--- a/ToolbarButtonWrapper.cs
+++ b/ToolbarButtonWrapper.cs
@@ -42,6 +42,7 @@
protected PropertyInfo ButtonVisible;
protected PropertyInfo ButtonVisibility;
protected PropertyInfo ButtonEnalbed;
+ protected PropertyInfo ButtonImportant;
protected EventInfo ButtonOnClick;
protected System.Type ClickHandlerType;
protected MethodInfo ButtonDestroy;
@@ -166,7 +167,40 @@
}
}
- private ToolbarButtonWrapper() {}
+ /// <summary>
+ /// Whether this button is currently "important." Set to false to return to normal button behaviour.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// This can be used to temporarily force the button to be shown on the screen regardless of the toolbar being
+ /// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in a
+ /// chat room could mark itself as "important" as long as the message has not been read.
+ /// </para>
+ /// <para>
+ /// Setting this property does not change the appearance of the button. use <see cref="TexturePath"/> to
+ /// change the button's icon.
+ /// </para>
+ /// <para>
+ /// This feature should be used only sparingly, if at all, since it forces the button to be displayed on screen
+ /// even when it normally wouldn't.
+ /// </para>
+ /// </remarks>
+ /// <value><c>true</c> if important; otherwise, <c>false</c>.</value>
+ public bool Important
+ {
+ get
+ {
+ return (bool)this.ButtonImportant.GetValue(this.Button, null);
+ }
+ set
+ {
+ this.ButtonImportant.SetValue(this.Button, value, null);
+ }
+ }
+
+ private ToolbarButtonWrapper()
+ {
+ }
/// <summary>
/// Initializes a new instance of the <see cref="VOID.ToolbarButtonWrapper"/> class.
@@ -188,26 +222,26 @@
Tools.PostDebugMessage(string.Format(
"{0}: Loaded ToolbarManager. Getting Instance.",
this.GetType().Name
- ));
+ ));
this.TBManagerInstance = this.ToolbarManager.GetProperty(
- "Instance",
- System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static
- )
+ "Instance",
+ System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static
+ )
.GetValue(null, null);
Tools.PostDebugMessage(string.Format(
"{0}: Got ToolbarManager Instance '{1}'. Getting 'add' method.",
this.GetType().Name,
this.TBManagerInstance
- ));
+ ));
this.TBManagerAdd = this.ToolbarManager.GetMethod("add");
Tools.PostDebugMessage(string.Format(
"{0}: Got ToolbarManager Instance 'add' method. Loading IButton.",
this.GetType().Name
- ));
+ ));
this.IButton = AssemblyLoader.loadedAssemblies
.Select(a => a.assembly.GetExportedTypes())
@@ -217,64 +251,71 @@
Tools.PostDebugMessage(string.Format(
"{0}: Loaded IButton. Adding Button with ToolbarManager.",
this.GetType().Name
- ));
-
- this.Button = this.TBManagerAdd.Invoke(this.TBManagerInstance, new object[] {ns, id});
+ ));
+
+ this.Button = this.TBManagerAdd.Invoke(this.TBManagerInstance, new object[] { ns, id });
Tools.PostDebugMessage(string.Format(
"{0}: Added Button '{1}' with ToolbarManager. Getting 'Text' property",
this.GetType().Name,
this.Button.ToString()
- ));
+ ));
this.ButtonText = this.IButton.GetProperty("Text");
Tools.PostDebugMessage(string.Format(
"{0}: Got 'Text' property. Getting 'TextColor' property.",
this.GetType().Name
- ));
+ ));
this.ButtonTextColor = this.IButton.GetProperty("TextColor");
Tools.PostDebugMessage(string.Format(
"{0}: Got 'TextColor' property. Getting 'TexturePath' property.",
this.GetType().Name
- ));
+ ));
this.ButtonTexturePath = this.IButton.GetProperty("TexturePath");
Tools.PostDebugMessage(string.Format(
"{0}: Got 'TexturePath' property. Getting 'ToolTip' property.",
this.GetType().Name
- ));
+ ));
this.ButtonToolTip = this.IButton.GetProperty("ToolTip");
Tools.PostDebugMessage(string.Format(
