// | // |
// Tools.cs | // Tools.cs |
// | // |
// Author: | // Author: |
// toadicus | // toadicus |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
// | // |
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. | // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. |
// Engineer Redux (c) 2013 cybutek | // Engineer Redux (c) 2013 cybutek |
// Used by permission. | // Used by permission. |
// | // |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public static class VOIDLabels | public static class VOIDLabels |
{ | { |
public static string void_primary = "Primary"; | public static string void_primary = "Primary"; |
public static string void_altitude_asl = "Altitude (ASL)"; | public static string void_altitude_asl = "Altitude (ASL)"; |
public static string void_velocity = "Velocity"; | public static string void_velocity = "Velocity"; |
public static string void_apoapsis = "Apoapsis"; | public static string void_apoapsis = "Apoapsis"; |
public static string void_periapsis = "Periapsis"; | public static string void_periapsis = "Periapsis"; |
} | } |
public static class Tools | public static class Tools |
{ | { |
// Toadicus edit: Added re-implementation of the CBAttributeMap.GetAtt function that does not fire a debug message to the game screen. | // Toadicus edit: Added re-implementation of the CBAttributeMap.GetAtt function that does not fire a debug message to the game screen. |
public static CBAttributeMap.MapAttribute Toadicus_GetAtt(Vessel vessel) | public static CBAttributeMap.MapAttribute Toadicus_GetAtt(Vessel vessel) |
{ | { |
CBAttributeMap.MapAttribute mapAttribute; | CBAttributeMap.MapAttribute mapAttribute; |
try | try |
{ | { |
CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap; | CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap; |
double lat = vessel.latitude * Math.PI / 180d; | double lat = vessel.latitude * Math.PI / 180d; |
double lon = vessel.longitude * Math.PI / 180d; | double lon = vessel.longitude * Math.PI / 180d; |
lon -= Math.PI / 2d; | lon -= Math.PI / 2d; |
if (lon < 0d) | if (lon < 0d) |
{ | { |
lon += 2d * Math.PI; | lon += 2d * Math.PI; |
} | } |
float v = (float)(lat / Math.PI) + 0.5f; | float v = (float)(lat / Math.PI) + 0.5f; |
float u = (float)(lon / (2d * Math.PI)); | float u = (float)(lon / (2d * Math.PI)); |
Color pixelBilinear = BiomeMap.Map.GetPixelBilinear (u, v); | Color pixelBilinear = BiomeMap.Map.GetPixelBilinear (u, v); |
mapAttribute = BiomeMap.defaultAttribute; | mapAttribute = BiomeMap.defaultAttribute; |
if (BiomeMap.Map != null) | if (BiomeMap.Map != null) |
{ | { |
if (BiomeMap.exactSearch) | if (BiomeMap.exactSearch) |
{ | { |
for (int i = 0; i < BiomeMap.Attributes.Length; ++i) | for (int i = 0; i < BiomeMap.Attributes.Length; ++i) |
{ | { |
if (pixelBilinear == BiomeMap.Attributes[i].mapColor) | if (pixelBilinear == BiomeMap.Attributes[i].mapColor) |
{ | { |
mapAttribute = BiomeMap.Attributes[i]; | mapAttribute = BiomeMap.Attributes[i]; |
} | } |
} | } |
} | } |
else | else |
{ | { |
float zero = 0; | float zero = 0; |
float num = 1 / zero; | float num = 1 / zero; |
for (int j = 0; j < BiomeMap.Attributes.Length; ++j) | for (int j = 0; j < BiomeMap.Attributes.Length; ++j) |
{ | { |
Color mapColor = BiomeMap.Attributes [j].mapColor; | Color mapColor = BiomeMap.Attributes [j].mapColor; |
float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude; | float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude; |
if (sqrMagnitude < num) | if (sqrMagnitude < num) |
{ | { |
bool testCase = true; | bool testCase = true; |
if (BiomeMap.nonExactThreshold != -1) | if (BiomeMap.nonExactThreshold != -1) |
{ | { |
testCase = (sqrMagnitude < BiomeMap.nonExactThreshold); | testCase = (sqrMagnitude < BiomeMap.nonExactThreshold); |
} | } |
if (testCase) | if (testCase) |
{ | { |
mapAttribute = BiomeMap.Attributes[j]; | mapAttribute = BiomeMap.Attributes[j]; |
num = sqrMagnitude; | num = sqrMagnitude; |
} | } |
} | } |
} | } |
} | } |
} | } |
} | } |
catch (NullReferenceException) | catch (NullReferenceException) |
{ | { |
mapAttribute = new CBAttributeMap.MapAttribute(); | mapAttribute = new CBAttributeMap.MapAttribute(); |
mapAttribute.name = "N/A"; | mapAttribute.name = "N/A"; |
} | } |
return mapAttribute; | return mapAttribute; |
} | } |
public static string GetLongitudeString(Vessel vessel, string format="F4") | public static string GetLongitudeString(Vessel vessel, string format="F4") |
{ | { |
string dir_long = "W"; | string dir_long = "W"; |
double v_long = vessel.longitude; | double v_long = vessel.longitude; |
v_long = FixDegreeDomain(v_long); | v_long = FixDegreeDomain(v_long); |
if (v_long < -180d) | if (v_long < -180d) |
{ | { |
v_long += 360d; | v_long += 360d; |
} | } |
if (v_long >= 180) | if (v_long >= 180) |
{ | { |
v_long -= 360d; | v_long -= 360d; |
} | } |
if (v_long > 0) dir_long = "E"; | if (v_long > 0) dir_long = "E"; |
return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long); | return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long); |
} | } |
public static string GetLatitudeString(Vessel vessel, string format="F4") | public static string GetLatitudeString(Vessel vessel, string format="F4") |
{ | { |
string dir_lat = "S"; | string dir_lat = "S"; |
double v_lat = vessel.latitude; | double v_lat = vessel.latitude; |
if (v_lat > 0) dir_lat = "N"; | if (v_lat > 0) dir_lat = "N"; |
return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat); | return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat); |
} | } |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
//For MuMech_get_heading() | //For MuMech_get_heading() |
public class MuMech_MovingAverage | public class MuMech_MovingAverage |
{ | { |
private double[] store; | private double[] store; |
private int storeSize; | private int storeSize; |
private int nextIndex = 0; | private int nextIndex = 0; |
public double value | public double value |
{ | { |
get | get |
{ | { |
double tmp = 0; | double tmp = 0; |
foreach (double i in store) | foreach (double i in store) |
{ | { |
tmp += i; | tmp += i; |
} | } |
return tmp / storeSize; | return tmp / storeSize; |
} | } |
set | set |
{ | { |
store[nextIndex] = value; | store[nextIndex] = value; |
nextIndex = (nextIndex + 1) % storeSize; | nextIndex = (nextIndex + 1) % storeSize; |
} | } |
} | } |
public MuMech_MovingAverage(int size = 10, double startingValue = 0) | public MuMech_MovingAverage(int size = 10, double startingValue = 0) |
{ | { |
storeSize = size; | storeSize = size; |
store = new double[size]; | store = new double[size]; |
force(startingValue); | force(startingValue); |
} | } |
public void force(double newValue) | public void force(double newValue) |
{ | { |
for (int i = 0; i < storeSize; i++) | for (int i = 0; i < storeSize; i++) |
{ | { |
store[i] = newValue; | store[i] = newValue; |
} | } |
} | } |
public static implicit operator double(MuMech_MovingAverage v) | public static implicit operator double(MuMech_MovingAverage v) |
{ | { |
return v.value; | return v.value; |
} | } |
public override string ToString() | public override string ToString() |
{ | { |
return value.ToString(); | return value.ToString(); |
} | } |
public string ToString(string format) | public string ToString(string format) |
{ | { |
return value.ToString(format); | return value.ToString(format); |
} | } |
} | } |
//From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs | //From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs |
public static double MuMech_get_heading(Vessel vessel) | public static double MuMech_get_heading(Vessel vessel) |
{ | { |
Vector3d CoM = vessel.findWorldCenterOfMass(); | Vector3d CoM = vessel.findWorldCenterOfMass(); |
Vector3d up = (CoM - vessel.mainBody.position).normalized; | Vector3d up = (CoM - vessel.mainBody.position).normalized; |
Vector3d north = Vector3d.Exclude(up, (vessel.mainBody.position + vessel.mainBody.transform.up * (float)vessel.mainBody.Radius) - CoM).normalized; | Vector3d north = Vector3d.Exclude( |
up, | |
Quaternion rotationSurface = Quaternion.LookRotation(north, up); | (vessel.mainBody.position + |
Quaternion rotationvesselSurface = Quaternion.Inverse(Quaternion.Euler(90, 0, 0) * Quaternion.Inverse(vessel.transform.rotation) * rotationSurface); | vessel.mainBody.transform.up * (float)vessel.mainBody.Radius |
MuMech_MovingAverage vesselHeading = new MuMech_MovingAverage(); | ) - CoM).normalized; |
vesselHeading.value = rotationvesselSurface.eulerAngles.y; | |
return vesselHeading.value * 10; // *10 by me | Quaternion rotationSurface = Quaternion.LookRotation(north, up); |
} | Quaternion rotationvesselSurface = Quaternion.Inverse( |
Quaternion.Euler(90, 0, 0) * | |
//From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs | Quaternion.Inverse(vessel.transform.rotation) * |
public static string MuMech_ToSI(double d) | rotationSurface); |
{ | |
int digits = 2; | return rotationvesselSurface.eulerAngles.y; |
double exponent = Math.Log10(Math.Abs(d)); | } |
if (Math.Abs(d) >= 1) | |
{ | //From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs |
switch ((int)Math.Floor(exponent)) | public static string MuMech_ToSI( |
{ | double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue |
case 0: | ) |
case 1: | { |
case 2: | float exponent = (float)Math.Log10(Math.Abs(d)); |
return d.ToString("F" + digits); | exponent = Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude); |
case 3: | |
case 4: | if (exponent >= 0) |
case 5: | { |
return (d / 1e3).ToString("F" + digits) + "k"; | switch ((int)Math.Floor(exponent)) |
case 6: | { |
case 7: | case 0: |
case 8: | case 1: |
return (d / 1e6).ToString("F" + digits) + "M"; | case 2: |
case 9: | return d.ToString("F" + digits); |
case 10: | case 3: |
case 11: | case 4: |
return (d / 1e9).ToString("F" + digits) + "G"; | case 5: |
case 12: | return (d / 1e3).ToString("F" + digits) + "k"; |
case 13: | case 6: |
case 14: | case 7: |
return (d / 1e12).ToString("F" + digits) + "T"; | case 8: |
case 15: | return (d / 1e6).ToString("F" + digits) + "M"; |
case 16: | case 9: |
case 17: | case 10: |
return (d / 1e15).ToString("F" + digits) + "P"; | case 11: |
case 18: | return (d / 1e9).ToString("F" + digits) + "G"; |
case 19: | case 12: |
case 20: | case 13: |
return (d / 1e18).ToString("F" + digits) + "E"; | case 14: |
case 21: | return (d / 1e12).ToString("F" + digits) + "T"; |
case 22: | case 15: |
case 23: | case 16: |
return (d / 1e21).ToString("F" + digits) + "Z"; | case 17: |
default: | return (d / 1e15).ToString("F" + digits) + "P"; |
return (d / 1e24).ToString("F" + digits) + "Y"; | case 18: |
} | case 19: |
} | case 20: |
else if (Math.Abs(d) > 0) | return (d / 1e18).ToString("F" + digits) + "E"; |
{ | case 21: |
switch ((int)Math.Floor(exponent)) | case 22: |
{ | case 23: |
case -1: | return (d / 1e21).ToString("F" + digits) + "Z"; |
case -2: | default: |
case -3: | return (d / 1e24).ToString("F" + digits) + "Y"; |
return (d * 1e3).ToString("F" + digits) + "m"; | } |
case -4: | } |
case -5: | else if (exponent < 0) |
case -6: | { |
return (d * 1e6).ToString("F" + digits) + "μ"; | switch ((int)Math.Floor(exponent)) |
case -7: | { |
case -8: | case -1: |
case -9: | case -2: |
return (d * 1e9).ToString("F" + digits) + "n"; | case -3: |
case -10: | return (d * 1e3).ToString("F" + digits) + "m"; |
case -11: | case -4: |
case -12: | case -5: |
return (d * 1e12).ToString("F" + digits) + "p"; | case -6: |
case -13: | return (d * 1e6).ToString("F" + digits) + "μ"; |
case -14: | case -7: |
case -15: | case -8: |
return (d * 1e15).ToString("F" + digits) + "f"; | case -9: |
case -16: | return (d * 1e9).ToString("F" + digits) + "n"; |
case -17: | case -10: |
case -18: | case -11: |
return (d * 1e18).ToString("F" + digits) + "a"; | case -12: |
case -19: | return (d * 1e12).ToString("F" + digits) + "p"; |
case -20: | case -13: |
case -21: | case -14: |
return (d * 1e21).ToString("F" + digits) + "z"; | case -15: |
default: | return (d * 1e15).ToString("F" + digits) + "f"; |
return (d * 1e24).ToString("F" + digits) + "y"; | case -16: |
} | case -17: |
} | case -18: |
else | return (d * 1e18).ToString("F" + digits) + "a"; |
