First pass implementation of an Editor side. It works, but the styles are HEINOUS.
First pass implementation of an Editor side. It works, but the styles are HEINOUS.

// //
// IVOID_Module.cs // IVOID_Module.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
using System; using System;
   
namespace VOID namespace VOID
{ {
public interface IVOID_Module public interface IVOID_Module
{ {
string Name { get; } string Name { get; }
bool toggleActive { get; set; } bool toggleActive { get; set; }
bool guiRunning { get; } bool guiRunning { get; }
   
void DrawGUI(); void DrawGUI();
void StartGUI(); void StartGUI();
void StopGUI(); void StopGUI();
   
void DrawConfigurables(); void DrawConfigurables();
   
void LoadConfig(); void LoadConfig();
   
void _SaveToConfig(KSP.IO.PluginConfiguration config); void _SaveToConfig(KSP.IO.PluginConfiguration config);
} }
   
   
   
public interface IVOID_BehaviorModule : IVOID_Module public interface IVOID_BehaviorModule : IVOID_Module
{ {
void Update(); void Update();
void FixedUpdate(); void FixedUpdate();
} }
   
  public interface IVOID_EditorModule : IVOID_Module {}
} }
   
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>10.0.0</ProductVersion> <ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid> <ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<RootNamespace>VOID</RootNamespace> <RootNamespace>VOID</RootNamespace>
<AssemblyName>VOID</AssemblyName> <AssemblyName>VOID</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG; TRACE</DefineConstants> <DefineConstants>DEBUG; TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Debug/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" /> <Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Debug/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup> <ItemGroup>
<Compile Include="Tools.cs" /> <Compile Include="Tools.cs" />
<Compile Include="IVOID_Module.cs" /> <Compile Include="IVOID_Module.cs" />
<Compile Include="VOIDFlightMaster.cs" /> <Compile Include="VOIDFlightMaster.cs" />
<Compile Include="VOID_Core.cs" /> <Compile Include="VOID_Core.cs" />
<Compile Include="VOID_Module.cs" /> <Compile Include="VOID_Module.cs" />
<Compile Include="VOID_HUD.cs" /> <Compile Include="VOID_HUD.cs" />
<Compile Include="VOID_SaveValue.cs" /> <Compile Include="VOID_SaveValue.cs" />
<Compile Include="VOID_Orbital.cs" /> <Compile Include="VOID_Orbital.cs" />
<Compile Include="VOID_SurfAtmo.cs" /> <Compile Include="VOID_SurfAtmo.cs" />
<Compile Include="VOID_VesselInfo.cs" /> <Compile Include="VOID_VesselInfo.cs" />
<Compile Include="VOID_Transfer.cs" /> <Compile Include="VOID_Transfer.cs" />
<Compile Include="VOID_CBInfoBrowser.cs" /> <Compile Include="VOID_CBInfoBrowser.cs" />
<Compile Include="VOID_Rendezvous.cs" /> <Compile Include="VOID_Rendezvous.cs" />
<Compile Include="VOID_VesselRegister.cs" /> <Compile Include="VOID_VesselRegister.cs" />
<Compile Include="VOID_DataLogger.cs" /> <Compile Include="VOID_DataLogger.cs" />
  <Compile Include="VOID_EditorCore.cs" />
  <Compile Include="VOID_EditorHUD.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\Assembly-CSharp.dll</HintPath> <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\UnityEngine.dll</HintPath> <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\System.dll</HintPath> <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Engineer.Extensions\Engineer.Extensions.csproj"> <ProjectReference Include="..\Engineer.Extensions\Engineer.Extensions.csproj">
<Project>{2FCF882B-0771-4649-8D04-81D7AA76A486}</Project> <Project>{2FCF882B-0771-4649-8D04-81D7AA76A486}</Project>
<Name>Engineer.Extensions</Name> <Name>Engineer.Extensions</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj"> <ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj">
<Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project> <Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project>
<Name>VesselSimulator</Name> <Name>VesselSimulator</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ProjectExtensions> <ProjectExtensions>
<MonoDevelop> <MonoDevelop>
<Properties> <Properties>
<Policies> <Policies>
<StandardHeader Text=" &#xA; ${FileName}&#xA; &#xA; Author:&#xA; ${AuthorName} &lt;${AuthorEmail}&gt;&#xA;&#xA; Copyright (c) ${Year} ${CopyrightHolder}&#xA;&#xA; This program is free software: you can redistribute it and/or modify&#xA; it under the terms of the GNU General Public License as published by&#xA; the Free Software Foundation, either version 3 of the License, or&#xA; (at your option) any later version.&#xA;&#xA; This program is distributed in the hope that it will be useful,&#xA; but WITHOUT ANY WARRANTY; without even the implied warranty of&#xA; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#xA; GNU General Public License for more details.&#xA;&#xA; You should have received a copy of the GNU General Public License&#xA; along with this program. If not, see &lt;http://www.gnu.org/licenses/&gt;." IncludeInNewFiles="True" /> <StandardHeader Text=" &#xA; ${FileName}&#xA; &#xA; Author:&#xA; ${AuthorName} &lt;${AuthorEmail}&gt;&#xA;&#xA; Copyright (c) ${Year} ${CopyrightHolder}&#xA;&#xA; This program is free software: you can redistribute it and/or modify&#xA; it under the terms of the GNU General Public License as published by&#xA; the Free Software Foundation, either version 3 of the License, or&#xA; (at your option) any later version.&#xA;&#xA; This program is distributed in the hope that it will be useful,&#xA; but WITHOUT ANY WARRANTY; without even the implied warranty of&#xA; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#xA; GNU General Public License for more details.&#xA;&#xA; You should have received a copy of the GNU General Public License&#xA; along with this program. If not, see &lt;http://www.gnu.org/licenses/&gt;." IncludeInNewFiles="True" />
</Policies> </Policies>
</Properties> </Properties>
</MonoDevelop> </MonoDevelop>
</ProjectExtensions> </ProjectExtensions>
</Project> </Project>
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// VOID - Vessel Orbital Information Display for Kerbal Space Program // VOID - Vessel Orbital Information Display for Kerbal Space Program
// Copyright (C) 2012 Iannic-ann-od // Copyright (C) 2012 Iannic-ann-od
// Copyright (C) 2013 Toadicus // Copyright (C) 2013 Toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors // Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
// behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some // behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
// invaluable functions and making your nicely written code available to learn from. // invaluable functions and making your nicely written code available to learn from.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
// Engineer Redux (c) 2013 cybutek // Engineer Redux (c) 2013 cybutek
// Used by permission. // Used by permission.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
   
