VOID_DataLogger: Added Apo/Peri Altitudes.
VOID_DataLogger: Added Apo/Peri Altitudes.

// VOID // VOID
// //
// VOID_Module.cs // VOID_Module.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public abstract class VOID_Module : IVOID_Module public abstract class VOID_Module : IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("Active")] [AVOID_SaveValue("Active")]
protected VOID_SaveValue<bool> active = (VOID_SaveValue<bool>)false; protected VOID_SaveValue<bool> active = (VOID_SaveValue<bool>)false;
   
protected float lastUpdate = 0; protected float lastUpdate = 0;
   
private GameScenes[] validScenes; private GameScenes[] validScenes;
private Game.Modes[] validModes; private Game.Modes[] validModes;
   
/* /*
* Properties * Properties
* */ * */
   
public virtual bool Active public virtual bool Active
{ {
get get
{ {
return this.active && this.InValidGame && this.InValidScene; return this.active && this.InValidGame && this.InValidScene;
} }
set set
{ {
this.active.value = value && this.InValidGame && this.InValidScene; this.active.value = value && this.InValidGame && this.InValidScene;
} }
} }
   
public virtual bool GUIRunning public virtual bool GUIRunning
{ {
get get
{ {
if ( if (
RenderingManager.fetch == null || RenderingManager.fetch == null ||
RenderingManager.fetch.postDrawQueue == null || RenderingManager.fetch.postDrawQueue == null ||
RenderingManager.fetch.postDrawQueue.Length < 4 RenderingManager.fetch.postDrawQueue.Length < 4
) )
{ {
return false; return false;
} }
else else
{ {
Delegate callback = RenderingManager.fetch.postDrawQueue[3]; Delegate callback = RenderingManager.fetch.postDrawQueue[3];
if (callback == null) if (callback == null)
{ {
return false; return false;
} }
   
return callback.GetInvocationList().Contains((Callback)this.DrawGUI); return callback.GetInvocationList().Contains((Callback)this.DrawGUI);
} }
} }
} }
   
public virtual bool InValidGame public virtual bool InValidGame
{ {
get get
{ {
return this.ValidModes.Contains(HighLogic.CurrentGame.Mode); return this.ValidModes.Contains(HighLogic.CurrentGame.Mode);
} }
} }
   
public virtual bool InValidScene public virtual bool InValidScene
{ {
get get
{ {
return this.ValidScenes.Contains(HighLogic.LoadedScene); return this.ValidScenes.Contains(HighLogic.LoadedScene);
} }
} }
   
public virtual string Name public virtual string Name
{ {
get; get;
protected set; protected set;
} }
   
public virtual Game.Modes[] ValidModes public virtual Game.Modes[] ValidModes
{ {
get get
{ {
if (this.validModes == null) if (this.validModes == null)
{ {
Tools.PostDebugMessage(this, "validModes is null when checking inValidGame; fetching attribute."); Tools.PostDebugMessage(this, "validModes is null when checking inValidGame; fetching attribute.");
foreach (var attr in this.GetType().GetCustomAttributes(false)) foreach (var attr in this.GetType().GetCustomAttributes(false))
{ {
if (attr is VOID_GameModesAttribute) if (attr is VOID_GameModesAttribute)
{ {
VOID_GameModesAttribute addonAttr = (VOID_GameModesAttribute)attr; VOID_GameModesAttribute addonAttr = (VOID_GameModesAttribute)attr;
   
this.validModes = addonAttr.ValidModes; this.validModes = addonAttr.ValidModes;
   
Tools.PostDebugMessage("Found VOID_GameModesAttribute; validScenes set."); Tools.PostDebugMessage("Found VOID_GameModesAttribute; validScenes set.");
   
break; break;
} }
} }
   
if (this.validModes == null) if (this.validModes == null)
{ {
this.validModes = new Game.Modes[] this.validModes = new Game.Modes[]
{ {
Game.Modes.CAREER, Game.Modes.CAREER,
Game.Modes.SANDBOX, Game.Modes.SANDBOX,
Game.Modes.SCENARIO, Game.Modes.SCENARIO,
Game.Modes.SCENARIO_NON_RESUMABLE, Game.Modes.SCENARIO_NON_RESUMABLE,
Game.Modes.SCIENCE_SANDBOX Game.Modes.SCIENCE_SANDBOX
}; };
   
Tools.PostDebugMessage("No VOID_GameModesAttribute found; validScenes defaulted to flight."); Tools.PostDebugMessage("No VOID_GameModesAttribute found; validScenes defaulted to flight.");
} }
} }
   
return this.validModes; return this.validModes;
} }
} }
   
public virtual GameScenes[] ValidScenes public virtual GameScenes[] ValidScenes
{ {
get get
{ {
if (this.validScenes == null) if (this.validScenes == null)
{ {
Tools.PostDebugMessage(this, "validScenes is null when checking inValidScene; fetching attribute."); Tools.PostDebugMessage(this, "validScenes is null when checking inValidScene; fetching attribute.");
foreach (var attr in this.GetType().GetCustomAttributes(false)) foreach (var attr in this.GetType().GetCustomAttributes(false))
{ {
if (attr is VOID_ScenesAttribute) if (attr is VOID_ScenesAttribute)
{ {
VOID_ScenesAttribute addonAttr = (VOID_ScenesAttribute)attr; VOID_ScenesAttribute addonAttr = (VOID_ScenesAttribute)attr;
   
this.validScenes = addonAttr.ValidScenes; this.validScenes = addonAttr.ValidScenes;
   
Tools.PostDebugMessage("Found VOID_ScenesAttribute; validScenes set."); Tools.PostDebugMessage("Found VOID_ScenesAttribute; validScenes set.");
   
break; break;
} }
} }
   
if (this.validScenes == null) if (this.validScenes == null)
{ {
this.validScenes = new GameScenes[] { GameScenes.FLIGHT }; this.validScenes = new GameScenes[] { GameScenes.FLIGHT };
Tools.PostDebugMessage("No VOID_ScenesAttribute found; validScenes defaulted to flight."); Tools.PostDebugMessage("No VOID_ScenesAttribute found; validScenes defaulted to flight.");
} }
} }
   
return this.validScenes; return this.validScenes;
} }
} }
   
public virtual Vessel Vessel public virtual Vessel Vessel
{ {
get get
{ {
return FlightGlobals.ActiveVessel; return FlightGlobals.ActiveVessel;
} }
} }
   
protected virtual VOIDCore core protected virtual VOIDCore core
{ {
get get
{ {
return VOID_Data.Core; return VOID_Data.Core;
} }
} }
   
protected virtual bool timeToUpdate protected virtual bool timeToUpdate
{ {
get get
{ {
return ( return (
(this.core.UpdateTimer - this.lastUpdate) > this.core.UpdatePeriod || (this.core.UpdateTimer - this.lastUpdate) > this.core.UpdatePeriod ||
this.lastUpdate > this.core.UpdateTimer this.lastUpdate > this.core.UpdateTimer
); );
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public virtual void StartGUI() public virtual void StartGUI()
{ {
if (!this.Active || this.GUIRunning) if (!this.Active || this.GUIRunning)
{ {
return; return;
} }
   
Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name)); Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name));
RenderingManager.AddToPostDrawQueue (3, this.DrawGUI); RenderingManager.AddToPostDrawQueue (3, this.DrawGUI);
} }
   
public virtual void StopGUI() public virtual void StopGUI()
{ {
if (!this.GUIRunning) if (!this.GUIRunning)
{ {
return; return;
} }
Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name)); Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name));
RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI); RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI);
} }
   
public abstract void DrawGUI(); public abstract void DrawGUI();
   
public virtual void DrawConfigurables() {} public virtual void DrawConfigurables() {}
   
public virtual void LoadConfig() public virtual void LoadConfig()
{ {
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Module> (); var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Module> ();
config.load (); config.load ();
   
if (this is VOIDCore) if (this is VOIDCore)
{ {
int configVersion = config.GetValue("VOID_Core_configValue", 2); int configVersion = config.GetValue("VOID_Core_configValue", 2);
   
if (configVersion < VOIDCore.CONFIG_VERSION) if (configVersion < VOIDCore.CONFIG_VERSION)
{ {
((VOIDCore)this).configNeedsUpdate = true; ((VOIDCore)this).configNeedsUpdate = true;
} }
} }
   
foreach (var field in this.GetType().GetMembers( foreach (var field in this.GetType().GetMembers(
BindingFlags.NonPublic | BindingFlags.NonPublic |
BindingFlags.Public | BindingFlags.Public |
BindingFlags.Instance | BindingFlags.Instance |
BindingFlags.FlattenHierarchy BindingFlags.FlattenHierarchy
)) ))
{ {
if (!(field is FieldInfo || field is PropertyInfo)) if (!(field is FieldInfo || field is PropertyInfo))
{ {
continue; continue;
} }
   
if (field is PropertyInfo && (field as PropertyInfo).GetIndexParameters().Length > 0) if (field is PropertyInfo && (field as PropertyInfo).GetIndexParameters().Length > 0)
{ {
continue; continue;
} }
   
object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false);
   
if (attrs.Length == 0) { if (attrs.Length == 0) {
continue; continue;
} }
   
AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue;
   
string fieldName = string.Empty; string fieldName = string.Empty;
   
if (this is VOIDCore || this.core.configNeedsUpdate) if (this is VOIDCore || this.core.configNeedsUpdate)
{ {
string typeName = this.GetType().Name;; string typeName = this.GetType().Name;;
   
if (this is VOIDCore && ((VOIDCore)this).configNeedsUpdate) if (this is VOIDCore && ((VOIDCore)this).configNeedsUpdate)
{ {
if (this is VOIDCore_Flight) if (this is VOIDCore_Flight)
{ {
typeName = "VOID_Core"; typeName = "VOID_Core";
} }
else if (this is VOIDCore_Editor) else if (this is VOIDCore_Editor)
{ {
typeName = "VOID_EditorCore"; typeName = "VOID_EditorCore";
} }
} }
   
fieldName = string.Format("{0}_{1}", typeName, attr.Name); fieldName = string.Format("{0}_{1}", typeName, attr.Name);
} }
else else
{ {
fieldName = string.Format( fieldName = string.Format(
"{0}_{1}_{2}", "{0}_{1}_{2}",
this.GetType().Name, this.GetType().Name,
Enum.GetName(typeof(GameScenes), HighLogic.LoadedScene), Enum.GetName(typeof(GameScenes), HighLogic.LoadedScene),
attr.Name attr.Name
); );
} }
   