{ | case -19: |
return "0"; | case -20: |
} | case -21: |
} | return (d * 1e21).ToString("F" + digits) + "z"; |
default: | |
public static string ConvertInterval(double seconds) | return (d * 1e24).ToString("F" + digits) + "y"; |
{ | } |
string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s"; | } |
string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s"; | else |
string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s"; | { |
return "0"; | |
} | |
} | |
public static string ConvertInterval(double seconds) | |
{ | |
string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s"; | |
string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s"; | |
string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s"; | |
TimeSpan interval; | TimeSpan interval; |
try | try |
{ | { |
interval = TimeSpan.FromSeconds(seconds); | interval = TimeSpan.FromSeconds(seconds); |
} | } |
catch (OverflowException) | catch (OverflowException) |
{ | { |
return "NaN"; | return "NaN"; |
} | } |
int years = interval.Days / 365; | int years = interval.Days / 365; |
string output; | string output; |
if (years > 0) | if (years > 0) |
{ | { |
output = string.Format(format_1, | output = string.Format(format_1, |
years, | years, |
interval.Days - (years * 365), // subtract years * 365 for accurate day count | interval.Days - (years * 365), // subtract years * 365 for accurate day count |
interval.Hours, | interval.Hours, |
interval.Minutes, | interval.Minutes, |
interval.Seconds, | interval.Seconds, |
interval.Milliseconds.ToString().Substring(0, 1)); | interval.Milliseconds.ToString().Substring(0, 1)); |
} | } |
else if (interval.Days > 0) | else if (interval.Days > 0) |
{ | { |
output = string.Format(format_2, | output = string.Format(format_2, |
interval.Days, | interval.Days, |
interval.Hours, | interval.Hours, |
interval.Minutes, | interval.Minutes, |
interval.Seconds, | interval.Seconds, |
interval.Milliseconds.ToString().Substring(0, 1)); | interval.Milliseconds.ToString().Substring(0, 1)); |
} | } |
else | else |
{ | { |
output = string.Format(format_3, | output = string.Format(format_3, |
interval.Hours, | interval.Hours, |
interval.Minutes, | interval.Minutes, |
interval.Seconds, | interval.Seconds, |
interval.Milliseconds.ToString().Substring(0, 1)); | interval.Milliseconds.ToString().Substring(0, 1)); |
} | } |
return output; | return output; |
} | } |
public static string UppercaseFirst(string s) | public static string UppercaseFirst(string s) |
{ | { |
if (string.IsNullOrEmpty(s)) | if (string.IsNullOrEmpty(s)) |
{ | { |
return string.Empty; | return string.Empty; |
} | } |
char[] a = s.ToCharArray(); | char[] a = s.ToCharArray(); |
a[0] = char.ToUpper(a[0]); | a[0] = char.ToUpper(a[0]); |
return new string(a); | return new string(a); |
} | } |
//transfer angles | //transfer angles |
public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param) | public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param) |
{ | { |
double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000)); | double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000)); |
double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000)); | double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000)); |
return 360 * (0.5 - (T_transfer / (2 * T_target))); | return 360 * (0.5 - (T_transfer / (2 * T_target))); |
} | } |
public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2) | public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2) |
{ | { |
/* | /* |
def deltaVToGetToOtherBody(mu, r1, r2): | def deltaVToGetToOtherBody(mu, r1, r2): |
# mu = gravity param of common orbiting body of r1 and r2 | # mu = gravity param of common orbiting body of r1 and r2 |
# (e.g. for mun to minmus, mu is kerbin's gravity param | # (e.g. for mun to minmus, mu is kerbin's gravity param |
# r1 = initial body's orbit radius | # r1 = initial body's orbit radius |
# r2 = target body's orbit radius | # r2 = target body's orbit radius |
# return value is km/s | # return value is km/s |
sur1 = math.sqrt(mu / r1) | sur1 = math.sqrt(mu / r1) |
sr1r2 = math.sqrt(float(2*r2)/float(r1+r2)) | sr1r2 = math.sqrt(float(2*r2)/float(r1+r2)) |
mult = sr1r2 - 1 | mult = sr1r2 - 1 |
return sur1 * mult | return sur1 * mult |
*/ | */ |
double sur1, sr1r2, mult; | double sur1, sr1r2, mult; |
sur1 = Math.Sqrt(mu / r1); | sur1 = Math.Sqrt(mu / r1); |
sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2)); | sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2)); |
mult = sr1r2 - 1; | mult = sr1r2 - 1; |
return sur1 * mult; | return sur1 * mult; |
} | } |
public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v) | public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v) |
{ | { |
/* | /* |
def deltaVToExitSOI(mu, r1, r2, v): | def deltaVToExitSOI(mu, r1, r2, v): |
# mu = gravity param of current body | # mu = gravity param of current body |
# r1 = current orbit radius | # r1 = current orbit radius |
# r2 = SOI radius | # r2 = SOI radius |
# v = SOI exit velocity | # v = SOI exit velocity |
foo = r2 * (v**2) - 2 * mu | foo = r2 * (v**2) - 2 * mu |
bar = r1 * foo + (2 * r2 * mu) | bar = r1 * foo + (2 * r2 * mu) |
r = r1*r2 | r = r1*r2 |
return math.sqrt(bar / r) | return math.sqrt(bar / r) |
*/ | */ |
double foo = r2 * Math.Pow(v, 2) - 2 * mu; | double foo = r2 * Math.Pow(v, 2) - 2 * mu; |
double bar = r1 * foo + (2 * r2 * mu); | double bar = r1 * foo + (2 * r2 * mu); |
double r = r1 * r2; | double r = r1 * r2; |
return Math.Sqrt(bar / r); | return Math.Sqrt(bar / r); |
} | } |
public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu) | public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu) |
{ | { |
/* | /* |
def transferBurnPoint(r, v, angle, mu): | def transferBurnPoint(r, v, angle, mu): |
# r = parking orbit radius | # r = parking orbit radius |
# v = ejection velocity | # v = ejection velocity |
# angle = phase angle (from function phaseAngle()) | # angle = phase angle (from function phaseAngle()) |
# mu = gravity param of current body. | # mu = gravity param of current body. |
epsilon = ((v**2)/2) - (mu / r) | epsilon = ((v**2)/2) - (mu / r) |
h = r * v * math.sin(angle) | h = r * v * math.sin(angle) |
e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2))) | e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2))) |
theta = math.acos(1.0 / e) | theta = math.acos(1.0 / e) |
degrees = theta * (180.0 / math.pi) | degrees = theta * (180.0 / math.pi) |
return 180 - degrees | return 180 - degrees |
*/ | */ |
double epsilon, h, ee, theta, degrees; | double epsilon, h, ee, theta, degrees; |
epsilon = (Math.Pow(v, 2) / 2) - (mu / r); | epsilon = (Math.Pow(v, 2) / 2) - (mu / r); |
h = r * v * Math.Sin(angle); | h = r * v * Math.Sin(angle); |
ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2))); | ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2))); |
theta = Math.Acos(1.0 / ee); | theta = Math.Acos(1.0 / ee); |
degrees = theta * (180.0 / Math.PI); | degrees = theta * (180.0 / Math.PI); |
return 180 - degrees; | return 180 - degrees; |
// returns the ejection angle | // returns the ejection angle |
} | } |
public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct) | public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct) |
{ | { |
double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct); | double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct); |
if (angle > 1) angle = angle - 1; | if (angle > 1) angle = angle - 1; |
if (angle < 0) angle = angle + 1; | if (angle < 0) angle = angle + 1; |
if (angle > 0.5) angle = angle - 1; | if (angle > 0.5) angle = angle - 1; |
angle = angle * 360; | angle = angle * 360; |
return angle; | return angle; |
} | } |
public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct) | public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct) |
{ | { |
//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360); | //double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360); |
double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360); | double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360); |
while (eangle < 0) eangle = eangle + 360; | while (eangle < 0) eangle = eangle + 360; |
while (eangle > 360) eangle = eangle - 360; | while (eangle > 360) eangle = eangle - 360; |
if (eangle < 270) eangle = 90 - eangle; | if (eangle < 270) eangle = 90 - eangle; |
else eangle = 450 - eangle; | else eangle = 450 - eangle; |
return eangle; | return eangle; |
} | } |
public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target) //calculates phase angle between the current body and target body | public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target) //calculates phase angle between the current body and target body |
{ | { |
Vector3d vecthis = new Vector3d(); | Vector3d vecthis = new Vector3d(); |
Vector3d vectarget = new Vector3d(); | Vector3d vectarget = new Vector3d(); |
vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); | vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); |
if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun")) | if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun")) |
{ | { |
vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); | vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); |
} | } |
else | else |
{ | { |
vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); | vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); |
} | } |
vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis); | vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis); |
vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget); | vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget); |
Vector3d prograde = new Vector3d(); | Vector3d prograde = new Vector3d(); |
prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis; | prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis; |
double phase = Vector3d.Angle(vecthis, vectarget); | double phase = Vector3d.Angle(vecthis, vectarget); |
if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase; | if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase; |
return (phase + 360) % 360; | return (phase + 360) % 360; |
} | } |
public static double FixAngleDomain(double Angle, bool Degrees = false) | public static double FixAngleDomain(double Angle, bool Degrees = false) |
{ | { |
double Extent = 2d * Math.PI; | double Extent = 2d * Math.PI; |
if (Degrees) { | if (Degrees) { |
Extent = 360d; | Extent = 360d; |
} | } |
Angle = Angle % (Extent); | Angle = Angle % (Extent); |
if (Angle < 0d) | if (Angle < 0d) |
{ | { |
Angle += Extent; | Angle += Extent; |
} | } |
return Angle; | return Angle; |
} | } |
public static double FixDegreeDomain(double Angle) | public static double FixDegreeDomain(double Angle) |
{ | { |
return FixAngleDomain (Angle, true); | return FixAngleDomain (Angle, true); |
} | } |
public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase) | public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase) |
{ | { |
if (transfer_angle < 0) | if (transfer_angle < 0) |
{ | { |
if (curr_phase > 0) return (-1 * (360 - curr_phase)); | if (curr_phase > 0) return (-1 * (360 - curr_phase)); |
else if (curr_phase < 0) return curr_phase; | else if (curr_phase < 0) return curr_phase; |
} | } |
else if (transfer_angle > 0) | else if (transfer_angle > 0) |
{ | { |
if (curr_phase > 0) return curr_phase; | if (curr_phase > 0) return curr_phase; |
else if (curr_phase < 0) return (360 + curr_phase); | else if (curr_phase < 0) return (360 + curr_phase); |
} | } |
return curr_phase; | return curr_phase; |
} | } |
public static double adjust_current_ejection_angle(double curr_ejection) | public static double adjust_current_ejection_angle(double curr_ejection) |
{ | { |
//curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180 | //curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180 |
// need 0-360 instead | // need 0-360 instead |
// | // |
// ie i have -17 in the screenshot | // ie i have -17 in the screenshot |
// need it to show 343 | // need it to show 343 |
// | // |
// do this | // do this |
// | // |
// if < 0, add curr to 360 // 360 + (-17) = 343 | // if < 0, add curr to 360 // 360 + (-17) = 343 |
