(1.0 / ee); |
degrees = theta * (180.0 / Math.PI); | degrees = theta * (180.0 / Math.PI); |
return 180 - degrees; | return 180 - degrees; |
// returns the ejection angle | // returns the ejection angle |
} | } |
public static double Adammada_CurrrentPhaseAngle( | public static double Adammada_CurrrentPhaseAngle( |
double body_LAN, | double body_LAN, |
double body_orbitPct, | double body_orbitPct, |
double origin_LAN, | double origin_LAN, |
double origin_orbitPct | double origin_orbitPct |
) | ) |
{ | { |
double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct); | double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct); |
if (angle > 1) | if (angle > 1) |
angle = angle - 1; | angle = angle - 1; |
if (angle < 0) | if (angle < 0) |
angle = angle + 1; | angle = angle + 1; |
if (angle > 0.5) | if (angle > 0.5) |
angle = angle - 1; | angle = angle - 1; |
angle = angle * 360; | angle = angle * 360; |
return angle; | return angle; |
} | } |
public static double Adammada_CurrentEjectionAngle( | public static double Adammada_CurrentEjectionAngle( |
double vessel_long, | double vessel_long, |
double origin_rotAngle, | double origin_rotAngle, |
double origin_LAN, | double origin_LAN, |
double origin_orbitPct | double origin_orbitPct |
) | ) |
{ | { |
//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360); | //double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360); |
double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360); | double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360); |
while (eangle < 0) | while (eangle < 0) |
eangle = eangle + 360; | eangle = eangle + 360; |
while (eangle > 360) | while (eangle > 360) |
eangle = eangle - 360; | eangle = eangle - 360; |
if (eangle < 270) | if (eangle < 270) |
eangle = 90 - eangle; | eangle = 90 - eangle; |
else | else |
eangle = 450 - eangle; | eangle = 450 - eangle; |
return eangle; | return eangle; |
} | } |
public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target) //calculates phase angle between the current body and target body | public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target) //calculates phase angle between the current body and target body |
{ | { |
Vector3d vecthis = new Vector3d(); | Vector3d vecthis = new Vector3d(); |
Vector3d vectarget = new Vector3d(); | Vector3d vectarget = new Vector3d(); |
vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); | vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); |
if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun")) | if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun")) |
{ | { |
vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); | vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); |
} | } |
else | else |
{ | { |
vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); | vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); |
} | } |
vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis); | vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis); |
vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget); | vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget); |
Vector3d prograde = new Vector3d(); | Vector3d prograde = new Vector3d(); |
prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis; | prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis; |
double phase = Vector3d.Angle(vecthis, vectarget); | double phase = Vector3d.Angle(vecthis, vectarget); |
if (Vector3d.Angle(prograde, vectarget) > 90) | if (Vector3d.Angle(prograde, vectarget) > 90) |
phase = 360 - phase; | phase = 360 - phase; |
return (phase + 360) % 360; | return (phase + 360) % 360; |
} | } |
public static double FixAngleDomain(double Angle, bool Degrees = false) | public static double FixAngleDomain(double Angle, bool Degrees = false) |
{ | { |
double Extent = 2d * Math.PI; | double Extent = 2d * Math.PI; |
if (Degrees) | if (Degrees) |
{ | { |
Extent = 360d; | Extent = 360d; |
} | } |
Angle = Angle % (Extent); | Angle = Angle % (Extent); |
if (Angle < 0d) | if (Angle < 0d) |
{ | { |
Angle += Extent; | Angle += Extent; |
} | } |
return Angle; | return Angle; |
} | } |
public static double FixDegreeDomain(double Angle) | public static double FixDegreeDomain(double Angle) |
{ | { |
return FixAngleDomain(Angle, true); | return FixAngleDomain(Angle, true); |
} | } |
public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase) | public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase) |
{ | { |
if (transfer_angle < 0) | if (transfer_angle < 0) |
{ | { |
if (curr_phase > 0) | if (curr_phase > 0) |
return (-1 * (360 - curr_phase)); | return (-1 * (360 - curr_phase)); |
else if (curr_phase < 0) | else if (curr_phase < 0) |
return curr_phase; | return curr_phase; |
} | } |
else if (transfer_angle > 0) | else if (transfer_angle > 0) |
{ | { |
if (curr_phase > 0) | if (curr_phase > 0) |
return curr_phase; | return curr_phase; |
else if (curr_phase < 0) | else if (curr_phase < 0) |
return (360 + curr_phase); | return (360 + curr_phase); |
} | } |
return curr_phase; | return curr_phase; |
} | } |
public static double adjust_current_ejection_angle(double curr_ejection) | public static double adjust_current_ejection_angle(double curr_ejection) |
{ | { |
//curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180 | //curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180 |
// need 0-360 instead | // need 0-360 instead |
// | // |
// ie i have -17 in the screenshot | // ie i have -17 in the screenshot |
// need it to show 343 | // need it to show 343 |
// | // |
// do this | // do this |
// | // |
// if < 0, add curr to 360 // 360 + (-17) = 343 | // if < 0, add curr to 360 // 360 + (-17) = 343 |
// else its good as it is | // else its good as it is |
if (curr_ejection < 0) | if (curr_ejection < 0) |
return 360 + curr_ejection; | return 360 + curr_ejection; |
else | else |
return curr_ejection; | return curr_ejection; |
} | } |
public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase) | public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase) |
{ | { |
// if transfer_phase_angle < 0 its a lower transfer | // if transfer_phase_angle < 0 its a lower transfer |
//180 + curr_ejection | //180 + curr_ejection |
// else if transfer_phase_angle > 0 its good as it is | // else if transfer_phase_angle > 0 its good as it is |
if (trans_phase < 0) | if (trans_phase < 0) |
return 180 + trans_ejection; | return 180 + trans_ejection; |
else | else |
return trans_ejection; | return trans_ejection; |
} | } |
public static double TrueAltitude(Vessel vessel) | public static double TrueAltitude(Vessel vessel) |
{ | { |
double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude; | double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude; |
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, | // HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, |
// and water covers the whole surface at 0 m. | // and water covers the whole surface at 0 m. |
if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean) | if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean) |
{ | { |
trueAltitude = vessel.orbit.altitude; | trueAltitude = vessel.orbit.altitude; |
} | } |
return trueAltitude; | return trueAltitude; |
} | } |
public static string get_heading_text(double heading) | public static string get_heading_text(double heading) |
{ | { |
if (heading > 348.75 || heading <= 11.25) | if (heading > 348.75 || heading <= 11.25) |
return "N"; | return "N"; |
else if (heading > 11.25 && heading <= 33.75) | else if (heading > 11.25 && heading <= 33.75) |
return "NNE"; | return "NNE"; |
else if (heading > 33.75 && heading <= 56.25) | else if (heading > 33.75 && heading <= 56.25) |
return "NE"; | return "NE"; |
else if (heading > 56.25 && heading <= 78.75) | else if (heading > 56.25 && heading <= 78.75) |
return "ENE"; | return "ENE"; |
else if (heading > 78.75 && heading <= 101.25) | else if (heading > 78.75 && heading <= 101.25) |
return "E"; | return "E"; |
else if (heading > 101.25 && heading <= 123.75) | else if (heading > 101.25 && heading <= 123.75) |
return "ESE"; | return "ESE"; |
else if (heading > 123.75 && heading <= 146.25) | else if (heading > 123.75 && heading <= 146.25) |
return "SE"; | return "SE"; |
else if (heading > 146.25 && heading <= 168.75) | else if (heading > 146.25 && heading <= 168.75) |
return "SSE"; | return "SSE"; |
else if (heading > 168.75 && heading <= 191.25) | else if (heading > 168.75 && heading <= 191.25) |
return "S"; | return "S"; |
else if (heading > 191.25 && heading <= 213.75) | else if (heading > 191.25 && heading <= 213.75) |
return "SSW"; | return "SSW"; |
else if (heading > 213.75 && heading <= 236.25) | else if (heading > 213.75 && heading <= 236.25) |
return "SW"; | return "SW"; |
else if (heading > 236.25 && heading <= 258.75) | else if (heading > 236.25 && heading <= 258.75) |
return "WSW"; | return "WSW"; |
else if (heading > 258.75 && heading <= 281.25) | else if (heading > 258.75 && heading <= 281.25) |
return "W"; | return "W"; |
else if (heading > 281.25 && heading <= 303.75) | else if (heading > 281.25 && heading <= 303.75) |
return "WNW"; | return "WNW"; |
else if (heading > 303.75 && heading <= 326.25) | else if (heading > 303.75 && heading <= 326.25) |
return "NW"; | return "NW"; |
else if (heading > 326.25 && heading <= 348.75) | else if (heading > 326.25 && heading <= 348.75) |
return "NNW"; | return "NNW"; |
else | else |
return ""; | return ""; |
} | } |
public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel) | public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel) |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Phase angle (curr/trans):"); | GUILayout.Label("Phase angle (curr/trans):"); |
GUILayout.Label( | GUILayout.Label( |
Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle( | Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle( |
vessel.orbit.semiMajorAxis, | vessel.orbit.semiMajorAxis, |
body.orbit.semiMajorAxis, | body.orbit.semiMajorAxis, |
vessel.mainBody.gravParameter | vessel.mainBody.gravParameter |
).ToString("F3") + "°", | ).ToString("F3") + "°", |
GUILayout.ExpandWidth(false) | GUILayout.ExpandWidth(false) |
); | ); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Transfer velocity:"); | GUILayout.Label("Transfer velocity:"); |
GUILayout.Label( | GUILayout.Label( |
(Tools.Younata_DeltaVToGetToOtherBody( | (Tools.Younata_DeltaVToGetToOtherBody( |
(vessel.mainBody.gravParameter / 1000000000), | (vessel.mainBody.gravParameter / 1000000000), |
(vessel.orbit.semiMajorAxis / 1000), | (vessel.orbit.semiMajorAxis / 1000), |
(body.orbit.semiMajorAxis / 1000) | (body.orbit.semiMajorAxis / 1000) |
) * 1000).ToString("F2") + "m/s", | ) * 1000).ToString("F2") + "m/s", |
GUILayout.ExpandWidth(false) | GUILayout.ExpandWidth(false) |
); | ); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel) | public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel) |
{ | { |
double dv1 = Tools.Younata_DeltaVToGetToOtherBody( | double dv1 = Tools.Younata_DeltaVToGetToOtherBody( |
(vessel.mainBody.referenceBody.gravParameter / 1000000000), | (vessel.mainBody.referenceBody.gravParameter / 1000000000), |
(vessel.mainBody.orbit.semiMajorAxis / 1000), | (vessel.mainBody.orbit.semiMajorAxis / 1000), |
(body.orbit.semiMajorAxis / 1000) | (body.orbit.semiMajorAxis / 1000) |
); | ); |
double dv2 = Tools.Younata_DeltaVToExitSOI( | double dv2 = Tools.Younata_DeltaVToExitSOI( |
(vessel.mainBody.gravParameter / 1000000000), | (vessel.mainBody.gravParameter / 1000000000), |
(vessel.orbit.semiMajorAxis / 1000), | (vessel.orbit.semiMajorAxis / 1000), |
(vessel.mainBody.sphereOfInfluence / 1000), | (vessel.mainBody.sphereOfInfluence / 1000), |
Math.Abs(dv1) | Math.Abs(dv1) |
); | ); |
double trans_ejection_angle = Tools.Younata_TransferBurnPoint( | double trans_ejection_angle = Tools.Younata_TransferBurnPoint( |
(vessel.orbit.semiMajorAxis / 1000), | (vessel.orbit.semiMajorAxis / 1000), |
dv2, | dv2, |
(Math.PI / 2.0), | (Math.PI / 2.0), |
(vessel.mainBody.gravParameter / 1000000000) | (vessel.mainBody.gravParameter / 1000000000) |
); | ); |
double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle( | double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle( |
FlightGlobals.ActiveVessel.longitude, | FlightGlobals.ActiveVessel.longitude, |
FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, | FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, |
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, | FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, |
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent | FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent |
); | ); |
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle( | double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle( |
vessel.mainBody.orbit.semiMajorAxis, | vessel.mainBody.orbit.semiMajorAxis, |
body.orbit.semiMajorAxis, | body.orbit.semiMajorAxis, |
vessel.mainBody.referenceBody.gravParameter | vessel.mainBody.referenceBody.gravParameter |
) % 360; | ) % 360; |
double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle( | double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle( |
body.orbit.LAN, | body.orbit.LAN, |
body.orbit.orbitPercent, | body.orbit.orbitPercent, |
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, | FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, |
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent | FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent |
); | ); |
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); | double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); |
double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); | double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); |
double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); | double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Phase angle (curr/trans):"); | GUILayout.Label("Phase angle (curr/trans):"); |
GUILayout.Label( | GUILayout.Label( |
adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", | adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", |
GUILayout.ExpandWidth(false) | GUILayout.ExpandWidth(false) |
); | ); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Ejection angle (curr/trans):"); | GUILayout.Label("Ejection angle (curr/trans):"); |
GUILayout.Label( | GUILayout.Label( |
adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", | adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", |
GUILayout.ExpandWidth(false) | GUILayout.ExpandWidth(false) |
); | ); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Transfer velocity:"); | GUILayout.Label("Transfer velocity:"); |
GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); | GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel) | public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel) |
{ | { |
double dv1 = Tools.Younata_DeltaVToGetToOtherBody( | double dv1 = Tools.Younata_DeltaVToGetToOtherBody( |
(vessel.mainBody.gravParameter / 1000000000), | (vessel.mainBody.gravParameter / 1000000000), |
(vessel.orbit.semiMajorAxis / 1000), | (vessel.orbit.semiMajorAxis / 1000), |
(body.orbit.semiMajorAxis / 1000) | (body.orbit.semiMajorAxis / 1000) |
); | ); |
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle( | double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle( |
vessel.orbit.semiMajorAxis, | vessel.orbit.semiMajorAxis, |
body.orbit.semiMajorAxis, | body.orbit.semiMajorAxis, |
vessel.mainBody.gravParameter | vessel.mainBody.gravParameter |
); | ); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Phase angle (curr/trans):"); | GUILayout.Label("Phase angle (curr/trans):"); |
GUILayout.Label( | GUILayout.Label( |
Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", | Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", |
GUILayout.ExpandWidth(false) | GUILayout.ExpandWidth(false) |
); | ); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Transfer velocity:"); | GUILayout.Label("Transfer velocity:"); |
GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); | GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel) | public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel) |
{ | { |
double dv1 = Tools.Younata_DeltaVToGetToOtherBody( | double dv1 = Tools.Younata_DeltaVToGetToOtherBody( |
(vessel.mainBody.referenceBody.gravParameter / 1000000000), | (vessel.mainBody.referenceBody.gravParameter / 1000000000), |
(vessel.mainBody.orbit.semiMajorAxis / 1000), | (vessel.mainBody.orbit.semiMajorAxis / 1000), |
(body.orbit.semiMajorAxis / 1000) | (body.orbit.semiMajorAxis / 1000) |
); | ); |
double dv2 = Tools.Younata_DeltaVToExitSOI( | double dv2 = Tools.Younata_DeltaVToExitSOI( |
(vessel.mainBody.gravParameter / 1000000000), | (vessel.mainBody.gravParameter / 1000000000), |
(vessel.orbit.semiMajorAxis / 1000), | (vessel.orbit.semiMajorAxis / 1000), |
(vessel.mainBody.sphereOfInfluence / 1000), | (vessel.mainBody.sphereOfInfluence / 1000), |
Math.Abs(dv1) | Math.Abs(dv1) |
); | ); |
double trans_ejection_angle = Tools.Younata_TransferBurnPoint( | double trans_ejection_angle = Tools.Younata_TransferBurnPoint( |
(vessel.orbit.semiMajorAxis / 1000), | (vessel.orbit.semiMajorAxis / 1000), |
dv2, | dv2, |
(Math.PI / 2.0), | (Math.PI / 2.0), |
(vessel.mainBody.gravParameter / 1000000000) | (vessel.mainBody.gravParameter / 1000000000) |
); | ); |
double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle( | double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle( |
body.orbit.LAN, | body.orbit.LAN, |
body.orbit.orbitPercent, | body.orbit.orbitPercent, |
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, | FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, |
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent | FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent |
); | ); |
double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle( | double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle( |
FlightGlobals.ActiveVessel.longitude, | FlightGlobals.ActiveVessel.longitude, |
FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, | FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, |
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, | FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, |
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent | FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent |
); | ); |
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle( | double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle( |
vessel.mainBody.orbit.semiMajorAxis, | vessel.mainBody.orbit.semiMajorAxis, |
body.orbit.semiMajorAxis, | body.orbit.semiMajorAxis, |
vessel.mainBody.referenceBody.gravParameter | vessel.mainBody.referenceBody.gravParameter |
) % 360; | ) % 360; |
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); | double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); |
//double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle); | //double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle); |
//new stuff | //new stuff |
// | // |
double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); | double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); |
double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); | double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); |
// | // |
// | // |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Phase angle (curr/trans):"); | GUILayout.Label("Phase angle (curr/trans):"); |
GUILayout.Label( | GUILayout.Label( |
adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", | adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", |
GUILayout.ExpandWidth(false) | GUILayout.ExpandWidth(false) |
); | ); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Ejection angle (curr/trans):"); | GUILayout.Label("Ejection angle (curr/trans):"); |
GUILayout.Label( | GUILayout.Label( |
adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", | adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", |
GUILayout.ExpandWidth(false) | GUILayout.ExpandWidth(false) |
); | ); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Transfer velocity:"); | GUILayout.Label("Transfer velocity:"); |
GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); | GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
// This implementation is adapted from FARGUIUtils.ClampToScreen | // This implementation is adapted from FARGUIUtils.ClampToScreen |
public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin) | public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin) |
{ | { |
window.x = Mathf.Clamp(window.x, xMargin - window.width, Screen.width - xMargin); | window.x = Mathf.Clamp(window.x, xMargin - window.width, Screen.width - xMargin); |
window.y = Mathf.Clamp(window.y, yMargin - window.height, Screen.height - yMargin); | window.y = Mathf.Clamp(window.y, yMargin - window.height, Screen.height - yMargin); |
return window; | return window; |
} | } |
public static Rect ClampRectToScreen(Rect window, int Margin) | public static Rect ClampRectToScreen(Rect window, int Margin) |
{ | { |
return ClampRectToScreen(window, Margin, Margin); | return ClampRectToScreen(window, Margin, Margin); |
} | } |
public static Rect ClampRectToScreen(Rect window) | public static Rect ClampRectToScreen(Rect window) |
{ | { |
return ClampRectToScreen(window, 30); | return ClampRectToScreen(window, 30); |
} | } |
public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin) | public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin) |
{ | { |
vec.x = Mathf.Clamp(vec.x, xMargin, Screen.width - xMargin); | vec.x = Mathf.Clamp(vec.x, xMargin, Screen.width - xMargin); |
vec.y = Mathf.Clamp(vec.y, yMargin, Screen.height - yMargin); | vec.y = Mathf.Clamp(vec.y, yMargin, Screen.height - yMargin); |
return vec; | return vec; |
} | } |
public static Vector2 ClampV2ToScreen(Vector2 vec, uint Margin) | public static Vector2 ClampV2ToScreen(Vector2 vec, uint Margin) |
{ | { |
return ClampV2ToScreen(vec, Margin, Margin); | return ClampV2ToScreen(vec, Margin, Margin); |
} | } |
public static Vector2 ClampV2ToScreen(Vector2 vec) | public static Vector2 ClampV2ToScreen(Vector2 vec) |
{ | { |
return ClampV2ToScreen(vec, 15); | return ClampV2ToScreen(vec, 15); |
} | } |
// UNDONE: This seems messy. Can we clean it up? | // UNDONE: This seems messy. Can we clean it up? |
public static Rect DockToWindow(Rect icon, Rect window) | public static Rect DockToWindow(Rect icon, Rect window) |
{ | { |
// We can't set the x and y of the center point directly, so build a new vector. | // We can't set the x and y of the center point directly, so build a new vector. |
Vector2 center = new Vector2(); | Vector2 center = new Vector2(); |
// If we are near the top or bottom of the screen... | // If we are near the top or bottom of the screen... |
if (window.yMax > Screen.height - icon.height || | if (window.yMax > Screen.height - icon.height || |
window.yMin < icon.height) | window.yMin < icon.height) |
{ | { |
// If we are in a corner... | // If we are in a corner... |
if (window.xMax > Screen.width - icon.width || | if (window.xMax > Screen.width - icon.width || |
window.xMin < icon.width) | window.xMin < icon.width) |
{ | { |
// If it is a top corner, put the icon below the window. | // If it is a top corner, put the icon below the window. |
if (window.yMax < Screen.height / 2) | if (window.yMax < Screen.height / 2) |
{ | { |
center.y = window.yMax + icon.height / 2; | center.y = window.yMax + icon.height / 2; |
} | } |
// If it is a bottom corner, put the icon above the window. | // If it is a bottom corner, put the icon above the window. |
else | else |
{ | { |
center.y = window.yMin - icon.height / 2; | center.y = window.yMin - icon.height / 2; |
} | } |
} | } |
// If we are not in a corner... | // If we are not in a corner... |
else | else |
{ | { |
// If we are along the top edge, align the icon's top edge with the top edge of the window | // If we are along the top edge, align the icon's top edge with the top edge of the window |
if (window.yMax > Screen.height / 2) | if (window.yMax > Screen.height / 2) |
{ | { |
center.y = window.yMax - icon.height / 2; | center.y = window.yMax - icon.height / 2; |
} | } |
// If we are along the bottom edge, align the icon's bottom edge with the bottom edge of the window | // If we are along the bottom edge, align the icon's bottom edge with the bottom edge of the window |
else | else |
{ | { |
center.y = window.yMin + icon.height / 2; | center.y = window.yMin + icon.height / 2; |
} | } |
} | } |
// At the top or bottom, if we are towards the right, put the icon to the right of the window | // At the top or bottom, if we are towards the right, put the icon to the right of the window |
if (window.center.x < Screen.width / 2) | if (window.center.x < Screen.width / 2) |
{ | { |
center.x = window.xMin - icon.width / 2; | center.x = window.xMin - icon.width / 2; |
} | } |
// At the top or bottom, if we are towards the left, put the icon to the left of the window | // At the top or bottom, if we are towards the left, put the icon to the left of the window |
else | else |
{ | { |
center.x = window.xMax + icon.width / 2; | center.x = window.xMax + icon.width / 2; |
} | } |
} | } |
// If we are not along the top or bottom of the screen... | // If we are not along the top or bottom of the screen... |
else | else |
{ | { |
// By default, center the icon above the window | // By default, center the icon above the window |
center.y = window.yMin - icon.height / 2; | center.y = window.yMin - icon.height / 2; |
center.x = window.center.x; | center.x = window.center.x; |
// If we are along a side... | // If we are along a side... |
if (window.xMax > Screen.width - icon.width || | if (window.xMax > Screen.width - icon.width || |
window.xMin < icon.width) | window.xMin < icon.width) |
{ | { |
// UNDONE: I'm not sure I like the feel of this part. | // UNDONE: I'm not sure I like the feel of this part. |
// If we are along a side towards the bottom, put the icon below the window | // If we are along a side towards the bottom, put the icon below the window |
if (window.center.y > Screen.height / 2) | if (window.center.y > Screen.height / 2) |
{ | { |
center.y = window.yMax + icon.height / 2; | center.y = window.yMax + icon.height / 2; |
} | } |
// Along the left side, align the left edge of the icon with the left edge of the window. | // Along the left side, align the left edge of the icon with the left edge of the window. |
if (window.xMax > Screen.width - icon.width) | if (window.xMax > Screen.width - icon.width) |
{ | { |
center.x = window.xMax - icon.width / 2; | center.x = window.xMax - icon.width / 2; |
} | } |
// Along the right side, align the right edge of the icon with the right edge of the window. | // Along the right side, align the right edge of the icon with the right edge of the window. |
else if (window.xMin < icon.width) | else if (window.xMin < icon.width) |
{ | { |
center.x = window.xMin + icon.width / 2; | center.x = window.xMin + icon.width / 2; |
} | } |
