VOID_HUD: HUD panes are now 'always on bottom.' Changed some strings to interns.
VOID_HUD: HUD panes are now 'always on bottom.' Changed some strings to interns.

file:a/ToolbarButtonWrapper.cs (deleted)
--- a/ToolbarButtonWrapper.cs
+++ /dev/null
@@ -1,352 +1,1 @@
-//
-//  ToolbarWrapper.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-using System;
-using System.Linq;
-using System.Reflection;
-using UnityEngine;
 
-namespace VOID
-{
-	/// <summary>
-	/// Wraps a Toolbar clickable button, after fetching it from a foreign assembly.
-	/// </summary>
-	internal class ToolbarButtonWrapper
-	{
-		protected System.Type ToolbarManager;
-		protected object TBManagerInstance;
-		protected MethodInfo TBManagerAdd;
-		protected System.Type IButton;
-		protected object Button;
-		protected PropertyInfo ButtonText;
-		protected PropertyInfo ButtonTextColor;
-		protected PropertyInfo ButtonTexturePath;
-		protected PropertyInfo ButtonToolTip;
-		protected PropertyInfo ButtonVisible;
-		protected PropertyInfo ButtonVisibility;
-		protected PropertyInfo ButtonEnalbed;
-		protected EventInfo ButtonOnClick;
-		protected System.Type ClickHandlerType;
-		protected MethodInfo ButtonDestroy;
-		protected System.Type GameScenesVisibilityType;
-
-		/// <summary>
-		/// The text displayed on the button. Set to null to hide text.
-		/// </summary>
-		/// <remarks>
-		/// The text can be changed at any time to modify the button's appearance. Note that since this will also
-		/// modify the button's size, this feature should be used sparingly, if at all.
-		/// </remarks>
-		/// <seealso cref="TexturePath"/>
-		public string Text
-		{
-			get
-			{
-				return this.ButtonText.GetValue(this.Button, null) as String;
-			}
-			set
-			{
-				this.ButtonText.SetValue(this.Button, value, null);
-			}
-		}
-
-		/// <summary>
-		/// The color the button text is displayed with. Defaults to Color.white.
-		/// </summary>
-		/// <remarks>
-		/// The text color can be changed at any time to modify the button's appearance.
-		/// </remarks>
-		public Color TextColor
-		{
-			get
-			{
-				return (Color)this.ButtonTextColor.GetValue(this.Button, null);
-			}
-			set
-			{
-				this.ButtonTextColor.SetValue(this.Button, value, null);
-			}
-		}
-
-		/// <summary>
-		/// The path of a texture file to display an icon on the button. Set to null to hide icon.
-		/// </summary>
-		/// <remarks>
-		/// <para>
-		/// A texture path on a button will have precedence over text. That is, if both text and texture path
-		/// have been set on a button, the button will show the texture, not the text.
-		/// </para>
-		/// <para>
-		/// The texture size must not exceed 24x24 pixels.
-		/// </para>
-		/// <para>
-		/// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix.
-		/// Valid example: MyAddon/Textures/icon_mybutton
-		/// </para>
-		/// <para>
-		/// The texture path can be changed at any time to modify the button's appearance.
-		/// </para>
-		/// </remarks>
-		/// <seealso cref="Text"/>
-		public string TexturePath
-		{
-			get
-			{
-				return this.ButtonTexturePath.GetValue(this.Button, null) as string;
-			}
-			set
-			{
-				this.ButtonTexturePath.SetValue(this.Button, value, null);
-			}
-		}
-
-		/// <summary>
-		/// The button's tool tip text. Set to null if no tool tip is desired.
-		/// </summary>
-		/// <remarks>
-		/// Tool Tip Text Should Always Use Headline Style Like This.
-		/// </remarks>
-		public string ToolTip
-		{
-			get
-			{
-				return this.ButtonToolTip.GetValue(this.Button, null) as string;
-			}
-			set
-			{
-				this.ButtonToolTip.SetValue(this.Button, value, null);
-			}
-		}
-
-		/// <summary>
-		/// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>.
-		/// </summary>
-		public bool Visible
-		{
-			get
-			{
-				return (bool)this.ButtonVisible.GetValue(this.Button, null);
-			}
-			set
-			{
-				this.ButtonVisible.SetValue(this.Button, value, null);
-			}
-		}
-
-		/// <summary>
-		/// Whether this button is currently enabled (clickable) or not. This will not affect the player's ability to
-		/// position the button on their screen.
-		/// </summary>
-		public bool Enabled
-		{
-			get
-			{
-				return (bool)this.ButtonEnalbed.GetValue(this.Button, null);
-			}
-			set
-			{
-				this.ButtonEnalbed.SetValue(this.Button, value, null);
-			}
-		}
-
-		private ToolbarButtonWrapper() {}
-
-		/// <summary>
-		/// Initializes a new instance of the <see cref="VOID.ToolbarButtonWrapper"/> class.
-		/// </summary>
-		/// <param name="ns">Namespace, usually the plugin name.</param>
-		/// <param name="id">Identifier, unique per namespace.</param>
-		public ToolbarButtonWrapper(string ns, string id)
-		{
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Loading ToolbarManager.",
-				this.GetType().Name
-			));
-
-			this.ToolbarManager = AssemblyLoader.loadedAssemblies
-				.Select(a => a.assembly.GetExportedTypes())
-				.SelectMany(t => t)
-				.FirstOrDefault(t => t.FullName == "Toolbar.ToolbarManager");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Loaded ToolbarManager.  Getting Instance.",
-				this.GetType().Name
-				));
-
-			this.TBManagerInstance = this.ToolbarManager.GetProperty(
-					"Instance",
-					System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static
-				)
-				.GetValue(null, null);
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got ToolbarManager Instance '{1}'.  Getting 'add' method.",
-				this.GetType().Name,
-				this.TBManagerInstance
-				));
-
-			this.TBManagerAdd = this.ToolbarManager.GetMethod("add");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got ToolbarManager Instance 'add' method.  Loading IButton.",
-				this.GetType().Name
-				));
-
-			this.IButton = AssemblyLoader.loadedAssemblies
-				.Select(a => a.assembly.GetExportedTypes())
-				.SelectMany(t => t)
-				.FirstOrDefault(t => t.FullName == "Toolbar.IButton");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Loaded IButton.  Adding Button with ToolbarManager.",
-				this.GetType().Name
-				));
-
-			this.Button = this.TBManagerAdd.Invoke(this.TBManagerInstance, new object[] {ns, id});
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Added Button '{1}' with ToolbarManager.  Getting 'Text' property",
-				this.GetType().Name,
-				this.Button.ToString()
-				));
-
-			this.ButtonText = this.IButton.GetProperty("Text");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'Text' property.  Getting 'TextColor' property.",
-				this.GetType().Name
-				));
-
-			this.ButtonTextColor = this.IButton.GetProperty("TextColor");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'TextColor' property.  Getting 'TexturePath' property.",
-				this.GetType().Name
-				));
-
-			this.ButtonTexturePath = this.IButton.GetProperty("TexturePath");
-			
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'TexturePath' property.  Getting 'ToolTip' property.",
-				this.GetType().Name
-				));
-
-			this.ButtonToolTip = this.IButton.GetProperty("ToolTip");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'ToolTip' property.  Getting 'Visible' property.",
-				this.GetType().Name
-				));
-
-			this.ButtonVisible = this.IButton.GetProperty("Visible");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'Visible' property.  Getting 'Visibility' property.",
-				this.GetType().Name
-				));
-
-			this.ButtonVisibility = this.IButton.GetProperty("Visibility");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'Visibility' property.  Getting 'Enabled' property.",
-				this.GetType().Name
-				));
-
-			this.ButtonEnalbed = this.IButton.GetProperty("Enabled");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'Enabled' property.  Getting 'OnClick' event.",
-				this.GetType().Name
-				));
-
-			this.ButtonOnClick = this.IButton.GetEvent("OnClick");
-			this.ClickHandlerType = this.ButtonOnClick.EventHandlerType;
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'OnClick' event '{1}'.  Getting 'Destroy' method.",
-				this.GetType().Name,
-				this.ButtonOnClick.ToString()
-				));
-
-			this.ButtonDestroy = this.IButton.GetMethod("Destroy");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'Destroy' property '{1}'.  Loading GameScenesVisibility class.",
-				this.GetType().Name,
-				this.ButtonDestroy.ToString()
-				));
-
-			this.GameScenesVisibilityType = AssemblyLoader.loadedAssemblies
-				.Select(a => a.assembly.GetExportedTypes())
-					.SelectMany(t => t)
-					.FirstOrDefault(t => t.FullName == "Toolbar.GameScenesVisibility");
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Got 'GameScenesVisibility' class '{1}'.",
-				this.GetType().Name,
-				this.GameScenesVisibilityType.ToString()
-				));
-
-			Tools.PostDebugMessage("ToolbarButtonWrapper built!");
-		}
-
-		/// <summary>
-		/// Adds event handler to receive "on click" events.
-		/// </summary>
-		/// <example>
-		/// <code>
-		/// ToolbarButtonWrapper button = ...
-		/// button.AddButtonClickHandler(
-		/// 	(e) =>
-		/// 	{
-		/// 		Debug.Log("button clicked, mouseButton: " + e.Mousebutton");
-		/// 	}
-		/// );
-		/// </code>
-		/// </example>
-		/// <param name="Handler">Delegate to handle "on click" events</param>
-		public void AddButtonClickHandler(Action<object> Handler)
-		{
-			Delegate d = Delegate.CreateDelegate(this.ClickHandlerType, Handler.Target, Handler.Method);
-			MethodInfo addHandler = this.ButtonOnClick.GetAddMethod();
-			addHandler.Invoke(this.Button, new object[] { d });
-		}
-
-		/// <summary>
-		/// Sets this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.
-		/// </summary>
-		/// <param name="gameScenes">Array of GameScene objects in which the button should be visible.</param>
-		public void SetButtonVisibility(params GameScenes[] gameScenes)
-		{
-			object GameScenesVisibilityObj = Activator.CreateInstance(this.GameScenesVisibilityType, gameScenes);
-			this.ButtonVisibility.SetValue(this.Button, GameScenesVisibilityObj, null);
-		}
-
-		/// <summary>
-		/// Permanently destroys this button so that it is no longer displayed.
-		/// Should be used when a plugin is stopped to remove leftover buttons.
-		/// </summary>
-		public void Destroy()
-		{
-			this.ButtonDestroy.Invoke(this.Button, null);
-		}
-	}
-}
-

file:a/Tools.cs -> file:b/Tools.cs
--- a/Tools.cs
+++ b/Tools.cs
@@ -25,7 +25,6 @@
 //
 ///////////////////////////////////////////////////////////////////////////////
 
-
 using System;
 using System.Collections.Generic;
 using UnityEngine;
@@ -51,9 +50,13 @@
 			try
 			{
 				CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap;
+
 				double lat = vessel.latitude * Math.PI / 180d;
 				double lon = vessel.longitude * Math.PI / 180d;
 
+				mapAttribute = BiomeMap.GetAtt(lat, lon);
+
+				/*
 				lon -= Math.PI / 2d;
 
 				if (lon < 0d)
@@ -64,7 +67,7 @@
 				float v = (float)(lat / Math.PI) + 0.5f;
 				float u = (float)(lon / (2d * Math.PI));
 
-				Color pixelBilinear = BiomeMap.Map.GetPixelBilinear (u, v);
+				Color pixelBilinear = BiomeMap.Map.GetPixelBilinear(u, v);
 				mapAttribute = BiomeMap.defaultAttribute;
 
 				if (BiomeMap.Map != null)
@@ -85,7 +88,7 @@
 						float num = 1 / zero;
 						for (int j = 0; j < BiomeMap.Attributes.Length; ++j)
 						{
-							Color mapColor = BiomeMap.Attributes [j].mapColor;
+							Color mapColor = BiomeMap.Attributes[j].mapColor;
 							float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude;
 							if (sqrMagnitude < num)
 							{
@@ -103,6 +106,7 @@
 						}
 					}
 				}
+				*/
 			}
 			catch (NullReferenceException)
 			{
@@ -113,7 +117,7 @@
 			return mapAttribute;
 		}
 
-		public static string GetLongitudeString(Vessel vessel, string format="F4")
+		public static string GetLongitudeString(Vessel vessel, string format = "F4")
 		{
 			string dir_long = "W";
 			double v_long = vessel.longitude;
@@ -129,16 +133,18 @@
 				v_long -= 360d;
 			}
 
-			if (v_long > 0) dir_long = "E";
+			if (v_long > 0)
+				dir_long = "E";
 
 			return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long);
 		}
 
-		public static string GetLatitudeString(Vessel vessel, string format="F4")
+		public static string GetLatitudeString(Vessel vessel, string format = "F4")
 		{
 			string dir_lat = "S";
 			double v_lat = vessel.latitude;
-			if (v_lat > 0) dir_lat = "N";
+			if (v_lat > 0)
+				dir_lat = "N";
 
 			return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat);
 		}
@@ -200,27 +206,35 @@
 				return value.ToString(format);
 			}
 		}
-
 		//From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs
 		public static double MuMech_get_heading(Vessel vessel)
 		{
-			Vector3d CoM = vessel.findWorldCenterOfMass();
+			Vector3d CoM;
+
+			try
+			{
+				CoM = vessel.findWorldCenterOfMass();
+			}
+			catch
+			{
+				return double.NaN;
+			}
+
 			Vector3d up = (CoM - vessel.mainBody.position).normalized;
 			Vector3d north = Vector3d.Exclude(
-				up,
-				(vessel.mainBody.position +
-					vessel.mainBody.transform.up * (float)vessel.mainBody.Radius
-				) - CoM).normalized;
+				                 up,
+				                 (vessel.mainBody.position +
+				                 vessel.mainBody.transform.up * (float)vessel.mainBody.Radius
+				                 ) - CoM).normalized;
 
 			Quaternion rotationSurface = Quaternion.LookRotation(north, up);
 			Quaternion rotationvesselSurface = Quaternion.Inverse(
-				Quaternion.Euler(90, 0, 0) *
-				Quaternion.Inverse(vessel.transform.rotation) *
-				rotationSurface);
+				                                   Quaternion.Euler(90, 0, 0) *
+				                                   Quaternion.Inverse(vessel.transform.rotation) *
+				                                   rotationSurface);
 
 			return rotationvesselSurface.eulerAngles.y;
 		}
-
 		//From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs
 		public static string MuMech_ToSI(
 			double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue
@@ -233,76 +247,76 @@
 			{
 				switch ((int)Math.Floor(exponent))
 				{
-				case 0:
-				case 1:
-				case 2:
-					return d.ToString("F" + digits);
-				case 3:
-				case 4:
-				case 5:
-					return (d / 1e3).ToString("F" + digits) + "k";
-				case 6:
-				case 7:
-				case 8:
-					return (d / 1e6).ToString("F" + digits) + "M";
-				case 9:
-				case 10:
-				case 11:
-					return (d / 1e9).ToString("F" + digits) + "G";
-				case 12:
-				case 13:
-				case 14:
-					return (d / 1e12).ToString("F" + digits) + "T";
-				case 15:
-				case 16:
-				case 17:
-					return (d / 1e15).ToString("F" + digits) + "P";
-				case 18:
-				case 19:
-				case 20:
-					return (d / 1e18).ToString("F" + digits) + "E";
-				case 21:
-				case 22:
-				case 23:
-					return (d / 1e21).ToString("F" + digits) + "Z";
-				default:
-					return (d / 1e24).ToString("F" + digits) + "Y";
+					case 0:
+					case 1:
+					case 2:
+						return d.ToString("F" + digits);
+					case 3:
+					case 4:
+					case 5:
+						return (d / 1e3).ToString("F" + digits) + "k";
+					case 6:
+					case 7:
+					case 8:
+						return (d / 1e6).ToString("F" + digits) + "M";
+					case 9:
+					case 10:
+					case 11:
+						return (d / 1e9).ToString("F" + digits) + "G";
+					case 12:
+					case 13:
+					case 14:
+						return (d / 1e12).ToString("F" + digits) + "T";
+					case 15:
+					case 16:
+					case 17:
+						return (d / 1e15).ToString("F" + digits) + "P";
+					case 18:
+					case 19:
+					case 20:
+						return (d / 1e18).ToString("F" + digits) + "E";
+					case 21:
+					case 22:
+					case 23:
+						return (d / 1e21).ToString("F" + digits) + "Z";
+					default:
+						return (d / 1e24).ToString("F" + digits) + "Y";
 				}
 			}
 			else if (exponent < 0)
 			{
 				switch ((int)Math.Floor(exponent))
 				{
-				case -1:
-				case -2:
-				case -3:
-					return (d * 1e3).ToString("F" + digits) + "m";
-				case -4:
-				case -5:
-				case -6:
-					return (d * 1e6).ToString("F" + digits) + "μ";
-				case -7:
-				case -8:
-				case -9:
-					return (d * 1e9).ToString("F" + digits) + "n";
-				case -10:
-				case -11:
-				case -12:
-					return (d * 1e12).ToString("F" + digits) + "p";
-				case -13:
-				case -14:
-				case -15:
-					return (d * 1e15).ToString("F" + digits) + "f";
-				case -16:
-				case -17:
-				case -18:
-					return (d * 1e18).ToString("F" + digits) + "a";
-				case -19:
-				case -20:
-				case -21:
-					return (d * 1e21).ToString("F" + digits) + "z";
-				default:
-					return (d * 1e24).ToString("F" + digits) + "y";
+					case -1:
+					case -2:
+					case -3:
+						return (d * 1e3).ToString("F" + digits) + "m";
+					case -4:
+					case -5:
+					case -6:
+						return (d * 1e6).ToString("F" + digits) + "μ";
+					case -7:
+					case -8:
+					case -9:
+						return (d * 1e9).ToString("F" + digits) + "n";
+					case -10:
+					case -11:
+					case -12:
+						return (d * 1e12).ToString("F" + digits) + "p";
+					case -13:
+					case -14:
+					case -15:
+						return (d * 1e15).ToString("F" + digits) + "f";
+					case -16:
+					case -17:
+					case -18:
+						return (d * 1e18).ToString("F" + digits) + "a";
+					case -19:
+					case -20:
+					case -21:
+						return (d * 1e21).ToString("F" + digits) + "z";
+					default:
+						return (d * 1e24).ToString("F" + digits) + "y";
 				}
 			}
 			else
@@ -371,9 +385,7 @@
 			a[0] = char.ToUpper(a[0]);
 			return new string(a);
 		}
-
 		//transfer angles
-
 		public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)
 		{
 			double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));
@@ -447,25 +459,42 @@
 			// returns the ejection angle
 		}
 
-		public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct)
+		public static double Adammada_CurrrentPhaseAngle(
+			double body_LAN,
+			double body_orbitPct,
+			double origin_LAN,
+			double origin_orbitPct
+		)
 		{
 			double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);
-			if (angle > 1) angle = angle - 1;
-			if (angle < 0) angle = angle + 1;
-			if (angle > 0.5) angle = angle - 1;
+			if (angle > 1)
+				angle = angle - 1;
+			if (angle < 0)
+				angle = angle + 1;
+			if (angle > 0.5)
+				angle = angle - 1;
 			angle = angle * 360;
 			return angle;
 		}
 
-		public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct)
+		public static double Adammada_CurrentEjectionAngle(
+			double vessel_long,
+			double origin_rotAngle,
+			double origin_LAN,
+			double origin_orbitPct
+		)
 		{
 			//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);
 			double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);
 