"{0}: Got 'ToolTip' property. Getting 'Visible' property.",
this.GetType().Name
- ));
+ ));
this.ButtonVisible = this.IButton.GetProperty("Visible");
Tools.PostDebugMessage(string.Format(
"{0}: Got 'Visible' property. Getting 'Visibility' property.",
this.GetType().Name
- ));
+ ));
this.ButtonVisibility = this.IButton.GetProperty("Visibility");
Tools.PostDebugMessage(string.Format(
"{0}: Got 'Visibility' property. Getting 'Enabled' property.",
this.GetType().Name
- ));
+ ));
this.ButtonEnalbed = this.IButton.GetProperty("Enabled");
Tools.PostDebugMessage(string.Format(
"{0}: Got 'Enabled' property. Getting 'OnClick' event.",
this.GetType().Name
- ));
+ ));
+
+ this.ButtonImportant = this.IButton.GetProperty("Important");
+
+ Tools.PostDebugMessage(string.Format(
+ "{0}: Got 'Enabled' property. Getting 'OnClick' event.",
+ this.GetType().Name
+ ));
this.ButtonOnClick = this.IButton.GetEvent("OnClick");
this.ClickHandlerType = this.ButtonOnClick.EventHandlerType;
@@ -283,7 +324,7 @@
"{0}: Got 'OnClick' event '{1}'. Getting 'Destroy' method.",
this.GetType().Name,
this.ButtonOnClick.ToString()
- ));
+ ));
this.ButtonDestroy = this.IButton.GetMethod("Destroy");
@@ -291,7 +332,7 @@
"{0}: Got 'Destroy' property '{1}'. Loading GameScenesVisibility class.",
this.GetType().Name,
this.ButtonDestroy.ToString()
- ));
+ ));
this.GameScenesVisibilityType = AssemblyLoader.loadedAssemblies
.Select(a => a.assembly.GetExportedTypes())
@@ -302,7 +343,7 @@
"{0}: Got 'GameScenesVisibility' class '{1}'.",
this.GetType().Name,
this.GameScenesVisibilityType.ToString()
- ));
+ ));
Tools.PostDebugMessage("ToolbarButtonWrapper built!");
}
--- a/Tools.cs
+++ b/Tools.cs
@@ -25,7 +25,6 @@
//
///////////////////////////////////////////////////////////////////////////////
-
using System;
using System.Collections.Generic;
using UnityEngine;
@@ -51,9 +50,13 @@
try
{
CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap;
+
double lat = vessel.latitude * Math.PI / 180d;
double lon = vessel.longitude * Math.PI / 180d;
+ mapAttribute = BiomeMap.GetAtt(lat, lon);
+
+ /*
lon -= Math.PI / 2d;
if (lon < 0d)
@@ -64,7 +67,7 @@
float v = (float)(lat / Math.PI) + 0.5f;
float u = (float)(lon / (2d * Math.PI));
- Color pixelBilinear = BiomeMap.Map.GetPixelBilinear (u, v);
+ Color pixelBilinear = BiomeMap.Map.GetPixelBilinear(u, v);
mapAttribute = BiomeMap.defaultAttribute;
if (BiomeMap.Map != null)
@@ -85,7 +88,7 @@
float num = 1 / zero;
for (int j = 0; j < BiomeMap.Attributes.Length; ++j)
{
- Color mapColor = BiomeMap.Attributes [j].mapColor;
+ Color mapColor = BiomeMap.Attributes[j].mapColor;
float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude;
if (sqrMagnitude < num)
{
@@ -103,6 +106,7 @@
}
}
}
+ */
}
catch (NullReferenceException)
{
@@ -113,7 +117,7 @@
return mapAttribute;
}
- public static string GetLongitudeString(Vessel vessel, string format="F4")
+ public static string GetLongitudeString(Vessel vessel, string format = "F4")
{
string dir_long = "W";
double v_long = vessel.longitude;
@@ -129,16 +133,18 @@
v_long -= 360d;
}
- if (v_long > 0) dir_long = "E";
+ if (v_long > 0)
+ dir_long = "E";
return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long);
}
- public static string GetLatitudeString(Vessel vessel, string format="F4")
+ public static string GetLatitudeString(Vessel vessel, string format = "F4")
{
string dir_lat = "S";
double v_lat = vessel.latitude;
- if (v_lat > 0) dir_lat = "N";
+ if (v_lat > 0)
+ dir_lat = "N";
return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat);
}
@@ -200,27 +206,25 @@
return value.ToString(format);
}
}
-
//From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs
public static double MuMech_get_heading(Vessel vessel)
{
Vector3d CoM = vessel.findWorldCenterOfMass();
Vector3d up = (CoM - vessel.mainBody.position).normalized;
Vector3d north = Vector3d.Exclude(
- up,
- (vessel.mainBody.position +
- vessel.mainBody.transform.up * (float)vessel.mainBody.Radius
- ) - CoM).normalized;
+ up,
+ (vessel.mainBody.position +
+ vessel.mainBody.transform.up * (float)vessel.mainBody.Radius
+ ) - CoM).normalized;
Quaternion rotationSurface = Quaternion.LookRotation(north, up);
Quaternion rotationvesselSurface = Quaternion.Inverse(
- Quaternion.Euler(90, 0, 0) *
- Quaternion.Inverse(vessel.transform.rotation) *
- rotationSurface);
+ Quaternion.Euler(90, 0, 0) *
+ Quaternion.Inverse(vessel.transform.rotation) *
+ rotationSurface);
return rotationvesselSurface.eulerAngles.y;
}
-
//From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs
public static string MuMech_ToSI(
double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue
@@ -233,76 +237,76 @@
{
switch ((int)Math.Floor(exponent))
{
- case 0:
- case 1:
- case 2:
- return d.ToString("F" + digits);
- case 3:
- case 4:
- case 5:
- return (d / 1e3).ToString("F" + digits) + "k";
- case 6:
- case 7:
- case 8:
- return (d / 1e6).ToString("F" + digits) + "M";
- case 9:
- case 10:
- case 11:
- return (d / 1e9).ToString("F" + digits) + "G";
- case 12:
- case 13:
- case 14:
- return (d / 1e12).ToString("F" + digits) + "T";
- case 15:
- case 16:
- case 17:
- return (d / 1e15).ToString("F" + digits) + "P";
- case 18:
- case 19:
- case 20:
- return (d / 1e18).ToString("F" + digits) + "E";
- case 21:
- case 22:
- case 23:
- return (d / 1e21).ToString("F" + digits) + "Z";
- default:
- return (d / 1e24).ToString("F" + digits) + "Y";
+ case 0:
+ case 1:
+ case 2:
+ return d.ToString("F" + digits);
+ case 3:
+ case 4:
+ case 5:
+ return (d / 1e3).ToString("F" + digits) + "k";
+ case 6:
+ case 7:
+ case 8:
+ return (d / 1e6).ToString("F" + digits) + "M";
+ case 9:
+ case 10:
+ case 11:
+ return (d / 1e9).ToString("F" + digits) + "G";
+ case 12:
+ case 13:
+ case 14:
+ return (d / 1e12).ToString("F" + digits) + "T";
+ case 15:
+ case 16:
+ case 17:
+ return (d / 1e15).ToString("F" + digits) + "P";
+ case 18:
+ case 19:
+ case 20:
+ return (d / 1e18).ToString("F" + digits) + "E";
+ case 21:
+ case 22:
+ case 23:
+ return (d / 1e21).ToString("F" + digits) + "Z";
+ default:
+ return (d / 1e24).ToString("F" + digits) + "Y";
}
}
else if (exponent < 0)
{
switch ((int)Math.Floor(exponent))
{
- case -1:
- case -2:
- case -3:
- return (d * 1e3).ToString("F" + digits) + "m";
- case -4:
- case -5:
- case -6:
- return (d * 1e6).ToString("F" + digits) + "μ";
- case -7:
- case -8:
- case -9:
- return (d * 1e9).ToString("F" + digits) + "n";
- case -10:
- case -11:
- case -12:
- return (d * 1e12).ToString("F" + digits) + "p";
- case -13:
- case -14:
- case -15:
- return (d * 1e15).ToString("F" + digits) + "f";
- case -16:
- case -17:
- case -18:
- return (d * 1e18).ToString("F" + digits) + "a";
- case -19:
- case -20:
- case -21:
- return (d * 1e21).ToString("F" + digits) + "z";
- default:
- return (d * 1e24).ToString("F" + digits) + "y";
+ case -1:
+ case -2:
+ case -3:
+ return (d * 1e3).ToString("F" + digits) + "m";
+ case -4:
+ case -5:
+ case -6:
+ return (d * 1e6).ToString("F" + digits) + "μ";
+ case -7:
+ case -8:
+ case -9:
+ return (d * 1e9).ToString("F" + digits) + "n";
+ case -10:
+ case -11:
+ case -12:
+ return (d * 1e12).ToString("F" + digits) + "p";
+ case -13:
+ case -14:
+ case -15:
+ return (d * 1e15).ToString("F" + digits) + "f";
+ case -16:
+ case -17:
+ case -18:
+ return (d * 1e18).ToString("F" + digits) + "a";
+ case -19:
+ case -20:
+ case -21:
+ return (d * 1e21).ToString("F" + digits) + "z";
+ default:
+ return (d * 1e24).ToString("F" + digits) + "y";
}
}
else
@@ -371,9 +375,7 @@
a[0] = char.ToUpper(a[0]);
return new string(a);
}
-
//transfer angles
-
public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)
{
double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));
@@ -447,25 +449,42 @@
// returns the ejection angle
}
- public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct)
+ public static double Adammada_CurrrentPhaseAngle(
+ double body_LAN,
+ double body_orbitPct,
+ double origin_LAN,
+ double origin_orbitPct
+ )
{
double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);
- if (angle > 1) angle = angle - 1;
- if (angle < 0) angle = angle + 1;
- if (angle > 0.5) angle = angle - 1;
+ if (angle > 1)
+ angle = angle - 1;
+ if (angle < 0)
+ angle = angle + 1;
+ if (angle > 0.5)
+ angle = angle - 1;
angle = angle * 360;
return angle;
}
- public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct)
+ public static double Adammada_CurrentEjectionAngle(
+ double vessel_long,
+ double origin_rotAngle,
+ double origin_LAN,
+ double origin_orbitPct
+ )
{
//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);
double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);
- while (eangle < 0) eangle = eangle + 360;
- while (eangle > 360) eangle = eangle - 360;
- if (eangle < 270) eangle = 90 - eangle;
- else eangle = 450 - eangle;
+ while (eangle < 0)
+ eangle = eangle + 360;
+ while (eangle > 360)
+ eangle = eangle - 360;
+ if (eangle < 270)
+ eangle = 90 - eangle;
+ else
+ eangle = 450 - eangle;
return eangle;
}
@@ -492,7 +511,8 @@
double phase = Vector3d.Angle(vecthis, vectarget);
- if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase;
+ if (Vector3d.Angle(prograde, vectarget) > 90)
+ phase = 360 - phase;
return (phase + 360) % 360;
}
@@ -500,7 +520,8 @@
public static double FixAngleDomain(double Angle, bool Degrees = false)
{
double Extent = 2d * Math.PI;
- if (Degrees) {
+ if (Degrees)
+ {
Extent = 360d;
}
@@ -515,20 +536,24 @@
public static double FixDegreeDomain(double Angle)
{
- return FixAngleDomain (Angle, true);
+ return FixAngleDomain(Angle, true);
}
public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)
{
if (transfer_angle < 0)
{
- if (curr_phase > 0) return (-1 * (360 - curr_phase));
- else if (curr_phase < 0) return curr_phase;
+ if (curr_phase > 0)
+ return (-1 * (360 - curr_phase));
+ else if (curr_phase < 0)
+ return curr_phase;
}
else if (transfer_angle > 0)
{
- if (curr_phase > 0) return curr_phase;
- else if (curr_phase < 0) return (360 + curr_phase);
+ if (curr_phase > 0)
+ return curr_phase;
+ else if (curr_phase < 0)
+ return (360 + curr_phase);
}
return curr_phase;
}
@@ -546,8 +571,10 @@
// if < 0, add curr to 360 // 360 + (-17) = 343
// else its good as it is
- if (curr_ejection < 0) return 360 + curr_ejection;
- else return curr_ejection;
+ if (curr_ejection < 0)
+ return 360 + curr_ejection;
+ else
+ return curr_ejection;
}
@@ -557,8 +584,10 @@
//180 + curr_ejection
// else if transfer_phase_angle > 0 its good as it is
- if (trans_phase < 0) return 180 + trans_ejection;
- else return trans_ejection;
+ if (trans_phase < 0)
+ return 180 + trans_ejection;
+ else
+ return trans_ejection;
}
@@ -568,7 +597,7 @@
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
// and water covers the whole surface at 0 m.
- if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean )
+ if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean)
{
trueAltitude = vessel.orbit.altitude;
}
@@ -578,50 +607,107 @@