} | } |
} | } |
// Assign the vector to the center of the rect. | // Assign the vector to the center of the rect. |
icon.center = center; | icon.center = center; |
// Return the icon's position. | // Return the icon's position. |
return icon; | return icon; |
} | } |
public static ExperimentSituations GetExperimentSituation(this Vessel vessel) | |
{ | |
Vessel.Situations situation = vessel.situation; | |
switch (situation) | |
{ | |
case Vessel.Situations.PRELAUNCH: | |
case Vessel.Situations.LANDED: | |
return ExperimentSituations.SrfLanded; | |
case Vessel.Situations.SPLASHED: | |
return ExperimentSituations.SrfSplashed; | |
case Vessel.Situations.FLYING: | |
if (vessel.altitude < (double)vessel.mainBody.scienceValues.flyingAltitudeThreshold) | |
{ | |
return ExperimentSituations.FlyingLow; | |
} | |
else | |
{ | |
return ExperimentSituations.FlyingHigh; | |
} | |
} | |
if (vessel.altitude < (double)vessel.mainBody.scienceValues.spaceAltitudeThreshold) | |
{ | |
return ExperimentSituations.InSpaceLow; | |
} | |
else | |
{ | |
return ExperimentSituations.InSpaceHigh; | |
} | |
} | |
public static double Radius(this Vessel vessel) | |
{ | |
double radius; | |
radius = vessel.altitude; | |
if (vessel.mainBody != null) | |
{ | |
radius += vessel.mainBody.Radius; | |
} | |
return radius; | |
} | |
public static double TryGetLastMass(this Engineer.VesselSimulator.SimManager simManager) | |
{ | |
if (simManager.Stages == null || simManager.Stages.Length <= Staging.lastStage) | |
{ | |
return double.NaN; | |
} | |
return simManager.Stages[Staging.lastStage].totalMass; | |
} | |
public static string HumanString(this ExperimentSituations situation) | |
{ | |
switch (situation) | |
{ | |
case ExperimentSituations.FlyingHigh: | |
return "Upper Atmosphere"; | |
case ExperimentSituations.FlyingLow: | |
return "Flying"; | |
case ExperimentSituations.SrfLanded: | |
return "Surface"; | |
case ExperimentSituations.InSpaceLow: | |
return "Near in Space"; | |
case ExperimentSituations.InSpaceHigh: | |
return "High in Space"; | |
case ExperimentSituations.SrfSplashed: | |
return "Splashed Down"; | |
default: | |
return "Unknown"; | |
} | |
} | |
private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT); | private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT); |
[System.Diagnostics.Conditional("DEBUG")] | [System.Diagnostics.Conditional("DEBUG")] |
public static void PostDebugMessage(string Msg) | public static void PostDebugMessage(string Msg) |
{ | { |
if (HighLogic.LoadedScene > GameScenes.SPACECENTER) | if (HighLogic.LoadedScene > GameScenes.SPACECENTER) |
{ | { |
debugmsg.message = Msg; | debugmsg.message = Msg; |
ScreenMessages.PostScreenMessage(debugmsg, true); | ScreenMessages.PostScreenMessage(debugmsg, true); |
} | } |
KSPLog.print(Msg); | KSPLog.print(Msg); |
} | } |
} | } |
} | } |
/////////////////////////////////////////////////////////////////////////////// | |
// | |
// VOID - Vessel Orbital Information Display for Kerbal Space Program | |
// Copyright (C) 2012 Iannic-ann-od | |
// Copyright (C) 2013 Toadicus | |
// | |
// This program is free software: you can redistribute it and/or modify | |
// it under the terms of the GNU General Public License as published by | |
// the Free Software Foundation, either version 3 of the License, or | |
// (at your option) any later version. | |
// | |
// This program is distributed in the hope that it will be useful, | |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
// GNU General Public License for more details. | |
// | |
// You should have received a copy of the GNU General Public License | |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
// | |
/////////////////////////////////////////////////////////////////////////////// | |
// | |
// Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors | |
// behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some | |
// invaluable functions and making your nicely written code available to learn from. | |
// | |
/////////////////////////////////////////////////////////////////////////////// | |
// | |
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. | |
// Engineer Redux (c) 2013 cybutek | |
// Used by permission. | |
// | |
/////////////////////////////////////////////////////////////////////////////// | |
using System; | |
using UnityEngine; | |
using Engineer.VesselSimulator; | |
namespace VOID | |
{ | |
[KSPAddon(KSPAddon.Startup.EditorAny, false)] | |
public class VOIDEditorMaster : MonoBehaviour | |
{ | |
protected VOID_EditorCore Core; | |
public void Awake() | |
{ | |
Tools.PostDebugMessage ("VOIDEditorMaster: Waking up."); | |
this.Core = VOID_EditorCore.Instance; | |
this.Core.ResetGUI (); | |
SimManager.HardReset(); | |
Tools.PostDebugMessage ("VOIDEditorMaster: Awake."); | |
} | |
public void Update() | |
{ | |
if (!HighLogic.LoadedSceneIsEditor && this.Core != null) | |
{ | |
this.Core.SaveConfig (); | |
this.Core = null; | |
VOID_EditorCore.Reset(); | |
return; | |
} | |
if (this.Core == null) | |
{ | |
this.Awake(); | |
} | |
this.Core.Update (); | |
if (this.Core.factoryReset) | |
{ | |
KSP.IO.File.Delete<VOID_EditorCore>("config.xml"); | |
this.Core = null; | |
VOID_EditorCore.Reset(); | |
} | |
} | |
public void FixedUpdate() | |
{ | |
if (this.Core == null || !HighLogic.LoadedSceneIsEditor) | |
{ | |
return; | |
} | |
this.Core.FixedUpdate (); | |
} | |
public void OnGUI() | |
{ | |
if (this.Core == null) | |
{ | |
return; | |
} | |
this.Core.OnGUI(); | |
} | |
} | |
} | |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
// | // |
// VOID - Vessel Orbital Information Display for Kerbal Space Program | // VOID - Vessel Orbital Information Display for Kerbal Space Program |
// Copyright (C) 2012 Iannic-ann-od | // Copyright (C) 2012 Iannic-ann-od |
// Copyright (C) 2013 Toadicus | // Copyright (C) 2013 Toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
// | // |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
// | // |
// Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors | // Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors |
// behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some | // behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some |
// invaluable functions and making your nicely written code available to learn from. | // invaluable functions and making your nicely written code available to learn from. |
// | // |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
// | // |
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. | // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. |
// Engineer Redux (c) 2013 cybutek | // Engineer Redux (c) 2013 cybutek |
// Used by permission. | // Used by permission. |
// | // |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
using System; | using System; |
using UnityEngine; | using UnityEngine; |
using Engineer.VesselSimulator; | using Engineer.VesselSimulator; |
namespace VOID | namespace VOID |
{ | { |
[KSPAddon(KSPAddon.Startup.Flight, false)] | [KSPAddon(KSPAddon.Startup.Flight, false)] |
public class VOIDFlightMaster : MonoBehaviour | public class VOIDFlightMaster : MonoBehaviour |
{ | { |
protected VOID_Core Core; | protected VOID_Core Core; |
public void Awake() | public void Awake() |
{ | { |
Tools.PostDebugMessage ("VOIDFlightMaster: Waking up."); | Tools.PostDebugMessage ("VOIDFlightMaster: Waking up."); |
this.Core = (VOID_Core)VOID_Core.Instance; | this.Core = (VOID_Core)VOID_Core.Instance; |
this.Core.ResetGUI (); | this.Core.ResetGUI (); |
SimManager.HardReset(); | SimManager.HardReset(); |
Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); | Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); |
} | } |
public void Update() | public void Update() |
{ | { |
if (!HighLogic.LoadedSceneIsFlight && this.Core != null) | if (!HighLogic.LoadedSceneIsFlight && this.Core != null) |
{ | { |
this.Core.SaveConfig (); | this.Core.SaveConfig (); |
this.Core = null; | this.Core = null; |
VOID_Core.Reset(); | VOID_Core.Reset(); |
return; | return; |
} | } |
if (this.Core == null) | if (this.Core == null) |
{ | { |
this.Awake(); | this.Awake(); |
} | } |
this.Core.Update (); | this.Core.Update (); |
if (this.Core.factoryReset) | if (this.Core.factoryReset) |
{ | { |
KSP.IO.File.Delete<VOID_Core>("config.xml"); | KSP.IO.File.Delete<VOID_Core>("config.xml"); |
this.Core = null; | this.Core = null; |
VOID_Core.Reset(); | VOID_Core.Reset(); |
} | } |
} | } |
public void FixedUpdate() | public void FixedUpdate() |
{ | { |
if (this.Core == null || !HighLogic.LoadedSceneIsFlight) | if (this.Core == null || !HighLogic.LoadedSceneIsFlight) |
{ | { |
return; | return; |
} | } |
this.Core.FixedUpdate (); | this.Core.FixedUpdate (); |
} | } |
public void OnGUI() | public void OnGUI() |
{ | { |
if (this.Core == null) | if (this.Core == null) |
{ | { |
return; | return; |
} | } |
this.Core.OnGUI(); | this.Core.OnGUI(); |
} | } |
} | } |
[KSPAddon(KSPAddon.Startup.EditorAny, false)] | |
public class VOIDEditorMaster : MonoBehaviour | |
{ | |
protected VOID_EditorCore Core; | |
public void Awake() | |
{ | |
Tools.PostDebugMessage ("VOIDEditorMaster: Waking up."); | |
this.Core = VOID_EditorCore.Instance; | |
this.Core.ResetGUI (); | |
SimManager.HardReset(); | |
Tools.PostDebugMessage ("VOIDEditorMaster: Awake."); | |
} | |
public void Update() | |
{ | |
if (!HighLogic.LoadedSceneIsEditor && this.Core != null) | |
{ | |
this.Core.SaveConfig (); | |
this.Core = null; | |
VOID_EditorCore.Reset(); | |
return; | |
} | |
if (this.Core == null) | |
{ | |
this.Awake(); | |
} | |
this.Core.Update (); | |
if (this.Core.factoryReset) | |
{ | |
KSP.IO.File.Delete<VOID_EditorCore>("config.xml"); | |
this.Core = null; | |
VOID_EditorCore.Reset(); | |
} | |
} | |
public void FixedUpdate() | |
{ | |
if (this.Core == null || !HighLogic.LoadedSceneIsEditor) | |
{ | |
return; | |
} | |
this.Core.FixedUpdate (); | |
} | |
public void OnGUI() | |
{ | |
if (this.Core == null) | |
{ | |
return; | |
} | |
this.Core.OnGUI(); | |
} | |
} | |
} | } |
// | // |
// VOID_Orbital.cs | // VOID_Orbital.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using KSP; | using KSP; |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_CBInfoBrowser : VOID_WindowModule | public class VOID_CBInfoBrowser : VOID_WindowModule |
{ | { |
[AVOID_SaveValue("selectedBodyIdx1")] | [AVOID_SaveValue("selectedBodyIdx1")] |
protected VOID_SaveValue<int> selectedBodyIdx1 = 1; | protected VOID_SaveValue<int> selectedBodyIdx1 = 1; |
[AVOID_SaveValue("selectedBodyIdx2")] | [AVOID_SaveValue("selectedBodyIdx2")] |
protected VOID_SaveValue<int> selectedBodyIdx2 = 2; | protected VOID_SaveValue<int> selectedBodyIdx2 = 2; |
protected CelestialBody selectedBody1; | protected CelestialBody selectedBody1; |
protected CelestialBody selectedBody2; | protected CelestialBody selectedBody2; |
[AVOID_SaveValue("toggleOrbital")] | [AVOID_SaveValue("toggleOrbital")] |
protected VOID_SaveValue<bool> toggleOrbital = false; | protected VOID_SaveValue<bool> toggleOrbital = false; |
[AVOID_SaveValue("togglePhysical")] | [AVOID_SaveValue("togglePhysical")] |
protected VOID_SaveValue<bool> togglePhysical = false; | protected VOID_SaveValue<bool> togglePhysical = false; |
public VOID_CBInfoBrowser() | public VOID_CBInfoBrowser() |
{ | { |
this._Name = "Celestial Body Information Browser"; | this._Name = "Celestial Body Information Browser"; |
this.WindowPos.x = 10; | this.WindowPos.x = 10; |
this.WindowPos.y = 85; | this.WindowPos.y = 85; |
} | } |
public override void ModuleWindow(int _) | public override void ModuleWindow(int _) |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.BeginVertical(GUILayout.Width(150)); | GUILayout.BeginVertical(GUILayout.Width(150)); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("", GUILayout.ExpandWidth(true)); | GUILayout.Label("", GUILayout.ExpandWidth(true)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
GUILayout.BeginVertical(GUILayout.Width(150)); | GUILayout.BeginVertical(GUILayout.Width(150)); |
selectedBody1 = VOID_Core.Instance.allBodies[selectedBodyIdx1]; | selectedBody1 = VOID_Core.Instance.allBodies[selectedBodyIdx1]; |
selectedBody2 = VOID_Core.Instance.allBodies[selectedBodyIdx2]; | selectedBody2 = VOID_Core.Instance.allBodies[selectedBodyIdx2]; |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
if (GUILayout.Button("<", GUILayout.ExpandWidth(false))) | if (GUILayout.Button("<", GUILayout.ExpandWidth(false))) |
{ | { |
selectedBodyIdx1--; | selectedBodyIdx1--; |
if (selectedBodyIdx1 < 0) selectedBodyIdx1 = VOID_Core.Instance.allBodies.Count - 1; | if (selectedBodyIdx1 < 0) selectedBodyIdx1 = VOID_Core.Instance.allBodies.Count - 1; |
} | } |
GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx1].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); | GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx1].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); |
if (GUILayout.Button(">", GUILayout.ExpandWidth(false))) | if (GUILayout.Button(">", GUILayout.ExpandWidth(false))) |
{ | { |
selectedBodyIdx1++; | selectedBodyIdx1++; |
if (selectedBodyIdx1 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx1 = 0; | if (selectedBodyIdx1 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx1 = 0; |
} | } |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
GUILayout.BeginVertical(GUILayout.Width(150)); | GUILayout.BeginVertical(GUILayout.Width(150)); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
if (GUILayout.Button("<", GUILayout.ExpandWidth(false))) | if (GUILayout.Button("<", GUILayout.ExpandWidth(false))) |
{ | { |
selectedBodyIdx2--; | selectedBodyIdx2--; |
if (selectedBodyIdx2 < 0) selectedBodyIdx2 = VOID_Core.Instance.allBodies.Count - 1; | if (selectedBodyIdx2 < 0) selectedBodyIdx2 = VOID_Core.Instance.allBodies.Count - 1; |
} | } |
GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx2].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); | GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx2].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); |
if (GUILayout.Button(">", GUILayout.ExpandWidth(false))) | if (GUILayout.Button(">", GUILayout.ExpandWidth(false))) |
{ | { |
selectedBodyIdx2++; | selectedBodyIdx2++; |
if (selectedBodyIdx2 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx2 = 0; | if (selectedBodyIdx2 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx2 = 0; |
} | } |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
//} | |
//toggle for orbital info chunk | //toggle for orbital info chunk |
if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital.value = !toggleOrbital; | if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital.value = !toggleOrbital; |
if (toggleOrbital) | if (toggleOrbital) |
{ | { |
//begin orbital into horizontal chunk | //begin orbital into horizontal chunk |
//print("begin orbital info section..."); | //print("begin orbital info section..."); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
//begin orbital value labels column | //begin orbital value labels column |
GUILayout.BeginVertical(GUILayout.Width(150)); | GUILayout.BeginVertical(GUILayout.Width(150)); |
//print("printing row labels..."); | //print("printing row labels..."); |
GUILayout.Label("Apoapsis:"); | GUILayout.Label("Apoapsis:"); |
GUILayout.Label("Time to Ap:"); | GUILayout.Label("Time to Ap:"); |
GUILayout.Label("Periapsis:"); | GUILayout.Label("Periapsis:"); |
GUILayout.Label("Time to Pe:"); | GUILayout.Label("Time to Pe:"); |
GUILayout.Label("Semi-major axis:"); | GUILayout.Label("Semi-major axis:"); |
GUILayout.Label("Eccentricity:"); | GUILayout.Label("Eccentricity:"); |
GUILayout.Label("Orbital period:"); | GUILayout.Label("Orbital period:"); |
GUILayout.Label("Rotational period:"); | GUILayout.Label("Rotational period:"); |
GUILayout.Label("Velocity:"); | GUILayout.Label("Velocity:"); |
GUILayout.Label("Mean anomaly:"); | GUILayout.Label("Mean anomaly:"); |
GUILayout.Label("True anomaly:"); | GUILayout.Label("True anomaly:"); |
GUILayout.Label("Eccentric anomaly:"); | GUILayout.Label("Eccentric anomaly:"); |
GUILayout.Label("Inclination:"); | GUILayout.Label("Inclination:"); |
GUILayout.Label("Long. ascending node:"); | GUILayout.Label("Long. ascending node:"); |
GUILayout.Label("Arg. of periapsis:"); | GUILayout.Label("Arg. of periapsis:"); |
GUILayout.Label("Tidally locked:"); | GUILayout.Label("Tidally locked:"); |
//end orbital value labels column | //end orbital value labels column |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
//begin primary orbital values column | //begin primary orbital values column |
GUILayout.BeginVertical(GUILayout.Width(150)); | GUILayout.BeginVertical(GUILayout.Width(150)); |
body_OP_show_orbital_info(selectedBody1); | body_OP_show_orbital_info(selectedBody1); |
//end primary orbital values column | //end primary orbital values column |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
//begin secondary orbital values column | //begin secondary orbital values column |
GUILayout.BeginVertical(GUILayout.Width(150)); | GUILayout.BeginVertical(GUILayout.Width(150)); |
body_OP_show_orbital_info(selectedBody2); | body_OP_show_orbital_info(selectedBody2); |
//end secondary orbital values column | //end secondary orbital values column |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
//end orbital info horizontal chunk | //end orbital info horizontal chunk |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
//toggle for physical info chunk | //toggle for physical info chunk |
if (GUILayout.Button("Physical Characteristics", GUILayout.ExpandWidth(true))) togglePhysical.value = !togglePhysical; | if (GUILayout.Button("Physical Characteristics", GUILayout.ExpandWidth(true))) togglePhysical.value = !togglePhysical; |
if (togglePhysical) | if (togglePhysical) |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
//begin physical info value label column | //begin physical info value label column |
GUILayout.BeginVertical(GUILayout.Width(150)); | GUILayout.BeginVertical(GUILayout.Width(150)); |
GUILayout.Label("Radius:"); | GUILayout.Label("Radius:"); |
GUILayout.Label("Surface area:"); | GUILayout.Label("Surface area:"); |
GUILayout.Label("Volume:"); | GUILayout.Label("Volume:"); |
GUILayout.Label("Mass:"); | GUILayout.Label("Mass:"); |
GUILayout.Label("Density:"); | GUILayout.Label("Density:"); |
GUILayout.Label("Sphere of influence:"); | GUILayout.Label("Sphere of influence:"); |
GUILayout.Label("Natural satellites:"); | GUILayout.Label("Natural satellites:"); |
GUILayout.Label("Artificial satellites:"); | GUILayout.Label("Artificial satellites:"); |
GUILayout.Label("Surface gravity:"); | GUILayout.Label("Surface gravity:"); |
GUILayout.Label("Atmosphere altitude:"); | GUILayout.Label("Atmosphere altitude:"); |
GUILayout.Label("Atmospheric O\u2082:"); | GUILayout.Label("Atmospheric O\u2082:"); |
GUILayout.Label("Has ocean:"); | GUILayout.Label("Has ocean:"); |
//end physical info value label column | //end physical info value label column |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
//begin primary physical values column | //begin primary physical values column |
GUILayout.BeginVertical(GUILayout.Width(150)); | GUILayout.BeginVertical(GUILayout.Width(150)); |
body_OP_show_physical_info(selectedBody1); | body_OP_show_physical_info(selectedBody1); |
//end primary physical column | //end primary physical column |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
//begin secondary physical values column | //begin secondary physical values column |
GUILayout.BeginVertical(GUILayout.Width(150)); | GUILayout.BeginVertical(GUILayout.Width(150)); |
body_OP_show_physical_info(selectedBody2); | body_OP_show_physical_info(selectedBody2); |
//end target physical values column | //end target physical values column |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
//end physical value horizontal chunk | //end physical value horizontal chunk |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
GUI.DragWindow(); | GUI.DragWindow(); |
} | } |
private void body_OP_show_orbital_info(CelestialBody body) | private void body_OP_show_orbital_info(CelestialBody body) |
{ | { |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label((body.orbit.ApA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label((body.orbit.ApA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToAp), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToAp), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label((body.orbit.PeA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label((body.orbit.PeA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToPe), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToPe), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label((body.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label((body.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(body.orbit.eccentricity.ToString("F4") + "", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(body.orbit.eccentricity.ToString("F4") + "", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(Tools.ConvertInterval(body.orbit.period), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(Tools.ConvertInterval(body.orbit.period), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(Tools.ConvertInterval(body.rotationPeriod), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(Tools.ConvertInterval(body.rotationPeriod), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label((body.orbit.orbitalSpeed / 1000).ToString("F2") + "km/s", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label((body.orbit.orbitalSpeed / 1000).ToString("F2") + "km/s", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
// Toadicus edit: convert mean anomaly into degrees. | // Toadicus edit: convert mean anomaly into degrees. |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label((body.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label((body.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(body.orbit.trueAnomaly.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(body.orbit.trueAnomaly.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
// Toadicus edit: convert eccentric anomaly into degrees. | // Toadicus edit: convert eccentric anomaly into degrees. |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label((body.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label((body.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(body.orbit.inclination.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(body.orbit.inclination.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(body.orbit.LAN.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(body.orbit.LAN.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(body.orbit.argumentOfPeriapsis.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(body.orbit.argumentOfPeriapsis.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else | else |
{ | { |
string body_tidally_locked = "No"; | string body_tidally_locked = "No"; |
if (body.tidallyLocked) body_tidally_locked = "Yes"; | if (body.tidallyLocked) body_tidally_locked = "Yes"; |
GUILayout.Label(body_tidally_locked, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label(body_tidally_locked, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
} | } |
//GUILayout.EndHorizontal(); | |
} | } |
private void body_OP_show_physical_info(CelestialBody body) | private void body_OP_show_physical_info(CelestialBody body) |
{ | { |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
GUILayout.Label((body.Radius / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label((body.Radius / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
GUILayout.Label(((Math.Pow((body.Radius), 2) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label(((Math.Pow((body.Radius), 2) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
// divide by 1000 to convert m to km | // divide by 1000 to convert m to km |
GUILayout.Label((((4d / 3) * Math.PI * Math.Pow(body.Radius, 3)) / 1000).ToString("0.00e+00") + "km³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label((((4d / 3) * Math.PI * Math.Pow(body.Radius, 3)) / 1000).ToString("0.00e+00") + "km³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.Label(((4 / 3) * Math.PI * Math.Pow((vessel.mainBody.Radius / 1000), 3)).ToString(), right, GUILayout.ExpandWidth(true)); | |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
GUILayout.Label(body.Mass.ToString("0.00e+00") + "kg", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label(body.Mass.ToString("0.00e+00") + "kg", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
double p = body.Mass / (Math.Pow(body.Radius, 3) * (4d / 3) * Math.PI); | double p = body.Mass / (Math.Pow(body.Radius, 3) * (4d / 3) * Math.PI); |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
GUILayout.Label(p.ToString("##,#") + "kg/m³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label(p.ToString("##,#") + "kg/m³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
if (body.bodyName == "Sun") GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | if (body.bodyName == "Sun") GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
else GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | else GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
GUILayout.Label(body.orbitingBodies.Count.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label(body.orbitingBodies.Count.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
//show # artificial satellites | //show # artificial satellites |
int num_art_sats = 0; | int num_art_sats = 0; |
foreach (Vessel v in FlightGlobals.Vessels) | foreach (Vessel v in FlightGlobals.Vessels) |
{ | { |
if (v.mainBody == body && v.situation.ToString() == "ORBITING") num_art_sats++; | if (v.mainBody == body && v.situation.ToString() == "ORBITING") num_art_sats++; |
} | } |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
GUILayout.Label(num_art_sats.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label(num_art_sats.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
double g_ASL = (VOID_Core.Constant_G * body.Mass) / Math.Pow(body.Radius, 2); | double g_ASL = (VOID_Core.Constant_G * body.Mass) / Math.Pow(body.Radius, 2); |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
GUILayout.Label(Tools.MuMech_ToSI(g_ASL) + "m/s²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label(Tools.MuMech_ToSI(g_ASL) + "m/s²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
if (body.atmosphere) | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | { |
GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m", |
//GUILayout.EndHorizontal(); | VOID_Core.Instance.LabelStyles["right"], |
GUILayout.ExpandWidth(true)); | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
string O2 = "No"; | string O2 = "No"; |
if (body.atmosphereContainsOxygen == true) O2 = "Yes"; | if (body.atmosphereContainsOxygen == true) O2 = "Yes"; |
GUILayout.Label(O2, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label(O2, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | } |
else | |