-			while (eangle < 0) eangle = eangle + 360;
-			while (eangle > 360) eangle = eangle - 360;
-			if (eangle < 270) eangle = 90 - eangle;
-			else eangle = 450 - eangle;
+			while (eangle < 0)
+				eangle = eangle + 360;
+			while (eangle > 360)
+				eangle = eangle - 360;
+			if (eangle < 270)
+				eangle = 90 - eangle;
+			else
+				eangle = 450 - eangle;
 			return eangle;
 		}
 
@@ -492,7 +521,8 @@
 
 			double phase = Vector3d.Angle(vecthis, vectarget);
 
-			if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase;
+			if (Vector3d.Angle(prograde, vectarget) > 90)
+				phase = 360 - phase;
 
 			return (phase + 360) % 360;
 		}
@@ -500,7 +530,8 @@
 		public static double FixAngleDomain(double Angle, bool Degrees = false)
 		{
 			double Extent = 2d * Math.PI;
-			if (Degrees) {
+			if (Degrees)
+			{
 				Extent = 360d;
 			}
 
@@ -515,20 +546,24 @@
 
 		public static double FixDegreeDomain(double Angle)
 		{
-			return FixAngleDomain (Angle, true);
+			return FixAngleDomain(Angle, true);
 		}
 
 		public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)
 		{
 			if (transfer_angle < 0)
 			{
-				if (curr_phase > 0) return (-1 * (360 - curr_phase));
-				else if (curr_phase < 0) return curr_phase;
+				if (curr_phase > 0)
+					return (-1 * (360 - curr_phase));
+				else if (curr_phase < 0)
+					return curr_phase;
 			}
 			else if (transfer_angle > 0)
 			{
-				if (curr_phase > 0) return curr_phase;
-				else if (curr_phase < 0) return (360 + curr_phase);
+				if (curr_phase > 0)
+					return curr_phase;
+				else if (curr_phase < 0)
+					return (360 + curr_phase);
 			}
 			return curr_phase;
 		}
@@ -546,8 +581,10 @@
 			// if < 0, add curr to 360  // 360 + (-17) = 343
 			// else its good as it is
 
-			if (curr_ejection < 0) return 360 + curr_ejection;
-			else return curr_ejection;
+			if (curr_ejection < 0)
+				return 360 + curr_ejection;
+			else
+				return curr_ejection;
 
 		}
 
@@ -557,8 +594,10 @@
 			//180 + curr_ejection
 			// else if transfer_phase_angle > 0 its good as it is
 
-			if (trans_phase < 0) return 180 + trans_ejection;
-			else return trans_ejection;
+			if (trans_phase < 0)
+				return 180 + trans_ejection;
+			else
+				return trans_ejection;
 
 		}
 
@@ -568,7 +607,7 @@
 
 			// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
 			// and water covers the whole surface at 0 m.
-			if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean )
+			if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean)
 			{
 				trueAltitude = vessel.orbit.altitude;
 			}
@@ -578,50 +617,107 @@
 
 		public static string get_heading_text(double heading)
 		{
-			if (heading > 348.75 || heading <= 11.25) return "N";
-			else if (heading > 11.25 && heading <= 33.75) return "NNE";
-			else if (heading > 33.75 && heading <= 56.25) return "NE";
-			else if (heading > 56.25 && heading <= 78.75) return "ENE";
-			else if (heading > 78.75 && heading <= 101.25) return "E";
-			else if (heading > 101.25 && heading <= 123.75) return "ESE";
-			else if (heading > 123.75 && heading <= 146.25) return "SE";
-			else if (heading > 146.25 && heading <= 168.75) return "SSE";
-			else if (heading > 168.75 && heading <= 191.25) return "S";
-			else if (heading > 191.25 && heading <= 213.75) return "SSW";
-			else if (heading > 213.75 && heading <= 236.25) return "SW";
-			else if (heading > 236.25 && heading <= 258.75) return "WSW";
-			else if (heading > 258.75 && heading <= 281.25) return "W";
-			else if (heading > 281.25 && heading <= 303.75) return "WNW";
-			else if (heading > 303.75 && heading <= 326.25) return "NW";
-			else if (heading > 326.25 && heading <= 348.75) return "NNW";
-			else return "";
-		}
-
-
+			if (heading > 348.75 || heading <= 11.25)
+				return "N";
+			else if (heading > 11.25 && heading <= 33.75)
+				return "NNE";
+			else if (heading > 33.75 && heading <= 56.25)
+				return "NE";
+			else if (heading > 56.25 && heading <= 78.75)
+				return "ENE";
+			else if (heading > 78.75 && heading <= 101.25)
+				return "E";
+			else if (heading > 101.25 && heading <= 123.75)
+				return "ESE";
+			else if (heading > 123.75 && heading <= 146.25)
+				return "SE";
+			else if (heading > 146.25 && heading <= 168.75)
+				return "SSE";
+			else if (heading > 168.75 && heading <= 191.25)
+				return "S";
+			else if (heading > 191.25 && heading <= 213.75)
+				return "SSW";
+			else if (heading > 213.75 && heading <= 236.25)
+				return "SW";
+			else if (heading > 236.25 && heading <= 258.75)
+				return "WSW";
+			else if (heading > 258.75 && heading <= 281.25)
+				return "W";
+			else if (heading > 281.25 && heading <= 303.75)
+				return "WNW";
+			else if (heading > 303.75 && heading <= 326.25)
+				return "NW";
+			else if (heading > 326.25 && heading <= 348.75)
+				return "NNW";
+			else
+				return "";
+		}
 
 		public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel)
 		{
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label("Phase angle (curr/trans):");
-			GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter).ToString("F3") + "°", GUILayout.ExpandWidth(false));
+			GUILayout.Label(
+				Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(
+					vessel.orbit.semiMajorAxis,
+					body.orbit.semiMajorAxis,
+					vessel.mainBody.gravParameter
+				).ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
 			GUILayout.EndHorizontal();
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label("Transfer velocity:");
-			GUILayout.Label((Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)) * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
+			GUILayout.Label(
+				(Tools.Younata_DeltaVToGetToOtherBody(
+					(vessel.mainBody.gravParameter / 1000000000),
+					(vessel.orbit.semiMajorAxis / 1000),
+					(body.orbit.semiMajorAxis / 1000)
+				) * 1000).ToString("F2") + "m/s",
+				GUILayout.ExpandWidth(false)
+			);
 			GUILayout.EndHorizontal();
 		}
 
 		public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel)
 		{
-			double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000));
-			double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1));
-
-			double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000));
-			double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
-
-			double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360;
-			double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
+			double dv1 = Tools.Younata_DeltaVToGetToOtherBody(
+				             (vessel.mainBody.referenceBody.gravParameter / 1000000000),
+				             (vessel.mainBody.orbit.semiMajorAxis / 1000),
+				             (body.orbit.semiMajorAxis / 1000)
+			             );
+			double dv2 = Tools.Younata_DeltaVToExitSOI(
+				             (vessel.mainBody.gravParameter / 1000000000),
+				             (vessel.orbit.semiMajorAxis / 1000),
+				             (vessel.mainBody.sphereOfInfluence / 1000),
+				             Math.Abs(dv1)
+			             );
+
+			double trans_ejection_angle = Tools.Younata_TransferBurnPoint(
+				                              (vessel.orbit.semiMajorAxis / 1000),
+				                              dv2,
+				                              (Math.PI / 2.0),
+				                              (vessel.mainBody.gravParameter / 1000000000)
+			                              );
+			double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(
+				                             FlightGlobals.ActiveVessel.longitude,
+				                             FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,
+				                             FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+				                             FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+			                             );
+
+			double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(
+				                           vessel.mainBody.orbit.semiMajorAxis,
+				                           body.orbit.semiMajorAxis,
+				                           vessel.mainBody.referenceBody.gravParameter
+			                           ) % 360;
+			double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(
+				                          body.orbit.LAN,
+				                          body.orbit.orbitPercent,
+				                          FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+				                          FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+			                          );
 
 			double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
 			double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);
@@ -629,12 +725,18 @@
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label("Phase angle (curr/trans):");
-			GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+			GUILayout.Label(
+				adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
 			GUILayout.EndHorizontal();
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label("Ejection angle (curr/trans):");
-			GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+			GUILayout.Label(
+				adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
 			GUILayout.EndHorizontal();
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
@@ -645,13 +747,24 @@
 
 		public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel)
 		{
-			double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000));
-
-			double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter);
+			double dv1 = Tools.Younata_DeltaVToGetToOtherBody(
+				             (vessel.mainBody.gravParameter / 1000000000),
+				             (vessel.orbit.semiMajorAxis / 1000),
+				             (body.orbit.semiMajorAxis / 1000)
+			             );
+
+			double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(
+				                           vessel.orbit.semiMajorAxis,
+				                           body.orbit.semiMajorAxis,
+				                           vessel.mainBody.gravParameter
+			                           );
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label("Phase angle (curr/trans):");
-			GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+			GUILayout.Label(
+				Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
 			GUILayout.EndHorizontal();
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
@@ -662,14 +775,42 @@
 
 		public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel)
 		{
-			double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000));
-			double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1));
-			double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000));
-
-			double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
-			double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
-
-			double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360;
+			double dv1 = Tools.Younata_DeltaVToGetToOtherBody(
+				             (vessel.mainBody.referenceBody.gravParameter / 1000000000),
+				             (vessel.mainBody.orbit.semiMajorAxis / 1000),
+				             (body.orbit.semiMajorAxis / 1000)
+			             );
+			double dv2 = Tools.Younata_DeltaVToExitSOI(
+				             (vessel.mainBody.gravParameter / 1000000000),
+				             (vessel.orbit.semiMajorAxis / 1000),
+				             (vessel.mainBody.sphereOfInfluence / 1000),
+				             Math.Abs(dv1)
+			             );
+			double trans_ejection_angle = Tools.Younata_TransferBurnPoint(
+				                              (vessel.orbit.semiMajorAxis / 1000),
+				                              dv2,
+				                              (Math.PI / 2.0),
+				                              (vessel.mainBody.gravParameter / 1000000000)
+			                              );
+
+			double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(
+				                          body.orbit.LAN,
+				                          body.orbit.orbitPercent,
+				                          FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+				                          FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+			                          );
+			double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(
+				                             FlightGlobals.ActiveVessel.longitude,
+				                             FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,
+				                             FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+				                             FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+			                             );
+
+			double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(
+				                           vessel.mainBody.orbit.semiMajorAxis,
+				                           body.orbit.semiMajorAxis,
+				                           vessel.mainBody.referenceBody.gravParameter
+			                           ) % 360;
 
 			double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
 			//double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle);
@@ -683,12 +824,18 @@
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label("Phase angle (curr/trans):");
-			GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+			GUILayout.Label(
+				adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
 			GUILayout.EndHorizontal();
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label("Ejection angle (curr/trans):");
-			GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+			GUILayout.Label(
+				adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",
+				GUILayout.ExpandWidth(false)
+			);
 			GUILayout.EndHorizontal();
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
@@ -696,12 +843,11 @@
 			GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
 			GUILayout.EndHorizontal();
 		}
-
 		// This implementation is adapted from FARGUIUtils.ClampToScreen
 		public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin)
 		{
-			window.x = Mathf.Clamp (window.x, xMargin - window.width, Screen.width - xMargin);
-			window.y = Mathf.Clamp (window.y, yMargin - window.height, Screen.height - yMargin);
+			window.x = Mathf.Clamp(window.x, xMargin - window.width, Screen.width - xMargin);
+			window.y = Mathf.Clamp(window.y, yMargin - window.height, Screen.height - yMargin);
 
 			return window;
 		}
@@ -713,13 +859,13 @@
 
 		public static Rect ClampRectToScreen(Rect window)
 		{
-			return ClampRectToScreen (window, 30);
+			return ClampRectToScreen(window, 30);
 		}
 
 		public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin)
 		{
-			vec.x = Mathf.Clamp (vec.x, xMargin, Screen.width - xMargin);
-			vec.y = Mathf.Clamp (vec.y, yMargin, Screen.height - yMargin);
+			vec.x = Mathf.Clamp(vec.x, xMargin, Screen.width - xMargin);
+			vec.y = Mathf.Clamp(vec.y, yMargin, Screen.height - yMargin);
 
 			return vec;
 		}
@@ -731,24 +877,21 @@
 
 		public static Vector2 ClampV2ToScreen(Vector2 vec)
 		{
-			return ClampV2ToScreen (vec, 15);
-		}
-
+			return ClampV2ToScreen(vec, 15);
+		}
 		// UNDONE: This seems messy.  Can we clean it up?
 		public static Rect DockToWindow(Rect icon, Rect window)
 		{
 			// We can't set the x and y of the center point directly, so build a new vector.
-			Vector2 center = new Vector2 ();
+			Vector2 center = new Vector2();
 
 			// If we are near the top or bottom of the screen...
 			if (window.yMax > Screen.height - icon.height ||
-				window.yMin < icon.height
-			)
+			    window.yMin < icon.height)
 			{
 				// If we are in a corner...
 				if (window.xMax > Screen.width - icon.width ||
-					window.xMin < icon.width
-				)
+				    window.xMin < icon.width)
 				{
 					// If it is a top corner, put the icon below the window.
 					if (window.yMax < Screen.height / 2)
@@ -797,8 +940,7 @@
 
 				// If we are along a side...
 				if (window.xMax > Screen.width - icon.width ||
-					window.xMin < icon.width
-				)
+				    window.xMin < icon.width)
 				{
 					// UNDONE: I'm not sure I like the feel of this part.
 					// If we are along a side towards the bottom, put the icon below the window
@@ -827,6 +969,83 @@
 			return icon;
 		}
 
+		public static ExperimentSituations GetExperimentSituation(this Vessel vessel)
+		{
+			Vessel.Situations situation = vessel.situation;
+
+			switch (situation)
+			{
+				case Vessel.Situations.PRELAUNCH:
+				case Vessel.Situations.LANDED:
+					return ExperimentSituations.SrfLanded;
+				case Vessel.Situations.SPLASHED:
+					return ExperimentSituations.SrfSplashed;
+				case Vessel.Situations.FLYING:
+					if (vessel.altitude < (double)vessel.mainBody.scienceValues.flyingAltitudeThreshold)
+					{
+						return ExperimentSituations.FlyingLow;
+					}
+					else
+					{
+						return ExperimentSituations.FlyingHigh;
+					}
+			}
+
+			if (vessel.altitude < (double)vessel.mainBody.scienceValues.spaceAltitudeThreshold)
+			{
+				return ExperimentSituations.InSpaceLow;
+			}
+			else
+			{
+				return ExperimentSituations.InSpaceHigh;
+			}
+		}
+
+		public static double Radius(this Vessel vessel)
+		{
+			double radius;
+
+			radius = vessel.altitude;
+
+			if (vessel.mainBody != null)
+			{
+				radius += vessel.mainBody.Radius;
+			}
+
+			return radius;
+		}
+
+		public static double TryGetLastMass(this Engineer.VesselSimulator.SimManager simManager)
+		{
+			if (simManager.Stages == null || simManager.Stages.Length <= Staging.lastStage)
+			{
+				return double.NaN;
+			}
+
+			return simManager.Stages[Staging.lastStage].totalMass;
+		}
+
+		public static string HumanString(this ExperimentSituations situation)
+		{
+			switch (situation)
+			{
+				case ExperimentSituations.FlyingHigh:
+					return "Upper Atmosphere";
+				case ExperimentSituations.FlyingLow:
+					return "Flying";
+				case ExperimentSituations.SrfLanded:
+					return "Surface";
+				case ExperimentSituations.InSpaceLow:
+					return "Near in Space";
+				case ExperimentSituations.InSpaceHigh:
+					return "High in Space";
+				case ExperimentSituations.SrfSplashed:
+					return "Splashed Down";
+				default:
+					return "Unknown";
+			}
+		}
+
 		private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT);
 
 		[System.Diagnostics.Conditional("DEBUG")]

--- /dev/null
+++ b/VOIDEditorMaster.cs
@@ -1,1 +1,100 @@
+///////////////////////////////////////////////////////////////////////////////
+//
+//    VOID - Vessel Orbital Information Display for Kerbal Space Program
+//    Copyright (C) 2012 Iannic-ann-od
+//    Copyright (C) 2013 Toadicus
+//
+//    This program is free software: you can redistribute it and/or modify
+//    it under the terms of the GNU General Public License as published by
+//    the Free Software Foundation, either version 3 of the License, or
+//    (at your option) any later version.
+//
+//    This program is distributed in the hope that it will be useful,
+//    but WITHOUT ANY WARRANTY; without even the implied warranty of
+//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//    GNU General Public License for more details.
+//
+//    You should have received a copy of the GNU General Public License
+//    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//
+///////////////////////////////////////////////////////////////////////////////
+//
+//  Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
+//  behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
+//  invaluable functions and making your nicely written code available to learn from.
+//
+///////////////////////////////////////////////////////////////////////////////
+//
+//  This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
+//  Engineer Redux (c) 2013 cybutek
+//  Used by permission.
+//
+///////////////////////////////////////////////////////////////////////////////
 
+using System;
+using UnityEngine;
+using Engineer.VesselSimulator;
+
+namespace VOID
+{
+	[KSPAddon(KSPAddon.Startup.EditorAny, false)]
+	public class VOIDEditorMaster : MonoBehaviour
+	{
+		protected VOID_EditorCore Core;
+
+		public void Awake()
+		{
+			Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
+			this.Core = VOID_EditorCore.Instance;
+			this.Core.ResetGUI ();
+			SimManager.HardReset();
+			Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
+		}
+
+		public void Update()
+		{
+			if (!HighLogic.LoadedSceneIsEditor && this.Core != null)
+			{
+				this.Core.SaveConfig ();
+				this.Core = null;
+				VOID_EditorCore.Reset();
+				return;
+			}
+
+			if (this.Core == null)
+			{
+				this.Awake();
+			}
+
+			this.Core.Update ();
+
+			if (this.Core.factoryReset)
+			{
+				KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
+				this.Core = null;
+				VOID_EditorCore.Reset();
+			}
+		}
+
+		public void FixedUpdate()
+		{
+			if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
+			{
+				return;
+			}
+
+			this.Core.FixedUpdate ();
+		}
+
+		public void OnGUI()
+		{
+			if (this.Core == null)
+			{
+				return;
+			}
+
+			this.Core.OnGUI();
+		}
+	}
+}
+

--- a/VOIDFlightMaster.cs
+++ b/VOIDFlightMaster.cs
@@ -96,65 +96,5 @@
 			this.Core.OnGUI();
 		}
     }
-
-	[KSPAddon(KSPAddon.Startup.EditorAny, false)]
-	public class VOIDEditorMaster : MonoBehaviour
-	{
-		protected VOID_EditorCore Core;
-
-		public void Awake()
-		{
-			Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
-			this.Core = VOID_EditorCore.Instance;
-			this.Core.ResetGUI ();
-			SimManager.HardReset();
-			Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
-		}
-
-		public void Update()
-		{
-			if (!HighLogic.LoadedSceneIsEditor && this.Core != null)
-			{
-				this.Core.SaveConfig ();
-				this.Core = null;
-				VOID_EditorCore.Reset();
-				return;
-			}
-
-			if (this.Core == null)
-			{
-				this.Awake();
-			}
-
-			this.Core.Update ();
-
-			if (this.Core.factoryReset)
-			{
-				KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
-				this.Core = null;
-				VOID_EditorCore.Reset();
-			}
-		}
-
-		public void FixedUpdate()
-		{
-			if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
-			{
-				return;
-			}
-
-			this.Core.FixedUpdate ();
-		}
-
-		public void OnGUI()
-		{
-			if (this.Core == null)
-			{
-				return;
-			}
-
-			this.Core.OnGUI();
-		}
-	}
 }
 