public static string get_heading_text(double heading)
{
- if (heading > 348.75 || heading <= 11.25) return "N";
- else if (heading > 11.25 && heading <= 33.75) return "NNE";
- else if (heading > 33.75 && heading <= 56.25) return "NE";
- else if (heading > 56.25 && heading <= 78.75) return "ENE";
- else if (heading > 78.75 && heading <= 101.25) return "E";
- else if (heading > 101.25 && heading <= 123.75) return "ESE";
- else if (heading > 123.75 && heading <= 146.25) return "SE";
- else if (heading > 146.25 && heading <= 168.75) return "SSE";
- else if (heading > 168.75 && heading <= 191.25) return "S";
- else if (heading > 191.25 && heading <= 213.75) return "SSW";
- else if (heading > 213.75 && heading <= 236.25) return "SW";
- else if (heading > 236.25 && heading <= 258.75) return "WSW";
- else if (heading > 258.75 && heading <= 281.25) return "W";
- else if (heading > 281.25 && heading <= 303.75) return "WNW";
- else if (heading > 303.75 && heading <= 326.25) return "NW";
- else if (heading > 326.25 && heading <= 348.75) return "NNW";
- else return "";
- }
-
-
+ if (heading > 348.75 || heading <= 11.25)
+ return "N";
+ else if (heading > 11.25 && heading <= 33.75)
+ return "NNE";
+ else if (heading > 33.75 && heading <= 56.25)
+ return "NE";
+ else if (heading > 56.25 && heading <= 78.75)
+ return "ENE";
+ else if (heading > 78.75 && heading <= 101.25)
+ return "E";
+ else if (heading > 101.25 && heading <= 123.75)
+ return "ESE";
+ else if (heading > 123.75 && heading <= 146.25)
+ return "SE";
+ else if (heading > 146.25 && heading <= 168.75)
+ return "SSE";
+ else if (heading > 168.75 && heading <= 191.25)
+ return "S";
+ else if (heading > 191.25 && heading <= 213.75)
+ return "SSW";
+ else if (heading > 213.75 && heading <= 236.25)
+ return "SW";
+ else if (heading > 236.25 && heading <= 258.75)
+ return "WSW";
+ else if (heading > 258.75 && heading <= 281.25)
+ return "W";
+ else if (heading > 281.25 && heading <= 303.75)
+ return "WNW";
+ else if (heading > 303.75 && heading <= 326.25)
+ return "NW";
+ else if (heading > 326.25 && heading <= 348.75)
+ return "NNW";
+ else
+ return "";
+ }
public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel)
{
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Phase angle (curr/trans):");
- GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter).ToString("F3") + "°", GUILayout.ExpandWidth(false));
+ GUILayout.Label(
+ Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(
+ vessel.orbit.semiMajorAxis,
+ body.orbit.semiMajorAxis,
+ vessel.mainBody.gravParameter
+ ).ToString("F3") + "°",
+ GUILayout.ExpandWidth(false)
+ );
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Transfer velocity:");
- GUILayout.Label((Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000)) * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
+ GUILayout.Label(
+ (Tools.Younata_DeltaVToGetToOtherBody(
+ (vessel.mainBody.gravParameter / 1000000000),
+ (vessel.orbit.semiMajorAxis / 1000),
+ (body.orbit.semiMajorAxis / 1000)
+ ) * 1000).ToString("F2") + "m/s",
+ GUILayout.ExpandWidth(false)
+ );
GUILayout.EndHorizontal();
}
public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel)
{
- double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000));
- double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1));
-
- double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000));
- double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
-
- double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360;
- double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
+ double dv1 = Tools.Younata_DeltaVToGetToOtherBody(
