Changes throughout to avoid dirtying the cache unnecessarily.
Changes throughout to avoid dirtying the cache unnecessarily.

--- a/VOID_CBInfoBrowser.cs
+++ b/VOID_CBInfoBrowser.cs
@@ -102,7 +102,7 @@
 			//}
 
 			//toggle for orbital info chunk
-			if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital = !toggleOrbital;
+			if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital.value = !toggleOrbital;
 
 			if (toggleOrbital)
 			{
@@ -156,7 +156,7 @@
 			}
 
 			//toggle for physical info chunk
-			if (GUILayout.Button("Physical Characteristics", GUILayout.ExpandWidth(true))) togglePhysical = !togglePhysical;
+			if (GUILayout.Button("Physical Characteristics", GUILayout.ExpandWidth(true))) togglePhysical.value = !togglePhysical;
 
 			if (togglePhysical)
 			{

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -245,7 +245,7 @@
 		{
 			this._Name = "VOID Core";
 
-			this._Active = true;
+			this._Active.value = true;
 
 			this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false);
 			this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false);
@@ -509,7 +509,7 @@
 				{
 					string str = "ON";
 					if (togglePower) str = "OFF";
-					if (GUILayout.Button("Power " + str)) togglePower = !togglePower;
+					if (GUILayout.Button("Power " + str)) togglePower.value = !togglePower;
 				}
 
 				if (togglePower || HighLogic.LoadedSceneIsEditor)
@@ -525,7 +525,7 @@
 			    GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]);
 			}
 
-			this.configWindowMinimized = !GUILayout.Toggle (!this.configWindowMinimized, "Configuration");
+			this.configWindowMinimized.value = !GUILayout.Toggle (!this.configWindowMinimized, "Configuration");
 
 			GUILayout.EndVertical();
 			GUI.DragWindow();
@@ -549,7 +549,7 @@
 
 			if (HighLogic.LoadedSceneIsFlight)
 			{
-				this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources");
+				this.consumeResource.value = GUILayout.Toggle (this.consumeResource, "Consume Resources");
 
 				this.VOIDIconLocked = GUILayout.Toggle (this.VOIDIconLocked, "Lock Icon Position");
 			}
@@ -716,7 +716,7 @@
 			if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn;     //or on if power_toggle==true
 			if (GUI.Button(VOIDIconPos, VOIDIconTexture, new GUIStyle()) && this.VOIDIconLocked)
 			{
-				this.mainGuiMinimized = !this.mainGuiMinimized;
+				this.mainGuiMinimized.value = !this.mainGuiMinimized;
 			}
 
 			if (!this.mainGuiMinimized)

--- a/VOID_EditorHUD.cs
+++ b/VOID_EditorHUD.cs
@@ -68,7 +68,7 @@
 		{
 			this._Name = "Heads-Up Display";
 
-			this._Active = true;
+			this._Active.value = true;
 
 			this.textColors.Add(Color.green);
 			this.textColors.Add(Color.black);

--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -65,7 +65,7 @@
 		{
 			this._Name = "Heads-Up Display";
 
-			this._Active = true;
+			this._Active.value = true;
 
 			this.textColors.Add(Color.green);
 			this.textColors.Add(Color.black);

--- a/VOID_Module.cs
+++ b/VOID_Module.cs
@@ -50,7 +50,7 @@
 			}
 			set
 			{
-				this._Active = value;
+				this._Active.value = value;
 			}
 		}
 

--- a/VOID_Orbital.cs
+++ b/VOID_Orbital.cs
@@ -183,7 +183,7 @@
 			this.precisionValues [idx]= (ushort)this.gravityAccel.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
-			this.toggleExtended = GUILayout.Toggle(this.toggleExtended, "Extended info");
+			this.toggleExtended.value = GUILayout.Toggle(this.toggleExtended, "Extended info");
 
 			if (this.toggleExtended)
             {

--- a/VOID_Rendezvous.cs
+++ b/VOID_Rendezvous.cs
@@ -114,7 +114,7 @@
 				}
 			}
 
-			untoggleRegisterInfo = GUILayout.Toggle(untoggleRegisterInfo, "Hide Vessel Register Info");
+			untoggleRegisterInfo.value = GUILayout.Toggle(untoggleRegisterInfo, "Hide Vessel Register Info");
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(" ", GUILayout.ExpandWidth(true));

--- a/VOID_Transfer.cs
+++ b/VOID_Transfer.cs
@@ -27,9 +27,6 @@
 {
 	public class VOID_Transfer : VOID_WindowModule
 	{
-		[AVOID_SaveValue("toggleExtended")]
-		protected VOID_SaveValue<bool> toggleExtended = false;
-
 		protected List<CelestialBody> selectedBodies = new List<CelestialBody>();
 
 		public VOID_Transfer()

--- a/VOID_VesselInfo.cs
+++ b/VOID_VesselInfo.cs
@@ -28,9 +28,6 @@
 {
 	public class VOID_VesselInfo : VOID_WindowModule
 	{
-		[AVOID_SaveValue("toggleExtended")]
-		protected VOID_SaveValue<bool> toggleExtended = false;
-
 		protected VOID_DoubleValue geeForce = new VOID_DoubleValue(
 			"G-force",
 			new Func<double>(() => VOID_Core.Instance.vessel.geeForce),

--- a/VOID_VesselRegister.cs
+++ b/VOID_VesselRegister.cs
@@ -133,7 +133,7 @@
 							if (_selectedVessel != v)
 							{
 								_selectedVessel = v; //set clicked vessel as selected_vessel
-								this._Active = true;    //turn bool on to open the window if closed
+								this._Active.value = true;    //turn bool on to open the window if closed
 							}
 							else
 							{