--- a/VOID_CBInfoBrowser.cs
+++ b/VOID_CBInfoBrowser.cs
@@ -98,8 +98,6 @@
 			GUILayout.EndVertical();
 
 			GUILayout.EndHorizontal();
-
-			//}
 
 			//toggle for orbital info chunk
 			if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital.value = !toggleOrbital;
@@ -206,84 +204,53 @@
 
 		private void body_OP_show_orbital_info(CelestialBody body)
 		{
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label((body.orbit.ApA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToAp), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label((body.orbit.PeA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToPe), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label((body.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label(body.orbit.eccentricity.ToString("F4") + "", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label(Tools.ConvertInterval(body.orbit.period), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label(Tools.ConvertInterval(body.rotationPeriod), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label((body.orbit.orbitalSpeed / 1000).ToString("F2") + "km/s", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			// Toadicus edit: convert mean anomaly into degrees.
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label((body.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label(body.orbit.trueAnomaly.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			// Toadicus edit: convert eccentric anomaly into degrees.
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label((body.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label(body.orbit.inclination.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label(body.orbit.LAN.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else GUILayout.Label(body.orbit.argumentOfPeriapsis.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-		    //GUILayout.EndHorizontal();
-
-		    //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 		    if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    else
 		    {
@@ -291,42 +258,28 @@
 		        if (body.tidallyLocked) body_tidally_locked = "Yes";
 		        GUILayout.Label(body_tidally_locked, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 		    }
-		    //GUILayout.EndHorizontal();
 		}
 
 		private void body_OP_show_physical_info(CelestialBody body)
 		{
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			GUILayout.Label((body.Radius / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
-
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			GUILayout.Label(((Math.Pow((body.Radius), 2) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
-
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			// divide by 1000 to convert m to km
 			GUILayout.Label((((4d / 3) * Math.PI * Math.Pow(body.Radius, 3)) / 1000).ToString("0.00e+00") + "km³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.Label(((4 / 3) * Math.PI * Math.Pow((vessel.mainBody.Radius / 1000), 3)).ToString(), right, GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
-
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			GUILayout.Label(body.Mass.ToString("0.00e+00") + "kg", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
 
 			double p = body.Mass / (Math.Pow(body.Radius, 3) * (4d / 3) * Math.PI);
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			GUILayout.Label(p.ToString("##,#") + "kg/m³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
-
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			if (body.bodyName == "Sun") GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
 			else GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
-
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			GUILayout.Label(body.orbitingBodies.Count.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
 
 			//show # artificial satellites
 			int num_art_sats = 0;
@@ -335,30 +288,31 @@
 				if (v.mainBody == body && v.situation.ToString() == "ORBITING") num_art_sats++;
 			}
 
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(num_art_sats.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
 
 			double g_ASL = (VOID_Core.Constant_G * body.Mass) / Math.Pow(body.Radius, 2);
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			GUILayout.Label(Tools.MuMech_ToSI(g_ASL) + "m/s²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
-
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
-
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-			string O2 = "No";
-			if (body.atmosphereContainsOxygen == true) O2 = "Yes";
-			GUILayout.Label(O2, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
-
-			//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
+			if (body.atmosphere)
+			{
+				GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m",
+					VOID_Core.Instance.LabelStyles["right"],
+					GUILayout.ExpandWidth(true));
+
+				string O2 = "No";
+				if (body.atmosphereContainsOxygen == true) O2 = "Yes";
+				GUILayout.Label(O2, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+			}
+			else
+			{
+				GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+				GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+			}
+
 			string ocean = "No";
 			if (body.ocean == true) ocean = "Yes";
 			GUILayout.Label(ocean, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
-			//GUILayout.EndHorizontal();
 		}
 	}
 }

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -33,15 +33,17 @@
 		 * Static Members
 		 * */
 		protected static bool _initialized = false;
+
 		public static bool Initialized
 		{
-			get 
-			{
-			return _initialized;
+			get
+			{
+				return _initialized;
 			}
 		}
 
 		protected static VOID_Core _instance;
+
 		public static VOID_Core Instance
 		{
 			get
@@ -63,12 +65,11 @@
 		}
 
 		public static double Constant_G = 6.674e-11;
-
 		/*
 		 * Fields
 		 * */
 		protected string VoidName = "VOID";
-		protected string VoidVersion = "0.9.17";
+		protected string VoidVersion = "0.9.20";
 
 		protected bool _factoryReset = false;
 
@@ -80,35 +81,37 @@
 
 		[AVOID_SaveValue("mainWindowPos")]
 		protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f);
-
 		[AVOID_SaveValue("mainGuiMinimized")]
 		protected VOID_SaveValue<bool> mainGuiMinimized = false;
 
 		[AVOID_SaveValue("configWindowPos")]
 		protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f);
-
 		[AVOID_SaveValue("configWindowMinimized")]
+
 		protected VOID_SaveValue<bool> configWindowMinimized = true;
-
 		[AVOID_SaveValue("VOIDIconPos")]
-		protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 30, 30f, 30f);
-		protected Texture2D VOIDIconOff = new Texture2D(30, 30, TextureFormat.ARGB32, false);
-		protected Texture2D VOIDIconOn = new Texture2D(30, 30, TextureFormat.ARGB32, false);
+		protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 32, 32f, 32f);
+
 		protected Texture2D VOIDIconTexture;
-		protected string VOIDIconOnPath = "VOID/Textures/void_icon_on";
-		protected string VOIDIconOffPath = "VOID/Textures/void_icon_off";
+		protected string VOIDIconOnActivePath;
+		protected string VOIDIconOnInactivePath;
+		protected string VOIDIconOffActivePath;
+		protected string VOIDIconOffInactivePath;
+
 		protected bool VOIDIconLocked = true;
+
+		protected GUIStyle iconStyle;
 
 		protected int windowBaseID = -96518722;
 		protected int _windowID = 0;
 
 		protected bool GUIStylesLoaded = false;
-
 		protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>();
+
+		protected CelestialBody _Kerbin;
 
 		[AVOID_SaveValue("togglePower")]
 		public VOID_SaveValue<bool> togglePower = true;
-
 		public bool powerAvailable = true;
 
 		[AVOID_SaveValue("consumeResource")]
@@ -121,44 +124,38 @@
 		protected VOID_SaveValue<float> resourceRate = 0.2f;
 
 		[AVOID_SaveValue("updatePeriod")]
-		protected VOID_SaveValue<double> _updatePeriod = 1001f/15000f;
+		protected VOID_SaveValue<double> _updatePeriod = 1001f / 15000f;
 		protected float _updateTimer = 0f;
 		protected string stringFrequency;
-
-		// Celestial Body Housekeeping
-		protected List<CelestialBody> _allBodies = new List<CelestialBody>();
-		protected bool bodiesLoaded = false;
 
 		// Vessel Type Housekeeping
 		protected List<VesselType> _allVesselTypes = new List<VesselType>();
 		protected bool vesselTypesLoaded = false;
-
 		public float saveTimer = 0;
 
 		protected string defaultSkin = "KSP window 2";
-
 		[AVOID_SaveValue("defaultSkin")]
 		protected VOID_SaveValue<string> _skinName;
 		protected Dictionary<string, GUISkin> skin_list;
 		protected List<string> skinNames;
 		protected string[] forbiddenSkins =
-		{
-			"PlaqueDialogSkin",
-			"FlagBrowserSkin",
-			"SSUITextAreaDefault",
-			"ExperimentsDialogSkin",
-			"ExpRecoveryDialogSkin",
-			"KSP window 5",
-			"KSP window 6"
-		};
+			{
+				"PlaqueDialogSkin",
+				"FlagBrowserSkin",
+				"SSUITextAreaDefault",
+				"ExperimentsDialogSkin",
+				"ExpRecoveryDialogSkin",
+				"KSP window 5",
+				"KSP window 6",
+				"PartTooltipSkin"
+			};
 		protected bool skinsLoaded = false;
 
 		public bool configDirty;
 
 		[AVOID_SaveValue("UseBlizzyToolbar")]
 		protected VOID_SaveValue<bool> _UseToolbarManager;
-		protected bool ToolbarManagerLoaded = false;
-		internal ToolbarButtonWrapper ToolbarButton;
+		internal IButton ToolbarButton;
 
 		/*
 		 * Properties
@@ -197,7 +194,7 @@
 			{
 				if (this._windowID == 0)
 				{
-				this._windowID = this.windowBaseID;
+					this._windowID = this.windowBaseID;
 				}
 				return this._windowID++;
 			}
@@ -215,7 +212,23 @@
 		{
 			get
 			{
-				return this._allBodies;
+				return FlightGlobals.Bodies;
+			}
+		}
+
+		public CelestialBody Kerbin
+		{
+			get
+			{
+				if (this._Kerbin == null)
+				{
+					if (FlightGlobals.Bodies != null)
+					{
+						this._Kerbin = FlightGlobals.Bodies.First(b => b.name == "Kerbin");
+					}
+				}
+
+				return this._Kerbin;
 			}
 		}
 
@@ -243,6 +256,38 @@
 			}
 		}
 
+		protected IconState powerState
+		{
+			get
+			{
+				if (this.togglePower && this.powerAvailable)
+				{
+					return IconState.PowerOn;
+				}
+				else
+				{
+					return IconState.PowerOff;
+				}
+
+			}
+		}
+
+		protected IconState activeState
+		{
+			get
+			{
+				if (this.mainGuiMinimized)
+				{
+					return IconState.Inactive;
+				}
+				else
+				{
+					return IconState.Active;
+				}
+
+			}
+		}
+
 		protected bool UseToolbarManager
 		{
 			get
@@ -251,15 +296,22 @@
 			}
 			set
 			{
-				if (value == false && this.ToolbarManagerLoaded && this.ToolbarButton != null)
+				if (this._UseToolbarManager == value)
+				{
+					return;
+				}
+
+				if (value == false && this.ToolbarButton != null)
 				{
 					this.ToolbarButton.Destroy();
 					this.ToolbarButton = null;
 				}
-				if (value == true && this.ToolbarManagerLoaded && this.ToolbarButton == null)
+				if (value == true && this.ToolbarButton == null)
 				{
 					this.InitializeToolbarButton();
 				}
+
+				this.SetIconTexture(this.powerState | this.activeState);
 
 				_UseToolbarManager.value = value;
 			}
@@ -268,372 +320,13 @@
 		/*
 		 * Methods
 		 * */
-		protected VOID_Core()
-		{
-			this._Name = "VOID Core";
-
-			this._Active.value = true;
-
-			this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false);
-			this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false);
-
-			this._skinName = this.defaultSkin;
-
-			this.UseToolbarManager = false;
-
-			this.LoadConfig ();
-		}
-		
-		protected void LoadModulesOfType<T>()
-		{
-			var types = AssemblyLoader.loadedAssemblies
-				.Select (a => a.assembly.GetExportedTypes ())
-					.SelectMany (t => t)
-					.Where (v => typeof(T).IsAssignableFrom (v)
-					        && !(v.IsInterface || v.IsAbstract) &&
-					        !typeof(VOID_Core).IsAssignableFrom (v)
-					        );
-
-			Tools.PostDebugMessage (string.Format (
-				"{0}: Found {1} modules to check.",
-				this.GetType ().Name,
-				types.Count ()
-				));
-			foreach (var voidType in types)
-			{
-				if (!HighLogic.LoadedSceneIsEditor &&
-				    typeof(IVOID_EditorModule).IsAssignableFrom(voidType)
-				    )
-				{
-					continue;
-				}
-
-				Tools.PostDebugMessage (string.Format (
-					"{0}: found Type {1}",
-					this.GetType ().Name,
-					voidType.Name
-					));
-
-				this.LoadModule(voidType);
-			}
-
-			this._modulesLoaded = true;
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: Loaded {1} modules.",
-				this.GetType().Name,
-				this.Modules.Count
-				));
-		}
-
-		protected void LoadModule(Type T)
-		{
-			var existingModules = this._modules.Where (mod => mod.GetType ().Name == T.Name);
-			if (existingModules.Any())
-			{
-				Tools.PostDebugMessage(string.Format(
-					"{0}: refusing to load {1}: already loaded",
-					this.GetType().Name,
-					T.Name
-					));
-				return;
-			}
-			IVOID_Module module = Activator.CreateInstance (T) as IVOID_Module;
-			module.LoadConfig();
-			this._modules.Add (module);
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: loaded module {1}.",
-				this.GetType().Name,
-				T.Name
-				));
-		}
-
-		protected void LoadSkins()
-		{
-			Tools.PostDebugMessage ("AssetBase has skins: \n" +
-			                        string.Join("\n\t", AssetBase.FindObjectsOfTypeIncludingAssets (
-				typeof(GUISkin))
-			            .Select(s => s.ToString())
-			            .ToArray()
-			            )
-			                        );
-
-			this.skin_list = AssetBase.FindObjectsOfTypeIncludingAssets(typeof(GUISkin))
-				.Where(s => !this.forbiddenSkins.Contains(s.name))
-					.Select(s => s as GUISkin)
-					.GroupBy(s => s.name)
-					.Select(g => g.First())
-					.ToDictionary(s => s.name);
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: loaded {1} GUISkins.",
-				this.GetType().Name,
-				this.skin_list.Count
-				));
-
-			this.skinNames = this.skin_list.Keys.ToList();
-			this.skinNames.Sort();
-
-			if (this._skinName == null || !this.skinNames.Contains(this._skinName))
-			{
-				this._skinName = this.defaultSkin;
-				Tools.PostDebugMessage(string.Format(
-					"{0}: resetting _skinIdx to default.",
-					this.GetType().Name
-					));
-			}
-
-			Tools.PostDebugMessage(string.Format(
-				"{0}: _skinIdx = {1}.",
-				this.GetType().Name,
-				this._skinName.ToString()
-				));
-
-			this.skinsLoaded = true;
-		}
-
-		protected void LoadGUIStyles()
-		{
-			this.LabelStyles["link"] = new GUIStyle(GUI.skin.label);
-			this.LabelStyles["link"].fontStyle = FontStyle.Bold;
-
-			this.LabelStyles["center"] = new GUIStyle(GUI.skin.label);
-			this.LabelStyles["center"].normal.textColor = Color.white;
-			this.LabelStyles["center"].alignment = TextAnchor.UpperCenter;
-
-			this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label);
-			this.LabelStyles["center_bold"].normal.textColor = Color.white;
-			this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter;
-			this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold;
-
-			this.LabelStyles["right"] = new GUIStyle(GUI.skin.label);
-			this.LabelStyles["right"].normal.textColor = Color.white;
-			this.LabelStyles["right"].alignment = TextAnchor.UpperRight;
-
-			this.LabelStyles ["red"] = new GUIStyle(GUI.skin.label);
-			this.LabelStyles ["red"].normal.textColor = Color.red;
-			this.LabelStyles ["red"].alignment = TextAnchor.MiddleCenter;
-
-			this.GUIStylesLoaded = true;
-		}
-
-		protected void LoadAllBodies()
-		{
-			this._allBodies = FlightGlobals.Bodies;
-			this.bodiesLoaded = true;
-		}
-
-		protected void LoadVesselTypes()
-		{
-			this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();
-			this.vesselTypesLoaded = true;
-		}
-
-		protected void LoadBeforeUpdate()
-		{
-			if (!this.bodiesLoaded)
-			{
-				this.LoadAllBodies();
-			}
-
-			if (!this.vesselTypesLoaded)
-			{
-				this.LoadVesselTypes();
-			}
-		}
-
-		protected void LoadToolbarManager()
-		{
-			Type ToolbarManager = AssemblyLoader.loadedAssemblies
-				.Select(a => a.assembly.GetExportedTypes())
-					.SelectMany(t => t)
-					.FirstOrDefault(t => t.FullName == "Toolbar.ToolbarManager");
-
-			if (ToolbarManager == null)
-			{
-				Tools.PostDebugMessage(string.Format(
-					"{0}: Could not load ToolbarManager.",
-					this.GetType().Name
-				));
-
-				return;
-			}
-
-			this.InitializeToolbarButton();
-
-			this.ToolbarManagerLoaded = true;
-		}
-
-		protected void InitializeToolbarButton()
-		{
-			this.ToolbarButton = new ToolbarButtonWrapper(this.GetType().Name, "coreToggle");
-			this.ToolbarButton.Text = this.VoidName;
-			this.ToolbarButton.TexturePath = this.VOIDIconOffPath + "_24x24";
-			if (this is VOID_EditorCore)
-			{
-				this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.EDITOR });
-			}
-			else
-			{
-				this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.FLIGHT });
-			}
-			this.ToolbarButton.AddButtonClickHandler(
-				(e) => this.mainGuiMinimized = !this.mainGuiMinimized
-			);
-		}
-
-		public void VOIDMainWindow(int _)
-		{
-			GUILayout.BeginVertical();
-			
-			if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
-			{
-				if (!HighLogic.LoadedSceneIsEditor)
-				{
-					string str = "ON";
-					if (togglePower) str = "OFF";
-					if (GUILayout.Button("Power " + str)) togglePower.value = !togglePower;
-				}
-
-				if (togglePower || HighLogic.LoadedSceneIsEditor)
-			    {
-					foreach (IVOID_Module module in this.Modules)
-					{
-						module.toggleActive = GUILayout.Toggle (module.toggleActive, module.Name);
-					}
-			    }
-			}
-			else
-			{
-			    GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]);
-			}
-
-			this.configWindowMinimized.value = !GUILayout.Toggle (!this.configWindowMinimized, "Configuration");
-
-			GUILayout.EndVertical();
-			GUI.DragWindow();
-		}
-
-		public void VOIDConfigWindow(int _)
-		{
-			GUILayout.BeginVertical ();
-
-			this.DrawConfigurables ();
-
-			GUILayout.EndVertical ();
-			GUI.DragWindow ();
-		}
-
-		public override void DrawConfigurables()
-		{
-			int skinIdx;
-
-			GUIContent _content;
-
-			if (HighLogic.LoadedSceneIsFlight)
-			{
-				this.consumeResource.value = GUILayout.Toggle (this.consumeResource, "Consume Resources");
-
-				this.VOIDIconLocked = GUILayout.Toggle (this.VOIDIconLocked, "Lock Icon Position");
-			}
-
-			this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");
-
-			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-
-			GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
-
-			_content = new GUIContent();
-
-			if (skinNames.Contains(this._skinName))
-			{
-				skinIdx = skinNames.IndexOf(this._skinName);
-			}
-			else if (skinNames.Contains(this.defaultSkin))
-			{
-				skinIdx = skinNames.IndexOf(this.defaultSkin);
-			}
-			else
-			{
-				skinIdx = 0;
-			}
-
-			_content.text = "◄";
-			_content.tooltip = "Select previous skin";
-			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
-			{
-				skinIdx--;
-				if (skinIdx < 0) skinIdx = skinNames.Count - 1;
-				Tools.PostDebugMessage (string.Format (
-					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
-					this.GetType().Name,
-					this._skinName,
-					this.skin_list.Count
-				));
-			}
-
-			_content.text = this.Skin.name;
-			_content.tooltip = "Current skin";
-			GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true));
-
-			_content.text = "►";
-			_content.tooltip = "Select next skin";
-			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
-			{
-				skinIdx++;
-				if (skinIdx >= skinNames.Count) skinIdx = 0;
-				Tools.PostDebugMessage (string.Format (
-					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
-					this.GetType().Name,
-					this._skinName,
-					this.skin_list.Count
-					));
-			}
-
-			if (this._skinName != skinNames[skinIdx])
-			{
-				this._skinName = skinNames[skinIdx];
-			}
-
-			GUILayout.EndHorizontal();
-
-			GUILayout.BeginHorizontal();
-			GUILayout.Label("Update Rate (Hz):");
-			if (this.stringFrequency == null)
-			{
-				this.stringFrequency = (1f / this.updatePeriod).ToString();
-			}
-			this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
-			// GUILayout.FlexibleSpace();
-			if (GUILayout.Button("Apply"))
-			{
-				double updateFreq = 1f / this.updatePeriod;
-				double.TryParse(stringFrequency, out updateFreq);
-				this._updatePeriod = 1 / updateFreq;
-			}
-			GUILayout.EndHorizontal();
-
-			foreach (IVOID_Module mod in this.Modules)
-			{
-				mod.DrawConfigurables ();
-			}
-
-			this._factoryReset = GUILayout.Toggle (this._factoryReset, "Factory Reset");
-		}
-
 		public override void DrawGUI()
 		{
 			this._windowID = this.windowBaseID;
 