// else its good as it is | // else its good as it is |
if (curr_ejection < 0) return 360 + curr_ejection; | if (curr_ejection < 0) return 360 + curr_ejection; |
else return curr_ejection; | else return curr_ejection; |
} | } |
public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase) | public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase) |
{ | { |
// if transfer_phase_angle < 0 its a lower transfer | // if transfer_phase_angle < 0 its a lower transfer |
//180 + curr_ejection | //180 + curr_ejection |
// else if transfer_phase_angle > 0 its good as it is | // else if transfer_phase_angle > 0 its good as it is |
if (trans_phase < 0) return 180 + trans_ejection; | if (trans_phase < 0) return 180 + trans_ejection; |
else return trans_ejection; | else return trans_ejection; |
} | } |
public static double TrueAltitude(Vessel vessel) | public static double TrueAltitude(Vessel vessel) |
{ | { |
double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude; | double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude; |
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, and water covers the whole surface at 0 m. | // HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, |
// and water covers the whole surface at 0 m. | |
if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean ) | if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean ) |
{ | { |
trueAltitude = vessel.orbit.altitude; | trueAltitude = vessel.orbit.altitude; |
} | } |
return trueAltitude; | return trueAltitude; |
} | } |
public static string get_heading_text(double heading) | public static string get_heading_text(double heading) |
{ | { |
if (heading > 348.75 || heading <= 11.25) return "N"; | if (heading > 348.75 || heading <= 11.25) return "N"; |
else if (heading > 11.25 && heading <= 33.75) return "NNE"; | else if (heading > 11.25 && heading <= 33.75) return "NNE"; |
else if (heading > 33.75 && heading <= 56.25) return "NE"; | else if (heading > 33.75 && heading <= 56.25) return "NE"; |
else if (heading > 56.25 && heading <= 78.75) return "ENE"; | else if (heading > 56.25 && heading <= 78.75) return "ENE"; |
else if (heading > 78.75 && heading <= 101.25) return "E"; | else if (heading > 78.75 && heading <= 101.25) return "E"; |
else if (heading > 101.25 && heading <= 123.75) return "ESE"; | else if (heading > 101.25 && heading <= 123.75) return "ESE"; |
else if (heading > 123.75 && heading <= 146.25) return "SE"; | else if (heading > 123.75 && heading <= 146.25) return "SE"; |
else if (heading > 146.25 && heading <= 168.75) return "SSE"; | else if (heading > 146.25 && heading <= 168.75) return "SSE"; |
else if (heading > 168.75 && heading <= 191.25) return "S"; | else if (heading > 168.75 && heading <= 191.25) return "S"; |
else if (heading > 191.25 && heading <= 213.75) return "SSW"; | else if (heading > 191.25 && heading <= 213.75) return "SSW"; |
else if (heading > 213.75 && heading <= 236.25) return "SW"; | else if (heading > 213.75 && heading <= 236.25) return "SW"; |
else if (heading > 236.25 && heading <= 258.75) return "WSW"; | else if (heading > 236.25 && heading <= 258.75) return "WSW"; |
else if (heading > 258.75 && heading <= 281.25) return "W"; | else if (heading > 258.75 && heading <= 281.25) return "W"; |
else if (heading > 281.25 && heading <= 303.75) return "WNW"; | else if (heading > 281.25 && heading <= 303.75) return "WNW"; |
else if (heading > 303.75 && heading <= 326.25) return "NW"; | else if (heading > 303.75 && heading <= 326.25) return "NW"; |
else if (heading > 326.25 && heading <= 348.75) return "NNW"; | else if (heading > 326.25 && heading <= 348.75) return "NNW"; |
else return ""; | else return ""; |
} | } |
public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel) | public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel) |
{ | { |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Phase angle (curr/trans):"); | GUILayout.Label("Phase angle (curr/trans):"); |
GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter).ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter).ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Transfer velocity:"); | GUILayout.Label("Transfer velocity:"); |
GUILayout.Label((Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)) * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); | GUILayout.Label((Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)) * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel) | public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel) |
{ | { |
double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)); | double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)); |
double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1)); | double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1)); |
double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000)); | double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000)); |
double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); | double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); |
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360; | double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360; |
double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); | double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); |
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); | double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); |
double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); | double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); |
double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); | double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Phase angle (curr/trans):"); | GUILayout.Label("Phase angle (curr/trans):"); |
GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Ejection angle (curr/trans):"); | GUILayout.Label("Ejection angle (curr/trans):"); |
GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Transfer velocity:"); | GUILayout.Label("Transfer velocity:"); |
GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); | GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel) | public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel) |
{ | { |
double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)); | double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)); |
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter); | double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Phase angle (curr/trans):"); | GUILayout.Label("Phase angle (curr/trans):"); |
GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Transfer velocity:"); | GUILayout.Label("Transfer velocity:"); |
GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); | GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel) | public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel) |
{ | { |
double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)); | double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)); |
double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1)); | double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1)); |
double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000)); | double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000)); |
double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); | double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); |
double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); | double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent); |
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360; | double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360; |
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); | double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); |
//double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle); | //double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle); |
//new stuff | //new stuff |
// | // |
double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); | double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); |
double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); | double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle); |
// | // |
// | // |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Phase angle (curr/trans):"); | GUILayout.Label("Phase angle (curr/trans):"); |
GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Ejection angle (curr/trans):"); | GUILayout.Label("Ejection angle (curr/trans):"); |
GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); | GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Transfer velocity:"); | GUILayout.Label("Transfer velocity:"); |
GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); | GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
} | } |
// This implementation is adapted from FARGUIUtils.ClampToScreen | |
public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin) | |
{ | |
window.x = Mathf.Clamp (window.x, xMargin - window.width, Screen.width - xMargin); | |
window.y = Mathf.Clamp (window.y, yMargin - window.height, Screen.height - yMargin); | |
return window; | |
} | |
public static Rect ClampRectToScreen(Rect window, int Margin) | |
{ | |
return ClampRectToScreen(window, Margin, Margin); | |
} | |
public static Rect ClampRectToScreen(Rect window) | |
{ | |
return ClampRectToScreen (window, 30); | |
} | |
public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin) | |
{ | |
vec.x = Mathf.Clamp (vec.x, xMargin, Screen.width - xMargin); | |
vec.y = Mathf.Clamp (vec.y, yMargin, Screen.height - yMargin); | |
return vec; | |
} | |
public static Vector2 ClampV2ToScreen(Vector2 vec, uint Margin) | |
{ | |
return ClampV2ToScreen(vec, Margin, Margin); | |
} | |
public static Vector2 ClampV2ToScreen(Vector2 vec) | |
{ | |
return ClampV2ToScreen (vec, 15); | |
} | |
// UNDONE: This seems messy. Can we clean it up? | |
public static Rect DockToWindow(Rect icon, Rect window) | |
{ | |
// We can't set the x and y of the center point directly, so build a new vector. | |
Vector2 center = new Vector2 (); | |
// If we are near the top or bottom of the screen... | |
if (window.yMax > Screen.height - icon.height || | |
window.yMin < icon.height | |
) | |
{ | |
// If we are in a corner... | |
if (window.xMax > Screen.width - icon.width || | |
window.xMin < icon.width | |
) | |
{ | |
// If it is a top corner, put the icon below the window. | |
if (window.yMax < Screen.height / 2) | |
{ | |
center.y = window.yMax + icon.height / 2; | |
} | |
// If it is a bottom corner, put the icon above the window. | |
else | |
{ | |
center.y = window.yMin - icon.height / 2; | |
} | |
} | |
// If we are not in a corner... | |
else | |
{ | |
// If we are along the top edge, align the icon's top edge with the top edge of the window | |
if (window.yMax > Screen.height / 2) | |
{ | |
center.y = window.yMax - icon.height / 2; | |
} | |
// If we are along the bottom edge, align the icon's bottom edge with the bottom edge of the window | |
else | |
{ | |
center.y = window.yMin + icon.height / 2; | |
} | |
} | |
// At the top or bottom, if we are towards the right, put the icon to the right of the window | |
if (window.center.x < Screen.width / 2) | |
{ | |
center.x = window.xMin - icon.width / 2; | |
} | |
// At the top or bottom, if we are towards the left, put the icon to the left of the window | |
else | |
{ | |
center.x = window.xMax + icon.width / 2; | |
} | |
} | |
// If we are not along the top or bottom of the screen... | |
else | |
{ | |
// By default, center the icon above the window | |
center.y = window.yMin - icon.height / 2; | |
center.x = window.center.x; | |
// If we are along a side... | |
if (window.xMax > Screen.width - icon.width || | |
window.xMin < icon.width | |
) | |
{ | |
// UNDONE: I'm not sure I like the feel of this part. | |
// If we are along a side towards the bottom, put the icon below the window | |
if (window.center.y > Screen.height / 2) | |
{ | |
center.y = window.yMax + icon.height / 2; | |
} | |
// Along the left side, align the left edge of the icon with the left edge of the window. | |