Tools.PostDebugMessage(string.Format("{0}: Loading field {1}.", this.GetType().Name, fieldName)); Tools.PostDebugMessage(string.Format("{0}: Loading field {1}.", this.GetType().Name, fieldName));
   
object fieldValue; object fieldValue;
   
if (field is FieldInfo) if (field is FieldInfo)
{ {
fieldValue = (field as FieldInfo).GetValue(this); fieldValue = (field as FieldInfo).GetValue(this);
} }
else else
{ {
fieldValue = (field as PropertyInfo).GetValue(this, null); fieldValue = (field as PropertyInfo).GetValue(this, null);
} }
   
bool convertBack = false; bool convertBack = false;
if (fieldValue is IVOID_SaveValue) if (fieldValue is IVOID_SaveValue)
{ {
fieldValue = (fieldValue as IVOID_SaveValue).value; fieldValue = (fieldValue as IVOID_SaveValue).value;
convertBack = true; convertBack = true;
} }
   
fieldValue = config.GetValue(fieldName, fieldValue); fieldValue = config.GetValue(fieldName, fieldValue);
   
if (convertBack) if (convertBack)
{ {
Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ()); Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ());
IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue; IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue;
convertValue.SetValue (fieldValue); convertValue.SetValue (fieldValue);
fieldValue = convertValue; fieldValue = convertValue;
} }
   
if (field is FieldInfo) if (field is FieldInfo)
{ {
(field as FieldInfo).SetValue(this, fieldValue); (field as FieldInfo).SetValue(this, fieldValue);
} }
else else
{ {
(field as PropertyInfo).SetValue(this, fieldValue, null); (field as PropertyInfo).SetValue(this, fieldValue, null);
} }
   
Tools.PostDebugMessage(string.Format("{0}: Loaded field {1}.", this.GetType().Name, fieldName)); Tools.PostDebugMessage(string.Format("{0}: Loaded field {1}.", this.GetType().Name, fieldName));
} }
} }
   
public virtual void Save(KSP.IO.PluginConfiguration config) public virtual void Save(KSP.IO.PluginConfiguration config)
{ {
foreach (var field in this.GetType().GetMembers( foreach (var field in this.GetType().GetMembers(
BindingFlags.Instance | BindingFlags.Instance |
BindingFlags.NonPublic | BindingFlags.NonPublic |
BindingFlags.Public | BindingFlags.Public |
BindingFlags.FlattenHierarchy BindingFlags.FlattenHierarchy
)) ))
{ {
object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false); object[] attrs = field.GetCustomAttributes(typeof(AVOID_SaveValue), false);
   
if (attrs.Length == 0) { if (attrs.Length == 0) {
continue; continue;
} }
   
AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue; AVOID_SaveValue attr = attrs.FirstOrDefault () as AVOID_SaveValue;
   
string fieldName; string fieldName;
   
if (this is VOIDCore) if (this is VOIDCore)
{ {
fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name); fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name);
} }
else else
{ {
fieldName = string.Format( fieldName = string.Format(
"{0}_{1}_{2}", "{0}_{1}_{2}",
this.GetType().Name, this.GetType().Name,
Enum.GetName(typeof(GameScenes), HighLogic.LoadedScene), Enum.GetName(typeof(GameScenes), HighLogic.LoadedScene),
attr.Name attr.Name
); );
} }
   
object fieldValue; object fieldValue;
   
if (field is FieldInfo) if (field is FieldInfo)
{ {
fieldValue = (field as FieldInfo).GetValue(this); fieldValue = (field as FieldInfo).GetValue(this);
} }
else else
{ {
fieldValue = (field as PropertyInfo).GetValue(this, null); fieldValue = (field as PropertyInfo).GetValue(this, null);
} }
   
if (fieldValue is IVOID_SaveValue) if (fieldValue is IVOID_SaveValue)
{ {
fieldValue = (fieldValue as IVOID_SaveValue).value; fieldValue = (fieldValue as IVOID_SaveValue).value;
} }
   
config.SetValue(fieldName, fieldValue); config.SetValue(fieldName, fieldValue);
   
Tools.PostDebugMessage(string.Format("{0}: Saved field {1}.", this.GetType().Name, fieldName)); Tools.PostDebugMessage(string.Format("{0}: Saved field {1}.", this.GetType().Name, fieldName));
} }
} }
} }
   
public abstract class VOID_WindowModule : VOID_Module public abstract class VOID_WindowModule : VOID_Module
{ {
[AVOID_SaveValue("WindowPos")] [AVOID_SaveValue("WindowPos")]
protected Rect WindowPos; protected Rect WindowPos;
protected float defWidth; protected float defWidth;
protected float defHeight; protected float defHeight;
   
protected bool decorateWindow; protected bool decorateWindow;
   
protected string inputLockName; protected string inputLockName;
   
public VOID_WindowModule() : base() public VOID_WindowModule() : base()
{ {
this.defWidth = 250f; this.defWidth = 250f;
this.defHeight = 50f; this.defHeight = 50f;
   
this.decorateWindow = true; this.decorateWindow = true;
   
this.inputLockName = string.Concat(this.Name, "_edlock"); this.inputLockName = string.Concat(this.Name, "_edlock");
   
this.WindowPos = new Rect(Screen.width / 2, Screen.height / 2, this.defWidth, this.defHeight); this.WindowPos = new Rect(Screen.width / 2, Screen.height / 2, this.defWidth, this.defHeight);
} }
   
public virtual void ModuleWindow(int id) public virtual void ModuleWindow(int id)
{ {
GUIStyle buttonStyle = this.core.Skin.button; GUIStyle buttonStyle = this.core.Skin.button;
RectOffset padding = buttonStyle.padding; RectOffset padding = buttonStyle.padding;
RectOffset border = buttonStyle.border; RectOffset border = buttonStyle.border;
   
Rect closeRect = new Rect( Rect closeRect = new Rect(
0f, 0f,
0f, 0f,
border.left + border.right, border.left + border.right,
border.top + border.bottom border.top + border.bottom
); );
   
closeRect.width = Mathf.Max(closeRect.width, 16f); closeRect.width = Mathf.Max(closeRect.width, 16f);
closeRect.height = Mathf.Max(closeRect.height, 16f); closeRect.height = Mathf.Max(closeRect.height, 16f);
   
closeRect.x = this.WindowPos.width - closeRect.width - 2f; closeRect.x = this.WindowPos.width - closeRect.width - 2f;
closeRect.y = 2f; closeRect.y = 2f;
   
GUI.Button(closeRect, GUIContent.none, buttonStyle); GUI.Button(closeRect, GUIContent.none, buttonStyle);
   
if (Event.current.type == EventType.repaint && Input.GetMouseButtonUp(0)) if (Event.current.type == EventType.repaint && Input.GetMouseButtonUp(0))
{ {
if (closeRect.Contains(Event.current.mousePosition)) if (closeRect.Contains(Event.current.mousePosition))
{ {
this.Active = false; this.Active = false;
  this.removeUILock();
} }
} }
   
GUI.DragWindow(); GUI.DragWindow();
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
GUI.skin = this.core.Skin; GUI.skin = this.core.Skin;
   
Rect _Pos = this.WindowPos; Rect _Pos = this.WindowPos;
   
_Pos = GUILayout.Window( _Pos = GUILayout.Window(
this.core.WindowID, this.core.WindowID,
_Pos, _Pos,
VOID_Tools.GetWindowHandler(this.ModuleWindow), VOID_Tools.GetWindowHandler(this.ModuleWindow),
this.Name, this.Name,
GUILayout.Width(this.defWidth), GUILayout.Width(this.defWidth),
GUILayout.Height(this.defHeight) GUILayout.Height(this.defHeight)
); );
   
bool cursorInWindow = _Pos.Contains(Mouse.screenPos); bool cursorInWindow = _Pos.Contains(Mouse.screenPos);
   
  if (cursorInWindow)
  {
  this.setUILock();
  }
  else
  {
  this.removeUILock();
  }
   
  if (HighLogic.LoadedSceneIsEditor)
  {
  _Pos = Tools.ClampRectToEditorPad(_Pos);
  }
  else
  {
  _Pos = Tools.ClampRectToScreen(_Pos);
  }
   
  if (_Pos != this.WindowPos)
  {
  this.WindowPos = _Pos;
  this.core.configDirty = true;
  }
  }
   
  protected void setUILock()
  {
switch (HighLogic.LoadedScene) switch (HighLogic.LoadedScene)
{ {
case GameScenes.EDITOR: case GameScenes.EDITOR:
if (cursorInWindow) InputLockManager.SetControlLock(
{ ControlTypes.EDITOR_ICON_HOVER | ControlTypes.EDITOR_ICON_PICK |
InputLockManager.SetControlLock( ControlTypes.EDITOR_PAD_PICK_COPY | ControlTypes.EDITOR_PAD_PICK_COPY,
ControlTypes.EDITOR_ICON_HOVER | ControlTypes.EDITOR_ICON_PICK | this.inputLockName
ControlTypes.EDITOR_PAD_PICK_COPY | ControlTypes.EDITOR_PAD_PICK_COPY, );
this.inputLockName EditorLogic.fetch.Lock(false, false, false, this.inputLockName);
);  
EditorLogic.fetch.Lock(false, false, false, this.inputLockName);  
}  
else  
{  
EditorLogic.fetch.Unlock(this.inputLockName);  
}  
break; break;
case GameScenes.FLIGHT: case GameScenes.FLIGHT:
if (cursorInWindow) InputLockManager.SetControlLock(ControlTypes.CAMERACONTROLS, this.inputLockName);
{  
InputLockManager.SetControlLock(ControlTypes.CAMERACONTROLS, this.inputLockName);  
}  
else if (InputLockManager.GetControlLock(this.inputLockName) != ControlTypes.None)  
{  
InputLockManager.RemoveControlLock(this.inputLockName);  
}  
break; break;
case GameScenes.SPACECENTER: case GameScenes.SPACECENTER:
if (cursorInWindow) InputLockManager.SetControlLock(
{ ControlTypes.KSC_FACILITIES | ControlTypes.CAMERACONTROLS,
InputLockManager.SetControlLock( this.inputLockName
ControlTypes.KSC_FACILITIES | ControlTypes.CAMERACONTROLS, );
this.inputLockName  
);  
}  
else if (InputLockManager.GetControlLock(this.inputLockName) != ControlTypes.None)  
{  
InputLockManager.RemoveControlLock(this.inputLockName);  
}  
break; break;
} }
  }
if (HighLogic.LoadedSceneIsEditor)  
{ protected void removeUILock()
_Pos = Tools.ClampRectToEditorPad(_Pos); {
} switch (HighLogic.LoadedScene)
else {
{ case GameScenes.EDITOR:
_Pos = Tools.ClampRectToScreen(_Pos); EditorLogic.fetch.Unlock(this.inputLockName);
} break;
  case GameScenes.FLIGHT:
if (_Pos != this.WindowPos) InputLockManager.RemoveControlLock(this.inputLockName);
{ break;
this.WindowPos = _Pos; case GameScenes.SPACECENTER:
this.core.configDirty = true; InputLockManager.RemoveControlLock(this.inputLockName);
  break;
} }
} }
} }
} }
   