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | { |
GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | |
GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | |
} | |
string ocean = "No"; | string ocean = "No"; |
if (body.ocean == true) ocean = "Yes"; | if (body.ocean == true) ocean = "Yes"; |
GUILayout.Label(ocean, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); | GUILayout.Label(ocean, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); |
//GUILayout.EndHorizontal(); | |
} | } |
} | } |
} | } |
// | // |
// VOID_Core.cs | // VOID_Core.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | using System.Linq; |
using KSP; | using KSP; |
using UnityEngine; | using UnityEngine; |
using Engineer.VesselSimulator; | using Engineer.VesselSimulator; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_Core : VOID_Module, IVOID_Module | public class VOID_Core : VOID_Module, IVOID_Module |
{ | { |
/* | /* |
* Static Members | * Static Members |
* */ | * */ |
protected static bool _initialized = false; | protected static bool _initialized = false; |
public static bool Initialized | public static bool Initialized |
{ | { |
get | get |
{ | { |
return _initialized; | return _initialized; |
} | } |
} | } |
protected static VOID_Core _instance; | protected static VOID_Core _instance; |
public static VOID_Core Instance | public static VOID_Core Instance |
{ | { |
get | get |
{ | { |
if (_instance == null) | if (_instance == null) |
{ | { |
_instance = new VOID_Core(); | _instance = new VOID_Core(); |
_initialized = true; | _initialized = true; |
} | } |
return _instance; | return _instance; |
} | } |
} | } |
public static void Reset() | public static void Reset() |
{ | { |
_instance.StopGUI(); | _instance.StopGUI(); |
_instance = null; | _instance = null; |
_initialized = false; | _initialized = false; |
} | } |
public static double Constant_G = 6.674e-11; | public static double Constant_G = 6.674e-11; |
/* | /* |
* Fields | * Fields |
* */ | * */ |
protected string VoidName = "VOID"; | protected string VoidName = "VOID"; |
protected string VoidVersion = "0.9.19"; | protected string VoidVersion = "0.9.20"; |
protected bool _factoryReset = false; | protected bool _factoryReset = false; |
[AVOID_SaveValue("configValue")] | [AVOID_SaveValue("configValue")] |
protected VOID_SaveValue<int> configVersion = 1; | protected VOID_SaveValue<int> configVersion = 1; |
protected List<IVOID_Module> _modules = new List<IVOID_Module>(); | protected List<IVOID_Module> _modules = new List<IVOID_Module>(); |
protected bool _modulesLoaded = false; | protected bool _modulesLoaded = false; |
[AVOID_SaveValue("mainWindowPos")] | [AVOID_SaveValue("mainWindowPos")] |
protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f); | protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f); |
[AVOID_SaveValue("mainGuiMinimized")] | [AVOID_SaveValue("mainGuiMinimized")] |
protected VOID_SaveValue<bool> mainGuiMinimized = false; | protected VOID_SaveValue<bool> mainGuiMinimized = false; |
[AVOID_SaveValue("configWindowPos")] | [AVOID_SaveValue("configWindowPos")] |
protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f); | protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f); |
[AVOID_SaveValue("configWindowMinimized")] | [AVOID_SaveValue("configWindowMinimized")] |
protected VOID_SaveValue<bool> configWindowMinimized = true; | protected VOID_SaveValue<bool> configWindowMinimized = true; |
[AVOID_SaveValue("VOIDIconPos")] | [AVOID_SaveValue("VOIDIconPos")] |
protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 32, 32f, 32f); | protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 32, 32f, 32f); |
protected Texture2D VOIDIconOff; | |
protected Texture2D VOIDIconOn; | |
protected Texture2D VOIDIconTexture; | protected Texture2D VOIDIconTexture; |
protected string VOIDIconOnPath = "VOID/Textures/void_icon_on"; | protected string VOIDIconOnActivePath; |
protected string VOIDIconOffPath = "VOID/Textures/void_icon_off"; | protected string VOIDIconOnInactivePath; |
protected string VOIDIconOffActivePath; | |
protected string VOIDIconOffInactivePath; | |
protected bool VOIDIconLocked = true; | protected bool VOIDIconLocked = true; |
protected GUIStyle iconStyle; | protected GUIStyle iconStyle; |
protected int windowBaseID = -96518722; | protected int windowBaseID = -96518722; |
protected int _windowID = 0; | protected int _windowID = 0; |
protected bool GUIStylesLoaded = false; | protected bool GUIStylesLoaded = false; |
protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>(); | protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>(); |
protected CelestialBody _Kerbin; | |
[AVOID_SaveValue("togglePower")] | [AVOID_SaveValue("togglePower")] |
public VOID_SaveValue<bool> togglePower = true; | public VOID_SaveValue<bool> togglePower = true; |
public bool powerAvailable = true; | public bool powerAvailable = true; |
[AVOID_SaveValue("consumeResource")] | [AVOID_SaveValue("consumeResource")] |
protected VOID_SaveValue<bool> consumeResource = false; | protected VOID_SaveValue<bool> consumeResource = false; |
[AVOID_SaveValue("resourceName")] | [AVOID_SaveValue("resourceName")] |
protected VOID_SaveValue<string> resourceName = "ElectricCharge"; | protected VOID_SaveValue<string> resourceName = "ElectricCharge"; |
[AVOID_SaveValue("resourceRate")] | [AVOID_SaveValue("resourceRate")] |
protected VOID_SaveValue<float> resourceRate = 0.2f; | protected VOID_SaveValue<float> resourceRate = 0.2f; |
[AVOID_SaveValue("updatePeriod")] | [AVOID_SaveValue("updatePeriod")] |
protected VOID_SaveValue<double> _updatePeriod = 1001f / 15000f; | protected VOID_SaveValue<double> _updatePeriod = 1001f / 15000f; |
protected float _updateTimer = 0f; | protected float _updateTimer = 0f; |
protected string stringFrequency; | protected string stringFrequency; |
// Celestial Body Housekeeping | |
protected List<CelestialBody> _allBodies = new List<CelestialBody>(); | |
protected bool bodiesLoaded = false; | |
// Vessel Type Housekeeping | // Vessel Type Housekeeping |
protected List<VesselType> _allVesselTypes = new List<VesselType>(); | protected List<VesselType> _allVesselTypes = new List<VesselType>(); |
protected bool vesselTypesLoaded = false; | protected bool vesselTypesLoaded = false; |
public float saveTimer = 0; | public float saveTimer = 0; |
protected string defaultSkin = "KSP window 2"; | protected string defaultSkin = "KSP window 2"; |
[AVOID_SaveValue("defaultSkin")] | [AVOID_SaveValue("defaultSkin")] |
protected VOID_SaveValue<string> _skinName; | protected VOID_SaveValue<string> _skinName; |
protected Dictionary<string, GUISkin> skin_list; | protected Dictionary<string, GUISkin> skin_list; |
protected List<string> skinNames; | protected List<string> skinNames; |
protected string[] forbiddenSkins = | protected string[] forbiddenSkins = |
{ | { |
"PlaqueDialogSkin", | "PlaqueDialogSkin", |
"FlagBrowserSkin", | "FlagBrowserSkin", |
"SSUITextAreaDefault", | "SSUITextAreaDefault", |
"ExperimentsDialogSkin", | "ExperimentsDialogSkin", |
"ExpRecoveryDialogSkin", | "ExpRecoveryDialogSkin", |
"KSP window 5", | "KSP window 5", |
"KSP window 6", | "KSP window 6", |
"PartTooltipSkin" | "PartTooltipSkin" |
}; | }; |
protected bool skinsLoaded = false; | protected bool skinsLoaded = false; |
public bool configDirty; | public bool configDirty; |
[AVOID_SaveValue("UseBlizzyToolbar")] | [AVOID_SaveValue("UseBlizzyToolbar")] |
protected VOID_SaveValue<bool> _UseToolbarManager; | protected VOID_SaveValue<bool> _UseToolbarManager; |
protected bool ToolbarManagerLoaded; | internal IButton ToolbarButton; |
internal ToolbarButtonWrapper ToolbarButton; | |
/* | /* |
* Properties | * Properties |
* */ | * */ |
public bool factoryReset | public bool factoryReset |
{ | { |
get | get |
{ | { |
return this._factoryReset; | return this._factoryReset; |
} | } |
} | } |
public List<IVOID_Module> Modules | public List<IVOID_Module> Modules |
{ | { |
get | get |
{ | { |
return this._modules; | return this._modules; |
} | } |
} | } |
public GUISkin Skin | public GUISkin Skin |
{ | { |
get | get |
{ | { |
if (!this.skinsLoaded || this._skinName == null) | if (!this.skinsLoaded || this._skinName == null) |
{ | { |
return AssetBase.GetGUISkin(this.defaultSkin); | return AssetBase.GetGUISkin(this.defaultSkin); |
} | } |
return this.skin_list[this._skinName]; | return this.skin_list[this._skinName]; |
} | } |
} | } |
public int windowID | public int windowID |
{ | { |
get | get |
{ | { |
if (this._windowID == 0) | if (this._windowID == 0) |
{ | { |
this._windowID = this.windowBaseID; | this._windowID = this.windowBaseID; |
} | } |
return this._windowID++; | return this._windowID++; |
} | } |
} | } |
public Dictionary<string, GUIStyle> LabelStyles | public Dictionary<string, GUIStyle> LabelStyles |
{ | { |
get | get |
{ | { |
return this._LabelStyles; | return this._LabelStyles; |
} | } |
} | } |
public List<CelestialBody> allBodies | public List<CelestialBody> allBodies |
{ | { |
get | get |
{ | { |
return this._allBodies; | return FlightGlobals.Bodies; |
} | |
} | |
public CelestialBody Kerbin | |
{ | |
get | |
{ | |
if (this._Kerbin == null) | |
{ | |
if (FlightGlobals.Bodies != null) | |
{ | |
this._Kerbin = FlightGlobals.Bodies.First(b => b.name == "Kerbin"); | |
} | |
} | |
return this._Kerbin; | |
} | } |
} | } |
public List<VesselType> allVesselTypes | public List<VesselType> allVesselTypes |
{ | { |
get | get |
{ | { |
return this._allVesselTypes; | return this._allVesselTypes; |
} | } |
} | } |
public float updateTimer | public float updateTimer |
{ | { |
get | get |
{ | { |
return this._updateTimer; | return this._updateTimer; |
} | } |
} | } |
public double updatePeriod | public double updatePeriod |
{ | { |
get | get |
{ | { |
return this._updatePeriod; | return this._updatePeriod; |
} | } |
} | } |
protected IconState powerState | |
{ | |
get | |
{ | |
if (this.togglePower && this.powerAvailable) | |
{ | |
return IconState.PowerOn; | |
} | |
else | |
{ | |
return IconState.PowerOff; | |
} | |
} | |
} | |
protected IconState activeState | |
{ | |
get | |
{ | |
if (this.mainGuiMinimized) | |
{ | |
return IconState.Inactive; | |
} | |
else | |
{ | |
return IconState.Active; | |
} | |
} | |
} | |
protected bool UseToolbarManager | protected bool UseToolbarManager |
{ | { |
get | get |
{ | { |
return _UseToolbarManager; | return _UseToolbarManager; |
} | } |
set | set |
{ | { |
if (value == false && this.ToolbarManagerLoaded && this.ToolbarButton != null) | if (this._UseToolbarManager == value) |
{ | |
return; | |
} | |
if (value == false && this.ToolbarButton != null) | |
{ | { |
this.ToolbarButton.Destroy(); | this.ToolbarButton.Destroy(); |
this.ToolbarButton = null; | this.ToolbarButton = null; |
} | } |
if (value == true && this.ToolbarManagerLoaded && this.ToolbarButton == null) | if (value == true && this.ToolbarButton == null) |
{ | { |
this.InitializeToolbarButton(); | this.InitializeToolbarButton(); |
} | } |
this.SetIconTexture(this.powerState | this.activeState); | |
_UseToolbarManager.value = value; | _UseToolbarManager.value = value; |
} | } |
} | } |
/* | /* |
* Methods | * Methods |
* */ | * */ |
protected VOID_Core() | public override void DrawGUI() |
{ | { |
this._Name = "VOID Core"; | this._windowID = this.windowBaseID; |
this._Active.value = true; | if (!this._modulesLoaded) |
{ | |
this.VOIDIconOn = GameDatabase.Instance.GetTexture(this.VOIDIconOnPath, false); | this.LoadModulesOfType<IVOID_Module>(); |
this.VOIDIconOff = GameDatabase.Instance.GetTexture(this.VOIDIconOffPath, false); | } |
this._skinName = this.defaultSkin; | if (!this.skinsLoaded) |
{ | |
this.UseToolbarManager = false; | this.LoadSkins(); |
this.ToolbarManagerLoaded = false; | } |
this.LoadConfig(); | GUI.skin = this.Skin; |
} | |
if (!this.GUIStylesLoaded) | |
protected void LoadModulesOfType<T>() | { |
{ | this.LoadGUIStyles(); |
var types = AssemblyLoader.loadedAssemblies | } |
.Select(a => a.assembly.GetExportedTypes()) | |
.SelectMany(t => t) | if (!this.UseToolbarManager) |
.Where(v => typeof(T).IsAssignableFrom(v) | { |
&& !(v.IsInterface || v.IsAbstract) && | if (GUI.Button(VOIDIconPos, VOIDIconTexture, this.iconStyle) && this.VOIDIconLocked) |
!typeof(VOID_Core).IsAssignableFrom(v) | { |
); | this.ToggleMainWindow(); |
} | |
Tools.PostDebugMessage(string.Format( | } |
"{0}: Found {1} modules to check.", | else if (this.ToolbarButton == null) |
this.GetType().Name, | |
types.Count() | |
)); | |
foreach (var voidType in types) | |
{ | |
if (!HighLogic.LoadedSceneIsEditor && | |
typeof(IVOID_EditorModule).IsAssignableFrom(voidType)) | |
{ | |
continue; | |
} | |
Tools.PostDebugMessage(string.Format( | |
"{0}: found Type {1}", | |
this.GetType().Name, | |
voidType.Name | |
)); | |
this.LoadModule(voidType); | |
} | |
this._modulesLoaded = true; | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Loaded {1} modules.", | |
this.GetType().Name, | |
this.Modules.Count | |
)); | |
} | |
protected void LoadModule(Type T) | |
{ | |
var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name); | |
if (existingModules.Any()) | |
{ | |
Tools.PostDebugMessage(string.Format( | |
"{0}: refusing to load {1}: already loaded", | |
this.GetType().Name, | |
T.Name | |
)); | |
return; | |
} | |
IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module; | |
module.LoadConfig(); | |
this._modules.Add(module); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: loaded module {1}.", | |
this.GetType().Name, | |
T.Name | |
)); | |
} | |
protected void LoadSkins() | |
{ | |
Tools.PostDebugMessage("AssetBase has skins: \n" + | |
string.Join("\n\t", | |
Resources.FindObjectsOfTypeAll(typeof(GUISkin)) | |
.Select(s => s.ToString()) | |
.ToArray() | |
) | |
); | |
this.skin_list = Resources.FindObjectsOfTypeAll(typeof(GUISkin)) | |
.Where(s => !this.forbiddenSkins.Contains(s.name)) | |
.Select(s => s as GUISkin) | |
.GroupBy(s => s.name) | |
.Select(g => g.First()) | |
.ToDictionary(s => s.name); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: loaded {1} GUISkins.", | |
this.GetType().Name, | |
this.skin_list.Count | |
)); | |
this.skinNames = this.skin_list.Keys.ToList(); | |
this.skinNames.Sort(); | |
if (this._skinName == null || !this.skinNames.Contains(this._skinName)) | |
{ | |
this._skinName = this.defaultSkin; | |
Tools.PostDebugMessage(string.Format( | |
"{0}: resetting _skinIdx to default.", | |
this.GetType().Name | |
)); | |
} | |
Tools.PostDebugMessage(string.Format( | |
"{0}: _skinIdx = {1}.", | |
this.GetType().Name, | |
this._skinName.ToString() | |
)); | |
this.skinsLoaded = true; | |
} | |
protected void LoadGUIStyles() | |
{ | |
this.LabelStyles["link"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["link"].fontStyle = FontStyle.Bold; | |
this.LabelStyles["center"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["center"].normal.textColor = Color.white; | |
this.LabelStyles["center"].alignment = TextAnchor.UpperCenter; | |
this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["center_bold"].normal.textColor = Color.white; | |
this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter; | |
this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold; | |
this.LabelStyles["right"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["right"].normal.textColor = Color.white; | |
this.LabelStyles["right"].alignment = TextAnchor.UpperRight; | |
this.LabelStyles["red"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["red"].normal.textColor = Color.red; | |
this.LabelStyles["red"].alignment = TextAnchor.MiddleCenter; | |
this.iconStyle = new GUIStyle(GUI.skin.button); | |
this.iconStyle.padding = new RectOffset(0, 0, 0, 0); | |
// this.iconStyle.margin = new RectOffset(0, 0, 0, 0); | |
// this.iconStyle.contentOffset = new Vector2(0, 0); | |
this.iconStyle.overflow = new RectOffset(0, 0, 0, 0); | |
// this.iconStyle.border = new RectOffset(0, 0, 0, 0); | |
this.GUIStylesLoaded = true; | |
} | |
protected void LoadAllBodies() | |
{ | |
this._allBodies = FlightGlobals.Bodies; | |
this.bodiesLoaded = true; | |
} | |
protected void LoadVesselTypes() | |
{ | |
this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList(); | |
this.vesselTypesLoaded = true; | |
} | |
protected void LoadBeforeUpdate() | |
{ | |
if (!this.bodiesLoaded) | |
{ | |
this.LoadAllBodies(); | |
} | |
if (!this.vesselTypesLoaded) | |
{ | |
this.LoadVesselTypes(); | |
} | |
} | |
protected void LoadToolbarManager() | |
{ | |
this.ToolbarManagerLoaded = ToolbarButtonWrapper.ToolbarManagerPresent; | |
if (this.ToolbarManagerLoaded) | |
{ | { |
this.InitializeToolbarButton(); | this.InitializeToolbarButton(); |
} | } |
} | |
protected void InitializeToolbarButton() | |
{ | |
this.ToolbarButton = ToolbarButtonWrapper.TryWrapToolbarButton(this.GetType().Name, "coreToggle"); | |
this.ToolbarButton.Text = this.VoidName; | |
this.ToolbarButton.TexturePath = this.VOIDIconOffPath; | |
if (this is VOID_EditorCore) | |
{ | |
this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.EDITOR }); | |
} | |
else | |
{ | |
this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.FLIGHT }); | |
} | |
this.ToolbarButton.AddButtonClickHandler( | |
(e) => this.mainGuiMinimized = !this.mainGuiMinimized | |
); | |
} | |
public void VOIDMainWindow(int _) | |
{ | |
GUILayout.BeginVertical(); | |
if (this.powerAvailable || HighLogic.LoadedSceneIsEditor) | |
{ | |
if (!HighLogic.LoadedSceneIsEditor) | |
{ | |
string str = "ON"; | |
if (togglePower) | |
str = "OFF"; | |
if (GUILayout.Button("Power " + str)) | |
togglePower.value = !togglePower; | |
} | |
if (togglePower || HighLogic.LoadedSceneIsEditor) | |
{ | |
foreach (IVOID_Module module in this.Modules) | |
{ | |
module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name); | |
} | |
} | |
} | |
else | |
{ | |
GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]); | |
} | |
this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration"); | |
GUILayout.EndVertical(); | |
GUI.DragWindow(); | |
} | |
public void VOIDConfigWindow(int _) | |
{ | |
GUILayout.BeginVertical(); | |
this.DrawConfigurables(); | |
GUILayout.EndVertical(); | |
GUI.DragWindow(); | |
} | |
public override void DrawConfigurables() | |
{ | |
int skinIdx; | |
GUIContent _content; | |
if (HighLogic.LoadedSceneIsFlight) | |
{ | |
this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources"); | |
this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position"); | |
} | |
this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available"); | |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
GUILayout.Label("Skin:", GUILayout.ExpandWidth(false)); | |
_content = new GUIContent(); | |
if (skinNames.Contains(this._skinName)) | |
{ | |
skinIdx = skinNames.IndexOf(this._skinName); | |
} | |
else if (skinNames.Contains(this.defaultSkin)) | |
{ | |
skinIdx = skinNames.IndexOf(this.defaultSkin); | |
} | |
else | |
{ | |
skinIdx = 0; | |
} | |
_content.text = "◄"; | |
_content.tooltip = "Select previous skin"; | |
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) | |
{ | |
this.GUIStylesLoaded = false; | |
skinIdx--; | |
if (skinIdx < 0) | |
skinIdx = skinNames.Count - 1; | |
Tools.PostDebugMessage(string.Format( | |
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", | |
this.GetType().Name, | |
this._skinName, | |
this.skin_list.Count | |
)); | |
} | |
_content.text = this.Skin.name; | |
_content.tooltip = "Current skin"; | |
GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true)); | |
_content.text = "►"; | |
_content.tooltip = "Select next skin"; | |
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) | |
{ | |
this.GUIStylesLoaded = false; | |
skinIdx++; | |
if (skinIdx >= skinNames.Count) | |
skinIdx = 0; | |
Tools.PostDebugMessage(string.Format( | |
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", | |
this.GetType().Name, | |
this._skinName, | |
this.skin_list.Count | |
)); | |
} | |
if (this._skinName != skinNames[skinIdx]) | |
{ | |
this._skinName = skinNames[skinIdx]; | |
} | |
GUILayout.EndHorizontal(); | |
GUILayout.BeginHorizontal(); | |
GUILayout.Label("Update Rate (Hz):"); | |
if (this.stringFrequency == null) | |
{ | |
this.stringFrequency = (1f / this.updatePeriod).ToString(); | |
} | |
this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true)); | |
// GUILayout.FlexibleSpace(); | |
if (GUILayout.Button("Apply")) | |
{ | |
double updateFreq = 1f / this.updatePeriod; | |
double.TryParse(stringFrequency, out updateFreq); | |
this._updatePeriod = 1 / updateFreq; | |
} | |
GUILayout.EndHorizontal(); | |
foreach (IVOID_Module mod in this.Modules) | |
{ | |
mod.DrawConfigurables(); | |
} | |
this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset"); | |
} | |
public override void DrawGUI() | |
{ | |
this._windowID = this.windowBaseID; | |
if (!this._modulesLoaded) | |
{ | |
this.LoadModulesOfType<IVOID_Module>(); | |
} | |
if (this.UseToolbarManager && !this.ToolbarManagerLoaded) | |
{ | |
this.LoadToolbarManager(); | |
} | |
if (!this.skinsLoaded) | |
{ | |
this.LoadSkins(); | |
} | |
GUI.skin = this.Skin; | |
if (!this.GUIStylesLoaded) | |
{ | |
this.LoadGUIStyles(); | |
} | |
if (this.UseToolbarManager && this.ToolbarManagerLoaded) | |
{ | |
this.ToolbarButton.TexturePath = VOIDIconOffPath; | |
if (this.togglePower) | |
{ | |
this.ToolbarButton.TexturePath = VOIDIconOnPath; | |
} | |
} | |
else | |
{ | |
this.VOIDIconTexture = this.VOIDIconOff; //icon off default | |
if (this.togglePower) | |
this.VOIDIconTexture = this.VOIDIconOn; //or on if power_toggle==true | |
if (GUI.Button(VOIDIconPos, VOIDIconTexture, this.iconStyle) && this.VOIDIconLocked) | |
{ | |
this.mainGuiMinimized.value = !this.mainGuiMinimized; | |
} | |
} | |
if (!this.mainGuiMinimized) | if (!this.mainGuiMinimized) |
{ | { |
Rect _mainWindowPos = this.mainWindowPos; | Rect _mainWindowPos = this.mainWindowPos; |
_mainWindowPos = GUILayout.Window( | _mainWindowPos = GUILayout.Window( |
this.windowID, | this.windowID, |
_mainWindowPos, | _mainWindowPos, |
this.VOIDMainWindow, | this.VOIDMainWindow, |
string.Join(" ", new string[] { this.VoidName, this.VoidVersion }), | string.Join(" ", new string[] { this.VoidName, this.VoidVersion }), |
GUILayout.Width(250), | GUILayout.Width(250), |
GUILayout.Height(50) | GUILayout.Height(50) |
); | ); |
_mainWindowPos = Tools.ClampRectToScreen(_mainWindowPos); | _mainWindowPos = Tools.ClampRectToScreen(_mainWindowPos); |
if (_mainWindowPos != this.mainWindowPos) | if (_mainWindowPos != this.mainWindowPos) |
{ | { |
this.mainWindowPos = _mainWindowPos; | this.mainWindowPos = _mainWindowPos; |
} | } |
} | } |
if (!this.configWindowMinimized && !this.mainGuiMinimized) | if (!this.configWindowMinimized && !this.mainGuiMinimized) |
{ | { |
Rect _configWindowPos = this.configWindowPos; | Rect _configWindowPos = this.configWindowPos; |
_configWindowPos = GUILayout.Window( | _configWindowPos = GUILayout.Window( |
this.windowID, | this.windowID, |
_configWindowPos, | _configWindowPos, |
this.VOIDConfigWindow, | this.VOIDConfigWindow, |
string.Join(" ", new string[] { this.VoidName, "Configuration" }), | string.Join(" ", new string[] { this.VoidName, "Configuration" }), |
GUILayout.Width(250), | GUILayout.Width(250), |
GUILayout.Height(50) | GUILayout.Height(50) |
); | ); |
_configWindowPos = Tools.ClampRectToScreen(_configWindowPos); | _configWindowPos = Tools.ClampRectToScreen(_configWindowPos); |
if (_configWindowPos != this.configWindowPos) | if (_configWindowPos != this.configWindowPos) |
{ | { |
this.configWindowPos = _configWindowPos; | this.configWindowPos = _configWindowPos; |
} | } |
} | } |
} | } |
public void OnGUI() | public void OnGUI() |
{ | { |
if (Event.current.type == EventType.Repaint) | if (Event.current.type == EventType.Repaint) |
{ | { |
return; | return; |
} | } |
/* | /* |
Tools.PostDebugMessage(string.Format( | Tools.PostDebugMessage(string.Format( |
"Event.current.type: {0}" + | "Event.current.type: {0}" + |
"\nthis.VOIDIconLocked: {1}" + | "\nthis.VOIDIconLocked: {1}" + |
"\nEvent.current.mousePosition: {2}" + | "\nEvent.current.mousePosition: {2}" + |
"\nVOIDIconPos: ({3}, {4}),({5}, {6})", | "\nVOIDIconPos: ({3}, {4}),({5}, {6})", |
Event.current.type, | Event.current.type, |
this.VOIDIconLocked, | this.VOIDIconLocked, |
Event.current.mousePosition, | Event.current.mousePosition, |
this.VOIDIconPos.value.xMin, | this.VOIDIconPos.value.xMin, |
this.VOIDIconPos.value.yMin, | this.VOIDIconPos.value.yMin, |
this.VOIDIconPos.value.xMax, | this.VOIDIconPos.value.xMax, |
this.VOIDIconPos.value.yMax | this.VOIDIconPos.value.yMax |
)); | )); |
*/ | */ |
if (!this.VOIDIconLocked && | if (!this.VOIDIconLocked && |
VOIDIconPos.value.Contains(Event.current.mousePosition) | VOIDIconPos.value.Contains(Event.current.mousePosition) |
&& Event.current.type == EventType.mouseDrag) | && Event.current.type == EventType.mouseDrag) |
{ | { |
Tools.PostDebugMessage(string.Format( | Tools.PostDebugMessage(string.Format( |
"Event.current.type: {0}" + | "Event.current.type: {0}" + |
"\ndelta.x: {1}; delta.y: {2}", | "\ndelta.x: {1}; delta.y: {2}", |
Event.current.type, | Event.current.type, |
Event.current.delta.x, | Event.current.delta.x, |
Event.current.delta.y | Event.current.delta.y |
)); | )); |
Rect tmp = new Rect(VOIDIconPos); | Rect tmp = new Rect(VOIDIconPos); |
tmp.x = Event.current.mousePosition.x - tmp.width / 2; | tmp.x = Event.current.mousePosition.x - tmp.width / 2; |
tmp.y = Event.current.mousePosition.y - tmp.height / 2; | tmp.y = Event.current.mousePosition.y - tmp.height / 2; |
if (tmp.x > Screen.width - tmp.width) | if (tmp.x > Screen.width - tmp.width) |
{ | { |
tmp.x = Screen.width - tmp.width; | tmp.x = Screen.width - tmp.width; |
} | } |
if (tmp.y > Screen.height - tmp.height) | if (tmp.y > Screen.height - tmp.height) |
{ | { |
tmp.y = Screen.height - tmp.height; | tmp.y = Screen.height - tmp.height; |
} | } |
VOIDIconPos = tmp; | VOIDIconPos = tmp; |
} | } |
} | } |
public void Update() | public void Update() |
{ | { |
this.LoadBeforeUpdate(); | this.LoadBeforeUpdate(); |
if (this.vessel != null) | if (this.vessel != null) |
{ | { |
SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / | SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / |
Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); | Math.Pow(VOID_Core.Instance.vessel.Radius(), 2); |
SimManager.Instance.TryStartSimulation(); | SimManager.Instance.TryStartSimulation(); |
} | } |
if (!this.guiRunning) | if (!this.guiRunning) |
{ | { |
this.StartGUI(); | this.StartGUI(); |
} | } |
if (!HighLogic.LoadedSceneIsFlight && this.guiRunning) | if (!HighLogic.LoadedSceneIsFlight && this.guiRunning) |
{ | { |
this.StopGUI(); | this.StopGUI(); |
} | } |
foreach (IVOID_Module module in this.Modules) | foreach (IVOID_Module module in this.Modules) |
{ | { |
if (!module.guiRunning && module.toggleActive) | if (!module.guiRunning && module.toggleActive) |
{ | { |
module.StartGUI(); | module.StartGUI(); |
} | } |
if (module.guiRunning && !module.toggleActive || | if (module.guiRunning && !module.toggleActive || |