if (window.xMax > Screen.width - icon.width) | |
{ | |
center.x = window.xMax - icon.width / 2; | |
} | |
// Along the right side, align the right edge of the icon with the right edge of the window. | |
else if (window.xMin < icon.width) | |
{ | |
center.x = window.xMin + icon.width / 2; | |
} | |
} | |
} | |
// Assign the vector to the center of the rect. | |
icon.center = center; | |
// Return the icon's position. | |
return icon; | |
} | |
private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT); | private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT); |
[System.Diagnostics.Conditional("DEBUG")] | [System.Diagnostics.Conditional("DEBUG")] |
public static void PostDebugMessage(string Msg) | public static void PostDebugMessage(string Msg) |
{ | { |
if (HighLogic.LoadedScene > GameScenes.SPACECENTER) | if (HighLogic.LoadedScene > GameScenes.SPACECENTER) |
{ | { |
debugmsg.message = Msg; | debugmsg.message = Msg; |
ScreenMessages.PostScreenMessage(debugmsg, true); | ScreenMessages.PostScreenMessage(debugmsg, true); |
} | } |
KSPLog.print(Msg); | KSPLog.print(Msg); |
} | } |
} | } |
} | } |
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> |
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
<PropertyGroup> | <PropertyGroup> |
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | <Platform Condition=" '$(Platform)' == '' ">x86</Platform> |
<ProductVersion>10.0.0</ProductVersion> | <ProductVersion>10.0.0</ProductVersion> |
<SchemaVersion>2.0</SchemaVersion> | <SchemaVersion>2.0</SchemaVersion> |
<ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid> | <ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid> |
<OutputType>Library</OutputType> | <OutputType>Library</OutputType> |
<RootNamespace>VOID</RootNamespace> | <RootNamespace>VOID</RootNamespace> |
<AssemblyName>VOID</AssemblyName> | <AssemblyName>VOID</AssemblyName> |
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> |
</PropertyGroup> | </PropertyGroup> |
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> |
<DebugSymbols>true</DebugSymbols> | <DebugSymbols>true</DebugSymbols> |
<DebugType>full</DebugType> | <DebugType>full</DebugType> |
<Optimize>false</Optimize> | <Optimize>false</Optimize> |
<OutputPath>bin\Debug</OutputPath> | <OutputPath>bin\Debug</OutputPath> |
<DefineConstants>DEBUG; TRACE</DefineConstants> | <DefineConstants>DEBUG; TRACE</DefineConstants> |
<ErrorReport>prompt</ErrorReport> | <ErrorReport>prompt</ErrorReport> |
<WarningLevel>4</WarningLevel> | <WarningLevel>4</WarningLevel> |
<ConsolePause>false</ConsolePause> | <ConsolePause>false</ConsolePause> |
<CustomCommands> | <CustomCommands> |
<CustomCommands> | <CustomCommands> |
<Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Debug/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" /> | <Command type="AfterBuild" command="xcopy /Y ${ProjectDir}\bin\Debug\*.dll ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" workingdir="${ProjectDir}" externalConsole="True" /> |
</CustomCommands> | </CustomCommands> |
</CustomCommands> | </CustomCommands> |
</PropertyGroup> | </PropertyGroup> |
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> |
<Optimize>true</Optimize> | <Optimize>true</Optimize> |
<OutputPath>bin\Release</OutputPath> | <OutputPath>bin\Release</OutputPath> |
<ErrorReport>prompt</ErrorReport> | <ErrorReport>prompt</ErrorReport> |
<WarningLevel>4</WarningLevel> | <WarningLevel>4</WarningLevel> |
<ConsolePause>false</ConsolePause> | <ConsolePause>false</ConsolePause> |
<DefineConstants>TRACE</DefineConstants> | <DefineConstants>TRACE</DefineConstants> |
<CustomCommands> | |
<CustomCommands> | |
<Command type="AfterBuild" command="xcopy /Y ${ProjectDir}\bin\Release\*.dll ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" workingdir="${ProjectDir}" externalConsole="True" /> | |
</CustomCommands> | |
</CustomCommands> | |
</PropertyGroup> | </PropertyGroup> |
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> |
<ItemGroup> | <ItemGroup> |
<Compile Include="Tools.cs" /> | <Compile Include="Tools.cs" /> |
<Compile Include="IVOID_Module.cs" /> | <Compile Include="IVOID_Module.cs" /> |
<Compile Include="VOIDFlightMaster.cs" /> | <Compile Include="VOIDFlightMaster.cs" /> |
<Compile Include="VOID_Core.cs" /> | <Compile Include="VOID_Core.cs" /> |
<Compile Include="VOID_Module.cs" /> | <Compile Include="VOID_Module.cs" /> |
<Compile Include="VOID_HUD.cs" /> | <Compile Include="VOID_HUD.cs" /> |
<Compile Include="VOID_SaveValue.cs" /> | <Compile Include="VOID_SaveValue.cs" /> |
<Compile Include="VOID_Orbital.cs" /> | <Compile Include="VOID_Orbital.cs" /> |
<Compile Include="VOID_SurfAtmo.cs" /> | <Compile Include="VOID_SurfAtmo.cs" /> |
<Compile Include="VOID_VesselInfo.cs" /> | <Compile Include="VOID_VesselInfo.cs" /> |
<Compile Include="VOID_Transfer.cs" /> | <Compile Include="VOID_Transfer.cs" /> |
<Compile Include="VOID_CBInfoBrowser.cs" /> | <Compile Include="VOID_CBInfoBrowser.cs" /> |
<Compile Include="VOID_Rendezvous.cs" /> | <Compile Include="VOID_Rendezvous.cs" /> |
<Compile Include="VOID_VesselRegister.cs" /> | <Compile Include="VOID_VesselRegister.cs" /> |
<Compile Include="VOID_DataLogger.cs" /> | <Compile Include="VOID_DataLogger.cs" /> |
<Compile Include="VOID_EditorCore.cs" /> | <Compile Include="VOID_EditorCore.cs" /> |
<Compile Include="VOID_EditorHUD.cs" /> | <Compile Include="VOID_EditorHUD.cs" /> |
</ItemGroup> | </ItemGroup> |
<ItemGroup> | <ItemGroup> |
<Reference Include="Assembly-CSharp"> | <Reference Include="Assembly-CSharp"> |
<HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\Assembly-CSharp.dll</HintPath> | <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\Assembly-CSharp.dll</HintPath> |
<Private>False</Private> | <Private>False</Private> |
</Reference> | </Reference> |
<Reference Include="UnityEngine"> | <Reference Include="UnityEngine"> |
<HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\UnityEngine.dll</HintPath> | <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\UnityEngine.dll</HintPath> |
<Private>False</Private> | <Private>False</Private> |
</Reference> | </Reference> |
<Reference Include="System"> | <Reference Include="System"> |
<HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\System.dll</HintPath> | <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\System.dll</HintPath> |
<Private>False</Private> | <Private>False</Private> |
</Reference> | </Reference> |
</ItemGroup> | </ItemGroup> |
<ItemGroup> | <ItemGroup> |
<ProjectReference Include="..\Engineer.Extensions\Engineer.Extensions.csproj"> | <ProjectReference Include="..\Engineer.Extensions\Engineer.Extensions.csproj"> |
<Project>{2FCF882B-0771-4649-8D04-81D7AA76A486}</Project> | <Project>{2FCF882B-0771-4649-8D04-81D7AA76A486}</Project> |
<Name>Engineer.Extensions</Name> | <Name>Engineer.Extensions</Name> |
</ProjectReference> | </ProjectReference> |
<ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj"> | <ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj"> |
<Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project> | <Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project> |
<Name>VesselSimulator</Name> | <Name>VesselSimulator</Name> |
</ProjectReference> | </ProjectReference> |
</ItemGroup> | </ItemGroup> |
<ProjectExtensions> | <ProjectExtensions> |
<MonoDevelop> | <MonoDevelop> |
<Properties> | <Properties> |
<Policies> | <Policies> |
<StandardHeader Text=" 
 ${FileName}
 
 Author:
 ${AuthorName} <${AuthorEmail}>

 Copyright (c) ${Year} ${CopyrightHolder}

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program. If not, see <http://www.gnu.org/licenses/>." IncludeInNewFiles="True" /> | <StandardHeader Text=" 
 ${FileName}
 
 Author:
 ${AuthorName} <${AuthorEmail}>

 Copyright (c) ${Year} ${CopyrightHolder}

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program. If not, see <http://www.gnu.org/licenses/>." IncludeInNewFiles="True" /> |
</Policies> | </Policies> |
</Properties> | </Properties> |
</MonoDevelop> | </MonoDevelop> |
</ProjectExtensions> | </ProjectExtensions> |
</Project> | </Project> |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
// | // |
// VOID - Vessel Orbital Information Display for Kerbal Space Program | // VOID - Vessel Orbital Information Display for Kerbal Space Program |
// Copyright (C) 2012 Iannic-ann-od | // Copyright (C) 2012 Iannic-ann-od |
// Copyright (C) 2013 Toadicus | // Copyright (C) 2013 Toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
// | // |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
// | // |
// Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors | // Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors |
// behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some | // behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some |
// invaluable functions and making your nicely written code available to learn from. | // invaluable functions and making your nicely written code available to learn from. |
// | // |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
// | // |
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. | // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. |
// Engineer Redux (c) 2013 cybutek | // Engineer Redux (c) 2013 cybutek |
// Used by permission. | // Used by permission. |
// | // |
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | using System.Linq; |
using UnityEngine; | using UnityEngine; |
using Engineer.VesselSimulator; | using Engineer.VesselSimulator; |
namespace VOID | namespace VOID |
{ | { |
[KSPAddon(KSPAddon.Startup.Flight, false)] | [KSPAddon(KSPAddon.Startup.Flight, false)] |
public class VOIDFlightMaster : MonoBehaviour | public class VOIDFlightMaster : MonoBehaviour |
{ | { |
protected VOID_Core Core; | protected VOID_Core Core; |
public void Awake() | public void Awake() |
{ | { |
Tools.PostDebugMessage ("VOIDLightMaster: Waking up."); | Tools.PostDebugMessage ("VOIDFlightMaster: Waking up."); |
this.Core = (VOID_Core)VOID_Core.Instance; | this.Core = (VOID_Core)VOID_Core.Instance; |
this.Core.StartGUI (); | this.Core.ResetGUI (); |
Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); | Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); |
} | } |
public void Update() | public void Update() |
{ | { |
if (!HighLogic.LoadedSceneIsFlight && this.Core != null) | |
{ | |
this.Core.SaveConfig (); | |
this.Core = null; | |
VOID_Core.Reset(); | |
return; | |
} | |
if (this.Core == null) | if (this.Core == null) |
{ | { |
this.Awake(); | this.Awake(); |
} | } |
this.Core.Update (); | this.Core.Update (); |
if (this.Core.vessel != null) | if (this.Core.vessel != null) |
{ | { |
SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); | SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / |
Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); | |
SimManager.Instance.TryStartSimulation(); | SimManager.Instance.TryStartSimulation(); |
} | } |
if (this.Core.factoryReset) | if (this.Core.factoryReset) |
{ | { |
KSP.IO.File.Delete<VOID_Core>("config.xml"); | KSP.IO.File.Delete<VOID_Core>("config.xml"); |
this.Core = null; | this.Core = null; |
VOID_Core.Reset(); | VOID_Core.Reset(); |
} | } |
} | } |
public void FixedUpdate() | public void FixedUpdate() |
{ | { |
if (this.Core == null || !HighLogic.LoadedSceneIsFlight) | |
{ | |
return; | |
} | |
this.Core.FixedUpdate (); | |
} | |
public void OnGUI() | |
{ | |
if (this.Core == null) | if (this.Core == null) |
{ | { |
return; | return; |
} | } |
this.Core.FixedUpdate (); | this.Core.OnGUI(); |
} | } |
} | } |
[KSPAddon(KSPAddon.Startup.EditorAny, false)] | [KSPAddon(KSPAddon.Startup.EditorAny, false)] |
public class VOIDEditorMaster : MonoBehaviour | public class VOIDEditorMaster : MonoBehaviour |
{ | { |
protected VOID_EditorCore Core; | protected VOID_EditorCore Core; |
public void Awake() | public void Awake() |
{ | { |
Tools.PostDebugMessage ("VOIDEditorMaster: Waking up."); | Tools.PostDebugMessage ("VOIDEditorMaster: Waking up."); |
this.Core = VOID_EditorCore.Instance; | this.Core = VOID_EditorCore.Instance; |
this.Core.StartGUI (); | this.Core.ResetGUI (); |