   
  // VOID
  //
  // VOID_SingletonModule.cs
  //
  // Copyright © 2015, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  using System;
 
  namespace VOID
  {
  public abstract class VOID_SingletonCore<T> : VOIDCore, IVOID_Module, IDisposable
  where T : VOID_Module, new()
  {
  #region Singleton Members
  /*
  * Static Members
  * */
  protected static bool _initialized = false;
 
  public static bool Initialized
  {
  get
  {
  return _initialized;
  }
  }
 
  protected static T _instance;
 
  public static T Instance
  {
  get
  {
  if (_instance == null)
  {
  _instance = new T();
  _initialized = true;
  }
  return _instance;
  }
  }
 
  public abstract void Dispose();
  #endregion
  }
  }
 
 
// VOID  
//  
// VOID_SingletonModule.cs  
//  
// Copyright © 2015, toadicus  
// All rights reserved.  
//  
// Redistribution and use in source and binary forms, with or without modification,  
// are permitted provided that the following conditions are met:  
//  
// 1. Redistributions of source code must retain the above copyright notice,  
// this list of conditions and the following disclaimer.  
//  
// 2. Redistributions in binary form must reproduce the above copyright notice,  
// this list of conditions and the following disclaimer in the documentation and/or other  
// materials provided with the distribution.  
//  
// 3. Neither the name of the copyright holder nor the names of its contributors may be used  
// to endorse or promote products derived from this software without specific prior written permission.  
//  
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,  
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE  
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR  
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,  
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE  
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
using System;  
 
namespace VOID  
{  
public abstract class VOID_SingletonModule<T> : VOIDCore, IVOID_Module  
where T : VOID_Module, new()  
{  
#region Singleton Members  
/*  
* Static Members  
* */  
protected static bool _initialized = false;  
 
public static bool Initialized  
{  
get  
{  
return _initialized;  
}  
}  
 
protected static T _instance;  
 
public static T Instance  
{  
get  
{  
if (_instance == null)  
{  
_instance = new T();  
_initialized = true;  
}  
return _instance;  
}  
}  
#endregion  
}  
}  
 
 
  // VOID
  //
  // VOID_SingletonModule.cs
  //
  // Copyright © 2015, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  using System;
 
  namespace VOID
  {
  public abstract class VOID_SingletonWindow<T> : VOID_WindowModule, IVOID_Module, IDisposable
  where T : VOID_WindowModule, new()
  {
  #region Singleton Members
  /*
  * Static Members
  * */
  protected static bool _initialized = false;
 
  public static bool Initialized
  {
  get
  {
  return _initialized;
  }
  }
 
  protected static T _instance;
 
  public static T Instance
  {
  get
  {
  if (_instance == null)
  {
  _instance = new T();
  _initialized = true;
  }
  return _instance;
  }
  }
 
  public virtual void Dispose()
  {
  _instance = null;
  _initialized = false;
  }
  #endregion
  }
  }
 
 
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
<ProductVersion>8.0.30703</ProductVersion> <ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid> <ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<RootNamespace>VOID</RootNamespace> <RootNamespace>VOID</RootNamespace>
<AssemblyName>VOID</AssemblyName> <AssemblyName>VOID</AssemblyName>
<CodePage>65001</CodePage> <CodePage>65001</CodePage>
<UseMSBuildEngine>False</UseMSBuildEngine> <UseMSBuildEngine>False</UseMSBuildEngine>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReleaseVersion>0.11</ReleaseVersion> <ReleaseVersion>0.11</ReleaseVersion>
<SynchReleaseVersion>false</SynchReleaseVersion> <SynchReleaseVersion>false</SynchReleaseVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG; TRACE</DefineConstants> <DefineConstants>DEBUG; TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" /> <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" /> <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG; TRACE</DefineConstants> <DefineConstants>DEBUG; TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/Plugins/" /> <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/Plugins/" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/Plugins/" /> <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/Plugins/" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup> <ItemGroup>
<Compile Include="VOID_HUD.cs" /> <Compile Include="VOID_HUD.cs" />
<Compile Include="VOID_Orbital.cs" /> <Compile Include="VOID_Orbital.cs" />
<Compile Include="VOID_SurfAtmo.cs" /> <Compile Include="VOID_SurfAtmo.cs" />
<Compile Include="VOID_VesselInfo.cs" /> <Compile Include="VOID_VesselInfo.cs" />
<Compile Include="VOID_Transfer.cs" /> <Compile Include="VOID_Transfer.cs" />
<Compile Include="VOID_CBInfoBrowser.cs" /> <Compile Include="VOID_CBInfoBrowser.cs" />
<Compile Include="VOID_Rendezvous.cs" /> <Compile Include="VOID_Rendezvous.cs" />
<Compile Include="VOID_VesselRegister.cs" /> <Compile Include="VOID_VesselRegister.cs" />
<Compile Include="VOID_DataLogger.cs" /> <Compile Include="VOID_DataLogger.cs" />
<Compile Include="VOID_EditorHUD.cs" /> <Compile Include="VOID_EditorHUD.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="VOID_HUDAdvanced.cs" /> <Compile Include="VOID_HUDAdvanced.cs" />
<Compile Include="VOID_TWR.cs" /> <Compile Include="VOID_TWR.cs" />
<Compile Include="VOID_CareerStatus.cs" /> <Compile Include="VOID_CareerStatus.cs" />
<Compile Include="VOID_StageInfo.cs" /> <Compile Include="VOID_StageInfo.cs" />
<Compile Include="VOID_Styles.cs" /> <Compile Include="VOID_Styles.cs" />
<Compile Include="VOID_Data.cs" /> <Compile Include="VOID_Data.cs" />
<Compile Include="VOIDMaster_Flight.cs" /> <Compile Include="VOIDMaster_Flight.cs" />
<Compile Include="VOIDMaster_Editor.cs" /> <Compile Include="VOIDMaster_Editor.cs" />
<Compile Include="VOIDMaster_SpaceCentre.cs" /> <Compile Include="VOIDMaster_SpaceCentre.cs" />
<Compile Include="VOIDCore_SpaceCentre.cs" /> <Compile Include="VOIDCore_SpaceCentre.cs" />
<Compile Include="VOIDCore_Flight.cs" /> <Compile Include="VOIDCore_Flight.cs" />
<Compile Include="VOIDCore_Editor.cs" /> <Compile Include="VOIDCore_Editor.cs" />
<Compile Include="VOIDCore_Generic.cs" /> <Compile Include="VOIDCore_Generic.cs" />
<Compile Include="API\IVOID_Module.cs" /> <Compile Include="API\IVOID_Module.cs" />
<Compile Include="API\VOIDCore.cs" /> <Compile Include="API\VOIDCore.cs" />
<Compile Include="API\IVOID_SaveValue.cs" /> <Compile Include="API\IVOID_SaveValue.cs" />
<Compile Include="API\IVOID_DataValue.cs" /> <Compile Include="API\IVOID_DataValue.cs" />
<Compile Include="API\VOID_Module.cs" /> <Compile Include="API\VOID_Module.cs" />
<Compile Include="Tools\VOID_Tools.cs" /> <Compile Include="Tools\VOID_Tools.cs" />
<Compile Include="Tools\VOID_DataValue.cs" /> <Compile Include="Tools\VOID_DataValue.cs" />
<Compile Include="Tools\VOID_SaveValue.cs" /> <Compile Include="Tools\VOID_SaveValue.cs" />
<Compile Include="API\VOID_HUDModule.cs" /> <Compile Include="API\VOID_HUDModule.cs" />
<Compile Include="API\VOID_SingletonModule.cs" />  
<Compile Include="API\Attributes\VOID_ScenesAttribute.cs" /> <Compile Include="API\Attributes\VOID_ScenesAttribute.cs" />
<Compile Include="API\Attributes\AVOID_SaveValue.cs" /> <Compile Include="API\Attributes\AVOID_SaveValue.cs" />
<Compile Include="API\VOIDMaster.cs" /> <Compile Include="API\VOIDMaster.cs" />
<Compile Include="API\Attributes\VOID_GameModesAttribute.cs" /> <Compile Include="API\Attributes\VOID_GameModesAttribute.cs" />
<Compile Include="VOID_ConfigWindow.cs" /> <Compile Include="VOID_ConfigWindow.cs" />
<Compile Include="Tools\VOID_Localization.cs" /> <Compile Include="Tools\VOID_Localization.cs" />
<Compile Include="Tools\VOID_StageExtensions.cs" /> <Compile Include="Tools\VOID_StageExtensions.cs" />
  <Compile Include="API\VOID_SingletonCore.cs" />
  <Compile Include="API\VOID_SingletonWindow.cs" />
</ItemGroup> </ItemGroup>
<ProjectExtensions> <ProjectExtensions>
<MonoDevelop> <MonoDevelop>
<Properties> <Properties>
<Policies> <Policies>
<TextStylePolicy FileWidth="120" TabsToSpaces="False" EolMarker="Unix" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/plain" /> <TextStylePolicy FileWidth="120" TabsToSpaces="False" EolMarker="Unix" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/plain" />
</Policies> </Policies>
</Properties> </Properties>
</MonoDevelop> </MonoDevelop>
</ProjectExtensions> </ProjectExtensions>
<ItemGroup> <ItemGroup>
<Reference Include="System"> <Reference Include="System">
<HintPath>..\_KSPAssemblies\System.dll</HintPath> <HintPath>..\_KSPAssemblies\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath> <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath> <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj"> <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
<Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project> <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
<Name>ToadicusTools</Name> <Name>ToadicusTools</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj"> <ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj">
<Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project> <Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project>
<Name>VesselSimulator</Name> <Name>VesselSimulator</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="GameData\VOID\Textures\ATM_VOID.cfg" /> <None Include="GameData\VOID\Textures\ATM_VOID.cfg" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="API\" /> <Folder Include="API\" />
<Folder Include="Tools\" /> <Folder Include="Tools\" />
<Folder Include="API\Attributes\" /> <Folder Include="API\Attributes\" />
</ItemGroup> </ItemGroup>
</Project> </Project>
   
// VOID // VOID
// //
// VOIDCore_Generic.cs // VOIDCore_Generic.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public abstract class VOIDCore_Generic<T> : VOID_SingletonModule<T>, IVOID_Module, IDisposable public abstract class VOIDCore_Generic<T> : VOID_SingletonCore<T>, IVOID_Module, IDisposable
where T : VOID_Module, new() where T : VOID_Module, new()
{ {
/* /*
* Fields * Fields
* */ * */
protected string VoidName = "VOID"; protected string VoidName = "VOID";
protected string VoidVersion; protected string VoidVersion;
   