!this.togglePower || | !this.togglePower || |
!HighLogic.LoadedSceneIsFlight || | !HighLogic.LoadedSceneIsFlight || |
this.factoryReset) | this.factoryReset) |
{ | { |
module.StopGUI(); | module.StopGUI(); |
} | } |
if (module is IVOID_BehaviorModule) | if (module is IVOID_BehaviorModule) |
{ | { |
((IVOID_BehaviorModule)module).Update(); | ((IVOID_BehaviorModule)module).Update(); |
} | } |
} | } |
this.CheckAndSave(); | this.CheckAndSave(); |
this._updateTimer += Time.deltaTime; | this._updateTimer += Time.deltaTime; |
} | } |
public void FixedUpdate() | public void FixedUpdate() |
{ | { |
if (this.consumeResource && | bool newPowerState = this.powerAvailable; |
if (this.togglePower && this.consumeResource && | |
this.vessel.vesselType != VesselType.EVA && | this.vessel.vesselType != VesselType.EVA && |
TimeWarp.deltaTime != 0) | TimeWarp.deltaTime != 0) |
{ | { |
float powerReceived = this.vessel.rootPart.RequestResource(this.resourceName, | float powerReceived = this.vessel.rootPart.RequestResource( |
this.resourceRate * TimeWarp.fixedDeltaTime); | this.resourceName, |
this.resourceRate * TimeWarp.fixedDeltaTime | |
); | |
if (powerReceived > 0) | if (powerReceived > 0) |
{ | { |
this.powerAvailable = true; | newPowerState = true; |
} | } |
else | else |
{ | { |
this.powerAvailable = false; | newPowerState = false; |
} | |
if (this.powerAvailable != newPowerState) | |
{ | |
this.powerAvailable = newPowerState; | |
this.SetIconTexture(this.powerState | this.activeState); | |
} | } |
} | } |
foreach (IVOID_BehaviorModule module in | foreach (IVOID_BehaviorModule module in |
this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract)) | this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract)) |
{ | { |
module.FixedUpdate(); | module.FixedUpdate(); |
} | } |
} | } |
public void ResetGUI() | public void ResetGUI() |
{ | { |
this.StopGUI(); | this.StopGUI(); |
foreach (IVOID_Module module in this.Modules) | foreach (IVOID_Module module in this.Modules) |
{ | { |
module.StopGUI(); | module.StopGUI(); |
module.StartGUI(); | module.StartGUI(); |
} | } |
this.StartGUI(); | this.StartGUI(); |
} | |
public void VOIDMainWindow(int _) | |
{ | |
GUILayout.BeginVertical(); | |
if (this.powerAvailable || HighLogic.LoadedSceneIsEditor) | |
{ | |
if (!HighLogic.LoadedSceneIsEditor) | |
{ | |
string str = string.Intern("ON"); | |
if (togglePower) | |
str = string.Intern("OFF"); | |
if (GUILayout.Button("Power " + str)) | |
{ | |
togglePower.value = !togglePower; | |
this.SetIconTexture(this.powerState | this.activeState); | |
} | |
} | |
if (togglePower || HighLogic.LoadedSceneIsEditor) | |
{ | |
foreach (IVOID_Module module in this.Modules) | |
{ | |
module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name); | |
} | |
} | |
} | |
else | |
{ | |
GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]); | |
} | |
this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration"); | |
GUILayout.EndVertical(); | |
GUI.DragWindow(); | |
} | |
public void VOIDConfigWindow(int _) | |
{ | |
GUILayout.BeginVertical(); | |
this.DrawConfigurables(); | |
GUILayout.EndVertical(); | |
GUI.DragWindow(); | |
} | |
public override void DrawConfigurables() | |
{ | |
int skinIdx; | |
GUIContent _content; | |
if (HighLogic.LoadedSceneIsFlight) | |
{ | |
this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources"); | |
this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position"); | |
} | |
this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available"); | |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | |
GUILayout.Label("Skin:", GUILayout.ExpandWidth(false)); | |
_content = new GUIContent(); | |
if (skinNames.Contains(this._skinName)) | |
{ | |
skinIdx = skinNames.IndexOf(this._skinName); | |
} | |
else if (skinNames.Contains(this.defaultSkin)) | |
{ | |
skinIdx = skinNames.IndexOf(this.defaultSkin); | |
} | |
else | |
{ | |
skinIdx = 0; | |
} | |
_content.text = "◄"; | |
_content.tooltip = "Select previous skin"; | |
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) | |
{ | |
this.GUIStylesLoaded = false; | |
skinIdx--; | |
if (skinIdx < 0) | |
skinIdx = skinNames.Count - 1; | |
Tools.PostDebugMessage(string.Format( | |
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", | |
this.GetType().Name, | |
this._skinName, | |
this.skin_list.Count | |
)); | |
} | |
_content.text = this.Skin.name; | |
_content.tooltip = "Current skin"; | |
GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true)); | |
_content.text = "►"; | |
_content.tooltip = "Select next skin"; | |
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) | |
{ | |
this.GUIStylesLoaded = false; | |
skinIdx++; | |
if (skinIdx >= skinNames.Count) | |
skinIdx = 0; | |
Tools.PostDebugMessage(string.Format( | |
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", | |
this.GetType().Name, | |
this._skinName, | |
this.skin_list.Count | |
)); | |
} | |
if (this._skinName != skinNames[skinIdx]) | |
{ | |
this._skinName = skinNames[skinIdx]; | |
} | |
GUILayout.EndHorizontal(); | |
GUILayout.BeginHorizontal(); | |
GUILayout.Label("Update Rate (Hz):"); | |
if (this.stringFrequency == null) | |
{ | |
this.stringFrequency = (1f / this.updatePeriod).ToString(); | |
} | |
this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true)); | |
// GUILayout.FlexibleSpace(); | |
if (GUILayout.Button("Apply")) | |
{ | |
double updateFreq = 1f / this.updatePeriod; | |
double.TryParse(stringFrequency, out updateFreq); | |
this._updatePeriod = 1 / updateFreq; | |
} | |
GUILayout.EndHorizontal(); | |
foreach (IVOID_Module mod in this.Modules) | |
{ | |
mod.DrawConfigurables(); | |
} | |
this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset"); | |
} | |
protected void LoadModulesOfType<T>() | |
{ | |
var types = AssemblyLoader.loadedAssemblies | |
.Select(a => a.assembly.GetExportedTypes()) | |
.SelectMany(t => t) | |
.Where(v => typeof(T).IsAssignableFrom(v) | |
&& !(v.IsInterface || v.IsAbstract) && | |
!typeof(VOID_Core).IsAssignableFrom(v) | |
); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Found {1} modules to check.", | |
this.GetType().Name, | |
types.Count() | |
)); | |
foreach (var voidType in types) | |
{ | |
if (!HighLogic.LoadedSceneIsEditor && | |
typeof(IVOID_EditorModule).IsAssignableFrom(voidType)) | |
{ | |
continue; | |
} | |
Tools.PostDebugMessage(string.Format( | |
"{0}: found Type {1}", | |
this.GetType().Name, | |
voidType.Name | |
)); | |
this.LoadModule(voidType); | |
} | |
this._modulesLoaded = true; | |
Tools.PostDebugMessage(string.Format( | |
"{0}: Loaded {1} modules.", | |
this.GetType().Name, | |
this.Modules.Count | |
)); | |
} | |
protected void LoadModule(Type T) | |
{ | |
var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name); | |
if (existingModules.Any()) | |
{ | |
Tools.PostDebugMessage(string.Format( | |
"{0}: refusing to load {1}: already loaded", | |
this.GetType().Name, | |
T.Name | |
)); | |
return; | |
} | |
IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module; | |
module.LoadConfig(); | |
this._modules.Add(module); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: loaded module {1}.", | |
this.GetType().Name, | |
T.Name | |
)); | |
} | |
protected void LoadSkins() | |
{ | |
Tools.PostDebugMessage("AssetBase has skins: \n" + | |
string.Join("\n\t", | |
Resources.FindObjectsOfTypeAll(typeof(GUISkin)) | |
.Select(s => s.ToString()) | |
.ToArray() | |
) | |
); | |
this.skin_list = Resources.FindObjectsOfTypeAll(typeof(GUISkin)) | |
.Where(s => !this.forbiddenSkins.Contains(s.name)) | |
.Select(s => s as GUISkin) | |
.GroupBy(s => s.name) | |
.Select(g => g.First()) | |
.ToDictionary(s => s.name); | |
Tools.PostDebugMessage(string.Format( | |
"{0}: loaded {1} GUISkins.", | |
this.GetType().Name, | |
this.skin_list.Count | |
)); | |
this.skinNames = this.skin_list.Keys.ToList(); | |
this.skinNames.Sort(); | |
if (this._skinName == null || !this.skinNames.Contains(this._skinName)) | |
{ | |
this._skinName = this.defaultSkin; | |
Tools.PostDebugMessage(string.Format( | |
"{0}: resetting _skinIdx to default.", | |
this.GetType().Name | |
)); | |
} | |
Tools.PostDebugMessage(string.Format( | |
"{0}: _skinIdx = {1}.", | |
this.GetType().Name, | |
this._skinName.ToString() | |
)); | |
this.skinsLoaded = true; | |
} | |
protected void LoadGUIStyles() | |
{ | |
this.LabelStyles["link"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["link"].fontStyle = FontStyle.Bold; | |
this.LabelStyles["center"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["center"].normal.textColor = Color.white; | |
this.LabelStyles["center"].alignment = TextAnchor.UpperCenter; | |
this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["center_bold"].normal.textColor = Color.white; | |
this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter; | |
this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold; | |
this.LabelStyles["right"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["right"].normal.textColor = Color.white; | |
this.LabelStyles["right"].alignment = TextAnchor.UpperRight; | |
this.LabelStyles["red"] = new GUIStyle(GUI.skin.label); | |
this.LabelStyles["red"].normal.textColor = Color.red; | |
this.LabelStyles["red"].alignment = TextAnchor.MiddleCenter; | |
this.iconStyle = new GUIStyle(GUI.skin.button); | |
this.iconStyle.padding = new RectOffset(0, 0, 0, 0); | |
// this.iconStyle.margin = new RectOffset(0, 0, 0, 0); | |
// this.iconStyle.contentOffset = new Vector2(0, 0); | |
this.iconStyle.overflow = new RectOffset(0, 0, 0, 0); | |
// this.iconStyle.border = new RectOffset(0, 0, 0, 0); | |
this.GUIStylesLoaded = true; | |
} | |
protected void LoadVesselTypes() | |
{ | |
this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList(); | |
this.vesselTypesLoaded = true; | |
} | |
protected void LoadBeforeUpdate() | |
{ | |
if (!this.vesselTypesLoaded) | |
{ | |
this.LoadVesselTypes(); | |
} | |
} | |
protected void InitializeToolbarButton() | |
{ | |
this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle"); | |
this.ToolbarButton.Text = this.VoidName; | |
this.SetIconTexture(this.powerState | this.activeState); | |
this.ToolbarButton.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.FLIGHT, GameScenes.SPH); | |
this.ToolbarButton.OnClick += | |
(e) => | |
{ | |
this.ToggleMainWindow(); | |
}; | |
} | |
protected void ToggleMainWindow() | |
{ | |
this.mainGuiMinimized = !this.mainGuiMinimized; | |
this.SetIconTexture(this.powerState | this.activeState); | |
} | |
protected void SetIconTexture(IconState state) | |
{ | |
switch (state) | |
{ | |
case (IconState.PowerOff | IconState.Inactive): | |
this.SetIconTexture(this.VOIDIconOffInactivePath); | |
break; | |
case (IconState.PowerOff | IconState.Active): | |
this.SetIconTexture(this.VOIDIconOffActivePath); | |
break; | |
case (IconState.PowerOn | IconState.Inactive): | |
this.SetIconTexture(this.VOIDIconOnInactivePath); | |
break; | |
case (IconState.PowerOn | IconState.Active): | |
this.SetIconTexture(this.VOIDIconOnActivePath); | |
break; | |
default: | |
throw new NotImplementedException(); | |
} | |
} | |
protected void SetIconTexture(string texturePath) | |
{ | |
if (this.UseToolbarManager && this.ToolbarButton != null) | |
{ | |
this.ToolbarButton.TexturePath = texturePath; | |
} | |
else | |
{ | |
this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath, false); | |
} | |
} | } |
protected void CheckAndSave() | protected void CheckAndSave() |
{ | { |
this.saveTimer += Time.deltaTime; | this.saveTimer += Time.deltaTime; |
if (this.saveTimer > 2f) | if (this.saveTimer > 2f) |
{ | { |
if (!this.configDirty) | if (!this.configDirty) |
{ | { |
return; | return; |
} | } |
Tools.PostDebugMessage(string.Format( | Tools.PostDebugMessage(string.Format( |
"{0}: Time to save, checking if configDirty: {1}", | "{0}: Time to save, checking if configDirty: {1}", |
this.GetType().Name, | this.GetType().Name, |
this.configDirty | this.configDirty |
)); | )); |
this.SaveConfig(); | this.SaveConfig(); |
this.saveTimer = 0; | this.saveTimer = 0; |
} | } |
} | } |
public override void LoadConfig() | public override void LoadConfig() |
{ | { |
base.LoadConfig(); | base.LoadConfig(); |
foreach (IVOID_Module module in this.Modules) | foreach (IVOID_Module module in this.Modules) |
{ | { |
module.LoadConfig(); | module.LoadConfig(); |
} | } |
} | } |
public void SaveConfig() | public void SaveConfig() |
{ | { |
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>(); | var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>(); |
config.load(); | config.load(); |
this._SaveToConfig(config); | this._SaveToConfig(config); |
foreach (IVOID_Module module in this.Modules) | foreach (IVOID_Module module in this.Modules) |
{ | { |
module._SaveToConfig(config); | module._SaveToConfig(config); |
} | } |
config.save(); | config.save(); |
this.configDirty = false; | this.configDirty = false; |
} | } |
protected VOID_Core() | |
{ | |
this._Name = "VOID Core"; | |
this._Active.value = true; | |
this._skinName = this.defaultSkin; | |
this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow"; | |
this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow"; | |
this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light"; | |
this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark"; | |
this.UseToolbarManager = false; | |
this.LoadConfig(); | |
this.SetIconTexture(this.powerState | this.activeState); | |
} | |
protected enum IconState | |
{ | |
PowerOff = 1, | |
PowerOn = 2, | |
Inactive = 4, | |
Active = 8 | |
} | |
} | } |
} | } |
// | // |
// VOID_DataValue.cs | // VOID_DataValue.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using System; | using System; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public interface IVOID_DataValue | public interface IVOID_DataValue |
{ | { |
void Refresh(); | void Refresh(); |
string ValueUnitString(); | string ValueUnitString(); |
void DoGUIHorizontal(); | void DoGUIHorizontal(); |
} | } |
public class VOID_DataValue<T> : IVOID_DataValue | public class VOID_DataValue<T> : IVOID_DataValue |
{ | { |
/* | /* |
* Static Members | * Static Members |
* */ | * */ |
public static implicit operator T(VOID_DataValue<T> v) | public static implicit operator T(VOID_DataValue<T> v) |
{ | { |
return (T)v.Value; | return (T)v.Value; |
} | } |
/* | /* |
* Instance Members | * Instance Members |
* */ | * */ |
/* | /* |
* Fields | * Fields |
* */ | * */ |
protected T cache; | protected T cache; |
protected Func<T> ValueFunc; | protected Func<T> ValueFunc; |
protected float lastUpdate; | |
/* | /* |
* Properties | * Properties |
* */ | * */ |
public string Label { get; protected set; } | public string Label { get; protected set; } |
public string Units { get; protected set; } | public string Units { get; protected set; } |
public T Value { | public T Value |
get { | { |
get | |
{ | |
if ( | |
(VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) || | |
(this.lastUpdate > VOID_Core.Instance.updateTimer) | |
) | |
{ | |
this.Refresh(); | |
} | |
return (T)this.cache; | return (T)this.cache; |
} | } |
} | } |
/* | /* |
* Methods | * Methods |
* */ | * */ |
public VOID_DataValue(string Label, Func<T> ValueFunc, string Units = "") | public VOID_DataValue(string Label, Func<T> ValueFunc, string Units = "") |
{ | { |
this.Label = Label; | this.Label = Label; |
this.Units = Units; | this.Units = Units; |
this.ValueFunc = ValueFunc; | this.ValueFunc = ValueFunc; |
this.lastUpdate = 0; | |
} | } |
public void Refresh() | public void Refresh() |
{ | { |
this.cache = this.ValueFunc.Invoke (); | this.cache = this.ValueFunc.Invoke (); |
this.lastUpdate = VOID_Core.Instance.updateTimer; | |
} | } |
public T GetFreshValue() | public T GetFreshValue() |
{ | { |
this.Refresh (); | this.Refresh (); |
return (T)this.cache; | return (T)this.cache; |
} | } |
public string ValueUnitString() { | public string ValueUnitString() { |
return this.Value.ToString() + this.Units; | return this.Value.ToString() + this.Units; |
} | } |
public virtual void DoGUIHorizontal() | public virtual void DoGUIHorizontal() |
{ | { |
GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true)); | GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true)); |
GUILayout.Label (this.Label + ":"); | GUILayout.Label (this.Label + ":"); |
GUILayout.FlexibleSpace (); | GUILayout.FlexibleSpace (); |
GUILayout.Label (this.ValueUnitString(), GUILayout.ExpandWidth (false)); | GUILayout.Label (this.ValueUnitString(), GUILayout.ExpandWidth (false)); |
GUILayout.EndHorizontal (); | GUILayout.EndHorizontal (); |
} | } |
public override string ToString() | public override string ToString() |
{ | { |
return string.Format ( | return string.Format ( |
"{0}: {1}{2}", | "{0}: {1}{2}", |
this.Label, | this.Label, |
this.Value.ToString (), | this.Value.ToString (), |
this.Units | this.Units |
); | ); |
} | } |
} | } |
internal interface IVOID_NumericValue | public abstract class VOID_NumValue<T> : VOID_DataValue<T> |
{ | where T : IFormattable, IConvertible, IComparable |
double ToDouble(); | { |
string ToString(string format); | public static implicit operator Double(VOID_NumValue<T> v) |
string ToSIString(int digits, int MinMagnitude, int MaxMagnitude); | { |
} | return v.ToDouble(); |
} | |
public abstract class VOID_NumValue<T> : VOID_DataValue<T>, IVOID_NumericValue | |
{ | public static implicit operator Int32(VOID_NumValue<T> v) |
public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units) {} | { |
return v.ToInt32(); | |
public abstract double ToDouble(); | } |
public abstract string ToString(string Format); | |
public abstract string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue); | |
public static implicit operator Single(VOID_NumValue<T> v) | |
public abstract string ValueUnitString(string format); | { |
return v.ToSingle(); | |
} | |
protected IFormatProvider formatProvider; | |
public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units) | |
{ | |
this.formatProvider = System.Globalization.CultureInfo.CurrentUICulture; | |
} | |
public virtual double ToDouble(IFormatProvider provider) | |
{ | |
return this.Value.ToDouble(provider); | |
} | |
public virtual double ToDouble() | |
{ | |
return this.ToDouble(this.formatProvider); | |
} | |
public virtual int ToInt32(IFormatProvider provider) | |
{ | |
return this.Value.ToInt32(provider); | |
} | |
public virtual int ToInt32() | |
{ | |
return this.ToInt32(this.formatProvider); | |
} | |
public virtual float ToSingle(IFormatProvider provider) | |
{ | |
return this.Value.ToSingle(provider); | |
} | |
public virtual float ToSingle() | |
{ | |
return this.ToSingle(this.formatProvider); | |
} | |
public virtual string ToString(string Format) | |
{ | |
return string.Format ( | |
"{0}: {1}{2}", | |
this.Label, | |
this.Value.ToString(Format, this.formatProvider), | |
this.Units | |
); | |
} | |
public virtual string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue) | |
{ | |
return string.Format ( | |
"{0}{1}", | |
Tools.MuMech_ToSI (this, digits, MinMagnitude, MaxMagnitude), | |
this.Units | |
); | |
} | |
public virtual string ValueUnitString(string format) | |
{ | |
return this.Value.ToString(format, this.formatProvider) + this.Units; | |
} | |
public virtual string ValueUnitString(int digits) { | public virtual string ValueUnitString(int digits) { |
return Tools.MuMech_ToSI(this.ToDouble(), digits) + this.Units; | return Tools.MuMech_ToSI(this, digits) + this.Units; |
} | } |
public virtual string ValueUnitString(int digits, int MinMagnitude, int MaxMagnitude) | public virtual string ValueUnitString(int digits, int MinMagnitude, int MaxMagnitude) |
{ | { |
return Tools.MuMech_ToSI(this.ToDouble(), digits, MinMagnitude, MaxMagnitude) + this.Units; | return Tools.MuMech_ToSI(this, digits, MinMagnitude, MaxMagnitude) + this.Units; |
} | } |
public virtual void DoGUIHorizontal(string format) | public virtual void DoGUIHorizontal(string format) |
{ | { |
GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true)); | GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true)); |
GUILayout.Label (this.Label + ":"); | GUILayout.Label (this.Label + ":"); |
GUILayout.FlexibleSpace (); | GUILayout.FlexibleSpace (); |
GUILayout.Label (this.ValueUnitString(format), GUILayout.ExpandWidth (false)); | GUILayout.Label (this.ValueUnitString(format), GUILayout.ExpandWidth (false)); |
GUILayout.EndHorizontal (); | GUILayout.EndHorizontal (); |
} | } |
public virtual int DoGUIHorizontal(int digits, bool precisionButton = true) | public virtual int DoGUIHorizontal(int digits, bool precisionButton = true) |
{ | { |
if (precisionButton) | if (precisionButton) |
{ | { |
return this.DoGUIHorizontalPrec(digits); | return this.DoGUIHorizontalPrec(digits); |
} | } |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label(this.Label + ":", GUILayout.ExpandWidth(true)); | GUILayout.Label(this.Label + ":", GUILayout.ExpandWidth(true)); |
GUILayout.FlexibleSpace(); | GUILayout.FlexibleSpace(); |
GUILayout.Label(this.ValueUnitString(digits), GUILayout.ExpandWidth(false)); | GUILayout.Label(this.ValueUnitString(digits), GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
return digits; | return digits; |
} | } |
public virtual int DoGUIHorizontalPrec(int digits) | public virtual int DoGUIHorizontalPrec(int digits) |
{ | { |
float magnitude; | float magnitude; |
float magLimit; | float magLimit; |
magnitude = (float)Math.Log10(Math.Abs(this.ToDouble())); | magnitude = (float)Math.Log10(Math.Abs(this)); |
magLimit = Mathf.Max(magnitude, 6f); | magLimit = Mathf.Max(magnitude, 6f); |
magLimit = Mathf.Round((float)Math.Ceiling(magLimit / 3f) * 3f); | magLimit = Mathf.Round((float)Math.Ceiling(magLimit / 3f) * 3f); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label(this.Label + "ⁱ:", GUILayout.ExpandWidth(true)); | GUILayout.Label(this.Label + "ⁱ:", GUILayout.ExpandWidth(true)); |
GUILayout.FlexibleSpace(); | GUILayout.FlexibleSpace(); |
GUILayout.Label(this.ValueUnitString(3, int.MinValue, (int)magnitude - digits), GUILayout.ExpandWidth(false)); | GUILayout.Label(this.ValueUnitString(3, int.MinValue, (int)magnitude - digits), GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
if (Event.current.type == EventType.mouseUp) | if (Event.current.type == EventType.mouseUp) |
{ | { |
Rect lastRect = GUILayoutUtility.GetLastRect(); | Rect lastRect = GUILayoutUtility.GetLastRect(); |
if (lastRect.Contains(Event.current.mousePosition)) | if (lastRect.Contains(Event.current.mousePosition)) |
{ | { |
if (Event.current.button == 0) | if (Event.current.button == 0) |
{ | { |
digits = (digits + 3) % (int)magLimit; | digits = (digits + 3) % (int)magLimit; |
} | } |
else if (Event.current.button == 1) | else if (Event.current.button == 1) |
{ | { |
digits = (digits - 3) % (int)magLimit; | digits = (digits - 3) % (int)magLimit; |
if (digits < 0) | if (digits < 0) |
{ | { |
digits = (int)magLimit - 3; | digits = (int)magLimit - 3; |
} | } |
} | } |
} | } |
} | } |
return digits; | return digits; |
} | } |
} | } |
public class VOID_DoubleValue : VOID_NumValue<double>, IVOID_NumericValue | public class VOID_DoubleValue : VOID_NumValue<double> |
{ | { |
public VOID_DoubleValue(string Label, Func<double> ValueFunc, string Units) : base(Label, ValueFunc, Units) {} | public VOID_DoubleValue(string Label, Func<double> ValueFunc, string Units) : base(Label, ValueFunc, Units) {} |
} | |
public override double ToDouble () | public class VOID_FloatValue : VOID_NumValue<float> |
{ | |
return this.Value; | |
} | |
public override string ToString(string format) | |
{ | |
return string.Format ( | |
"{0}: {1}{2}", | |
this.Label, | |
this.Value.ToString (format), | |
this.Units | |
); | |
} | |
public override string ValueUnitString(string format) { | |
return this.Value.ToString(format) + this.Units; | |
} | |
public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue) | |
{ | |
return string.Format ( | |
"{0}{1}", | |
Tools.MuMech_ToSI (this.Value, digits, MinMagnitude, MaxMagnitude), | |
this.Units | |
); | |
} | |
} | |
public class VOID_FloatValue : VOID_NumValue<float>, IVOID_NumericValue | |
{ | { |
public VOID_FloatValue(string Label, Func<float> ValueFunc, string Units) : base(Label, ValueFunc, Units) {} | public VOID_FloatValue(string Label, Func<float> ValueFunc, string Units) : base(Label, ValueFunc, Units) {} |
} | |
public override double ToDouble () | |
{ | public class VOID_IntValue : VOID_NumValue<int> |
return (double)this.Value; | |
} | |
public override string ValueUnitString(string format) { | |
return this.Value.ToString(format) + this.Units; | |
} | |
public override string ToString(string format) | |
{ | |
return string.Format ( | |
"{0}: {1}{2}", | |
this.Label, | |
this.Value.ToString (format), | |
this.Units | |
); | |
} | |
public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue) | |
{ | |
return string.Format ( | |
"{0}{1}", | |
Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude), | |
this.Units | |
); | |
} | |
} | |
public class VOID_IntValue : VOID_NumValue<int>, IVOID_NumericValue | |
{ | { |
public VOID_IntValue(string Label, Func<int> ValueFunc, string Units) : base(Label, ValueFunc, Units) {} | public VOID_IntValue(string Label, Func<int> ValueFunc, string Units) : base(Label, ValueFunc, Units) {} |
} | |
public override double ToDouble () | |
{ | |
return (double)this.Value; | |
} | |
public override string ValueUnitString(string format) { | |
return this.Value.ToString(format) + this.Units; | |
} | |
public override string ToString(string format) | |
{ | |
return string.Format ( | |
"{0}: {1}{2}", | |
this.Label, | |
this.Value.ToString (format), | |
this.Units | |
); | |
} | |
public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue) | |
{ | |
return string.Format ( | |
"{0}{1}", | |
Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude), | |
this.Units | |
); | |
} | |
} | |
public class VOID_StrValue : VOID_DataValue<string> | public class VOID_StrValue : VOID_DataValue<string> |
{ | { |
public VOID_StrValue(string Label, Func<string> ValueFunc) : base(Label, ValueFunc, "") {} | public VOID_StrValue(string Label, Func<string> ValueFunc) : base(Label, ValueFunc, "") {} |
} | } |
} | } |
// | // |
// VOID_EditorCore.cs | // VOID_EditorCore.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using Engineer.VesselSimulator; | using Engineer.VesselSimulator; |
using KSP; | using KSP; |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | using System.Linq; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_EditorCore : VOID_Core | public class VOID_EditorCore : VOID_Core |
{ | { |
/* | /* |
* Static Members | * Static Members |
* */ | * */ |
protected new static bool _initialized = false; | protected new static bool _initialized = false; |
public new static bool Initialized | public new static bool Initialized |
{ | { |
get | get |
{ | { |
return _initialized; | return _initialized; |
} | } |
} | } |
protected new static VOID_EditorCore _instance; | protected new static VOID_EditorCore _instance; |