 			if (!this._modulesLoaded)
 			{
-				this.LoadModulesOfType<IVOID_Module> ();
-			}
-
-			if (this.UseToolbarManager && !this.ToolbarManagerLoaded)
-			{
-				this.LoadToolbarManager();
+				this.LoadModulesOfType<IVOID_Module>();
 			}
 
 			if (!this.skinsLoaded)
@@ -645,42 +338,36 @@
 
 			if (!this.GUIStylesLoaded)
 			{
-				this.LoadGUIStyles ();
-			}
-
-			if (this.UseToolbarManager && this.ToolbarManagerLoaded)
-			{
-				this.ToolbarButton.TexturePath = VOIDIconOffPath + "_24x24";
-				if (this.togglePower)
-				{
-					this.ToolbarButton.TexturePath = VOIDIconOnPath + "_24x24";
-				}
-			}
-			else
-			{
-				this.VOIDIconTexture = this.VOIDIconOff;  //icon off default
-				if (this.togglePower)
-					this.VOIDIconTexture = this.VOIDIconOn;     //or on if power_toggle==true
-				if (GUI.Button(VOIDIconPos, VOIDIconTexture, new GUIStyle()) && this.VOIDIconLocked)
-				{
-					this.mainGuiMinimized.value = !this.mainGuiMinimized;
-				}
+				this.LoadGUIStyles();
+			}
+
+			if (!this.UseToolbarManager)
+			{
+				if (GUI.Button(VOIDIconPos, VOIDIconTexture, this.iconStyle) && this.VOIDIconLocked)
+				{
+					this.ToggleMainWindow();
+				}
+			}
+			else if (this.ToolbarButton == null)
+			{
+				this.InitializeToolbarButton();
 			}
 
 			if (!this.mainGuiMinimized)
 			{
+
 				Rect _mainWindowPos = this.mainWindowPos;
 
-				_mainWindowPos = GUILayout.Window (
+				_mainWindowPos = GUILayout.Window(
 					this.windowID,
 					_mainWindowPos,
 					this.VOIDMainWindow,
-					string.Join (" ", new string[] {this.VoidName, this.VoidVersion}),
-					GUILayout.Width (250),
-					GUILayout.Height (50)
-					);
-
-				_mainWindowPos = Tools.ClampRectToScreen (_mainWindowPos);
+					string.Join(" ", new string[] { this.VoidName, this.VoidVersion }),
+					GUILayout.Width(250),
+					GUILayout.Height(50)
+				);
+
+				_mainWindowPos = Tools.ClampRectToScreen(_mainWindowPos);
 
 				if (_mainWindowPos != this.mainWindowPos)
 				{
@@ -692,16 +379,16 @@
 			{
 				Rect _configWindowPos = this.configWindowPos;
 
-				_configWindowPos = GUILayout.Window (
+				_configWindowPos = GUILayout.Window(
 					this.windowID,
 					_configWindowPos,
 					this.VOIDConfigWindow,
-					string.Join (" ", new string[] {this.VoidName, "Configuration"}),
-					GUILayout.Width (250),
-					GUILayout.Height (50)
-					);
-
-				_configWindowPos = Tools.ClampRectToScreen (_configWindowPos);
+					string.Join(" ", new string[] { this.VoidName, "Configuration" }),
+					GUILayout.Width(250),
+					GUILayout.Height(50)
+				);
+
+				_configWindowPos = Tools.ClampRectToScreen(_configWindowPos);
 
 				if (_configWindowPos != this.configWindowPos)
 				{
@@ -735,8 +422,7 @@
 
 			if (!this.VOIDIconLocked &&
 			    VOIDIconPos.value.Contains(Event.current.mousePosition)
-			    && Event.current.type == EventType.mouseDrag
-			    )
+			    && Event.current.type == EventType.mouseDrag)
 			{
 				Tools.PostDebugMessage(string.Format(
 					"Event.current.type: {0}" +
@@ -767,36 +453,35 @@
 
 		public void Update()
 		{
-			this.LoadBeforeUpdate ();
+			this.LoadBeforeUpdate();
 
 			if (this.vessel != null)
 			{
 				SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
-					Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
+					Math.Pow(VOID_Core.Instance.vessel.Radius(), 2);
 				SimManager.Instance.TryStartSimulation();
 			}
 
 			if (!this.guiRunning)
 			{
-				this.StartGUI ();
+				this.StartGUI();
 			}
 
 			if (!HighLogic.LoadedSceneIsFlight && this.guiRunning)
 			{
-				this.StopGUI ();
+				this.StopGUI();
 			}
 
 			foreach (IVOID_Module module in this.Modules)
 			{
 				if (!module.guiRunning && module.toggleActive)
 				{
-					module.StartGUI ();
+					module.StartGUI();
 				}
 				if (module.guiRunning && !module.toggleActive ||
 				    !this.togglePower ||
 				    !HighLogic.LoadedSceneIsFlight ||
-				    this.factoryReset
-				    )
+				    this.factoryReset)
 				{
 					module.StopGUI();
 				}
@@ -807,26 +492,36 @@
 				}
 			}
 
-			this.CheckAndSave ();
+			this.CheckAndSave();
 			this._updateTimer += Time.deltaTime;
 		}
 
 		public void FixedUpdate()
 		{
-			if (this.consumeResource &&
+			bool newPowerState = this.powerAvailable;
+
+			if (this.togglePower && this.consumeResource &&
 			    this.vessel.vesselType != VesselType.EVA &&
-			    TimeWarp.deltaTime != 0
-			    )
-			{
-				float powerReceived = this.vessel.rootPart.RequestResource(this.resourceName,
-				                                                           this.resourceRate * TimeWarp.fixedDeltaTime);
+			    TimeWarp.deltaTime != 0)
+			{
+				float powerReceived = this.vessel.rootPart.RequestResource(
+					this.resourceName,
+					this.resourceRate * TimeWarp.fixedDeltaTime
+				);
+
 				if (powerReceived > 0)
 				{
-					this.powerAvailable = true;
+					newPowerState = true;
 				}
 				else
 				{
-					this.powerAvailable = false;
+					newPowerState = false;
+				}
+
+				if (this.powerAvailable != newPowerState)
+				{
+					this.powerAvailable = newPowerState;
+					this.SetIconTexture(this.powerState | this.activeState);
 				}
 			}
 
@@ -839,15 +534,371 @@
 
 		public void ResetGUI()
 		{
-			this.StopGUI ();
+			this.StopGUI();
 
 			foreach (IVOID_Module module in this.Modules)
 			{
-				module.StopGUI ();
-				module.StartGUI ();
-			}
-
-			this.StartGUI ();
+				module.StopGUI();
+				module.StartGUI();
+			}
+
+			this.StartGUI();
+		}
+
+		public void VOIDMainWindow(int _)
+		{
+			GUILayout.BeginVertical();
+
+			if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
+			{
+				if (!HighLogic.LoadedSceneIsEditor)
+				{
+					string str = string.Intern("ON");
+					if (togglePower)
+						str = string.Intern("OFF");
+					if (GUILayout.Button("Power " + str))
+					{
+						togglePower.value = !togglePower;
+						this.SetIconTexture(this.powerState | this.activeState);
+					}
+				}
+
+				if (togglePower || HighLogic.LoadedSceneIsEditor)
+				{
+					foreach (IVOID_Module module in this.Modules)
+					{
+						module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name);
+					}
+				}
+			}
+			else
+			{
+				GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]);
+			}
+
+			this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration");
+
+			GUILayout.EndVertical();
+			GUI.DragWindow();
+		}
+
+		public void VOIDConfigWindow(int _)
+		{
+			GUILayout.BeginVertical();
+
+			this.DrawConfigurables();
+
+			GUILayout.EndVertical();
+			GUI.DragWindow();
+		}
+
+		public override void DrawConfigurables()
+		{
+			int skinIdx;
+
+			GUIContent _content;
+
+			if (HighLogic.LoadedSceneIsFlight)
+			{
+				this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources");
+
+				this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position");
+			}
+
+			this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
+			GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
+
+			_content = new GUIContent();
+
+			if (skinNames.Contains(this._skinName))
+			{
+				skinIdx = skinNames.IndexOf(this._skinName);
+			}
+			else if (skinNames.Contains(this.defaultSkin))
+			{
+				skinIdx = skinNames.IndexOf(this.defaultSkin);
+			}
+			else
+			{
+				skinIdx = 0;
+			}
+
+			_content.text = "◄";
+			_content.tooltip = "Select previous skin";
+			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
+			{
+				this.GUIStylesLoaded = false;
+				skinIdx--;
+				if (skinIdx < 0)
+					skinIdx = skinNames.Count - 1;
+				Tools.PostDebugMessage(string.Format(
+					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
+					this.GetType().Name,
+					this._skinName,
+					this.skin_list.Count
+				));
+			}
+
+			_content.text = this.Skin.name;
+			_content.tooltip = "Current skin";
+			GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true));
+
+			_content.text = "►";
+			_content.tooltip = "Select next skin";
+			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
+			{
+				this.GUIStylesLoaded = false;
+				skinIdx++;
+				if (skinIdx >= skinNames.Count)
+					skinIdx = 0;
+				Tools.PostDebugMessage(string.Format(
+					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
+					this.GetType().Name,
+					this._skinName,
+					this.skin_list.Count
+				));
+			}
+
+			if (this._skinName != skinNames[skinIdx])
+			{
+				this._skinName = skinNames[skinIdx];
+			}
+
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal();
+			GUILayout.Label("Update Rate (Hz):");
+			if (this.stringFrequency == null)
+			{
+				this.stringFrequency = (1f / this.updatePeriod).ToString();
+			}
+			this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
+			// GUILayout.FlexibleSpace();
+			if (GUILayout.Button("Apply"))
+			{
+				double updateFreq = 1f / this.updatePeriod;
+				double.TryParse(stringFrequency, out updateFreq);
+				this._updatePeriod = 1 / updateFreq;
+			}
+			GUILayout.EndHorizontal();
+
+			foreach (IVOID_Module mod in this.Modules)
+			{
+				mod.DrawConfigurables();
+			}
+
+			this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset");
+		}
+
+		protected void LoadModulesOfType<T>()
+		{
+			var types = AssemblyLoader.loadedAssemblies
+				.Select(a => a.assembly.GetExportedTypes())
+				.SelectMany(t => t)
+				.Where(v => typeof(T).IsAssignableFrom(v)
+					&& !(v.IsInterface || v.IsAbstract) &&
+					!typeof(VOID_Core).IsAssignableFrom(v)
+				);
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Found {1} modules to check.",
+				this.GetType().Name,
+				types.Count()
+			));
+			foreach (var voidType in types)
+			{
+				if (!HighLogic.LoadedSceneIsEditor &&
+					typeof(IVOID_EditorModule).IsAssignableFrom(voidType))
+				{
+					continue;
+				}
+
+				Tools.PostDebugMessage(string.Format(
+					"{0}: found Type {1}",
+					this.GetType().Name,
+					voidType.Name
+				));
+
+				this.LoadModule(voidType);
+			}
+
+			this._modulesLoaded = true;
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Loaded {1} modules.",
+				this.GetType().Name,
+				this.Modules.Count
+			));
+		}
+
+		protected void LoadModule(Type T)
+		{
+			var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name);
+			if (existingModules.Any())
+			{
+				Tools.PostDebugMessage(string.Format(
+					"{0}: refusing to load {1}: already loaded",
+					this.GetType().Name,
+					T.Name
+				));
+				return;
+			}
+			IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module;
+			module.LoadConfig();
+			this._modules.Add(module);
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: loaded module {1}.",
+				this.GetType().Name,
+				T.Name
+			));
+		}
+
+		protected void LoadSkins()
+		{
+			Tools.PostDebugMessage("AssetBase has skins: \n" +
+				string.Join("\n\t",
+					Resources.FindObjectsOfTypeAll(typeof(GUISkin))
+					.Select(s => s.ToString())
+					.ToArray()
+				)
+			);
+
+			this.skin_list = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
+				.Where(s => !this.forbiddenSkins.Contains(s.name))
+				.Select(s => s as GUISkin)
+				.GroupBy(s => s.name)
+				.Select(g => g.First())
+				.ToDictionary(s => s.name);
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: loaded {1} GUISkins.",
+				this.GetType().Name,
+				this.skin_list.Count
+			));
+
+			this.skinNames = this.skin_list.Keys.ToList();
+			this.skinNames.Sort();
+
+			if (this._skinName == null || !this.skinNames.Contains(this._skinName))
+			{
+				this._skinName = this.defaultSkin;
+				Tools.PostDebugMessage(string.Format(
+					"{0}: resetting _skinIdx to default.",
+					this.GetType().Name
+				));
+			}
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: _skinIdx = {1}.",
+				this.GetType().Name,
+				this._skinName.ToString()
+			));
+
+			this.skinsLoaded = true;
+		}
+
+		protected void LoadGUIStyles()
+		{
+			this.LabelStyles["link"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["link"].fontStyle = FontStyle.Bold;
+
+			this.LabelStyles["center"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["center"].normal.textColor = Color.white;
+			this.LabelStyles["center"].alignment = TextAnchor.UpperCenter;
+
+			this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["center_bold"].normal.textColor = Color.white;
+			this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter;
+			this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold;
+
+			this.LabelStyles["right"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["right"].normal.textColor = Color.white;
+			this.LabelStyles["right"].alignment = TextAnchor.UpperRight;
+
+			this.LabelStyles["red"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["red"].normal.textColor = Color.red;
+			this.LabelStyles["red"].alignment = TextAnchor.MiddleCenter;
+
+			this.iconStyle = new GUIStyle(GUI.skin.button);
+			this.iconStyle.padding = new RectOffset(0, 0, 0, 0);
+			// this.iconStyle.margin = new RectOffset(0, 0, 0, 0);
+			// this.iconStyle.contentOffset = new Vector2(0, 0);
+			this.iconStyle.overflow = new RectOffset(0, 0, 0, 0);
+			// this.iconStyle.border = new RectOffset(0, 0, 0, 0);
+
+			this.GUIStylesLoaded = true;
+		}
+
+		protected void LoadVesselTypes()
+		{
+			this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();
+			this.vesselTypesLoaded = true;
+		}
+
+		protected void LoadBeforeUpdate()
+		{
+			if (!this.vesselTypesLoaded)
+			{
+				this.LoadVesselTypes();
+			}
+		}
+
+		protected void InitializeToolbarButton()
+		{
+			this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle");
+			this.ToolbarButton.Text = this.VoidName;
+			this.SetIconTexture(this.powerState | this.activeState);
+
+			this.ToolbarButton.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.FLIGHT, GameScenes.SPH);
+
+			this.ToolbarButton.OnClick += 
+				(e) =>
+			{
+				this.ToggleMainWindow();
+			};
+		}
+
+		protected void ToggleMainWindow()
+		{
+			this.mainGuiMinimized = !this.mainGuiMinimized;
+			this.SetIconTexture(this.powerState | this.activeState);
+		}
+
+		protected void SetIconTexture(IconState state)
+		{
+			switch (state)
+			{
+				case (IconState.PowerOff | IconState.Inactive):
+					this.SetIconTexture(this.VOIDIconOffInactivePath);
+					break;
+				case (IconState.PowerOff | IconState.Active):
+					this.SetIconTexture(this.VOIDIconOffActivePath);
+					break;
+				case (IconState.PowerOn | IconState.Inactive):
+					this.SetIconTexture(this.VOIDIconOnInactivePath);
+					break;
+				case (IconState.PowerOn | IconState.Active):
+					this.SetIconTexture(this.VOIDIconOnActivePath);
+					break;
+				default:
+					throw new NotImplementedException();
+			}
+		}
+
+		protected void SetIconTexture(string texturePath)
+		{
+			if (this.UseToolbarManager && this.ToolbarButton != null)
+			{
+				this.ToolbarButton.TexturePath = texturePath;
+			}
+			else
+			{
+				this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath, false);
+			}
 		}
 
 		protected void CheckAndSave()
@@ -861,42 +912,70 @@
 					return;
 				}
 
-				Tools.PostDebugMessage (string.Format (
+				Tools.PostDebugMessage(string.Format(
 					"{0}: Time to save, checking if configDirty: {1}",
-					this.GetType ().Name,
+					this.GetType().Name,
 					this.configDirty
-					));
-
-				this.SaveConfig ();
+				));
+
+				this.SaveConfig();
 				this.saveTimer = 0;
 			}
 		}
 
 		public override void LoadConfig()
 		{
-			base.LoadConfig ();
+			base.LoadConfig();
 
 			foreach (IVOID_Module module in this.Modules)
 			{
-				module.LoadConfig ();
+				module.LoadConfig();
 			}
 		}
 
 		public void SaveConfig()
 		{
-			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> ();
-			config.load ();
+			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>();
+			config.load();
 
 			this._SaveToConfig(config);
 
 			foreach (IVOID_Module module in this.Modules)
 			{
-				module._SaveToConfig (config);
+				module._SaveToConfig(config);
 			}
 
 			config.save();
 
 			this.configDirty = false;
+		}
+
+		protected VOID_Core()
+		{
+			this._Name = "VOID Core";
+
+			this._Active.value = true;
+
+			this._skinName = this.defaultSkin;
+
+			this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow";
+			this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow";
+			this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light";
+			this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark";
+
+			this.UseToolbarManager = false;
+
+			this.LoadConfig();
+
+			this.SetIconTexture(this.powerState | this.activeState);
+		}
+
+		protected enum IconState
+		{
+			PowerOff = 1,
+			PowerOn = 2,
+			Inactive = 4,
+			Active = 8
 		}
 	}
 }

--- a/VOID_DataValue.cs
+++ b/VOID_DataValue.cs
@@ -48,6 +48,7 @@
 		 * */
 		protected T cache;
 		protected Func<T> ValueFunc;
+		protected float lastUpdate;
 
 		/* 
 		 * Properties
@@ -55,8 +56,17 @@
 		public string Label { get; protected set; }
 		public string Units { get; protected set; }
 