Tools.PostDebugMessage ("VOIDEditorMaster: Awake."); | Tools.PostDebugMessage ("VOIDEditorMaster: Awake."); |
} | } |
public void Update() | public void Update() |
{ | { |
if (!HighLogic.LoadedSceneIsEditor && this.Core != null) | |
{ | |
this.Core.SaveConfig (); | |
this.Core = null; | |
VOID_EditorCore.Reset(); | |
return; | |
} | |
if (this.Core == null) | if (this.Core == null) |
{ | { |
this.Awake(); | this.Awake(); |
} | } |
this.Core.Update (); | this.Core.Update (); |
if (this.Core.vessel != null) | |
{ | |
SimManager.Instance.Gravity = this.Core.vessel.mainBody.gravParameter / Math.Pow(this.Core.vessel.mainBody.Radius, 2); | |
SimManager.Instance.TryStartSimulation(); | |
} | |
if (this.Core.factoryReset) | if (this.Core.factoryReset) |
{ | { |
KSP.IO.File.Delete<VOID_EditorCore>("config.xml"); | KSP.IO.File.Delete<VOID_EditorCore>("config.xml"); |
this.Core = null; | this.Core = null; |
VOID_EditorCore.Reset(); | VOID_EditorCore.Reset(); |
} | } |
} | } |
public void FixedUpdate() | public void FixedUpdate() |
{ | { |
if (this.Core == null) | if (this.Core == null || !HighLogic.LoadedSceneIsEditor) |
{ | { |
return; | return; |
} | } |
this.Core.FixedUpdate (); | this.Core.FixedUpdate (); |
} | } |
public void OnGUI() | |
{ | |
if (this.Core == null) | |
{ | |
return; | |
} | |
this.Core.OnGUI(); | |
} | |
} | } |
} | } |
// | // |
// VOID_Core.cs | // VOID_Core.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | using System.Linq; |
using System.Reflection; | using System.Reflection; |
using KSP; | using KSP; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_Core : VOID_Module, IVOID_Module | public class VOID_Core : VOID_Module, IVOID_Module |
{ | { |
/* | /* |
* Static Members | * Static Members |
* */ | * */ |
protected static bool _initialized = false; | protected static bool _initialized = false; |
public static bool Initialized | public static bool Initialized |
{ | { |
get | get |
{ | { |
return _initialized; | return _initialized; |
} | } |
} | } |
protected static VOID_Core _instance; | protected static VOID_Core _instance; |
public static VOID_Core Instance | public static VOID_Core Instance |
{ | { |
get | get |
{ | { |
if (_instance == null) | if (_instance == null) |
{ | { |
_instance = new VOID_Core(); | _instance = new VOID_Core(); |
_initialized = true; | _initialized = true; |
} | } |
return _instance; | return _instance; |
} | } |
} | } |
public static void Reset() | public static void Reset() |
{ | { |
_instance.StopGUI(); | _instance.StopGUI(); |
_instance = null; | _instance = null; |
_initialized = false; | _initialized = false; |
} | } |
public static double Constant_G = 6.674e-11; | public static double Constant_G = 6.674e-11; |
/* | /* |
* Fields | * Fields |
* */ | * */ |
protected string VoidName = "VOID"; | protected string VoidName = "VOID"; |
protected string VoidVersion = "0.9.9"; | protected string VoidVersion = "0.9.11"; |
protected bool _factoryReset = false; | protected bool _factoryReset = false; |
[AVOID_SaveValue("configValue")] | [AVOID_SaveValue("configValue")] |
protected VOID_SaveValue<int> configVersion = 1; | protected VOID_SaveValue<int> configVersion = 1; |
protected List<IVOID_Module> _modules = new List<IVOID_Module>(); | protected List<IVOID_Module> _modules = new List<IVOID_Module>(); |
protected bool _modulesLoaded = false; | protected bool _modulesLoaded = false; |
[AVOID_SaveValue("mainWindowPos")] | [AVOID_SaveValue("mainWindowPos")] |
protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f); | protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f); |
[AVOID_SaveValue("mainGuiMinimized")] | [AVOID_SaveValue("mainGuiMinimized")] |
protected VOID_SaveValue<bool> mainGuiMinimized = false; | protected VOID_SaveValue<bool> mainGuiMinimized = false; |
[AVOID_SaveValue("configWindowPos")] | [AVOID_SaveValue("configWindowPos")] |
protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f); | protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f); |
[AVOID_SaveValue("configWindowMinimized")] | [AVOID_SaveValue("configWindowMinimized")] |
protected VOID_SaveValue<bool> configWindowMinimized = true; | protected VOID_SaveValue<bool> configWindowMinimized = true; |
[AVOID_SaveValue("VOIDIconPos")] | [AVOID_SaveValue("VOIDIconPos")] |
protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 30, 30f, 30f); | protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 30, 30f, 30f); |
protected Texture2D VOIDIconOff = new Texture2D(30, 30, TextureFormat.ARGB32, false); | protected Texture2D VOIDIconOff = new Texture2D(30, 30, TextureFormat.ARGB32, false); |
protected Texture2D VOIDIconOn = new Texture2D(30, 30, TextureFormat.ARGB32, false); | protected Texture2D VOIDIconOn = new Texture2D(30, 30, TextureFormat.ARGB32, false); |
protected Texture2D VOIDIconTexture; | protected Texture2D VOIDIconTexture; |
protected string VOIDIconOnPath = "VOID/Textures/void_icon_on"; | protected string VOIDIconOnPath = "VOID/Textures/void_icon_on"; |
protected string VOIDIconOffPath = "VOID/Textures/void_icon_off"; | protected string VOIDIconOffPath = "VOID/Textures/void_icon_off"; |
protected bool VOIDIconLocked = true; | |
protected int windowBaseID = -96518722; | protected int windowBaseID = -96518722; |
protected int _windowID = 0; | protected int _windowID = 0; |
protected bool GUIStylesLoaded = false; | protected bool GUIStylesLoaded = false; |
protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>(); | protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>(); |
[AVOID_SaveValue("togglePower")] | [AVOID_SaveValue("togglePower")] |
public VOID_SaveValue<bool> togglePower = true; | public VOID_SaveValue<bool> togglePower = true; |
public bool powerAvailable = true; | public bool powerAvailable = true; |
[AVOID_SaveValue("consumeResource")] | [AVOID_SaveValue("consumeResource")] |
protected VOID_SaveValue<bool> consumeResource = false; | protected VOID_SaveValue<bool> consumeResource = false; |
[AVOID_SaveValue("resourceName")] | [AVOID_SaveValue("resourceName")] |
protected VOID_SaveValue<string> resourceName = "ElectricCharge"; | protected VOID_SaveValue<string> resourceName = "ElectricCharge"; |
[AVOID_SaveValue("resourceRate")] | [AVOID_SaveValue("resourceRate")] |
protected VOID_SaveValue<float> resourceRate = 0.2f; | protected VOID_SaveValue<float> resourceRate = 0.2f; |
// Celestial Body Housekeeping | // Celestial Body Housekeeping |
protected List<CelestialBody> _allBodies = new List<CelestialBody>(); | protected List<CelestialBody> _allBodies = new List<CelestialBody>(); |
protected bool bodiesLoaded = false; | protected bool bodiesLoaded = false; |
// Vessel Type Housekeeping | // Vessel Type Housekeeping |
protected List<VesselType> _allVesselTypes = new List<VesselType>(); | protected List<VesselType> _allVesselTypes = new List<VesselType>(); |
protected bool vesselTypesLoaded = false; | protected bool vesselTypesLoaded = false; |
public float saveTimer = 0; | public float saveTimer = 0; |
protected string defaultSkin = "KSP window 2"; | [AVOID_SaveValue("defaultSkin")] |
protected VOID_SaveValue<int> _skinIdx = int.MinValue; | protected VOID_SaveValue<string> defaultSkin = "KSP window 2"; |
protected int _skinIdx = int.MinValue; | |
protected List<GUISkin> skin_list; | protected List<GUISkin> skin_list; |
protected string[] forbiddenSkins = | protected string[] forbiddenSkins = |
{ | { |
"PlaqueDialogSkin", | "PlaqueDialogSkin", |
"FlagBrowserSkin", | "FlagBrowserSkin", |
"SSUITextAreaDefault", | "SSUITextAreaDefault", |
"ExperimentsDialogSkin", | "ExperimentsDialogSkin", |
"ExpRecoveryDialogSkin", | "ExpRecoveryDialogSkin", |
"KSP window 5", | "KSP window 5", |
"KSP window 6" | "KSP window 6" |
}; | }; |
protected bool skinsLoaded = false; | protected bool skinsLoaded = false; |
public bool configDirty; | public bool configDirty; |
/* | /* |
* Properties | * Properties |
* */ | * */ |
public bool factoryReset | public bool factoryReset |
{ | { |
get | get |
{ | { |
return this._factoryReset; | return this._factoryReset; |
} | } |
} | } |
public List<IVOID_Module> Modules | public List<IVOID_Module> Modules |
{ | { |
get | get |
{ | { |
return this._modules; | return this._modules; |
} | } |
} | } |
public GUISkin Skin | public GUISkin Skin |
{ | { |
get | get |
{ | { |
if (this.skin_list == null || this._skinIdx < 0 || this._skinIdx > this.skin_list.Count) | if (this.skin_list == null || this._skinIdx < 0 || this._skinIdx > this.skin_list.Count) |
{ | { |
return AssetBase.GetGUISkin(this.defaultSkin); | return AssetBase.GetGUISkin(this.defaultSkin); |
} | } |
return this.skin_list[this._skinIdx]; | return this.skin_list[this._skinIdx]; |
} | } |
} | } |
public int windowID | public int windowID |
{ | { |
get | get |
{ | { |
if (this._windowID == 0) | if (this._windowID == 0) |
{ | { |
this._windowID = this.windowBaseID; | this._windowID = this.windowBaseID; |
} | } |
return this._windowID++; | return this._windowID++; |
} | } |
} | } |
public Dictionary<string, GUIStyle> LabelStyles | public Dictionary<string, GUIStyle> LabelStyles |
{ | { |
get | get |
{ | { |
return this._LabelStyles; | return this._LabelStyles; |
} | } |
} | } |
public List<CelestialBody> allBodies | public List<CelestialBody> allBodies |
{ | { |
get | get |
{ | { |
return this._allBodies; | return this._allBodies; |
} | } |
} | } |
public List<VesselType> allVesselTypes | public List<VesselType> allVesselTypes |
{ | { |
get | get |
{ | { |
return this._allVesselTypes; | return this._allVesselTypes; |
} | } |
} | } |
/* | /* |
* Methods | * Methods |
* */ | * */ |
protected VOID_Core() | protected VOID_Core() |
{ | { |
this._Name = "VOID Core"; | this._Name = "VOID Core"; |
this._Active = true; | this._Active = true; |
this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false); | this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false); |
this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false); | this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false); |
this.LoadConfig (); | this.LoadConfig (); |
} | } |
protected void LoadModulesOfType<T>() | protected void LoadModulesOfType<T>() |
{ | { |
var types = AssemblyLoader.loadedAssemblies | var types = AssemblyLoader.loadedAssemblies |
.Select (a => a.assembly.GetExportedTypes ()) | .Select (a => a.assembly.GetExportedTypes ()) |
.SelectMany (t => t) | .SelectMany (t => t) |
.Where (v => typeof(T).IsAssignableFrom (v) | .Where (v => typeof(T).IsAssignableFrom (v) |
&& !(v.IsInterface || v.IsAbstract) && | && !(v.IsInterface || v.IsAbstract) && |
!typeof(VOID_Core).IsAssignableFrom (v) | !typeof(VOID_Core).IsAssignableFrom (v) |
); | ); |
Tools.PostDebugMessage (string.Format ( | Tools.PostDebugMessage (string.Format ( |
"{0}: Found {1} modules to check.", | "{0}: Found {1} modules to check.", |
this.GetType ().Name, | this.GetType ().Name, |
types.Count () | types.Count () |
)); | )); |
foreach (var voidType in types) | foreach (var voidType in types) |
{ | { |
if (!HighLogic.LoadedSceneIsEditor && | |
typeof(IVOID_EditorModule).IsAssignableFrom(voidType) | |
) | |
{ | |
continue; | |
} | |
Tools.PostDebugMessage (string.Format ( | Tools.PostDebugMessage (string.Format ( |
"{0}: found Type {1}", | "{0}: found Type {1}", |
this.GetType ().Name, | this.GetType ().Name, |
voidType.Name | voidType.Name |
)); | )); |
this.LoadModule(voidType); | this.LoadModule(voidType); |
} | } |
this._modulesLoaded = true; | this._modulesLoaded = true; |
Tools.PostDebugMessage(string.Format( | Tools.PostDebugMessage(string.Format( |
"{0}: Loaded {1} modules.", | "{0}: Loaded {1} modules.", |
this.GetType().Name, | this.GetType().Name, |
this.Modules.Count | this.Modules.Count |
)); | )); |
} | } |
protected void LoadModule(Type T) | protected void LoadModule(Type T) |
{ | { |
var existingModules = this._modules.Where (mod => mod.GetType ().Name == T.Name); | var existingModules = this._modules.Where (mod => mod.GetType ().Name == T.Name); |
if (existingModules.Any()) | if (existingModules.Any()) |
{ | { |
Tools.PostDebugMessage(string.Format( | Tools.PostDebugMessage(string.Format( |
"{0}: refusing to load {1}: already loaded", | "{0}: refusing to load {1}: already loaded", |
