Added OnSkinChanged call to ctor to avoid null styles sometimes happening.
Added OnSkinChanged call to ctor to avoid null styles sometimes happening.

// VOID // VOID
// //
// cs // cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System; using System;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public static class VOID_Styles public static class VOID_Styles
{ {
public static bool Ready public static bool Ready
{ {
get; get;
private set; private set;
} }
   
public static GUIStyle labelDefault public static GUIStyle labelDefault
{ {
get; get;
private set; private set;
} }
   
public static GUIStyle labelLink public static GUIStyle labelLink
{ {
get; get;
private set; private set;
} }
   
public static GUIStyle labelCenter public static GUIStyle labelCenter
{ {
get; get;
private set; private set;
} }
   
public static GUIStyle labelCenterBold public static GUIStyle labelCenterBold
{ {
get; get;
private set; private set;
} }
   
public static GUIStyle labelGreen public static GUIStyle labelGreen
{ {
get; get;
private set; private set;
} }
   
public static GUIStyle labelHud public static GUIStyle labelHud
{ {
get; get;
private set; private set;
} }
   
public static GUIStyle labelRight public static GUIStyle labelRight
{ {
get; get;
private set; private set;
} }
   
public static GUIStyle labelRed public static GUIStyle labelRed
{ {
get; get;
private set; private set;
} }
   
public static void OnSkinChanged() public static void OnSkinChanged()
{ {
labelDefault = new GUIStyle(GUI.skin.label); labelDefault = new GUIStyle(GUI.skin.label);
   
labelLink = new GUIStyle(GUI.skin.label); labelLink = new GUIStyle(GUI.skin.label);
labelLink.fontStyle = FontStyle.Italic; labelLink.fontStyle = FontStyle.Italic;
labelLink.fontSize = (int)((float)labelLink.fontSize * .8f); labelLink.fontSize = (int)((float)labelLink.fontSize * .8f);
   
labelCenter = new GUIStyle(GUI.skin.label); labelCenter = new GUIStyle(GUI.skin.label);
labelCenter.normal.textColor = Color.white; labelCenter.normal.textColor = Color.white;
labelCenter.alignment = TextAnchor.UpperCenter; labelCenter.alignment = TextAnchor.UpperCenter;
   
labelCenterBold = new GUIStyle(GUI.skin.label); labelCenterBold = new GUIStyle(GUI.skin.label);
labelCenterBold.normal.textColor = Color.white; labelCenterBold.normal.textColor = Color.white;
labelCenterBold.alignment = TextAnchor.UpperCenter; labelCenterBold.alignment = TextAnchor.UpperCenter;
labelCenterBold.fontStyle = FontStyle.Bold; labelCenterBold.fontStyle = FontStyle.Bold;
   
labelHud = new GUIStyle(labelDefault); labelHud = new GUIStyle(labelDefault);
   
labelRight = new GUIStyle(GUI.skin.label); labelRight = new GUIStyle(GUI.skin.label);
labelRight.normal.textColor = Color.white; labelRight.normal.textColor = Color.white;
labelRight.alignment = TextAnchor.UpperRight; labelRight.alignment = TextAnchor.UpperRight;
   
labelRed = new GUIStyle(GUI.skin.label); labelRed = new GUIStyle(GUI.skin.label);
labelRed.normal.textColor = Color.red; labelRed.normal.textColor = Color.red;
   
labelGreen = new GUIStyle(GUI.skin.label); labelGreen = new GUIStyle(GUI.skin.label);
labelGreen.normal.textColor = Color.green; labelGreen.normal.textColor = Color.green;
   
Ready = true; Ready = true;
} }
   
static VOID_Styles() static VOID_Styles()
{ {
  OnSkinChanged();
   
Ready = false; Ready = false;
} }
} }
} }