public new static VOID_EditorCore Instance | public new static VOID_EditorCore Instance |
{ | { |
get | get |
{ | { |
if (_instance == null) | if (_instance == null) |
{ | { |
_instance = new VOID_EditorCore(); | _instance = new VOID_EditorCore(); |
_initialized = true; | _initialized = true; |
} | } |
return _instance; | return _instance; |
} | } |
} | } |
public new static void Reset() | public new static void Reset() |
{ | { |
if (_initialized) | if (_initialized) |
{ | { |
_instance.StopGUI(); | _instance.StopGUI(); |
_instance = null; | _instance = null; |
_initialized = false; | _initialized = false; |
} | } |
} | } |
public VOID_EditorCore() : base() | public VOID_EditorCore() : base() |
{ | { |
this._Name = "VOID Editor Core"; | this._Name = "VOID Editor Core"; |
} | } |
public new void OnGUI() {} | public new void OnGUI() {} |
public override void DrawGUI() | public override void DrawGUI() |
{ | { |
if (!this._modulesLoaded) | if (!this._modulesLoaded) |
{ | { |
this.LoadModulesOfType<IVOID_EditorModule>(); | this.LoadModulesOfType<IVOID_EditorModule>(); |
} | } |
Rect _iconPos = Tools.DockToWindow (this.VOIDIconPos, this.mainWindowPos); | Rect _iconPos = Tools.DockToWindow (this.VOIDIconPos, this.mainWindowPos); |
_iconPos = Tools.ClampRectToScreen (_iconPos, (int)_iconPos.width, (int)_iconPos.height); | _iconPos = Tools.ClampRectToScreen (_iconPos, (int)_iconPos.width, (int)_iconPos.height); |
if (_iconPos != this.VOIDIconPos) | if (_iconPos != this.VOIDIconPos) |
{ | { |
this.VOIDIconPos = _iconPos; | this.VOIDIconPos = _iconPos; |
} | } |
base.DrawGUI(); | base.DrawGUI(); |
} | } |
public new void Update() | public new void Update() |
{ | { |
foreach (IVOID_EditorModule module in this.Modules) | foreach (IVOID_EditorModule module in this.Modules) |
{ | { |
if (EditorLogic.startPod == null) | if (EditorLogic.startPod == null) |
{ | { |
module.StopGUI(); | module.StopGUI(); |
continue; | continue; |
} | } |
if (HighLogic.LoadedSceneIsEditor && module.toggleActive && EditorLogic.SortedShipList.Any()) | if (HighLogic.LoadedSceneIsEditor && module.toggleActive && EditorLogic.SortedShipList.Any()) |
{ | { |
module.StartGUI(); | module.StartGUI(); |
} | } |
if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive || !EditorLogic.SortedShipList.Any()) | if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive || !EditorLogic.SortedShipList.Any()) |
{ | { |
module.StopGUI(); | module.StopGUI(); |
} | } |
} | } |
if (EditorLogic.startPod == null || !HighLogic.LoadedSceneIsEditor) | if (EditorLogic.startPod == null || !HighLogic.LoadedSceneIsEditor) |
{ | { |
this.StopGUI(); | this.StopGUI(); |
return; | return; |
} | } |
else if (!this.guiRunning && HighLogic.LoadedSceneIsEditor) | else if (!this.guiRunning && HighLogic.LoadedSceneIsEditor) |
{ | { |
this.StartGUI(); | this.StartGUI(); |
} | } |
if (EditorLogic.SortedShipList.Count > 0) | if (EditorLogic.SortedShipList.Count > 0) |
{ | { |
SimManager.Instance.Gravity = 9.08665; | SimManager.Instance.Gravity = this.Kerbin.gravParameter / |
Math.Pow(this.Kerbin.Radius, 2); | |
SimManager.Instance.TryStartSimulation(); | SimManager.Instance.TryStartSimulation(); |
} | } |
this.CheckAndSave (); | this.CheckAndSave (); |
} | } |
public new void FixedUpdate() {} | public new void FixedUpdate() {} |
} | } |
} | } |
// | // |
// VOID_Hud.cs | // VOID_Hud.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
// | // |
using Engineer.VesselSimulator; | using Engineer.VesselSimulator; |
using KSP; | using KSP; |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | |
using System.Text; | |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule | public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule |
{ | { |
/* | /* |
* Fields | * Fields |
* */ | * */ |
[AVOID_SaveValue("colorIndex")] | [AVOID_SaveValue("colorIndex")] |
protected VOID_SaveValue<int> _colorIndex = 0; | protected VOID_SaveValue<int> _colorIndex = 0; |
protected List<Color> textColors = new List<Color>(); | protected List<Color> textColors = new List<Color>(); |
protected GUIStyle labelStyle; | protected GUIStyle labelStyle; |
protected EditorVesselOverlays _vesselOverlays; | |
/* | /* |
* Properties | * Properties |
* */ | * */ |
public int ColorIndex | public int ColorIndex |
{ | { |
get | get |
{ | { |
return this._colorIndex; | return this._colorIndex; |
} | } |
set | set |
{ | { |
if (this._colorIndex >= this.textColors.Count - 1) | if (this._colorIndex >= this.textColors.Count - 1) |
{ | { |
this._colorIndex = 0; | this._colorIndex = 0; |
return; | return; |
} | } |
this._colorIndex = value; | this._colorIndex = value; |
} | |
} | |
protected EditorVesselOverlays vesselOverlays | |
{ | |
get | |
{ | |
if (this._vesselOverlays == null) | |
{ | |
this._vesselOverlays = (EditorVesselOverlays)Resources | |
.FindObjectsOfTypeAll(typeof(EditorVesselOverlays)) | |
.FirstOrDefault(); | |
} | |
return this._vesselOverlays; | |
} | |
} | |
protected EditorMarker_CoM CoMmarker | |
{ | |
get | |
{ | |
if (this.vesselOverlays == null) | |
{ | |
return null; | |
} | |
return this.vesselOverlays.CoMmarker; | |
} | |
} | |
protected EditorMarker_CoT CoTmarker | |
{ | |
get | |
{ | |
if (this.vesselOverlays == null) | |
{ | |
return null; | |
} | |
return this.vesselOverlays.CoTmarker; | |
} | } |
} | } |
/* | /* |
* Methods | * Methods |
* */ | * */ |
public VOID_EditorHUD() : base() | public VOID_EditorHUD() : base() |
{ | { |
this._Name = "Heads-Up Display"; | this._Name = "Heads-Up Display"; |
this._Active.value = true; | this._Active.value = true; |
this.textColors.Add(Color.green); | this.textColors.Add(Color.green); |
this.textColors.Add(Color.black); | this.textColors.Add(Color.black); |
this.textColors.Add(Color.white); | this.textColors.Add(Color.white); |
this.textColors.Add(Color.red); | this.textColors.Add(Color.red); |
this.textColors.Add(Color.blue); | this.textColors.Add(Color.blue); |
this.textColors.Add(Color.yellow); | this.textColors.Add(Color.yellow); |
this.textColors.Add(Color.gray); | this.textColors.Add(Color.gray); |
this.textColors.Add(Color.cyan); | this.textColors.Add(Color.cyan); |
this.textColors.Add(Color.magenta); | this.textColors.Add(Color.magenta); |
this.labelStyle = new GUIStyle (); | this.labelStyle = new GUIStyle (); |
// this.labelStyle.alignment = TextAnchor.UpperRight; | // this.labelStyle.alignment = TextAnchor.UpperRight; |
this.labelStyle.normal.textColor = this.textColors [this.ColorIndex]; | this.labelStyle.normal.textColor = this.textColors [this.ColorIndex]; |
Tools.PostDebugMessage (this.GetType().Name + ": Constructed."); | Tools.PostDebugMessage (this.GetType().Name + ": Constructed."); |
} | } |
public override void DrawGUI() | public override void DrawGUI() |
{ | { |
SimManager.Instance.RequestSimulation(); | SimManager.Instance.RequestSimulation(); |
if (SimManager.Instance.LastStage == null) | if (SimManager.Instance.LastStage == null) |
{ | { |
return; | return; |
} | } |
float hudLeft; | float hudLeft; |
StringBuilder hudString; | |
if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Parts) | if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Parts) |
{ | { |
hudLeft = EditorPanels.Instance.partsPanelWidth + 10; | hudLeft = EditorPanels.Instance.partsPanelWidth + 10; |
} | } |
else if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Actions) | else if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Actions) |
{ | { |
hudLeft = EditorPanels.Instance.actionsPanelWidth + 10; | hudLeft = EditorPanels.Instance.actionsPanelWidth + 10; |
} | } |
else | else |
{ | { |
return; | return; |
} | } |
Rect hudPos = new Rect (hudLeft, 48, 300, 32); | Rect hudPos = new Rect (hudLeft, 48, 300, 32); |
hudString = new StringBuilder(); | |
// GUI.skin = AssetBase.GetGUISkin("KSP window 2"); | // GUI.skin = AssetBase.GetGUISkin("KSP window 2"); |
labelStyle.normal.textColor = textColors [ColorIndex]; | labelStyle.normal.textColor = textColors [ColorIndex]; |
hudString.Append("Total Mass: "); | |
hudString.Append(SimManager.Instance.LastStage.totalMass.ToString("F3")); | |
hudString.Append('t'); | |
hudString.Append(' '); | |
hudString.Append("Part Count: "); | |
hudString.Append(EditorLogic.SortedShipList.Count); | |
hudString.Append('\n'); | |
hudString.Append("Total Delta-V: "); | |
hudString.Append(Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV)); | |
hudString.Append("m/s"); | |
hudString.Append('\n'); | |
hudString.Append("Bottom Stage Delta-V"); | |
hudString.Append(Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV)); | |
hudString.Append("m/s"); | |
hudString.Append('\n'); | |
hudString.Append("Bottom Stage T/W Ratio: "); | |
hudString.Append(SimManager.Instance.LastStage.thrustToWeight.ToString("F3")); | |
if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy) | |
{ | |
hudString.Append('\n'); | |
hudString.Append("Thrust Offset: "); | |
hudString.Append( | |
Vector3.Cross( | |
this.CoTmarker.dirMarkerObject.transform.forward, | |
this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position | |
).ToString("F3")); | |
} | |
GUI.Label ( | GUI.Label ( |
hudPos, | hudPos, |
"Total Mass: " + SimManager.Instance.LastStage.totalMass.ToString("F3") + "t" + | hudString.ToString(), |
" Part Count: " + EditorLogic.SortedShipList.Count + | |
"\nTotal Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV) + "m/s" + | |
"\nBottom Stage Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV) + "m/s" + | |
"\nBottom Stage T/W Ratio: " + SimManager.Instance.LastStage.thrustToWeight.ToString("F3"), | |
labelStyle); | labelStyle); |
} | } |
public override void DrawConfigurables() | public override void DrawConfigurables() |
{ | { |
if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) | if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) |
{ | { |
++this.ColorIndex; | ++this.ColorIndex; |
} | } |
} | } |
} | } |
} | } |
// | // |
// VOID_Hud.cs | // VOID_Hud.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
// | // |
using KSP; | using KSP; |
using UnityEngine; | using UnityEngine; |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Text; | |
namespace VOID | namespace VOID |
{ | { |
public class VOID_HUD : VOID_Module, IVOID_Module | public class VOID_HUD : VOID_Module, IVOID_Module |
{ | { |
/* | /* |
* Fields | * Fields |
* */ | * */ |
[AVOID_SaveValue("colorIndex")] | [AVOID_SaveValue("colorIndex")] |
protected VOID_SaveValue<int> _colorIndex = 0; | protected VOID_SaveValue<int> _colorIndex = 0; |
protected List<Color> textColors = new List<Color>(); | protected List<Color> textColors = new List<Color>(); |
/* | /* |
* Properties | * Properties |
* */ | * */ |
public int ColorIndex | public int ColorIndex |
{ | { |
get | get |
{ | { |
return this._colorIndex; | return this._colorIndex; |
} | } |
set | set |
{ | { |
if (this._colorIndex >= this.textColors.Count - 1) | if (this._colorIndex >= this.textColors.Count - 1) |
{ | { |
this._colorIndex = 0; | this._colorIndex = 0; |
return; | return; |
} | } |
this._colorIndex = value; | this._colorIndex = value; |
} | } |
} | } |
/* | /* |
* Methods | * Methods |
* */ | * */ |
public VOID_HUD() : base() | public VOID_HUD() : base() |
{ | { |
this._Name = "Heads-Up Display"; | this._Name = "Heads-Up Display"; |
this._Active.value = true; | this._Active.value = true; |
this.textColors.Add(Color.green); | this.textColors.Add(Color.green); |
this.textColors.Add(Color.black); | this.textColors.Add(Color.black); |
this.textColors.Add(Color.white); | this.textColors.Add(Color.white); |
this.textColors.Add(Color.red); | this.textColors.Add(Color.red); |
this.textColors.Add(Color.blue); | this.textColors.Add(Color.blue); |
this.textColors.Add(Color.yellow); | this.textColors.Add(Color.yellow); |
this.textColors.Add(Color.gray); | this.textColors.Add(Color.gray); |
this.textColors.Add(Color.cyan); | this.textColors.Add(Color.cyan); |
this.textColors.Add(Color.magenta); | this.textColors.Add(Color.magenta); |
VOID_Core.Instance.LabelStyles["hud"] = new GUIStyle(); | VOID_Core.Instance.LabelStyles["hud"] = new GUIStyle(); |
VOID_Core.Instance.LabelStyles["hud"].normal.textColor = this.textColors [this.ColorIndex]; | VOID_Core.Instance.LabelStyles["hud"].normal.textColor = this.textColors [this.ColorIndex]; |
Tools.PostDebugMessage ("VOID_HUD: Constructed."); | Tools.PostDebugMessage ("VOID_HUD: Constructed."); |
} | } |
public override void DrawGUI() | public override void DrawGUI() |
{ | { |
StringBuilder leftHUD; | |
StringBuilder rightHUD; | |
GUI.skin = VOID_Core.Instance.Skin; | GUI.skin = VOID_Core.Instance.Skin; |
if (VOID_Core.Instance.powerAvailable) | if (VOID_Core.Instance.powerAvailable) |
{ | { |
leftHUD = new StringBuilder(); | |
rightHUD = new StringBuilder(); | |
VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex]; | VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex]; |
leftHUD.AppendFormat("Obt Alt: {0} Obt Vel: {1}", | |
VOID_Data.orbitAltitude.ToSIString(), | |
VOID_Data.orbitVelocity.ToSIString() | |
); | |
leftHUD.AppendFormat("\nAp: {0} ETA {1}", | |
VOID_Data.orbitApoAlt.ToSIString(), | |
VOID_Data.timeToApo.ValueUnitString() | |
); | |
leftHUD.AppendFormat("\nPe: {0} ETA {1}", | |
VOID_Data.oribtPeriAlt.ToSIString(), | |
VOID_Data.timeToPeri.ValueUnitString() | |
); | |
leftHUD.AppendFormat("\nInc: {0}", VOID_Data.orbitInclination.ValueUnitString("F3")); | |
leftHUD.AppendFormat("\nPrimary: {0}", VOID_Data.primaryName.ValueUnitString()); | |
rightHUD.AppendFormat("Srf Alt: {0} Srf Vel: {1}", | |
VOID_Data.trueAltitude.ToSIString(), | |
VOID_Data.surfVelocity.ToSIString() | |
); | |
rightHUD.AppendFormat("\nVer: {0} Hor: {1}", | |
VOID_Data.vertVelocity.ToSIString(), | |
VOID_Data.horzVelocity.ToSIString() | |
); | |
rightHUD.AppendFormat("\nLat: {0} Lon: {1}", | |
VOID_Data.surfLatitude.ValueUnitString(), | |
VOID_Data.surfLongitude.ValueUnitString() | |
); | |
rightHUD.AppendFormat("\nHdg: {0}", VOID_Data.vesselHeading.ValueUnitString()); | |
rightHUD.AppendFormat("\nBiome: {0} Sit: {1}", | |
VOID_Data.currBiome.ValueUnitString(), | |
VOID_Data.expSituation.ValueUnitString() | |
); | |
GUI.Label ( | GUI.Label ( |
new Rect ((Screen.width * .2083f), 0, 300f, 70f), | new Rect ((Screen.width * .2083f), 0, 300f, 70f), |
"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" + | leftHUD.ToString(), |
" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" + | |
"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" + | |
" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) + | |
"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" + | |
" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) + | |
"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°" + | |
"\nPrimary: " + vessel.mainBody.bodyName, | |
VOID_Core.Instance.LabelStyles["hud"]); | VOID_Core.Instance.LabelStyles["hud"]); |
// Toadicus edit: Added "Biome: " line to surf/atmo HUD | |
GUI.Label ( | GUI.Label ( |
new Rect ((Screen.width * .625f), 0, 300f, 90f), | new Rect ((Screen.width * .625f), 0, 300f, 90f), |
"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" + | rightHUD.ToString(), |
" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" + | |
"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" + | |
" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" + | |
"\nLat: " + Tools.GetLatitudeString (vessel, "F3") + | |
" Lon: " + Tools.GetLongitudeString (vessel, "F3") + | |
"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " + | |
Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) + | |
"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name, | |
VOID_Core.Instance.LabelStyles["hud"]); | VOID_Core.Instance.LabelStyles["hud"]); |
} | } |
else | else |
{ | { |
VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red; | VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red; |
GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]); | GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]); |
GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]); | GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]); |
} | } |
} | } |
public override void DrawConfigurables() | public override void DrawConfigurables() |
{ | { |
if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) | if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) |
{ | { |
++this.ColorIndex; | ++this.ColorIndex; |
} | } |
} | } |
} | } |
public static partial class VOID_Data | |
{ | |
public static VOID_StrValue expSituation = new VOID_StrValue( | |
"Situation", | |
new Func<string> (() => VOID_Core.Instance.vessel.GetExperimentSituation().HumanString()) | |
); | |
} | |
} | } |
// | // |
// VOID_Module.cs | // VOID_Module.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | using System.Linq; |
using System.Reflection; | using System.Reflection; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public abstract class VOID_Module : IVOID_Module | public abstract class VOID_Module : IVOID_Module |
{ | { |
/* | /* |
* Fields | * Fields |
* */ | * */ |
[AVOID_SaveValue("Active")] | [AVOID_SaveValue("Active")] |
protected VOID_SaveValue<bool> _Active = false; | protected VOID_SaveValue<bool> _Active = false; |
protected bool _Running = false; | protected bool _Running = false; |
protected string _Name; | protected string _Name; |
protected float lastUpdate = 0; | protected float lastUpdate = 0; |
/* | /* |
* Properties | * Properties |
* */ | * */ |
public virtual bool toggleActive | public virtual bool toggleActive |
{ | { |
get | get |
{ | { |
return this._Active; | return this._Active; |
} | } |
set | set |
{ | { |
this._Active.value = value; | this._Active.value = value; |
} | } |
} | } |
public virtual bool guiRunning | public virtual bool guiRunning |
{ | { |
get | get |
{ | { |
return this._Running; | return this._Running; |
} | } |
} | } |
public virtual string Name | public virtual string Name |
{ | { |
get | get |
{ | { |
return this._Name; | return this._Name; |
} | } |
} | } |
public virtual Vessel vessel | public virtual Vessel vessel |
{ | { |
get | get |
{ | { |
return FlightGlobals.ActiveVessel; | return FlightGlobals.ActiveVessel; |
} | } |
} | } |
/* | /* |
* Methods | * Methods |
* */ | * */ |
public void StartGUI() | public void StartGUI() |
{ | { |
if (!this.toggleActive || this.guiRunning) | if (!this.toggleActive || this.guiRunning) |
{ | { |
return; | return; |
} | } |
Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name)); | Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name)); |
RenderingManager.AddToPostDrawQueue (3, this.DrawGUI); | RenderingManager.AddToPostDrawQueue (3, this.DrawGUI); |
this._Running = true; | this._Running = true; |
} | } |
public void StopGUI() | public void StopGUI() |
{ | { |
if (!this.guiRunning) | if (!this.guiRunning) |
{ | { |
return; | return; |
} | } |
Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name)); | Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name)); |
RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI); | RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI); |
this._Running = false; | this._Running = false; |
} | } |
public abstract void DrawGUI(); | public abstract void DrawGUI(); |
public virtual void DrawConfigurables() {} | public virtual void DrawConfigurables() {} |
public virtual void LoadConfig() | public virtual void LoadConfig() |
{ | { |
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> (); | var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> (); |
config.load (); | config.load (); |
foreach (var field in this.GetType().GetFields( | foreach (var field in this.GetType().GetFields( |
BindingFlags.NonPublic | | BindingFlags.NonPublic | |
BindingFlags.Public | | BindingFlags.Public | |
BindingFlags.Instance | | BindingFlags.Instance | |
BindingFlags.FlattenHierarchy | BindingFlags.FlattenHierarchy |
)) | )) |
{ | { |
object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); | object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); |
if (attrs.Length == 0) { | if (attrs.Length == 0) { |
continue; | continue; |
} | } |
AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; | AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; |
string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); | string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); |
Tools.PostDebugMessage(string.Format("{0}: Loading field {1}.", this.GetType().Name, fieldName)); | Tools.PostDebugMessage(string.Format("{0}: Loading field {1}.", this.GetType().Name, fieldName)); |
object fieldValue = field.GetValue(this); | object fieldValue = field.GetValue(this); |
bool convertBack = false; | bool convertBack = false; |
if (fieldValue is IVOID_SaveValue) | if (fieldValue is IVOID_SaveValue) |
{ | { |
fieldValue = (fieldValue as IVOID_SaveValue).AsType; | fieldValue = (fieldValue as IVOID_SaveValue).AsType; |
convertBack = true; | convertBack = true; |
} | } |
fieldValue = config.GetValue(fieldName, fieldValue); | fieldValue = config.GetValue(fieldName, fieldValue); |
if (convertBack) | if (convertBack) |
{ | { |
Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ()); | Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ()); |
IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue; | IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue; |
convertValue.SetValue (fieldValue); | convertValue.SetValue (fieldValue); |
fieldValue = convertValue; | fieldValue = convertValue; |
} | } |
field.SetValue (this, fieldValue); | field.SetValue (this, fieldValue); |
Tools.PostDebugMessage(string.Format("{0}: Loaded field {1}.", this.GetType().Name, fieldName)); | Tools.PostDebugMessage(string.Format("{0}: Loaded field {1}.", this.GetType().Name, fieldName)); |
} | } |
} | } |
public virtual void _SaveToConfig(KSP.IO.PluginConfiguration config) | public virtual void _SaveToConfig(KSP.IO.PluginConfiguration config) |
{ | { |
foreach (var field in this.GetType().GetFields( | foreach (var field in this.GetType().GetFields( |
BindingFlags.Instance | | BindingFlags.Instance | |
BindingFlags.NonPublic | | BindingFlags.NonPublic | |
BindingFlags.Public | | BindingFlags.Public | |
BindingFlags.FlattenHierarchy | BindingFlags.FlattenHierarchy |
)) | )) |
{ | { |
object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); | object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); |
if (attrs.Length == 0) { | if (attrs.Length == 0) { |
continue; | continue; |
} | } |
AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; | AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; |
string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); | string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); |
object fieldValue = field.GetValue(this); | object fieldValue = field.GetValue(this); |
if (fieldValue is IVOID_SaveValue) | if (fieldValue is IVOID_SaveValue) |
{ | { |
fieldValue = (fieldValue as IVOID_SaveValue).AsType; | fieldValue = (fieldValue as IVOID_SaveValue).AsType; |
} | } |
config.SetValue(fieldName, fieldValue); | config.SetValue(fieldName, fieldValue); |
Tools.PostDebugMessage(string.Format("{0}: Saved field {1}.", this.GetType().Name, fieldName)); | Tools.PostDebugMessage(string.Format("{0}: Saved field {1}.", this.GetType().Name, fieldName)); |
} | } |
} | } |
} | } |
public abstract class VOID_WindowModule : VOID_Module | public abstract class VOID_WindowModule : VOID_Module |
{ | { |
[AVOID_SaveValue("WindowPos")] | [AVOID_SaveValue("WindowPos")] |
protected Rect WindowPos = new Rect(Screen.width / 2, Screen.height / 2, 250f, 50f); | protected Rect WindowPos = new Rect(Screen.width / 2, Screen.height / 2, 250f, 50f); |
protected float defWidth = 250f; | protected float defWidth = 250f; |
protected float defHeight = 50f; | protected float defHeight = 50f; |
public virtual void ModuleWindow(int _) | public virtual void ModuleWindow(int _) |
{ | { |
if (VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) { | // if (VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) { |
foreach (var fieldinfo in this.GetType().GetFields( | // foreach (var fieldinfo in this.GetType().GetFields( |
BindingFlags.Instance | | // BindingFlags.Instance | |
BindingFlags.NonPublic | | // BindingFlags.NonPublic | |
BindingFlags.Public | | // BindingFlags.Public | |
BindingFlags.FlattenHierarchy | // BindingFlags.FlattenHierarchy |
)) | // )) |
{ | // { |
object field = null; | // object field = null; |
// | |
try | // try |
{ | // { |
field = fieldinfo.GetValue (this); | // field = fieldinfo.GetValue (this); |
} | // } |
catch (NullReferenceException) { | // catch (NullReferenceException) { |
Tools.PostDebugMessage(string.Format( | // Tools.PostDebugMessage(string.Format( |
"{0}: caught NullReferenceException, could not get value for field {1}.", | // "{0}: caught NullReferenceException, could not get value for field {1}.", |
this.GetType().Name, | // this.GetType().Name, |
fieldinfo.Name | // fieldinfo.Name |
)); | // )); |
} | // } |
// | |
if (field == null) { | // if (field == null) { |
continue; | // continue; |
} | // } |
// | |
if (typeof(IVOID_DataValue).IsAssignableFrom (field.GetType ())) { | // if (typeof(IVOID_DataValue).IsAssignableFrom (field.GetType ())) { |
(field as IVOID_DataValue).Refresh (); | // (field as IVOID_DataValue).Refresh (); |
} | // } |
} | // } |
// | |
this.lastUpdate = VOID_Core.Instance.updateTimer; | // this.lastUpdate = VOID_Core.Instance.updateTimer; |
} | // } |
} | } |
public override void DrawGUI() | public override void DrawGUI() |
{ | { |
GUI.skin = VOID_Core.Instance.Skin; | GUI.skin = VOID_Core.Instance.Skin; |
Rect _Pos = this.WindowPos; | Rect _Pos = this.WindowPos; |
_Pos = GUILayout.Window( | _Pos = GUILayout.Window( |
VOID_Core.Instance.windowID, | VOID_Core.Instance.windowID, |
_Pos, | _Pos, |
this.ModuleWindow, | this.ModuleWindow, |
this.Name, | this.Name, |
GUILayout.Width(this.defWidth), | GUILayout.Width(this.defWidth), |
GUILayout.Height(this.defHeight) | GUILayout.Height(this.defHeight) |
); | ); |
_Pos = Tools.ClampRectToScreen (_Pos); | _Pos = Tools.ClampRectToScreen (_Pos); |
if (_Pos != this.WindowPos) | if (_Pos != this.WindowPos) |
{ | { |
this.WindowPos = _Pos; | this.WindowPos = _Pos; |
VOID_Core.Instance.configDirty = true; | VOID_Core.Instance.configDirty = true; |
} | } |
} | } |
} | } |
} | } |
// | // |
// VOID_Orbital.cs | // VOID_Orbital.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using KSP; | using KSP; |
using System; | using System; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_Orbital : VOID_WindowModule | public class VOID_Orbital : VOID_WindowModule |
{ | { |
[AVOID_SaveValue("toggleExtended")] | [AVOID_SaveValue("toggleExtended")] |
protected VOID_SaveValue<bool> toggleExtended = false; | protected VOID_SaveValue<bool> toggleExtended = false; |
[AVOID_SaveValue("precisionValues")] | [AVOID_SaveValue("precisionValues")] |
protected long _precisionValues = 230584300921369395; | protected long _precisionValues = 230584300921369395; |
protected IntCollection precisionValues; | protected IntCollection precisionValues; |
protected VOID_StrValue primaryName = new VOID_StrValue ( | public VOID_Orbital() |