this.GetType().Name, | this.GetType().Name, |
T.Name | T.Name |
)); | )); |
return; | return; |
} | } |
IVOID_Module module = Activator.CreateInstance (T) as IVOID_Module; | IVOID_Module module = Activator.CreateInstance (T) as IVOID_Module; |
module.LoadConfig(); | module.LoadConfig(); |
this._modules.Add (module); | this._modules.Add (module); |
Tools.PostDebugMessage(string.Format( | Tools.PostDebugMessage(string.Format( |
"{0}: loaded module {1}.", | "{0}: loaded module {1}.", |
this.GetType().Name, | this.GetType().Name, |
T.Name | T.Name |
)); | )); |
} | } |
protected void Preload_BeforeUpdate() | |
{ | |
if (!this.bodiesLoaded) | |
{ | |
this.LoadAllBodies(); | |
} | |
if (!this.vesselTypesLoaded) | |
{ | |
this.LoadVesselTypes(); | |
} | |
} | |
public void Update() | public void Update() |
{ | { |
this.saveTimer += Time.deltaTime; | this.Preload_BeforeUpdate (); |
if (!this.bodiesLoaded) | |
{ | |
this.LoadAllBodies(); | |
} | |
if (!this.vesselTypesLoaded) | |
{ | |
this.LoadVesselTypes(); | |
} | |
if (!this.guiRunning) | if (!this.guiRunning) |
{ | { |
this.StartGUI (); | this.StartGUI (); |
} | } |
if (!HighLogic.LoadedSceneIsFlight && this.guiRunning) | if (!HighLogic.LoadedSceneIsFlight && this.guiRunning) |
{ | { |
this.StopGUI (); | this.StopGUI (); |
} | } |
foreach (IVOID_Module module in this.Modules) | foreach (IVOID_Module module in this.Modules) |
{ | { |
if (!module.guiRunning && module.toggleActive) | if (!module.guiRunning && module.toggleActive) |
{ | { |
module.StartGUI (); | module.StartGUI (); |
} | } |
if (module.guiRunning && !module.toggleActive || | if (module.guiRunning && !module.toggleActive || |
!this.togglePower || | !this.togglePower || |
!HighLogic.LoadedSceneIsFlight | !HighLogic.LoadedSceneIsFlight |
|| this.factoryReset | || this.factoryReset |
) | ) |
{ | { |
module.StopGUI(); | module.StopGUI(); |
} | } |
if (module is IVOID_BehaviorModule) | if (module is IVOID_BehaviorModule) |
{ | { |
((IVOID_BehaviorModule)module).Update(); | ((IVOID_BehaviorModule)module).Update(); |
} | } |
} | } |
if (this.saveTimer > 2f) | this.CheckAndSave (); |
{ | |
this.SaveConfig (); | |
this.saveTimer = 0; | |
} | |
} | } |
public void FixedUpdate() | public void FixedUpdate() |
{ | { |
if (this.consumeResource && | if (this.consumeResource && |
this.vessel.vesselType != VesselType.EVA && | this.vessel.vesselType != VesselType.EVA && |
TimeWarp.deltaTime != 0 | TimeWarp.deltaTime != 0 |
) | ) |
{ | { |
float powerReceived = this.vessel.rootPart.RequestResource(this.resourceName, | float powerReceived = this.vessel.rootPart.RequestResource(this.resourceName, |
this.resourceRate * TimeWarp.fixedDeltaTime); | this.resourceRate * TimeWarp.fixedDeltaTime); |
if (powerReceived > 0) | if (powerReceived > 0) |
{ | { |
this.powerAvailable = true; | this.powerAvailable = true; |
} | } |
else | else |
{ | { |
this.powerAvailable = false; | this.powerAvailable = false; |
} | } |
} | } |
foreach (IVOID_BehaviorModule module in | foreach (IVOID_BehaviorModule module in |
this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract)) | this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract)) |
{ | { |
module.FixedUpdate(); | module.FixedUpdate(); |
} | } |
} | } |
protected void LoadSkins() | protected void LoadSkins() |
{ | { |
this.skin_list = AssetBase.FindObjectsOfTypeIncludingAssets(typeof(GUISkin)) | this.skin_list = AssetBase.FindObjectsOfTypeIncludingAssets(typeof(GUISkin)) |
.Where(s => !this.forbiddenSkins.Contains(s.name)) | .Where(s => !this.forbiddenSkins.Contains(s.name)) |
.Select(s => s as GUISkin) | .Select(s => s as GUISkin) |
.ToList(); | .ToList(); |
Tools.PostDebugMessage(string.Format( | Tools.PostDebugMessage(string.Format( |
"{0}: loaded {1} GUISkins.", | "{0}: loaded {1} GUISkins.", |
this.GetType().Name, | this.GetType().Name, |
this.skin_list.Count | this.skin_list.Count |
)); | )); |
if (this._skinIdx == int.MinValue) | if (this._skinIdx == int.MinValue) |
{ | { |
this._skinIdx = this.skin_list.IndexOf(this.Skin); | this._skinIdx = this.skin_list.IndexOf(this.Skin); |
Tools.PostDebugMessage(string.Format( | Tools.PostDebugMessage(string.Format( |
"{0}: resetting _skinIdx to default.", | "{0}: resetting _skinIdx to default.", |
this.GetType().Name | this.GetType().Name |
)); | )); |
} | } |
Tools.PostDebugMessage(string.Format( | Tools.PostDebugMessage(string.Format( |
"{0}: _skinIdx = {1}.", | "{0}: _skinIdx = {1}.", |
this.GetType().Name, | this.GetType().Name, |
this._skinIdx.ToString() | this._skinIdx.ToString() |
)); | )); |
this.skinsLoaded = true; | this.skinsLoaded = true; |
} | } |
protected void LoadGUIStyles() | protected void LoadGUIStyles() |
{ | { |
this.LabelStyles["center"] = new GUIStyle(GUI.skin.label); | this.LabelStyles["center"] = new GUIStyle(GUI.skin.label); |
this.LabelStyles["center"].normal.textColor = Color.white; | this.LabelStyles["center"].normal.textColor = Color.white; |
this.LabelStyles["center"].alignment = TextAnchor.UpperCenter; | this.LabelStyles["center"].alignment = TextAnchor.UpperCenter; |
this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label); | this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label); |
this.LabelStyles["center_bold"].normal.textColor = Color.white; | this.LabelStyles["center_bold"].normal.textColor = Color.white; |
this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter; | this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter; |
this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold; | this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold; |
this.LabelStyles["txt_right"] = new GUIStyle(GUI.skin.label); | this.LabelStyles["txt_right"] = new GUIStyle(GUI.skin.label); |
this.LabelStyles["txt_right"].normal.textColor = Color.white; | this.LabelStyles["txt_right"].normal.textColor = Color.white; |
this.LabelStyles["txt_right"].alignment = TextAnchor.UpperRight; | this.LabelStyles["txt_right"].alignment = TextAnchor.UpperRight; |
this.GUIStylesLoaded = true; | this.GUIStylesLoaded = true; |
} | } |
protected void LoadAllBodies() | protected void LoadAllBodies() |
{ | { |
this._allBodies = FlightGlobals.Bodies; | this._allBodies = FlightGlobals.Bodies; |
this.bodiesLoaded = true; | this.bodiesLoaded = true; |
} | } |
protected void LoadVesselTypes() | protected void LoadVesselTypes() |
{ | { |
this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList(); | this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList(); |
this.vesselTypesLoaded = true; | this.vesselTypesLoaded = true; |
} | } |
protected void CheckAndSave() | |
{ | |
this.saveTimer += Time.deltaTime; | |
Tools.PostDebugMessage (string.Format ( | |
"{0}: Checking if time to save; saveTimer: {1}", | |
this.GetType ().Name, | |
this.saveTimer | |
)); | |
if (this.saveTimer > 2f) | |
{ | |
Tools.PostDebugMessage (string.Format ( | |
"{0}: Time to save, checking if configDirty: {1}", | |
this.GetType ().Name, | |
this.configDirty | |
)); | |
if (!this.configDirty) | |
{ | |
return; | |
} | |
this.SaveConfig (); | |
this.saveTimer = 0; | |
} | |
} | |
public void VOIDMainWindow(int _) | public void VOIDMainWindow(int _) |
{ | { |
GUILayout.BeginVertical(); | GUILayout.BeginVertical(); |
if (this.powerAvailable) | if (this.powerAvailable || HighLogic.LoadedSceneIsEditor) |
{ | { |
string str = "ON"; | if (!HighLogic.LoadedSceneIsEditor) |
if (togglePower) str = "OFF"; | { |
if (GUILayout.Button("Power " + str)) togglePower = !togglePower; | string str = "ON"; |
if (togglePower) | if (togglePower) str = "OFF"; |
if (GUILayout.Button("Power " + str)) togglePower = !togglePower; | |
} | |
if (togglePower || HighLogic.LoadedSceneIsEditor) | |
{ | { |
foreach (IVOID_Module module in this.Modules) | foreach (IVOID_Module module in this.Modules) |
{ | { |
module.toggleActive = GUILayout.Toggle (module.toggleActive, module.Name); | module.toggleActive = GUILayout.Toggle (module.toggleActive, module.Name); |
} | } |
} | } |
} | } |
else | else |
{ | { |
GUIStyle label_txt_red = new GUIStyle(GUI.skin.label); | GUIStyle label_txt_red = new GUIStyle(GUI.skin.label); |
label_txt_red.normal.textColor = Color.red; | label_txt_red.normal.textColor = Color.red; |
label_txt_red.alignment = TextAnchor.MiddleCenter; | label_txt_red.alignment = TextAnchor.MiddleCenter; |
GUILayout.Label("-- POWER LOST --", label_txt_red); | GUILayout.Label("-- POWER LOST --", label_txt_red); |
} | } |
this.configWindowMinimized = !GUILayout.Toggle (!this.configWindowMinimized, "Configuration"); | this.configWindowMinimized = !GUILayout.Toggle (!this.configWindowMinimized, "Configuration"); |
GUILayout.EndVertical(); | GUILayout.EndVertical(); |
GUI.DragWindow(); | GUI.DragWindow(); |
} | } |
public void VOIDConfigWindow(int _) | public void VOIDConfigWindow(int _) |
{ | { |
GUILayout.BeginVertical (); | GUILayout.BeginVertical (); |
this.DrawConfigurables (); | this.DrawConfigurables (); |
GUILayout.EndVertical (); | GUILayout.EndVertical (); |
GUI.DragWindow (); | GUI.DragWindow (); |
} | } |
public override void DrawConfigurables() | public override void DrawConfigurables() |
{ | { |
this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources"); | if (HighLogic.LoadedSceneIsFlight) |
{ | |
this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources"); | |
this.VOIDIconLocked = GUILayout.Toggle (this.VOIDIconLocked, "Lock Icon Position"); | |
} | |
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); | GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); |
GUILayout.Label("Skin:", GUILayout.ExpandWidth(false)); | GUILayout.Label("Skin:", GUILayout.ExpandWidth(false)); |
GUIContent _content = new GUIContent(); | GUIContent _content = new GUIContent(); |
_content.text = "◄"; | _content.text = "◄"; |
_content.tooltip = "Select previous skin"; | _content.tooltip = "Select previous skin"; |
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) | if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) |
{ | { |
this._skinIdx--; | this._skinIdx--; |
if (this._skinIdx < 0) this._skinIdx = skin_list.Count - 1; | if (this._skinIdx < 0) this._skinIdx = skin_list.Count - 1; |
Tools.PostDebugMessage("[VOID] new this._skin = " + this._skinIdx + " :: skin_list.Count = " + skin_list.Count); | Tools.PostDebugMessage (string.Format ( |
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", | |
this.GetType().Name, | |
this._skinIdx, | |
this.skin_list.Count | |
)); | |
} | } |
string skin_name = skin_list[this._skinIdx].name; | string skin_name = skin_list[this._skinIdx].name; |
_content.text = skin_name; | _content.text = skin_name; |
_content.tooltip = "Current skin"; | _content.tooltip = "Current skin"; |
GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true)); | GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true)); |
_content.text = "►"; | _content.text = "►"; |
_content.tooltip = "Select next skin"; | _content.tooltip = "Select next skin"; |
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) | if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) |
{ | { |
this._skinIdx++; | this._skinIdx++; |
if (this._skinIdx >= skin_list.Count) this._skinIdx = 0; | if (this._skinIdx >= skin_list.Count) this._skinIdx = 0; |
Tools.PostDebugMessage("[VOID] new this._skin = " + this._skinIdx + " :: skin_list.Count = " + skin_list.Count); | Tools.PostDebugMessage (string.Format ( |
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", | |
this.GetType().Name, | |
this._skinIdx, | |
this.skin_list.Count | |
)); | |
} | |
if (this.Skin.name != this.defaultSkin) | |
{ | |
this.defaultSkin = this.Skin.name; | |
} | } |
GUILayout.EndHorizontal(); | GUILayout.EndHorizontal(); |
foreach (IVOID_Module mod in this.Modules) | foreach (IVOID_Module mod in this.Modules) |
{ | { |
mod.DrawConfigurables (); | mod.DrawConfigurables (); |
} | } |
this._factoryReset = GUILayout.Toggle (this._factoryReset, "Factory Reset"); | this._factoryReset = GUILayout.Toggle (this._factoryReset, "Factory Reset"); |
} | |
public void OnGUI() | |
{ | |
if (Event.current.type == EventType.Repaint) | |
{ | |
return; | |
} | |
