Version 0.19.1 0.19.1
Version 0.19.1

// VOID // VOID
// //
// IVOID_Core.cs // IVOID_Core.cs
// //
// Copyright © 2015, toadicus // Copyright © 2015, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Linq; using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public abstract class VOIDCore : VOID_WindowModule, IVOID_Module public abstract class VOIDCore : VOID_WindowModule, IVOID_Module
{ {
public const double Constant_G = 6.674e-11; public const double Constant_G = 6.674e-11;
public const int CONFIG_VERSION = 2; public const int CONFIG_VERSION = 2;
   
  public static event VOIDEventHandler onModulesLoaded;
  public static event VOIDEventHandler onModulesDestroyed;
   
  protected static void FireOnModulesLoaded(object sender)
  {
  if (onModulesLoaded != null)
  {
  onModulesLoaded(sender);
  }
  }
   
  protected static void FireOnModulesDestroyed(object sender)
  {
  if (onModulesDestroyed != null)
  {
  onModulesDestroyed(sender);
  }
  }
   
public abstract int ConfigVersion { get; } public abstract int ConfigVersion { get; }
public virtual bool configNeedsUpdate { get; set; } public virtual bool configNeedsUpdate { get; set; }
   
public virtual string SaveGamePath { get; protected set; } public virtual string SaveGamePath { get; protected set; }
public virtual string VOIDSettingsPath { get; protected set; } public virtual string VOIDSettingsPath { get; protected set; }
   
public abstract string SceneKey { get; } public abstract string SceneKey { get; }
   
public abstract int WindowID { get; } public abstract int WindowID { get; }
public abstract bool configDirty { get; set; } public abstract bool configDirty { get; set; }
public abstract bool powerAvailable { get; protected set; } public abstract bool powerAvailable { get; protected set; }
   
  public virtual bool gameUIHidden { get; protected set; }
   
public abstract IList<IVOID_Module> Modules { get; } public abstract IList<IVOID_Module> Modules { get; }
   
public abstract float UpdateTimer { get; protected set; } public abstract float UpdateTimer { get; protected set; }
public abstract double UpdatePeriod { get; } public abstract double UpdatePeriod { get; }
   
public virtual float saveTimer { get; protected set; } public virtual float saveTimer { get; protected set; }
   
public abstract GUISkin Skin { get; } public abstract GUISkin Skin { get; }
   
public abstract CelestialBody HomeBody { get; } public abstract CelestialBody HomeBody { get; }
public abstract List<CelestialBody> SortedBodyList { get; protected set; } public abstract List<CelestialBody> SortedBodyList { get; protected set; }
   
public abstract VesselType[] AllVesselTypes { get; protected set; } public abstract VesselType[] AllVesselTypes { get; protected set; }
public abstract Stage LastStage { get; protected set; } public abstract Stage LastStage { get; protected set; }
public abstract Stage[] Stages { get; protected set; } public abstract Stage[] Stages { get; protected set; }
   
public abstract VOID_TimeScale TimeScale { get; protected set; } public abstract VOID_TimeScale TimeScale { get; protected set; }
   
public abstract event VOIDEventHandler onApplicationQuit; public abstract event VOIDEventHandler onApplicationQuit;
public abstract event VOIDEventHandler onSkinChanged; public abstract event VOIDEventHandler onSkinChanged;
public abstract event VOIDEventHandler onUpdate; public abstract event VOIDEventHandler onUpdate;
   
  public abstract event VOIDEventHandler onPreForEach;
  public abstract event VOIDForEachPartHandler onForEachPart;
  public abstract event VOIDForEachPartModuleHandler onForEachModule;
  public abstract event VOIDEventHandler onPostForEach;
   
public virtual event VOIDEventHandler onPreRender; public virtual event VOIDEventHandler onPreRender;
public virtual event VOIDEventHandler onPostRender; public virtual event VOIDEventHandler onPostRender;
   
public virtual bool MethodInPreRenderQueue(VOIDEventHandler method) public virtual bool MethodInPreRenderQueue(VOIDEventHandler method)
{ {
if (this.onPreRender != null) if (this.onPreRender != null)
{ {
ToadicusTools.Logging.PostDebugMessage(this, "Looking in onPreRender for method {0} in onGui", method); ToadicusTools.Logging.PostDebugMessage(this, "Looking in onPreRender for method {0} in onGui", method);
   
foreach (Delegate invoker in this.onPreRender.GetInvocationList()) foreach (Delegate invoker in this.onPreRender.GetInvocationList())
{ {
ToadicusTools.Logging.PostDebugMessage(this, "Checking invoker {0}", invoker); ToadicusTools.Logging.PostDebugMessage(this, "Checking invoker {0}", invoker);
   
if (invoker == method) if (invoker == method)
{ {
ToadicusTools.Logging.PostDebugMessage(this, "Found match."); ToadicusTools.Logging.PostDebugMessage(this, "Found match.");
return true; return true;
} }
} }
} }
#if DEBUG #if DEBUG
else else
{ {
ToadicusTools.Logging.PostDebugMessage(this, "this.onPreRender == null"); ToadicusTools.Logging.PostDebugMessage(this, "this.onPreRender == null");
} }
#endif #endif
   
   
return false; return false;
} }
   
public virtual bool MethodInPostRenderQueue(VOIDEventHandler method) public virtual bool MethodInPostRenderQueue(VOIDEventHandler method)
{ {
if (this.onPostRender != null) if (this.onPostRender != null)
{ {
ToadicusTools.Logging.PostDebugMessage(this, "Looking in onPostRender for method {0} in onGui", method); ToadicusTools.Logging.PostDebugMessage(this, "Looking in onPostRender for method {0} in onGui", method);
   
foreach (Delegate invoker in this.onPostRender.GetInvocationList()) foreach (Delegate invoker in this.onPostRender.GetInvocationList())
{ {
ToadicusTools.Logging.PostDebugMessage(this, "Checking invoker {0}", invoker); ToadicusTools.Logging.PostDebugMessage(this, "Checking invoker {0}", invoker);
   
if (invoker == method) if (invoker == method)
{ {
ToadicusTools.Logging.PostDebugMessage(this, "Found match."); ToadicusTools.Logging.PostDebugMessage(this, "Found match.");
return true; return true;
} }
} }
} }
#if DEBUG #if DEBUG
else else
{ {
ToadicusTools.Logging.PostDebugMessage(this, "this.onPostRender == null"); ToadicusTools.Logging.PostDebugMessage(this, "this.onPostRender == null");
} }
#endif #endif
   
   
return false; return false;
} }
   
public void OnGUI() public void OnGUI()
{ {
  if (this.gameUIHidden)
  {
  return;
  }
   
if (Event.current.type == EventType.Repaint || Event.current.isMouse) if (Event.current.type == EventType.Repaint || Event.current.isMouse)
{ {
if (this.onPreRender != null) if (this.onPreRender != null)
{ {
ToadicusTools.Logging.PostDebugMessage(this, "In OnGUI; doing 'pre draw' stuff"); ToadicusTools.Logging.PostDebugMessage(this, "In OnGUI; doing 'pre draw' stuff");
this.onPreRender(this); this.onPreRender(this);
} }
} }
   
if (this.onPostRender != null) if (this.onPostRender != null)
{ {
ToadicusTools.Logging.PostDebugMessage(this, "In OnGUI; doing 'post draw' stuff"); ToadicusTools.Logging.PostDebugMessage(this, "In OnGUI; doing 'post draw' stuff");
this.onPostRender(this); this.onPostRender(this);
} }
} }
   
public abstract void SaveConfig(); public abstract void SaveConfig();
   
public override void Save(KSP.IO.PluginConfiguration config, string sceneKey) public override void Save(KSP.IO.PluginConfiguration config, string sceneKey)
{ {
base.Save(config, sceneKey); base.Save(config, sceneKey);
   
} }
} }
   
public delegate void VOIDEventHandler(object sender); public delegate void VOIDEventHandler(object sender);
  public delegate void VOIDForEachPartHandler(object sender, VOIDForEachPartArgs args);
  public delegate void VOIDForEachPartModuleHandler(object sender, VOIDForEachPartModuleArgs args);
   
  public abstract class VOIDForEachEventArgs<T> : EventArgs where T : class
  {
  public T Data;
   
  public VOIDForEachEventArgs(T data)
  {
  this.Data = data;
  }
  }
   
  public class VOIDForEachPartArgs : VOIDForEachEventArgs<Part>
  {
  public VOIDForEachPartArgs(Part data) : base(data) {}
  }
  public class VOIDForEachPartModuleArgs : VOIDForEachEventArgs<PartModule>
  {
  public VOIDForEachPartModuleArgs(PartModule data) : base(data) {}
  }
} }
   
   
// VOID // VOID
// //
// AssemblyInfo.cs // AssemblyInfo.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
   
[assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)] [assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
[assembly: KSPAssemblyDependency("VesselSimulator", 0, 0)] [assembly: KSPAssemblyDependency("VesselSimulator", 0, 0)]
   
// Information about this assembly is defined by the following attributes. // Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project. // Change them to the values specific to your project.
[assembly: AssemblyTitle("VOID")] [assembly: AssemblyTitle("VOID")]
[assembly: AssemblyDescription("A KSP mod that provides at-a-glance information about Vessels, Orbits, and their states.")] [assembly: AssemblyDescription("A KSP mod that provides at-a-glance information about Vessels, Orbits, and their states.")]
[assembly: AssemblyCopyright("toadicus")] [assembly: AssemblyCopyright("toadicus")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision, // The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision. // and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("0.18.5.*")] [assembly: AssemblyVersion("0.19.1.*")]
// The following attributes are used to specify the signing key for the assembly, // The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing. // if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)] //[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")] //[assembly: AssemblyKeyFile("")]
   
// VOID // VOID
// //
// VOIDCore_Generic.cs // VOIDCore_Generic.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.Editor; using KerbalEngineer.Editor;
using KerbalEngineer.Helpers; using KerbalEngineer.Helpers;
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using KSP.UI.Screens; using KSP.UI.Screens;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using ToadicusTools.DebugTools; using ToadicusTools.DebugTools;
using ToadicusTools.Extensions; using ToadicusTools.Extensions;
using ToadicusTools.GUIUtils; using ToadicusTools.GUIUtils;
using ToadicusTools.Wrappers; using ToadicusTools.Wrappers;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public abstract class VOIDCore_Generic<T> : VOID_SingletonCore<T>, IVOID_Module, IDisposable public abstract class VOIDCore_Generic<T> : VOID_SingletonCore<T>, IVOID_Module, IDisposable
where T : VOID_Module, new() where T : VOID_Module, new()
{ {
/* /*
* Fields * Fields
* */ * */
protected string VoidName = "VOID"; protected string VoidName = "VOID";
protected string VoidVersion; protected string VoidVersion;
   
[AVOID_SaveValue("configValue")] [AVOID_SaveValue("configValue")]
protected VOID_SaveValue<int> configVersion = (VOID_SaveValue<int>)VOIDCore.CONFIG_VERSION; protected VOID_SaveValue<int> configVersion = (VOID_SaveValue<int>)VOIDCore.CONFIG_VERSION;
   
protected List<IVOID_Module> modules = new List<IVOID_Module>(); protected List<IVOID_Module> modules = new List<IVOID_Module>();
protected bool modulesLoaded = false; protected bool modulesLoaded = false;
   
protected Texture2D VOIDIconTexture; protected Texture2D VOIDIconTexture;
protected string VOIDIconOnActivePath; protected string VOIDIconOnActivePath;
protected string VOIDIconOnInactivePath; protected string VOIDIconOnInactivePath;
protected string VOIDIconOffActivePath; protected string VOIDIconOffActivePath;
protected string VOIDIconOffInactivePath; protected string VOIDIconOffInactivePath;
   
[AVOID_SaveValue("useToolbarManager")] [AVOID_SaveValue("useToolbarManager")]
protected VOID_SaveValue<bool> useToolbarManager; protected VOID_SaveValue<bool> useToolbarManager;
   
protected GUIStyle iconStyle; protected GUIStyle iconStyle;
   
protected int windowBaseID = -96518722; protected int windowBaseID = -96518722;
protected int windowID = 0; protected int windowID = 0;
   
protected bool GUIStylesLoaded = false; protected bool GUIStylesLoaded = false;
   
protected CelestialBody homeBody; protected CelestialBody homeBody;
   
[AVOID_SaveValue("togglePower")] [AVOID_SaveValue("togglePower")]
public VOID_SaveValue<bool> togglePower = (VOID_SaveValue<bool>)true; public VOID_SaveValue<bool> togglePower = (VOID_SaveValue<bool>)true;
   
public override bool powerAvailable { get; protected set; } public override bool powerAvailable { get; protected set; }
   
[AVOID_SaveValue("consumeResource")] [AVOID_SaveValue("consumeResource")]
protected VOID_SaveValue<bool> consumeResource = (VOID_SaveValue<bool>)false; protected VOID_SaveValue<bool> consumeResource = (VOID_SaveValue<bool>)false;
   
[AVOID_SaveValue("resourceName")] [AVOID_SaveValue("resourceName")]
protected VOID_SaveValue<string> resourceName = (VOID_SaveValue<string>)"ElectricCharge"; protected VOID_SaveValue<string> resourceName = (VOID_SaveValue<string>)"ElectricCharge";
   
[AVOID_SaveValue("resourceRate")] [AVOID_SaveValue("resourceRate")]
protected VOID_SaveValue<float> resourceRate = (VOID_SaveValue<float>)0.2f; protected VOID_SaveValue<float> resourceRate = (VOID_SaveValue<float>)0.2f;
   
[AVOID_SaveValue("updatePeriod")] [AVOID_SaveValue("updatePeriod")]
protected VOID_SaveValue<double> updatePeriod = (VOID_SaveValue<double>)(1001f / 15000f); protected VOID_SaveValue<double> updatePeriod = (VOID_SaveValue<double>)(1001f / 15000f);
protected string stringFrequency; protected string stringFrequency;
   
[AVOID_SaveValue("vesselSimActive")] [AVOID_SaveValue("vesselSimActive")]
protected VOID_SaveValue<bool> vesselSimActive; protected VOID_SaveValue<bool> vesselSimActive;
   
[AVOID_SaveValue("timeScaleFlags")] [AVOID_SaveValue("timeScaleFlags")]
protected VOID_SaveValue<UInt32> timeScaleFlags; protected VOID_SaveValue<UInt32> timeScaleFlags;
   
// Load-up housekeeping // Load-up housekeeping
protected bool vesselTypesLoaded = false; protected bool vesselTypesLoaded = false;
protected bool simManagerLoaded = false; protected bool simManagerLoaded = false;
   
protected string defaultSkin = "KSP window 2"; protected string defaultSkin = "KSP window 2";
   
[AVOID_SaveValue("defaultSkin")] [AVOID_SaveValue("defaultSkin")]
protected VOID_SaveValue<string> skinName; protected VOID_SaveValue<string> skinName;
protected int skinIdx; protected int skinIdx;
   
protected Dictionary<string, GUISkin> validSkins; protected Dictionary<string, GUISkin> validSkins;
protected List<string> skinNames; protected List<string> skinNames;
protected string[] forbiddenSkins = protected string[] forbiddenSkins =
{ {
"PlaqueDialogSkin", "PlaqueDialogSkin",
"FlagBrowserSkin", "FlagBrowserSkin",
"SSUITextAreaDefault", "SSUITextAreaDefault",
"ExperimentsDialogSkin", "ExperimentsDialogSkin",
"ExpRecoveryDialogSkin", "ExpRecoveryDialogSkin",
"KSP window 1", "KSP window 1",
"KSP window 3", "KSP window 3",
"KSP window 5", "KSP window 5",
"KSP window 6", "KSP window 6",
"PartTooltipSkin", "PartTooltipSkin",
"KSCContextMenuSkin" "KSCContextMenuSkin"
}; };
protected bool skinsLoaded = false; protected bool skinsLoaded = false;
   
public override bool configDirty { get; set; } public override bool configDirty { get; set; }
   
protected IButton ToolbarButton; protected IButton ToolbarButton;
protected ApplicationLauncherButton AppLauncherButton; protected ApplicationLauncherButton AppLauncherButton;
protected IconState iconState; protected IconState iconState;
   
/* /*
* Properties * Properties
* */ * */
public override bool Active public override bool Active
{ {
get get
{ {
return base.Active; return base.Active;
} }
set set
{ {
if (value != base.Active) if (value != base.Active)
{ {
this.SetIconTexture(this.powerState | this.activeState); this.SetIconTexture(this.powerState | this.activeState);
} }
   
base.Active = value; base.Active = value;
} }
} }
   
public override VesselType[] AllVesselTypes public override VesselType[] AllVesselTypes
{ {
get; get;
protected set; protected set;
} }
   
public override int ConfigVersion public override int ConfigVersion
{ {
get get
{ {
return this.configVersion; return this.configVersion;
} }
} }
   
public bool FactoryReset public bool FactoryReset
{ {
get; get;
protected set; protected set;
} }
   
public override CelestialBody HomeBody public override CelestialBody HomeBody
{ {
get get
{ {
if (this.homeBody == null) if (this.homeBody == null)
{ {
if (Planetarium.fetch != null) if (Planetarium.fetch != null)
{ {
this.homeBody = Planetarium.fetch.Home; this.homeBody = Planetarium.fetch.Home;
} }
} }
   
return this.homeBody; return this.homeBody;
} }
} }
   
public override IList<IVOID_Module> Modules public override IList<IVOID_Module> Modules
{ {
get get
{ {
return this.modules.AsReadOnly(); return this.modules.AsReadOnly();
} }
} }
   
public override GUISkin Skin public override GUISkin Skin
{ {
get get
{ {
if (this.skinsLoaded) if (this.skinsLoaded)
{ {
try try
{ {
return this.validSkins[this.skinName]; return this.validSkins[this.skinName];
} }
catch catch
{ {
} }
} }
   
return AssetBase.GetGUISkin(this.defaultSkin); return AssetBase.GetGUISkin(this.defaultSkin);
} }
} }
   
public override List<CelestialBody> SortedBodyList public override List<CelestialBody> SortedBodyList
{ {
get; get;
protected set; protected set;
} }
   
public override double UpdatePeriod public override double UpdatePeriod
{ {
get get
{ {
return this.updatePeriod; return this.updatePeriod;
} }
} }
   
public override float UpdateTimer public override float UpdateTimer
{ {
get; get;
protected set; protected set;
} }
   
public override int WindowID public override int WindowID
{ {
get get
{ {
if (this.windowID == 0) if (this.windowID == 0)
{ {
this.windowID = this.windowBaseID; this.windowID = this.windowBaseID;
} }
return this.windowID++; return this.windowID++;
} }
} }
   
public override Stage[] Stages public override Stage[] Stages
{ {
get; get;
protected set; protected set;
} }
   
public override Stage LastStage public override Stage LastStage
{ {
get; get;
protected set; protected set;
} }
   
public override VOID_TimeScale TimeScale public override VOID_TimeScale TimeScale
{ {
get get
{ {
return (VOID_TimeScale)this.timeScaleFlags.value; return (VOID_TimeScale)this.timeScaleFlags.value;
} }
protected set protected set
{ {
this.timeScaleFlags.value = (UInt32)value; this.timeScaleFlags.value = (UInt32)value;
} }
} }
   
protected IconState activeState protected IconState activeState
{ {
get get
{ {
if (this.Active) if (this.Active)
{ {
return IconState.Inactive; return IconState.Inactive;
} }
else else
{ {
return IconState.Active; return IconState.Active;
} }
   
} }
} }
   
protected IconState powerState protected IconState powerState
{ {
get get
{ {
if (this.togglePower && this.powerAvailable) if (this.togglePower && this.powerAvailable)
{ {
return IconState.PowerOn; return IconState.PowerOn;
} }
else else
{ {
return IconState.PowerOff; return IconState.PowerOff;
} }
   