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using Engineer.VesselSimulator; using Engineer.VesselSimulator;
   
namespace VOID namespace VOID
{ {
[KSPAddon(KSPAddon.Startup.Flight, false)] [KSPAddon(KSPAddon.Startup.Flight, false)]
public class VOIDFlightMaster : MonoBehaviour public class VOIDFlightMaster : MonoBehaviour
{ {
protected VOID_Core Core; protected VOID_Core Core;
   
public void Awake() public void Awake()
{ {
Tools.PostDebugMessage ("VOIDLightMaster: Waking up."); Tools.PostDebugMessage ("VOIDLightMaster: Waking up.");
this.Core = (VOID_Core)VOID_Core.Instance; this.Core = (VOID_Core)VOID_Core.Instance;
this.Core.StartGUI (); this.Core.StartGUI ();
Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); Tools.PostDebugMessage ("VOIDFlightMaster: Awake.");
} }
   
public void Update() public void Update()
{ {
if (this.Core == null) if (this.Core == null)
{ {
this.Awake(); this.Awake();
} }
   
this.Core.Update (); this.Core.Update ();
   
if (this.Core.vessel != null) if (this.Core.vessel != null)
{ {
SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
SimManager.Instance.TryStartSimulation(); SimManager.Instance.TryStartSimulation();
} }
   
if (this.Core.factoryReset) if (this.Core.factoryReset)
{ {
KSP.IO.File.Delete<VOID_Core>("config.xml"); KSP.IO.File.Delete<VOID_Core>("config.xml");
this.Core = null; this.Core = null;
VOID_Core.Reset(); VOID_Core.Reset();
} }
} }
   
public void FixedUpdate() public void FixedUpdate()
{ {
if (this.Core == null) if (this.Core == null)
{ {
return; return;
} }
   
this.Core.FixedUpdate (); this.Core.FixedUpdate ();
} }
} }
   
  [KSPAddon(KSPAddon.Startup.EditorAny, false)]
  public class VOIDEditorMaster : MonoBehaviour
  {
  protected VOID_EditorCore Core;
   
  public void Awake()
  {
  Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
  this.Core = VOID_EditorCore.Instance;
  this.Core.StartGUI ();
  Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
  }
   
  public void Update()
  {
  if (this.Core == null)
  {
  this.Awake();
  }
   
  this.Core.Update ();
   
  if (this.Core.vessel != null)
  {
  SimManager.Instance.Gravity = this.Core.vessel.mainBody.gravParameter / Math.Pow(this.Core.vessel.mainBody.Radius, 2);
  SimManager.Instance.TryStartSimulation();
  }
   
  if (this.Core.factoryReset)
  {
  KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
  this.Core = null;
  VOID_EditorCore.Reset();
  }
  }
   