-		public T Value {
-			get {
+		public T Value
+		{
+			get
+			{
+				if (
+					(VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) ||
+					(this.lastUpdate > VOID_Core.Instance.updateTimer)
+				)
+				{
+					this.Refresh();
+				}
 				return (T)this.cache;
 			}
 		}
@@ -69,11 +79,13 @@
 			this.Label = Label;
 			this.Units = Units;
 			this.ValueFunc = ValueFunc;
+			this.lastUpdate = 0;
 		}
 
 		public void Refresh()
 		{
 			this.cache = this.ValueFunc.Invoke ();
+			this.lastUpdate = VOID_Core.Instance.updateTimer;
 		}
 
 		public T GetFreshValue()
@@ -106,30 +118,94 @@
 		}
 	}
 
-	internal interface IVOID_NumericValue
-	{
-		double ToDouble();
-		string ToString(string format);
-		string ToSIString(int digits, int MinMagnitude, int MaxMagnitude);
-	}
-
-	public abstract class VOID_NumValue<T> : VOID_DataValue<T>, IVOID_NumericValue
-	{
-		public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units) {}
-
-		public abstract double ToDouble();
-		public abstract string ToString(string Format);
-		public abstract string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue);
-
-		public abstract string ValueUnitString(string format);
+	public abstract class VOID_NumValue<T> : VOID_DataValue<T>
+		where T : IFormattable, IConvertible, IComparable
+	{
+		public static implicit operator Double(VOID_NumValue<T> v)
+		{
+			return v.ToDouble();
+		}
+
+		public static implicit operator Int32(VOID_NumValue<T> v)
+		{
+			return v.ToInt32();
+		}
+
+
+		public static implicit operator Single(VOID_NumValue<T> v)
+		{
+			return v.ToSingle();
+		}
+
+
+		protected IFormatProvider formatProvider;
+
+		public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units)
+		{
+			this.formatProvider = System.Globalization.CultureInfo.CurrentUICulture;
+		}
+
+		public virtual double ToDouble(IFormatProvider provider)
+		{
+			return this.Value.ToDouble(provider);
+		}
+
+		public virtual double ToDouble()
+		{
+			return this.ToDouble(this.formatProvider);
+		}
+
+		public virtual int ToInt32(IFormatProvider provider)
+		{
+			return this.Value.ToInt32(provider);
+		}
+
+		public virtual int ToInt32()
+		{
+			return this.ToInt32(this.formatProvider);
+		}
+
+		public virtual float ToSingle(IFormatProvider provider)
+		{
+			return this.Value.ToSingle(provider);
+		}
+
+		public virtual float ToSingle()
+		{
+			return this.ToSingle(this.formatProvider);
+		}
+
+		public virtual string ToString(string Format)
+		{
+			return string.Format (
+				"{0}: {1}{2}",
+				this.Label,
+				this.Value.ToString(Format, this.formatProvider),
+				this.Units
+			);
+		}
+
+		public virtual string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
+		{
+			return string.Format (
+				"{0}{1}",
+				Tools.MuMech_ToSI (this, digits, MinMagnitude, MaxMagnitude),
+				this.Units
+			);
+		}
+
+		public virtual string ValueUnitString(string format)
+		{
+			return this.Value.ToString(format, this.formatProvider) + this.Units;
+		}
 		
 		public virtual string ValueUnitString(int digits) {
-			return Tools.MuMech_ToSI(this.ToDouble(), digits) + this.Units;
+			return Tools.MuMech_ToSI(this, digits) + this.Units;
 		}
 
 		public virtual string ValueUnitString(int digits, int MinMagnitude, int MaxMagnitude)
 		{
-			return Tools.MuMech_ToSI(this.ToDouble(), digits, MinMagnitude, MaxMagnitude) + this.Units;
+			return Tools.MuMech_ToSI(this, digits, MinMagnitude, MaxMagnitude) + this.Units;
 		}
 
 		public virtual void DoGUIHorizontal(string format)
@@ -162,7 +238,7 @@
 			float magnitude;
 			float magLimit;
 
-			magnitude = (float)Math.Log10(Math.Abs(this.ToDouble()));
+			magnitude = (float)Math.Log10(Math.Abs(this));
 
 			magLimit = Mathf.Max(magnitude, 6f);
 			magLimit = Mathf.Round((float)Math.Ceiling(magLimit / 3f) * 3f);
@@ -198,103 +274,20 @@
 		}
 	}
 
-	public class VOID_DoubleValue : VOID_NumValue<double>, IVOID_NumericValue
+	public class VOID_DoubleValue : VOID_NumValue<double>
 	{
 		public VOID_DoubleValue(string Label, Func<double> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
-
-		public override double ToDouble ()
-		{
-			return this.Value;
-		}
-
-		public override string ToString(string format)
-		{
-			return string.Format (
-				"{0}: {1}{2}",
-				this.Label,
-				this.Value.ToString (format),
-				this.Units
-			);
-		}
-
-		public override string ValueUnitString(string format) {
-			return this.Value.ToString(format) + this.Units;
-		}
-
-		public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
-		{
-			return string.Format (
-				"{0}{1}",
-				Tools.MuMech_ToSI (this.Value, digits, MinMagnitude, MaxMagnitude),
-				this.Units
-			);
-		}
-	}
-	public class VOID_FloatValue : VOID_NumValue<float>, IVOID_NumericValue
+	}
+
+	public class VOID_FloatValue : VOID_NumValue<float>
 	{
 		public VOID_FloatValue(string Label, Func<float> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
-
-		public override double ToDouble ()
-		{
-			return (double)this.Value;
-		}
-
-		public override string ValueUnitString(string format) {
-			return this.Value.ToString(format) + this.Units;
-		}
-
-		public override string ToString(string format)
-		{
-			return string.Format (
-				"{0}: {1}{2}",
-				this.Label,
-				this.Value.ToString (format),
-				this.Units
-			);
-		}
-
-		public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
-		{
-			return string.Format (
-				"{0}{1}",
-				Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude),
-				this.Units
-			);
-		}
-	}
-	public class VOID_IntValue : VOID_NumValue<int>, IVOID_NumericValue
+	}
+
+	public class VOID_IntValue : VOID_NumValue<int>
 	{
 		public VOID_IntValue(string Label, Func<int> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
-
-		public override double ToDouble ()
-		{
-			return (double)this.Value;
-		}
-
-		public override string ValueUnitString(string format) {
-			return this.Value.ToString(format) + this.Units;
-		}
-
-		public override string ToString(string format)
-		{
-			return string.Format (
-				"{0}: {1}{2}",
-				this.Label,
-				this.Value.ToString (format),
-				this.Units
-			);
-		}
-
-		public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
-		{
-			return string.Format (
-				"{0}{1}",
-				Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude),
-				this.Units
-			);
-		}
-	}
-
+	}
 
 	public class VOID_StrValue : VOID_DataValue<string>
 	{

--- a/VOID_EditorCore.cs
+++ b/VOID_EditorCore.cs
@@ -122,7 +122,8 @@
 
 			if (EditorLogic.SortedShipList.Count > 0)
 			{
-				SimManager.Instance.Gravity = 9.08665;
+				SimManager.Instance.Gravity = this.Kerbin.gravParameter /
+					Math.Pow(this.Kerbin.Radius, 2);
 				SimManager.Instance.TryStartSimulation();
 			}
 

--- a/VOID_EditorHUD.cs
+++ b/VOID_EditorHUD.cs
@@ -24,6 +24,8 @@
 using KSP;
 using System;
 using System.Collections.Generic;
+using System.Linq;
+using System.Text;
 using UnityEngine;
 
 namespace VOID
@@ -40,6 +42,8 @@
 
 		protected GUIStyle labelStyle;
 
+		protected EditorVesselOverlays _vesselOverlays;
+
 		/*
 		 * Properties
 		 * */
@@ -58,6 +62,47 @@
 				}
 
 				this._colorIndex = value;
+			}
+		}
+
+		protected EditorVesselOverlays vesselOverlays
+		{
+			get
+			{
+				if (this._vesselOverlays == null)
+				{
+					this._vesselOverlays = (EditorVesselOverlays)Resources
+						.FindObjectsOfTypeAll(typeof(EditorVesselOverlays))
+						.FirstOrDefault();
+				}
+
+				return this._vesselOverlays;
+			}
+		}
+
+		protected EditorMarker_CoM CoMmarker
+		{
+			get
+			{
+				if (this.vesselOverlays == null)
+				{
+					return null;
+				}
+
+				return this.vesselOverlays.CoMmarker;
+			}
+		}
+
+		protected EditorMarker_CoT CoTmarker
+		{
+			get
+			{
+				if (this.vesselOverlays == null)
+				{
+					return null;
+				}
+
+				return this.vesselOverlays.CoTmarker;
 			}
 		}
 
@@ -97,6 +142,7 @@
 			}
 
 			float hudLeft;
+			StringBuilder hudString;
 
 			if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Parts)
 			{
@@ -113,17 +159,53 @@
 
 			Rect hudPos = new Rect (hudLeft, 48, 300, 32);
 
+			hudString = new StringBuilder();
+
 			// GUI.skin = AssetBase.GetGUISkin("KSP window 2");
 
 			labelStyle.normal.textColor = textColors [ColorIndex];
+
+			hudString.Append("Total Mass: ");
+			hudString.Append(SimManager.Instance.LastStage.totalMass.ToString("F3"));
+			hudString.Append('t');
+
+			hudString.Append(' ');
+
+			hudString.Append("Part Count: ");
+			hudString.Append(EditorLogic.SortedShipList.Count);
+
+			hudString.Append('\n');
+
+			hudString.Append("Total Delta-V: ");
+			hudString.Append(Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV));
+			hudString.Append("m/s");
+
+			hudString.Append('\n');
+
+			hudString.Append("Bottom Stage Delta-V");
+			hudString.Append(Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV));
+			hudString.Append("m/s");
+
+			hudString.Append('\n');
+
+			hudString.Append("Bottom Stage T/W Ratio: ");
+			hudString.Append(SimManager.Instance.LastStage.thrustToWeight.ToString("F3"));
+
+			if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy)
+			{
+				hudString.Append('\n');
+
+				hudString.Append("Thrust Offset: ");
+				hudString.Append(
+					Vector3.Cross(
+						this.CoTmarker.dirMarkerObject.transform.forward,
+						this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position
+					).ToString("F3"));
+			}
 
 			GUI.Label (
 				hudPos,
-				"Total Mass: " + SimManager.Instance.LastStage.totalMass.ToString("F3") + "t" +
-				" Part Count: " + EditorLogic.SortedShipList.Count +
-				"\nTotal Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV) + "m/s" +
-				"\nBottom Stage Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV) + "m/s" +
-				"\nBottom Stage T/W Ratio: " + SimManager.Instance.LastStage.thrustToWeight.ToString("F3"),
+				hudString.ToString(),
 				labelStyle);
 		}
 

--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -24,6 +24,7 @@
 using UnityEngine;
 using System;
 using System.Collections.Generic;
+using System.Text;
 
 namespace VOID
 {
@@ -33,9 +34,20 @@
 		 * Fields
 		 * */
 		[AVOID_SaveValue("colorIndex")]
-		protected VOID_SaveValue<int> _colorIndex = 0;
-
-		protected List<Color> textColors = new List<Color>();
+		protected VOID_SaveValue<int> _colorIndex;
+
+		protected List<Color> textColors;
+
+		protected Rect leftHUDdefaultPos;
+		protected Rect rightHUDdefaultPos;
+
+		[AVOID_SaveValue("leftHUDPos")]
+		protected VOID_SaveValue<Rect> leftHUDPos;
+		[AVOID_SaveValue("rightHUDPos")]
+		protected VOID_SaveValue<Rect> rightHUDPos;
+
+		[AVOID_SaveValue("positionsLocked")]
+		protected VOID_SaveValue<bool> positionsLocked;
 
 		/*
 		 * Properties
@@ -66,6 +78,10 @@
 			this._Name = "Heads-Up Display";
 
 			this._Active.value = true;
+
+			this._colorIndex = 0;
+
+			this.textColors = new List<Color>();
 
 			this.textColors.Add(Color.green);
 			this.textColors.Add(Color.black);
@@ -80,57 +96,143 @@
 			VOID_Core.Instance.LabelStyles["hud"] = new GUIStyle();
 			VOID_Core.Instance.LabelStyles["hud"].normal.textColor = this.textColors [this.ColorIndex];
 
+			this.leftHUDdefaultPos = new Rect(Screen.width * .2083f, 0f, 300f, 90f);
+			this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
+
+			this.rightHUDdefaultPos = new Rect(Screen.width * .625f, 0f, 300f, 90f);
+			this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
+
+			this.positionsLocked = true;
+
 			Tools.PostDebugMessage ("VOID_HUD: Constructed.");
 		}
 
+		protected void leftHUDWindow(int id)
+		{
+			StringBuilder leftHUD;
+
+			leftHUD = new StringBuilder();
+
+			if (VOID_Core.Instance.powerAvailable)
+			{
+				leftHUD.AppendFormat("Obt Alt: {0} Obt Vel: {1}",
+					VOID_Data.orbitAltitude.ToSIString(),
+					VOID_Data.orbitVelocity.ToSIString()
+				);
+				leftHUD.AppendFormat("\nAp: {0} ETA {1}",
+					VOID_Data.orbitApoAlt.ToSIString(),
+					VOID_Data.timeToApo.ValueUnitString()
+				);
+				leftHUD.AppendFormat("\nPe: {0} ETA {1}",
+					VOID_Data.oribtPeriAlt.ToSIString(),
+					VOID_Data.timeToPeri.ValueUnitString()
+				);
+				leftHUD.AppendFormat("\nInc: {0}", VOID_Data.orbitInclination.ValueUnitString("F3"));
+				leftHUD.AppendFormat("\nPrimary: {0}", VOID_Data.primaryName.ValueUnitString());
+
+				GUILayout.Label(leftHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
+			}
+			else
+			{
+				leftHUD.Append(string.Intern("-- POWER LOST --"));
+			}
+
+			if (!this.positionsLocked)
+			{
+				GUI.DragWindow();
+			}
+
+			GUI.BringWindowToBack(id);
+		}
+
+		protected void rightHUDWindow(int id)
+		{
+			StringBuilder rightHUD;
+
+			rightHUD = new StringBuilder();
+
+			if (VOID_Core.Instance.powerAvailable)
+			{
+				rightHUD.AppendFormat("Srf Alt: {0} Srf Vel: {1}",
+					VOID_Data.trueAltitude.ToSIString(),
+					VOID_Data.surfVelocity.ToSIString()
+				);
+				rightHUD.AppendFormat("\nVer: {0} Hor: {1}",
+					VOID_Data.vertVelocity.ToSIString(),
+					VOID_Data.horzVelocity.ToSIString()
+				);
+				rightHUD.AppendFormat("\nLat: {0} Lon: {1}",
+					VOID_Data.surfLatitude.ValueUnitString(),
+					VOID_Data.surfLongitude.ValueUnitString()
+				);
+				rightHUD.AppendFormat("\nHdg: {0}", VOID_Data.vesselHeading.ValueUnitString());
+				rightHUD.AppendFormat("\nBiome: {0} Sit: {1}",
+					VOID_Data.currBiome.ValueUnitString(),
+					VOID_Data.expSituation.ValueUnitString()
+				);
+			}
+			else
+			{
+				rightHUD.Append(string.Intern("-- POWER LOST --"));
+			}
+
+
+			GUILayout.Label(rightHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
+
+			if (!this.positionsLocked)
+			{
+				GUI.DragWindow();
+			}
+
+			GUI.BringWindowToBack(id);
+		}
+
 		public override void DrawGUI()
 		{
-			GUI.skin = VOID_Core.Instance.Skin;
-
-			if (VOID_Core.Instance.powerAvailable)
-			{
-				VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];
-
-				GUI.Label (
-					new Rect ((Screen.width * .2083f), 0, 300f, 70f),
-					"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" +
-					" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" +
-					"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" +
-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) +
-					"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" +
-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) +
-					"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°" +
-					"\nPrimary: " + vessel.mainBody.bodyName,
-					VOID_Core.Instance.LabelStyles["hud"]);
-				// Toadicus edit: Added "Biome: " line to surf/atmo HUD
-				GUI.Label (
-					new Rect ((Screen.width * .625f), 0, 300f, 90f),
-					"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" +
-					" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" +
-					"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" +
-					" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" +
-					"\nLat: " + Tools.GetLatitudeString (vessel, "F3") +
-					" Lon: " + Tools.GetLongitudeString (vessel, "F3") +
-					"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " +
-					Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) +
-					"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name,
-					VOID_Core.Instance.LabelStyles["hud"]);
-			}
-			else
-			{
-				VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red;
-				GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]);
-				GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]);
-			}
+			VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];
+
+			this.leftHUDPos = GUI.Window(
+				VOID_Core.Instance.windowID,
+				this.leftHUDPos,
+				this.leftHUDWindow,
+				GUIContent.none,
+				GUIStyle.none
+			);
+
+			this.rightHUDPos = GUI.Window(
+				VOID_Core.Instance.windowID,
+				this.rightHUDPos,
+				this.leftHUDWindow,
+				GUIContent.none,
+				GUIStyle.none
+			);
 		}
 
 		public override void DrawConfigurables()
 		{
-			if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
+			if (GUILayout.Button (string.Intern("Change HUD color"), GUILayout.ExpandWidth (false)))
 			{
 				++this.ColorIndex;
 			}
-		}
+
+			if (GUILayout.Button(string.Intern("Reset HUD Positions"), GUILayout.ExpandWidth(false)))
+			{
+				this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
+				this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
+			}
+
+			this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
+				string.Intern("Lock HUD Positions"),
+				GUILayout.ExpandWidth(false));
+		}
+	}
+
+	public static partial class VOID_Data
+	{
+		public static VOID_StrValue expSituation = new VOID_StrValue(
+			"Situation",
+			new Func<string> (() => VOID_Core.Instance.vessel.GetExperimentSituation().HumanString())
+		);
 	}
 }
 

--- a/VOID_Module.cs
+++ b/VOID_Module.cs
@@ -199,39 +199,39 @@
 
 		public virtual void ModuleWindow(int _)
 		{
-			if (VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) {
-				foreach (var fieldinfo in this.GetType().GetFields(
-					BindingFlags.Instance |
-					BindingFlags.NonPublic |
-					BindingFlags.Public |
-					BindingFlags.FlattenHierarchy
-				))
-				{
-					object field = null;
-
-					try
-					{
-						field = fieldinfo.GetValue (this);
-					}
-					catch (NullReferenceException) {
-						Tools.PostDebugMessage(string.Format(
-							"{0}: caught NullReferenceException, could not get value for field {1}.",
-							this.GetType().Name,
-							fieldinfo.Name
-						));
-					}
-
-					if (field == null) {
-						continue;
-					}
-
-					if (typeof(IVOID_DataValue).IsAssignableFrom (field.GetType ())) {
-						(field as IVOID_DataValue).Refresh ();
-					}
-				}
-
-				this.lastUpdate = VOID_Core.Instance.updateTimer;
-			}
+//			if (VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) {
+//				foreach (var fieldinfo in this.GetType().GetFields(
+//					BindingFlags.Instance |
+//					BindingFlags.NonPublic |
+//					BindingFlags.Public |
+//					BindingFlags.FlattenHierarchy
+//				))
+//				{
+//					object field = null;
+//
+//					try
+//					{
+//						field = fieldinfo.GetValue (this);
+//					}
+//					catch (NullReferenceException) {
+//						Tools.PostDebugMessage(string.Format(
+//							"{0}: caught NullReferenceException, could not get value for field {1}.",
+//							this.GetType().Name,
+//							fieldinfo.Name
+//						));
+//					}
+//
+//					if (field == null) {
+//						continue;
+//					}
+//
+//					if (typeof(IVOID_DataValue).IsAssignableFrom (field.GetType ())) {
+//						(field as IVOID_DataValue).Refresh ();
+//					}
+//				}
+//
+//				this.lastUpdate = VOID_Core.Instance.updateTimer;
+//			}
 		}
 
 		public override void DrawGUI()