} }
} }
   
protected virtual ApplicationLauncher.AppScenes appIconVisibleScenes protected virtual ApplicationLauncher.AppScenes appIconVisibleScenes
{ {
get get
{ {
return HighLogic.LoadedScene.ToAppScenes(); return HighLogic.LoadedScene.ToAppScenes();
} }
} }
   
/* /*
* Events * Events
* */ * */
// public // public
public override event VOIDEventHandler onApplicationQuit; public override event VOIDEventHandler onApplicationQuit;
public override event VOIDEventHandler onSkinChanged; public override event VOIDEventHandler onSkinChanged;
public override event VOIDEventHandler onUpdate; public override event VOIDEventHandler onUpdate;
   
  public override event VOIDEventHandler onPreForEach;
  public override event VOIDForEachPartHandler onForEachPart;
  public override event VOIDForEachPartModuleHandler onForEachModule;
  public override event VOIDEventHandler onPostForEach;
   
/* /*
* Methods * Methods
* */ * */
public override void DrawGUI(object sender) public override void DrawGUI(object sender)
{ {
this.windowID = this.windowBaseID; this.windowID = this.windowBaseID;
   
if (!this.modulesLoaded) if (!this.modulesLoaded)
{ {
this.LoadModulesOfType<IVOID_Module>(); this.LoadModulesOfType<IVOID_Module>();
   
  FireOnModulesLoaded(this);
} }
   
if (!this.skinsLoaded) if (!this.skinsLoaded)
{ {
this.LoadSkins(); this.LoadSkins();
} }
   
GUI.skin = this.Skin; GUI.skin = this.Skin;
   
if (!this.GUIStylesLoaded) if (!this.GUIStylesLoaded)
{ {
this.LoadGUIStyles(); this.LoadGUIStyles();
   
Logging.PostDebugMessage( Logging.PostDebugMessage(
this, this,
"ToolbarAvailable: {0}, UseToobarManager: {1}", "ToolbarAvailable: {0}, UseToobarManager: {1}",
ToolbarManager.ToolbarAvailable, ToolbarManager.ToolbarAvailable,
this.useToolbarManager); this.useToolbarManager);
} }
   
if ( if (
this.iconState != (this.powerState | this.activeState) || this.iconState != (this.powerState | this.activeState) ||
(this.VOIDIconTexture == null && this.AppLauncherButton != null) (this.VOIDIconTexture == null && this.AppLauncherButton != null)
) )
{ {
this.iconState = this.powerState | this.activeState; this.iconState = this.powerState | this.activeState;
   
this.SetIconTexture(this.iconState); this.SetIconTexture(this.iconState);
} }
   
if (this.Active) if (this.Active)
{ {
base.DrawGUI(sender); base.DrawGUI(sender);
} }
} }
   
public virtual void Update() public virtual void Update()
{ {
this.LoadBeforeUpdate(); this.LoadBeforeUpdate();
   
if ( if (
this.vesselSimActive && this.vesselSimActive &&
( (
this.Vessel != null || this.Vessel != null ||
( (
HighLogic.LoadedSceneIsEditor && HighLogic.LoadedSceneIsEditor &&
EditorLogic.RootPart != null && EditorLogic.RootPart != null &&
EditorLogic.SortedShipList.Count > 0 EditorLogic.SortedShipList.Count > 0
) )
) )
) )
{ {
Logging.PostDebugMessage(this, "Updating SimManager."); Logging.PostDebugMessage(this, "Updating SimManager.");
this.UpdateSimManager(); this.UpdateSimManager();
}  
  VOIDForEachPartArgs partArgs;
if (!this.GUIRunning) VOIDForEachPartModuleArgs moduleArgs;
   
  Part part;
  PartModule partModule;
   
  bool doForEachPart = this.onForEachPart != null;
  bool doForEachModule = this.onForEachModule != null;
   
  if (
  (doForEachPart || doForEachModule) &&
  (this.Vessel != null) &&
  (this.Vessel.parts != null) &&
  this.timeToUpdate
  )
  {
  if (this.onPreForEach != null)
  {
  this.onPreForEach(this);
  }
   
  for (int pIdx = 0; pIdx < this.Vessel.parts.Count; pIdx++)
  {
  part = this.Vessel.parts[pIdx];
  partArgs = new VOIDForEachPartArgs(part);
   
  if (doForEachPart)
  {
  this.onForEachPart(this, partArgs);
  }
   
  if (doForEachModule && part.Modules != null)
  {
  for (int mIdx = 0; mIdx < part.Modules.Count; mIdx++)
  {
  partModule = part.Modules[mIdx];
  moduleArgs = new VOIDForEachPartModuleArgs(partModule);
   
  if (doForEachModule)
  {
  this.onForEachModule(this, moduleArgs);
  }
  }
  }
  }
   
  if (this.onPostForEach!= null)
  {
  this.onPostForEach(this);
  }
  }
  }
   
  if (!this.GUIRunning && !this.gameUIHidden)
{ {
this.StartGUI(); this.StartGUI();
} }
   
IVOID_Module module; IVOID_Module module;
for (int idx = 0; idx < this.modules.Count; idx++) for (int idx = 0; idx < this.modules.Count; idx++)
{ {
module = this.modules[idx]; module = this.modules[idx];
   
if ( if (
!module.GUIRunning && !module.GUIRunning &&
module.Active && module.Active &&
module.InValidScene && module.InValidScene &&
( (
!HighLogic.LoadedSceneIsEditor || !HighLogic.LoadedSceneIsEditor ||
(EditorLogic.RootPart != null && EditorLogic.SortedShipList.Count > 0) (EditorLogic.RootPart != null && EditorLogic.SortedShipList.Count > 0)
) )
) )
{ {
module.StartGUI(); module.StartGUI();
} }
if ( if (
module.GUIRunning && module.GUIRunning &&
( (
!module.Active || !module.Active ||
!this.togglePower || !this.togglePower ||
!module.InValidScene || !module.InValidScene ||
this.FactoryReset || this.FactoryReset ||
( (
HighLogic.LoadedSceneIsEditor && HighLogic.LoadedSceneIsEditor &&
(EditorLogic.RootPart == null || EditorLogic.SortedShipList.Count == 0) (EditorLogic.RootPart == null || EditorLogic.SortedShipList.Count == 0)
) )
) )
) )
{ {
module.StopGUI(); module.StopGUI();
} }
   
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).Update(); ((IVOID_BehaviorModule)module).Update();
} }
} }
   
if (this.useToolbarManager) if (ToolbarManager.ToolbarAvailable && this.useToolbarManager)
{ {
  if (this.ToolbarButton == null)
  {
  this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle");
  this.ToolbarButton.Text = this.VoidName;
  this.SetIconTexture(this.powerState | this.activeState);
   
  this.ToolbarButton.Visible = true;
   
  this.ToolbarButton.OnClick +=
  (e) =>
  {
  this.ToggleMainWindow();
  };
   
  Logging.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name));
  }
   
if (this.AppLauncherButton != null) if (this.AppLauncherButton != null)
{ {
ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton); ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
this.AppLauncherButton = null; this.AppLauncherButton = null;
} }
   
if (this.ToolbarButton == null)  
{  
this.InitializeToolbarButton();  
}  
} }
else else
{ {
  if (this.AppLauncherButton == null)
  {
  if (ApplicationLauncher.Instance != null)
  {
  this.AppLauncherButton = ApplicationLauncher.Instance.AddModApplication(
  this.ToggleMainWindow, this.ToggleMainWindow,
  this.appIconVisibleScenes,
  this.VOIDIconTexture
  );
   
  Logging.PostDebugMessage(
  this,
  "AppLauncherButton initialized in {0}",
  Enum.GetName(
  typeof(GameScenes),
  HighLogic.LoadedScene
  )
  );
  }
  }
   
if (this.ToolbarButton != null) if (this.ToolbarButton != null)
{ {
this.ToolbarButton.Destroy(); this.ToolbarButton.Destroy();
this.ToolbarButton = null; this.ToolbarButton = null;
} }
  }
if (this.AppLauncherButton == null)  
{ if (this.onUpdate != null)
this.InitializeAppLauncherButton(); {
} this.onUpdate(this);
   
} }
   
this.saveTimer += Time.deltaTime; this.saveTimer += Time.deltaTime;
   
if (this.modulesLoaded && this.saveTimer > 2f) if (this.modulesLoaded && this.saveTimer > 2f)
{ {
if (this.configDirty) if (this.configDirty)
{ {
   
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: Time to save, checking if configDirty: {1}", "{0}: Time to save, checking if configDirty: {1}",
this.GetType().Name, this.GetType().Name,
this.configDirty this.configDirty
)); ));
   
this.SaveConfig(); this.SaveConfig();
this.saveTimer = 0; this.saveTimer = 0;
} }
} }
   
this.UpdateTimer += Time.deltaTime; this.UpdateTimer += Time.deltaTime;
   
if (this.onUpdate != null)  
{  
this.onUpdate(this);  
}  
} }
   
public virtual void FixedUpdate() public virtual void FixedUpdate()
{ {
bool newPowerState = this.powerAvailable; bool newPowerState = this.powerAvailable;
   
if (this.togglePower && this.consumeResource && if (this.togglePower && this.consumeResource &&
this.Vessel.vesselType != VesselType.EVA && this.Vessel.vesselType != VesselType.EVA &&
TimeWarp.deltaTime != 0) TimeWarp.deltaTime != 0)
{ {
float powerReceived = this.Vessel.rootPart.RequestResource( float powerReceived = this.Vessel.rootPart.RequestResource(
this.resourceName, this.resourceName,
this.resourceRate * TimeWarp.fixedDeltaTime this.resourceRate * TimeWarp.fixedDeltaTime
); );
   
if (powerReceived > 0) if (powerReceived > 0)
{ {
newPowerState = true; newPowerState = true;
} }
else else
{ {
newPowerState = false; newPowerState = false;
} }
   
if (this.powerAvailable != newPowerState) if (this.powerAvailable != newPowerState)
{ {
this.powerAvailable = newPowerState; this.powerAvailable = newPowerState;
} }
} }
   
IVOID_Module module; IVOID_Module module;
for (int idx = 0; idx < this.modules.Count; idx++) for (int idx = 0; idx < this.modules.Count; idx++)
{ {
module = this.modules[idx]; module = this.modules[idx];
   
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).FixedUpdate(); ((IVOID_BehaviorModule)module).FixedUpdate();
} }
} }
} }
   
public void OnDestroy() public void OnDestroy()
{ {
IVOID_Module module; IVOID_Module module;
for (int idx = 0; idx < this.modules.Count; idx++) for (int idx = 0; idx < this.modules.Count; idx++)
{ {
module = this.modules[idx]; module = this.modules[idx];
   
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).OnDestroy(); ((IVOID_BehaviorModule)module).OnDestroy();
} }
} }
   
  FireOnModulesDestroyed(this);
   
this.Dispose(); this.Dispose();
} }
   
public virtual void OnApplicationQuit() public virtual void OnApplicationQuit()
{ {
if (this.onApplicationQuit != null) if (this.onApplicationQuit != null)
{ {
this.onApplicationQuit(this); this.onApplicationQuit(this);
} }
   
this.OnDestroy(); this.OnDestroy();
} }
   
public override void StartGUI() public override void StartGUI()
{ {
if (!this.GUIRunning) if (!this.GUIRunning)
{ {
Logging.PostDebugMessage(this, "Adding DrawGUI to onGui"); Logging.PostDebugMessage(this, "Adding DrawGUI to onGui");
this.onPostRender += this.DrawGUI; this.onPostRender += this.DrawGUI;
} }
} }
   
public void ResetGUI() public void ResetGUI()
{ {
this.StopGUI(); this.StopGUI();
   
IVOID_Module module; IVOID_Module module;
for (int idx = 0; idx < this.modules.Count; idx++) for (int idx = 0; idx < this.modules.Count; idx++)
{ {
module = this.modules[idx]; module = this.modules[idx];
   
module.StopGUI(); module.StopGUI();
module.StartGUI(); module.StartGUI();
} }
   
this.StartGUI(); this.StartGUI();
} }
   
public override void ModuleWindow(int id) public override void ModuleWindow(int id)
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
if (this.powerAvailable || !HighLogic.LoadedSceneIsFlight) if (this.powerAvailable || !HighLogic.LoadedSceneIsFlight)
{ {
if (!HighLogic.LoadedSceneIsEditor) if (!HighLogic.LoadedSceneIsEditor)
{ {
string str = string.Intern("ON"); string str = string.Intern("ON");
if (togglePower) if (togglePower)
str = string.Intern("OFF"); str = string.Intern("OFF");
if (GUILayout.Button("Power " + str)) if (GUILayout.Button("Power " + str))
{ {
togglePower.value = !togglePower; togglePower.value = !togglePower;
} }
} }
   
if (togglePower || !HighLogic.LoadedSceneIsFlight) if (togglePower || !HighLogic.LoadedSceneIsFlight)
{ {
IVOID_Module module; IVOID_Module module;
for (int idx = 0; idx < this.modules.Count; idx++) for (int idx = 0; idx < this.modules.Count; idx++)
{ {
module = this.modules[idx]; module = this.modules[idx];
   
if (module is VOID_ConfigWindow) if (module is VOID_ConfigWindow)
{ {
continue; continue;
} }
   
module.Active = Layout.Toggle(module.Active, module.Name); module.Active = Layout.Toggle(module.Active, module.Name);
} }
} }
} }
else else
{ {
GUILayout.Label("-- POWER LOST --", VOID_Styles.labelRed); GUILayout.Label("-- POWER LOST --", VOID_Styles.labelRed);
} }
   
VOID_ConfigWindow.Instance.Active = Layout.Toggle( VOID_ConfigWindow.Instance.Active = Layout.Toggle(
VOID_ConfigWindow.Instance.Active, VOID_ConfigWindow.Instance.Active,
"Configuration" "Configuration"
); );
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
base.ModuleWindow(id); base.ModuleWindow(id);
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
GUIContent _content; GUIContent _content;
   
this.useToolbarManager.value = Layout.Toggle(this.useToolbarManager, "Use Blizzy's Toolbar If Available"); this.useToolbarManager.value = Layout.Toggle(this.useToolbarManager, "Use Blizzy's Toolbar If Available");
   
this.vesselSimActive.value = Layout.Toggle(this.vesselSimActive.value, this.vesselSimActive.value = Layout.Toggle(this.vesselSimActive.value,
"Enable Engineering Calculations"); "Enable Engineering Calculations");
   
bool useEarthTime = (this.TimeScale & VOID_TimeScale.KERBIN_TIME) == 0u; bool useEarthTime = (this.TimeScale & VOID_TimeScale.KERBIN_TIME) == 0u;
bool useSiderealTime = (this.TimeScale & VOID_TimeScale.SOLAR_DAY) == 0u; bool useSiderealTime = (this.TimeScale & VOID_TimeScale.SOLAR_DAY) == 0u;
bool useRoundedScale = (this.TimeScale & VOID_TimeScale.ROUNDED_SCALE) != 0u; bool useRoundedScale = (this.TimeScale & VOID_TimeScale.ROUNDED_SCALE) != 0u;
   
useEarthTime = Layout.Toggle(useEarthTime, "Use Earth Time (changes KSP option)"); useEarthTime = Layout.Toggle(useEarthTime, "Use Earth Time (changes KSP option)");
   
GameSettings.KERBIN_TIME = !useEarthTime; GameSettings.KERBIN_TIME = !useEarthTime;
   
useSiderealTime = Layout.Toggle( useSiderealTime = Layout.Toggle(
useSiderealTime, useSiderealTime,
string.Format( string.Format(
"Time Scale: {0}", "Time Scale: {0}",
useSiderealTime ? "Sidereal" : "Solar" useSiderealTime ? "Sidereal" : "Solar"
) )
); );
   
useRoundedScale = Layout.Toggle( useRoundedScale = Layout.Toggle(
useRoundedScale, useRoundedScale,
string.Format( string.Format(
"Time Scale: {0}", "Time Scale: {0}",
useRoundedScale ? "Rounded" : "True" useRoundedScale ? "Rounded" : "True"
) )
); );
   
if (useEarthTime) if (useEarthTime)
{ {
this.TimeScale &= ~VOID_TimeScale.KERBIN_TIME; this.TimeScale &= ~VOID_TimeScale.KERBIN_TIME;
} }
else else
{ {
this.TimeScale |= VOID_TimeScale.KERBIN_TIME; this.TimeScale |= VOID_TimeScale.KERBIN_TIME;
} }
   
if (useSiderealTime) if (useSiderealTime)
{ {
this.TimeScale &= ~VOID_TimeScale.SOLAR_DAY; this.TimeScale &= ~VOID_TimeScale.SOLAR_DAY;
} }
else else
{ {
this.TimeScale |= VOID_TimeScale.SOLAR_DAY; this.TimeScale |= VOID_TimeScale.SOLAR_DAY;
} }
   
if (useRoundedScale) if (useRoundedScale)
{ {
this.TimeScale |= VOID_TimeScale.ROUNDED_SCALE; this.TimeScale |= VOID_TimeScale.ROUNDED_SCALE;
} }
else else
{ {
this.TimeScale &= ~VOID_TimeScale.ROUNDED_SCALE; this.TimeScale &= ~VOID_TimeScale.ROUNDED_SCALE;
} }
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
GUILayout.Label("Skin:", GUILayout.ExpandWidth(false)); GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
   
_content = new GUIContent(); _content = new GUIContent();
   
_content.text = "◄"; _content.text = "◄";
_content.tooltip = "Select previous skin"; _content.tooltip = "Select previous skin";
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
{ {
this.skinIdx--; this.skinIdx--;
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: new this.skinIdx = {1} :: skin_list.Count = {2}", "{0}: new this.skinIdx = {1} :: skin_list.Count = {2}",
this.GetType().Name, this.GetType().Name,
this.skinName, this.skinName,
this.validSkins.Count this.validSkins.Count
)); ));
} }
   
_content.text = this.Skin.name; _content.text = this.Skin.name;
_content.tooltip = "Current skin"; _content.tooltip = "Current skin";
GUILayout.Label(_content, VOID_Styles.labelCenter, GUILayout.ExpandWidth(true)); GUILayout.Label(_content, VOID_Styles.labelCenter, GUILayout.ExpandWidth(true));
   
