Added SimManager.HardReset calls to both Awake()s.
Added SimManager.HardReset calls to both Awake()s.

/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// VOID - Vessel Orbital Information Display for Kerbal Space Program // VOID - Vessel Orbital Information Display for Kerbal Space Program
// Copyright (C) 2012 Iannic-ann-od // Copyright (C) 2012 Iannic-ann-od
// Copyright (C) 2013 Toadicus // Copyright (C) 2013 Toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors // Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
// behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some // behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
// invaluable functions and making your nicely written code available to learn from. // invaluable functions and making your nicely written code available to learn from.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
// Engineer Redux (c) 2013 cybutek // Engineer Redux (c) 2013 cybutek
// Used by permission. // Used by permission.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
   
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using Engineer.VesselSimulator; using Engineer.VesselSimulator;
   
namespace VOID namespace VOID
{ {
[KSPAddon(KSPAddon.Startup.Flight, false)] [KSPAddon(KSPAddon.Startup.Flight, false)]
public class VOIDFlightMaster : MonoBehaviour public class VOIDFlightMaster : MonoBehaviour
{ {
protected VOID_Core Core; protected VOID_Core Core;
   
public void Awake() public void Awake()
{ {
Tools.PostDebugMessage ("VOIDFlightMaster: Waking up."); Tools.PostDebugMessage ("VOIDFlightMaster: Waking up.");
this.Core = (VOID_Core)VOID_Core.Instance; this.Core = (VOID_Core)VOID_Core.Instance;
this.Core.ResetGUI (); this.Core.ResetGUI ();
  SimManager.HardReset();
Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); Tools.PostDebugMessage ("VOIDFlightMaster: Awake.");
} }
   
public void Update() public void Update()
{ {
if (!HighLogic.LoadedSceneIsFlight && this.Core != null) if (!HighLogic.LoadedSceneIsFlight && this.Core != null)
{ {
this.Core.SaveConfig (); this.Core.SaveConfig ();
this.Core = null; this.Core = null;
VOID_Core.Reset(); VOID_Core.Reset();
return; return;
} }
   
if (this.Core == null) if (this.Core == null)
{ {
this.Awake(); this.Awake();
} }
   
this.Core.Update (); this.Core.Update ();
   
if (this.Core.vessel != null) if (this.Core.vessel != null)
{ {
SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
SimManager.Instance.TryStartSimulation(); SimManager.Instance.TryStartSimulation();
} }
   
if (this.Core.factoryReset) if (this.Core.factoryReset)
{ {
KSP.IO.File.Delete<VOID_Core>("config.xml"); KSP.IO.File.Delete<VOID_Core>("config.xml");
this.Core = null; this.Core = null;
VOID_Core.Reset(); VOID_Core.Reset();
} }
} }
   
public void FixedUpdate() public void FixedUpdate()
{ {
if (this.Core == null || !HighLogic.LoadedSceneIsFlight) if (this.Core == null || !HighLogic.LoadedSceneIsFlight)
{ {
return; return;
} }
   
this.Core.FixedUpdate (); this.Core.FixedUpdate ();
} }
   
public void OnGUI() public void OnGUI()
{ {
if (this.Core == null) if (this.Core == null)
{ {
return; return;
} }
   
this.Core.OnGUI(); this.Core.OnGUI();
} }
} }
   
[KSPAddon(KSPAddon.Startup.EditorAny, false)] [KSPAddon(KSPAddon.Startup.EditorAny, false)]
public class VOIDEditorMaster : MonoBehaviour public class VOIDEditorMaster : MonoBehaviour
{ {
protected VOID_EditorCore Core; protected VOID_EditorCore Core;
   
public void Awake() public void Awake()
{ {
Tools.PostDebugMessage ("VOIDEditorMaster: Waking up."); Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
this.Core = VOID_EditorCore.Instance; this.Core = VOID_EditorCore.Instance;
this.Core.ResetGUI (); this.Core.ResetGUI ();
  SimManager.HardReset();
Tools.PostDebugMessage ("VOIDEditorMaster: Awake."); Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
} }
   
public void Update() public void Update()
{ {
if (!HighLogic.LoadedSceneIsEditor && this.Core != null) if (!HighLogic.LoadedSceneIsEditor && this.Core != null)
{ {
this.Core.SaveConfig (); this.Core.SaveConfig ();
this.Core = null; this.Core = null;
VOID_EditorCore.Reset(); VOID_EditorCore.Reset();
return; return;
} }
   
if (this.Core == null) if (this.Core == null)
{ {
this.Awake(); this.Awake();
} }
   
this.Core.Update (); this.Core.Update ();
   
if (this.Core.factoryReset) if (this.Core.factoryReset)
{ {
KSP.IO.File.Delete<VOID_EditorCore>("config.xml"); KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
this.Core = null; this.Core = null;
VOID_EditorCore.Reset(); VOID_EditorCore.Reset();
} }
} }
   
public void FixedUpdate() public void FixedUpdate()
{ {
if (this.Core == null || !HighLogic.LoadedSceneIsEditor) if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
{ {
return; return;
} }
   
this.Core.FixedUpdate (); this.Core.FixedUpdate ();
} }
   
public void OnGUI() public void OnGUI()
{ {
if (this.Core == null) if (this.Core == null)
{ {
return; return;
} }
   
this.Core.OnGUI(); this.Core.OnGUI();
} }
} }
} }