--- a/VOID_Orbital.cs
+++ b/VOID_Orbital.cs
@@ -33,197 +33,201 @@
 		protected long _precisionValues = 230584300921369395;
 		protected IntCollection precisionValues;
 
-		protected VOID_StrValue primaryName = new VOID_StrValue (
+		public VOID_Orbital()
+		{
+			this._Name = "Orbital Information";
+
+			this.WindowPos.x = Screen.width - 520f;
+			this.WindowPos.y = 250f;
+		}
+
+		public override void ModuleWindow(int _)
+		{
+			base.ModuleWindow (_);
+
+			int idx = 0;
+
+            GUILayout.BeginVertical();
+
+			VOID_Data.primaryName.DoGUIHorizontal ();
+
+			this.precisionValues [idx]= (ushort)VOID_Data.orbitAltitude.DoGUIHorizontal (this.precisionValues [idx]);
+			idx++;
+
+			this.precisionValues [idx]= (ushort)VOID_Data.orbitVelocity.DoGUIHorizontal (this.precisionValues [idx]);
+			idx++;
+
+			this.precisionValues [idx]= (ushort)VOID_Data.orbitApoAlt.DoGUIHorizontal (this.precisionValues [idx]);
+			idx++;
+
+			VOID_Data.timeToApo.DoGUIHorizontal();
+
+			this.precisionValues [idx]= (ushort)VOID_Data.oribtPeriAlt.DoGUIHorizontal (this.precisionValues [idx]);
+			idx++;
+
+			VOID_Data.timeToPeri.DoGUIHorizontal();
+
+			VOID_Data.orbitInclination.DoGUIHorizontal("F3");
+
+			this.precisionValues [idx]= (ushort)VOID_Data.gravityAccel.DoGUIHorizontal (this.precisionValues [idx]);
+			idx++;
+
+			this.toggleExtended.value = GUILayout.Toggle(this.toggleExtended, "Extended info");
+
+			if (this.toggleExtended)
+            {
+				VOID_Data.orbitPeriod.DoGUIHorizontal();
+
+				this.precisionValues [idx]= (ushort)VOID_Data.semiMajorAxis.DoGUIHorizontal (this.precisionValues [idx]);
+				idx++;
+
+				VOID_Data.eccentricity.DoGUIHorizontal("F4");
+
+				VOID_Data.meanAnomaly.DoGUIHorizontal("F3");
+
+				VOID_Data.trueAnomaly.DoGUIHorizontal("F3");
+
+				VOID_Data.eccAnomaly.DoGUIHorizontal("F3");
+
+				VOID_Data.longitudeAscNode.DoGUIHorizontal("F3");
+
+				VOID_Data.argumentPeriapsis.DoGUIHorizontal("F3");
+
+				VOID_Data.localSiderealLongitude.DoGUIHorizontal("F3");
+            }
+
+            GUILayout.EndVertical();
+            GUI.DragWindow();
+		}
+
+		public override void LoadConfig ()
+		{
+			base.LoadConfig ();
+
+			this.precisionValues = new IntCollection (4, this._precisionValues);
+		}
+
+		public override void _SaveToConfig (KSP.IO.PluginConfiguration config)
+		{
+			this._precisionValues = this.precisionValues.collection;
+
+			base._SaveToConfig (config);
+		}
+	}
+
+
+	public static partial class VOID_Data
+	{
+		public static VOID_StrValue primaryName = new VOID_StrValue (
 			VOIDLabels.void_primary,
 			new Func<string> (() => VOID_Core.Instance.vessel.mainBody.name)
 		);
 
-		protected VOID_DoubleValue orbitAltitude = new VOID_DoubleValue (
+		public static VOID_DoubleValue orbitAltitude = new VOID_DoubleValue (
 			"Altitude (ASL)",
 			new Func<double> (() => VOID_Core.Instance.vessel.orbit.altitude),
 			"m"
 		);
 
-		protected VOID_DoubleValue orbitVelocity = new VOID_DoubleValue (
+		public static VOID_DoubleValue orbitVelocity = new VOID_DoubleValue (
 			VOIDLabels.void_velocity,
 			new Func<double> (() => VOID_Core.Instance.vessel.orbit.vel.magnitude),
 			"m/s"
 		);
 
-		protected VOID_DoubleValue orbitApoAlt = new VOID_DoubleValue(
+		public static VOID_DoubleValue orbitApoAlt = new VOID_DoubleValue(
 			VOIDLabels.void_apoapsis,
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.ApA),
 			"m"
 		);
 
-		protected VOID_DoubleValue oribtPeriAlt = new VOID_DoubleValue(
+		public static VOID_DoubleValue oribtPeriAlt = new VOID_DoubleValue(
 			VOIDLabels.void_periapsis,
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.PeA),
 			"m"
 		);
 
-		protected VOID_StrValue timeToApo = new VOID_StrValue(
-		"Time to Apoapsis",
+		public static VOID_StrValue timeToApo = new VOID_StrValue(
+			"Time to Apoapsis",
 			new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToAp))
 		);
 
-		protected VOID_StrValue timeToPeri = new VOID_StrValue(
+		public static VOID_StrValue timeToPeri = new VOID_StrValue(
 			"Time to Periapsis",
 			new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.timeToPe))
 		);
 
-		protected VOID_DoubleValue orbitInclination = new VOID_DoubleValue(
+		public static VOID_DoubleValue orbitInclination = new VOID_DoubleValue(
 			"Inclination",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.inclination),
 			"°"
 		);
 
-		protected VOID_DoubleValue gravityAccel = new VOID_DoubleValue(
+		public static VOID_DoubleValue gravityAccel = new VOID_DoubleValue(
 			"Gravity",
 			delegate()
-			{
-				double orbitRadius = VOID_Core.Instance.vessel.mainBody.Radius +
+		{
+			double orbitRadius = VOID_Core.Instance.vessel.mainBody.Radius +
 				VOID_Core.Instance.vessel.mainBody.GetAltitude(VOID_Core.Instance.vessel.findWorldCenterOfMass());
-				return (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
+			return (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
 				Math.Pow(orbitRadius, 2);
-			},
+		},
 			"m/s²"
 		);
 
-		protected VOID_StrValue orbitPeriod = new VOID_StrValue(
+		public static VOID_StrValue orbitPeriod = new VOID_StrValue(
 			"Period",
-			 new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.period))
-		);
-
-		protected VOID_DoubleValue semiMajorAxis = new VOID_DoubleValue(
+			new Func<string>(() => Tools.ConvertInterval(VOID_Core.Instance.vessel.orbit.period))
+		);
+
+		public static VOID_DoubleValue semiMajorAxis = new VOID_DoubleValue(
 			"Semi-Major Axis",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.semiMajorAxis),
 			"m"
 		);
 
-		protected VOID_DoubleValue eccentricity = new VOID_DoubleValue(
+		public static VOID_DoubleValue eccentricity = new VOID_DoubleValue(
 			"Eccentricity",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricity),
 			""
 		);
 
-		protected VOID_DoubleValue meanAnomaly = new VOID_DoubleValue(
+		public static VOID_DoubleValue meanAnomaly = new VOID_DoubleValue(
 			"Mean Anomaly",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.meanAnomaly * 180d / Math.PI),
 			"°"
 		);
 
-		protected VOID_DoubleValue trueAnomaly = new VOID_DoubleValue(
+		public static VOID_DoubleValue trueAnomaly = new VOID_DoubleValue(
 			"True Anomaly",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.trueAnomaly),
 			"°"
 		);
 
-		protected VOID_DoubleValue eccAnomaly = new VOID_DoubleValue(
-		"Eccentric Anomaly",
+		public static VOID_DoubleValue eccAnomaly = new VOID_DoubleValue(
+			"Eccentric Anomaly",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.eccentricAnomaly * 180d / Math.PI),
 			"°"
 		);
 
-		protected VOID_DoubleValue longitudeAscNode = new VOID_DoubleValue(
+		public static VOID_DoubleValue longitudeAscNode = new VOID_DoubleValue(
 			"Long. Ascending Node",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.LAN),
 			"°"
 		);
 
-		protected VOID_DoubleValue argumentPeriapsis = new VOID_DoubleValue(
+		public static VOID_DoubleValue argumentPeriapsis = new VOID_DoubleValue(
 			"Argument of Periapsis",
 			new Func<double>(() => VOID_Core.Instance.vessel.orbit.argumentOfPeriapsis),
 			"°"
-	    );
-
-		protected VOID_DoubleValue localSiderealLongitude = new VOID_DoubleValue(
+		);
+
+		public static VOID_DoubleValue localSiderealLongitude = new VOID_DoubleValue(
 			"Local Sidereal Longitude",
 			new Func<double>(() => Tools.FixDegreeDomain(
 				VOID_Core.Instance.vessel.longitude + VOID_Core.Instance.vessel.orbit.referenceBody.rotationAngle)),
 			"°"
 		);
-
-		public VOID_Orbital()
-		{
-			this._Name = "Orbital Information";
-
-			this.WindowPos.x = Screen.width - 520f;
-			this.WindowPos.y = 250f;
-		}
-
-		public override void ModuleWindow(int _)
-		{
-			base.ModuleWindow (_);
-
-			int idx = 0;
-
-            GUILayout.BeginVertical();
-
-			this.primaryName.DoGUIHorizontal ();
-
-			this.precisionValues [idx]= (ushort)this.orbitAltitude.DoGUIHorizontal (this.precisionValues [idx]);
-			idx++;
-
-			this.precisionValues [idx]= (ushort)this.orbitVelocity.DoGUIHorizontal (this.precisionValues [idx]);
-			idx++;
-
-			this.precisionValues [idx]= (ushort)this.orbitApoAlt.DoGUIHorizontal (this.precisionValues [idx]);
-			idx++;
-
-			this.timeToApo.DoGUIHorizontal();
-
-			this.precisionValues [idx]= (ushort)this.oribtPeriAlt.DoGUIHorizontal (this.precisionValues [idx]);
-			idx++;
-
-			this.timeToPeri.DoGUIHorizontal();
-
-			this.orbitInclination.DoGUIHorizontal("F3");
-
-			this.precisionValues [idx]= (ushort)this.gravityAccel.DoGUIHorizontal (this.precisionValues [idx]);
-			idx++;
-
-			this.toggleExtended.value = GUILayout.Toggle(this.toggleExtended, "Extended info");
-
-			if (this.toggleExtended)
-            {
-				this.orbitPeriod.DoGUIHorizontal();
-
-				this.precisionValues [idx]= (ushort)this.semiMajorAxis.DoGUIHorizontal (this.precisionValues [idx]);
-				idx++;
-
-				this.eccentricity.DoGUIHorizontal("F4");
-
-				this.meanAnomaly.DoGUIHorizontal("F3");
-
-				this.trueAnomaly.DoGUIHorizontal("F3");
-
-				this.eccAnomaly.DoGUIHorizontal("F3");
-
-				this.longitudeAscNode.DoGUIHorizontal("F3");
-
-				this.argumentPeriapsis.DoGUIHorizontal("F3");
-
-				this.localSiderealLongitude.DoGUIHorizontal("F3");
-            }
-
-            GUILayout.EndVertical();
-            GUI.DragWindow();
-		}
-
-		public override void LoadConfig ()
-		{
-			base.LoadConfig ();
-
-			this.precisionValues = new IntCollection (4, this._precisionValues);
-		}
-
-		public override void _SaveToConfig (KSP.IO.PluginConfiguration config)
-		{
-			this._precisionValues = this.precisionValues.collection;
-
-			base._SaveToConfig (config);
-		}
 	}
 }
 

--- a/VOID_Rendezvous.cs
+++ b/VOID_Rendezvous.cs
@@ -138,7 +138,7 @@
 				{
 					// Toadicus edit: added local sidereal longitude.
 					// Toadicus edit: added local sidereal longitude.
-					double LSL = vessel.longitude + vessel.orbit.referenceBody.rotationAngle;
+					double LSL = v.longitude + v.orbit.referenceBody.rotationAngle;
 					LSL = Tools.FixDegreeDomain (LSL);
 
 					//display orbital info for orbiting/flying/suborbital/escaping vessels only

--- a/VOID_SurfAtmo.cs
+++ b/VOID_SurfAtmo.cs
@@ -30,98 +30,6 @@
 		protected long _precisionValues = 230584300921369395;
 		protected IntCollection precisionValues;
 
-		protected VOID_DoubleValue trueAltitude = new VOID_DoubleValue(
-			"Altitude (true)",
-			delegate()
-			{
-				double alt_true = VOID_Core.Instance.vessel.orbit.altitude - VOID_Core.Instance.vessel.terrainAltitude;
-				// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
-				// and water covers the whole surface at 0 m.
-				if (VOID_Core.Instance.vessel.terrainAltitude < 0 && VOID_Core.Instance.vessel.mainBody.ocean )
-					alt_true = VOID_Core.Instance.vessel.orbit.altitude;
-				return alt_true;
-			},
-			"m"
-		);
-
-		protected VOID_StrValue surfLatitude = new VOID_StrValue(
-			"Latitude",
-			new Func<string> (() => Tools.GetLatitudeString(VOID_Core.Instance.vessel))
-		);
-
-		protected VOID_StrValue surfLongitude = new VOID_StrValue(
-			"Longitude",
-			new Func<string> (() => Tools.GetLongitudeString(VOID_Core.Instance.vessel))
-		);
-
-		protected VOID_StrValue vesselHeading = new VOID_StrValue(
-			"Heading",
-			delegate()
-			{
-				double heading = Tools.MuMech_get_heading(VOID_Core.Instance.vessel);
-				string cardinal = Tools.get_heading_text(heading);
-
-				return string.Format(
-					"{0}° {1}",
-					heading.ToString("F2"),
-					cardinal
-				);
-			}
-		);
-
-		protected VOID_DoubleValue terrainElevation = new VOID_DoubleValue(
-			"Terrain elevation",
-			new Func<double> (() => VOID_Core.Instance.vessel.terrainAltitude),
-			"m"
-		);
-
-		protected VOID_DoubleValue surfVelocity = new VOID_DoubleValue(
-			"Surface velocity",
-			new Func<double> (() => VOID_Core.Instance.vessel.srf_velocity.magnitude),
-			"m/s"
-		);
-
-		protected VOID_DoubleValue vertVelocity = new VOID_DoubleValue(
-			"Vertical speed",
-			new Func<double> (() => VOID_Core.Instance.vessel.verticalSpeed),
-			"m/s"
-		);
-
-		protected VOID_DoubleValue horzVelocity = new VOID_DoubleValue(
-			"Horizontal speed",
-			new Func<double> (() => VOID_Core.Instance.vessel.horizontalSrfSpeed),
-			"m/s"
-		);
-
-		protected VOID_FloatValue temperature = new VOID_FloatValue(
-			"Temperature",
-			new Func<float> (() => VOID_Core.Instance.vessel.flightIntegrator.getExternalTemperature()),
-			"°C"
-		);
-
-		protected VOID_DoubleValue atmDensity = new VOID_DoubleValue (
-			"Atmosphere Density",
-			new Func<double> (() => VOID_Core.Instance.vessel.atmDensity * 1000f),
-			"g/m³"
-		);
-
-		protected VOID_DoubleValue atmPressure = new VOID_DoubleValue (
-			"Pressure",
-			new Func<double> (() => VOID_Core.Instance.vessel.staticPressure),
-			"atm"
-		);
-
-		protected VOID_FloatValue atmLimit = new VOID_FloatValue(
-			"Atmosphere Limit",
-			new Func<float> (() => VOID_Core.Instance.vessel.mainBody.maxAtmosphereAltitude),
-			"m"
-		);
-
-		protected VOID_StrValue currBiome = new VOID_StrValue(
-			"Biome",
-			new Func<string> (() => Tools.Toadicus_GetAtt(VOID_Core.Instance.vessel).name)
-		);
-
 		public VOID_SurfAtmo()
 		{
 			this._Name = "Surface & Atmospheric Information";
@@ -138,38 +46,38 @@
 
 			GUILayout.BeginVertical();
 
-			this.precisionValues [idx]= (ushort)this.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]);
+			this.precisionValues [idx]= (ushort)VOID_Data.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
-			this.surfLatitude.DoGUIHorizontal ();
+			VOID_Data.surfLatitude.DoGUIHorizontal ();
 
-			this.surfLongitude.DoGUIHorizontal ();
+			VOID_Data.surfLongitude.DoGUIHorizontal ();
 
-			this.vesselHeading.DoGUIHorizontal ();
+			VOID_Data.vesselHeading.DoGUIHorizontal ();
 
-			this.precisionValues [idx]= (ushort)this.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]);
+			this.precisionValues [idx]= (ushort)VOID_Data.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
-			this.precisionValues [idx]= (ushort)this.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]);
+			this.precisionValues [idx]= (ushort)VOID_Data.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
-			this.precisionValues [idx]= (ushort)this.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]);
+			this.precisionValues [idx]= (ushort)VOID_Data.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
-			this.precisionValues [idx]= (ushort)this.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]);
+			this.precisionValues [idx]= (ushort)VOID_Data.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
-			this.temperature.DoGUIHorizontal ("F2");
+			VOID_Data.temperature.DoGUIHorizontal ("F2");
 
-			this.atmDensity.DoGUIHorizontal (3);
+			VOID_Data.atmDensity.DoGUIHorizontal (3);
 
-			this.atmPressure.DoGUIHorizontal ("F2");
+			VOID_Data.atmPressure.DoGUIHorizontal ("F2");
 
-			this.precisionValues [idx]= (ushort)this.atmLimit.DoGUIHorizontal (this.precisionValues [idx]);
+			this.precisionValues [idx]= (ushort)VOID_Data.atmLimit.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
 			// Toadicus edit: added Biome
-			this.currBiome.DoGUIHorizontal ();
+			VOID_Data.currBiome.DoGUIHorizontal ();
 