_content.text = "►"; _content.text = "►";
_content.tooltip = "Select next skin"; _content.tooltip = "Select next skin";
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
{ {
this.skinIdx++; this.skinIdx++;
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: new this.skinIdx = {1} :: skin_list.Count = {2}", "{0}: new this.skinIdx = {1} :: skin_list.Count = {2}",
this.GetType().Name, this.GetType().Name,
this.skinName, this.skinName,
this.validSkins.Count this.validSkins.Count
)); ));
} }
   
this.skinIdx %= this.skinNames.Count; this.skinIdx %= this.skinNames.Count;
if (this.skinIdx < 0) if (this.skinIdx < 0)
{ {
this.skinIdx += this.skinNames.Count; this.skinIdx += this.skinNames.Count;
} }
   
if (this.skinName != skinNames[this.skinIdx]) if (this.skinName != skinNames[this.skinIdx])
{ {
this.skinName.value = skinNames[this.skinIdx]; this.skinName.value = skinNames[this.skinIdx];
this.GUIStylesLoaded = false; this.GUIStylesLoaded = false;
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
GUILayout.Label("Update Rate (Hz):"); GUILayout.Label("Update Rate (Hz):");
if (this.stringFrequency == null) if (this.stringFrequency == null)
{ {
this.stringFrequency = (1f / this.UpdatePeriod).ToString(); this.stringFrequency = (1f / this.UpdatePeriod).ToString();
} }
this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true)); this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
   
if (GUILayout.Button("Apply")) if (GUILayout.Button("Apply"))
{ {
double updateFreq = 1f / this.UpdatePeriod; double updateFreq = 1f / this.UpdatePeriod;
double.TryParse(stringFrequency, out updateFreq); double.TryParse(stringFrequency, out updateFreq);
this.updatePeriod.value = 1 / updateFreq; this.updatePeriod.value = 1 / updateFreq;
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
IVOID_Module module; IVOID_Module module;
for (int idx = 0; idx < this.modules.Count; idx++) for (int idx = 0; idx < this.modules.Count; idx++)
{ {
module = this.modules[idx]; module = this.modules[idx];
   
module.DrawConfigurables(); module.DrawConfigurables();
} }
   
this.FactoryReset = Layout.Toggle(this.FactoryReset, "Factory Reset"); this.FactoryReset = Layout.Toggle(this.FactoryReset, "Factory Reset");
} }
   
protected void UpdateSimManager() protected void UpdateSimManager()
{ {
if (HighLogic.LoadedSceneIsFlight) if (HighLogic.LoadedSceneIsFlight)
{ {
double radius = this.Vessel.Radius(); double radius = this.Vessel.Radius();
SimManager.Gravity = this.Vessel.mainBody.gravParameter / (radius * radius); SimManager.Gravity = this.Vessel.mainBody.gravParameter / (radius * radius);
SimManager.Atmosphere = this.Vessel.staticPressurekPa * PhysicsGlobals.KpaToAtmospheres; SimManager.Atmosphere = this.Vessel.staticPressurekPa * PhysicsGlobals.KpaToAtmospheres;
SimManager.Mach = this.Vessel.mach; SimManager.Mach = this.Vessel.mach;
BuildAdvanced.Altitude = this.Vessel.altitude; BuildAdvanced.Altitude = this.Vessel.altitude;
CelestialBodies.SelectedBody = this.Vessel.mainBody; CelestialBodies.SelectedBody = this.Vessel.mainBody;
} }
   
#if DEBUG #if DEBUG
SimManager.logOutput = true; SimManager.logOutput = true;
#endif #endif
   
SimManager.TryStartSimulation(); SimManager.TryStartSimulation();
   
Logging.PostDebugMessage(this, "Started Engineer simulation with Atmosphere={0} atm and Gravity={1} m/s²", Logging.PostDebugMessage(this, "Started Engineer simulation with Atmosphere={0} atm and Gravity={1} m/s²",
SimManager.Atmosphere, SimManager.Atmosphere,
SimManager.Gravity SimManager.Gravity
); );
} }
   
protected void GetSimManagerResults() protected void GetSimManagerResults()
{ {
Logging.PostDebugMessage(this, "VesselSimulator results ready, setting Stages."); Logging.PostDebugMessage(this, "VesselSimulator results ready, setting Stages.");
   
this.Stages = SimManager.Stages; this.Stages = SimManager.Stages;
   
if (this.Stages != null && this.Stages.Length > 0) if (this.Stages != null && this.Stages.Length > 0)
{ {
this.LastStage = this.Stages[this.Stages.Length - 1]; this.LastStage = this.Stages[this.Stages.Length - 1];
} }
} }
   
protected void LoadModulesOfType<U>() protected void LoadModulesOfType<U>()
{ {
using (PooledDebugLogger sb = PooledDebugLogger.New(this)) using (PooledDebugLogger sb = PooledDebugLogger.New(this))
{ {
sb.AppendLine("Loading modules..."); sb.AppendLine("Loading modules...");
   
AssemblyLoader.LoadedAssembly assy; AssemblyLoader.LoadedAssembly assy;
for (int aIdx = 0; aIdx < AssemblyLoader.loadedAssemblies.Count; aIdx++) for (int aIdx = 0; aIdx < AssemblyLoader.loadedAssemblies.Count; aIdx++)
{ {
assy = AssemblyLoader.loadedAssemblies[aIdx]; assy = AssemblyLoader.loadedAssemblies[aIdx];
   
Type[] loadedTypes = assy.assembly.GetExportedTypes(); Type[] loadedTypes = assy.assembly.GetExportedTypes();
Type loadedType; Type loadedType;
for (int tIdx = 0; tIdx < loadedTypes.Length; tIdx++) for (int tIdx = 0; tIdx < loadedTypes.Length; tIdx++)
{ {
loadedType = loadedTypes[tIdx]; loadedType = loadedTypes[tIdx];
   
if ( if (
loadedType.IsInterface || loadedType.IsInterface ||
loadedType.IsAbstract || loadedType.IsAbstract ||
!typeof(U).IsAssignableFrom(loadedType) || !typeof(U).IsAssignableFrom(loadedType) ||
typeof(VOIDCore).IsAssignableFrom(loadedType)) typeof(VOIDCore).IsAssignableFrom(loadedType))
{ {
continue; continue;
} }
   
sb.AppendFormat("Checking IVOID_Module type {0}...", loadedType.Name); sb.AppendFormat("Checking IVOID_Module type {0}...", loadedType.Name);
   
try try
{ {
this.LoadModule(loadedType); this.LoadModule(loadedType);
sb.AppendLine("Success."); sb.AppendLine("Success.");
} }
catch (Exception ex) catch (Exception ex)
{ {
sb.AppendFormat("Failed, caught {0}\n", ex.GetType().Name); sb.AppendFormat("Failed, caught {0}\n", ex.GetType().Name);
   
#if DEBUG #if DEBUG
Debug.LogException(ex); Debug.LogException(ex);
#endif #endif
} }
} }
} }
   
this.LoadConfig(); this.LoadConfig();
   
this.modulesLoaded = true; this.modulesLoaded = true;
   
sb.AppendFormat("Loaded {0} modules.\n", this.Modules.Count); sb.AppendFormat("Loaded {0} modules.\n", this.Modules.Count);
   
sb.Print(); sb.Print();
} }
} }
   
protected void LoadModule(Type T) protected void LoadModule(Type T)
{ {
/*var existingModules = this.modules.Where(mod => mod.GetType().Name == T.Name); /*var existingModules = this.modules.Where(mod => mod.GetType().Name == T.Name);
if (existingModules.Any())*/ if (existingModules.Any())*/
for (int mIdx = 0; mIdx < this.modules.Count; mIdx++) for (int mIdx = 0; mIdx < this.modules.Count; mIdx++)
{ {
if (this.modules[mIdx].Name == T.Name) if (this.modules[mIdx].Name == T.Name)
{ {
Logging.PostErrorMessage("{0}: refusing to load {1}: already loaded", this.GetType().Name, T.Name); Logging.PostErrorMessage("{0}: refusing to load {1}: already loaded", this.GetType().Name, T.Name);
return; return;
} }
} }
   
var InstanceProperty = T.GetProperty( var InstanceProperty = T.GetProperty(
"Instance", "Instance",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Static |
System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.FlattenHierarchy System.Reflection.BindingFlags.FlattenHierarchy
); );
   
object modInstance = null; object modInstance = null;
IVOID_Module module; IVOID_Module module;
   
if (InstanceProperty != null) if (InstanceProperty != null)
{ {
modInstance = InstanceProperty.GetValue(null, null); modInstance = InstanceProperty.GetValue(null, null);
} }
   
if (modInstance != null) if (modInstance != null)
{ {
module = modInstance as IVOID_Module; module = modInstance as IVOID_Module;
} }
else else
{ {
module = Activator.CreateInstance(T) as IVOID_Module; module = Activator.CreateInstance(T) as IVOID_Module;
} }
   
if (module.InValidGame && module.InValidScene) if (module.InValidGame && module.InValidScene)
{ {
this.modules.Add(module); this.modules.Add(module);
   
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: loaded module {1}.", "{0}: loaded module {1}.",
this.GetType().Name, this.GetType().Name,
T.Name T.Name
)); ));
} }
else else
{ {
if (module is IDisposable) if (module is IDisposable)
{ {
(module as IDisposable).Dispose(); (module as IDisposable).Dispose();
} }
} }
} }
   
protected void LoadSkins() protected void LoadSkins()
{ {
this.validSkins = new Dictionary<string, GUISkin>(); this.validSkins = new Dictionary<string, GUISkin>();
this.skinNames = new List<string>(); this.skinNames = new List<string>();
   
UnityEngine.Object[] skins = Resources.FindObjectsOfTypeAll(typeof(GUISkin)); UnityEngine.Object[] skins = Resources.FindObjectsOfTypeAll(typeof(GUISkin));
GUISkin skin; GUISkin skin;
for (int sIdx = 0; sIdx < skins.Length; sIdx++) for (int sIdx = 0; sIdx < skins.Length; sIdx++)
{ {
skin = (GUISkin)skins[sIdx]; skin = (GUISkin)skins[sIdx];
   
if (!this.forbiddenSkins.Contains(skin.name)) if (!this.forbiddenSkins.Contains(skin.name))
{ {
this.validSkins[skin.name] = skin; this.validSkins[skin.name] = skin;
this.skinNames.Add(skin.name); this.skinNames.Add(skin.name);
} }
} }
   
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: loaded {1} GUISkins.", "{0}: loaded {1} GUISkins.",
this.GetType().Name, this.GetType().Name,
this.validSkins.Count this.validSkins.Count
)); ));
   
this.skinNames.Sort(); this.skinNames.Sort();
   
int defaultIdx = int.MinValue; int defaultIdx = int.MinValue;
   
for (int i = 0; i < this.skinNames.Count; i++) for (int i = 0; i < this.skinNames.Count; i++)
{ {
if (this.skinNames[i] == this.skinName) if (this.skinNames[i] == this.skinName)
{ {
this.skinIdx = i; this.skinIdx = i;
} }
if (this.skinNames[i] == this.defaultSkin) if (this.skinNames[i] == this.defaultSkin)
{ {
defaultIdx = i; defaultIdx = i;
} }
if (this.skinIdx != int.MinValue && defaultIdx != int.MinValue) if (this.skinIdx != int.MinValue && defaultIdx != int.MinValue)
{ {
break; break;
} }
} }
   
if (this.skinIdx == int.MinValue) if (this.skinIdx == int.MinValue)
{ {
this.skinIdx = defaultIdx; this.skinIdx = defaultIdx;
} }
   
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: _skinIdx = {1}.", "{0}: _skinIdx = {1}.",
this.GetType().Name, this.GetType().Name,
this.skinName.ToString() this.skinName.ToString()
)); ));
   
this.skinsLoaded = true; this.skinsLoaded = true;
} }
   
protected void LoadGUIStyles() protected void LoadGUIStyles()
{ {
VOID_Styles.OnSkinChanged(); VOID_Styles.OnSkinChanged();
   
if (this.onSkinChanged != null) if (this.onSkinChanged != null)
{ {
this.onSkinChanged(this); this.onSkinChanged(this);
} }
   
this.GUIStylesLoaded = true; this.GUIStylesLoaded = true;
} }
   
protected void LoadBeforeUpdate() protected void LoadBeforeUpdate()
{ {
if (!this.vesselTypesLoaded) if (!this.vesselTypesLoaded)
{ {
Array typeObjs = Enum.GetValues(typeof(VesselType)); Array typeObjs = Enum.GetValues(typeof(VesselType));
this.AllVesselTypes = new VesselType[typeObjs.Length]; this.AllVesselTypes = new VesselType[typeObjs.Length];
   
for (int idx = 0; idx < typeObjs.Length; idx++) for (int idx = 0; idx < typeObjs.Length; idx++)
{ {
this.AllVesselTypes[idx] = (VesselType)typeObjs.GetValue(idx); this.AllVesselTypes[idx] = (VesselType)typeObjs.GetValue(idx);
} }
   
this.vesselTypesLoaded = true; this.vesselTypesLoaded = true;
} }
   
if (this.SortedBodyList == null && FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0) if (this.SortedBodyList == null && FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0)
{ {
this.SortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies); this.SortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies);
this.SortedBodyList.Sort(new CBListComparer()); this.SortedBodyList.Sort(new CBListComparer());
this.SortedBodyList.Reverse(); this.SortedBodyList.Reverse();
} }
   
// SimManager initialization that we don't necessarily want to repeat every Update. // SimManager initialization that we don't necessarily want to repeat every Update.
if (!this.simManagerLoaded && this.HomeBody != null) if (!this.simManagerLoaded && this.HomeBody != null)
{ {
SimManager.Gravity = VOID_Data.KerbinGee; SimManager.Gravity = VOID_Data.KerbinGee;
SimManager.Atmosphere = 0d; SimManager.Atmosphere = 0d;
SimManager.Mach = 1d; SimManager.Mach = 1d;
CelestialBodies.SelectedBody = this.HomeBody; CelestialBodies.SelectedBody = this.HomeBody;
BuildAdvanced.Altitude = 0d; BuildAdvanced.Altitude = 0d;
SimManager.OnReady += this.GetSimManagerResults; SimManager.OnReady += this.GetSimManagerResults;
   
this.simManagerLoaded = true; this.simManagerLoaded = true;
}  
}  
   
protected void InitializeToolbarButton()  
{  
// Do nothing if (the Toolbar is not available.  
if (!ToolbarManager.ToolbarAvailable)  
{  
Logging.PostDebugMessage(this, "Refusing to make a ToolbarButton: ToolbarAvailable = false");  
return;  
}  
   
this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle");  
this.ToolbarButton.Text = this.VoidName;  
this.SetIconTexture(this.powerState | this.activeState);  
   
this.ToolbarButton.Visible = true;  
   
this.ToolbarButton.OnClick +=  
(e) =>  
{  
this.ToggleMainWindow();  
};  
   
Logging.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name));  
}  
   
protected void InitializeAppLauncherButton()  
{  
if (ApplicationLauncher.Ready)  
{  
this.AppLauncherButton = ApplicationLauncher.Instance.AddModApplication(  
this.ToggleMainWindow, this.ToggleMainWindow,  
this.appIconVisibleScenes,  
this.VOIDIconTexture  
);  
   
Logging.PostDebugMessage(  
this,  
"AppLauncherButton initialized in {0}",  
Enum.GetName(  
typeof(GameScenes),  
HighLogic.LoadedScene  
)  
);  
} }
} }
   
protected void ToggleMainWindow() protected void ToggleMainWindow()
{ {
this.Active = !this.Active; this.Active = !this.Active;
} }
   
protected void SetIconTexture(IconState state) protected void SetIconTexture(IconState state)
{ {
switch (state) switch (state)
{ {
case (IconState.PowerOff | IconState.Inactive): case (IconState.PowerOff | IconState.Inactive):
this.SetIconTexture(this.VOIDIconOffInactivePath); this.SetIconTexture(this.VOIDIconOffInactivePath);
break; break;
case (IconState.PowerOff | IconState.Active): case (IconState.PowerOff | IconState.Active):
this.SetIconTexture(this.VOIDIconOffActivePath); this.SetIconTexture(this.VOIDIconOffActivePath);
break; break;
case (IconState.PowerOn | IconState.Inactive): case (IconState.PowerOn | IconState.Inactive):
this.SetIconTexture(this.VOIDIconOnInactivePath); this.SetIconTexture(this.VOIDIconOnInactivePath);
break; break;
case (IconState.PowerOn | IconState.Active): case (IconState.PowerOn | IconState.Active):
this.SetIconTexture(this.VOIDIconOnActivePath); this.SetIconTexture(this.VOIDIconOnActivePath);
break; break;
default: default:
throw new NotImplementedException(); throw new NotImplementedException();
} }
} }
   
protected void SetIconTexture(string texturePath) protected void SetIconTexture(string texturePath)
{ {
if (texturePath == null) if (texturePath == null)
{ {
return; return;
} }
   
if (this.ToolbarButton != null) if (this.ToolbarButton != null)
{ {
this.ToolbarButton.TexturePath = texturePath; this.ToolbarButton.TexturePath = texturePath;
} }
   
if (this.AppLauncherButton != null) if (this.AppLauncherButton != null)
{ {
this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath.Replace("icon", "appIcon"), false); this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath.Replace("icon", "appIcon"), false);
   
this.AppLauncherButton.SetTexture(VOIDIconTexture); this.AppLauncherButton.SetTexture(VOIDIconTexture);
} }
} }
   
public void LoadConfig() public void LoadConfig()
{ {
   
if (!System.IO.File.Exists(this.VOIDSettingsPath) && KSP.IO.File.Exists<VOID_Module>("config.xml")) if (!System.IO.File.Exists(this.VOIDSettingsPath) && KSP.IO.File.Exists<VOID_Module>("config.xml"))
{ {
Logging.PostLogMessage( Logging.PostLogMessage(
"VOID: No per-save config file but old file detected; copying from old file." "VOID: No per-save config file but old file detected; copying from old file."
); );
   
System.IO.File.Copy( System.IO.File.Copy(
KSP.IO.IOUtils.GetFilePathFor(typeof(VOID_Module), "config.xml"), KSP.IO.IOUtils.GetFilePathFor(typeof(VOID_Module), "config.xml"),
this.VOIDSettingsPath this.VOIDSettingsPath
); );
} }
   
this.LoadConfig(new PluginConfiguration(this.VOIDSettingsPath)); this.LoadConfig(new PluginConfiguration(this.VOIDSettingsPath));
} }
   
public override void LoadConfig(KSP.IO.PluginConfiguration config) public override void LoadConfig(KSP.IO.PluginConfiguration config)
{ {
base.LoadConfig(config); base.LoadConfig(config);
   
IVOID_Module module; IVOID_Module module;
for (int idx = 0; idx < this.modules.Count; idx++) for (int idx = 0; idx < this.modules.Count; idx++)
{ {
module = this.modules[idx]; module = this.modules[idx];
   
module.LoadConfig(config); module.LoadConfig(config);
} }
   
this.TimeScale |= GameSettings.KERBIN_TIME ? VOID_TimeScale.KERBIN_TIME : 0u; this.TimeScale |= GameSettings.KERBIN_TIME ? VOID_TimeScale.KERBIN_TIME : 0u;
} }
   
public override void SaveConfig() public override void SaveConfig()
{ {
if (this.configNeedsUpdate && this is VOIDCore_Flight) if (this.configNeedsUpdate && this is VOIDCore_Flight)
{ {
KSP.IO.File.Delete<T>("config.xml"); KSP.IO.File.Delete<T>("config.xml");
System.IO.File.Delete(this.VOIDSettingsPath); System.IO.File.Delete(this.VOIDSettingsPath);
} }
   
KSP.IO.PluginConfiguration config = new PluginConfiguration(this.VOIDSettingsPath); KSP.IO.PluginConfiguration config = new PluginConfiguration(this.VOIDSettingsPath);
   
config.load(); config.load();
   
this.Save(config, this.SceneKey); this.Save(config, this.SceneKey);
   
IVOID_Module module; IVOID_Module module;
for (int idx = 0; idx < this.modules.Count; idx++) for (int idx = 0; idx < this.modules.Count; idx++)
{ {
module = this.modules[idx]; module = this.modules[idx];
   
module.Save(config, this.SceneKey); module.Save(config, this.SceneKey);
} }
   
config.save(); config.save();
   
this.configDirty = false; this.configDirty = false;
} }
   
public VOIDCore_Generic() public VOIDCore_Generic()
{ {
System.Version version = this.GetType().Assembly.GetName().Version; System.Version version = this.GetType().Assembly.GetName().Version;
   
this.VoidVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.MajorRevision); this.VoidVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.MajorRevision);
   
this.Name = string.Format("VOID {0}", this.VoidVersion.ToString()); this.Name = string.Format("VOID {0}", this.VoidVersion.ToString());
   
this.powerAvailable = true; this.powerAvailable = true;
   
this.Active = true; this.Active = true;
   
this.skinName = (VOID_SaveValue<string>)this.defaultSkin; this.skinName = (VOID_SaveValue<string>)this.defaultSkin;
this.skinIdx = int.MinValue; this.skinIdx = int.MinValue;
   
this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow"; this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow";
this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow"; this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow";
this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light"; this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light";
this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark"; this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark";
   
this.saveTimer = 0f; this.saveTimer = 0f;
this.UpdateTimer = 0f; this.UpdateTimer = 0f;
   
this.vesselSimActive = (VOID_SaveValue<bool>)true; this.vesselSimActive = (VOID_SaveValue<bool>)true;
   
this.useToolbarManager = (VOID_SaveValue<bool>)ToolbarManager.ToolbarAvailable; this.useToolbarManager = (VOID_SaveValue<bool>)ToolbarManager.ToolbarAvailable;
   
this.SaveGamePath = string.Format("{0}saves/{1}", IOTools.KSPRootPath, HighLogic.SaveFolder); this.SaveGamePath = string.Format("{0}saves/{1}", IOTools.KSPRootPath, HighLogic.SaveFolder);
this.VOIDSettingsPath = string.Format("{0}/VOIDConfig.xml", this.SaveGamePath); this.VOIDSettingsPath = string.Format("{0}/VOIDConfig.xml", this.SaveGamePath);
   
this.FactoryReset = false; this.FactoryReset = false;
   