Tools.PostDebugMessage(string.Format( | |
"Event.current.type: {0}" + | |
"\nthis.VOIDIconLocked: {1}" + | |
"\nEvent.current.mousePosition: {2}" + | |
"\nVOIDIconPos: ({3}, {4}),({5}, {6})", | |
Event.current.type, | |
this.VOIDIconLocked, | |
Event.current.mousePosition, | |
this.VOIDIconPos.value.xMin, | |
this.VOIDIconPos.value.yMin, | |
this.VOIDIconPos.value.xMax, | |
this.VOIDIconPos.value.yMax | |
)); | |
if (!this.VOIDIconLocked && | |
VOIDIconPos.value.Contains(Event.current.mousePosition) | |
&& Event.current.type == EventType.mouseDrag | |
) | |
{ | |
Tools.PostDebugMessage(string.Format( | |
"Event.current.type: {0}" + | |
"\ndelta.x: {1}; delta.y: {2}", | |
Event.current.type, | |
Event.current.delta.x, | |
Event.current.delta.y | |
)); | |
Rect tmp = new Rect(VOIDIconPos); | |
tmp.x = Event.current.mousePosition.x - tmp.width / 2; | |
tmp.y = Event.current.mousePosition.y - tmp.height / 2; | |
if (tmp.x > Screen.width - tmp.width) | |
{ | |
tmp.x = Screen.width - tmp.width; | |
} | |
if (tmp.y > Screen.height - tmp.height) | |
{ | |
tmp.y = Screen.height - tmp.height; | |
} | |
VOIDIconPos = tmp; | |
} | |
} | } |
public override void DrawGUI() | public override void DrawGUI() |
{ | { |
if (!this._modulesLoaded) | if (!this._modulesLoaded) |
{ | { |
this.LoadModulesOfType<IVOID_Module> (); | this.LoadModulesOfType<IVOID_Module> (); |
} | } |
this._windowID = this.windowBaseID; | this._windowID = this.windowBaseID; |
if (!this.skinsLoaded) | if (!this.skinsLoaded) |
{ | { |
this.LoadSkins(); | this.LoadSkins(); |
} | } |
GUI.skin = this.Skin; | GUI.skin = this.Skin; |
if (!this.GUIStylesLoaded) | if (!this.GUIStylesLoaded) |
{ | { |
this.LoadGUIStyles (); | this.LoadGUIStyles (); |
} | } |
this.VOIDIconTexture = this.VOIDIconOff; //icon off default | this.VOIDIconTexture = this.VOIDIconOff; //icon off default |
if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn; //or on if power_toggle==true | if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn; //or on if power_toggle==true |
if (GUI.Button(new Rect(VOIDIconPos), VOIDIconTexture, new GUIStyle())) | if (GUI.Button(VOIDIconPos, VOIDIconTexture, new GUIStyle()) && this.VOIDIconLocked) |
{ | { |
this.mainGuiMinimized = !this.mainGuiMinimized; | this.mainGuiMinimized = !this.mainGuiMinimized; |
} | } |
if (!this.mainGuiMinimized) | if (!this.mainGuiMinimized) |
{ | { |
Rect _mainWindowPos = this.mainWindowPos; | Rect _mainWindowPos = this.mainWindowPos; |
_mainWindowPos = GUILayout.Window ( | _mainWindowPos = GUILayout.Window ( |
this.windowID, | this.windowID, |
_mainWindowPos, | _mainWindowPos, |
this.VOIDMainWindow, | this.VOIDMainWindow, |
string.Join (" ", new string[] {this.VoidName, this.VoidVersion}), | string.Join (" ", new string[] {this.VoidName, this.VoidVersion}), |
GUILayout.Width (250), | GUILayout.Width (250), |
GUILayout.Height (50) | GUILayout.Height (50) |
); | ); |
_mainWindowPos = Tools.ClampRectToScreen (_mainWindowPos); | |
if (_mainWindowPos != this.mainWindowPos) | if (_mainWindowPos != this.mainWindowPos) |
{ | { |
this.mainWindowPos = _mainWindowPos; | this.mainWindowPos = _mainWindowPos; |
} | } |
} | } |
if (!this.configWindowMinimized) | if (!this.configWindowMinimized) |
{ | { |
Rect _configWindowPos = this.configWindowPos; | Rect _configWindowPos = this.configWindowPos; |
_configWindowPos = GUILayout.Window ( | _configWindowPos = GUILayout.Window ( |
this.windowID, | this.windowID, |
_configWindowPos, | _configWindowPos, |
this.VOIDConfigWindow, | this.VOIDConfigWindow, |
string.Join (" ", new string[] {this.VoidName, "Configuration"}), | string.Join (" ", new string[] {this.VoidName, "Configuration"}), |
GUILayout.Width (250), | GUILayout.Width (250), |
GUILayout.Height (50) | GUILayout.Height (50) |
); | ); |
_configWindowPos = Tools.ClampRectToScreen (_configWindowPos); | |
if (_configWindowPos != this.configWindowPos) | if (_configWindowPos != this.configWindowPos) |
{ | { |
this.configWindowPos = _configWindowPos; | this.configWindowPos = _configWindowPos; |
} | } |
} | } |
} | } |
public void ResetGUI() | |
{ | |
this.StopGUI (); | |
foreach (IVOID_Module module in this.Modules) | |
{ | |
module.StopGUI (); | |
module.StartGUI (); | |
} | |
this.StartGUI (); | |
} | |
public override void LoadConfig() | public override void LoadConfig() |
{ | { |
base.LoadConfig (); | base.LoadConfig (); |
foreach (IVOID_Module module in this.Modules) | foreach (IVOID_Module module in this.Modules) |
{ | { |
module.LoadConfig (); | module.LoadConfig (); |
} | } |
} | } |
public void SaveConfig() | public void SaveConfig() |
{ | { |
if (!this.configDirty) | |
{ | |
return; | |
} | |
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> (); | var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> (); |
config.load (); | config.load (); |
this._SaveToConfig(config); | this._SaveToConfig(config); |
foreach (IVOID_Module module in this.Modules) | foreach (IVOID_Module module in this.Modules) |
{ | { |
module._SaveToConfig (config); | module._SaveToConfig (config); |
} | } |
config.save(); | config.save(); |
this.configDirty = false; | this.configDirty = false; |
} | } |
} | } |
} | } |
// | // |
// VOID_EditorCore.cs | // VOID_EditorCore.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using Engineer.VesselSimulator; | |
using KSP; | using KSP; |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | using System.Linq; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public class VOID_EditorCore : VOID_Core | public class VOID_EditorCore : VOID_Core |
{ | { |
/* | /* |
* Static Members | * Static Members |
* */ | * */ |
protected new static bool _initialized = false; | protected new static bool _initialized = false; |
public new static bool Initialized | public new static bool Initialized |
{ | { |
get | get |
{ | { |
return _initialized; | return _initialized; |
} | } |
} | } |
protected new static VOID_EditorCore _instance; | protected new static VOID_EditorCore _instance; |
public new static VOID_EditorCore Instance | public new static VOID_EditorCore Instance |
{ | { |
get | get |
{ | { |
if (_instance == null) | if (_instance == null) |
{ | { |
_instance = new VOID_EditorCore(); | _instance = new VOID_EditorCore(); |
_initialized = true; | _initialized = true; |
} | } |
return _instance; | return _instance; |
} | } |
} | } |
public new static void Reset() | public new static void Reset() |
{ | { |
_instance.StopGUI(); | if (_initialized) |
_instance = null; | { |
_initialized = false; | _instance.StopGUI(); |
_instance = null; | |
_initialized = false; | |
} | |
} | } |
public VOID_EditorCore() : base() | public VOID_EditorCore() : base() |
{ | { |
this._Name = "VOID Editor Core"; | this._Name = "VOID Editor Core"; |
} | } |
public new void OnGUI() {} | |
public override void DrawGUI() | public override void DrawGUI() |
{ | { |
if (!this._modulesLoaded) | if (!this._modulesLoaded) |
{ | { |
this.LoadModulesOfType<IVOID_EditorModule>(); | this.LoadModulesOfType<IVOID_EditorModule>(); |
} | } |
Rect _iconPos = Tools.DockToWindow (this.VOIDIconPos, this.mainWindowPos); | |
_iconPos = Tools.ClampRectToScreen (_iconPos, (int)_iconPos.width, (int)_iconPos.height); | |
if (_iconPos != this.VOIDIconPos) | |
{ | |
this.VOIDIconPos = _iconPos; | |
} | |
base.DrawGUI(); | |
} | } |
public new void Update() | public new void Update() |
{ | { |
foreach (IVOID_EditorModule module in this.Modules) | foreach (IVOID_EditorModule module in this.Modules) |
{ | { |
if (HighLogic.LoadedSceneIsEditor && module.toggleActive) | if (EditorLogic.startPod == null) |
{ | |
module.StopGUI(); | |
continue; | |
} | |
if (HighLogic.LoadedSceneIsEditor && module.toggleActive && EditorLogic.SortedShipList.Any()) | |
{ | { |
module.StartGUI(); | module.StartGUI(); |
} | } |
if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive) | if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive || !EditorLogic.SortedShipList.Any()) |
{ | { |
module.StopGUI(); | module.StopGUI(); |
} | } |
} | } |
if (EditorLogic.startPod == null || !HighLogic.LoadedSceneIsEditor) | |
{ | |
this.StopGUI(); | |
return; | |
} | |
else if (!this.guiRunning && HighLogic.LoadedSceneIsEditor) | |
{ | |
this.StartGUI(); | |
} | |
if (EditorLogic.SortedShipList.Count > 0) | |
{ | |
SimManager.Instance.Gravity = 9.08665; | |
SimManager.Instance.TryStartSimulation(); | |
} | |
this.CheckAndSave (); | |
} | } |
public new void FixedUpdate() {} | public new void FixedUpdate() {} |
} | } |
} | } |
// | // |
// VOID_Hud.cs | // VOID_Hud.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
// | // |
using Engineer.VesselSimulator; | |
using KSP; | using KSP; |
using UnityEngine; | |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using UnityEngine; | |
namespace VOID | namespace VOID |
{ | { |
public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule | public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule |
{ | { |
/* | /* |
* Fields | * Fields |
* */ | * */ |
[AVOID_SaveValue("colorIndex")] | [AVOID_SaveValue("colorIndex")] |
protected VOID_SaveValue<int> _colorIndex = 0; | protected VOID_SaveValue<int> _colorIndex = 0; |
protected List<Color> textColors = new List<Color>(); | protected List<Color> textColors = new List<Color>(); |
protected GUIStyle labelStyle; | protected GUIStyle labelStyle; |
/* | /* |
* Properties | * Properties |
* */ | * */ |
public int ColorIndex | public int ColorIndex |
{ | { |
get | get |
{ | { |
return this._colorIndex; | return this._colorIndex; |
} | } |
set | set |
{ | { |
if (this._colorIndex >= this.textColors.Count - 1) | if (this._colorIndex >= this.textColors.Count - 1) |
{ | { |
this._colorIndex = 0; | this._colorIndex = 0; |
return; | return; |
} | } |
this._colorIndex = value; | this._colorIndex = value; |
} | } |
} | } |
/* | /* |
* Methods | * Methods |
* */ | * */ |
public VOID_EditorHUD() : base() | public VOID_EditorHUD() : base() |
{ | { |
this._Name = "Heads-Up Display"; | this._Name = "Heads-Up Display"; |
this._Active = true; | this._Active = true; |
this.textColors.Add(Color.green); | this.textColors.Add(Color.green); |
this.textColors.Add(Color.black); | this.textColors.Add(Color.black); |
this.textColors.Add(Color.white); | this.textColors.Add(Color.white); |
this.textColors.Add(Color.red); | this.textColors.Add(Color.red); |
this.textColors.Add(Color.blue); | this.textColors.Add(Color.blue); |
this.textColors.Add(Color.yellow); | this.textColors.Add(Color.yellow); |
this.textColors.Add(Color.gray); | this.textColors.Add(Color.gray); |
this.textColors.Add(Color.cyan); | this.textColors.Add(Color.cyan); |
this.textColors.Add(Color.magenta); | this.textColors.Add(Color.magenta); |
this.labelStyle = new GUIStyle (); | this.labelStyle = new GUIStyle (); |
// this.labelStyle.alignment = TextAnchor.UpperRight; | |
this.labelStyle.normal.textColor = this.textColors [this.ColorIndex]; | this.labelStyle.normal.textColor = this.textColors [this.ColorIndex]; |
Tools.PostDebugMessage (this.GetType().Name + ": Constructed."); | Tools.PostDebugMessage (this.GetType().Name + ": Constructed."); |
} | } |
public override void DrawGUI() | public override void DrawGUI() |
{ | { |
GUI.skin = AssetBase.GetGUISkin("KSP window 2"); | SimManager.Instance.RequestSimulation(); |
if (SimManager.Instance.LastStage == null) | |
{ | |
return; | |
} | |
float hudLeft; | |
if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Parts) | |
{ | |
hudLeft = EditorPanels.Instance.partsPanelWidth + 10; | |
} | |
else if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Actions) | |
{ | |
hudLeft = EditorPanels.Instance.actionsPanelWidth + 10; | |
} | |
else | |
{ | |
return; | |
} | |
Rect hudPos = new Rect (hudLeft, 48, 300, 32); | |
// GUI.skin = AssetBase.GetGUISkin("KSP window 2"); | |
labelStyle.normal.textColor = textColors [ColorIndex]; | labelStyle.normal.textColor = textColors [ColorIndex]; |
GUI.Label ( | GUI.Label ( |
new Rect (Screen.width - 310, 80, 300f, 90f), | hudPos, |
"Sample HUD Line 1\nSample HUD Line 2\nSample HUD Line 3\nSample HUD Line 4\n", | "Total Mass: " + SimManager.Instance.LastStage.totalMass.ToString("F3") + "t" + |