 			GUILayout.EndVertical();
 			GUI.DragWindow();
@@ -189,4 +97,100 @@
 			base._SaveToConfig (config);
 		}
 	}
+
+	public static partial class VOID_Data
+	{
+		public static VOID_DoubleValue trueAltitude = new VOID_DoubleValue(
+			"Altitude (true)",
+			delegate()
+			{
+				double alt_true = VOID_Core.Instance.vessel.orbit.altitude - VOID_Core.Instance.vessel.terrainAltitude;
+				// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
+				// and water covers the whole surface at 0 m.
+				if (VOID_Core.Instance.vessel.terrainAltitude < 0 && VOID_Core.Instance.vessel.mainBody.ocean )
+					alt_true = VOID_Core.Instance.vessel.orbit.altitude;
+				return alt_true;
+			},
+			"m"
+		);
+
+		public static VOID_StrValue surfLatitude = new VOID_StrValue(
+			"Latitude",
+			new Func<string> (() => Tools.GetLatitudeString(VOID_Core.Instance.vessel))
+		);
+
+		public static VOID_StrValue surfLongitude = new VOID_StrValue(
+			"Longitude",
+			new Func<string> (() => Tools.GetLongitudeString(VOID_Core.Instance.vessel))
+		);
+
+		public static VOID_StrValue vesselHeading = new VOID_StrValue(
+			"Heading",
+			delegate()
+		{
+			double heading = Tools.MuMech_get_heading(VOID_Core.Instance.vessel);
+			string cardinal = Tools.get_heading_text(heading);
+
+			return string.Format(
+				"{0}° {1}",
+				heading.ToString("F2"),
+				cardinal
+			);
+		}
+		);
+
+		public static VOID_DoubleValue terrainElevation = new VOID_DoubleValue(
+			"Terrain elevation",
+			new Func<double> (() => VOID_Core.Instance.vessel.terrainAltitude),
+			"m"
+		);
+
+		public static VOID_DoubleValue surfVelocity = new VOID_DoubleValue(
+			"Surface velocity",
+			new Func<double> (() => VOID_Core.Instance.vessel.srf_velocity.magnitude),
+			"m/s"
+		);
+
+		public static VOID_DoubleValue vertVelocity = new VOID_DoubleValue(
+			"Vertical speed",
+			new Func<double> (() => VOID_Core.Instance.vessel.verticalSpeed),
+			"m/s"
+		);
+
+		public static VOID_DoubleValue horzVelocity = new VOID_DoubleValue(
+			"Horizontal speed",
+			new Func<double> (() => VOID_Core.Instance.vessel.horizontalSrfSpeed),
+			"m/s"
+		);
+
+		public static VOID_FloatValue temperature = new VOID_FloatValue(
+			"Temperature",
+			new Func<float> (() => VOID_Core.Instance.vessel.flightIntegrator.getExternalTemperature()),
+			"°C"
+		);
+
+		public static VOID_DoubleValue atmDensity = new VOID_DoubleValue (
+			"Atmosphere Density",
+			new Func<double> (() => VOID_Core.Instance.vessel.atmDensity * 1000f),
+			"g/m³"
+		);
+
+		public static VOID_DoubleValue atmPressure = new VOID_DoubleValue (
+			"Pressure",
+			new Func<double> (() => VOID_Core.Instance.vessel.staticPressure),
+			"atm"
+		);
+
+		public static VOID_FloatValue atmLimit = new VOID_FloatValue(
+			"Atmosphere Limit",
+			new Func<float> (() => VOID_Core.Instance.vessel.mainBody.maxAtmosphereAltitude),
+			"m"
+		);
+
+		public static VOID_StrValue currBiome = new VOID_StrValue(
+			"Biome",
+			new Func<string> (() => Tools.Toadicus_GetAtt(VOID_Core.Instance.vessel).name)
+		);
+
+	}
 }

--- a/VOID_Transfer.cs
+++ b/VOID_Transfer.cs
@@ -21,6 +21,7 @@
 using KSP;
 using System;
 using System.Collections.Generic;
+using System.Linq;
 using UnityEngine;
 
 namespace VOID

--- a/VOID_VesselInfo.cs
+++ b/VOID_VesselInfo.cs
@@ -23,30 +23,111 @@
 using System.Collections.Generic;
 using UnityEngine;
 using Engineer.VesselSimulator;
+using Engineer.Extensions;
 
 namespace VOID
 {
 	public class VOID_VesselInfo : VOID_WindowModule
 	{
-		protected VOID_DoubleValue geeForce = new VOID_DoubleValue(
+		public VOID_VesselInfo() : base()
+		{
+			this._Name = "Vessel Information";
+
+			this.WindowPos.x = Screen.width - 260;
+			this.WindowPos.y = 450;
+		}
+
+		public override void ModuleWindow(int _)
+		{
+			base.ModuleWindow (_);
+
+			if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
+			{
+				SimManager.Instance.RequestSimulation();
+			}
+
+			GUILayout.BeginVertical();
+
+			GUILayout.Label(
+				vessel.vesselName,
+				VOID_Core.Instance.LabelStyles["center_bold"],
+				GUILayout.ExpandWidth(true));
+
+			Tools.PostDebugMessage("Starting VesselInfo window.");
+
+			VOID_Data.geeForce.DoGUIHorizontal ("F2");
+
+			Tools.PostDebugMessage("GeeForce done.");
+
+			VOID_Data.partCount.DoGUIHorizontal ();
+
+			Tools.PostDebugMessage("PartCount done.");
+
+			VOID_Data.totalMass.DoGUIHorizontal ("F1");
+
+			Tools.PostDebugMessage("TotalMass done.");
+
+			VOID_Data.resourceMass.DoGUIHorizontal ("F1");
+
+			Tools.PostDebugMessage("ResourceMass done.");
+
+			VOID_Data.stageDeltaV.DoGUIHorizontal (3, false);
+
+			Tools.PostDebugMessage("Stage deltaV done.");
+
+			VOID_Data.totalDeltaV.DoGUIHorizontal (3, false);
+
+			Tools.PostDebugMessage("Total deltaV done.");
+
+			VOID_Data.mainThrottle.DoGUIHorizontal ("F0");
+
+			Tools.PostDebugMessage("MainThrottle done.");
+
+			VOID_Data.currmaxThrust.DoGUIHorizontal ();
+
+			Tools.PostDebugMessage("CurrMaxThrust done.");
+
+			VOID_Data.currmaxThrustWeight.DoGUIHorizontal ();
+
+			Tools.PostDebugMessage("CurrMaxTWR done.");
+
+			VOID_Data.surfaceThrustWeight.DoGUIHorizontal ("F2");
+
+			Tools.PostDebugMessage("surfaceTWR done.");
+
+			VOID_Data.intakeAirStatus.DoGUIHorizontal();
+
+			Tools.PostDebugMessage("intakeAirStatus done.");
+
+			GUILayout.EndVertical();
+
+			Tools.PostDebugMessage("VesselInfo window done.");
+
+			GUI.DragWindow();
+		}
+	}
+
+	public static partial class VOID_Data
+	{
+		public static VOID_DoubleValue geeForce = new VOID_DoubleValue(
 			"G-force",
 			new Func<double>(() => VOID_Core.Instance.vessel.geeForce),
 			"gees"
 		);
 
-		protected VOID_IntValue partCount = new VOID_IntValue(
+		public static VOID_IntValue partCount = new VOID_IntValue(
 			"Parts",
 			new Func<int>(() => VOID_Core.Instance.vessel.Parts.Count),
 			""
 		);
 
-		protected VOID_DoubleValue totalMass = new VOID_DoubleValue(
+		public static VOID_DoubleValue totalMass = new VOID_DoubleValue(
 			"Total Mass",
-			new Func<double>(() => VOID_Core.Instance.vessel.GetTotalMass()),
+			new Func<double> (() => SimManager.Instance.TryGetLastMass()),
 			"tons"
 		);
 
-		protected VOID_DoubleValue resourceMass = new VOID_DoubleValue(
+		public static VOID_DoubleValue resourceMass = new VOID_DoubleValue(
 			"Resource Mass",
 			delegate()
 			{
@@ -60,20 +141,20 @@
 			"tons"
 		);
 
-		protected VOID_DoubleValue stageDeltaV = new VOID_DoubleValue(
+		public static VOID_DoubleValue stageDeltaV = new VOID_DoubleValue(
 			"DeltaV (Current Stage)",
 			delegate()
 			{
 				if (SimManager.Instance.Stages == null ||
-			    	SimManager.Instance.Stages.Length <= Staging.lastStage
-			    )
+					SimManager.Instance.Stages.Length <= Staging.lastStage
+				)
 					return double.NaN;
 				return SimManager.Instance.Stages[Staging.lastStage].deltaV;
 			},
 			"m/s"
 		);
 
-		protected VOID_DoubleValue totalDeltaV = new VOID_DoubleValue(
+		public static VOID_DoubleValue totalDeltaV = new VOID_DoubleValue(
 			"DeltaV (Total)",
 			delegate()
 			{
@@ -84,13 +165,13 @@
 			"m/s"
 		);
 
-		protected VOID_FloatValue mainThrottle = new VOID_FloatValue(
+		public static VOID_FloatValue mainThrottle = new VOID_FloatValue(
 			"Throttle",
 			new Func<float>(() => VOID_Core.Instance.vessel.ctrlState.mainThrottle * 100f),
 			"%"
 		);
 
-		protected VOID_StrValue currmaxThrust = new VOID_StrValue(
+		public static VOID_StrValue currmaxThrust = new VOID_StrValue(
 			"Thrust (curr/max)",
 			delegate()
 			{
@@ -108,7 +189,7 @@
 			}
 		);
 
-		protected VOID_StrValue currmaxThrustWeight = new VOID_StrValue(
+		public static VOID_StrValue currmaxThrustWeight = new VOID_StrValue(
 			"T:W (curr/max)",
 			delegate()
 			{
@@ -117,12 +198,12 @@
 
 				double currThrust = SimManager.Instance.LastStage.actualThrust;
 				double maxThrust = SimManager.Instance.LastStage.thrust;
-				double mass = VOID_Core.Instance.vessel.GetTotalMass();
+				double mass = SimManager.Instance.TryGetLastMass();
 				double gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
-				                 Math.Pow(
-					                 VOID_Core.Instance.vessel.mainBody.Radius + VOID_Core.Instance.vessel.altitude,
-					                 2
-					                );
+					Math.Pow(
+						VOID_Core.Instance.vessel.mainBody.Radius + VOID_Core.Instance.vessel.altitude,
+						2
+					);
 				double weight = mass * gravity;
 
 				return string.Format(
@@ -133,7 +214,7 @@
 			}
 		);
 
-		protected VOID_DoubleValue surfaceThrustWeight = new VOID_DoubleValue(
+		public static VOID_DoubleValue surfaceThrustWeight = new VOID_DoubleValue(
 			"Max T:W @ surface",
 			delegate()
 			{
@@ -141,9 +222,9 @@
 					return double.NaN;
 
 				double maxThrust = SimManager.Instance.LastStage.thrust;
-				double mass = VOID_Core.Instance.vessel.GetTotalMass();
+				double mass = SimManager.Instance.TryGetLastMass();
 				double gravity = (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
-				                 Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
+					Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
 				double weight = mass * gravity;
 
 				return maxThrust / weight;
@@ -151,56 +232,50 @@
 			""
 		);
 
-		public VOID_VesselInfo() : base()
-		{
-			this._Name = "Vessel Information";
-
-			this.WindowPos.x = Screen.width - 260;
-			this.WindowPos.y = 450;
-		}
-
-		public override void ModuleWindow(int _)
-		{
-			base.ModuleWindow (_);
-
-			if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
-			{
-				SimManager.Instance.RequestSimulation();
-			}
-
-			Stage[] stages = SimManager.Instance.Stages;
-
-			GUILayout.BeginVertical();
-
-			GUILayout.Label(
-				vessel.vesselName,
-				VOID_Core.Instance.LabelStyles["center_bold"],
-				GUILayout.ExpandWidth(true));
-
-			this.geeForce.DoGUIHorizontal ("F2");
-
-			this.partCount.DoGUIHorizontal ();
-
-			this.totalMass.DoGUIHorizontal ("F1");
-
-			this.resourceMass.DoGUIHorizontal ("F1");
-
-			this.stageDeltaV.DoGUIHorizontal (3, false);
-
-			this.totalDeltaV.DoGUIHorizontal (3, false);
-
-			this.mainThrottle.DoGUIHorizontal ("F0");
-
-			this.currmaxThrust.DoGUIHorizontal ();
-
-			this.currmaxThrustWeight.DoGUIHorizontal ();
-
-			this.surfaceThrustWeight.DoGUIHorizontal ("F2");
-
-			GUILayout.EndVertical();
-			GUI.DragWindow();
-		}
+		public static VOID_StrValue intakeAirStatus = new VOID_StrValue(
+			"Intake Air (Curr / Req)",
+			delegate()
+			{
+				double currentAmount;
+				double currentRequirement;
+
+				currentAmount = 0d;
+				currentRequirement = 0d;
+
+				foreach (Part part in VOID_Core.Instance.vessel.Parts)
+				{
+					if (part.HasModule<ModuleEngines>() && part.enabled)
+					{
+						foreach (Propellant propellant in part.GetModule<ModuleEngines>().propellants)
+						{
+							if (propellant.name == "IntakeAir")
+							{
+								// currentAmount += propellant.currentAmount;
+								currentRequirement += propellant.currentRequirement / TimeWarp.fixedDeltaTime;
+								break;
+							}
+						}
+					}
+
+					if (part.HasModule<ModuleResourceIntake>() && part.enabled)
+					{
+						ModuleResourceIntake intakeModule = part.GetModule<ModuleResourceIntake>();
+
+						if (intakeModule.resourceName == "IntakeAir")
+						{
+							currentAmount += intakeModule.airFlow;
+						}
+					}
+				}
+
+				if (currentAmount == 0 && currentRequirement == 0)
+				{
+					return "N/A";
+				}
+
+				return string.Format("{0:F3} / {1:F3}", currentAmount, currentRequirement);
+			}
+		);
 	}
 }
 
-

--- /dev/null
+++ b/Wrapper/Properties/AssemblyInfo.cs
@@ -1,1 +1,37 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
 
+// Allgemeine Informationen über eine Assembly werden über die folgenden 
+// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
+// die mit einer Assembly verknüpft sind.
+[assembly: AssemblyTitle("Toolbar Wrapper for Kerbal Space Program")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("ToolbarWrapper")]
+[assembly: AssemblyCopyright("Copyright © 2013-2014 Maik Schreiber")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar 
+// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von 
+// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
+[assembly: ComVisible(false)]
+
+// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
+[assembly: Guid("bfd95a60-6335-4a59-a29e-438d806d8f2d")]
+
+// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
+//
+//      Hauptversion
+//      Nebenversion 
+//      Buildnummer
+//      Revision
+//
+// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern 
+// übernehmen, indem Sie "*" eingeben:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
+