  GameEvents.onHideUI.Add(() =>
  {
  this.gameUIHidden = true;
  this.StopGUI();
  }
  );
   
  GameEvents.onShowUI.Add(() =>
  {
  this.gameUIHidden = false;
  this.StartGUI();
  }
  );
} }
   
public override void Dispose() public override void Dispose()
{ {
this.StopGUI(); this.StopGUI();
   
this.onSkinChanged(this); this.onSkinChanged(this);
   
if (this.AppLauncherButton != null) if (this.AppLauncherButton != null)
{ {
ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton); ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
this.AppLauncherButton = null; this.AppLauncherButton = null;
} }
if (this.ToolbarButton != null) if (this.ToolbarButton != null)
{ {
this.ToolbarButton.Destroy(); this.ToolbarButton.Destroy();
this.ToolbarButton = null; this.ToolbarButton = null;
} }
   
_instance = null; _instance = null;
_initialized = false; _initialized = false;
} }
} }
} }
   
// VOID // VOID
// //
// VOID_Data.cs // VOID_Data.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ToadicusTools; using ToadicusTools;
using ToadicusTools.Extensions; using ToadicusTools.Extensions;
using ToadicusTools.MuMechTools; using ToadicusTools.MuMechTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public static class VOID_Data public static class VOID_Data
{ {
private static Dictionary<int, IVOID_DataValue> dataValues = new Dictionary<int, IVOID_DataValue>(); private static Dictionary<int, IVOID_DataValue> dataValues = new Dictionary<int, IVOID_DataValue>();
   
public static Dictionary<int, IVOID_DataValue> DataValues public static Dictionary<int, IVOID_DataValue> DataValues
{ {
get get
{ {
return dataValues; return dataValues;
} }
} }
   
#region Constants #region Constants
   
private static double kerbinGee; private static double kerbinGee;
   
public static double KerbinGee public static double KerbinGee
{ {
get get
{ {
if (kerbinGee == default(double)) if (kerbinGee == default(double))
{ {
kerbinGee = Core.HomeBody.gravParameter / (Core.HomeBody.Radius * Core.HomeBody.Radius); kerbinGee = Core.HomeBody.gravParameter / (Core.HomeBody.Radius * Core.HomeBody.Radius);
} }
   
return kerbinGee; return kerbinGee;
} }
} }
   
#endregion #endregion
   
#region Core Data #region Core Data
   
public static VOIDCore Core public static VOIDCore Core
{ {
get get
{ {
if (!CoreInitialized) if (!CoreInitialized)
{ {
return null; return null;
} }
   
switch (HighLogic.LoadedScene) switch (HighLogic.LoadedScene)
{ {
case GameScenes.EDITOR: case GameScenes.EDITOR:
return (VOIDCore)VOIDCore_Editor.Instance; return (VOIDCore)VOIDCore_Editor.Instance;
case GameScenes.FLIGHT: case GameScenes.FLIGHT:
return (VOIDCore)VOIDCore_Flight.Instance; return (VOIDCore)VOIDCore_Flight.Instance;
case GameScenes.SPACECENTER: case GameScenes.SPACECENTER:
return (VOIDCore)VOIDCore_SpaceCentre.Instance; return (VOIDCore)VOIDCore_SpaceCentre.Instance;
default: default:
return null; return null;
} }
} }
} }
   
public static bool CoreInitialized public static bool CoreInitialized
{ {
get get
{ {
switch (HighLogic.LoadedScene) switch (HighLogic.LoadedScene)
{ {
case GameScenes.EDITOR: case GameScenes.EDITOR:
return VOIDCore_Editor.Initialized; return VOIDCore_Editor.Initialized;
case GameScenes.FLIGHT: case GameScenes.FLIGHT:
return VOIDCore_Flight.Initialized; return VOIDCore_Flight.Initialized;
case GameScenes.SPACECENTER: case GameScenes.SPACECENTER:
return VOIDCore_SpaceCentre.Initialized; return VOIDCore_SpaceCentre.Initialized;
default: default:
return false; return false;
} }
} }
} }
   
#endregion #endregion
   
#region Atmosphere #region Atmosphere
   
public static readonly VOID_DoubleValue atmDensity = public static readonly VOID_DoubleValue atmDensity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Atmosphere Density", "Atmosphere Density",
new Func<double>(() => Core.Vessel.atmDensity * 1000d), new Func<double>(() => Core.Vessel.atmDensity * 1000d),
"g/m³" "g/m³"
); );
   
public static readonly VOID_DoubleValue atmLimit = public static readonly VOID_DoubleValue atmLimit =
new VOID_DoubleValue( new VOID_DoubleValue(
"Atmosphere Depth", "Atmosphere Depth",
new Func<double>(() => Core.Vessel.mainBody.atmosphereDepth), new Func<double>(() => Core.Vessel.mainBody.atmosphereDepth),
"m" "m"
); );
   
public static readonly VOID_DoubleValue atmPressure = public static readonly VOID_DoubleValue atmPressure =
new VOID_DoubleValue( new VOID_DoubleValue(
"Static Pressure", "Static Pressure",
new Func<double>(() => Core.Vessel.staticPressurekPa * 1000d), new Func<double>(() => Core.Vessel.staticPressurekPa * 1000d),
"Pa" "Pa"
); );
   
public static readonly VOID_DoubleValue temperature = public static readonly VOID_DoubleValue temperature =
new VOID_DoubleValue( new VOID_DoubleValue(
"Temperature", "Temperature",
new Func<double>(() => Core.Vessel.atmosphericTemperature), new Func<double>(() => Core.Vessel.atmosphericTemperature),
"K" "K"
); );
   
#endregion #endregion
   
#region Attitude #region Attitude
   
public static readonly VOID_StrValue vesselHeading = public static readonly VOID_StrValue vesselHeading =
new VOID_StrValue( new VOID_StrValue(
"Heading", "Heading",
delegate() delegate()
{ {
double heading = Core.Vessel.getSurfaceHeading(); double heading = Core.Vessel.getSurfaceHeading();
string cardinal = VOID_Tools.get_heading_text(heading); string cardinal = VOID_Tools.get_heading_text(heading);
   
return string.Format( return string.Format(
"{0}° {1}", "{0}° {1}",
heading.ToString("F2"), heading.ToString("F2"),
cardinal cardinal
); );
} }
); );
   
public static readonly VOID_DoubleValue vesselPitch = public static readonly VOID_DoubleValue vesselPitch =
new VOID_DoubleValue( new VOID_DoubleValue(
"Pitch", "Pitch",
() => Core.Vessel.getSurfacePitch(), () => Core.Vessel.getSurfacePitch(),
"°" "°"
); );
   
#endregion #endregion
   
#region Career #region Career
   
public static readonly VOID_StrValue fundingStatus = public static readonly VOID_StrValue fundingStatus =
new VOID_StrValue( new VOID_StrValue(
string.Intern("Funds"), string.Intern("Funds"),
delegate() delegate()
{ {
if (VOID_CareerStatus.Instance == null) if (VOID_CareerStatus.Instance == null)
{ {
return string.Empty; return string.Empty;
} }
   
return string.Format("{0} ({1})", return string.Format("{0} ({1})",
VOID_CareerStatus.Instance.currentFunds.ToString("#,#.##"), VOID_CareerStatus.Instance.currentFunds.ToString("#,#.##"),
VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastFundsChange) VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastFundsChange)
); );
} }
); );
   
public static readonly VOID_StrValue reputationStatus = public static readonly VOID_StrValue reputationStatus =
new VOID_StrValue( new VOID_StrValue(
string.Intern("Reputation"), string.Intern("Reputation"),
delegate() delegate()
{ {
if (VOID_CareerStatus.Instance == null) if (VOID_CareerStatus.Instance == null)
{ {
return string.Empty; return string.Empty;
} }
   
return string.Format("{0} ({1})", return string.Format("{0} ({1})",
VOID_CareerStatus.Instance.currentReputation.ToString("#,#.##"), VOID_CareerStatus.Instance.currentReputation.ToString("#,#.##"),
VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastRepChange) VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastRepChange)
); );
} }
); );
   
public static readonly VOID_StrValue scienceStatus = public static readonly VOID_StrValue scienceStatus =
new VOID_StrValue( new VOID_StrValue(
string.Intern("Science"), string.Intern("Science"),
delegate() delegate()
{ {
if (VOID_CareerStatus.Instance == null) if (VOID_CareerStatus.Instance == null)
{ {
return string.Empty; return string.Empty;
} }
   
return string.Format("{0} ({1})", return string.Format("{0} ({1})",
VOID_CareerStatus.Instance.currentScience.ToString("#,#.##"), VOID_CareerStatus.Instance.currentScience.ToString("#,#.##"),
VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastScienceChange) VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastScienceChange)
); );
} }
); );
   
#endregion #endregion
   
#region Control #region Control
   
public static readonly VOID_FloatValue mainThrottle = public static readonly VOID_FloatValue mainThrottle =
new VOID_FloatValue( new VOID_FloatValue(
"Throttle", "Throttle",
new Func<float>(() => Core.Vessel.ctrlState.mainThrottle), new Func<float>(() => Core.Vessel.ctrlState.mainThrottle),
"" ""
); );
   
#endregion #endregion
   
#region Engineering #region Engineering
   
public static readonly VOID_IntValue partCount = public static readonly VOID_IntValue partCount =
new VOID_IntValue( new VOID_IntValue(
"Parts", "Parts",
new Func<int>(() => Core.Vessel.Parts.Count), new Func<int>(() => Core.Vessel.Parts.Count),
"" ""
); );
   
#region Mass #region Mass
   
public static readonly VOID_StrValue comboResourceMass = public static readonly VOID_StrValue comboResourceMass =
new VOID_StrValue( new VOID_StrValue(
"Resource Mass (curr / total)", "Resource Mass (curr / total)",
delegate() delegate()
{ {
return string.Format("{0} / {1}", return string.Format("{0} / {1}",
stageResourceMass.ValueUnitString("F3"), stageResourceMass.ValueUnitString("F3"),
resourceMass.ValueUnitString("F3") resourceMass.ValueUnitString("F3")
); );
} }
); );
   
public static readonly VOID_DoubleValue resourceMass = public static readonly VOID_DoubleValue resourceMass =
new VOID_DoubleValue( new VOID_DoubleValue(
"Resource Mass", "Resource Mass",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.totalResourceMass; return Core.LastStage.totalResourceMass;
}, },
"tons" "tons"
); );
   
public static readonly VOID_DoubleValue stageResourceMass = public static readonly VOID_DoubleValue stageResourceMass =
new VOID_DoubleValue( new VOID_DoubleValue(
"Resource Mass (Stage)", "Resource Mass (Stage)",
delegate() delegate()
{ {
if (Core.LastStage == null) if (Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.resourceMass; return Core.LastStage.resourceMass;
}, },
"tons" "tons"
); );
   
public static readonly VOID_DoubleValue totalMass = public static readonly VOID_DoubleValue totalMass =
new VOID_DoubleValue( new VOID_DoubleValue(
"Total Mass", "Total Mass",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.totalMass; return Core.LastStage.totalMass;
}, },
"tons" "tons"
); );
   
#endregion #endregion
   
#region DeltaV #region DeltaV
   
public static readonly VOID_DoubleValue stageDeltaV = public static readonly VOID_DoubleValue stageDeltaV =
new VOID_DoubleValue( new VOID_DoubleValue(
"DeltaV (Current Stage)", "DeltaV (Current Stage)",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return double.NaN; return double.NaN;
return Core.LastStage.deltaV; return Core.LastStage.deltaV;
}, },
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue totalDeltaV = public static readonly VOID_DoubleValue totalDeltaV =
new VOID_DoubleValue( new VOID_DoubleValue(
"DeltaV (Total)", "DeltaV (Total)",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return double.NaN; return double.NaN;
return Core.LastStage.totalDeltaV; return Core.LastStage.totalDeltaV;
}, },
"m/s" "m/s"
); );
   
#endregion #endregion
   
#region Propulsion #region Propulsion
   
public static readonly VOID_StrValue currmaxThrustWeight = public static readonly VOID_StrValue currmaxThrustWeight =
new VOID_StrValue( new VOID_StrValue(
"T:W (curr/max)", "T:W (curr/max)",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return "N/A"; return "N/A";
   
return string.Format( return string.Format(
"{0} / {1}", "{0} / {1}",
(VOID_Data.currThrustWeight.Value).ToString("F2"), (VOID_Data.currThrustWeight.Value).ToString("F2"),
(VOID_Data.maxThrustWeight.Value).ToString("F2") (VOID_Data.maxThrustWeight.Value).ToString("F2")
); );
} }
); );
   
public static readonly VOID_DoubleValue currThrust = public static readonly VOID_DoubleValue currThrust =
new VOID_DoubleValue( new VOID_DoubleValue(
"Current Thrust", "Current Thrust",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return double.NaN; return double.NaN;
   
return Core.LastStage.actualThrust; return Core.LastStage.actualThrust;
}, },
"kN" "kN"
); );
   
public static readonly VOID_StrValue currmaxThrust = public static readonly VOID_StrValue currmaxThrust =
new VOID_StrValue( new VOID_StrValue(
"Thrust (curr/max)", "Thrust (curr/max)",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return "N/A"; return "N/A";
   
double currThrust = Core.LastStage.actualThrust; double currThrust = Core.LastStage.actualThrust;
double maxThrust = Core.LastStage.thrust; double maxThrust = Core.LastStage.thrust;
   
return string.Format( return string.Format(
"{0} / {1}", "{0} / {1}",
currThrust.ToString("F1"), currThrust.ToString("F1"),
maxThrust.ToString("F1") maxThrust.ToString("F1")
); );
} }
); );
   
public static readonly VOID_DoubleValue stageMassFlow = public static readonly VOID_DoubleValue stageMassFlow =
new VOID_DoubleValue( new VOID_DoubleValue(
"Stage Mass Flow", "Stage Mass Flow",
delegate() delegate()
{ {
if (Core.LastStage == null) if (Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.MassFlow(); return Core.LastStage.MassFlow();
}, },
"Mg/s" "Mg/s"
); );
   
public static readonly VOID_DoubleValue stageNominalThrust = public static readonly VOID_DoubleValue stageNominalThrust =
new VOID_DoubleValue( new VOID_DoubleValue(
"Nominal Stage Thrust", "Nominal Stage Thrust",
delegate() delegate()
{ {
if (Core.LastStage == null) if (Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.NominalThrust(); return Core.LastStage.NominalThrust();
}, },
"kN" "kN"
); );
   
#endregion #endregion
   
#region Kinetics #region Kinetics
   
public static readonly VOID_DoubleValue currThrustWeight = public static readonly VOID_DoubleValue currThrustWeight =
new VOID_DoubleValue( new VOID_DoubleValue(
"T:W Ratio", "T:W Ratio",
delegate() delegate()
{ {
if (Core.LastStage == null) if (Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.actualThrustToWeight; return Core.LastStage.actualThrustToWeight;
}, },
"" ""
); );
   
   
   
public static readonly VOID_DoubleValue maxThrustWeight = public static readonly VOID_DoubleValue maxThrustWeight =
new VOID_DoubleValue( new VOID_DoubleValue(
"T:W Ratio", "T:W Ratio",
delegate() delegate()
{ {
if (Core.LastStage == null) if (Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.thrustToWeight; return Core.LastStage.thrustToWeight;
}, },
"" ""
); );
   
public static readonly VOID_DoubleValue nominalThrustWeight = public static readonly VOID_DoubleValue nominalThrustWeight =
new VOID_DoubleValue( new VOID_DoubleValue(
"Thrust-to-Weight Ratio", "Thrust-to-Weight Ratio",
delegate() delegate()
{ {
if (HighLogic.LoadedSceneIsEditor || currThrustWeight.Value == 0d) if (HighLogic.LoadedSceneIsEditor || currThrustWeight.Value == 0d)
{ {
return maxThrustWeight.Value; return maxThrustWeight.Value;
} }
   
return currThrustWeight.Value; return currThrustWeight.Value;
}, },
"" ""
); );
   
public static readonly VOID_DoubleValue surfaceThrustWeight = public static readonly VOID_DoubleValue surfaceThrustWeight =
new VOID_DoubleValue( new VOID_DoubleValue(
"Max T:W @ surface", "Max T:W @ surface",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return double.NaN; return double.NaN;
   
double maxThrust = Core.LastStage.thrust; double maxThrust = Core.LastStage.thrust;
double mass = Core.LastStage.totalMass; double mass = Core.LastStage.totalMass;
double gravity = (VOIDCore.Constant_G * Core.Vessel.mainBody.Mass) / double gravity = (VOIDCore.Constant_G * Core.Vessel.mainBody.Mass) /
(Core.Vessel.mainBody.Radius * Core.Vessel.mainBody.Radius); (Core.Vessel.mainBody.Radius * Core.Vessel.mainBody.Radius);
double weight = mass * gravity; double weight = mass * gravity;
   
return maxThrust / weight; return maxThrust / weight;
}, },
"" ""
); );
   
  private static Vector3 thrustPos;
  private static Vector3 thrustDir;
  private static float thrust;
   
  private static void thrustOffsetPreForEach(object sender)
  {
  thrustPos = Vector3.zero;
  thrustDir = Vector3.zero;
  thrust = 0;
  }
   
  private static void thrustOffSetPerModule(object sender, VOIDForEachPartModuleArgs args)
  {
  PartModule module = args.Data;
   
  float moduleThrust = 0;
   
  switch (module.moduleName)
  {
  case "ModuleEngines":
  case "ModuleEnginesFX":
  break;
  default:
  return;
  }
   
  if (!module.isEnabled)
  {
  return;
  }
   
  CenterOfThrustQuery cotQuery = new CenterOfThrustQuery();
   
  if (module is ModuleEngines)
  {
  ModuleEngines engineModule = module as ModuleEngines;
   
  moduleThrust = engineModule.finalThrust;
   
  engineModule.OnCenterOfThrustQuery(cotQuery);
  }
  else // engine is ModuleEnginesFX
  {
  ModuleEnginesFX engineFXModule = module as ModuleEnginesFX;
   
  moduleThrust = engineFXModule.finalThrust;
   
  engineFXModule.OnCenterOfThrustQuery(cotQuery);
  }
   
  if (moduleThrust != 0d)
  {
  cotQuery.thrust = moduleThrust;
  }
   
  thrustPos += cotQuery.pos * cotQuery.thrust;
  thrustDir += cotQuery.dir * cotQuery.thrust;
  thrust += cotQuery.thrust;
  }
   
public static readonly VOID_Vector3Value vesselThrustOffset = public static readonly VOID_Vector3Value vesselThrustOffset =
new VOID_Vector3Value( new VOID_Vector3Value(
"Thrust Offset", "Thrust Offset",
delegate() delegate()
{ {
if (Core.Vessel == null) Vector3 pos = thrustPos;
{ Vector3 dir = thrustDir;
return Vector3.zero;  
}  
   