" Part Count: " + EditorLogic.SortedShipList.Count + | |
"\nTotal Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV) + "m/s" + | |
"\nBottom Stage Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV) + "m/s" + | |
"\nBottom Stage T/W Ratio: " + SimManager.Instance.LastStage.thrustToWeight.ToString("F3"), | |
labelStyle); | labelStyle); |
} | } |
public override void DrawConfigurables() | public override void DrawConfigurables() |
{ | { |
if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) | if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) |
{ | { |
++this.ColorIndex; | ++this.ColorIndex; |
} | } |
} | } |
} | } |
} | } |
// | // |
// VOID_Module.cs | // VOID_Module.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using System.Linq; | using System.Linq; |
using System.Reflection; | using System.Reflection; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public abstract class VOID_Module : IVOID_Module | public abstract class VOID_Module : IVOID_Module |
{ | { |
/* | /* |
* Fields | * Fields |
* */ | * */ |
[AVOID_SaveValue("Active")] | [AVOID_SaveValue("Active")] |
protected VOID_SaveValue<bool> _Active = false; | protected VOID_SaveValue<bool> _Active = false; |
protected bool _Running = false; | protected bool _Running = false; |
protected string _Name; | protected string _Name; |
/* | /* |
* Properties | * Properties |
* */ | * */ |
public virtual bool toggleActive | public virtual bool toggleActive |
{ | { |
get | get |
{ | { |
return this._Active; | return this._Active; |
} | } |
set | set |
{ | { |
this._Active = value; | this._Active = value; |
} | } |
} | } |
public virtual bool guiRunning | public virtual bool guiRunning |
{ | { |
get | get |
{ | { |
return this._Running; | return this._Running; |
} | } |
} | } |
public virtual string Name | public virtual string Name |
{ | { |
get | get |
{ | { |
return this._Name; | return this._Name; |
} | } |
} | } |
public virtual Vessel vessel | public virtual Vessel vessel |
{ | { |
get | get |
{ | { |
return FlightGlobals.ActiveVessel; | return FlightGlobals.ActiveVessel; |
} | } |
} | } |
/* | /* |
* Methods | * Methods |
* */ | * */ |
public void StartGUI() | public void StartGUI() |
{ | { |
if (!this.toggleActive) | if (!this.toggleActive || this.guiRunning) |
{ | { |
return; | return; |
} | } |
Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name)); | Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name)); |
RenderingManager.AddToPostDrawQueue (3, this.DrawGUI); | RenderingManager.AddToPostDrawQueue (3, this.DrawGUI); |
this._Running = true; | this._Running = true; |
} | } |
public void StopGUI() | public void StopGUI() |
{ | { |
if (!this.guiRunning) | |
{ | |
return; | |
} | |
Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name)); | Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name)); |
RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI); | RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI); |
this._Running = false; | this._Running = false; |
} | } |
public abstract void DrawGUI(); | public abstract void DrawGUI(); |
public virtual void DrawConfigurables() {} | public virtual void DrawConfigurables() {} |
public virtual void LoadConfig() | public virtual void LoadConfig() |
{ | { |
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> (); | var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> (); |
config.load (); | config.load (); |
foreach (var field in this.GetType().GetFields( | foreach (var field in this.GetType().GetFields( |
BindingFlags.NonPublic | | BindingFlags.NonPublic | |
BindingFlags.Public | | BindingFlags.Public | |
BindingFlags.Instance | | BindingFlags.Instance | |
BindingFlags.FlattenHierarchy | BindingFlags.FlattenHierarchy |
)) | )) |
{ | { |
object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); | object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); |
if (attrs.Length == 0) { | if (attrs.Length == 0) { |
continue; | continue; |
} | } |
AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; | AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; |
string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); | string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); |
object fieldValue = field.GetValue(this); | object fieldValue = field.GetValue(this); |
bool convertBack = false; | bool convertBack = false; |
if (fieldValue is IVOID_SaveValue) | if (fieldValue is IVOID_SaveValue) |
{ | { |
fieldValue = (fieldValue as IVOID_SaveValue).AsType; | fieldValue = (fieldValue as IVOID_SaveValue).AsType; |
convertBack = true; | convertBack = true; |
} | } |
fieldValue = config.GetValue(fieldName, fieldValue); | fieldValue = config.GetValue(fieldName, fieldValue); |
if (convertBack) | if (convertBack) |
{ | { |
Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ()); | Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ()); |
IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue; | IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue; |
convertValue.SetValue (fieldValue); | convertValue.SetValue (fieldValue); |
fieldValue = convertValue; | fieldValue = convertValue; |
} | } |
field.SetValue (this, fieldValue); | field.SetValue (this, fieldValue); |
Tools.PostDebugMessage(string.Format("{0}: Loaded field {1}.", this.GetType().Name, fieldName)); | Tools.PostDebugMessage(string.Format("{0}: Loaded field {1}.", this.GetType().Name, fieldName)); |
} | } |
} | } |
public virtual void _SaveToConfig(KSP.IO.PluginConfiguration config) | public virtual void _SaveToConfig(KSP.IO.PluginConfiguration config) |
{ | { |
foreach (var field in this.GetType().GetFields( | foreach (var field in this.GetType().GetFields( |
BindingFlags.Instance | | BindingFlags.Instance | |
BindingFlags.NonPublic | | BindingFlags.NonPublic | |
BindingFlags.Public | | BindingFlags.Public | |
BindingFlags.FlattenHierarchy | BindingFlags.FlattenHierarchy |
)) | )) |
{ | { |
object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); | object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); |
if (attrs.Length == 0) { | if (attrs.Length == 0) { |
continue; | continue; |
} | } |
AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; | AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; |
string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); | string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); |
object fieldValue = field.GetValue(this); | object fieldValue = field.GetValue(this); |
if (fieldValue is IVOID_SaveValue) | if (fieldValue is IVOID_SaveValue) |
{ | { |
fieldValue = (fieldValue as IVOID_SaveValue).AsType; | fieldValue = (fieldValue as IVOID_SaveValue).AsType; |
} | } |
config.SetValue(fieldName, fieldValue); | config.SetValue(fieldName, fieldValue); |
Tools.PostDebugMessage(string.Format("{0}: Saved field {1}.", this.GetType().Name, fieldName)); | Tools.PostDebugMessage(string.Format("{0}: Saved field {1}.", this.GetType().Name, fieldName)); |
} | } |
} | } |
} | } |
public abstract class VOID_WindowModule : VOID_Module | public abstract class VOID_WindowModule : VOID_Module |
{ | { |
[AVOID_SaveValue("WindowPos")] | [AVOID_SaveValue("WindowPos")] |
protected Rect WindowPos = new Rect(Screen.width / 2, Screen.height / 2, 250f, 50f); | protected Rect WindowPos = new Rect(Screen.width / 2, Screen.height / 2, 250f, 50f); |
protected float defWidth = 250f; | protected float defWidth = 250f; |
protected float defHeight = 50f; | protected float defHeight = 50f; |
public abstract void ModuleWindow(int _); | public abstract void ModuleWindow(int _); |
public override void DrawGUI() | public override void DrawGUI() |
{ | { |
Rect _Pos = this.WindowPos; | Rect _Pos = this.WindowPos; |
_Pos = GUILayout.Window( | _Pos = GUILayout.Window( |
VOID_Core.Instance.windowID, | VOID_Core.Instance.windowID, |
_Pos, | _Pos, |
this.ModuleWindow, | this.ModuleWindow, |
this.Name, | this.Name, |
GUILayout.Width(this.defWidth), | GUILayout.Width(this.defWidth), |
GUILayout.Height(this.defHeight) | GUILayout.Height(this.defHeight) |
); | ); |
_Pos = Tools.ClampRectToScreen (_Pos); | |
if (_Pos != this.WindowPos) | if (_Pos != this.WindowPos) |
{ | { |
this.WindowPos = _Pos; | this.WindowPos = _Pos; |
VOID_Core.Instance.configDirty = true; | VOID_Core.Instance.configDirty = true; |
} | } |
} | } |
} | } |
} | } |
// | // |
// VOID_Config.cs | // VOID_Config.cs |
// | // |
// Author: | // Author: |
// toadicus <> | // toadicus <> |
// | // |
// Copyright (c) 2013 toadicus | // Copyright (c) 2013 toadicus |
// | // |
// This program is free software: you can redistribute it and/or modify | // This program is free software: you can redistribute it and/or modify |
// it under the terms of the GNU General Public License as published by | // it under the terms of the GNU General Public License as published by |
// the Free Software Foundation, either version 3 of the License, or | // the Free Software Foundation, either version 3 of the License, or |
// (at your option) any later version. | // (at your option) any later version. |
// | // |
// This program is distributed in the hope that it will be useful, | // This program is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
// GNU General Public License for more details. | // GNU General Public License for more details. |
// | // |
// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License |
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
using System; | using System; |
using System.Collections.Generic; | using System.Collections.Generic; |
using KSP; | using KSP; |
using UnityEngine; | using UnityEngine; |
namespace VOID | namespace VOID |
{ | { |
public struct VOID_SaveValue<T> : IVOID_SaveValue | public struct VOID_SaveValue<T> : IVOID_SaveValue |
{ | { |
private T _value; | private T _value; |
private Type _type; | private Type _type; |
public T value | public T value |
{ | { |
get | get |
{ | { |
return this._value; | return this._value; |
} | } |
set | set |
{ | { |
this._value = value; | this._value = value; |
} | } |
} | } |
public Type type | public Type type |
{ | { |
get | get |
{ | { |
return this._type; | return this._type; |
} | } |
set | set |
{ | { |
this._type = value; | this._type = value; |
} | } |
} | } |
public object AsType | public object AsType |
{ | { |
get | get |
{ | { |
return (T)this._value; | return (T)this._value; |
} | } |
} | } |
public void SetValue(object v) | public void SetValue(object v) |
{ | { |
this._value = (T)v; | this._value = (T)v; |
} | } |
public static implicit operator T(VOID_SaveValue<T> v) | public static implicit operator T(VOID_SaveValue<T> v) |
{ | { |
return v.value; | return v.value; |
} | } |
public static implicit operator VOID_SaveValue<T>(T v) | public static implicit operator VOID_SaveValue<T>(T v) |
{ | { |
VOID_SaveValue<T> r = new VOID_SaveValue<T>(); | VOID_SaveValue<T> r = new VOID_SaveValue<T>(); |
r.value = v; | r.value = v; |
r.type = v.GetType(); | r.type = v.GetType(); |
if (VOID_Core.Initialized) | if (VOID_Core.Initialized) |
{ | { |
VOID_Core.Instance.configDirty = true; | VOID_Core.Instance.configDirty = true; |
} | } |
if (VOID_EditorCore.Initialized) | |
{ | |
VOID_EditorCore.Instance.configDirty = true; | |
} | |
return r; | return r; |
} | } |
public new string ToString() | public new string ToString() |
{ | { |
return this.value.ToString(); | return this.value.ToString(); |
} | } |
} | } |
public interface IVOID_SaveValue | public interface IVOID_SaveValue |
{ | { |
Type type { get; } | Type type { get; } |
object AsType { get; } | object AsType { get; } |
void SetValue(object v); | void SetValue(object v); |
} | } |
[AttributeUsage(AttributeTargets.Field)] | [AttributeUsage(AttributeTargets.Field)] |
public class AVOID_SaveValue : Attribute | public class AVOID_SaveValue : Attribute |
{ | { |
protected string _name; | protected string _name; |
public string Name | public string Name |
{ | { |
get | get |
{ | { |
return this._name; | return this._name; |
} | } |
} | } |
public AVOID_SaveValue(string fieldName) | public AVOID_SaveValue(string fieldName) |
{ | { |
this._name = fieldName; | this._name = fieldName; |
} | } |
} | } |
} | } |