--- /dev/null
+++ b/Wrapper/ToolbarWrapper.cs
@@ -1,1 +1,793 @@
-
+/*
+Copyright (c) 2013-2014, Maik Schreiber
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+   list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice,
+   this list of conditions and the following disclaimer in the documentation
+   and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+
+namespace VOID {
+
+
+
+	/**********************************************************\
+	*          --- DO NOT EDIT BELOW THIS COMMENT ---          *
+	*                                                          *
+	* This file contains classes and interfaces to use the     *
+	* Toolbar Plugin without creating a hard dependency on it. *
+	*                                                          *
+	* There is nothing in this file that needs to be edited    *
+	* by hand.                                                 *
+	*                                                          *
+	*          --- DO NOT EDIT BELOW THIS COMMENT ---          *
+	\**********************************************************/
+
+
+
+	/// <summary>
+	/// The global tool bar manager.
+	/// </summary>
+	public partial class ToolbarManager : IToolbarManager {
+		/// <summary>
+		/// Whether the Toolbar Plugin is available.
+		/// </summary>
+		public static bool ToolbarAvailable {
+			get {
+				if (toolbarAvailable == null) {
+					toolbarAvailable = Instance != null;
+				}
+				return (bool) toolbarAvailable;
+			}
+		}
+
+		/// <summary>
+		/// The global tool bar manager instance.
+		/// </summary>
+		public static IToolbarManager Instance {
+			get {
+				if ((toolbarAvailable != false) && (instance_ == null)) {
+					Type type = ToolbarTypes.getType("Toolbar.ToolbarManager");
+					if (type != null) {
+						object realToolbarManager = ToolbarTypes.getStaticProperty(type, "Instance").GetValue(null, null);
+						instance_ = new ToolbarManager(realToolbarManager);
+					}
+				}
+				return instance_;
+			}
+		}
+	}
+
+	#region interfaces
+
+	/// <summary>
+	/// A toolbar manager.
+	/// </summary>
+	public interface IToolbarManager {
+		/// <summary>
+		/// Adds a new button.
+		/// </summary>
+		/// <remarks>
+		/// To replace an existing button, just add a new button using the old button's namespace and ID.
+		/// Note that the new button will inherit the screen position of the old button.
+		/// </remarks>
+		/// <param name="ns">The new button's namespace. This is usually the plugin's name. Must not include special characters like '.'</param>
+		/// <param name="id">The new button's ID. This ID must be unique across all buttons in the namespace. Must not include special characters like '.'</param>
+		/// <returns>The button created.</returns>
+		IButton add(string ns, string id);
+	}
+
+	/// <summary>
+	/// Represents a clickable button.
+	/// </summary>
+	public interface IButton {
+		/// <summary>
+		/// The text displayed on the button. Set to null to hide text.
+		/// </summary>
+		/// <remarks>
+		/// The text can be changed at any time to modify the button's appearance. Note that since this will also
+		/// modify the button's size, this feature should be used sparingly, if at all.
+		/// </remarks>
+		/// <seealso cref="TexturePath"/>
+		string Text {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// The color the button text is displayed with. Defaults to Color.white.
+		/// </summary>
+		/// <remarks>
+		/// The text color can be changed at any time to modify the button's appearance.
+		/// </remarks>
+		Color TextColor {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// The path of a texture file to display an icon on the button. Set to null to hide icon.
+		/// </summary>
+		/// <remarks>
+		/// <para>
+		/// A texture path on a button will have precedence over text. That is, if both text and texture path
+		/// have been set on a button, the button will show the texture, not the text.
+		/// </para>
+		/// <para>
+		/// The texture size must not exceed 24x24 pixels.
+		/// </para>
+		/// <para>
+		/// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix.
+		/// Valid example: MyAddon/Textures/icon_mybutton
+		/// </para>
+		/// <para>
+		/// The texture path can be changed at any time to modify the button's appearance.
+		/// </para>
+		/// </remarks>
+		/// <seealso cref="Text"/>
+		string TexturePath {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// The button's tool tip text. Set to null if no tool tip is desired.
+		/// </summary>
+		/// <remarks>
+		/// Tool Tip Text Should Always Use Headline Style Like This.
+		/// </remarks>
+		string ToolTip {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>.
+		/// </summary>
+		/// <remarks>
+		/// Setting this property to true does not affect the player's ability to hide the button using the configuration.
+		/// Conversely, setting this property to false does not enable the player to show the button using the configuration.
+		/// </remarks>
+		bool Visible {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// Determines this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.
+		/// </summary>
+		/// <remarks>
+		/// The return value from IVisibility.Visible is subject to the same rules as outlined for
+		/// <see cref="Visible"/>.
+		/// </remarks>
+		IVisibility Visibility {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// Whether this button is currently effectively visible or not. This is a combination of
+		/// <see cref="Visible"/> and <see cref="Visibility"/>.
+		/// </summary>
+		/// <remarks>
+		/// Note that the toolbar is not visible in certain game scenes, for example the loading screens. This property
+		/// does not reflect button invisibility in those scenes. In addition, this property does not reflect the
+		/// player's configuration of the button's visibility.
+		/// </remarks>
+		bool EffectivelyVisible {
+			get;
+		}
+
+		/// <summary>
+		/// Whether this button is currently enabled (clickable) or not. This does not affect the player's ability to
+		/// position the button on their toolbar.
+		/// </summary>
+		bool Enabled {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// Whether this button is currently "important." Set to false to return to normal button behaviour.
+		/// </summary>
+		/// <remarks>
+		/// <para>
+		/// This can be used to temporarily force the button to be shown on screen regardless of the toolbar being
+		/// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in
+		/// a chat room could mark itself as "important" as long as the message has not been read.
+		/// </para>
+		/// <para>
+		/// Setting this property does not change the appearance of the button. Use <see cref="TexturePath"/> to
+		/// change the button's icon.
+		/// </para>
+		/// <para>
+		/// Setting this property to true does not affect the player's ability to hide the button using the
+		/// configuration.
+		/// </para>
+		/// <para>
+		/// This feature should be used only sparingly, if at all, since it forces the button to be displayed on
+		/// screen even when it normally wouldn't.
+		/// </para>
+		/// </remarks>
+		bool Important {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// A drawable that is tied to the current button. This can be anything from a popup menu to
+		/// an informational window. Set to null to hide the drawable.
+		/// </summary>
+		IDrawable Drawable {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// Event handler that can be registered with to receive "on click" events.
+		/// </summary>
+		/// <example>
+		/// <code>
+		/// IButton button = ...
+		/// button.OnClick += (e) => {
+		///     Debug.Log("button clicked, mouseButton: " + e.MouseButton);
+		/// };
+		/// </code>
+		/// </example>
+		event ClickHandler OnClick;
+
+		/// <summary>
+		/// Event handler that can be registered with to receive "on mouse enter" events.
+		/// </summary>
+		/// <example>
+		/// <code>
+		/// IButton button = ...
+		/// button.OnMouseEnter += (e) => {
+		///     Debug.Log("mouse entered button");
+		/// };
+		/// </code>
+		/// </example>
+		event MouseEnterHandler OnMouseEnter;
+
+		/// <summary>
+		/// Event handler that can be registered with to receive "on mouse leave" events.
+		/// </summary>
+		/// <example>
+		/// <code>
+		/// IButton button = ...
+		/// button.OnMouseLeave += (e) => {
+		///     Debug.Log("mouse left button");
+		/// };
+		/// </code>
+		/// </example>
+		event MouseLeaveHandler OnMouseLeave;
+
+		/// <summary>
+		/// Permanently destroys this button so that it is no longer displayed.
+		/// Should be used when a plugin is stopped to remove leftover buttons.
+		/// </summary>
+		void Destroy();
+	}
+
+	/// <summary>
+	/// A drawable that is tied to a particular button. This can be anything from a popup menu
+	/// to an informational window.
+	/// </summary>
+	public interface IDrawable {
+		/// <summary>
+		/// Update any information. This is called once per frame.
+		/// </summary>
+		void Update();
+
+		/// <summary>
+		/// Draws GUI widgets for this drawable. This is the equivalent to the OnGUI() message in
+		/// <see cref="MonoBehaviour"/>.
+		/// </summary>
+		/// <remarks>
+		/// The drawable will be positioned near its parent toolbar according to the drawable's current
+		/// width/height.
+		/// </remarks>
+		/// <param name="position">The left/top position of where to draw this drawable.</param>
+		/// <returns>The current width/height of this drawable.</returns>
+		Vector2 Draw(Vector2 position);
+	}
+
+	#endregion
+
+	#region events
+
+	/// <summary>
+	/// Event describing a click on a button.
+	/// </summary>
+	public partial class ClickEvent : EventArgs {
+		/// <summary>
+		/// The button that has been clicked.
+		/// </summary>
+		public readonly IButton Button;
+
+		/// <summary>
+		/// The mouse button which the button was clicked with.
+		/// </summary>
+		/// <remarks>
+		/// Is 0 for left mouse button, 1 for right mouse button, and 2 for middle mouse button.
+		/// </remarks>
+		public readonly int MouseButton;
+	}
+
+	/// <summary>
+	/// An event handler that is invoked whenever a button has been clicked.
+	/// </summary>
+	/// <param name="e">An event describing the button click.</param>
+	public delegate void ClickHandler(ClickEvent e);
+
+	/// <summary>
+	/// Event describing the mouse pointer moving about a button.
+	/// </summary>
+	public abstract partial class MouseMoveEvent {
+		/// <summary>
+		/// The button in question.
+		/// </summary>
+		public readonly IButton button;
+	}
+
+	/// <summary>
+	/// Event describing the mouse pointer entering a button's area.
+	/// </summary>
+	public partial class MouseEnterEvent : MouseMoveEvent {
+	}
+
+	/// <summary>
+	/// Event describing the mouse pointer leaving a button's area.
+	/// </summary>
+	public partial class MouseLeaveEvent : MouseMoveEvent {
+	}
+
+	/// <summary>
+	/// An event handler that is invoked whenever the mouse pointer enters a button's area.
+	/// </summary>
+	/// <param name="e">An event describing the mouse pointer entering.</param>
+	public delegate void MouseEnterHandler(MouseEnterEvent e);
+
+	/// <summary>
+	/// An event handler that is invoked whenever the mouse pointer leaves a button's area.
+	/// </summary>
+	/// <param name="e">An event describing the mouse pointer leaving.</param>
+	public delegate void MouseLeaveHandler(MouseLeaveEvent e);
+
+	#endregion
+
+	#region visibility
+
+	/// <summary>
+	/// Determines visibility of a button.
+	/// </summary>
+	/// <seealso cref="IButton.Visibility"/>
+	public interface IVisibility {
+		/// <summary>
+		/// Whether a button is currently visible or not.
+		/// </summary>
+		/// <seealso cref="IButton.Visible"/>
+		bool Visible {
+			get;
+		}
+	}
+
+	/// <summary>
+	/// Determines visibility of a button in relation to the currently running game scene.
+	/// </summary>
+	/// <example>
+	/// <code>
+	/// IButton button = ...
+	/// button.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.SPH);
+	/// </code>
+	/// </example>
+	/// <seealso cref="IButton.Visibility"/>
+	public class GameScenesVisibility : IVisibility {
+		private GameScenes[] gameScenes;
+
+		public bool Visible {
+			get {
+				return (bool) visibleProperty.GetValue(realGameScenesVisibility, null);
+			}
+		}
+
+		private object realGameScenesVisibility;
+		private PropertyInfo visibleProperty;
+
+		public GameScenesVisibility(params GameScenes[] gameScenes) {
+			Type gameScenesVisibilityType = ToolbarTypes.getType("Toolbar.GameScenesVisibility");
+			realGameScenesVisibility = Activator.CreateInstance(gameScenesVisibilityType, new object[] { gameScenes });
+			visibleProperty = ToolbarTypes.getProperty(gameScenesVisibilityType, "Visible");
+			this.gameScenes = gameScenes;
+		}
+	}
+
+	#endregion
+
+	#region drawable
+
+	/// <summary>
+	/// A drawable that draws a popup menu.
+	/// </summary>
+	public partial class PopupMenuDrawable : IDrawable {
+		/// <summary>
+		/// Event handler that can be registered with to receive "any menu option clicked" events.
+		/// </summary>
+		public event Action OnAnyOptionClicked {
+			add {
+				onAnyOptionClickedEvent.AddEventHandler(realPopupMenuDrawable, value);
+			}
+			remove {
+				onAnyOptionClickedEvent.RemoveEventHandler(realPopupMenuDrawable, value);
+			}
+		}
+
+		private object realPopupMenuDrawable;
+		private MethodInfo updateMethod;
+		private MethodInfo drawMethod;
+		private MethodInfo addOptionMethod;
+		private MethodInfo addSeparatorMethod;
+		private MethodInfo destroyMethod;
+		private EventInfo onAnyOptionClickedEvent;
+
+		public PopupMenuDrawable() {
+			Type popupMenuDrawableType = ToolbarTypes.getType("Toolbar.PopupMenuDrawable");
+			realPopupMenuDrawable = Activator.CreateInstance(popupMenuDrawableType, null);
+			updateMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Update");
+			drawMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Draw");
+			addOptionMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddOption");
+			addSeparatorMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddSeparator");
+			destroyMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Destroy");
+			onAnyOptionClickedEvent = ToolbarTypes.getEvent(popupMenuDrawableType, "OnAnyOptionClicked");
+		}
+
+		public void Update() {
+			updateMethod.Invoke(realPopupMenuDrawable, null);
+		}
+
+		public Vector2 Draw(Vector2 position) {
+			return (Vector2) drawMethod.Invoke(realPopupMenuDrawable, new object[] { position });
+		}
+
+		/// <summary>
+		/// Adds a new option to the popup menu.
+		/// </summary>
+		/// <param name="text">The text of the option.</param>
+		/// <returns>A button that can be used to register clicks on the menu option.</returns>
+		public IButton AddOption(string text) {
+			object realButton = addOptionMethod.Invoke(realPopupMenuDrawable, new object[] { text });
+			return new Button(realButton, new ToolbarTypes());
+		}
+
+		/// <summary>
+		/// Adds a separator to the popup menu.
+		/// </summary>
+		public void AddSeparator() {
+			addSeparatorMethod.Invoke(realPopupMenuDrawable, null);
+		}
+
+		/// <summary>
+		/// Destroys this drawable. This must always be called before disposing of this drawable.
+		/// </summary>
+		public void Destroy() {
+			destroyMethod.Invoke(realPopupMenuDrawable, null);
+		}
+	}
+
+	#endregion
+
+	#region private implementations
+
+	public partial class ToolbarManager : IToolbarManager {
+		private static bool? toolbarAvailable = null;
+		private static IToolbarManager instance_;
+
+		private object realToolbarManager;
+		private MethodInfo addMethod;
+		private Dictionary<object, IButton> buttons = new Dictionary<object, IButton>();
+		private ToolbarTypes types = new ToolbarTypes();
+
+		private ToolbarManager(object realToolbarManager) {
+			this.realToolbarManager = realToolbarManager;
+
+			addMethod = ToolbarTypes.getMethod(types.iToolbarManagerType, "add");
+		}
+
+		public IButton add(string ns, string id) {
+			object realButton = addMethod.Invoke(realToolbarManager, new object[] { ns, id });
+			IButton button = new Button(realButton, types);
+			buttons.Add(realButton, button);
+			return button;
+		}
+	}
+
+	internal class Button : IButton {
+		private object realButton;
+		private ToolbarTypes types;
+		private Delegate realClickHandler;
+		private Delegate realMouseEnterHandler;
+		private Delegate realMouseLeaveHandler;
+
+		internal Button(object realButton, ToolbarTypes types) {
+			this.realButton = realButton;
+			this.types = types;
+
+			realClickHandler = attachEventHandler(types.button.onClickEvent, "clicked", realButton);
+			realMouseEnterHandler = attachEventHandler(types.button.onMouseEnterEvent, "mouseEntered", realButton);
+			realMouseLeaveHandler = attachEventHandler(types.button.onMouseLeaveEvent, "mouseLeft", realButton);
+		}
+
+		private Delegate attachEventHandler(EventInfo @event, string methodName, object realButton) {
+			MethodInfo method = GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
+			Delegate d = Delegate.CreateDelegate(@event.EventHandlerType, this, method);
+			@event.AddEventHandler(realButton, d);
+			return d;
+		}
+
+		public string Text {
+			set {
+				types.button.textProperty.SetValue(realButton, value, null);
+			}
+			get {
+				return (string) types.button.textProperty.GetValue(realButton, null);
+			}
+		}
+
+		public Color TextColor {
+			set {
+				types.button.textColorProperty.SetValue(realButton, value, null);
+			}
+			get {
+				return (Color) types.button.textColorProperty.GetValue(realButton, null);
+			}
+		}
+
+		public string TexturePath {
+			set {
+				types.button.texturePathProperty.SetValue(realButton, value, null);
+			}
+			get {
+				return (string) types.button.texturePathProperty.GetValue(realButton, null);
+			}
+		}
+
+		public string ToolTip {
+			set {
+				types.button.toolTipProperty.SetValue(realButton, value, null);
+			}
+			get {
+				return (string) types.button.toolTipProperty.GetValue(realButton, null);
+			}
+		}
+
+		public bool Visible {
+			set {
+				types.button.visibleProperty.SetValue(realButton, value, null);
+			}
+			get {
+				return (bool) types.button.visibleProperty.GetValue(realButton, null);
+			}
+		}
+
+		public IVisibility Visibility {
+			set {
+				object functionVisibility = null;
+				if (value != null) {
+					functionVisibility = Activator.CreateInstance(types.functionVisibilityType, new object[] { new Func<bool>(() => value.Visible) });
+				}
+				types.button.visibilityProperty.SetValue(realButton, functionVisibility, null);
+				visibility_ = value;
+			}
+			get {
+				return visibility_;
+			}
+		}
+		private IVisibility visibility_;
+
+		public bool EffectivelyVisible {
+			get {
+				return (bool) types.button.effectivelyVisibleProperty.GetValue(realButton, null);
+			}
+		}
+
+		public bool Enabled {
+			set {
+				types.button.enabledProperty.SetValue(realButton, value, null);
+			}
+			get {
+				return (bool) types.button.enabledProperty.GetValue(realButton, null);
+			}
+		}
+
+		public bool Important {
+			set {
+				types.button.importantProperty.SetValue(realButton, value, null);
+			}
+			get {
+				return (bool) types.button.importantProperty.GetValue(realButton, null);
+			}
+		}
+
+		public IDrawable Drawable {
+			set {
+				object functionDrawable = null;
+				if (value != null) {
+					functionDrawable = Activator.CreateInstance(types.functionDrawableType, new object[] {
+						new Action(() => value.Update()),
+						new Func<Vector2, Vector2>((pos) => value.Draw(pos))
+					});
+				}
+				types.button.drawableProperty.SetValue(realButton, functionDrawable, null);
+				drawable_ = value;
+			}
+			get {
+				return drawable_;
+			}
+		}
+		private IDrawable drawable_;
+
+		public event ClickHandler OnClick;
+
+		private void clicked(object realEvent) {
+			if (OnClick != null) {
+				OnClick(new ClickEvent(realEvent, this));
+			}
+		}
+
+		public event MouseEnterHandler OnMouseEnter;
+
+		private void mouseEntered(object realEvent) {
+			if (OnMouseEnter != null) {
+				OnMouseEnter(new MouseEnterEvent(this));
+			}
+		}
+
+		public event MouseLeaveHandler OnMouseLeave;
+
+		private void mouseLeft(object realEvent) {
+			if (OnMouseLeave != null) {
+				OnMouseLeave(new MouseLeaveEvent(this));
+			}
+		}
+
+		public void Destroy() {
+			detachEventHandler(types.button.onClickEvent, realClickHandler, realButton);
+			detachEventHandler(types.button.onMouseEnterEvent, realMouseEnterHandler, realButton);
+			detachEventHandler(types.button.onMouseLeaveEvent, realMouseLeaveHandler, realButton);
+
+			types.button.destroyMethod.Invoke(realButton, null);
+		}
+
+		private void detachEventHandler(EventInfo @event, Delegate d, object realButton) {
+			@event.RemoveEventHandler(realButton, d);
+		}
+	}
+
+	public partial class ClickEvent : EventArgs {
+		internal ClickEvent(object realEvent, IButton button) {
+			Type type = realEvent.GetType();
+			Button = button;
+			MouseButton = (int) type.GetField("MouseButton", BindingFlags.Public | BindingFlags.Instance).GetValue(realEvent);
+		}
+	}
+
+	public abstract partial class MouseMoveEvent : EventArgs {
+		internal MouseMoveEvent(IButton button) {
+			this.button = button;
+		}
+	}
+
+	public partial class MouseEnterEvent : MouseMoveEvent {
+		internal MouseEnterEvent(IButton button)
+			: base(button) {
+		}
+	}
+
+	public partial class MouseLeaveEvent : MouseMoveEvent {
+		internal MouseLeaveEvent(IButton button)
+			: base(button) {
+		}
+	}
+
+	internal class ToolbarTypes {
+		internal readonly Type iToolbarManagerType;
+		internal readonly Type functionVisibilityType;
+		internal readonly Type functionDrawableType;
+		internal readonly ButtonTypes button;
+
+		internal ToolbarTypes() {
+			iToolbarManagerType = getType("Toolbar.IToolbarManager");
+			functionVisibilityType = getType("Toolbar.FunctionVisibility");
+			functionDrawableType = getType("Toolbar.FunctionDrawable");
+
+			Type iButtonType = getType("Toolbar.IButton");
+			button = new ButtonTypes(iButtonType);
+		}
+
+		internal static Type getType(string name) {
+			return AssemblyLoader.loadedAssemblies
+				.SelectMany(a => a.assembly.GetExportedTypes())
+				.SingleOrDefault(t => t.FullName == name);
+		}
+
+		internal static PropertyInfo getProperty(Type type, string name) {
+			return type.GetProperty(name, BindingFlags.Public | BindingFlags.Instance);
+		}
+
+		internal static PropertyInfo getStaticProperty(Type type, string name) {
+			return type.GetProperty(name, BindingFlags.Public | BindingFlags.Static);
+		}
+
+		internal static EventInfo getEvent(Type type, string name) {
+			return type.GetEvent(name, BindingFlags.Public | BindingFlags.Instance);
+		}
+
+		internal static MethodInfo getMethod(Type type, string name) {
+			return type.GetMethod(name, BindingFlags.Public | BindingFlags.Instance);
+		}
+	}
+
+	internal class ButtonTypes {
+		internal readonly Type iButtonType;
+		internal readonly PropertyInfo textProperty;
+		internal readonly PropertyInfo textColorProperty;
+		internal readonly PropertyInfo texturePathProperty;
+		internal readonly PropertyInfo toolTipProperty;
+		internal readonly PropertyInfo visibleProperty;
+		internal readonly PropertyInfo visibilityProperty;
+		internal readonly PropertyInfo effectivelyVisibleProperty;
+		internal readonly PropertyInfo enabledProperty;
+		internal readonly PropertyInfo importantProperty;
+		internal readonly PropertyInfo drawableProperty;
+		internal readonly EventInfo onClickEvent;
+		internal readonly EventInfo onMouseEnterEvent;
+		internal readonly EventInfo onMouseLeaveEvent;
+		internal readonly MethodInfo destroyMethod;
+
+		internal ButtonTypes(Type iButtonType) {
+			this.iButtonType = iButtonType;
+
+			textProperty = ToolbarTypes.getProperty(iButtonType, "Text");
+			textColorProperty = ToolbarTypes.getProperty(iButtonType, "TextColor");
+			texturePathProperty = ToolbarTypes.getProperty(iButtonType, "TexturePath");
+			toolTipProperty = ToolbarTypes.getProperty(iButtonType, "ToolTip");
+			visibleProperty = ToolbarTypes.getProperty(iButtonType, "Visible");
+			visibilityProperty = ToolbarTypes.getProperty(iButtonType, "Visibility");
+			effectivelyVisibleProperty = ToolbarTypes.getProperty(iButtonType, "EffectivelyVisible");
+			enabledProperty = ToolbarTypes.getProperty(iButtonType, "Enabled");
+			importantProperty = ToolbarTypes.getProperty(iButtonType, "Important");
+			drawableProperty = ToolbarTypes.getProperty(iButtonType, "Drawable");
+			onClickEvent = ToolbarTypes.getEvent(iButtonType, "OnClick");
+			onMouseEnterEvent = ToolbarTypes.getEvent(iButtonType, "OnMouseEnter");
+			onMouseLeaveEvent = ToolbarTypes.getEvent(iButtonType, "OnMouseLeave");
+			destroyMethod = ToolbarTypes.getMethod(iButtonType, "Destroy");
+		}
+	}
+
+	#endregion
+}
+

--- /dev/null
+++ b/Wrapper/Wrapper.csproj
@@ -1,1 +1,59 @@
-
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{E258AB2C-E2BB-4ACA-B902-C98582041F69}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>ToolbarWrapper</RootNamespace>
+    <AssemblyName>ToolbarWrapper</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+    <TargetFrameworkProfile />
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="Assembly-CSharp">
+      <HintPath>..\..\..\..\Programme\KSP_23_dev\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+    </Reference>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.Xml.Linq" />
+    <Reference Include="System.Data.DataSetExtensions" />
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+    <Reference Include="UnityEngine">
+      <HintPath>..\..\..\..\Programme\KSP_23_dev\KSP_Data\Managed\UnityEngine.dll</HintPath>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <Compile Include="ToolbarWrapper.cs" />
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>