IList<PartModule> engineModules = Core.Vessel.getModulesOfType<PartModule>();  
   
Vector3 thrustPos = Vector3.zero;  
Vector3 thrustDir = Vector3.zero;  
float thrust = 0;  
   
PartModule engine;  
for (int idx = 0; idx < engineModules.Count; idx++)  
{  
engine = engineModules[idx];  
float moduleThrust = 0;  
   
switch (engine.moduleName)  
{  
case "ModuleEngines":  
case "ModuleEnginesFX":  
break;  
default:  
continue;  
}  
   
if (!engine.isEnabled)  
{  
continue;  
}  
   
CenterOfThrustQuery cotQuery = new CenterOfThrustQuery();  
   
if (engine is ModuleEngines)  
{  
ModuleEngines engineModule = engine as ModuleEngines;  
   
moduleThrust = engineModule.finalThrust;  
   
engineModule.OnCenterOfThrustQuery(cotQuery);  
}  
else // engine is ModuleEnginesFX  
{  
ModuleEnginesFX engineFXModule = engine as ModuleEnginesFX;  
   
moduleThrust = engineFXModule.finalThrust;  
   
engineFXModule.OnCenterOfThrustQuery(cotQuery);  
}  
   
if (moduleThrust != 0d)  
{  
cotQuery.thrust = moduleThrust;  
}  
   
thrustPos += cotQuery.pos * cotQuery.thrust;  
thrustDir += cotQuery.dir * cotQuery.thrust;  
thrust += cotQuery.thrust;  
}  
   
if (thrust != 0) if (thrust != 0)
{ {
thrustPos /= thrust; pos /= thrust;
thrustDir /= thrust; dir /= thrust;
} }
   
Transform vesselTransform = Core.Vessel.transform; Transform vesselTransform = Core.Vessel.transform;
   
thrustPos = vesselTransform.InverseTransformPoint(thrustPos); pos = vesselTransform.InverseTransformPoint(pos);
thrustDir = vesselTransform.InverseTransformDirection(thrustDir); dir = vesselTransform.InverseTransformDirection(dir);
   
Vector3 thrustOffset = VectorTools.PointDistanceToLine( Vector3 thrustOffset = VectorTools.PointDistanceToLine(
thrustPos, thrustDir.normalized, Core.Vessel.findLocalCenterOfMass()); pos, dir.normalized, Core.Vessel.findLocalCenterOfMass());
   
Logging.PostDebugMessage(typeof(VOID_Data), "vesselThrustOffset:\n" + Logging.PostDebugMessage(typeof(VOID_Data), "vesselThrustOffset:\n" +
"\tthrustPos: {0}\n" + "\tthrustPos: {0}\n" +
"\tthrustDir: {1}\n" + "\tthrustDir: {1}\n" +
"\tthrustOffset: {2}\n" + "\tthrustOffset: {2}\n" +
"\tvessel.CoM: {3}", "\tvessel.CoM: {3}",
thrustPos, pos,
thrustDir.normalized, dir.normalized,
thrustOffset, thrustOffset,
Core.Vessel.findWorldCenterOfMass() Core.Vessel.findWorldCenterOfMass()
); );
   
return thrustOffset; return thrustOffset;
}, },
"m" "m"
); );
   
#endregion #endregion
   
#region Air Breathing #region Air Breathing
   
  private static double airFlowCurrent;
  private static double airFlowRequired;
  private static string intakeAirString;
   
  private static void intakeAirPreForEach(object sender)
  {
  airFlowCurrent = 0d;
  airFlowRequired = 0d;
  intakeAirString = string.Empty;
  }
   
  private static void intakeAirForEachModule(object sender, VOIDForEachPartModuleArgs args)
  {
  PartModule module = args.Data;
  List<Propellant> propellantList = null;
   
  if (!module.part.enabled)
  {
  return;
  }
   
  if (module is ModuleEngines)
  {
  propellantList = ((ModuleEngines)module).propellants;
  }
  else if (module is ModuleEnginesFX)
  {
  propellantList = ((ModuleEnginesFX)module).propellants;
  }
  else if (module is ModuleResourceIntake)
  {
  ModuleResourceIntake intakeModule = (ModuleResourceIntake)module;
   
  if (intakeModule.resourceName == "IntakeAir")
  {
  airFlowCurrent += intakeModule.airFlow;
  }
  }
   
  if (propellantList != null)
  {
  Propellant propellant;
  for (int propIdx = 0; propIdx < propellantList.Count; propIdx++)
  {
  propellant = propellantList[propIdx];
   
  if (propellant.name == "IntakeAir")
  {
  airFlowRequired += propellant.currentRequirement / TimeWarp.fixedDeltaTime;
  break;
  }
  }
  }
  }
   
public static readonly VOID_StrValue intakeAirStatus = public static readonly VOID_StrValue intakeAirStatus =
new VOID_StrValue( new VOID_StrValue(
"Intake Air (Curr / Req)", "Intake Air (Curr / Req)",
delegate() delegate()
{ {
double currentAmount; if (airFlowCurrent == 0 && airFlowRequired == 0)
double currentRequirement; {
  intakeAirString = "N/A";
currentAmount = 0d; }
currentRequirement = 0d; else
  {
Part part; intakeAirString = string.Format("{0:F3} / {1:F3}", airFlowCurrent, airFlowRequired);
for (int idx = 0; idx < Core.Vessel.Parts.Count; idx++) }
{  
part = Core.Vessel.Parts[idx]; return intakeAirString;
   
if (part.enabled)  
{  
ModuleEngines engineModule;  
ModuleEnginesFX enginesFXModule;  
List<Propellant> propellantList = null;  
   
if (part.tryGetFirstModuleOfType<ModuleEngines>(out engineModule))  
{  
propellantList = engineModule.propellants;  
}  
else if (part.tryGetFirstModuleOfType<ModuleEnginesFX>(out enginesFXModule))  
{  
propellantList = enginesFXModule.propellants;  
}  
   
if (propellantList != null)  
{  
Propellant propellant;  
for (int propIdx = 0; propIdx < propellantList.Count; propIdx++)  
{  
propellant = propellantList[propIdx];  
   
if (propellant.name == "IntakeAir")  
{  
currentRequirement += propellant.currentRequirement / TimeWarp.fixedDeltaTime;  
break;  
}  
}  
}  
}  
   
ModuleResourceIntake intakeModule;  
   
if (part.enabled && part.tryGetFirstModuleOfType<ModuleResourceIntake>(out intakeModule))  
{  
if (intakeModule.resourceName == "IntakeAir")  
{  
currentAmount += intakeModule.airFlow;  
}  
}  
}  
   
if (currentAmount == 0 && currentRequirement == 0)  
{  
return "N/A";  
}  
   
return string.Format("{0:F3} / {1:F3}", currentAmount, currentRequirement);  
} }
); );
   
#endregion #endregion
   
#region Crew #region Crew
   
  private static int crewCount;
  private static int crewCapacity;
   
  private static void crewCountPreForEach(object sender)
  {
  crewCount = 0;
  crewCapacity = 0;
  }
   
  private static void crewCountPerPart(object sender, VOIDForEachPartArgs args)
  {
  Part part = args.Data;
   
  crewCount += part.protoModuleCrew.Count;
  crewCapacity += part.CrewCapacity;
  }
   
public static readonly VOID_IntValue vesselCrewCount = public static readonly VOID_IntValue vesselCrewCount =
new VOID_IntValue( new VOID_IntValue(
"Crew Onboard", "Crew Onboard",
delegate() delegate()
{ {
if (Core.Vessel != null) return crewCount;
{  
return Core.Vessel.GetCrewCount();  
}  
else  
{  
return 0;  
}  
}, },
"" ""
); );
   
public static readonly VOID_IntValue vesselCrewCapacity = public static readonly VOID_IntValue vesselCrewCapacity =
new VOID_IntValue( new VOID_IntValue(
"Crew Capacity", "Crew Capacity",
delegate() delegate()
{ {
if (Core.Vessel != null) return crewCapacity;
{  
return Core.Vessel.GetCrewCapacity();  
}  
else  
{  
return 0;  
}  
}, },
"" ""
); );
   
#endregion #endregion
   
#endregion #endregion
   
#region Location #region Location
   
public const double kscLongitude = 285.442323427289 * Math.PI / 180d; public const double kscLongitude = 285.442323427289 * Math.PI / 180d;
public const double kscLatitude = -0.0972112860655246 * Math.PI / 180d; public const double kscLatitude = -0.0972112860655246 * Math.PI / 180d;
   
public static readonly VOID_DoubleValue downrangeDistance = public static readonly VOID_DoubleValue downrangeDistance =
new VOID_DoubleValue( new VOID_DoubleValue(
"Downrange Distance", "Downrange Distance",
delegate() delegate()
{ {
   
if (Core.Vessel == null || if (Core.Vessel == null ||
Planetarium.fetch == null || Planetarium.fetch == null ||
Core.Vessel.mainBody != Planetarium.fetch.Home) Core.Vessel.mainBody != Planetarium.fetch.Home)
{ {
return double.NaN; return double.NaN;
} }
   
double vesselLongitude = Core.Vessel.longitude * Math.PI / 180d; double vesselLongitude = Core.Vessel.longitude * Math.PI / 180d;
double vesselLatitude = Core.Vessel.latitude * Math.PI / 180d; double vesselLatitude = Core.Vessel.latitude * Math.PI / 180d;
   
double diffLon = Math.Abs(vesselLongitude - kscLongitude); double diffLon = Math.Abs(vesselLongitude - kscLongitude);
   
double cosVesselLatitude = Math.Cos(vesselLatitude); double cosVesselLatitude = Math.Cos(vesselLatitude);
double sinDiffLon = Math.Sin(diffLon); double sinDiffLon = Math.Sin(diffLon);
   
double term1 = cosVesselLatitude * sinDiffLon; double term1 = cosVesselLatitude * sinDiffLon;
   
double cosKSCLatitude = Math.Cos(kscLatitude); double cosKSCLatitude = Math.Cos(kscLatitude);
double sinVesselLatitude = Math.Sin(vesselLatitude); double sinVesselLatitude = Math.Sin(vesselLatitude);
double sinKSCLatitude = Math.Sin(kscLatitude); double sinKSCLatitude = Math.Sin(kscLatitude);
double cosDiffLon = Math.Cos(diffLon); double cosDiffLon = Math.Cos(diffLon);
   
double term2 = cosKSCLatitude * sinVesselLatitude - sinKSCLatitude * cosVesselLatitude * cosDiffLon; double term2 = cosKSCLatitude * sinVesselLatitude - sinKSCLatitude * cosVesselLatitude * cosDiffLon;
   
double term3 = sinKSCLatitude * sinVesselLatitude + cosKSCLatitude * cosVesselLatitude * cosDiffLon; double term3 = sinKSCLatitude * sinVesselLatitude + cosKSCLatitude * cosVesselLatitude * cosDiffLon;
   
double arc = Math.Atan2(Math.Sqrt(term1 * term1 + term2 * term2), term3); double arc = Math.Atan2(Math.Sqrt(term1 * term1 + term2 * term2), term3);
   
return arc * Core.Vessel.mainBody.Radius; return arc * Core.Vessel.mainBody.Radius;
}, },
"m" "m"
); );
   
public static readonly VOID_StrValue surfLatitudeString = public static readonly VOID_StrValue surfLatitudeString =
new VOID_StrValue( new VOID_StrValue(
"Latitude", "Latitude",
new Func<string>(() => VOID_Tools.GetLatitudeString(Core.Vessel)) new Func<string>(() => VOID_Tools.GetLatitudeString(Core.Vessel))
); );
   
public static readonly VOID_DoubleValue surfLatitude = public static readonly VOID_DoubleValue surfLatitude =
new VOID_DoubleValue( new VOID_DoubleValue(
"Latitude", "Latitude",
delegate() delegate()
{ {
if (CoreInitialized && Core.Vessel != null) if (CoreInitialized && Core.Vessel != null)
{ {
return Core.Vessel.latitude; return Core.Vessel.latitude;
} }
return double.NaN; return double.NaN;
}, },
"°" "°"
); );
   
public static readonly VOID_StrValue surfLongitudeString = public static readonly VOID_StrValue surfLongitudeString =
new VOID_StrValue( new VOID_StrValue(
"Longitude", "Longitude",
new Func<string>(() => VOID_Tools.GetLongitudeString(Core.Vessel)) new Func<string>(() => VOID_Tools.GetLongitudeString(Core.Vessel))
); );
   
public static readonly VOID_DoubleValue surfLongitude = public static readonly VOID_DoubleValue surfLongitude =
new VOID_DoubleValue( new VOID_DoubleValue(
"Longitude", "Longitude",
delegate() delegate()
{ {
if (CoreInitialized && Core.Vessel != null) if (CoreInitialized && Core.Vessel != null)
{ {
double longitude = Core.Vessel.longitude; double longitude = Core.Vessel.longitude;
   
longitude = VOID_Tools.FixDegreeDomain(longitude); longitude = VOID_Tools.FixDegreeDomain(longitude);
   
if (longitude < -180d) if (longitude < -180d)
{ {
longitude += 360d; longitude += 360d;
} }
if (longitude >= 180) if (longitude >= 180)
{ {
longitude -= 360d; longitude -= 360d;
} }
   
return longitude; return longitude;
} }
return double.NaN; return double.NaN;
}, },
"°" "°"
); );
   
public static readonly VOID_DoubleValue trueAltitude = public static readonly VOID_DoubleValue trueAltitude =
new VOID_DoubleValue( new VOID_DoubleValue(
"Altitude (true)", "Altitude (true)",
delegate() delegate()
{ {
double alt_true = Core.Vessel.orbit.altitude - Core.Vessel.terrainAltitude; double alt_true = Core.Vessel.orbit.altitude - Core.Vessel.terrainAltitude;
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, // HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
// and water covers the whole surface at 0 m. // and water covers the whole surface at 0 m.
if (Core.Vessel.terrainAltitude < 0 && Core.Vessel.mainBody.ocean) if (Core.Vessel.terrainAltitude < 0 && Core.Vessel.mainBody.ocean)
alt_true = Core.Vessel.orbit.altitude; alt_true = Core.Vessel.orbit.altitude;
return alt_true; return alt_true;
}, },
"m" "m"
); );
   
#endregion #endregion
   
#region Kinematics #region Kinematics
   
public static readonly VOID_DoubleValue geeForce = public static readonly VOID_DoubleValue geeForce =
new VOID_DoubleValue( new VOID_DoubleValue(
"G-force", "G-force",
new Func<double>(() => Core.Vessel.geeForce), new Func<double>(() => Core.Vessel.geeForce),
"gees" "gees"
); );
   
public static readonly VOID_DoubleValue horzVelocity = public static readonly VOID_DoubleValue horzVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Horizontal speed", "Horizontal speed",
delegate delegate
{ {
return Core.Vessel.horizontalSrfSpeed; return Core.Vessel.horizontalSrfSpeed;
}, },
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue surfVelocity = public static readonly VOID_DoubleValue surfVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Surface velocity", "Surface velocity",
new Func<double>(() => Core.Vessel.srf_velocity.magnitude), new Func<double>(() => Core.Vessel.srf_velocity.magnitude),
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue vertVelocity = public static readonly VOID_DoubleValue vertVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Vertical speed", "Vertical speed",
new Func<double>(() => Core.Vessel.verticalSpeed), new Func<double>(() => Core.Vessel.verticalSpeed),
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue vesselAccel = public static readonly VOID_DoubleValue vesselAccel =
new VOID_DoubleValue( new VOID_DoubleValue(
"Acceleration", "Acceleration",
() => geeForce * KerbinGee, () => geeForce * KerbinGee,
"m/s²" "m/s²"
); );
   
public static readonly VOID_DoubleValue vesselAngularVelocity = public static readonly VOID_DoubleValue vesselAngularVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Angular Velocity", "Angular Velocity",
delegate() delegate()
{ {
if (Core.Vessel != null) if (Core.Vessel != null)
{ {
return Core.Vessel.angularVelocity.magnitude; return Core.Vessel.angularVelocity.magnitude;
} }
else else
{ {
return double.NaN; return double.NaN;
} }
}, },
"rad/s" "rad/s"
); );
   
#endregion #endregion
   
#region Navigation #region Navigation
   
public static int upcomingManeuverNodes public static int upcomingManeuverNodes
{ {
get get
{ {
if (Core.Vessel == null || if (Core.Vessel == null ||
Core.Vessel.patchedConicSolver == null || Core.Vessel.patchedConicSolver == null ||
Core.Vessel.patchedConicSolver.maneuverNodes == null) Core.Vessel.patchedConicSolver.maneuverNodes == null)
{ {
return 0; return 0;
} }
   
return Core.Vessel.patchedConicSolver.maneuverNodes.Count; return Core.Vessel.patchedConicSolver.maneuverNodes.Count;
} }
} }
   
public static readonly VOID_StrValue burnTimeDoneAtNode = public static readonly VOID_StrValue burnTimeDoneAtNode =
new VOID_StrValue( new VOID_StrValue(
"Full burn time to be half done at node", "Full burn time to be half done at node",
delegate() delegate()
{ {
if (Core.LastStage == null && upcomingManeuverNodes < 1) if (Core.LastStage == null && upcomingManeuverNodes < 1)
{ {
return "N/A"; return "N/A";
} }
   
ManeuverNode node = Core.Vessel.patchedConicSolver.maneuverNodes[0]; ManeuverNode node = Core.Vessel.patchedConicSolver.maneuverNodes[0];
   
if ((node.UT - Planetarium.GetUniversalTime()) < 0) if ((node.UT - Planetarium.GetUniversalTime()) < 0)
{ {
return string.Empty; return string.Empty;
} }
   
double interval = (node.UT - currentNodeBurnDuration) - Planetarium.GetUniversalTime(); double interval = (node.UT - currentNodeBurnDuration) - Planetarium.GetUniversalTime();
   
if (double.IsNaN(interval)) if (double.IsNaN(interval))
{ {
return string.Intern("NaN"); return string.Intern("NaN");
} }
   
int sign = Math.Sign(interval); int sign = Math.Sign(interval);
interval = Math.Abs(interval); interval = Math.Abs(interval);
   
string format; string format;
   
if (sign >= 0) if (sign >= 0)
{ {
format = string.Intern("T - {0}"); format = string.Intern("T - {0}");
} }
else else
{ {
format = string.Intern("T + {0}"); format = string.Intern("T + {0}");
} }
   
return string.Format(format, VOID_Tools.FormatInterval(interval)); return string.Format(format, VOID_Tools.FormatInterval(interval));
} }
); );
   
public static readonly VOID_StrValue burnTimeHalfDoneAtNode = public static readonly VOID_StrValue burnTimeHalfDoneAtNode =
new VOID_StrValue( new VOID_StrValue(
"Full burn time to be half done at node", "Full burn time to be half done at node",
delegate() delegate()
{ {
if (Core.LastStage == null && upcomingManeuverNodes < 1) if (Core.LastStage == null && upcomingManeuverNodes < 1)
{ {
return "N/A"; return "N/A";
} }
   