{ | |
this._Name = "Orbital Information"; | |
this.WindowPos.x = Screen.width - 520f; | |
this.WindowPos.y = 250f; | |
} | |
public override void ModuleWindow(int _) | |
{ | |
base.ModuleWindow (_); | |
int idx = 0; | |
GUILayout.BeginVertical(); | |
VOID_Data.primaryName.DoGUIHorizontal (); | |
this.precisionValues [idx]= (ushort)VOID_Data.orbitAltitude.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
this.precisionValues [idx]= (ushort)VOID_Data.orbitVelocity.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
this.precisionValues [idx]= (ushort)VOID_Data.orbitApoAlt.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
VOID_Data.timeToApo.DoGUIHorizontal(); | |
this.precisionValues [idx]= (ushort)VOID_Data.oribtPeriAlt.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
VOID_Data.timeToPeri.DoGUIHorizontal(); | |
VOID_Data.orbitInclination.DoGUIHorizontal("F3"); | |
this.precisionValues [idx]= (ushort)VOID_Data.gravityAccel.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
this.toggleExtended.value = GUILayout.Toggle(this.toggleExtended, "Extended info"); | |
if (this.toggleExtended) | |
{ | |
VOID_Data.orbitPeriod.DoGUIHorizontal(); | |
this.precisionValues [idx]= (ushort)VOID_Data.semiMajorAxis.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
VOID_Data.eccentricity.DoGUIHorizontal("F4"); | |
VOID_Data.meanAnomaly.DoGUIHorizontal("F3"); | |
VOID_Data.trueAnomaly.DoGUIHorizontal("F3"); | |
VOID_Data.eccAnomaly.DoGUIHorizontal("F3"); | |
VOID_Data.longitudeAscNode.DoGUIHorizontal("F3"); | |
VOID_Data.argumentPeriapsis.DoGUIHorizontal("F3"); | |
VOID_Data.localSiderealLongitude.DoGUIHorizontal("F3"); | |
} | |
GUILayout.EndVertical(); | |
GUI.DragWindow(); | |
} | |
public override void LoadConfig () | |
{ | |
base.LoadConfig (); | |
this.precisionValues = new IntCollection (4, this._precisionValues); | |
} | |
public override void _SaveToConfig (KSP.IO.PluginConfiguration config) | |
{ | |
this._precisionValues = this.precisionValues.collection; | |
base._SaveToConfig (config); | |
} | |
} | |
public static partial class VOID_Data | |
{ | |
public static VOID_StrValue primaryName = new VOID_StrValue ( | |
VOIDLabels.void_primary, | VOIDLabels.void_primary, |
new Func<string> (() => VOID_Core.Instance.vessel.mainBody.name) | new Func<string> (() => VOID_Core.Instance.vessel.mainBody.name) |
); | ); |
protected VOID_DoubleValue orbitAltitude = new VOID_DoubleValue ( | public static VOID_DoubleValue orbitAltitude = new VOID_DoubleValue ( |
"Altitude (ASL)", | "Altitude (ASL)", |
new Func<double> (() => VOID_Core.Instance.vessel.orbit.altitude), | new Func<double> (() => VOID_Core.Instance.vessel.orbit.altitude), |
"m" | "m" |
); | ); |
protected VOID_DoubleValue orbitVelocity = new VOID_DoubleValue ( | public static VOID_DoubleValue orbitVelocity = new VOID_DoubleValue ( |
VOIDLabels.void_velocity, | VOIDLabels.void_velocity, |
new Func<double> (() => VOID_Core.Instance.vessel.orbit.vel.magnitude), | new Func<double> (() => VOID_Core.Instance.vessel.orbit.vel.magnitude), |
"m/s" | "m/s" |
); | ); |
protected VOID_DoubleValue orbitApoAlt = new VOID_DoubleValue( | public static VOID_DoubleValue orbitApoAlt = new VOID_DoubleValue( |
VOIDLabels.void_apoapsis, | VOIDLabels.void_apoapsis, |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.ApA), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.ApA), |
"m" | "m" |
); | ); |
protected VOID_DoubleValue oribtPeriAlt = new VOID_DoubleValue( | public static VOID_DoubleValue oribtPeriAlt = new VOID_DoubleValue( |
VOIDLabels.void_periapsis, | VOIDLabels.void_periapsis, |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.PeA), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.PeA), |
"m" | "m" |
); | ); |
protected VOID_StrValue timeToApo = new VOID_StrValue( | public static VOID_StrValue timeToApo = new VOID_StrValue( |
"Time to Apoapsis", | "Time to Apoapsis", |
new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToAp)) | new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToAp)) |
); | ); |
protected VOID_StrValue timeToPeri = new VOID_StrValue( | public static VOID_StrValue timeToPeri = new VOID_StrValue( |
"Time to Periapsis", | "Time to Periapsis", |
new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToPe)) | new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToPe)) |
); | ); |
protected VOID_DoubleValue orbitInclination = new VOID_DoubleValue( | public static VOID_DoubleValue orbitInclination = new VOID_DoubleValue( |
"Inclination", | "Inclination", |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.inclination), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.inclination), |
"°" | "°" |
); | ); |
protected VOID_DoubleValue gravityAccel = new VOID_DoubleValue( | public static VOID_DoubleValue gravityAccel = new VOID_DoubleValue( |
"Gravity", | "Gravity", |
delegate() | delegate() |
{ | { |
double orbitRadius = VOID_Core.Instance.vessel.mainBody.Radius + | double orbitRadius = VOID_Core.Instance.vessel.mainBody.Radius + |
VOID_Core.Instance.vessel.mainBody.GetAltitude(VOID_Core.Instance.vessel.findWorldCenterOfMass()); | VOID_Core.Instance.vessel.mainBody.GetAltitude(VOID_Core.Instance.vessel.findWorldCenterOfMass()); |
return (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) / | return (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) / |
Math.Pow(orbitRadius, 2); | Math.Pow(orbitRadius, 2); |
}, | }, |
"m/s²" | "m/s²" |
); | ); |
protected VOID_StrValue orbitPeriod = new VOID_StrValue( | public static VOID_StrValue orbitPeriod = new VOID_StrValue( |
"Period", | "Period", |
new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.period)) | new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.period)) |
); | ); |
protected VOID_DoubleValue semiMajorAxis = new VOID_DoubleValue( | public static VOID_DoubleValue semiMajorAxis = new VOID_DoubleValue( |
"Semi-Major Axis", | "Semi-Major Axis", |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.semiMajorAxis), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.semiMajorAxis), |
"m" | "m" |
); | ); |
protected VOID_DoubleValue eccentricity = new VOID_DoubleValue( | public static VOID_DoubleValue eccentricity = new VOID_DoubleValue( |
"Eccentricity", | "Eccentricity", |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricity), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricity), |
"" | "" |
); | ); |
protected VOID_DoubleValue meanAnomaly = new VOID_DoubleValue( | public static VOID_DoubleValue meanAnomaly = new VOID_DoubleValue( |
"Mean Anomaly", | "Mean Anomaly", |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.meanAnomaly * 180d / Math.PI), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.meanAnomaly * 180d / Math.PI), |
"°" | "°" |
); | ); |
protected VOID_DoubleValue trueAnomaly = new VOID_DoubleValue( | public static VOID_DoubleValue trueAnomaly = new VOID_DoubleValue( |
"True Anomaly", | "True Anomaly", |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.trueAnomaly), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.trueAnomaly), |
"°" | "°" |
); | ); |
protected VOID_DoubleValue eccAnomaly = new VOID_DoubleValue( | public static VOID_DoubleValue eccAnomaly = new VOID_DoubleValue( |
"Eccentric Anomaly", | "Eccentric Anomaly", |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricAnomaly * 180d / Math.PI), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricAnomaly * 180d / Math.PI), |
"°" | "°" |
); | ); |
protected VOID_DoubleValue longitudeAscNode = new VOID_DoubleValue( | public static VOID_DoubleValue longitudeAscNode = new VOID_DoubleValue( |
"Long. Ascending Node", | "Long. Ascending Node", |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.LAN), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.LAN), |
"°" | "°" |
); | ); |
protected VOID_DoubleValue argumentPeriapsis = new VOID_DoubleValue( | public static VOID_DoubleValue argumentPeriapsis = new VOID_DoubleValue( |
"Argument of Periapsis", | "Argument of Periapsis", |
new Func<double>(() => VOID_Core.Instance.vessel.orbit.argumentOfPeriapsis), | new Func<double>(() => VOID_Core.Instance.vessel.orbit.argumentOfPeriapsis), |
"°" | "°" |
); | ); |
protected VOID_DoubleValue localSiderealLongitude = new VOID_DoubleValue( | public static VOID_DoubleValue localSiderealLongitude = new VOID_DoubleValue( |
"Local Sidereal Longitude", | "Local Sidereal Longitude", |
new Func<double>(() => Tools.FixDegreeDomain( | new Func<double>(() => Tools.FixDegreeDomain( |
VOID_Core.Instance.vessel.longitude + VOID_Core.Instance.vessel.orbit.referenceBody.rotationAngle)), | VOID_Core.Instance.vessel.longitude + VOID_Core.Instance.vessel.orbit.referenceBody.rotationAngle)), |
"°" | "°" |
); | ); |
public VOID_Orbital() | |
{ | |
this._Name = "Orbital Information"; | |
this.WindowPos.x = Screen.width - 520f; | |
this.WindowPos.y = 250f; | |
} | |
public override void ModuleWindow(int _) | |
{ | |
base.ModuleWindow (_); | |
int idx = 0; | |
GUILayout.BeginVertical(); | |
this.primaryName.DoGUIHorizontal (); | |
this.precisionValues [idx]= (ushort)this.orbitAltitude.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
this.precisionValues [idx]= (ushort)this.orbitVelocity.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
this.precisionValues [idx]= (ushort)this.orbitApoAlt.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
this.timeToApo.DoGUIHorizontal(); | |
this.precisionValues [idx]= (ushort)this.oribtPeriAlt.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
this.timeToPeri.DoGUIHorizontal(); | |
this.orbitInclination.DoGUIHorizontal("F3"); | |
this.precisionValues [idx]= (ushort)this.gravityAccel.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
this.toggleExtended.value = GUILayout.Toggle(this.toggleExtended, "Extended info"); | |
if (this.toggleExtended) | |
{ | |
this.orbitPeriod.DoGUIHorizontal(); | |
this.precisionValues [idx]= (ushort)this.semiMajorAxis.DoGUIHorizontal (this.precisionValues [idx]); | |
idx++; | |
this.eccentricity.DoGUIHorizontal("F4"); | |
this.meanAnomaly.DoGUIHorizontal("F3"); | |
this.trueAnomaly.DoGUIHorizontal("F3"); | |
this.eccAnomaly.DoGUIHorizontal("F3"); | |
this.longitudeAscNode.DoGUIHorizontal("F3"); | |
this.argumentPeriapsis.DoGUIHorizontal("F3"); | |
this.localSiderealLongitude.DoGUIHorizontal("F3"); | |
} | |
GUILayout.EndVertical(); | |
GUI.DragWindow(); | |
} | |
public override void LoadConfig () | |
{ | |
base.LoadConfig (); | |
this.precisionValues = new IntCollection (4, this._precisionValues); | |
} | |
public override void _SaveToConfig (KSP.IO.PluginConfiguration config) | |
{ | |
this._precisionValues = this.precisionValues.collection; | |
base._SaveToConfig (config); | |
} | |
} | } |
} | } |
// | // |
// VOID_Orbital.cs | // VOID_Orbital.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using KSP; | using KSP; |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | using System.Linq; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_Rendezvous : VOID_WindowModule | public class VOID_Rendezvous : VOID_WindowModule |
{ | { |
[AVOID_SaveValue("untoggleRegisterInfo")] | [AVOID_SaveValue("untoggleRegisterInfo")] |
protected VOID_SaveValue<bool> untoggleRegisterInfo = false; | protected VOID_SaveValue<bool> untoggleRegisterInfo = false; |
[AVOID_SaveValue("toggleExtendedOrbital")] | [AVOID_SaveValue("toggleExtendedOrbital")] |
protected VOID_SaveValue<bool> toggleExtendedOrbital = false; | protected VOID_SaveValue<bool> toggleExtendedOrbital = false; |
protected VOID_VesselRegister RegisterModule; | protected VOID_VesselRegister RegisterModule; |
public VOID_Rendezvous() | public VOID_Rendezvous() |
{ | { |
this._Name = "Rendezvous Information"; | this._Name = "Rendezvous Information"; |
this.WindowPos.x = 845; | this.WindowPos.x = 845; |
this.WindowPos.y = 85; | this.WindowPos.y = 85; |
} | } |
public override void ModuleWindow(int _) | public override void ModuleWindow(int _) |
{ | { |
Vessel rendezvessel = new Vessel(); | Vessel rendezvessel = new Vessel(); |
CelestialBody rendezbody = new CelestialBody(); | CelestialBody rendezbody = new CelestialBody(); |
this.RegisterModule = VOID_Core.Instance.Modules.Where(m => typeof(VOID_VesselRegister).IsAssignableFrom(m.GetType())).FirstOrDefault() as VOID_VesselRegister; | this.RegisterModule = VOID_Core.Instance.Modules.Where(m => typeof(VOID_VesselRegister).IsAssignableFrom(m.GetType())).FirstOrDefault() as VOID_VesselRegister; |
GUILayout.BeginVertical(); | GUILayout.BeginVertical(); |
//display both | //display both |
//Show Target Info | //Show Target Info |
GUILayout.Label("Target:", VOID_Core.Instance.LabelStyles["center_bold"]); | GUILayout.Label("Target:", VOID_Core.Instance.LabelStyles["center_bold"]); |
if (FlightGlobals.fetch.VesselTarget != null) | if (FlightGlobals.fetch.VesselTarget != null) |
{ | { |
//a KSP Target (body or vessel) is selected | //a KSP Target (body or vessel) is selected |
if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.Direction) | if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.Direction) |
{ | { |
//a Body is selected | //a Body is selected |
rendezbody = vessel.patchedConicSolver.targetBody; | rendezbody = vessel.patchedConicSolver.targetBody; |
display_rendezvous_info(null, rendezbody); | display_rendezvous_info(null, rendezbody); |
} | } |
else if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.DirectionAndVelocity) | else if (FlightGlobals.fetch.vesselTargetMode == FlightGlobals.VesselTargetModes.DirectionAndVelocity) |
{ | { |
//a Vessel is selected | //a Vessel is selected |
rendezvessel = FlightGlobals.fetch.VesselTarget.GetVessel(); | rendezvessel = FlightGlobals.fetch.VesselTarget.GetVessel(); |
display_rendezvous_info(rendezvessel, null); | display_rendezvous_info(rendezvessel, null); |
} | } |
//Show Unset button for both options above | //Show Unset button for both options above |
if (GUILayout.Button("Unset Target", GUILayout.ExpandWidth(false))) | if (GUILayout.Button("Unset Target", GUILayout.ExpandWidth(false))) |
{ | { |
FlightGlobals.fetch.SetVesselTarget(null); | FlightGlobals.fetch.SetVesselTarget(null); |
Tools.PostDebugMessage("VOID_Rendezvous: KSP Target set to null"); | Tools.PostDebugMessage("VOID_Rendezvous: KSP Target set to null"); |
} | } |
} | } |
else | else |
{ | { |
//no KSP Target selected | //no KSP Target selected |
GUILayout.Label("No Target Selected", VOID_Core.Instance.LabelStyles["center_bold"]); | GUILayout.Label("No Target Selected", VOID_Core.Instance.LabelStyles["center_bold"]); |
} | } |
//Show Vessel Register vessel info | //Show Vessel Register vessel info |
if (untoggleRegisterInfo == false && this.RegisterModule != default(IVOID_Module)) | if (untoggleRegisterInfo == false && this.RegisterModule != default(IVOID_Module)) |
{ | { |
GUILayout.Label("Vessel Register:", VOID_Core.Instance.LabelStyles["center_bold"]); | GUILayout.Label("Vessel Register:", VOID_Core.Instance.LabelStyles["center_bold"]); |
if (this.RegisterModule.selectedVessel != null) | if (this.RegisterModule.selectedVessel != null) |
{ | { |
rendezvessel = this.RegisterModule.selectedVessel; | rendezvessel = this.RegisterModule.selectedVessel; |
display_rendezvous_info(rendezvessel, null); | display_rendezvous_info(rendezvessel, null); |
//show set/unset buttons | //show set/unset buttons |
if (FlightGlobals.fetch.VesselTarget == null || (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.GetVessel() != this.RegisterModule.selectedVessel)) | if (FlightGlobals.fetch.VesselTarget == null || (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.GetVessel() != this.RegisterModule.selectedVessel)) |
{ | { |
//no Tgt set or Tgt is not this vessel | //no Tgt set or Tgt is not this vessel |
//show a Set button | //show a Set button |
if (GUILayout.Button("Set Target", GUILayout.ExpandWidth(false))) | if (GUILayout.Button("Set Target", GUILayout.ExpandWidth(false))) |
{ | { |
FlightGlobals.fetch.SetVesselTarget(rendezvessel); | FlightGlobals.fetch.SetVesselTarget(rendezvessel); |
Tools.PostDebugMessage("[VOID] KSP Target set to " + rendezvessel.vesselName); | Tools.PostDebugMessage("[VOID] KSP Target set to " + rendezvessel.vesselName); |
} | } |
} | } |
} | } |
else | else |
{ | { |
//vesreg Vessel is null | //vesreg Vessel is null |
//targ = null; | //targ = null; |
GUILayout.Label("No Vessel Selected", VOID_Core.Instance.LabelStyles["center_bold"]); | GUILayout.Label("No Vessel Selected", VOID_Core.Instance.LabelStyles["center_bold"]); |
} | } |
} | } |
untoggleRegisterInfo.value = GUILayout.Toggle(untoggleRegisterInfo, "Hide Vessel Register Info"); | untoggleRegisterInfo.value = GUILayout.Toggle(untoggleRegisterInfo, "Hide Vessel Register Info"); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label(" ", GUILayout.ExpandWidth(true)); | GUILayout.Label(" ", GUILayout.ExpandWidth(true)); |
if (GUILayout.Button("Close", GUILayout.ExpandWidth(false))) this._Active = false; | if (GUILayout.Button("Close", GUILayout.ExpandWidth(false))) this._Active = false; |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
GUI.DragWindow(); | GUI.DragWindow(); |
} | } |
private void display_rendezvous_info(Vessel v, CelestialBody cb) | private void display_rendezvous_info(Vessel v, CelestialBody cb) |
{ | { |
if (cb == null && v != null) | if (cb == null && v != null) |
{ | { |
//Display vessel rendezvous info | //Display vessel rendezvous info |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label(v.vesselName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); | GUILayout.Label(v.vesselName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
if (v.situation == Vessel.Situations.ESCAPING || v.situation == Vessel.Situations.FLYING || v.situation == Vessel.Situations.ORBITING || v.situation == Vessel.Situations.SUB_ORBITAL) | if (v.situation == Vessel.Situations.ESCAPING || v.situation == Vessel.Situations.FLYING || v.situation == Vessel.Situations.ORBITING || v.situation == Vessel.Situations.SUB_ORBITAL) |
{ | { |
// Toadicus edit: added local sidereal longitude. | // Toadicus edit: added local sidereal longitude. |
// Toadicus edit: added local sidereal longitude. | // Toadicus edit: added local sidereal longitude. |
double LSL = vessel.longitude + vessel.orbit.referenceBody.rotationAngle; | double LSL = v.longitude + v.orbit.referenceBody.rotationAngle; |
LSL = Tools.FixDegreeDomain (LSL); | LSL = Tools.FixDegreeDomain (LSL); |
//display orbital info for orbiting/flying/suborbital/escaping vessels only | //display orbital info for orbiting/flying/suborbital/escaping vessels only |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Ap/Pe:"); | GUILayout.Label("Ap/Pe:"); |
GUILayout.Label(Tools.MuMech_ToSI(v.orbit.ApA) + "m / " + Tools.MuMech_ToSI(v.orbit.PeA) + "m", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.MuMech_ToSI(v.orbit.ApA) + "m / " + Tools.MuMech_ToSI(v.orbit.PeA) + "m", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Altitude:"); | GUILayout.Label("Altitude:"); |
GUILayout.Label(Tools.MuMech_ToSI(v.orbit.altitude) + "m", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.MuMech_ToSI(v.orbit.altitude) + "m", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Inclination:"); | GUILayout.Label("Inclination:"); |
GUILayout.Label(v.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(v.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
if (vessel.mainBody == v.mainBody) | if (vessel.mainBody == v.mainBody) |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Relative inclination:"); | GUILayout.Label("Relative inclination:"); |
GUILayout.Label(Vector3d.Angle(vessel.orbit.GetOrbitNormal(), v.orbit.GetOrbitNormal()).ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(Vector3d.Angle(vessel.orbit.GetOrbitNormal(), v.orbit.GetOrbitNormal()).ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
//if (debugging) Debug.Log("[CHATR] v -> v relative incl OK"); | //if (debugging) Debug.Log("[CHATR] v -> v relative incl OK"); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Velocity:"); | GUILayout.Label("Velocity:"); |
GUILayout.Label(Tools.MuMech_ToSI(v.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.MuMech_ToSI(v.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Relative velocity:"); | GUILayout.Label("Relative velocity:"); |
GUILayout.Label(Tools.MuMech_ToSI(v.orbit.vel.magnitude - vessel.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.MuMech_ToSI(v.orbit.vel.magnitude - vessel.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Distance:"); | GUILayout.Label("Distance:"); |
GUILayout.Label(Tools.MuMech_ToSI((vessel.findWorldCenterOfMass() - v.findWorldCenterOfMass()).magnitude) + "m", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.MuMech_ToSI((vessel.findWorldCenterOfMass() - v.findWorldCenterOfMass()).magnitude) + "m", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
//target_vessel_extended_orbital_info = GUILayout.Toggle(target_vessel_extended_orbital_info, "Extended info"); | //target_vessel_extended_orbital_info = GUILayout.Toggle(target_vessel_extended_orbital_info, "Extended info"); |
if (toggleExtendedOrbital) | if (toggleExtendedOrbital) |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Period:"); | GUILayout.Label("Period:"); |
GUILayout.Label(Tools.ConvertInterval(v.orbit.period), GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.ConvertInterval(v.orbit.period), GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Semi-major axis:"); | GUILayout.Label("Semi-major axis:"); |
GUILayout.Label((v.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", GUILayout.ExpandWidth(false)); | GUILayout.Label((v.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Eccentricity:"); | GUILayout.Label("Eccentricity:"); |
GUILayout.Label(v.orbit.eccentricity.ToString("F4"), GUILayout.ExpandWidth(false)); | GUILayout.Label(v.orbit.eccentricity.ToString("F4"), GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
// Toadicus edit: convert mean anomaly into degrees. | // Toadicus edit: convert mean anomaly into degrees. |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Mean anomaly:"); | GUILayout.Label("Mean anomaly:"); |
GUILayout.Label((v.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label((v.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("True anomaly:"); | GUILayout.Label("True anomaly:"); |
GUILayout.Label(v.orbit.trueAnomaly.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(v.orbit.trueAnomaly.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
// Toadicus edit: convert eccentric anomaly into degrees. | // Toadicus edit: convert eccentric anomaly into degrees. |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Eccentric anomaly:"); | GUILayout.Label("Eccentric anomaly:"); |
GUILayout.Label((v.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label((v.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Long. ascending node:"); | GUILayout.Label("Long. ascending node:"); |
GUILayout.Label(v.orbit.LAN.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(v.orbit.LAN.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Arg. of periapsis:"); | GUILayout.Label("Arg. of periapsis:"); |
GUILayout.Label(v.orbit.argumentOfPeriapsis.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(v.orbit.argumentOfPeriapsis.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
// Toadicus edit: added local sidereal longitude. | // Toadicus edit: added local sidereal longitude. |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Local Sidereal Longitude:"); | GUILayout.Label("Local Sidereal Longitude:"); |
GUILayout.Label(LSL.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"]); | GUILayout.Label(LSL.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"]); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
} | } |
else | else |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Latitude:"); | GUILayout.Label("Latitude:"); |
GUILayout.Label(Tools.GetLatitudeString(vessel), GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.GetLatitudeString(vessel), GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Longitude:"); | GUILayout.Label("Longitude:"); |
GUILayout.Label(Tools.GetLongitudeString(vessel), GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.GetLongitudeString(vessel), GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Distance:"); | GUILayout.Label("Distance:"); |
GUILayout.Label(Tools.MuMech_ToSI((vessel.findWorldCenterOfMass() - v.findWorldCenterOfMass()).magnitude) + "m", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.MuMech_ToSI((vessel.findWorldCenterOfMass() - v.findWorldCenterOfMass()).magnitude) + "m", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
} | } |
else if (cb != null && v == null) | else if (cb != null && v == null) |
{ | { |
//Display CelstialBody rendezvous info | //Display CelstialBody rendezvous info |
GUILayout.Label(cb.bodyName, VOID_Core.Instance.LabelStyles["center_bold"]); | GUILayout.Label(cb.bodyName, VOID_Core.Instance.LabelStyles["center_bold"]); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Ap/Pe:"); | GUILayout.Label("Ap/Pe:"); |
GUILayout.Label(Tools.MuMech_ToSI(cb.orbit.ApA) + "m / " + Tools.MuMech_ToSI(cb.orbit.PeA) + "m", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.MuMech_ToSI(cb.orbit.ApA) + "m / " + Tools.MuMech_ToSI(cb.orbit.PeA) + "m", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
//if (debugging) Debug.Log("[VOID] Ap/Pe OK"); | //if (debugging) Debug.Log("[VOID] Ap/Pe OK"); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Inclination:"); | GUILayout.Label("Inclination:"); |
GUILayout.Label(cb.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(cb.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
//if (debugging) Debug.Log("[VOID] Inclination OK"); | //if (debugging) Debug.Log("[VOID] Inclination OK"); |
if (cb.referenceBody == vessel.mainBody) | if (cb.referenceBody == vessel.mainBody) |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Relative inclination:"); | GUILayout.Label("Relative inclination:"); |
GUILayout.Label(Vector3d.Angle(vessel.orbit.GetOrbitNormal(), cb.orbit.GetOrbitNormal()).ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(Vector3d.Angle(vessel.orbit.GetOrbitNormal(), cb.orbit.GetOrbitNormal()).ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
//if (debugging) Debug.Log("[VOID] cb Relative inclination OK"); | //if (debugging) Debug.Log("[VOID] cb Relative inclination OK"); |
} | } |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Distance:"); | GUILayout.Label("Distance:"); |
GUILayout.Label(Tools.MuMech_ToSI((vessel.mainBody.position - cb.position).magnitude) + "m", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.MuMech_ToSI((vessel.mainBody.position - cb.position).magnitude) + "m", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
//if (debugging) Debug.Log("[VOID] Distance OK"); | //if (debugging) Debug.Log("[VOID] Distance OK"); |
//SUN2PLANET: | //SUN2PLANET: |
if (vessel.mainBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody) | if (vessel.mainBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody) |