[AVOID_SaveValue("configValue")] [AVOID_SaveValue("configValue")]
protected VOID_SaveValue<int> configVersion = (VOID_SaveValue<int>)VOIDCore.CONFIG_VERSION; protected VOID_SaveValue<int> configVersion = (VOID_SaveValue<int>)VOIDCore.CONFIG_VERSION;
   
protected List<IVOID_Module> modules = new List<IVOID_Module>(); protected List<IVOID_Module> modules = new List<IVOID_Module>();
protected bool modulesLoaded = false; protected bool modulesLoaded = false;
   
protected Texture2D VOIDIconTexture; protected Texture2D VOIDIconTexture;
protected string VOIDIconOnActivePath; protected string VOIDIconOnActivePath;
protected string VOIDIconOnInactivePath; protected string VOIDIconOnInactivePath;
protected string VOIDIconOffActivePath; protected string VOIDIconOffActivePath;
protected string VOIDIconOffInactivePath; protected string VOIDIconOffInactivePath;
   
private bool _useToolbarManager; private bool _useToolbarManager;
   
protected GUIStyle iconStyle; protected GUIStyle iconStyle;
   
protected int windowBaseID = -96518722; protected int windowBaseID = -96518722;
protected int windowID = 0; protected int windowID = 0;
   
protected bool GUIStylesLoaded = false; protected bool GUIStylesLoaded = false;
   
protected CelestialBody homeBody; protected CelestialBody homeBody;
   
[AVOID_SaveValue("togglePower")] [AVOID_SaveValue("togglePower")]
public VOID_SaveValue<bool> togglePower = (VOID_SaveValue<bool>)true; public VOID_SaveValue<bool> togglePower = (VOID_SaveValue<bool>)true;
   
public override bool powerAvailable { get; protected set; } public override bool powerAvailable { get; protected set; }
   
[AVOID_SaveValue("consumeResource")] [AVOID_SaveValue("consumeResource")]
protected VOID_SaveValue<bool> consumeResource = (VOID_SaveValue<bool>)false; protected VOID_SaveValue<bool> consumeResource = (VOID_SaveValue<bool>)false;
   
[AVOID_SaveValue("resourceName")] [AVOID_SaveValue("resourceName")]
protected VOID_SaveValue<string> resourceName = (VOID_SaveValue<string>)"ElectricCharge"; protected VOID_SaveValue<string> resourceName = (VOID_SaveValue<string>)"ElectricCharge";
   
[AVOID_SaveValue("resourceRate")] [AVOID_SaveValue("resourceRate")]
protected VOID_SaveValue<float> resourceRate = (VOID_SaveValue<float>)0.2f; protected VOID_SaveValue<float> resourceRate = (VOID_SaveValue<float>)0.2f;
   
[AVOID_SaveValue("updatePeriod")] [AVOID_SaveValue("updatePeriod")]
protected VOID_SaveValue<double> updatePeriod = (VOID_SaveValue<double>)(1001f / 15000f); protected VOID_SaveValue<double> updatePeriod = (VOID_SaveValue<double>)(1001f / 15000f);
protected string stringFrequency; protected string stringFrequency;
   
[AVOID_SaveValue("vesselSimActive")] [AVOID_SaveValue("vesselSimActive")]
protected VOID_SaveValue<bool> vesselSimActive; protected VOID_SaveValue<bool> vesselSimActive;
   
// Vessel Type Housekeeping // Vessel Type Housekeeping
protected bool vesselTypesLoaded = false; protected bool vesselTypesLoaded = false;
   
protected string defaultSkin = "KSP window 2"; protected string defaultSkin = "KSP window 2";
   
[AVOID_SaveValue("defaultSkin")] [AVOID_SaveValue("defaultSkin")]
protected VOID_SaveValue<string> skinName; protected VOID_SaveValue<string> skinName;
protected int skinIdx; protected int skinIdx;
   
protected Dictionary<string, GUISkin> validSkins; protected Dictionary<string, GUISkin> validSkins;
protected string[] skinNames; protected string[] skinNames;
protected string[] forbiddenSkins = protected string[] forbiddenSkins =
{ {
"PlaqueDialogSkin", "PlaqueDialogSkin",
"FlagBrowserSkin", "FlagBrowserSkin",
"SSUITextAreaDefault", "SSUITextAreaDefault",
"ExperimentsDialogSkin", "ExperimentsDialogSkin",
"ExpRecoveryDialogSkin", "ExpRecoveryDialogSkin",
"KSP window 1", "KSP window 1",
"KSP window 3", "KSP window 3",
"KSP window 5", "KSP window 5",
"KSP window 6", "KSP window 6",
"PartTooltipSkin", "PartTooltipSkin",
"KSCContextMenuSkin" "KSCContextMenuSkin"
}; };
protected bool skinsLoaded = false; protected bool skinsLoaded = false;
   
public override bool configDirty { get; set; } public override bool configDirty { get; set; }
   
internal IButton ToolbarButton; protected IButton ToolbarButton;
  protected ApplicationLauncherButton AppLauncherButton;
internal ApplicationLauncherButton AppLauncherButton; protected IconState iconState;
   
/* /*
* Properties * Properties
* */ * */
  public override bool Active
  {
  get
  {
  return base.Active;
  }
  set
  {
  if (value != base.Active)
  {
  this.SetIconTexture(this.powerState | this.activeState);
  }
   
  base.Active = value;
  }
  }
public override IList<CelestialBody> AllBodies public override IList<CelestialBody> AllBodies
{ {
get get
{ {
return FlightGlobals.Bodies.AsReadOnly(); return FlightGlobals.Bodies.AsReadOnly();
} }
} }
   
public override VesselType[] AllVesselTypes public override VesselType[] AllVesselTypes
{ {
get; get;
protected set; protected set;
} }
   
public override int ConfigVersion public override int ConfigVersion
{ {
get get
{ {
return this.configVersion; return this.configVersion;
} }
} }
   
public bool FactoryReset public bool FactoryReset
{ {
get; get;
protected set; protected set;
} }
   
public override CelestialBody HomeBody public override CelestialBody HomeBody
{ {
get get
{ {
if (this.homeBody == null) if (this.homeBody == null)
{ {
if (Planetarium.fetch != null) if (Planetarium.fetch != null)
{ {
this.homeBody = Planetarium.fetch.Home; this.homeBody = Planetarium.fetch.Home;
} }
} }
   
return this.homeBody; return this.homeBody;
} }
} }
   
public override IList<IVOID_Module> Modules public override IList<IVOID_Module> Modules
{ {
get get
{ {
return this.modules.AsReadOnly(); return this.modules.AsReadOnly();
} }
} }
   
public override GUISkin Skin public override GUISkin Skin
{ {
get get
{ {
if (this.skinsLoaded) if (this.skinsLoaded)
{ {
try try
{ {
return this.validSkins[this.skinName]; return this.validSkins[this.skinName];
} }
catch catch
{ {
} }
} }
   
return AssetBase.GetGUISkin(this.defaultSkin); return AssetBase.GetGUISkin(this.defaultSkin);
} }
} }
   
public override List<CelestialBody> SortedBodyList public override List<CelestialBody> SortedBodyList
{ {
get; get;
protected set; protected set;
} }
   
public override double UpdatePeriod public override double UpdatePeriod
{ {
get get
{ {
return this.updatePeriod; return this.updatePeriod;
} }
} }
   
public override float UpdateTimer public override float UpdateTimer
{ {
get; get;
protected set; protected set;
} }
   
public override int WindowID public override int WindowID
{ {
get get
{ {
if (this.windowID == 0) if (this.windowID == 0)
{ {
this.windowID = this.windowBaseID; this.windowID = this.windowBaseID;
} }
return this.windowID++; return this.windowID++;
} }
} }
   
public override Stage[] Stages public override Stage[] Stages
{ {
get; get;
protected set; protected set;
} }
   
public override Stage LastStage public override Stage LastStage
{ {
get; get;
protected set; protected set;
} }
   
protected IconState activeState protected IconState activeState
{ {
get get
{ {
if (this.Active) if (this.Active)
{ {
return IconState.Inactive; return IconState.Inactive;
} }
else else
{ {
return IconState.Active; return IconState.Active;
} }
   
} }
} }
   
protected IconState powerState protected IconState powerState
{ {
get get
{ {
if (this.togglePower && this.powerAvailable) if (this.togglePower && this.powerAvailable)
{ {
return IconState.PowerOn; return IconState.PowerOn;
} }
else else
{ {
return IconState.PowerOff; return IconState.PowerOff;
} }
   
} }
} }
   
protected virtual ApplicationLauncher.AppScenes appIconVisibleScenes protected virtual ApplicationLauncher.AppScenes appIconVisibleScenes
{ {
get get
{ {
return HighLogic.LoadedScene.ToAppScenes(); return HighLogic.LoadedScene.ToAppScenes();
} }
} }
   
protected bool useToolbarManager protected bool useToolbarManager
{ {
get get
{ {
return _useToolbarManager & ToolbarManager.ToolbarAvailable; return _useToolbarManager & ToolbarManager.ToolbarAvailable;
} }
set set
{ {
if (_useToolbarManager == value) if (_useToolbarManager == value)
{ {
return; return;
} }
   
if (value == false && this.ToolbarButton != null) if (value == false && this.ToolbarButton != null)
{ {
this.ToolbarButton.Destroy(); this.ToolbarButton.Destroy();
this.ToolbarButton = null; this.ToolbarButton = null;
} }
if (value == true) if (value == true)
{ {
if (this.AppLauncherButton != null) if (this.AppLauncherButton != null)
{ {
ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton); ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
this.AppLauncherButton = null; this.AppLauncherButton = null;
} }
   
this.InitializeToolbarButton(); this.InitializeToolbarButton();
} }
   
_useToolbarManager = value; _useToolbarManager = value;
} }
} }
   
/* /*
* Events * Events
* */ * */
public override event VOIDEventHandler onApplicationQuit; public override event VOIDEventHandler onApplicationQuit;
public override event VOIDEventHandler onSkinChanged; public override event VOIDEventHandler onSkinChanged;
   
/* /*
* Methods * Methods
* */ * */
public override void DrawGUI() public override void DrawGUI()
{ {
this.windowID = this.windowBaseID; this.windowID = this.windowBaseID;
   
if (!this.modulesLoaded) if (!this.modulesLoaded)
{ {
this.LoadModulesOfType<IVOID_Module>(); this.LoadModulesOfType<IVOID_Module>();
} }
   
if (!this.skinsLoaded) if (!this.skinsLoaded)
{ {
this.LoadSkins(); this.LoadSkins();
} }
   
GUI.skin = this.Skin; GUI.skin = this.Skin;
   
if (!this.GUIStylesLoaded) if (!this.GUIStylesLoaded)
{ {
this.LoadGUIStyles(); this.LoadGUIStyles();
   