+ (vessel.mainBody.referenceBody.gravParameter / 1000000000),
+ (vessel.mainBody.orbit.semiMajorAxis / 1000),
+ (body.orbit.semiMajorAxis / 1000)
+ );
+ double dv2 = Tools.Younata_DeltaVToExitSOI(
+ (vessel.mainBody.gravParameter / 1000000000),
+ (vessel.orbit.semiMajorAxis / 1000),
+ (vessel.mainBody.sphereOfInfluence / 1000),
+ Math.Abs(dv1)
+ );
+
+ double trans_ejection_angle = Tools.Younata_TransferBurnPoint(
+ (vessel.orbit.semiMajorAxis / 1000),
+ dv2,
+ (Math.PI / 2.0),
+ (vessel.mainBody.gravParameter / 1000000000)
+ );
+ double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(
+ FlightGlobals.ActiveVessel.longitude,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+ );
+
+ double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(
+ vessel.mainBody.orbit.semiMajorAxis,
+ body.orbit.semiMajorAxis,
+ vessel.mainBody.referenceBody.gravParameter
+ ) % 360;
+ double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(
+ body.orbit.LAN,
+ body.orbit.orbitPercent,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+ );
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);
@@ -629,12 +715,18 @@
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Phase angle (curr/trans):");
- GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+ GUILayout.Label(
+ adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
+ GUILayout.ExpandWidth(false)
+ );
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Ejection angle (curr/trans):");
- GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+ GUILayout.Label(
+ adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",
+ GUILayout.ExpandWidth(false)
+ );
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
@@ -645,13 +737,24 @@
public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel)
{
- double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000));
-
- double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter);
+ double dv1 = Tools.Younata_DeltaVToGetToOtherBody(
+ (vessel.mainBody.gravParameter / 1000000000),
+ (vessel.orbit.semiMajorAxis / 1000),
+ (body.orbit.semiMajorAxis / 1000)
+ );
+
+ double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(
+ vessel.orbit.semiMajorAxis,
+ body.orbit.semiMajorAxis,
+ vessel.mainBody.gravParameter
+ );
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Phase angle (curr/trans):");
- GUILayout.Label(Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+ GUILayout.Label(
+ Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
+ GUILayout.ExpandWidth(false)
+ );
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
@@ -662,14 +765,42 @@
public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel)
{
- double dv1 = Tools.Younata_DeltaVToGetToOtherBody((vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000));
- double dv2 = Tools.Younata_DeltaVToExitSOI((vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1));
- double trans_ejection_angle = Tools.Younata_TransferBurnPoint((vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000));
-
- double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
- double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent);
-
- double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter) % 360;
+ double dv1 = Tools.Younata_DeltaVToGetToOtherBody(
+ (vessel.mainBody.referenceBody.gravParameter / 1000000000),
+ (vessel.mainBody.orbit.semiMajorAxis / 1000),
+ (body.orbit.semiMajorAxis / 1000)
+ );
+ double dv2 = Tools.Younata_DeltaVToExitSOI(
+ (vessel.mainBody.gravParameter / 1000000000),
+ (vessel.orbit.semiMajorAxis / 1000),
+ (vessel.mainBody.sphereOfInfluence / 1000),
+ Math.Abs(dv1)
+ );