ManeuverNode node = Core.Vessel.patchedConicSolver.maneuverNodes[0]; ManeuverNode node = Core.Vessel.patchedConicSolver.maneuverNodes[0];
   
if ((node.UT - Planetarium.GetUniversalTime()) < 0) if ((node.UT - Planetarium.GetUniversalTime()) < 0)
{ {
return string.Empty; return string.Empty;
} }
   
double interval = (node.UT - currentNodeHalfBurnDuration) - Planetarium.GetUniversalTime(); double interval = (node.UT - currentNodeHalfBurnDuration) - Planetarium.GetUniversalTime();
   
if (double.IsNaN(interval)) if (double.IsNaN(interval))
{ {
return string.Intern("NaN"); return string.Intern("NaN");
} }
   
int sign = Math.Sign(interval); int sign = Math.Sign(interval);
interval = Math.Abs(interval); interval = Math.Abs(interval);
   
string format; string format;
   
if (sign >= 0) if (sign >= 0)
{ {
format = string.Intern("T - {0}"); format = string.Intern("T - {0}");
} }
else else
{ {
format = string.Intern("T + {0}"); format = string.Intern("T + {0}");
} }
   
return string.Format(format, VOID_Tools.FormatInterval(interval)); return string.Format(format, VOID_Tools.FormatInterval(interval));
} }
); );
   
public static readonly VOID_DoubleValue currManeuverDeltaV = public static readonly VOID_DoubleValue currManeuverDeltaV =
new VOID_DoubleValue( new VOID_DoubleValue(
"Current Maneuver Delta-V", "Current Maneuver Delta-V",
delegate() delegate()
{ {
if (upcomingManeuverNodes > 0) if (upcomingManeuverNodes > 0)
{ {
return Core.Vessel.patchedConicSolver.maneuverNodes[0].DeltaV.magnitude; return Core.Vessel.patchedConicSolver.maneuverNodes[0].DeltaV.magnitude;
} }
else else
{ {
return double.NaN; return double.NaN;
} }
}, },
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue currManeuverDVRemaining = public static readonly VOID_DoubleValue currManeuverDVRemaining =
new VOID_DoubleValue( new VOID_DoubleValue(
"Remaining Maneuver Delta-V", "Remaining Maneuver Delta-V",
delegate() delegate()
{ {
if (upcomingManeuverNodes > 0) if (upcomingManeuverNodes > 0)
{ {
return Core.Vessel.patchedConicSolver.maneuverNodes[0].GetBurnVector(Core.Vessel.orbit).magnitude; return Core.Vessel.patchedConicSolver.maneuverNodes[0].GetBurnVector(Core.Vessel.orbit).magnitude;
} }
else else
{ {
return double.NaN; return double.NaN;
} }
}, },
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue currentNodeBurnDuration = public static readonly VOID_DoubleValue currentNodeBurnDuration =
new VOID_DoubleValue( new VOID_DoubleValue(
"Total Burn Time", "Total Burn Time",
delegate() delegate()
{ {
if (currManeuverDeltaV.Value == double.NaN) if (currManeuverDeltaV.Value == double.NaN)
{ {
return double.NaN; return double.NaN;
} }
   
return realVesselBurnTime(currManeuverDeltaV.Value); return realVesselBurnTime(currManeuverDeltaV.Value);
}, },
"s" "s"
); );
   
public static readonly VOID_DoubleValue currentNodeBurnRemaining = public static readonly VOID_DoubleValue currentNodeBurnRemaining =
new VOID_DoubleValue( new VOID_DoubleValue(
"Burn Time Remaining", "Burn Time Remaining",
delegate() delegate()
{ {
if (currManeuverDVRemaining.Value == double.NaN) if (currManeuverDVRemaining.Value == double.NaN)
{ {
return double.NaN; return double.NaN;
} }
   
return realVesselBurnTime(currManeuverDVRemaining.Value); return realVesselBurnTime(currManeuverDVRemaining.Value);
}, },
"s" "s"
); );
   
public static readonly VOID_DoubleValue currentNodeHalfBurnDuration = public static readonly VOID_DoubleValue currentNodeHalfBurnDuration =
new VOID_DoubleValue( new VOID_DoubleValue(
"Half Burn Time", "Half Burn Time",
delegate() delegate()
{ {
if (currManeuverDeltaV.Value == double.NaN) if (currManeuverDeltaV.Value == double.NaN)
{ {
return double.NaN; return double.NaN;
} }
   
return realVesselBurnTime(currManeuverDeltaV.Value / 2d); return realVesselBurnTime(currManeuverDeltaV.Value / 2d);
}, },
"s" "s"
); );
   
public static readonly VOID_DoubleValue nextManeuverDeltaV = public static readonly VOID_DoubleValue nextManeuverDeltaV =
new VOID_DoubleValue( new VOID_DoubleValue(
"Current Maneuver Delta-V", "Current Maneuver Delta-V",
delegate() delegate()
{ {
if (upcomingManeuverNodes > 1) if (upcomingManeuverNodes > 1)
{ {
return Core.Vessel.patchedConicSolver.maneuverNodes[1].DeltaV.magnitude; return Core.Vessel.patchedConicSolver.maneuverNodes[1].DeltaV.magnitude;
} }
else else
{ {
return double.NaN; return double.NaN;
} }
}, },
"m/s" "m/s"
); );
   
#endregion #endregion
   
#region Orbits #region Orbits
   
public static readonly VOID_StrValue primaryName = public static readonly VOID_StrValue primaryName =
new VOID_StrValue( new VOID_StrValue(
VOID_Localization.void_primary, VOID_Localization.void_primary,
delegate() delegate()
{ {
if (Core.Vessel == null) if (Core.Vessel == null)
{ {
return string.Empty; return string.Empty;
} }
return Core.Vessel.mainBody.name; return Core.Vessel.mainBody.name;
} }
); );
   
public static readonly VOID_DoubleValue orbitAltitude = public static readonly VOID_DoubleValue orbitAltitude =
new VOID_DoubleValue( new VOID_DoubleValue(
"Altitude (ASL)", "Altitude (ASL)",
new Func<double>(() => Core.Vessel.orbit.altitude), new Func<double>(() => Core.Vessel.orbit.altitude),
"m" "m"
); );
   
public static readonly VOID_DoubleValue orbitVelocity = public static readonly VOID_DoubleValue orbitVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
VOID_Localization.void_velocity, VOID_Localization.void_velocity,
new Func<double>(() => Core.Vessel.orbit.vel.magnitude), new Func<double>(() => Core.Vessel.orbit.vel.magnitude),
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue orbitApoAlt = public static readonly VOID_DoubleValue orbitApoAlt =
new VOID_DoubleValue( new VOID_DoubleValue(
VOID_Localization.void_apoapsis, VOID_Localization.void_apoapsis,
new Func<double>(() => Core.Vessel.orbit.ApA), new Func<double>(() => Core.Vessel.orbit.ApA),
"m" "m"
); );
   
public static readonly VOID_DoubleValue oribtPeriAlt = public static readonly VOID_DoubleValue oribtPeriAlt =
new VOID_DoubleValue( new VOID_DoubleValue(
VOID_Localization.void_periapsis, VOID_Localization.void_periapsis,
new Func<double>(() => Core.Vessel.orbit.PeA), new Func<double>(() => Core.Vessel.orbit.PeA),
"m" "m"
); );
   
public static readonly VOID_StrValue timeToApo = public static readonly VOID_StrValue timeToApo =
new VOID_StrValue( new VOID_StrValue(
"Time to Apoapsis", "Time to Apoapsis",
new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.timeToAp)) new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.timeToAp))
); );
   
public static readonly VOID_StrValue timeToPeri = public static readonly VOID_StrValue timeToPeri =
new VOID_StrValue( new VOID_StrValue(
"Time to Periapsis", "Time to Periapsis",
new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.timeToPe)) new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.timeToPe))
); );
   
public static readonly VOID_DoubleValue orbitInclination = public static readonly VOID_DoubleValue orbitInclination =
new VOID_DoubleValue( new VOID_DoubleValue(
"Inclination", "Inclination",
new Func<double>(() => Core.Vessel.orbit.inclination), new Func<double>(() => Core.Vessel.orbit.inclination),
"°" "°"
); );
   
public static readonly VOID_DoubleValue gravityAccel = public static readonly VOID_DoubleValue gravityAccel =
new VOID_DoubleValue( new VOID_DoubleValue(
"Gravity", "Gravity",
delegate() delegate()
{ {
double orbitRadius = Core.Vessel.mainBody.Radius + double orbitRadius = Core.Vessel.mainBody.Radius +
Core.Vessel.mainBody.GetAltitude(Core.Vessel.findWorldCenterOfMass()); Core.Vessel.mainBody.GetAltitude(Core.Vessel.findWorldCenterOfMass());
return (VOIDCore.Constant_G * Core.Vessel.mainBody.Mass) / return (VOIDCore.Constant_G * Core.Vessel.mainBody.Mass) /
(orbitRadius * orbitRadius); (orbitRadius * orbitRadius);
}, },
"m/s²" "m/s²"
); );
   
public static readonly VOID_StrValue orbitPeriod = public static readonly VOID_StrValue orbitPeriod =
new VOID_StrValue( new VOID_StrValue(
"Period", "Period",
new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.period)) new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.period))
); );
   
public static readonly VOID_DoubleValue semiMajorAxis = public static readonly VOID_DoubleValue semiMajorAxis =
new VOID_DoubleValue( new VOID_DoubleValue(
"Semi-Major Axis", "Semi-Major Axis",
new Func<double>(() => Core.Vessel.orbit.semiMajorAxis), new Func<double>(() => Core.Vessel.orbit.semiMajorAxis),
"m" "m"
); );
   
public static readonly VOID_DoubleValue eccentricity = public static readonly VOID_DoubleValue eccentricity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Eccentricity", "Eccentricity",
new Func<double>(() => Core.Vessel.orbit.eccentricity), new Func<double>(() => Core.Vessel.orbit.eccentricity),
"" ""
); );
   
public static readonly VOID_DoubleValue meanAnomaly = public static readonly VOID_DoubleValue meanAnomaly =
new VOID_DoubleValue( new VOID_DoubleValue(
"Mean Anomaly", "Mean Anomaly",
new Func<double>(() => Core.Vessel.orbit.meanAnomaly * 180d / Math.PI), new Func<double>(() => Core.Vessel.orbit.meanAnomaly * 180d / Math.PI),
"°" "°"
); );
   
public static readonly VOID_DoubleValue trueAnomaly = public static readonly VOID_DoubleValue trueAnomaly =
new VOID_DoubleValue( new VOID_DoubleValue(
"True Anomaly", "True Anomaly",
new Func<double>(() => Core.Vessel.orbit.trueAnomaly), new Func<double>(() => Core.Vessel.orbit.trueAnomaly * 180d / Math.PI),
"°" "°"
); );
   
public static readonly VOID_DoubleValue eccAnomaly = public static readonly VOID_DoubleValue eccAnomaly =
new VOID_DoubleValue( new VOID_DoubleValue(
"Eccentric Anomaly", "Eccentric Anomaly",
new Func<double>(() => Core.Vessel.orbit.eccentricAnomaly * 180d / Math.PI), new Func<double>(() => Core.Vessel.orbit.eccentricAnomaly * 180d / Math.PI),
"°" "°"
); );
   
public static readonly VOID_DoubleValue longitudeAscNode = public static readonly VOID_DoubleValue longitudeAscNode =
new VOID_DoubleValue( new VOID_DoubleValue(
"Long. Ascending Node", "Long. Ascending Node",
new Func<double>(() => Core.Vessel.orbit.LAN), new Func<double>(() => Core.Vessel.orbit.LAN),
"°" "°"
); );
   
public static readonly VOID_DoubleValue argumentPeriapsis = public static readonly VOID_DoubleValue argumentPeriapsis =
new VOID_DoubleValue( new VOID_DoubleValue(
"Argument of Periapsis", "Argument of Periapsis",
new Func<double>(() => Core.Vessel.orbit.argumentOfPeriapsis), new Func<double>(() => Core.Vessel.orbit.argumentOfPeriapsis),
"°" "°"
); );
   
public static readonly VOID_StrValue timeToAscendingNode = public static readonly VOID_StrValue timeToAscendingNode =
new VOID_StrValue( new VOID_StrValue(
"Time to Ascending Node", "Time to Ascending Node",
delegate() delegate()
{ {
double trueAnomalyAscNode = 360d - argumentPeriapsis; double trueAnomalyAscNode = 360d - argumentPeriapsis;
double dTAscNode = Core.Vessel.orbit.GetDTforTrueAnomaly( double dTAscNode = Core.Vessel.orbit.GetDTforTrueAnomaly(
trueAnomalyAscNode * Mathf.Deg2Rad, trueAnomalyAscNode * Mathf.Deg2Rad,
Core.Vessel.orbit.period Core.Vessel.orbit.period
); );
   
dTAscNode %= Core.Vessel.orbit.period; dTAscNode %= Core.Vessel.orbit.period;
   
if (dTAscNode < 0d) if (dTAscNode < 0d)
{ {
dTAscNode += Core.Vessel.orbit.period; dTAscNode += Core.Vessel.orbit.period;
} }
   
return VOID_Tools.FormatInterval(dTAscNode); return VOID_Tools.FormatInterval(dTAscNode);
} }
); );
   
public static readonly VOID_StrValue timeToDescendingNode = public static readonly VOID_StrValue timeToDescendingNode =
new VOID_StrValue( new VOID_StrValue(
"Time to Descending Node", "Time to Descending Node",
delegate() delegate()
{ {
double trueAnomalyAscNode = 180d - argumentPeriapsis; double trueAnomalyAscNode = 180d - argumentPeriapsis;
double dTDescNode = Core.Vessel.orbit.GetDTforTrueAnomaly( double dTDescNode = Core.Vessel.orbit.GetDTforTrueAnomaly(
trueAnomalyAscNode * Mathf.Deg2Rad, trueAnomalyAscNode * Mathf.Deg2Rad,
Core.Vessel.orbit.period Core.Vessel.orbit.period
); );
   
dTDescNode %= Core.Vessel.orbit.period; dTDescNode %= Core.Vessel.orbit.period;
   
if (dTDescNode < 0d) if (dTDescNode < 0d)
{ {
dTDescNode += Core.Vessel.orbit.period; dTDescNode += Core.Vessel.orbit.period;
} }
   
return VOID_Tools.FormatInterval(dTDescNode); return VOID_Tools.FormatInterval(dTDescNode);
} }
); );
   
public static readonly VOID_DoubleValue localSiderealLongitude = public static readonly VOID_DoubleValue localSiderealLongitude =
new VOID_DoubleValue( new VOID_DoubleValue(
"Local Sidereal Longitude", "Local Sidereal Longitude",
new Func<double>(() => VOID_Tools.FixDegreeDomain( new Func<double>(() => VOID_Tools.FixDegreeDomain(
Core.Vessel.longitude + Core.Vessel.orbit.referenceBody.rotationAngle)), Core.Vessel.longitude + Core.Vessel.orbit.referenceBody.rotationAngle)),
"°" "°"
); );
   
#endregion #endregion
   
#region Science #region Science
   
public static readonly VOID_StrValue expSituation = public static readonly VOID_StrValue expSituation =
new VOID_StrValue( new VOID_StrValue(
"Situation", "Situation",
new Func<string>(() => Core.Vessel.GetExperimentSituation().HumanString()) new Func<string>(() => Core.Vessel.GetExperimentSituation().HumanString())
); );
   
public static readonly VOID_StrValue currBiome = public static readonly VOID_StrValue currBiome =
new VOID_StrValue( new VOID_StrValue(
"Biome", "Biome",
delegate() delegate()
{ {
if (Core.Vessel.landedAt == string.Empty) if (Core.Vessel.landedAt == string.Empty)
{ {
return VOID_Tools.GetBiome(Core.Vessel).name; return VOID_Tools.GetBiome(Core.Vessel).name;
} }
else else
{ {
return Core.Vessel.landedAt; return Core.Vessel.landedAt;
} }
} }
); );
   
#endregion #endregion
   
#region Surface #region Surface
   
public static readonly VOID_DoubleValue terrainElevation = public static readonly VOID_DoubleValue terrainElevation =
new VOID_DoubleValue( new VOID_DoubleValue(
"Terrain elevation", "Terrain elevation",
new Func<double>(() => Core.Vessel.terrainAltitude), new Func<double>(() => Core.Vessel.terrainAltitude),
"m" "m"
); );
   
#endregion #endregion
   
private static double burnTime(double deltaV, double initialMass, double massFlow, double thrust) private static double burnTime(double deltaV, double initialMass, double massFlow, double thrust)
{ {
Logging.PostDebugMessage(typeof(VOID_Data), "calculating burnTime from:\n" + Logging.PostDebugMessage(typeof(VOID_Data), "calculating burnTime from:\n" +
"\tdeltaV: {0}\n" + "\tdeltaV: {0}\n" +
"\tinitialMass: {1}\n" + "\tinitialMass: {1}\n" +
"\tmassFlow: {2}\n" + "\tmassFlow: {2}\n" +
"\tthrust: {3}\n", "\tthrust: {3}\n",
deltaV, deltaV,
initialMass, initialMass,
massFlow, massFlow,
thrust thrust
); );
return initialMass / massFlow * (1d - Math.Exp(-deltaV * massFlow / thrust)); return initialMass / massFlow * (1d - Math.Exp(-deltaV * massFlow / thrust));
} }
   
private static double dVfromBurnTime(double time, double initialMass, double massFlow, double thrust) private static double dVfromBurnTime(double time, double initialMass, double massFlow, double thrust)
{ {
return -thrust / massFlow * Math.Log(1d - time * massFlow / initialMass); return -thrust / massFlow * Math.Log(1d - time * massFlow / initialMass);
} }
   
private static double realVesselBurnTime(double deltaV) private static double realVesselBurnTime(double deltaV)
{ {
if (Core.Stages == null || Core.Stages.Length < 1) if (Core.Stages == null || Core.Stages.Length < 1)
{ {
return double.NaN; return double.NaN;
} }
   
double burntime = 0d; double burntime = 0d;
double dVRemaining = deltaV; double dVRemaining = deltaV;
   
int stageIdx = Core.Stages.Length - 1; int stageIdx = Core.Stages.Length - 1;
   
while (dVRemaining > double.Epsilon) while (dVRemaining > double.Epsilon)
{ {
if (stageIdx < 0) if (stageIdx < 0)
{ {
return double.PositiveInfinity; return double.PositiveInfinity;
} }
   
Stage stage = Core.Stages[stageIdx]; Stage stage = Core.Stages[stageIdx];
   
if (stage.deltaV > 0) if (stage.deltaV > 0)
{ {
double stageDVUsed = Math.Min(stage.deltaV, dVRemaining); double stageDVUsed = Math.Min(stage.deltaV, dVRemaining);
   
burntime += burnTime(stageDVUsed, stage.totalMass, stage.MassFlow(), stage.NominalThrust()); burntime += burnTime(stageDVUsed, stage.totalMass, stage.MassFlow(), stage.NominalThrust());
dVRemaining -= stageDVUsed; dVRemaining -= stageDVUsed;
} }
   
stageIdx--; stageIdx--;
} }
   
return burntime; return burntime;
} }
   
  private static void onFlightModulesLoaded(object sender)
  {
  if (sender is VOIDCore_Flight)
  {
  VOIDCore_Flight flightCore = sender as VOIDCore_Flight;
   
  flightCore.onPreForEach += thrustOffsetPreForEach;
  flightCore.onForEachModule += thrustOffSetPerModule;
   
  flightCore.onPreForEach += intakeAirPreForEach;
  flightCore.onForEachModule += intakeAirForEachModule;
   
  flightCore.onPreForEach += crewCountPreForEach;
  flightCore.onForEachPart += crewCountPerPart;
  }
  }
   
  private static void onFlightModulesDestroyed(object sender)
  {
  if (sender is VOIDCore_Flight)
  {
  VOIDCore_Flight flightCore = sender as VOIDCore_Flight;
   
  flightCore.onPreForEach -= thrustOffsetPreForEach;
  flightCore.onForEachModule -= thrustOffSetPerModule;
   
  flightCore.onPreForEach -= intakeAirPreForEach;
  flightCore.onForEachModule -= intakeAirForEachModule;
   
  flightCore.onPreForEach -= crewCountPreForEach;
  flightCore.onForEachPart -= crewCountPerPart;
  }
  }
   
  static VOID_Data()
  {
  VOIDCore_Flight.onModulesLoaded += onFlightModulesLoaded;
  VOIDCore_Flight.onModulesDestroyed += onFlightModulesDestroyed;
  }
} }
} }
   