Tools.PostDebugMessage( Tools.PostDebugMessage(
this, this,
"ToolbarAvailable: {0}, UseToobarManager: {1}", "ToolbarAvailable: {0}, UseToobarManager: {1}",
ToolbarManager.ToolbarAvailable, ToolbarManager.ToolbarAvailable,
this.useToolbarManager); this.useToolbarManager);
} }
   
if (!this.useToolbarManager) if (!this.useToolbarManager)
{ {
if (this.AppLauncherButton == null) if (this.AppLauncherButton == null)
{ {
Tools.PostDebugMessage(this, Tools.PostDebugMessage(this,
"UseToolbarManager = false (ToolbarAvailable = {0}) and " + "UseToolbarManager = false (ToolbarAvailable = {0}) and " +
"AppLauncherButton is null, making AppLauncher button.", "AppLauncherButton is null, making AppLauncher button.",
ToolbarManager.ToolbarAvailable ToolbarManager.ToolbarAvailable
); );
this.InitializeAppLauncherButton(); this.InitializeAppLauncherButton();
} }
} }
else if (this.ToolbarButton == null) else if (this.ToolbarButton == null)
{ {
Tools.PostDebugMessage(this, Tools.PostDebugMessage(this,
"UseToolbarManager = true (ToolbarAvailable = {0}) and " + "UseToolbarManager = true (ToolbarAvailable = {0}) and " +
"ToolbarButton is null, making Toolbar button.", "ToolbarButton is null, making Toolbar button.",
ToolbarManager.ToolbarAvailable ToolbarManager.ToolbarAvailable
); );
this.InitializeToolbarButton(); this.InitializeToolbarButton();
} }
   
  this.SetIconTexture();
   
if (this.Active) if (this.Active)
{ {
base.DrawGUI(); base.DrawGUI();
} }
} }
   
public virtual void Update() public virtual void Update()
{ {
this.LoadBeforeUpdate(); this.LoadBeforeUpdate();
   
if ( if (
this.vesselSimActive && this.vesselSimActive &&
( (
this.Vessel != null || this.Vessel != null ||
( (
HighLogic.LoadedSceneIsEditor && HighLogic.LoadedSceneIsEditor &&
EditorLogic.RootPart != null && EditorLogic.RootPart != null &&
EditorLogic.SortedShipList.Count > 0 EditorLogic.SortedShipList.Count > 0
) )
) )
) )
{ {
Tools.PostDebugMessage(this, "Updating SimManager."); Tools.PostDebugMessage(this, "Updating SimManager.");
this.UpdateSimManager(); this.UpdateSimManager();
} }
   
if (!this.GUIRunning) if (!this.GUIRunning)
{ {
this.StartGUI(); this.StartGUI();
} }
   
foreach (IVOID_Module module in this.modules) foreach (IVOID_Module module in this.modules)
{ {
if ( if (
!module.GUIRunning && !module.GUIRunning &&
module.Active && module.Active &&
module.InValidScene && module.InValidScene &&
( (
!HighLogic.LoadedSceneIsEditor || !HighLogic.LoadedSceneIsEditor ||
(EditorLogic.RootPart != null && EditorLogic.SortedShipList.Count > 0) (EditorLogic.RootPart != null && EditorLogic.SortedShipList.Count > 0)
) )
) )
{ {
module.StartGUI(); module.StartGUI();
} }
if ( if (
module.GUIRunning && module.GUIRunning &&
( (
!module.Active || !module.Active ||
!this.togglePower || !this.togglePower ||
!module.InValidScene || !module.InValidScene ||
this.FactoryReset || this.FactoryReset ||
( (
HighLogic.LoadedSceneIsEditor && HighLogic.LoadedSceneIsEditor &&
(EditorLogic.RootPart == null || EditorLogic.SortedShipList.Count == 0) (EditorLogic.RootPart == null || EditorLogic.SortedShipList.Count == 0)
) )
) )
) )
{ {
module.StopGUI(); module.StopGUI();
} }
   
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).Update(); ((IVOID_BehaviorModule)module).Update();
} }
} }
   
this.CheckAndSave(); this.CheckAndSave();
this.UpdateTimer += Time.deltaTime; this.UpdateTimer += Time.deltaTime;
} }
   
public virtual void FixedUpdate() public virtual void FixedUpdate()
{ {
bool newPowerState = this.powerAvailable; bool newPowerState = this.powerAvailable;
   
if (this.togglePower && this.consumeResource && if (this.togglePower && this.consumeResource &&
this.Vessel.vesselType != VesselType.EVA && this.Vessel.vesselType != VesselType.EVA &&
TimeWarp.deltaTime != 0) TimeWarp.deltaTime != 0)
{ {
float powerReceived = this.Vessel.rootPart.RequestResource( float powerReceived = this.Vessel.rootPart.RequestResource(
this.resourceName, this.resourceName,
this.resourceRate * TimeWarp.fixedDeltaTime this.resourceRate * TimeWarp.fixedDeltaTime
); );
   
if (powerReceived > 0) if (powerReceived > 0)
{ {
newPowerState = true; newPowerState = true;
} }
else else
{ {
newPowerState = false; newPowerState = false;
} }
   
if (this.powerAvailable != newPowerState) if (this.powerAvailable != newPowerState)
{ {
this.powerAvailable = newPowerState; this.powerAvailable = newPowerState;
this.SetIconTexture(this.powerState | this.activeState);  
} }
} }
   
foreach (IVOID_Module module in this.modules) foreach (IVOID_Module module in this.modules)
{ {
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).FixedUpdate(); ((IVOID_BehaviorModule)module).FixedUpdate();
} }
} }
} }
   
public void OnDestroy() public void OnDestroy()
{ {
foreach (IVOID_Module module in this.modules) foreach (IVOID_Module module in this.modules)
{ {
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).OnDestroy(); ((IVOID_BehaviorModule)module).OnDestroy();
} }
} }
   
this.Dispose(); this.Dispose();
} }
   
public virtual void OnApplicationQuit() public virtual void OnApplicationQuit()
{ {
if (this.onApplicationQuit != null) if (this.onApplicationQuit != null)
{ {
this.onApplicationQuit(this); this.onApplicationQuit(this);
} }
   
this.OnDestroy(); this.OnDestroy();
} }
   
public override void StartGUI() public override void StartGUI()
{ {
if (!this.GUIRunning) if (!this.GUIRunning)
{ {
RenderingManager.AddToPostDrawQueue(3, this.DrawGUI); RenderingManager.AddToPostDrawQueue(3, this.DrawGUI);
} }
} }
   
public void ResetGUI() public void ResetGUI()
{ {
this.StopGUI(); this.StopGUI();
   
foreach (IVOID_Module module in this.modules) foreach (IVOID_Module module in this.modules)
{ {
module.StopGUI(); module.StopGUI();
module.StartGUI(); module.StartGUI();
} }
   
this.StartGUI(); this.StartGUI();
} }
   
public override void ModuleWindow(int id) public override void ModuleWindow(int id)
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
if (this.powerAvailable || !HighLogic.LoadedSceneIsFlight) if (this.powerAvailable || !HighLogic.LoadedSceneIsFlight)
{ {
if (!HighLogic.LoadedSceneIsEditor) if (!HighLogic.LoadedSceneIsEditor)
{ {
string str = string.Intern("ON"); string str = string.Intern("ON");
if (togglePower) if (togglePower)
str = string.Intern("OFF"); str = string.Intern("OFF");
if (GUILayout.Button("Power " + str)) if (GUILayout.Button("Power " + str))
{ {
togglePower.value = !togglePower; togglePower.value = !togglePower;
this.SetIconTexture(this.powerState | this.activeState);  
} }
} }
   
if (togglePower || !HighLogic.LoadedSceneIsFlight) if (togglePower || !HighLogic.LoadedSceneIsFlight)
{ {
foreach (IVOID_Module module in this.modules) foreach (IVOID_Module module in this.modules)
{ {
if (module is VOID_ConfigWindow) if (module is VOID_ConfigWindow)
{ {
continue; continue;
} }
   
module.Active = GUITools.Toggle(module.Active, module.Name); module.Active = GUITools.Toggle(module.Active, module.Name);
} }
} }
} }
else else
{ {
GUILayout.Label("-- POWER LOST --", VOID_Styles.labelRed); GUILayout.Label("-- POWER LOST --", VOID_Styles.labelRed);
} }
   
VOID_ConfigWindow.Instance.Active = GUITools.Toggle( VOID_ConfigWindow.Instance.Active = GUITools.Toggle(
VOID_ConfigWindow.Instance.Active, VOID_ConfigWindow.Instance.Active,
"Configuration" "Configuration"
); );
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
base.ModuleWindow(id); base.ModuleWindow(id);
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
GUIContent _content; GUIContent _content;
   
this.useToolbarManager = GUITools.Toggle(this.useToolbarManager, "Use Blizzy's Toolbar If Available"); this.useToolbarManager = GUITools.Toggle(this.useToolbarManager, "Use Blizzy's Toolbar If Available");
   
this.vesselSimActive.value = GUITools.Toggle(this.vesselSimActive.value, this.vesselSimActive.value = GUITools.Toggle(this.vesselSimActive.value,
"Enable Engineering Calculations"); "Enable Engineering Calculations");
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
GUILayout.Label("Skin:", GUILayout.ExpandWidth(false)); GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
   
_content = new GUIContent(); _content = new GUIContent();
   
_content.text = "◄"; _content.text = "◄";
_content.tooltip = "Select previous skin"; _content.tooltip = "Select previous skin";
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
{ {
this.skinIdx--; this.skinIdx--;
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: new this.skinIdx = {1} :: skin_list.Count = {2}", "{0}: new this.skinIdx = {1} :: skin_list.Count = {2}",
this.GetType().Name, this.GetType().Name,
this.skinName, this.skinName,
this.validSkins.Count this.validSkins.Count
)); ));
} }
   
_content.text = this.Skin.name; _content.text = this.Skin.name;
_content.tooltip = "Current skin"; _content.tooltip = "Current skin";
GUILayout.Label(_content, VOID_Styles.labelCenter, GUILayout.ExpandWidth(true)); GUILayout.Label(_content, VOID_Styles.labelCenter, GUILayout.ExpandWidth(true));
   
