VOID_SaveValue: fixed some debug code. dev_1.2
VOID_SaveValue: fixed some debug code.

// VOID // VOID
// //
// VOID_SaveValue.cs // VOID_SaveValue.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
// TODO: Remove ToadicusTools. prefixes after refactor is done. // TODO: Remove ToadicusTools. prefixes after refactor is done.
   
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public struct VOID_SaveValue<T> : IVOID_SaveValue public struct VOID_SaveValue<T> : IVOID_SaveValue
{ {
private T _value; private T _value;
private Type _type; private Type _type;
   
private VOIDCore Core private VOIDCore Core
{ {
get get
{ {
return VOID_Data.Core; return VOID_Data.Core;
} }
} }
   
object IVOID_SaveValue.value object IVOID_SaveValue.value
{ {
get get
{ {
return this.value; return this.value;
} }
} }
   
public T value public T value
{ {
get get
{ {
return this._value; return this._value;
} }
set set
{ {
if (this.Core != null && !System.Object.Equals(this._value, value)) if (this.Core != null && !System.Object.Equals(this._value, value))
{ {
ToadicusTools.Logging.PostDebugMessage (string.Format ( ToadicusTools.Logging.PostDebugMessage (string.Format (
"VOID: Dirtying config for type {0}." + "VOID: Dirtying config for type {0}." +
"\n\t Old Value: {1}, New Value: {2}" + "\n\t Old Value: {1}, New Value: {2}" +
"\n\t Object.Equals(New, Old): {3}\n" + "\n\t Object.Equals(New, Old): {3}\n",
this._type, this._type,
this._value, this._value,
value, value,
System.Object.Equals(this._value, value) System.Object.Equals(this._value, value)
)); ));
this.Core.configDirty = true; this.Core.configDirty = true;
} }
this._value = value; this._value = value;
} }
} }
   
public Type type public Type type
{ {
get get
{ {
if (this._type == null && this._value != null) if (this._type == null && this._value != null)
{ {
this._type = this._value.GetType (); this._type = this._value.GetType ();
} }
return this._type; return this._type;
} }
set set
{ {
this._type = value; this._type = value;
} }
} }
   
public void SetValue(object v) public void SetValue(object v)
{ {
this.value = (T)v; this.value = (T)v;
} }
   
public static implicit operator T(VOID_SaveValue<T> v) public static implicit operator T(VOID_SaveValue<T> v)
{ {
return (T)v.value; return (T)v.value;
} }
   
public static explicit operator VOID_SaveValue<T>(T v) public static explicit operator VOID_SaveValue<T>(T v)
{ {
VOID_SaveValue<T> r = new VOID_SaveValue<T>(); VOID_SaveValue<T> r = new VOID_SaveValue<T>();
r.type = v.GetType(); r.type = v.GetType();
r.value = v; r.value = v;
   
return r; return r;
} }
   
public override string ToString() public override string ToString()
{ {
return this.value.ToString(); return this.value.ToString();
} }
} }
} }
   
   
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