+ double trans_ejection_angle = Tools.Younata_TransferBurnPoint(
+ (vessel.orbit.semiMajorAxis / 1000),
+ dv2,
+ (Math.PI / 2.0),
+ (vessel.mainBody.gravParameter / 1000000000)
+ );
+
+ double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(
+ body.orbit.LAN,
+ body.orbit.orbitPercent,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+ );
+ double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(
+ FlightGlobals.ActiveVessel.longitude,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,
+ FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent
+ );
+
+ double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(
+ vessel.mainBody.orbit.semiMajorAxis,
+ body.orbit.semiMajorAxis,
+ vessel.mainBody.referenceBody.gravParameter
+ ) % 360;
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);
//double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle);
@@ -683,12 +814,18 @@
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Phase angle (curr/trans):");
- GUILayout.Label(adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+ GUILayout.Label(
+ adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",
+ GUILayout.ExpandWidth(false)
+ );
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Ejection angle (curr/trans):");
- GUILayout.Label(adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+ GUILayout.Label(
+ adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",
+ GUILayout.ExpandWidth(false)
+ );
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
@@ -696,12 +833,11 @@
GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal();
}
-
// This implementation is adapted from FARGUIUtils.ClampToScreen
public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin)
{
- window.x = Mathf.Clamp (window.x, xMargin - window.width, Screen.width - xMargin);
- window.y = Mathf.Clamp (window.y, yMargin - window.height, Screen.height - yMargin);
+ window.x = Mathf.Clamp(window.x, xMargin - window.width, Screen.width - xMargin);
+ window.y = Mathf.Clamp(window.y, yMargin - window.height, Screen.height - yMargin);
return window;
}
@@ -713,13 +849,13 @@
public static Rect ClampRectToScreen(Rect window)
{
- return ClampRectToScreen (window, 30);
+ return ClampRectToScreen(window, 30);
}
public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin)
{
- vec.x = Mathf.Clamp (vec.x, xMargin, Screen.width - xMargin);
- vec.y = Mathf.Clamp (vec.y, yMargin, Screen.height - yMargin);
+ vec.x = Mathf.Clamp(vec.x, xMargin, Screen.width - xMargin);
+ vec.y = Mathf.Clamp(vec.y, yMargin, Screen.height - yMargin);
return vec;
}
@@ -731,24 +867,21 @@
public static Vector2 ClampV2ToScreen(Vector2 vec)
{
- return ClampV2ToScreen (vec, 15);
- }
-
+ return ClampV2ToScreen(vec, 15);
+ }
// UNDONE: This seems messy. Can we clean it up?
public static Rect DockToWindow(Rect icon, Rect window)
{
// We can't set the x and y of the center point directly, so build a new vector.
- Vector2 center = new Vector2 ();
+ Vector2 center = new Vector2();
// If we are near the top or bottom of the screen...
if (window.yMax > Screen.height - icon.height ||
- window.yMin < icon.height
- )
+ window.yMin < icon.height)
{
// If we are in a corner...
if (window.xMax > Screen.width - icon.width ||
- window.xMin < icon.width
- )
+ window.xMin < icon.width)
{
// If it is a top corner, put the icon below the window.
if (window.yMax < Screen.height / 2)
@@ -797,8 +930,7 @@
// If we are along a side...
if (window.xMax > Screen.width - icon.width ||
- window.xMin < icon.width
- )
+ window.xMin < icon.width)
{
// UNDONE: I'm not sure I like the feel of this part.
// If we are along a side towards the bottom, put the icon below the window