_content.text = "►"; _content.text = "►";
_content.tooltip = "Select next skin"; _content.tooltip = "Select next skin";
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
{ {
this.skinIdx++; this.skinIdx++;
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: new this.skinIdx = {1} :: skin_list.Count = {2}", "{0}: new this.skinIdx = {1} :: skin_list.Count = {2}",
this.GetType().Name, this.GetType().Name,
this.skinName, this.skinName,
this.validSkins.Count this.validSkins.Count
)); ));
} }
   
this.skinIdx %= this.skinNames.Length; this.skinIdx %= this.skinNames.Length;
if (this.skinIdx < 0) if (this.skinIdx < 0)
{ {
this.skinIdx += this.skinNames.Length; this.skinIdx += this.skinNames.Length;
} }
   
if (this.skinName != skinNames[this.skinIdx]) if (this.skinName != skinNames[this.skinIdx])
{ {
this.skinName.value = skinNames[this.skinIdx]; this.skinName.value = skinNames[this.skinIdx];
this.GUIStylesLoaded = false; this.GUIStylesLoaded = false;
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
GUILayout.Label("Update Rate (Hz):"); GUILayout.Label("Update Rate (Hz):");
if (this.stringFrequency == null) if (this.stringFrequency == null)
{ {
this.stringFrequency = (1f / this.UpdatePeriod).ToString(); this.stringFrequency = (1f / this.UpdatePeriod).ToString();
} }
this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true)); this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
   
if (GUILayout.Button("Apply")) if (GUILayout.Button("Apply"))
{ {
double updateFreq = 1f / this.UpdatePeriod; double updateFreq = 1f / this.UpdatePeriod;
double.TryParse(stringFrequency, out updateFreq); double.TryParse(stringFrequency, out updateFreq);
this.updatePeriod.value = 1 / updateFreq; this.updatePeriod.value = 1 / updateFreq;
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
foreach (IVOID_Module mod in this.modules) foreach (IVOID_Module mod in this.modules)
{ {
mod.DrawConfigurables(); mod.DrawConfigurables();
} }
   
this.FactoryReset = GUITools.Toggle(this.FactoryReset, "Factory Reset"); this.FactoryReset = GUITools.Toggle(this.FactoryReset, "Factory Reset");
} }
   
protected void UpdateSimManager() protected void UpdateSimManager()
{ {
if (SimManager.ResultsReady()) if (SimManager.ResultsReady())
{ {
if (HighLogic.LoadedSceneIsEditor) if (HighLogic.LoadedSceneIsEditor)
{ {
SimManager.Gravity = VOID_Data.KerbinGee; SimManager.Gravity = VOID_Data.KerbinGee;
} }
else else
{ {
double radius = this.Vessel.Radius(); double radius = this.Vessel.Radius();
SimManager.Gravity = this.Vessel.mainBody.gravParameter / (radius * radius); SimManager.Gravity = this.Vessel.mainBody.gravParameter / (radius * radius);
} }
   
SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)(this.UpdatePeriod * 1000d)); SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)(this.UpdatePeriod * 1000d));
   
SimManager.TryStartSimulation(); SimManager.TryStartSimulation();
} }
#if DEBUG #if DEBUG
else else
{ {
Tools.PostDebugMessage(this, "VesselSimulator results not ready."); Tools.PostDebugMessage(this, "VesselSimulator results not ready.");
} }
#endif #endif
} }
   
protected void GetSimManagerResults() protected void GetSimManagerResults()
{ {
Tools.PostDebugMessage(this, "VesselSimulator results ready, setting Stages."); Tools.PostDebugMessage(this, "VesselSimulator results ready, setting Stages.");
   
this.Stages = SimManager.Stages; this.Stages = SimManager.Stages;
   
if (this.Stages != null) if (this.Stages != null)
{ {
this.LastStage = this.Stages.Last(); this.LastStage = this.Stages.Last();
} }
} }
   
protected void LoadModulesOfType<U>() protected void LoadModulesOfType<U>()
{ {
Tools.DebugLogger sb = Tools.DebugLogger.New(this); Tools.DebugLogger sb = Tools.DebugLogger.New(this);
sb.AppendLine("Loading modules..."); sb.AppendLine("Loading modules...");
   
foreach (AssemblyLoader.LoadedAssembly assy in AssemblyLoader.loadedAssemblies) foreach (AssemblyLoader.LoadedAssembly assy in AssemblyLoader.loadedAssemblies)
{ {
foreach (Type loadedType in assy.assembly.GetExportedTypes()) foreach (Type loadedType in assy.assembly.GetExportedTypes())
{ {
if ( if (
loadedType.IsInterface || loadedType.IsInterface ||
loadedType.IsAbstract || loadedType.IsAbstract ||
!typeof(U).IsAssignableFrom(loadedType) || !typeof(U).IsAssignableFrom(loadedType) ||
typeof(VOIDCore).IsAssignableFrom(loadedType) typeof(VOIDCore).IsAssignableFrom(loadedType)
) )
{ {
continue; continue;
} }
   
sb.AppendFormat("Checking IVOID_Module type {0}...", loadedType.Name); sb.AppendFormat("Checking IVOID_Module type {0}...", loadedType.Name);
   
try try
{ {
this.LoadModule(loadedType); this.LoadModule(loadedType);
sb.AppendLine("Success."); sb.AppendLine("Success.");
} }
catch (Exception ex) catch (Exception ex)
{ {
sb.AppendFormat("Failed, caught {0}\n", ex.GetType().Name); sb.AppendFormat("Failed, caught {0}\n", ex.GetType().Name);
   
#if DEBUG #if DEBUG
Debug.LogException(ex); Debug.LogException(ex);
#endif #endif
} }
} }
} }
   
this.modulesLoaded = true; this.modulesLoaded = true;
   
sb.AppendFormat("Loaded {0} modules.\n", this.Modules.Count); sb.AppendFormat("Loaded {0} modules.\n", this.Modules.Count);
   
sb.Print(); sb.Print();
} }
   
protected void LoadModule(Type T) protected void LoadModule(Type T)
{ {
var existingModules = this.modules.Where(mod => mod.GetType().Name == T.Name); var existingModules = this.modules.Where(mod => mod.GetType().Name == T.Name);
if (existingModules.Any()) if (existingModules.Any())
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: refusing to load {1}: already loaded", "{0}: refusing to load {1}: already loaded",
this.GetType().Name, this.GetType().Name,
T.Name T.Name
)); ));
return; return;
} }
   
var InstanceProperty = T.GetProperty( var InstanceProperty = T.GetProperty(
"Instance", "Instance",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public System.Reflection.BindingFlags.Static |
  System.Reflection.BindingFlags.Public |
  System.Reflection.BindingFlags.FlattenHierarchy
); );
   
object modInstance = null; object modInstance = null;
IVOID_Module module; IVOID_Module module;
   
if (InstanceProperty != null) if (InstanceProperty != null)
{ {
modInstance = InstanceProperty.GetValue(null, null); modInstance = InstanceProperty.GetValue(null, null);
} }
   
if (modInstance != null) if (modInstance != null)
{ {
module = modInstance as IVOID_Module; module = modInstance as IVOID_Module;
} }
else else
{ {
module = Activator.CreateInstance(T) as IVOID_Module; module = Activator.CreateInstance(T) as IVOID_Module;
} }
   
if (module.InValidGame && module.InValidScene) if (module.InValidGame && module.InValidScene)
{ {
module.LoadConfig(); module.LoadConfig();
this.modules.Add(module); this.modules.Add(module);
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: loaded module {1}.", "{0}: loaded module {1}.",
this.GetType().Name, this.GetType().Name,
T.Name T.Name
)); ));
  }
  else
  {
  if (module is IDisposable)
  {
  (module as IDisposable).Dispose();
  }
} }
} }
   
protected void LoadSkins() protected void LoadSkins()
{ {
Tools.PostDebugMessage("AssetBase has skins: \n" + Tools.PostDebugMessage("AssetBase has skins: \n" +
string.Join("\n\t", string.Join("\n\t",
Resources.FindObjectsOfTypeAll(typeof(GUISkin)) Resources.FindObjectsOfTypeAll(typeof(GUISkin))
.Select(s => s.ToString()) .Select(s => s.ToString())
.ToArray() .ToArray()
) )
); );
   
this.validSkins = Resources.FindObjectsOfTypeAll(typeof(GUISkin)) this.validSkins = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
.Where(s => !this.forbiddenSkins.Contains(s.name)) .Where(s => !this.forbiddenSkins.Contains(s.name))
.Select(s => s as GUISkin) .Select(s => s as GUISkin)
.GroupBy(s => s.name) .GroupBy(s => s.name)
.Select(g => g.First()) .Select(g => g.First())
.ToDictionary(s => s.name); .ToDictionary(s => s.name);
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: loaded {1} GUISkins.", "{0}: loaded {1} GUISkins.",
this.GetType().Name, this.GetType().Name,
this.validSkins.Count this.validSkins.Count
)); ));
   
this.skinNames = this.validSkins.Keys.ToArray(); this.skinNames = this.validSkins.Keys.ToArray();
Array.Sort(this.skinNames); Array.Sort(this.skinNames);
   
int defaultIdx = int.MinValue; int defaultIdx = int.MinValue;
   
for (int i = 0; i < this.skinNames.Length; i++) for (int i = 0; i < this.skinNames.Length; i++)
{ {
if (this.skinNames[i] == this.skinName) if (this.skinNames[i] == this.skinName)
{ {
this.skinIdx = i; this.skinIdx = i;
} }
if (this.skinNames[i] == this.defaultSkin) if (this.skinNames[i] == this.defaultSkin)
{ {
defaultIdx = i; defaultIdx = i;
} }
if (this.skinIdx != int.MinValue && defaultIdx != int.MinValue) if (this.skinIdx != int.MinValue && defaultIdx != int.MinValue)
{ {
break; break;
} }
} }
   
if (this.skinIdx == int.MinValue) if (this.skinIdx == int.MinValue)
{ {
this.skinIdx = defaultIdx; this.skinIdx = defaultIdx;
} }
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: _skinIdx = {1}.", "{0}: _skinIdx = {1}.",
this.GetType().Name, this.GetType().Name,
this.skinName.ToString() this.skinName.ToString()
)); ));
   
this.skinsLoaded = true; this.skinsLoaded = true;
} }
   
protected void LoadGUIStyles() protected void LoadGUIStyles()
{ {
VOID_Styles.OnSkinChanged(); VOID_Styles.OnSkinChanged();
   
if (this.onSkinChanged != null) if (this.onSkinChanged != null)
{ {
this.onSkinChanged(this); this.onSkinChanged(this);
} }
   
this.GUIStylesLoaded = true; this.GUIStylesLoaded = true;
} }
   
protected void LoadVesselTypes() protected void LoadVesselTypes()
{ {
this.AllVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToArray(); this.AllVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToArray();
this.vesselTypesLoaded = true; this.vesselTypesLoaded = true;
} }
   
protected void LoadBeforeUpdate() protected void LoadBeforeUpdate()
{ {
if (!this.vesselTypesLoaded) if (!this.vesselTypesLoaded)
{ {
this.LoadVesselTypes(); this.LoadVesselTypes();
} }
   
if (this.SortedBodyList == null && FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0) if (this.SortedBodyList == null && FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0)
{ {
this.SortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies); this.SortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies);
this.SortedBodyList.Sort(new CBListComparer()); this.SortedBodyList.Sort(new CBListComparer());
this.SortedBodyList.Reverse(); this.SortedBodyList.Reverse();
   