// VOID // VOID
// //
// VOID_EditorHUD.cs // VOID_EditorHUD.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using KSP.UI.Screens; using KSP.UI.Screens;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using ToadicusTools.Text; using ToadicusTools.Text;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
[VOID_Scenes(GameScenes.EDITOR)] [VOID_Scenes(GameScenes.EDITOR)]
public class VOID_EditorHUD : VOID_HUDModule public class VOID_EditorHUD : VOID_HUDModule
{ {
/* /*
* Fields * Fields
* */ * */
protected HUDWindow ehudWindow; protected HUDWindow ehudWindow;
protected EditorVesselOverlays _vesselOverlays; protected EditorVesselOverlays _vesselOverlays;
   
[AVOID_SaveValue("snapToLeft")] [AVOID_SaveValue("snapToLeft")]
protected VOID_SaveValue<bool> snapToLeft; protected VOID_SaveValue<bool> snapToLeft;
   
/* /*
* Properties * Properties
* */ * */
protected EditorVesselOverlays vesselOverlays protected EditorVesselOverlays vesselOverlays
{ {
get get
{ {
if (this._vesselOverlays == null) if (this._vesselOverlays == null)
{ {
UnityEngine.Object[] overlayObjs = Resources.FindObjectsOfTypeAll(typeof(EditorVesselOverlays)); UnityEngine.Object[] overlayObjs = Resources.FindObjectsOfTypeAll(typeof(EditorVesselOverlays));
   
if (overlayObjs.Length > 0) if (overlayObjs.Length > 0)
{ {
this._vesselOverlays = (EditorVesselOverlays)overlayObjs[0]; this._vesselOverlays = (EditorVesselOverlays)overlayObjs[0];
} }
} }
   
return this._vesselOverlays; return this._vesselOverlays;
} }
} }
   
protected EditorMarker_CoM CoMmarker protected EditorMarker_CoM CoMmarker
{ {
get get
{ {
if (this.vesselOverlays == null) if (this.vesselOverlays == null)
{ {
return null; return null;
} }
   
return this.vesselOverlays.CoMmarker; return this.vesselOverlays.CoMmarker;
} }
} }
   
protected EditorMarker_CoT CoTmarker protected EditorMarker_CoT CoTmarker
{ {
get get
{ {
if (this.vesselOverlays == null) if (this.vesselOverlays == null)
{ {
return null; return null;
} }
   
return this.vesselOverlays.CoTmarker; return this.vesselOverlays.CoTmarker;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_EditorHUD() : base() public VOID_EditorHUD() : base()
{ {
this.Name = "Heads-Up Display"; this.Name = "Heads-Up Display";
   
this.Active = true; this.Active = true;
   
this.snapToLeft.value = true; this.snapToLeft.value = true;
   
this.ehudWindow = new HUDWindow( this.ehudWindow = new HUDWindow(
"editorHUD", "editorHUD",
this.ehudWindowFunc, this.ehudWindowFunc,
new Rect(10f, 125f, 300f, 64f) new Rect(10f, 125f, 300f, 64f)
); );
this.Windows.Add(this.ehudWindow); this.Windows.Add(this.ehudWindow);
   
Logging.PostDebugMessage (this.GetType().Name + ": Constructed."); Logging.PostDebugMessage (this.GetType().Name + ": Constructed.");
} }
   
public void ehudWindowFunc(int id) public void ehudWindowFunc(int id)
{ {
using (PooledStringBuilder hudString = PooledStringBuilder.Get()) using (PooledStringBuilder hudString = PooledStringBuilder.Get())
{ {
if (this.core.LastStage == null) if (this.core.LastStage == null)
{ {
return; return;
} }
   
VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft; VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
   
hudString.Append("Total Mass: "); hudString.Append("Total Mass: ");
hudString.Append(this.core.LastStage.totalMass.ToString("F3")); hudString.Append(this.core.LastStage.totalMass.ToString("F3"));
hudString.Append('t'); hudString.Append('t');
   
hudString.Append(' '); hudString.Append(' ');
   
hudString.Append("Part Count: "); hudString.Append("Part Count: ");
hudString.Append(EditorLogic.SortedShipList.Count); hudString.Append(EditorLogic.SortedShipList.Count);
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Total Delta-V: "); hudString.Append("Total Delta-V: ");
hudString.Append(SIFormatProvider.ToSI(this.core.LastStage.totalDeltaV)); hudString.Append(SIFormatProvider.ToSI(this.core.LastStage.totalDeltaV));
hudString.Append("m/s"); hudString.Append("m/s");
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Bottom Stage Delta-V: "); hudString.Append("Bottom Stage Delta-V: ");
hudString.Append(SIFormatProvider.ToSI(this.core.LastStage.deltaV)); hudString.Append(SIFormatProvider.ToSI(this.core.LastStage.deltaV));
hudString.Append("m/s"); hudString.Append("m/s");
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Bottom Stage T/W Ratio: "); hudString.Append("Bottom Stage T/W Ratio: ");
hudString.Append(this.core.LastStage.thrustToWeight.ToString("F3")); hudString.Append(this.core.LastStage.thrustToWeight.ToString("F3"));
   
Logging.PostDebugMessage(this, Logging.PostDebugMessage(this,
"CoMmarker.gameObject.activeInHierarchy: {0};" + "CoMmarker.gameObject.activeInHierarchy: {0};" +
"CoTmarker.gameObject.activeInHierarchy: {1}", "CoTmarker.gameObject.activeInHierarchy: {1}",
this.CoMmarker.gameObject.activeInHierarchy, this.CoMmarker.gameObject.activeInHierarchy,
this.CoTmarker.gameObject.activeInHierarchy this.CoTmarker.gameObject.activeInHierarchy
); );
   
if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy) if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy)
{ {
Logging.PostDebugMessage(this, "CoM and CoT markers are active, doing thrust offset."); Logging.PostDebugMessage(this, "CoM and CoT markers are active, doing thrust offset.");
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Thrust Offset: "); hudString.Append("Thrust Offset: ");
hudString.Append( hudString.Append(
Vector3.Cross( Vector3.Cross(
this.CoTmarker.dirMarkerObject.transform.forward, this.CoTmarker.dirMarkerObject.transform.forward,
this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position
).ToString("F3")); ).ToString("F3"));
} }
#if DEBUG #if DEBUG
else else
{ {
Logging.PostDebugMessage(this, "CoM and CoT markers are not active, thrust offset skipped."); Logging.PostDebugMessage(this, "CoM and CoT markers are not active, thrust offset skipped.");
} }
#endif #endif
   
GUILayout.Label( GUILayout.Label(
hudString.ToString(), hudString.ToString(),
VOID_Styles.labelHud, VOID_Styles.labelHud,
GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true),
GUILayout.ExpandHeight(true) GUILayout.ExpandHeight(true)
); );
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
} }
   
public override void DrawGUI(object sender) public override void DrawGUI(object sender)
{ {
float hudLeft; float hudLeft;
   
switch (EditorLogic.fetch.editorScreen) try
{ {
case EditorScreen.Parts: switch (EditorLogic.fetch.editorScreen)
hudLeft = 16f + EditorPanels.Instance.partsEditor.panelTransform.rect.width + {
EditorPanels.Instance.partcategorizerModes.transform.localPosition.x; case EditorScreen.Parts:
break; hudLeft = 16f + EditorPanels.Instance.partsEditor.panelTransform.rect.width +
case EditorScreen.Actions: EditorPanels.Instance.partcategorizerModes.transform.localPosition.x;
hudLeft = EditorPanels.Instance.actions.transform.localPosition.x + 464f; break;
break; case EditorScreen.Actions:
default: hudLeft = EditorPanels.Instance.actions.transform.localPosition.x + 464f;
return; break;
  default:
  return;
  }
  }
  catch (NullReferenceException)
  {
  Logging.PostErrorMessage(
  "[{0}]: Something was null when fetching panel geometry; skipping frame.",
  this.GetType().FullName
  );
   
  return;
} }
   
base.DrawGUI(this); base.DrawGUI(this);
   
Rect hudPos = this.ehudWindow.WindowPos; Rect hudPos = this.ehudWindow.WindowPos;
   
if (this.snapToLeft && this.positionsLocked) if (this.snapToLeft && this.positionsLocked)
{ {
hudPos.xMin = hudLeft; hudPos.xMin = hudLeft;
} }
else else
{ {
hudPos.xMin = Mathf.Max(hudLeft, hudPos.xMin); hudPos.xMin = Mathf.Max(hudLeft, hudPos.xMin);
} }
   
hudPos.width = this.ehudWindow.defaultWindowPos.width; hudPos.width = this.ehudWindow.defaultWindowPos.width;
   
this.ehudWindow.WindowPos = hudPos; this.ehudWindow.WindowPos = hudPos;
   
this.snapToLeft.value = Mathf.Abs(this.ehudWindow.WindowPos.xMin - hudLeft) < 15f; this.snapToLeft.value = Mathf.Abs(this.ehudWindow.WindowPos.xMin - hudLeft) < 15f;
} }
} }
} }
   
// VOID // VOID
// //
// VOID_HUD.cs // VOID_HUD.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using ToadicusTools.GUIUtils; using ToadicusTools.GUIUtils;
using ToadicusTools.Text; using ToadicusTools.Text;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_HUDAdvanced : VOID_HUDModule, IVOID_Module public class VOID_HUDAdvanced : VOID_HUDModule, IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
protected VOID_HUD primaryHUD; protected VOID_HUD primaryHUD;
   
protected HUDWindow leftHUD; protected HUDWindow leftHUD;
protected HUDWindow rightHUD; protected HUDWindow rightHUD;
   
/* /*
* Properties * Properties
* */ * */
public override int ColorIndex public override int ColorIndex
{ {
get get
{ {
if (this.primaryHUD != null) if (this.primaryHUD != null)
{ {
return this.primaryHUD.ColorIndex; return this.primaryHUD.ColorIndex;
} }
   
return base.ColorIndex; return base.ColorIndex;
} }
set set
{ {
base.ColorIndex = value; base.ColorIndex = value;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_HUDAdvanced() : base() public VOID_HUDAdvanced() : base()
{ {
this.Name = "Advanced Heads-Up Display"; this.Name = "Advanced Heads-Up Display";
   
this.Active = true; this.Active = true;
   
this.leftHUD = new HUDWindow("leftHUD", this.leftHUD = new HUDWindow("leftHUD",
this.leftHUDWindow, this.leftHUDWindow,
new Rect( new Rect(
Screen.width * .5f - (float)GameSettings.UI_SCALE * .25f - 300f, Screen.width * .5f - 300f - 220f * GameSettings.UI_SCALE,
Screen.height - 200f, Screen.height - 200f,
300f, 90f) 300f, 90f)
); );
this.Windows.Add(this.leftHUD); this.Windows.Add(this.leftHUD);
   
this.rightHUD = new HUDWindow( this.rightHUD = new HUDWindow(
"rightHUD", "rightHUD",
this.rightHUDWindow, this.rightHUDWindow,
new Rect( new Rect(
Screen.width * .5f + (float)GameSettings.UI_SCALE * .25f, Screen.width * .5f + 180f * GameSettings.UI_SCALE,
Screen.height - 200f, Screen.height - 200f,
300f, 90f) 300f, 90f)
); );
this.Windows.Add(this.rightHUD); this.Windows.Add(this.rightHUD);
   
this.positionsLocked.value = true; this.positionsLocked.value = true;
   
Logging.PostDebugMessage (this, "Constructed."); Logging.PostDebugMessage (this, "Constructed.");
} }
   
protected void leftHUDWindow(int id) protected void leftHUDWindow(int id)
{ {
using (PooledStringBuilder leftHUD = PooledStringBuilder.Get()) using (PooledStringBuilder leftHUD = PooledStringBuilder.Get())
{ {
VOID_Styles.labelHud.alignment = TextAnchor.UpperRight; VOID_Styles.labelHud.alignment = TextAnchor.UpperRight;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Mass: {0}\n"), string.Intern("Mass: {0}\n"),
VOID_Data.totalMass.ToSIString(2) VOID_Data.totalMass.ToSIString(2)
); );
   
if (VOID_Data.vesselCrewCapacity > 0) if (VOID_Data.vesselCrewCapacity > 0)
{ {
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Crew: {0} / {1}\n"), string.Intern("Crew: {0} / {1}\n"),
VOID_Data.vesselCrewCount.Value, VOID_Data.vesselCrewCount.Value,
VOID_Data.vesselCrewCapacity.Value VOID_Data.vesselCrewCapacity.Value
); );
} }
   
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Acc: {0} T:W: {1}\n"), string.Intern("Acc: {0} T:W: {1}\n"),
VOID_Data.vesselAccel.ToSIString(2), VOID_Data.vesselAccel.ToSIString(2),
VOID_Data.currThrustWeight.Value.ToString("f2") VOID_Data.currThrustWeight.Value.ToString("f2")
); );
   
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Ang Vel: {0}\n"), string.Intern("Ang Vel: {0}\n"),
VOID_Data.vesselAngularVelocity.ToSIString(2) VOID_Data.vesselAngularVelocity.ToSIString(2)
); );
   
if (VOID_Data.stageNominalThrust != 0d) if (VOID_Data.stageNominalThrust != 0d)
{ {
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Thrust Offset: {0}\n"), string.Intern("Thrust Offset: {0}\n"),
VOID_Data.vesselThrustOffset.Value.ToString("F1") VOID_Data.vesselThrustOffset.Value.ToString("F1")
); );
} }
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
leftHUD.Append(string.Intern("-- POWER LOST --")); leftHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
GUILayout.Label( GUILayout.Label(
leftHUD.ToString(), leftHUD.ToString(),
VOID_Styles.labelHud, VOID_Styles.labelHud,
GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true),
GUILayout.ExpandHeight(true) GUILayout.ExpandHeight(true)
); );
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
} }
   
protected void rightHUDWindow(int id) protected void rightHUDWindow(int id)
{ {
using (PooledStringBuilder rightHUD = PooledStringBuilder.Get()) using (PooledStringBuilder rightHUD = PooledStringBuilder.Get())
{ {
VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft; VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
rightHUD.AppendFormat( rightHUD.AppendFormat(
"Burn Δv (Rem/Tot): {0} / {1}\n", "Burn Δv (Rem/Tot): {0} / {1}\n",
VOID_Data.currManeuverDVRemaining.ValueUnitString("f2"), VOID_Data.currManeuverDVRemaining.ValueUnitString("f2"),
VOID_Data.currManeuverDeltaV.ValueUnitString("f2") VOID_Data.currManeuverDeltaV.ValueUnitString("f2")
); );
   
if (VOID_Data.upcomingManeuverNodes > 1) if (VOID_Data.upcomingManeuverNodes > 1)
{ {
rightHUD.AppendFormat("Next Burn Δv: {0}\n", rightHUD.AppendFormat("Next Burn Δv: {0}\n",
VOID_Data.nextManeuverDeltaV.ValueUnitString("f2") VOID_Data.nextManeuverDeltaV.ValueUnitString("f2")
); );
} }
   
rightHUD.AppendFormat("Burn Time (Rem/Total): {0} / {1}\n", rightHUD.AppendFormat("Burn Time (Rem/Total): {0} / {1}\n",
VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnRemaining.Value), VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnRemaining.Value),
VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnDuration.Value) VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnDuration.Value)
); );
   
if (VOID_Data.burnTimeDoneAtNode.Value != string.Empty) if (VOID_Data.burnTimeDoneAtNode.Value != string.Empty)
{ {
rightHUD.AppendFormat("{0} (done @ node)\n", rightHUD.AppendFormat("{0} (done @ node)\n",
VOID_Data.burnTimeDoneAtNode.Value VOID_Data.burnTimeDoneAtNode.Value
); );
   
rightHUD.AppendFormat("{0} (½ done @ node)", rightHUD.AppendFormat("{0} (½ done @ node)",
VOID_Data.burnTimeHalfDoneAtNode.Value VOID_Data.burnTimeHalfDoneAtNode.Value
); );
} }
else else
{ {
rightHUD.Append("Node is past"); rightHUD.Append("Node is past");
} }
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
rightHUD.Append(string.Intern("-- POWER LOST --")); rightHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
GUILayout.Label( GUILayout.Label(
rightHUD.ToString(), rightHUD.ToString(),
VOID_Styles.labelHud, VOID_Styles.labelHud,
GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true),
GUILayout.ExpandHeight(true) GUILayout.ExpandHeight(true)
); );
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
} }
   
public override void DrawGUI(object sender) public override void DrawGUI(object sender)
{ {
if (this.primaryHUD == null) if (this.primaryHUD == null)
{ {
IVOID_Module module; IVOID_Module module;
for (int idx = 0; idx < this.core.Modules.Count; idx++) for (int idx = 0; idx < this.core.Modules.Count; idx++)
{ {
module = this.core.Modules[idx]; module = this.core.Modules[idx];
   
if (module is VOID_HUD) if (module is VOID_HUD)
{ {
this.primaryHUD = module as VOID_HUD; this.primaryHUD = module as VOID_HUD;
} }
} }
} }
   
if (VOID_Data.upcomingManeuverNodes < 1 && this.Windows.Contains(this.rightHUD)) if (VOID_Data.upcomingManeuverNodes < 1 && this.Windows.Contains(this.rightHUD))
{ {
this.Windows.Remove(this.rightHUD); this.Windows.Remove(this.rightHUD);
} }
else if (VOID_Data.upcomingManeuverNodes > 0 && !this.Windows.Contains(this.rightHUD)) else if (VOID_Data.upcomingManeuverNodes > 0 && !this.Windows.Contains(this.rightHUD))
{ {
this.Windows.Add(this.rightHUD); this.Windows.Add(this.rightHUD);
} }
   
base.DrawGUI(sender); base.DrawGUI(sender);
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
base.DrawConfigurables();  
   
if (GUILayout.Button(string.Intern("Reset Advanced HUD Positions"), GUILayout.ExpandWidth(false))) if (GUILayout.Button(string.Intern("Reset Advanced HUD Positions"), GUILayout.ExpandWidth(false)))
{ {
HUDWindow window; HUDWindow window;
for (int idx = 0; idx < this.Windows.Count; idx++) for (int idx = 0; idx < this.Windows.Count; idx++)
{ {
window = this.Windows[idx]; window = this.Windows[idx];
   
window.WindowPos = new Rect(window.defaultWindowPos); window.WindowPos = new Rect(window.defaultWindowPos);
} }
} }
   
this.positionsLocked.value = Layout.Toggle(this.positionsLocked, string.Intern("Lock Advanced HUD Positions")); this.positionsLocked.value = Layout.Toggle(this.positionsLocked, string.Intern("Lock Advanced HUD Positions"));
} }
} }
} }
   
// VOID // VOID
// //
// VOID_Orbital.cs // VOID_Orbital.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using ToadicusTools; using ToadicusTools;
using ToadicusTools.GUIUtils; using ToadicusTools.GUIUtils;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_Orbital : VOID_WindowModule public class VOID_Orbital : VOID_WindowModule
{ {
[AVOID_SaveValue("toggleExtended")] [AVOID_SaveValue("toggleExtended")]
protected VOID_SaveValue<bool> toggleExtended; protected VOID_SaveValue<bool> toggleExtended;
   