{ | { |
Tools.display_transfer_angles_SUN2PLANET(cb, vessel); | Tools.display_transfer_angles_SUN2PLANET(cb, vessel); |
//if (debugging) Debug.Log("[VOID] SUN2PLANET OK"); | //if (debugging) Debug.Log("[VOID] SUN2PLANET OK"); |
} | } |
//PLANET2PLANET | //PLANET2PLANET |
else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody) | else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody) |
{ | { |
Tools.display_transfer_angles_PLANET2PLANET(cb, vessel); | Tools.display_transfer_angles_PLANET2PLANET(cb, vessel); |
//if (debugging) Debug.Log("[VOID] PLANET2PLANET OK"); | //if (debugging) Debug.Log("[VOID] PLANET2PLANET OK"); |
} | } |
//PLANET2MOON | //PLANET2MOON |
else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody) | else if (vessel.mainBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody) |
{ | { |
Tools.display_transfer_angles_PLANET2MOON(cb, vessel); | Tools.display_transfer_angles_PLANET2MOON(cb, vessel); |
//if (debugging) Debug.Log("[VOID] PLANET2MOON OK"); | //if (debugging) Debug.Log("[VOID] PLANET2MOON OK"); |
} | } |
//MOON2MOON | //MOON2MOON |
else if (vessel.mainBody.referenceBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody) | else if (vessel.mainBody.referenceBody.referenceBody.bodyName == "Sun" && cb.referenceBody == vessel.mainBody.referenceBody) |
{ | { |
Tools.display_transfer_angles_MOON2MOON(cb, vessel); | Tools.display_transfer_angles_MOON2MOON(cb, vessel); |
//if (debugging) Debug.Log("[VOID] MOON2MOON OK"); | //if (debugging) Debug.Log("[VOID] MOON2MOON OK"); |
} | } |
//else GUILayout.Label("Transfer angle information\nunavailable for this target"); | //else GUILayout.Label("Transfer angle information\nunavailable for this target"); |
} | } |
} | } |
} | } |
} | } |
// | // |
// VOID_Orbital.cs | // VOID_Orbital.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using KSP; | using KSP; |
using System; | using System; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_SurfAtmo : VOID_WindowModule | public class VOID_SurfAtmo : VOID_WindowModule |
{ | { |
[AVOID_SaveValue("precisionValues")] | [AVOID_SaveValue("precisionValues")] |
protected long _precisionValues = 230584300921369395; | protected long _precisionValues = 230584300921369395; |
protected IntCollection precisionValues; | protected IntCollection precisionValues; |
protected VOID_DoubleValue trueAltitude = new VOID_DoubleValue( | |
"Altitude (true)", | |
delegate() | |
{ | |
double alt_true = VOID_Core.Instance.vessel.orbit.altitude - VOID_Core.Instance.vessel.terrainAltitude; | |
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, | |
// and water covers the whole surface at 0 m. | |
if (VOID_Core.Instance.vessel.terrainAltitude < 0 && VOID_Core.Instance.vessel.mainBody.ocean ) | |
alt_true = VOID_Core.Instance.vessel.orbit.altitude; | |
return alt_true; | |
}, | |
"m" | |
); | |
protected VOID_StrValue surfLatitude = new VOID_StrValue( | |
"Latitude", | |
new Func<string> (() => Tools.GetLatitudeString(VOID_Core.Instance.vessel)) | |
); | |
protected VOID_StrValue surfLongitude = new VOID_StrValue( | |
"Longitude", | |
new Func<string> (() => Tools.GetLongitudeString(VOID_Core.Instance.vessel)) | |
); | |
protected VOID_StrValue vesselHeading = new VOID_StrValue( | |
"Heading", | |
delegate() | |
{ | |
double heading = Tools.MuMech_get_heading(VOID_Core.Instance.vessel); | |
string cardinal = Tools.get_heading_text(heading); | |
return string.Format( | |
"{0}° {1}", | |
heading.ToString("F2"), | |
cardinal | |
); | |
} | |
); | |
protected VOID_DoubleValue terrainElevation = new VOID_DoubleValue( | |
"Terrain elevation", | |
new Func<double> (() => VOID_Core.Instance.vessel.terrainAltitude), | |
"m" | |
); | |
protected VOID_DoubleValue surfVelocity = new VOID_DoubleValue( | |
"Surface velocity", | |
new Func<double> (() => VOID_Core.Instance.vessel.srf_velocity.magnitude), | |
"m/s" | |
); | |
protected VOID_DoubleValue vertVelocity = new VOID_DoubleValue( | |
"Vertical speed", | |
new Func<double> (() => VOID_Core.Instance.vessel.verticalSpeed), | |
"m/s" | |
); | |
protected VOID_DoubleValue horzVelocity = new VOID_DoubleValue( | |
"Horizontal speed", | |
new Func<double> (() => VOID_Core.Instance.vessel.horizontalSrfSpeed), | |
"m/s" | |
); | |
protected VOID_FloatValue temperature = new VOID_FloatValue( | |
"Temperature", | |
new Func<float> (() => VOID_Core.Instance.vessel.flightIntegrator.getExternalTemperature()), | |
"°C" | |
); | |
protected VOID_DoubleValue atmDensity = new VOID_DoubleValue ( | |
"Atmosphere Density", | |
new Func<double> (() => VOID_Core.Instance.vessel.atmDensity * 1000f), | |
"g/m³" | |
); | |
protected VOID_DoubleValue atmPressure = new VOID_DoubleValue ( | |
"Pressure", | |
new Func<double> (() => VOID_Core.Instance.vessel.staticPressure), | |
"atm" | |
); | |
protected VOID_FloatValue atmLimit = new VOID_FloatValue( | |
"Atmosphere Limit", | |
new Func<float> (() => VOID_Core.Instance.vessel.mainBody.maxAtmosphereAltitude), | |
"m" | |
); | |
protected VOID_StrValue currBiome = new VOID_StrValue( | |
"Biome", | |
new Func<string> (() => Tools.Toadicus_GetAtt(VOID_Core.Instance.vessel).name) | |
); | |
public VOID_SurfAtmo() | public VOID_SurfAtmo() |
{ | { |
this._Name = "Surface & Atmospheric Information"; | this._Name = "Surface & Atmospheric Information"; |
this.WindowPos.x = Screen.width - 260f; | this.WindowPos.x = Screen.width - 260f; |
this.WindowPos.y = 85; | this.WindowPos.y = 85; |
} | } |
public override void ModuleWindow(int _) | public override void ModuleWindow(int _) |
{ | { |
base.ModuleWindow (_); | base.ModuleWindow (_); |
int idx = 0; | int idx = 0; |
GUILayout.BeginVertical(); | GUILayout.BeginVertical(); |
this.precisionValues [idx]= (ushort)this.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]); | this.precisionValues [idx]= (ushort)VOID_Data.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]); |
idx++; | idx++; |
this.surfLatitude.DoGUIHorizontal (); | VOID_Data.surfLatitude.DoGUIHorizontal (); |
this.surfLongitude.DoGUIHorizontal (); | VOID_Data.surfLongitude.DoGUIHorizontal (); |
this.vesselHeading.DoGUIHorizontal (); | VOID_Data.vesselHeading.DoGUIHorizontal (); |
this.precisionValues [idx]= (ushort)this.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]); | this.precisionValues [idx]= (ushort)VOID_Data.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]); |
idx++; | idx++; |
this.precisionValues [idx]= (ushort)this.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]); | this.precisionValues [idx]= (ushort)VOID_Data.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]); |
idx++; | idx++; |
this.precisionValues [idx]= (ushort)this.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]); | this.precisionValues [idx]= (ushort)VOID_Data.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]); |
idx++; | idx++; |
this.precisionValues [idx]= (ushort)this.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]); | this.precisionValues [idx]= (ushort)VOID_Data.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]); |
idx++; | idx++; |
this.temperature.DoGUIHorizontal ("F2"); | VOID_Data.temperature.DoGUIHorizontal ("F2"); |
this.atmDensity.DoGUIHorizontal (3); | VOID_Data.atmDensity.DoGUIHorizontal (3); |
this.atmPressure.DoGUIHorizontal ("F2"); | VOID_Data.atmPressure.DoGUIHorizontal ("F2"); |
this.precisionValues [idx]= (ushort)this.atmLimit.DoGUIHorizontal (this.precisionValues [idx]); | this.precisionValues [idx]= (ushort)VOID_Data.atmLimit.DoGUIHorizontal (this.precisionValues [idx]); |
idx++; | idx++; |
// Toadicus edit: added Biome | // Toadicus edit: added Biome |
this.currBiome.DoGUIHorizontal (); | VOID_Data.currBiome.DoGUIHorizontal (); |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
GUI.DragWindow(); | GUI.DragWindow(); |
} | } |
public override void LoadConfig () | public override void LoadConfig () |
{ | { |
base.LoadConfig (); | base.LoadConfig (); |
this.precisionValues = new IntCollection (4, this._precisionValues); | this.precisionValues = new IntCollection (4, this._precisionValues); |
} | } |
public override void _SaveToConfig (KSP.IO.PluginConfiguration config) | public override void _SaveToConfig (KSP.IO.PluginConfiguration config) |
{ | { |
this._precisionValues = this.precisionValues.collection; | this._precisionValues = this.precisionValues.collection; |
base._SaveToConfig (config); | base._SaveToConfig (config); |
} | } |
} | } |
public static partial class VOID_Data | |
{ | |
public static VOID_DoubleValue trueAltitude = new VOID_DoubleValue( | |
"Altitude (true)", | |
delegate() | |
{ | |
double alt_true = VOID_Core.Instance.vessel.orbit.altitude - VOID_Core.Instance.vessel.terrainAltitude; | |
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, | |
// and water covers the whole surface at 0 m. | |
if (VOID_Core.Instance.vessel.terrainAltitude < 0 && VOID_Core.Instance.vessel.mainBody.ocean ) | |
alt_true = VOID_Core.Instance.vessel.orbit.altitude; | |
return alt_true; | |
}, | |
"m" | |
); | |
public static VOID_StrValue surfLatitude = new VOID_StrValue( | |
"Latitude", | |
new Func<string> (() => Tools.GetLatitudeString(VOID_Core.Instance.vessel)) | |
); | |
public static VOID_StrValue surfLongitude = new VOID_StrValue( | |
"Longitude", | |
new Func<string> (() => Tools.GetLongitudeString(VOID_Core.Instance.vessel)) | |
); | |
public static VOID_StrValue vesselHeading = new VOID_StrValue( | |
"Heading", | |
delegate() | |
{ | |
double heading = Tools.MuMech_get_heading(VOID_Core.Instance.vessel); | |
string cardinal = Tools.get_heading_text(heading); | |
return string.Format( | |
"{0}° {1}", | |
heading.ToString("F2"), | |
cardinal | |
); | |
} | |
); | |
public static VOID_DoubleValue terrainElevation = new VOID_DoubleValue( | |
"Terrain elevation", | |
new Func<double> (() => VOID_Core.Instance.vessel.terrainAltitude), | |
"m" | |
); | |
public static VOID_DoubleValue surfVelocity = new VOID_DoubleValue( | |
"Surface velocity", | |
new Func<double> (() => VOID_Core.Instance.vessel.srf_velocity.magnitude), | |
"m/s" | |
); | |
public static VOID_DoubleValue vertVelocity = new VOID_DoubleValue( | |
"Vertical speed", | |
new Func<double> (() => VOID_Core.Instance.vessel.verticalSpeed), | |
"m/s" | |
); | |
public static VOID_DoubleValue horzVelocity = new VOID_DoubleValue( | |
"Horizontal speed", | |
new Func<double> (() => VOID_Core.Instance.vessel.horizontalSrfSpeed), | |
"m/s" | |
); | |
public static VOID_FloatValue temperature = new VOID_FloatValue( | |
"Temperature", | |
new Func<float> (() => VOID_Core.Instance.vessel.flightIntegrator.getExternalTemperature()), | |
"°C" | |
); | |
public static VOID_DoubleValue atmDensity = new VOID_DoubleValue ( | |
"Atmosphere Density", | |
new Func<double> (() => VOID_Core.Instance.vessel.atmDensity * 1000f), | |
"g/m³" | |
); | |
public static VOID_DoubleValue atmPressure = new VOID_DoubleValue ( | |
"Pressure", | |
new Func<double> (() => VOID_Core.Instance.vessel.staticPressure), | |
"atm" | |
); | |
public static VOID_FloatValue atmLimit = new VOID_FloatValue( | |
"Atmosphere Limit", | |
new Func<float> (() => VOID_Core.Instance.vessel.mainBody.maxAtmosphereAltitude), | |
"m" | |
); | |
public static VOID_StrValue currBiome = new VOID_StrValue( | |
"Biome", | |
new Func<string> (() => Tools.Toadicus_GetAtt(VOID_Core.Instance.vessel).name) | |
); | |
} | |
} | } |
// | // |
// VOID_Orbital.cs | // VOID_Orbital.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using KSP; | using KSP; |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_Transfer : VOID_WindowModule | public class VOID_Transfer : VOID_WindowModule |
{ | { |
protected List<CelestialBody> selectedBodies = new List<CelestialBody>(); | protected List<CelestialBody> selectedBodies = new List<CelestialBody>(); |
public VOID_Transfer() | public VOID_Transfer() |
{ | { |
this._Name = "Transfer Angle Information"; | this._Name = "Transfer Angle Information"; |
this.WindowPos.x = 475; | this.WindowPos.x = 475; |
this.WindowPos.y = 85; | this.WindowPos.y = 85; |
this.defWidth = 315; | this.defWidth = 315; |
} | } |
public override void ModuleWindow(int _) | public override void ModuleWindow(int _) |
{ | { |
GUILayout.BeginVertical(); | GUILayout.BeginVertical(); |
if (vessel.mainBody.name == "Sun") //Vessel is orbiting the Sun | if (vessel.mainBody.name == "Sun") //Vessel is orbiting the Sun |
{ | { |
foreach (CelestialBody body in vessel.mainBody.orbitingBodies) | foreach (CelestialBody body in vessel.mainBody.orbitingBodies) |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
if (GUILayout.Button(body.bodyName)) | if (GUILayout.Button(body.bodyName)) |
{ | { |
//add or remove this body to this list of bodies to display more info on | //add or remove this body to this list of bodies to display more info on |
if (selectedBodies.Contains(body)) selectedBodies.Remove(body); | if (selectedBodies.Contains(body)) selectedBodies.Remove(body); |
else selectedBodies.Add(body); | else selectedBodies.Add(body); |
} | } |
GUILayout.Label("Inclined " + body.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label("Inclined " + body.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
if (selectedBodies.Contains(body)) | if (selectedBodies.Contains(body)) |
{ | { |
Tools.display_transfer_angles_SUN2PLANET(body, vessel); //show phase angles for each selected body | Tools.display_transfer_angles_SUN2PLANET(body, vessel); //show phase angles for each selected body |
tad_targeting(body); //display Set/Unset Target button for each selected body | tad_targeting(body); //display Set/Unset Target button for each selected body |
} | } |
} | } |
} | } |
else if (vessel.mainBody.referenceBody.name == "Sun") //Vessel is orbiting a planet | else if (vessel.mainBody.referenceBody.name == "Sun") //Vessel is orbiting a planet |
{ | { |
foreach (CelestialBody body in vessel.mainBody.referenceBody.orbitingBodies) | foreach (CelestialBody body in vessel.mainBody.referenceBody.orbitingBodies) |
{ | { |
if (body.name != vessel.mainBody.name) // show other planets | if (body.name != vessel.mainBody.name) // show other planets |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
if (GUILayout.Button(body.bodyName)) | if (GUILayout.Button(body.bodyName)) |
{ | { |
//add or remove this body to this list of bodies to display more info on | //add or remove this body to this list of bodies to display more info on |
if (selectedBodies.Contains(body)) selectedBodies.Remove(body); | if (selectedBodies.Contains(body)) selectedBodies.Remove(body); |
else selectedBodies.Add(body); | else selectedBodies.Add(body); |
} | } |
GUILayout.Label("Inclined " + body.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label("Inclined " + body.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
if (selectedBodies.Contains(body)) | if (selectedBodies.Contains(body)) |
{ | { |
Tools.display_transfer_angles_PLANET2PLANET(body, vessel); | Tools.display_transfer_angles_PLANET2PLANET(body, vessel); |
tad_targeting(body); //display Set/Unset Target button | tad_targeting(body); //display Set/Unset Target button |
} | } |
} | } |
} | } |
foreach (CelestialBody body in vessel.mainBody.orbitingBodies) // show moons | foreach (CelestialBody body in vessel.mainBody.orbitingBodies) // show moons |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
if (GUILayout.Button(body.bodyName)) | if (GUILayout.Button(body.bodyName)) |
{ | { |
//add or remove this body to this list of bodies to display more info on | //add or remove this body to this list of bodies to display more info on |
if (selectedBodies.Contains(body)) selectedBodies.Remove(body); | if (selectedBodies.Contains(body)) selectedBodies.Remove(body); |
else selectedBodies.Add(body); | else selectedBodies.Add(body); |
} | } |
GUILayout.Label("Inclined " + body.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label("Inclined " + body.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
if (selectedBodies.Contains(body)) | if (selectedBodies.Contains(body)) |
{ | { |
Tools.display_transfer_angles_PLANET2MOON(body, vessel); | Tools.display_transfer_angles_PLANET2MOON(body, vessel); |
tad_targeting(body); //display Set/Unset Target button | tad_targeting(body); //display Set/Unset Target button |
} | } |
} | } |
} | } |
else if (vessel.mainBody.referenceBody.referenceBody.name == "Sun") // Vessel is orbiting a moon | else if (vessel.mainBody.referenceBody.referenceBody.name == "Sun") // Vessel is orbiting a moon |
{ | { |
foreach (CelestialBody body in vessel.mainBody.referenceBody.orbitingBodies) | foreach (CelestialBody body in vessel.mainBody.referenceBody.orbitingBodies) |
{ | { |
if (body.name != vessel.mainBody.name) // show other moons | if (body.name != vessel.mainBody.name) // show other moons |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
if (GUILayout.Button(body.bodyName)) | if (GUILayout.Button(body.bodyName)) |
{ | { |
//add or remove this body to this list of bodies to display more info on | //add or remove this body to this list of bodies to display more info on |
if (selectedBodies.Contains(body)) selectedBodies.Remove(body); | if (selectedBodies.Contains(body)) selectedBodies.Remove(body); |
else selectedBodies.Add(body); | else selectedBodies.Add(body); |
} | } |
GUILayout.Label("Inclined " + body.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label("Inclined " + body.orbit.inclination.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
if (selectedBodies.Contains(body)) | if (selectedBodies.Contains(body)) |
{ | { |
Tools.display_transfer_angles_MOON2MOON(body, vessel); | Tools.display_transfer_angles_MOON2MOON(body, vessel); |
tad_targeting(body); //display Set/Unset Target button | tad_targeting(body); //display Set/Unset Target button |
} | } |
} | } |
} | } |
} | } |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
GUI.DragWindow(); | GUI.DragWindow(); |
} | } |
private void tad_targeting(CelestialBody body) | private void tad_targeting(CelestialBody body) |
{ | { |
//Target Set/Unset buttons | //Target Set/Unset buttons |
if (FlightGlobals.fetch.VesselTarget == null || (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.GetVessel() == null)) | if (FlightGlobals.fetch.VesselTarget == null || (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.GetVessel() == null)) |
{ | { |
//No TGT set or TGT is a Body | //No TGT set or TGT is a Body |
if ((CelestialBody)FlightGlobals.fetch.VesselTarget != body) | if ((CelestialBody)FlightGlobals.fetch.VesselTarget != body) |
{ | { |
if (GUILayout.Button("Set Target", GUILayout.ExpandWidth(false))) | if (GUILayout.Button("Set Target", GUILayout.ExpandWidth(false))) |
{ | { |
FlightGlobals.fetch.SetVesselTarget(body); | FlightGlobals.fetch.SetVesselTarget(body); |
Tools.PostDebugMessage("[VOID] KSP Target set to CelestialBody " + body.bodyName); | Tools.PostDebugMessage("[VOID] KSP Target set to CelestialBody " + body.bodyName); |
} | } |
} | } |
else if ((CelestialBody)FlightGlobals.fetch.VesselTarget == body) | else if ((CelestialBody)FlightGlobals.fetch.VesselTarget == body) |
{ | { |
if (GUILayout.Button("Unset Target", GUILayout.ExpandWidth(false))) | if (GUILayout.Button("Unset Target", GUILayout.ExpandWidth(false))) |
{ | { |
FlightGlobals.fetch.SetVesselTarget(null); | FlightGlobals.fetch.SetVesselTarget(null); |
Tools.PostDebugMessage("[VOID] KSP Target set to null"); | Tools.PostDebugMessage("[VOID] KSP Target set to null"); |
} | } |
} | } |
} | } |
else if (FlightGlobals.fetch.VesselTarget == null || (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.GetVessel() != null)) | else if (FlightGlobals.fetch.VesselTarget == null || (FlightGlobals.fetch.VesselTarget != null && FlightGlobals.fetch.VesselTarget.GetVessel() != null)) |
{ | { |
//No TGT or TGT is a vessel | //No TGT or TGT is a vessel |
if (GUILayout.Button("Set Target", GUILayout.ExpandWidth(false))) | if (GUILayout.Button("Set Target", GUILayout.ExpandWidth(false))) |
{ | { |
FlightGlobals.fetch.SetVesselTarget(body); | FlightGlobals.fetch.SetVesselTarget(body); |
Tools.PostDebugMessage("[VOID] KSP Target set to CelestialBody " + body.bodyName); | Tools.PostDebugMessage("[VOID] KSP Target set to CelestialBody " + body.bodyName); |
} | } |
} | } |
} | } |
} | } |
} | } |
// | // |
// VOID_Orbital.cs | // VOID_Orbital.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using KSP; | using KSP; |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using UnityEngine; | using UnityEngine; |
using Engineer.VesselSimulator; | using Engineer.VesselSimulator; |
using Engineer.Extensions; | |
namespace VOID | namespace VOID |
{ | { |
public class VOID_VesselInfo : VOID_WindowModule | public class VOID_VesselInfo : VOID_WindowModule |
{ | { |
protected VOID_DoubleValue geeForce = new VOID_DoubleValue( | public VOID_VesselInfo() : base() |
{ | |
this._Name = "Vessel Information"; | |
this.WindowPos.x = Screen.width - 260; | |
this.WindowPos.y = 450; | |
} | |
public override void ModuleWindow(int _) | |
{ | |
base.ModuleWindow (_); | |
if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate)) | |
{ | |
SimManager.Instance.RequestSimulation(); | |
} | |
GUILayout.BeginVertical(); | |
GUILayout.Label( | |
vessel.vesselName, | |
VOID_Core.Instance.LabelStyles["center_bold"], | |
GUILayout.ExpandWidth(true)); | |
Tools.PostDebugMessage("Starting VesselInfo window."); | |
VOID_Data.geeForce.DoGUIHorizontal ("F2"); | |
Tools.PostDebugMessage("GeeForce done."); | |
VOID_Data.partCount.DoGUIHorizontal (); | |
Tools.PostDebugMessage("PartCount done."); | |
VOID_Data.totalMass.DoGUIHorizontal ("F1"); | |
Tools.PostDebugMessage("TotalMass done."); | |
VOID_Data.resourceMass.DoGUIHorizontal ("F1"); | |
Tools.PostDebugMessage("ResourceMass done."); | |
VOID_Data.stageDeltaV.DoGUIHorizontal (3, false); | |
Tools.PostDebugMessage("Stage deltaV done."); | |
VOID_Data.totalDeltaV.DoGUIHorizontal (3, false); | |
Tools.PostDebugMessage("Total deltaV done."); | |
VOID_Data.mainThrottle.DoGUIHorizontal ("F0"); | |
Tools.PostDebugMessage("MainThrottle done."); | |
VOID_Data.currmaxThrust.DoGUIHorizontal (); | |
Tools.PostDebugMessage("CurrMaxThrust done."); | |
VOID_Data.currmaxThrustWeight.DoGUIHorizontal (); | |
Tools.PostDebugMessage("CurrMaxTWR done."); | |
VOID_Data.surfaceThrustWeight.DoGUIHorizontal ("F2"); | |
Tools.PostDebugMessage("surfaceTWR done."); | |
VOID_Data.intakeAirStatus.DoGUIHorizontal(); | |
Tools.PostDebugMessage("intakeAirStatus done."); | |
GUILayout.EndVertical(); | |
Tools.PostDebugMessage("VesselInfo window done."); | |
GUI.DragWindow(); | |
} | |
} | |
public static partial class VOID_Data | |
{ | |
public static VOID_DoubleValue geeForce = new VOID_DoubleValue( | |
"G-force", | "G-force", |
new Func<double>(() => VOID_Core.Instance.vessel.geeForce), | new Func<double>(() => VOID_Core.Instance.vessel.geeForce), |
"gees" | "gees" |
); | ); |
protected VOID_IntValue partCount = new VOID_IntValue( | public static VOID_IntValue partCount = new VOID_IntValue( |
"Parts", | "Parts", |
new Func<int>(() => VOID_Core.Instance.vessel.Parts.Count), | new Func<int>(() => VOID_Core.Instance.vessel.Parts.Count), |
"" | "" |
); | ); |
protected VOID_DoubleValue totalMass = new VOID_DoubleValue( | public static VOID_DoubleValue totalMass = new VOID_DoubleValue( |
"Total Mass", | "Total Mass", |
new Func<double>(() => VOID_Core.Instance.vessel.GetTotalMass()), | new Func<double> (() => SimManager.Instance.TryGetLastMass()), |
"tons" | "tons" |
); | ); |
protected VOID_DoubleValue resourceMass = new VOID_DoubleValue( | public static VOID_DoubleValue resourceMass = new VOID_DoubleValue( |
"Resource Mass", | "Resource Mass", |
delegate() | delegate() |
{ | { |
double rscMass = 0; | double rscMass = 0; |
foreach (Part part in VOID_Core.Instance.vessel.Parts) | foreach (Part part in VOID_Core.Instance.vessel.Parts) |
{ | { |
rscMass += part.GetResourceMass(); | rscMass += part.GetResourceMass(); |
} | } |
return rscMass; | return rscMass; |
}, | }, |
"tons" | "tons" |
); | ); |
protected VOID_DoubleValue stageDeltaV = new VOID_DoubleValue( | public static VOID_DoubleValue stageDeltaV = new VOID_DoubleValue( |
"DeltaV (Current Stage)", | "DeltaV (Current Stage)", |
delegate() | delegate() |
{ | { |
if (SimManager.Instance.Stages == null || | if (SimManager.Instance.Stages == null || |
SimManager.Instance.Stages.Length <= Staging.lastStage | SimManager.Instance.Stages.Length <= Staging.lastStage |
) | ) |
return double.NaN; | return double.NaN; |
return SimManager.Instance.Stages[Staging.lastStage].deltaV; | return SimManager.Instance.Stages[Staging.lastStage].deltaV; |
}, | }, |
"m/s" | "m/s" |
); | ); |
protected VOID_DoubleValue totalDeltaV = new VOID_DoubleValue( | public static VOID_DoubleValue totalDeltaV = new VOID_DoubleValue( |
"DeltaV (Total)", | "DeltaV (Total)", |
delegate() | delegate() |
{ | { |
if (SimManager.Instance.Stages == null) | if (SimManager.Instance.Stages == null) |
return double.NaN; | return double.NaN; |
return SimManager.Instance.LastStage.totalDeltaV; | return SimManager.Instance.LastStage.totalDeltaV; |
}, | }, |
"m/s" | "m/s" |
); | ); |
protected VOID_FloatValue mainThrottle = new VOID_FloatValue( | public static VOID_FloatValue mainThrottle = new VOID_FloatValue( |
"Throttle", | "Throttle", |
new Func<float>(() => VOID_Core.Instance.vessel.ctrlState.mainThrottle * 100f), | new Func<float>(() => VOID_Core.Instance.vessel.ctrlState.mainThrottle * 100f), |
"%" | "%" |
); | ); |
protected VOID_StrValue currmaxThrust = new VOID_StrValue( | public static VOID_StrValue currmaxThrust = new VOID_StrValue( |
"Thrust (curr/max)", | "Thrust (curr/max)", |
delegate() | delegate() |
{ | { |
if (SimManager.Instance.Stages == null) | if (SimManager.Instance.Stages == null) |
return "N/A"; | return "N/A"; |
double currThrust = SimManager.Instance.LastStage.actualThrust; | double currThrust = SimManager.Instance.LastStage.actualThrust; |
double maxThrust = SimManager.Instance.LastStage.thrust; | double maxThrust = SimManager.Instance.LastStage.thrust; |
return string.Format( | return string.Format( |
"{0} / {1}", | "{0} / {1}", |
currThrust.ToString("F1"), | currThrust.ToString("F1"), |
maxThrust.ToString("F1") | maxThrust.ToString("F1") |
); | ); |
} | } |
); | ); |
protected VOID_StrValue currmaxThrustWeight = new VOID_StrValue( | public static VOID_StrValue currmaxThrustWeight = new VOID_StrValue( |
"T:W (curr/max)", | "T:W (curr/max)", |
delegate() | delegate() |
{ | { |
if (SimManager.Instance.Stages == null) | if (SimManager.Instance.Stages == null) |
return "N/A"; | return "N/A"; |
double currThrust = SimManager.Instance.LastStage.actualThrust; | double currThrust = SimManager.Instance.LastStage.actualThrust; |
double maxThrust = SimManager.Instance.LastStage.thrust; | double maxThrust = SimManager.Instance.LastStage.thrust; |
double mass = VOID_Core.Instance.vessel.GetTotalMass(); | double mass = SimManager.Instance.TryGetLastMass(); |
double gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / | double gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / |
Math.Pow( | Math.Pow( |
VOID_Core.Instance.vessel.mainBody.Radius + VOID_Core.Instance.vessel.altitude, | VOID_Core.Instance.vessel.mainBody.Radius + VOID_Core.Instance.vessel.altitude, |
2 | 2 |
); | ); |
double weight = mass * gravity; | double weight = mass * gravity; |
return string.Format( | return string.Format( |
"{0} / {1}", | "{0} / {1}", |
(currThrust / weight).ToString("F2"), | (currThrust / weight).ToString("F2"), |
(maxThrust / weight).ToString("F2") | (maxThrust / weight).ToString("F2") |
); | ); |
} | } |
); | ); |
protected VOID_DoubleValue surfaceThrustWeight = new VOID_DoubleValue( | public static VOID_DoubleValue surfaceThrustWeight = new VOID_DoubleValue( |
"Max T:W @ surface", | "Max T:W @ surface", |
delegate() | delegate() |
{ | { |
if (SimManager.Instance.Stages == null) | if (SimManager.Instance.Stages == null) |
return double.NaN; | return double.NaN; |
double maxThrust = SimManager.Instance.LastStage.thrust; | double maxThrust = SimManager.Instance.LastStage.thrust; |
double mass = VOID_Core.Instance.vessel.GetTotalMass(); | double mass = SimManager.Instance.TryGetLastMass(); |
double gravity = (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) / | double gravity = (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) / |
Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); | Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); |
double weight = mass * gravity; | double weight = mass * gravity; |
return maxThrust / weight; | return maxThrust / weight; |
}, | }, |
"" | "" |
); | ); |
public VOID_VesselInfo() : base() | public static VOID_StrValue intakeAirStatus = new VOID_StrValue( |
{ | "Intake Air (Curr / Req)", |
this._Name = "Vessel Information"; | delegate() |
{ | |
this.WindowPos.x = Screen.width - 260; | double currentAmount; |
this.WindowPos.y = 450; | double currentRequirement; |
} | |
currentAmount = 0d; | |
public override void ModuleWindow(int _) | currentRequirement = 0d; |
{ | |
base.ModuleWindow (_); | foreach (Part part in VOID_Core.Instance.vessel.Parts) |
{ | |
if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate)) | if (part.HasModule<ModuleEngines>() && part.enabled) |
{ | { |
SimManager.Instance.RequestSimulation(); | foreach (Propellant propellant in part.GetModule<ModuleEngines>().propellants) |
} | { |
if (propellant.name == "IntakeAir") | |
Stage[] stages = SimManager.Instance.Stages; | { |
// currentAmount += propellant.currentAmount; | |
GUILayout.BeginVertical(); | currentRequirement += propellant.currentRequirement / TimeWarp.fixedDeltaTime; |
break; | |
GUILayout.Label( | } |
vessel.vesselName, | } |
VOID_Core.Instance.LabelStyles["center_bold"], | } |
GUILayout.ExpandWidth(true)); | |
if (part.HasModule<ModuleResourceIntake>() && part.enabled) | |
this.geeForce.DoGUIHorizontal ("F2"); | { |
ModuleResourceIntake intakeModule = part.GetModule<ModuleResourceIntake>(); | |
this.partCount.DoGUIHorizontal (); | |
if (intakeModule.resourceName == "IntakeAir") | |
this.totalMass.DoGUIHorizontal ("F1"); | { |
currentAmount += intakeModule.airFlow; | |
this.resourceMass.DoGUIHorizontal ("F1"); | } |
} | |
this.stageDeltaV.DoGUIHorizontal (3, false); | } |
this.totalDeltaV.DoGUIHorizontal (3, false); | if (currentAmount == 0 && currentRequirement == 0) |
{ | |
this.mainThrottle.DoGUIHorizontal ("F0"); | return "N/A"; |
} | |
this.currmaxThrust.DoGUIHorizontal (); | |
return string.Format("{0:F3} / {1:F3}", currentAmount, currentRequirement); | |
this.currmaxThrustWeight.DoGUIHorizontal (); | } |
); | |
this.surfaceThrustWeight.DoGUIHorizontal ("F2"); | |
GUILayout.EndVertical(); | |
GUI.DragWindow(); | |
} | |
} | } |
} | } |
using System.Reflection; | |
using System.Runtime.CompilerServices; | |
using System.Runtime.InteropServices; | |
// Allgemeine Informationen über eine Assembly werden über die folgenden | |
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, | |
// die mit einer Assembly verknüpft sind. | |
[assembly: AssemblyTitle("Toolbar Wrapper for Kerbal Space Program")] | |
[assembly: AssemblyDescription("")] | |
[assembly: AssemblyConfiguration("")] | |
[assembly: AssemblyCompany("")] | |
[assembly: AssemblyProduct("ToolbarWrapper")] | |
[assembly: AssemblyCopyright("Copyright © 2013-2014 Maik Schreiber")] | |
[assembly: AssemblyTrademark("")] | |
[assembly: AssemblyCulture("")] | |
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar | |
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von | |
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest. | |
[assembly: ComVisible(false)] | |
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird | |
[assembly: Guid("bfd95a60-6335-4a59-a29e-438d806d8f2d")] | |
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: | |
// | |
// Hauptversion | |
// Nebenversion | |
// Buildnummer | |
// Revision | |
// | |
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern | |
// übernehmen, indem Sie "*" eingeben: | |
// [assembly: AssemblyVersion("1.0.*")] | |
[assembly: AssemblyVersion("1.0.0.0")] | |
[assembly: AssemblyFileVersion("1.0.0.0")] | |
/* | |
Copyright (c) 2013-2014, Maik Schreiber | |
All rights reserved. | |
Redistribution and use in source and binary forms, with or without modification, | |
are permitted provided that the following conditions are met: | |
1. Redistributions of source code must retain the above copyright notice, this | |
list of conditions and the following disclaimer. | |
2. Redistributions in binary form must reproduce the above copyright notice, | |
this list of conditions and the following disclaimer in the documentation | |
and/or other materials provided with the distribution. | |
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using System.Text; | |
using UnityEngine; | |
namespace VOID { | |
/**********************************************************\ | |
* --- DO NOT EDIT BELOW THIS COMMENT --- * | |
* * | |
* This file contains classes and interfaces to use the * | |
* Toolbar Plugin without creating a hard dependency on it. * | |
* * | |
* There is nothing in this file that needs to be edited * | |
* by hand. * | |
* * | |
* --- DO NOT EDIT BELOW THIS COMMENT --- * | |
\**********************************************************/ | |
/// <summary> | |
/// The global tool bar manager. | |
/// </summary> | |
public partial class ToolbarManager : IToolbarManager { | |
/// <summary> | |
/// Whether the Toolbar Plugin is available. | |
/// </summary> | |
public static bool ToolbarAvailable { | |
get { | |
if (toolbarAvailable == null) { | |
toolbarAvailable = Instance != null; | |
} | |
return (bool) toolbarAvailable; | |
} | |
} | |
/// <summary> | |
/// The global tool bar manager instance. | |
/// </summary> | |
public static IToolbarManager Instance { | |
get { | |
if ((toolbarAvailable != false) && (instance_ == null)) { | |
Type type = ToolbarTypes.getType("Toolbar.ToolbarManager"); | |
if (type != null) { | |
object realToolbarManager = ToolbarTypes.getStaticProperty(type, "Instance").GetValue(null, null); | |
instance_ = new ToolbarManager(realToolbarManager); | |
} | |
} | |
return instance_; | |
} | |
} | |
} | |
#region interfaces | |
/// <summary> | |
/// A toolbar manager. | |
/// </summary> | |
public interface IToolbarManager { | |
/// <summary> | |
/// Adds a new button. | |
/// </summary> | |
/// <remarks> | |
/// To replace an existing button, just add a new button using the old button's namespace and ID. | |
/// Note that the new button will inherit the screen position of the old button. | |
/// </remarks> | |
/// <param name="ns">The new button's namespace. This is usually the plugin's name. Must not include special characters like '.'</param> | |
/// <param name="id">The new button's ID. This ID must be unique across all buttons in the namespace. Must not include special characters like '.'</param> | |
/// <returns>The button created.</returns> | |
IButton add(string ns, string id); | |
} | |
/// <summary> | |
/// Represents a clickable button. | |
/// </summary> | |
public interface IButton { | |
/// <summary> | |
/// The text displayed on the button. Set to null to hide text. | |
/// </summary> | |
/// <remarks> | |
/// The text can be changed at any time to modify the button's appearance. Note that since this will also | |
/// modify the button's size, this feature should be used sparingly, if at all. | |
/// </remarks> | |
/// <seealso cref="TexturePath"/> | |
string Text { | |
set; | |
get; | |
} | |
/// <summary> | |
/// The color the button text is displayed with. Defaults to Color.white. | |
/// </summary> | |
/// <remarks> | |
/// The text color can be changed at any time to modify the button's appearance. | |
/// </remarks> | |
Color TextColor { | |
set; | |
get; | |
} | |
/// <summary> | |
/// The path of a texture file to display an icon on the button. Set to null to hide icon. | |
/// </summary> | |
/// <remarks> | |
/// <para> | |
/// A texture path on a button will have precedence over text. That is, if both text and texture path | |
/// have been set on a button, the button will show the texture, not the text. | |
/// </para> | |
/// <para> | |
/// The texture size must not exceed 24x24 pixels. | |
/// </para> | |
/// <para> | |
/// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix. | |
/// Valid example: MyAddon/Textures/icon_mybutton | |
/// </para> | |
/// <para> | |
/// The texture path can be changed at any time to modify the button's appearance. | |
/// </para> | |
/// </remarks> | |
/// <seealso cref="Text"/> | |
string TexturePath { | |
set; | |
get; | |
} | |
/// <summary> | |
/// The button's tool tip text. Set to null if no tool tip is desired. | |
/// </summary> | |
/// <remarks> | |
/// Tool Tip Text Should Always Use Headline Style Like This. | |
/// </remarks> | |
string ToolTip { | |
set; | |
get; | |
} | |
/// <summary> | |
/// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>. | |
/// </summary> | |
/// <remarks> | |
/// Setting this property to true does not affect the player's ability to hide the button using the configuration. | |
/// Conversely, setting this property to false does not enable the player to show the button using the configuration. | |
/// </remarks> | |
bool Visible { | |
set; | |
get; | |
} | |
/// <summary> | |
/// Determines this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>. | |
/// </summary> | |
/// <remarks> | |
/// The return value from IVisibility.Visible is subject to the same rules as outlined for | |
/// <see cref="Visible"/>. | |
/// </remarks> | |
IVisibility Visibility { | |
set; | |
get; | |
} | |
/// <summary> | |
/// Whether this button is currently effectively visible or not. This is a combination of | |
/// <see cref="Visible"/> and <see cref="Visibility"/>. | |
/// </summary> | |
/// <remarks> | |
/// Note that the toolbar is not visible in certain game scenes, for example the loading screens. This property | |
/// does not reflect button invisibility in those scenes. In addition, this property does not reflect the | |
/// player's configuration of the button's visibility. | |
/// </remarks> | |
bool EffectivelyVisible { | |
get; | |
} | |
/// <summary> | |
/// Whether this button is currently enabled (clickable) or not. This does not affect the player's ability to | |
/// position the button on their toolbar. | |
/// </summary> | |
bool Enabled { | |
set; | |
get; | |
} | |
/// <summary> | |
/// Whether this button is currently "important." Set to false to return to normal button behaviour. | |
/// </summary> | |
/// <remarks> | |
/// <para> | |
/// This can be used to temporarily force the button to be shown on screen regardless of the toolbar being | |
/// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in | |
/// a chat room could mark itself as "important" as long as the message has not been read. | |
/// </para> | |
/// <para> | |
/// Setting this property does not change the appearance of the button. Use <see cref="TexturePath"/> to | |
/// change the button's icon. | |
/// </para> | |
/// <para> | |
/// Setting this property to true does not affect the player's ability to hide the button using the | |
/// configuration. | |
/// </para> | |
/// <para> | |
/// This feature should be used only sparingly, if at all, since it forces the button to be displayed on | |
/// screen even when it normally wouldn't. | |
/// </para> | |
/// </remarks> | |
bool Important { | |
set; | |
get; | |
} | |
/// <summary> | |
/// A drawable that is tied to the current button. This can be anything from a popup menu to | |
/// an informational window. Set to null to hide the drawable. | |
/// </summary> | |
IDrawable Drawable { | |
set; | |
get; | |
} | |
/// <summary> | |
/// Event handler that can be registered with to receive "on click" events. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// IButton button = ... | |
/// button.OnClick += (e) => { | |
/// Debug.Log("button clicked, mouseButton: " + e.MouseButton); | |
/// }; | |
/// </code> | |
/// </example> | |
event ClickHandler OnClick; | |
/// <summary> | |
/// Event handler that can be registered with to receive "on mouse enter" events. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// IButton button = ... | |
/// button.OnMouseEnter += (e) => { | |
/// Debug.Log("mouse entered button"); | |
/// }; | |
/// </code> | |
/// </example> | |
event MouseEnterHandler OnMouseEnter; | |
/// <summary> | |
/// Event handler that can be registered with to receive "on mouse leave" events. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// IButton button = ... | |
/// button.OnMouseLeave += (e) => { | |
/// Debug.Log("mouse left button"); | |
/// }; | |
/// </code> | |
/// </example> | |
event MouseLeaveHandler OnMouseLeave; | |
/// <summary> | |
/// Permanently destroys this button so that it is no longer displayed. | |
/// Should be used when a plugin is stopped to remove leftover buttons. | |
/// </summary> | |
void Destroy(); | |
} | |
/// <summary> | |
/// A drawable that is tied to a particular button. This can be anything from a popup menu | |
/// to an informational window. | |
/// </summary> | |
public interface IDrawable { | |
/// <summary> | |
/// Update any information. This is called once per frame. | |
/// </summary> | |
void Update(); | |
/// <summary> | |
/// Draws GUI widgets for this drawable. This is the equivalent to the OnGUI() message in | |
/// <see cref="MonoBehaviour"/>. | |
/// </summary> | |
/// <remarks> | |
/// The drawable will be positioned near its parent toolbar according to the drawable's current | |
/// width/height. | |
/// </remarks> | |
/// <param name="position">The left/top position of where to draw this drawable.</param> | |
/// <returns>The current width/height of this drawable.</returns> | |
Vector2 Draw(Vector2 position); | |
} | |
#endregion | |
#region events | |
/// <summary> | |
/// Event describing a click on a button. | |
/// </summary> | |
public partial class ClickEvent : EventArgs { | |
/// <summary> | |
/// The button that has been clicked. | |
/// </summary> | |
public readonly IButton Button; | |
/// <summary> | |
/// The mouse button which the button was clicked with. | |
/// </summary> | |
/// <remarks> | |
/// Is 0 for left mouse button, 1 for right mouse button, and 2 for middle mouse button. | |
/// </remarks> | |
public readonly int MouseButton; | |
} | |
/// <summary> | |
/// An event handler that is invoked whenever a button has been clicked. | |
/// </summary> | |
/// <param name="e">An event describing the button click.</param> | |
public delegate void ClickHandler(ClickEvent e); | |
/// <summary> | |
/// Event describing the mouse pointer moving about a button. | |
/// </summary> | |
public abstract partial class MouseMoveEvent { | |
/// <summary> | |
/// The button in question. | |
/// </summary> | |
public readonly IButton button; | |
} | |
/// <summary> | |
/// Event describing the mouse pointer entering a button's area. | |
/// </summary> | |
public partial class MouseEnterEvent : MouseMoveEvent { | |
} | |
/// <summary> | |
/// Event describing the mouse pointer leaving a button's area. | |
/// </summary> | |
public partial class MouseLeaveEvent : MouseMoveEvent { | |
} | |
/// <summary> | |
/// An event handler that is invoked whenever the mouse pointer enters a button's area. | |
/// </summary> | |
/// <param name="e">An event describing the mouse pointer entering.</param> | |
public delegate void MouseEnterHandler(MouseEnterEvent e); | |
/// <summary> | |
/// An event handler that is invoked whenever the mouse pointer leaves a button's area. | |
/// </summary> | |
/// <param name="e">An event describing the mouse pointer leaving.</param> | |
public delegate void MouseLeaveHandler(MouseLeaveEvent e); | |
#endregion | |
#region visibility | |
/// <summary> | |
/// Determines visibility of a button. | |
/// </summary> | |
/// <seealso cref="IButton.Visibility"/> | |
public interface IVisibility { | |
/// <summary> | |
/// Whether a button is currently visible or not. | |
/// </summary> | |
/// <seealso cref="IButton.Visible"/> | |
bool Visible { | |
get; | |
} | |
} | |
/// <summary> | |
/// Determines visibility of a button in relation to the currently running game scene. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// IButton button = ... | |
/// button.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.SPH); | |
/// </code> | |
/// </example> | |
/// <seealso cref="IButton.Visibility"/> | |
public class GameScenesVisibility : IVisibility { | |
private GameScenes[] gameScenes; | |
public bool Visible { | |
get { | |
return (bool) visibleProperty.GetValue(realGameScenesVisibility, null); | |
} | |
} | |
private object realGameScenesVisibility; | |
private PropertyInfo visibleProperty; | |
public GameScenesVisibility(params GameScenes[] gameScenes) { | |
Type gameScenesVisibilityType = ToolbarTypes.getType("Toolbar.GameScenesVisibility"); | |
realGameScenesVisibility = Activator.CreateInstance(gameScenesVisibilityType, new object[] { gameScenes }); | |
visibleProperty = ToolbarTypes.getProperty(gameScenesVisibilityType, "Visible"); | |
this.gameScenes = gameScenes; | |
} | |
} | |
#endregion | |
#region drawable | |
/// <summary> | |
/// A drawable that draws a popup menu. | |
/// </summary> | |
public partial class PopupMenuDrawable : IDrawable { | |
/// <summary> | |
/// Event handler that can be registered with to receive "any menu option clicked" events. | |
/// </summary> | |
public event Action OnAnyOptionClicked { | |
add { | |
onAnyOptionClickedEvent.AddEventHandler(realPopupMenuDrawable, value); | |
} | |
remove { | |
onAnyOptionClickedEvent.RemoveEventHandler(realPopupMenuDrawable, value); | |
} | |
} | |
private object realPopupMenuDrawable; | |
private MethodInfo updateMethod; | |
private MethodInfo drawMethod; | |
private MethodInfo addOptionMethod; | |
private MethodInfo addSeparatorMethod; | |
private MethodInfo destroyMethod; | |
private EventInfo onAnyOptionClickedEvent; | |
public PopupMenuDrawable() { | |
Type popupMenuDrawableType = ToolbarTypes.getType("Toolbar.PopupMenuDrawable"); | |
realPopupMenuDrawable = Activator.CreateInstance(popupMenuDrawableType, null); | |
updateMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Update"); | |
drawMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Draw"); | |
addOptionMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddOption"); | |
addSeparatorMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddSeparator"); | |
destroyMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Destroy"); | |
onAnyOptionClickedEvent = ToolbarTypes.getEvent(popupMenuDrawableType, "OnAnyOptionClicked"); | |
} | |
public void Update() { | |
updateMethod.Invoke(realPopupMenuDrawable, null); | |
} | |
public Vector2 Draw(Vector2 position) { | |
return (Vector2) drawMethod.Invoke(realPopupMenuDrawable, new object[] { position }); | |
} | |
/// <summary> | |
/// Adds a new option to the popup menu. | |
/// </summary> | |
/// <param name="text">The text of the option.</param> | |
/// <returns>A button that can be used to register clicks on the menu option.</returns> | |
public IButton AddOption(string text) { | |
object realButton = addOptionMethod.Invoke(realPopupMenuDrawable, new object[] { text }); | |
return new Button(realButton, new ToolbarTypes()); | |
} | |
/// <summary> | |
/// Adds a separator to the popup menu. | |
/// </summary> | |
public void AddSeparator() { | |
addSeparatorMethod.Invoke(realPopupMenuDrawable, null); | |
} | |
/// <summary> | |
/// Destroys this drawable. This must always be called before disposing of this drawable. | |
/// </summary> | |
public void Destroy() { | |
destroyMethod.Invoke(realPopupMenuDrawable, null); | |
} | |
} | |
#endregion | |
#region private implementations | |
public partial class ToolbarManager : IToolbarManager { | |
private static bool? toolbarAvailable = null; | |
private static IToolbarManager instance_; | |
private object realToolbarManager; | |
private MethodInfo addMethod; | |
private Dictionary<object, IButton> buttons = new Dictionary<object, IButton>(); | |
private ToolbarTypes types = new ToolbarTypes(); | |
private ToolbarManager(object realToolbarManager) { | |
this.realToolbarManager = realToolbarManager; | |
addMethod = ToolbarTypes.getMethod(types.iToolbarManagerType, "add"); | |
} | |
public IButton add(string ns, string id) { | |
object realButton = addMethod.Invoke(realToolbarManager, new object[] { ns, id }); | |
IButton button = new Button(realButton, types); | |
buttons.Add(realButton, button); | |
return button; | |
} | |
} | |
internal class Button : IButton { | |
private object realButton; | |
private ToolbarTypes types; | |
private Delegate realClickHandler; | |
private Delegate realMouseEnterHandler; | |
private Delegate realMouseLeaveHandler; | |
internal Button(object realButton, ToolbarTypes types) { | |
this.realButton = realButton; | |
this.types = types; | |
realClickHandler = attachEventHandler(types.button.onClickEvent, "clicked", realButton); | |
realMouseEnterHandler = attachEventHandler(types.button.onMouseEnterEvent, "mouseEntered", realButton); | |
realMouseLeaveHandler = attachEventHandler(types.button.onMouseLeaveEvent, "mouseLeft", realButton); | |
} | |
private Delegate attachEventHandler(EventInfo @event, string methodName, object realButton) { | |
MethodInfo method = GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance); | |
Delegate d = Delegate.CreateDelegate(@event.EventHandlerType, this, method); | |
@event.AddEventHandler(realButton, d); | |
return d; | |
} | |
public string Text { | |
set { | |
types.button.textProperty.SetValue(realButton, value, null); | |
} | |
get { | |
return (string) types.button.textProperty.GetValue(realButton, null); | |
} | |
} | |
public Color TextColor { | |
set { | |
types.button.textColorProperty.SetValue(realButton, value, null); | |
} | |
get { | |
return (Color) types.button.textColorProperty.GetValue(realButton, null); | |
} | |
} | |
public string TexturePath { | |
set { | |
types.button.texturePathProperty.SetValue(realButton, value, null); | |
} | |
get { | |
return (string) types.button.texturePathProperty.GetValue(realButton, null); | |
} | |
} | |
public string ToolTip { | |
set { | |
types.button.toolTipProperty.SetValue(realButton, value, null); | |
} | |
get { | |
return (string) types.button.toolTipProperty.GetValue(realButton, null); | |
} | |
} | |
public bool Visible { | |
set { | |
types.button.visibleProperty.SetValue(realButton, value, null); | |
} | |
get { | |
return (bool) types.button.visibleProperty.GetValue(realButton, null); | |
} | |
} | |
public IVisibility Visibility { | |
set { | |
object functionVisibility = null; | |
if (value != null) { | |
functionVisibility = Activator.CreateInstance(types.functionVisibilityType, new object[] { new Func<bool>(() => value.Visible) }); | |
} | |
types.button.visibilityProperty.SetValue(realButton, functionVisibility, null); | |
visibility_ = value; | |
} | |
get { | |
return visibility_; | |
} | |
} | |
private IVisibility visibility_; | |
public bool EffectivelyVisible { | |
get { | |
return (bool) types.button.effectivelyVisibleProperty.GetValue(realButton, null); | |
} | |
} | |
public bool Enabled { | |
set { | |
types.button.enabledProperty.SetValue(realButton, value, null); | |
} | |
get { | |
return (bool) types.button.enabledProperty.GetValue(realButton, null); | |
} | |
} | |
public bool Important { | |
set { | |
types.button.importantProperty.SetValue(realButton, value, null); | |
} | |
get { | |
return (bool) types.button.importantProperty.GetValue(realButton, null); | |
} | |
} | |
public IDrawable Drawable { | |
set { | |
object functionDrawable = null; | |
if (value != null) { | |
functionDrawable = Activator.CreateInstance(types.functionDrawableType, new object[] { | |
new Action(() => value.Update()), | |
new Func<Vector2, Vector2>((pos) => value.Draw(pos)) | |
}); | |
} | |
types.button.drawableProperty.SetValue(realButton, functionDrawable, null); | |
drawable_ = value; | |
} | |
get { | |
return drawable_; | |
} | |
} | |
private IDrawable drawable_; | |
public event ClickHandler OnClick; | |
private void clicked(object realEvent) { | |
if (OnClick != null) { | |
OnClick(new ClickEvent(realEvent, this)); | |
} | |
} | |
public event MouseEnterHandler OnMouseEnter; | |
private void mouseEntered(object realEvent) { | |
if (OnMouseEnter != null) { | |
OnMouseEnter(new MouseEnterEvent(this)); | |
} | |
} | |
public event MouseLeaveHandler OnMouseLeave; | |
private void mouseLeft(object realEvent) { | |
if (OnMouseLeave != null) { | |
OnMouseLeave(new MouseLeaveEvent(this)); | |
} | |
} | |
public void Destroy() { | |
detachEventHandler(types.button.onClickEvent, realClickHandler, realButton); | |
detachEventHandler(types.button.onMouseEnterEvent, realMouseEnterHandler, realButton); | |
detachEventHandler(types.button.onMouseLeaveEvent, realMouseLeaveHandler, realButton); | |
types.button.destroyMethod.Invoke(realButton, null); | |
} | |
private void detachEventHandler(EventInfo @event, Delegate d, object realButton) { | |
@event.RemoveEventHandler(realButton, d); | |
} | |
} | |
public partial class ClickEvent : EventArgs { | |
internal ClickEvent(object realEvent, IButton button) { | |
Type type = realEvent.GetType(); | |
Button = button; | |
MouseButton = (int) type.GetField("MouseButton", BindingFlags.Public | BindingFlags.Instance).GetValue(realEvent); | |
} | |
} | |
public abstract partial class MouseMoveEvent : EventArgs { | |
internal MouseMoveEvent(IButton button) { | |
this.button = button; | |
} | |
} | |
public partial class MouseEnterEvent : MouseMoveEvent { | |
internal MouseEnterEvent(IButton button) | |
: base(button) { | |
} | |
} | |
public partial class MouseLeaveEvent : MouseMoveEvent { | |
internal MouseLeaveEvent(IButton button) | |
: base(button) { | |
} | |
} | |
internal class ToolbarTypes { | |
internal readonly Type iToolbarManagerType; | |
internal readonly Type functionVisibilityType; | |
internal readonly Type functionDrawableType; | |