Debug.Log(string.Format("sortedBodyList: {0}", string.Join("\n\t", this.SortedBodyList.Select(b => b.bodyName).ToArray()))); Debug.Log(string.Format("sortedBodyList: {0}", string.Join("\n\t", this.SortedBodyList.Select(b => b.bodyName).ToArray())));
} }
   
} }
   
protected void InitializeToolbarButton() protected void InitializeToolbarButton()
{ {
// Do nothing if (the Toolbar is not available. // Do nothing if (the Toolbar is not available.
if (!ToolbarManager.ToolbarAvailable) if (!ToolbarManager.ToolbarAvailable)
{ {
Tools.PostDebugMessage(this, "Refusing to make a ToolbarButton: ToolbarAvailable = false"); Tools.PostDebugMessage(this, "Refusing to make a ToolbarButton: ToolbarAvailable = false");
return; return;
} }
   
this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle"); this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle");
this.ToolbarButton.Text = this.VoidName; this.ToolbarButton.Text = this.VoidName;
this.SetIconTexture(this.powerState | this.activeState); this.SetIconTexture(this.powerState | this.activeState);
   
this.ToolbarButton.Visible = true; this.ToolbarButton.Visible = true;
   
this.ToolbarButton.OnClick += this.ToolbarButton.OnClick +=
(e) => (e) =>
{ {
this.ToggleMainWindow(); this.ToggleMainWindow();
}; };
   
Tools.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name)); Tools.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name));
} }
   
protected void InitializeAppLauncherButton() protected void InitializeAppLauncherButton()
{ {
if (ApplicationLauncher.Ready) if (ApplicationLauncher.Ready)
{ {
this.AppLauncherButton = ApplicationLauncher.Instance.AddModApplication( this.AppLauncherButton = ApplicationLauncher.Instance.AddModApplication(
this.ToggleMainWindow, this.ToggleMainWindow, this.ToggleMainWindow, this.ToggleMainWindow,
this.appIconVisibleScenes, this.appIconVisibleScenes,
this.VOIDIconTexture this.VOIDIconTexture
); );
   
Tools.PostDebugMessage( Tools.PostDebugMessage(
this, this,
"AppLauncherButton initialized in {0}", "AppLauncherButton initialized in {0}",
Enum.GetName( Enum.GetName(
typeof(GameScenes), typeof(GameScenes),
HighLogic.LoadedScene HighLogic.LoadedScene
) )
); );
} }
} }
   
protected void ToggleMainWindow() protected void ToggleMainWindow()
{ {
this.Active = !this.Active; this.Active = !this.Active;
this.SetIconTexture(this.powerState | this.activeState); }
   
  protected void SetIconTexture()
  {
  if (
  this.iconState != (this.powerState | this.activeState) ||
  (this.VOIDIconTexture == null && this.AppLauncherButton != null)
  )
  {
  this.iconState = this.powerState | this.activeState;
   
  this.SetIconTexture(this.iconState);
  }
} }
   
protected void SetIconTexture(IconState state) protected void SetIconTexture(IconState state)
{ {
switch (state) switch (state)
{ {
case (IconState.PowerOff | IconState.Inactive): case (IconState.PowerOff | IconState.Inactive):
this.SetIconTexture(this.VOIDIconOffInactivePath); this.SetIconTexture(this.VOIDIconOffInactivePath);
break; break;
case (IconState.PowerOff | IconState.Active): case (IconState.PowerOff | IconState.Active):
this.SetIconTexture(this.VOIDIconOffActivePath); this.SetIconTexture(this.VOIDIconOffActivePath);
break; break;
case (IconState.PowerOn | IconState.Inactive): case (IconState.PowerOn | IconState.Inactive):
this.SetIconTexture(this.VOIDIconOnInactivePath); this.SetIconTexture(this.VOIDIconOnInactivePath);
break; break;
case (IconState.PowerOn | IconState.Active): case (IconState.PowerOn | IconState.Active):
this.SetIconTexture(this.VOIDIconOnActivePath); this.SetIconTexture(this.VOIDIconOnActivePath);
break; break;
default: default:
throw new NotImplementedException(); throw new NotImplementedException();
} }
} }
   
protected void SetIconTexture(string texturePath) protected void SetIconTexture(string texturePath)
{ {
  if (texturePath == null)
  {
  return;
  }
   
if (this.ToolbarButton != null) if (this.ToolbarButton != null)
{ {
this.ToolbarButton.TexturePath = texturePath; this.ToolbarButton.TexturePath = texturePath;
} }
   
this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath.Replace("icon", "appIcon"), false);  
   
if (this.AppLauncherButton != null) if (this.AppLauncherButton != null)
{ {
  this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath.Replace("icon", "appIcon"), false);
   
this.AppLauncherButton.SetTexture(VOIDIconTexture); this.AppLauncherButton.SetTexture(VOIDIconTexture);
} }
} }
   
protected virtual void CheckAndSave() protected virtual void CheckAndSave()
{ {
this.saveTimer += Time.deltaTime; this.saveTimer += Time.deltaTime;
   
if (this.saveTimer > 2f) if (this.saveTimer > 2f)
{ {
if (!this.configDirty) if (!this.configDirty)
{ {
return; return;
} }
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: Time to save, checking if configDirty: {1}", "{0}: Time to save, checking if configDirty: {1}",
this.GetType().Name, this.GetType().Name,
this.configDirty this.configDirty
)); ));
   
this.SaveConfig(); this.SaveConfig();
this.saveTimer = 0; this.saveTimer = 0;
} }
} }
   
public override void LoadConfig() public override void LoadConfig()
{ {
base.LoadConfig(); base.LoadConfig();
   
foreach (IVOID_Module module in this.modules) foreach (IVOID_Module module in this.modules)
{ {
module.LoadConfig(); module.LoadConfig();
} }
} }
   
public override void SaveConfig() public override void SaveConfig()
{ {
if (this.configNeedsUpdate && this is VOIDCore_Flight) if (this.configNeedsUpdate && this is VOIDCore_Flight)
{ {
KSP.IO.File.Delete<T>("config.xml"); KSP.IO.File.Delete<T>("config.xml");
} }
   
var config = KSP.IO.PluginConfiguration.CreateForType<T>(); var config = KSP.IO.PluginConfiguration.CreateForType<T>();
   
config.load(); config.load();
   
this.Save(config); this.Save(config);
   
foreach (IVOID_Module module in this.modules) foreach (IVOID_Module module in this.modules)
{ {
module.Save(config); module.Save(config);
} }
   
config.save(); config.save();
   
this.configDirty = false; this.configDirty = false;
} }
   
public VOIDCore_Generic() public VOIDCore_Generic()
{ {
System.Version version = this.GetType().Assembly.GetName().Version; System.Version version = this.GetType().Assembly.GetName().Version;
   
this.VoidVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.MajorRevision); this.VoidVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.MajorRevision);
   
this.Name = string.Format("VOID {0}", this.VoidVersion.ToString()); this.Name = string.Format("VOID {0}", this.VoidVersion.ToString());
   
this.powerAvailable = true; this.powerAvailable = true;
   
this.Active = true; this.Active = true;
   
this.skinName = (VOID_SaveValue<string>)this.defaultSkin; this.skinName = (VOID_SaveValue<string>)this.defaultSkin;
this.skinIdx = int.MinValue; this.skinIdx = int.MinValue;
   
this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow"; this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow";
this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow"; this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow";
this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light"; this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light";
this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark"; this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark";
   
this.saveTimer = 0f; this.saveTimer = 0f;
this.UpdateTimer = 0f; this.UpdateTimer = 0f;
   
this.vesselSimActive = (VOID_SaveValue<bool>)true; this.vesselSimActive = (VOID_SaveValue<bool>)true;
SimManager.Atmosphere = 0d; SimManager.Atmosphere = 0d;
SimManager.OnReady += this.GetSimManagerResults; SimManager.OnReady += this.GetSimManagerResults;
   
this.useToolbarManager = ToolbarManager.ToolbarAvailable; this.useToolbarManager = ToolbarManager.ToolbarAvailable;
   
this.LoadConfig(); this.LoadConfig();
   
this.configVersion = (VOID_SaveValue<int>)VOIDCore.CONFIG_VERSION; this.configVersion = (VOID_SaveValue<int>)VOIDCore.CONFIG_VERSION;
   
this.SetIconTexture(this.powerState | this.activeState);  
   
this.FactoryReset = false; this.FactoryReset = false;
} }
   
public virtual void Dispose() public override void Dispose()
{ {
this.StopGUI(); this.StopGUI();
   
this.onSkinChanged(this); this.onSkinChanged(this);
   
if (this.AppLauncherButton != null) if (this.AppLauncherButton != null)
{ {
ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton); ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
this.AppLauncherButton = null; this.AppLauncherButton = null;
} }
if (this.ToolbarButton != null) if (this.ToolbarButton != null)
{ {
this.ToolbarButton.Destroy(); this.ToolbarButton.Destroy();
this.ToolbarButton = null; this.ToolbarButton = null;
} }
   
_instance = null; _instance = null;
_initialized = false; _initialized = false;
} }
   
protected enum IconState protected enum IconState
{ {
PowerOff = 1, PowerOff = 1,
PowerOn = 2, PowerOn = 2,
Inactive = 4, Inactive = 4,
Active = 8 Active = 8
} }
} }
} }
   
// VOID // VOID
// //
// VOID_CareerStatus.cs // VOID_CareerStatus.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
[VOID_Scenes(GameScenes.FLIGHT, GameScenes.EDITOR, GameScenes.SPACECENTER)] [VOID_Scenes(GameScenes.FLIGHT, GameScenes.EDITOR, GameScenes.SPACECENTER)]
[VOID_GameModes(Game.Modes.CAREER, Game.Modes.SCIENCE_SANDBOX)] [VOID_GameModes(Game.Modes.CAREER, Game.Modes.SCIENCE_SANDBOX)]
public class VOID_CareerStatus : VOID_WindowModule public class VOID_CareerStatus : VOID_SingletonWindow<VOID_CareerStatus>
{ {
public static VOID_CareerStatus Instance  
{  
get;  
private set;  
}  
   
public static string formatDelta(double delta, string numberFormat) public static string formatDelta(double delta, string numberFormat)
{ {
if (delta > 0) if (delta > 0)
{ {
return string.Format("<color='lime'>{0}↑</color>", delta.ToString(numberFormat, Tools.SIFormatter)); return string.Format("<color='lime'>{0}↑</color>", delta.ToString(numberFormat, Tools.SIFormatter));
} }
else if (delta < 0) else if (delta < 0)
{ {
return string.Format("<color='red'>{0}↓</color>", delta.ToString(numberFormat, Tools.SIFormatter)); return string.Format("<color='red'>{0}↓</color>", delta.ToString(numberFormat, Tools.SIFormatter));
} }
else else
{ {
return "0"; return "0";
} }
} }
   
public static string formatDelta(double delta) public static string formatDelta(double delta)
{ {
return formatDelta(delta, "#,##0.##"); return formatDelta(delta, "#,##0.##");
} }
   
public static string formatDelta(float delta) public static string formatDelta(float delta)
{ {
return formatDelta((double)delta); return formatDelta((double)delta);
} }
   
private GUIContent fundsContent; private GUIContent fundsContent;
private GUIContent repContent; private GUIContent repContent;
private GUIContent scienceContent; private GUIContent scienceContent;
   