[AVOID_SaveValue("precisionValues")] [AVOID_SaveValue("precisionValues")]
protected VOID_SaveValue<long> _precisionValues; protected VOID_SaveValue<long> _precisionValues;
protected IntCollection precisionValues; protected IntCollection precisionValues;
   
public VOID_Orbital() public VOID_Orbital()
{ {
this.Name = "Orbital Information"; this.Name = "Orbital Information";
   
this.WindowPos.x = Screen.width - 520f; this.WindowPos.x = Screen.width - 520f;
this.WindowPos.y = 250f; this.WindowPos.y = 250f;
   
this.toggleExtended = (VOID_SaveValue<bool>)false; this.toggleExtended = (VOID_SaveValue<bool>)false;
   
this._precisionValues = (VOID_SaveValue<long>)384307168202282325; this._precisionValues = (VOID_SaveValue<long>)384307168202282325;
} }
   
public override void ModuleWindow(int id) public override void ModuleWindow(int id)
{ {
int idx = 0; int idx = 0;
   
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
VOID_Data.primaryName.DoGUIHorizontal (); VOID_Data.primaryName.DoGUIHorizontal ();
   
this.precisionValues [idx]= (ushort)VOID_Data.orbitAltitude.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.orbitAltitude.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
this.precisionValues [idx]= (ushort)VOID_Data.orbitVelocity.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.orbitVelocity.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
this.precisionValues [idx]= (ushort)VOID_Data.orbitApoAlt.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.orbitApoAlt.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
VOID_Data.timeToApo.DoGUIHorizontal(); VOID_Data.timeToApo.DoGUIHorizontal();
   
this.precisionValues [idx]= (ushort)VOID_Data.oribtPeriAlt.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.oribtPeriAlt.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
VOID_Data.timeToPeri.DoGUIHorizontal(); VOID_Data.timeToPeri.DoGUIHorizontal();
   
VOID_Data.orbitInclination.DoGUIHorizontal("F3"); VOID_Data.orbitInclination.DoGUIHorizontal("F3");
   
this.precisionValues [idx]= (ushort)VOID_Data.gravityAccel.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.gravityAccel.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
this.toggleExtended.value = Layout.Toggle(this.toggleExtended, "Extended info"); this.toggleExtended.value = Layout.Toggle(this.toggleExtended, "Extended info");
   
if (this.toggleExtended) if (this.toggleExtended)
{ {
VOID_Data.orbitPeriod.DoGUIHorizontal(); VOID_Data.orbitPeriod.DoGUIHorizontal();
   
this.precisionValues [idx]= (ushort)VOID_Data.semiMajorAxis.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.semiMajorAxis.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
VOID_Data.eccentricity.DoGUIHorizontal("F4"); VOID_Data.eccentricity.DoGUIHorizontal("F4");
   
VOID_Data.meanAnomaly.DoGUIHorizontal("F3"); VOID_Data.meanAnomaly.DoGUIHorizontal("F3");
   
VOID_Data.trueAnomaly.DoGUIHorizontal("F3"); VOID_Data.trueAnomaly.DoGUIHorizontal("F3");
   
VOID_Data.eccAnomaly.DoGUIHorizontal("F3"); VOID_Data.eccAnomaly.DoGUIHorizontal("F3");
   
VOID_Data.longitudeAscNode.DoGUIHorizontal("F3"); VOID_Data.longitudeAscNode.DoGUIHorizontal("F3");
   
VOID_Data.timeToAscendingNode.DoGUIHorizontal(); VOID_Data.timeToAscendingNode.DoGUIHorizontal();
   
VOID_Data.timeToDescendingNode.DoGUIHorizontal(); VOID_Data.timeToDescendingNode.DoGUIHorizontal();
   
VOID_Data.argumentPeriapsis.DoGUIHorizontal("F3"); VOID_Data.argumentPeriapsis.DoGUIHorizontal("F3");
   
VOID_Data.localSiderealLongitude.DoGUIHorizontal("F3"); VOID_Data.localSiderealLongitude.DoGUIHorizontal("F3");
} }
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
base.ModuleWindow(id); base.ModuleWindow(id);
} }
   
public override void LoadConfig(KSP.IO.PluginConfiguration config) public override void LoadConfig(KSP.IO.PluginConfiguration config)
{ {
base.LoadConfig(config); base.LoadConfig(config);
   
this.precisionValues = new IntCollection (4, this._precisionValues); this.precisionValues = new IntCollection (4, this._precisionValues);
} }
   
public override void Save (KSP.IO.PluginConfiguration config, string sceneKey) public override void Save (KSP.IO.PluginConfiguration config, string sceneKey)
{ {
this._precisionValues.value = this.precisionValues.collection; this._precisionValues.value = this.precisionValues.collection;
   
base.Save (config, sceneKey); base.Save (config, sceneKey);
} }
} }
} }
   
   
// VOID © 2014 toadicus // VOID © 2014 toadicus
// //
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ // copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ToadicusTools.GUIUtils; using ToadicusTools.GUIUtils;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
[VOID_Scenes(GameScenes.EDITOR, GameScenes.FLIGHT)] [VOID_Scenes(GameScenes.EDITOR, GameScenes.FLIGHT)]
public class VOID_StageInfo : VOID_WindowModule public class VOID_StageInfo : VOID_WindowModule
{ {
private Table stageTable; private Table stageTable;
   
private Table.Column<int> stageNumberCol; private Table.Column<int> stageNumberCol;
private Table.Column<double> stageDeltaVCol; private Table.Column<double> stageDeltaVCol;
private Table.Column<double> stageTotalDVCol; private Table.Column<double> stageTotalDVCol;
private Table.Column<double> stageInvertDVCol; private Table.Column<double> stageInvertDVCol;
private Table.Column<double> stageMassCol; private Table.Column<double> stageMassCol;
private Table.Column<double> stageTotalMassCol; private Table.Column<double> stageTotalMassCol;
private Table.Column<double> stageThrustCol; private Table.Column<double> stageThrustCol;
private Table.Column<double> stageTWRCol; private Table.Column<double> stageTWRCol;
private Table.Column<string> stageTimeCol; private Table.Column<string> stageTimeCol;
   
private bool stylesApplied; private bool stylesApplied;
   
private bool showBodyList; private bool showBodyList;
private Rect bodyListPos; private Rect bodyListPos;
   
private bool showColumnSelection;  
   
private CelestialBody _selectedBody; private CelestialBody _selectedBody;
[AVOID_SaveValue("bodyIdx")] [AVOID_SaveValue("bodyIdx")]
private VOID_SaveValue<int> bodyIdx; private VOID_SaveValue<int> bodyIdx;
private int lastIdx; private int lastIdx;
   
private bool showAdvanced; private bool showAdvanced;
   
[AVOID_SaveValue("UseSealLevel")] [AVOID_SaveValue("UseSealLevel")]
private VOID_SaveValue<bool> useSeaLevel; private VOID_SaveValue<bool> useSeaLevel;
private GUIContent seaLevelToggle; private GUIContent seaLevelToggle;
   
private CelestialBody selectedBody private CelestialBody selectedBody
{ {
get get
{ {
return this._selectedBody; return this._selectedBody;
} }
set set
{ {
this._selectedBody = value; this._selectedBody = value;
KerbalEngineer.Helpers.CelestialBodies.SelectedBody = value; KerbalEngineer.Helpers.CelestialBodies.SelectedBody = value;
} }
} }
   
public VOID_StageInfo() : base() public VOID_StageInfo() : base()
{ {
this.Name = "Stage Information"; this.Name = "Stage Information";
this.defWidth = 20f; this.defWidth = 20f;
this.bodyIdx = (VOID_SaveValue<int>)4; this.bodyIdx = (VOID_SaveValue<int>)4;
   
this.stylesApplied = false; this.stylesApplied = false;
this.showBodyList = false; this.showBodyList = false;
this.showColumnSelection = false;  
   
this.bodyListPos = new Rect(); this.bodyListPos = new Rect();
   
this.stageTable = new Table(); this.stageTable = new Table();
   
this.stageNumberCol = new Table.Column<int>("Stage", 20f); this.stageNumberCol = new Table.Column<int>("Stage", 20f);
this.stageTable.Add(this.stageNumberCol); this.stageTable.Add(this.stageNumberCol);
   
this.stageDeltaVCol = new Table.Column<double>("DeltaV [m/s]", 20f); this.stageDeltaVCol = new Table.Column<double>("DeltaV [m/s]", 20f);
this.stageDeltaVCol.Format = "S2"; this.stageDeltaVCol.Format = "S2";
this.stageTable.Add(this.stageDeltaVCol); this.stageTable.Add(this.stageDeltaVCol);
   
this.stageTotalDVCol = new Table.Column<double>("Total ΔV [m/s]", 20f); this.stageTotalDVCol = new Table.Column<double>("Total ΔV [m/s]", 20f);
this.stageTotalDVCol.Format = "S2"; this.stageTotalDVCol.Format = "S2";
this.stageTable.Add(this.stageTotalDVCol); this.stageTable.Add(this.stageTotalDVCol);
   
this.stageInvertDVCol = new Table.Column<double>("Invert ΔV [m/s]", 20f); this.stageInvertDVCol = new Table.Column<double>("Invert ΔV [m/s]", 20f);
this.stageInvertDVCol.Format = "S2"; this.stageInvertDVCol.Format = "S2";
this.stageTable.Add(this.stageInvertDVCol); this.stageTable.Add(this.stageInvertDVCol);
   
this.stageMassCol = new Table.Column<double>("Mass [Mg]", 20f); this.stageMassCol = new Table.Column<double>("Mass [Mg]", 20f);
this.stageMassCol.Format = "#.#"; this.stageMassCol.Format = "#.#";
this.stageTable.Add(this.stageMassCol); this.stageTable.Add(this.stageMassCol);
   
this.stageTotalMassCol = new Table.Column<double>("Total [Mg]", 20f); this.stageTotalMassCol = new Table.Column<double>("Total [Mg]", 20f);
this.stageTotalMassCol.Format = "#.#"; this.stageTotalMassCol.Format = "#.#";
this.stageTable.Add(this.stageTotalMassCol); this.stageTable.Add(this.stageTotalMassCol);
   
this.stageThrustCol = new Table.Column<double>("Thrust [N]", 20f); this.stageThrustCol = new Table.Column<double>("Thrust [N]", 20f);
this.stageThrustCol.Format = "S2"; this.stageThrustCol.Format = "S2";
this.stageTable.Add(this.stageThrustCol); this.stageTable.Add(this.stageThrustCol);
   
this.stageTWRCol = new Table.Column<double>("T/W Ratio", 20f); this.stageTWRCol = new Table.Column<double>("T/W Ratio", 20f);
this.stageTWRCol.Format = "#.#"; this.stageTWRCol.Format = "#.#";
this.stageTable.Add(this.stageTWRCol); this.stageTable.Add(this.stageTWRCol);
   
this.stageTimeCol = new Table.Column<string>("Burn Time", 20f); this.stageTimeCol = new Table.Column<string>("Burn Time", 20f);
this.stageTable.Add(this.stageTimeCol); this.stageTable.Add(this.stageTimeCol);
   
this.showAdvanced = false; this.showAdvanced = false;
   
this.useSeaLevel = (VOID_SaveValue<bool>)false; this.useSeaLevel = (VOID_SaveValue<bool>)false;
   
seaLevelToggle = new GUIContent( seaLevelToggle = new GUIContent(
"Use Sea Level", "Use Sea Level",
"Use 'sea' level atmospheric conditions on bodies with atmospheres." "Use 'sea' level atmospheric conditions on bodies with atmospheres."
); );
} }
   
public override void DrawGUI(object sender) public override void DrawGUI(object sender)
{ {
base.DrawGUI(sender); base.DrawGUI(sender);
   
if (this.showBodyList) if (this.showBodyList)
{ {
GUILayout.Window(core.WindowID, this.bodyListPos, this.BodyPickerWindow, string.Empty); GUILayout.Window(core.WindowID, this.bodyListPos, this.BodyPickerWindow, string.Empty);
} }
} }
   
public override void ModuleWindow(int id) public override void ModuleWindow(int id)
{ {
if (this.selectedBody == null) if (this.selectedBody == null)
{ {
this.selectedBody = core.HomeBody; this.selectedBody = core.HomeBody;
} }
   
if ( if (
!HighLogic.LoadedSceneIsFlight || !HighLogic.LoadedSceneIsFlight ||
(TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.WarpMode == TimeWarp.Modes.LOW) ||
(TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate) (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate)
) )
{ {
KerbalEngineer.VesselSimulator.SimManager.RequestSimulation(); KerbalEngineer.VesselSimulator.SimManager.RequestSimulation();
} }
   
if (!this.stylesApplied) if (!this.stylesApplied)
{ {
this.stageTable.ApplyCellStyle(VOID_Styles.labelCenter); this.stageTable.ApplyCellStyle(VOID_Styles.labelCenter);
this.stageTable.ApplyHeaderStyle(VOID_Styles.labelCenterBold); this.stageTable.ApplyHeaderStyle(VOID_Styles.labelCenterBold);
} }
   
this.stageTable.ClearColumns(); this.stageTable.ClearColumns();
   
if (core.Stages == null || core.Stages.Length == 0) if (core.Stages == null || core.Stages.Length == 0)
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
GUILayout.Label("No stage data!"); GUILayout.Label("No stage data!");
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
return; return;
} }
   
if (HighLogic.LoadedSceneIsEditor && this.selectedBody.atmosphere && this.useSeaLevel) if (HighLogic.LoadedSceneIsEditor && this.selectedBody.atmosphere && this.useSeaLevel)
{ {
SimManager.Atmosphere = this.selectedBody.GetPressure(0) * PhysicsGlobals.KpaToAtmospheres; SimManager.Atmosphere = this.selectedBody.GetPressure(0) * PhysicsGlobals.KpaToAtmospheres;
} }
else else
{ {
SimManager.Atmosphere = 0d; SimManager.Atmosphere = 0d;
} }
   
Stage stage; Stage stage;
for (int idx = 0; idx < core.Stages.Length; idx++) for (int idx = 0; idx < core.Stages.Length; idx++)
{ {
stage = core.Stages[idx]; stage = core.Stages[idx];
   
if (stage.deltaV == 0 && stage.mass == 0) if (stage.deltaV == 0 && stage.mass == 0)
{ {
continue; continue;
} }
   
this.stageNumberCol.Add(stage.number); this.stageNumberCol.Add(stage.number);
   
this.stageDeltaVCol.Add(stage.deltaV); this.stageDeltaVCol.Add(stage.deltaV);
this.stageTotalDVCol.Add(stage.totalDeltaV); this.stageTotalDVCol.Add(stage.totalDeltaV);
this.stageInvertDVCol.Add(stage.inverseTotalDeltaV); this.stageInvertDVCol.Add(stage.inverseTotalDeltaV);
   
this.stageMassCol.Add(stage.mass); this.stageMassCol.Add(stage.mass);
this.stageTotalMassCol.Add(stage.totalMass); this.stageTotalMassCol.Add(stage.totalMass);
   
this.stageThrustCol.Add(stage.thrust * 1000f); this.stageThrustCol.Add(stage.thrust * 1000f);
this.stageTWRCol.Add(stage.thrustToWeight / (this.selectedBody ?? core.HomeBody).GeeASL); this.stageTWRCol.Add(stage.thrustToWeight / (this.selectedBody ?? core.HomeBody).GeeASL);
   
this.stageTimeCol.Add(VOID_Tools.FormatInterval(stage.time)); this.stageTimeCol.Add(VOID_Tools.FormatInterval(stage.time));
} }
   
this.stageTable.Render(); this.stageTable.Render();
   
if (core.SortedBodyList != null) if (core.SortedBodyList != null)
{ {
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
   
if (GUILayout.Button("◄")) if (GUILayout.Button("◄"))
{ {
this.bodyIdx.value--; this.bodyIdx.value--;
} }
   
this.showBodyList = GUILayout.Toggle( this.showBodyList = GUILayout.Toggle(
this.showBodyList, this.showBodyList,
(this.selectedBody ?? core.HomeBody).bodyName, (this.selectedBody ?? core.HomeBody).bodyName,
GUI.skin.button GUI.skin.button
); );
   
Rect bodyButtonPos = GUILayoutUtility.GetLastRect(); Rect bodyButtonPos = GUILayoutUtility.GetLastRect();
   
if (Event.current.type == EventType.Repaint) if (Event.current.type == EventType.Repaint)
{ {
this.bodyListPos.width = bodyButtonPos.width; this.bodyListPos.width = bodyButtonPos.width;
this.bodyListPos.x = bodyButtonPos.xMin + this.WindowPos.xMin; this.bodyListPos.x = bodyButtonPos.xMin + this.WindowPos.xMin;
this.bodyListPos.y = bodyButtonPos.yMax + this.WindowPos.yMin; this.bodyListPos.y = bodyButtonPos.yMax + this.WindowPos.yMin;
} }
   
if (GUILayout.Button("►")) if (GUILayout.Button("►"))
{ {
this.bodyIdx.value++; this.bodyIdx.value++;
} }
   
this.bodyIdx.value %= core.SortedBodyList.Count; this.bodyIdx.value %= core.SortedBodyList.Count;
   
if (this.bodyIdx < 0) if (this.bodyIdx < 0)
{ {
this.bodyIdx.value += core.SortedBodyList.Count; this.bodyIdx.value += core.SortedBodyList.Count;
} }
   
if (this.lastIdx != this.bodyIdx) if (this.lastIdx != this.bodyIdx)
{ {
this.lastIdx = this.bodyIdx; this.lastIdx = this.bodyIdx;
this.selectedBody = core.SortedBodyList[this.bodyIdx]; this.selectedBody = core.SortedBodyList[this.bodyIdx];
} }
   
if (HighLogic.LoadedSceneIsEditor) if (HighLogic.LoadedSceneIsEditor)
{ {
if ( if (
GUILayout.Button( GUILayout.Button(
this.showAdvanced ? "▲" : "▼", this.showAdvanced ? "▲" : "▼",
GUILayout.ExpandWidth(false) GUILayout.ExpandWidth(false)
) )
) )
{ {
this.showAdvanced = !this.showAdvanced; this.showAdvanced = !this.showAdvanced;
} }
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
if (this.showAdvanced && HighLogic.LoadedSceneIsEditor) if (this.showAdvanced && HighLogic.LoadedSceneIsEditor)
{ {
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
   
this.useSeaLevel.value = Layout.Toggle(this.useSeaLevel, this.seaLevelToggle, false); this.useSeaLevel.value = Layout.Toggle(this.useSeaLevel, this.seaLevelToggle, false);
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
   
if ( if (
GUILayout.Button("Engineering data powered by <i>VesselSimulator from KER</i>.", GUILayout.Button("Engineering data powered by <i>VesselSimulator from KER</i>.",
VOID_Styles.labelLink) VOID_Styles.labelLink)
) )
{ {
Application.OpenURL("http://forum.kerbalspaceprogram.com/threads/18230"); Application.OpenURL("http://forum.kerbalspaceprogram.com/threads/18230");
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
base.ModuleWindow(id); base.ModuleWindow(id);
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
this.showColumnSelection = GUILayout.Toggle(  
this.showColumnSelection,  
"Select StageInfo Columns",  
GUI.skin.button  
);  
} }
   
private void BodyPickerWindow(int _) private void BodyPickerWindow(int _)
{ {
CelestialBody body; CelestialBody body;
for (int idx = 0; idx < core.SortedBodyList.Count; idx++) for (int idx = 0; idx < core.SortedBodyList.Count; idx++)
{ {
body = core.SortedBodyList[idx]; body = core.SortedBodyList[idx];
if (GUILayout.Button(body.bodyName, VOID_Styles.labelDefault)) if (GUILayout.Button(body.bodyName, VOID_Styles.labelDefault))
{ {
Debug.Log("Picked new body focus: " + body.bodyName); Debug.Log("Picked new body focus: " + body.bodyName);
this.bodyIdx.value = core.SortedBodyList.IndexOf(body); this.bodyIdx.value = core.SortedBodyList.IndexOf(body);
this.showBodyList = false; this.showBodyList = false;
} }
} }
} }
} }
} }