  public void FixedUpdate()
  {
  if (this.Core == null)
  {
  return;
  }
   
  this.Core.FixedUpdate ();
  }
  }
} }
   
  //
  // VOID_EditorCore.cs
  //
  // Author:
  // toadicus <>
  //
  // Copyright (c) 2013 toadicus
  //
  // This program is free software: you can redistribute it and/or modify
  // it under the terms of the GNU General Public License as published by
  // the Free Software Foundation, either version 3 of the License, or
  // (at your option) any later version.
  //
  // This program is distributed in the hope that it will be useful,
  // but WITHOUT ANY WARRANTY; without even the implied warranty of
  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  // GNU General Public License for more details.
  //
  // You should have received a copy of the GNU General Public License
  // along with this program. If not, see <http://www.gnu.org/licenses/>.
  using KSP;
  using System;
  using System.Collections.Generic;
  using System.Linq;
  using UnityEngine;
 
  namespace VOID
  {
  public class VOID_EditorCore : VOID_Core
  {
  /*
  * Static Members
  * */
  protected new static bool _initialized = false;
  public new static bool Initialized
  {
  get
  {
  return _initialized;
  }
  }
 
  protected new static VOID_EditorCore _instance;
  public new static VOID_EditorCore Instance
  {
  get
  {
  if (_instance == null)
  {
  _instance = new VOID_EditorCore();
  _initialized = true;
  }
  return _instance;
  }
  }
 
  public new static void Reset()
  {
  _instance.StopGUI();
  _instance = null;
  _initialized = false;
  }
 
  public VOID_EditorCore() : base()
  {
  this._Name = "VOID Editor Core";
  }
 
  public override void DrawGUI()
  {
  if (!this._modulesLoaded)
  {
  this.LoadModulesOfType<IVOID_EditorModule>();
  }
  }
 
  public new void Update()
  {
  foreach (IVOID_EditorModule module in this.Modules)
  {
  if (HighLogic.LoadedSceneIsEditor && module.toggleActive)
  {
  module.StartGUI();
  }
  if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive)
  {
  module.StopGUI();
  }
  }
  }
 
  public new void FixedUpdate() {}
  }
  }
 
 
file:b/VOID_EditorHUD.cs (new)
  //
  // VOID_Hud.cs
  //
  // Author:
  // toadicus <>
  //
  // Copyright (c) 2013 toadicus
  //
  // This program is free software: you can redistribute it and/or modify
  // it under the terms of the GNU General Public License as published by
  // the Free Software Foundation, either version 3 of the License, or
  // (at your option) any later version.
  //
  // This program is distributed in the hope that it will be useful,
  // but WITHOUT ANY WARRANTY; without even the implied warranty of
  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  // GNU General Public License for more details.
  //
  // You should have received a copy of the GNU General Public License
  // along with this program. If not, see <http://www.gnu.org/licenses/>.
  //
 
  using KSP;
  using UnityEngine;
  using System;
  using System.Collections.Generic;
 
  namespace VOID
  {
  public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule
  {
  /*
  * Fields
  * */
  [AVOID_SaveValue("colorIndex")]
  protected VOID_SaveValue<int> _colorIndex = 0;
 
  protected List<Color> textColors = new List<Color>();
 
  protected GUIStyle labelStyle;
 
  /*
  * Properties
  * */
  public int ColorIndex
  {
  get
  {
  return this._colorIndex;
  }
  set
  {
  if (this._colorIndex >= this.textColors.Count - 1)
  {
  this._colorIndex = 0;
  return;
  }
 
  this._colorIndex = value;
  }
  }
 
  /*
  * Methods
  * */
  public VOID_EditorHUD() : base()
  {
  this._Name = "Heads-Up Display";
 
  this._Active = true;
 
  this.textColors.Add(Color.green);
  this.textColors.Add(Color.black);
  this.textColors.Add(Color.white);
  this.textColors.Add(Color.red);
  this.textColors.Add(Color.blue);
  this.textColors.Add(Color.yellow);
  this.textColors.Add(Color.gray);
  this.textColors.Add(Color.cyan);
  this.textColors.Add(Color.magenta);
 
  this.labelStyle = new GUIStyle ();
  this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
 
  Tools.PostDebugMessage (this.GetType().Name + ": Constructed.");
  }
 
  public override void DrawGUI()
  {
  GUI.skin = AssetBase.GetGUISkin("KSP window 2");
 
  labelStyle.normal.textColor = textColors [ColorIndex];
 
  GUI.Label (
  new Rect (Screen.width - 310, 80, 300f, 90f),
  "Sample HUD Line 1\nSample HUD Line 2\nSample HUD Line 3\nSample HUD Line 4\n",
  labelStyle);
  }
 
  public override void DrawConfigurables()
  {
  if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
  {
  ++this.ColorIndex;
  }
  }
  }
  }