#pragma warning disable 0414 #pragma warning disable 0414
private Texture2D fundsIconGreen; private Texture2D fundsIconGreen;
private Texture2D fundsIconRed; private Texture2D fundsIconRed;
private Texture2D reputationIconGreen; private Texture2D reputationIconGreen;
private Texture2D reputationIconRed; private Texture2D reputationIconRed;
private Texture2D scienceIcon; private Texture2D scienceIcon;
#pragma warning restore 0414 #pragma warning restore 0414
   
public double lastFundsChange public double lastFundsChange
{ {
get; get;
private set; private set;
} }
   
public float lastRepChange public float lastRepChange
{ {
get; get;
private set; private set;
} }
   
public float lastScienceChange public float lastScienceChange
{ {
get; get;
private set; private set;
} }
   
public double currentFunds public double currentFunds
{ {
get; get;
private set; private set;
} }
   
public float currentReputation public float currentReputation
{ {
get; get;
private set; private set;
} }
   
public float currentScience public float currentScience
{ {
get; get;
private set; private set;
} }
   
private bool currenciesInitialized private bool currenciesInitialized
{ {
get get
{ {
Tools.PostDebugMessage( Tools.PostDebugMessage(
this, this,
"Checking init state:" + "Checking init state:" +
"\n\tcurrentFunds={0}" + "\n\tcurrentFunds={0}" +
"\n\tcurrentScience={1}" + "\n\tcurrentScience={1}" +
"\n\tcurrentReputation={2}", "\n\tcurrentReputation={2}",
this.currentFunds, this.currentFunds,
this.currentScience, this.currentScience,
this.currentReputation this.currentReputation
); );
   
return !( return !(
double.IsNaN(this.currentFunds) || double.IsNaN(this.currentFunds) ||
float.IsNaN(this.currentScience) || float.IsNaN(this.currentScience) ||
float.IsNaN(this.currentReputation) float.IsNaN(this.currentReputation)
); );
} }
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
if (Event.current.type != EventType.Layout && !this.currenciesInitialized) if (Event.current.type != EventType.Layout && !this.currenciesInitialized)
{ {
this.initCurrencies(); this.initCurrencies();
} }
   
base.DrawGUI(); base.DrawGUI();
} }
   
public override void ModuleWindow(int id) public override void ModuleWindow(int id)
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(VOID_Data.fundingStatus.Label); GUILayout.Label(VOID_Data.fundingStatus.Label);
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
this.fundsContent.text = VOID_Data.fundingStatus.Value; this.fundsContent.text = VOID_Data.fundingStatus.Value;
GUILayout.Label(this.fundsContent, GUILayout.ExpandWidth(true)); GUILayout.Label(this.fundsContent, GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(VOID_Data.reputationStatus.Label); GUILayout.Label(VOID_Data.reputationStatus.Label);
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
this.repContent.text = VOID_Data.reputationStatus.Value; this.repContent.text = VOID_Data.reputationStatus.Value;
GUILayout.Label(this.repContent, GUILayout.ExpandWidth(true)); GUILayout.Label(this.repContent, GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(VOID_Data.scienceStatus.Label); GUILayout.Label(VOID_Data.scienceStatus.Label);
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
this.scienceContent.text = VOID_Data.scienceStatus.Value; this.scienceContent.text = VOID_Data.scienceStatus.Value;
GUILayout.Label(this.scienceContent, GUILayout.ExpandWidth(true)); GUILayout.Label(this.scienceContent, GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
base.ModuleWindow(id); base.ModuleWindow(id);
} }
   
// TODO: Update event handlers to do something useful with the new "reasons" parameter. // TODO: Update event handlers to do something useful with the new "reasons" parameter.
private void onFundsChange(double newValue, TransactionReasons reasons) private void onFundsChange(double newValue, TransactionReasons reasons)
{ {
this.lastFundsChange = newValue - this.currentFunds; this.lastFundsChange = newValue - this.currentFunds;
this.currentFunds = newValue; this.currentFunds = newValue;
} }
   
private void onRepChange(float newValue, TransactionReasons reasons) private void onRepChange(float newValue, TransactionReasons reasons)
{ {
this.lastRepChange = newValue - this.currentReputation; this.lastRepChange = newValue - this.currentReputation;
this.currentReputation = newValue; this.currentReputation = newValue;
} }
   
private void onScienceChange(float newValue, TransactionReasons reasons) private void onScienceChange(float newValue, TransactionReasons reasons)
{ {
this.lastScienceChange = newValue - this.currentScience; this.lastScienceChange = newValue - this.currentScience;
this.currentScience = newValue; this.currentScience = newValue;
} }
   
private void onGameStateLoad(ConfigNode node) private void onGameStateLoad(ConfigNode node)
{ {
this.initCurrencies(); this.initCurrencies();
} }
   
private void initCurrencies() private void initCurrencies()
{ {
Tools.PostDebugMessage( Tools.PostDebugMessage(
this, this,
"Initializing currencies." + "Initializing currencies." +
"\n\tFunding.Instance={0}" + "\n\tFunding.Instance={0}" +
"ResearchAndDevelopment.Instance={1}" + "ResearchAndDevelopment.Instance={1}" +
"Reputation.Instance={2}", "Reputation.Instance={2}",
Funding.Instance == null ? "NULL" : Funding.Instance.ToString(), Funding.Instance == null ? "NULL" : Funding.Instance.ToString(),
ResearchAndDevelopment.Instance == null ? "NULL" : ResearchAndDevelopment.Instance.ToString(), ResearchAndDevelopment.Instance == null ? "NULL" : ResearchAndDevelopment.Instance.ToString(),
Reputation.Instance == null ? "NULL" : Reputation.Instance.ToString() Reputation.Instance == null ? "NULL" : Reputation.Instance.ToString()
); );
   
this.currentFunds = Funding.Instance != null ? Funding.Instance.Funds : double.NaN; this.currentFunds = Funding.Instance != null ? Funding.Instance.Funds : double.NaN;
this.currentReputation = Reputation.Instance != null ? Reputation.Instance.reputation : float.NaN; this.currentReputation = Reputation.Instance != null ? Reputation.Instance.reputation : float.NaN;
this.currentScience = ResearchAndDevelopment.Instance != null ? this.currentScience = ResearchAndDevelopment.Instance != null ?
ResearchAndDevelopment.Instance.Science : float.NaN; ResearchAndDevelopment.Instance.Science : float.NaN;
} }
   
/* /*
* MissionRecoveryDialog::fundsIconGreen.name: UiElements_05 * MissionRecoveryDialog::fundsIconGreen.name: UiElements_05
* MissionRecoveryDialog::fundsIconRed.name: UiElements_06 * MissionRecoveryDialog::fundsIconRed.name: UiElements_06
* MissionRecoveryDialog::reputationIconGreen.name: UiElements_07 * MissionRecoveryDialog::reputationIconGreen.name: UiElements_07
* MissionRecoveryDialog::reputationIconRed.name: UiElements_08 * MissionRecoveryDialog::reputationIconRed.name: UiElements_08
* MissionRecoveryDialog::scienceIcon.name: UiElements_12 * MissionRecoveryDialog::scienceIcon.name: UiElements_12
* */ * */
public VOID_CareerStatus() : base() public VOID_CareerStatus() : base()
{ {
if (this.InValidGame && this.InValidScene)  
{  
VOID_CareerStatus.Instance = this;  
}  
   
this.Name = "Career Status"; this.Name = "Career Status";
   
GameEvents.OnFundsChanged.Add(this.onFundsChange); GameEvents.OnFundsChanged.Add(this.onFundsChange);
GameEvents.OnReputationChanged.Add(this.onRepChange); GameEvents.OnReputationChanged.Add(this.onRepChange);
GameEvents.OnScienceChanged.Add(this.onScienceChange); GameEvents.OnScienceChanged.Add(this.onScienceChange);
GameEvents.onGameStateLoad.Add(this.onGameStateLoad); GameEvents.onGameStateLoad.Add(this.onGameStateLoad);
   
bool texturesLoaded; bool texturesLoaded;
   
texturesLoaded = IOTools.LoadTexture(out this.fundsIconGreen, "VOID/Textures/fundsgreen.png", 10, 18); texturesLoaded = IOTools.LoadTexture(out this.fundsIconGreen, "VOID/Textures/fundsgreen.png", 10, 18);
texturesLoaded &= IOTools.LoadTexture(out this.fundsIconRed, "VOID/Textures/fundsred.png", 10, 18); texturesLoaded &= IOTools.LoadTexture(out this.fundsIconRed, "VOID/Textures/fundsred.png", 10, 18);
texturesLoaded &= IOTools.LoadTexture(out this.reputationIconGreen, "VOID/Textures/repgreen.png", 16, 18); texturesLoaded &= IOTools.LoadTexture(out this.reputationIconGreen, "VOID/Textures/repgreen.png", 16, 18);
texturesLoaded &= IOTools.LoadTexture(out this.reputationIconRed, "VOID/Textures/repred.png", 16, 18); texturesLoaded &= IOTools.LoadTexture(out this.reputationIconRed, "VOID/Textures/repred.png", 16, 18);
texturesLoaded &= IOTools.LoadTexture(out this.scienceIcon, "VOID/Textures/science.png", 16, 18); texturesLoaded &= IOTools.LoadTexture(out this.scienceIcon, "VOID/Textures/science.png", 16, 18);
   
this.fundsContent = new GUIContent(); this.fundsContent = new GUIContent();
this.repContent = new GUIContent(); this.repContent = new GUIContent();
this.scienceContent = new GUIContent(); this.scienceContent = new GUIContent();
   
if (texturesLoaded) if (texturesLoaded)
{ {
this.fundsContent.image = this.fundsIconGreen; this.fundsContent.image = this.fundsIconGreen;
this.repContent.image = this.reputationIconGreen; this.repContent.image = this.reputationIconGreen;
this.scienceContent.image = this.scienceIcon; this.scienceContent.image = this.scienceIcon;
} }
   
this.currentFunds = double.NaN; this.currentFunds = double.NaN;
this.currentScience = float.NaN; this.currentScience = float.NaN;
this.currentReputation = float.NaN; this.currentReputation = float.NaN;
} }
   
~VOID_CareerStatus() public override void Dispose()
{ {
GameEvents.OnFundsChanged.Remove(this.onFundsChange); GameEvents.OnFundsChanged.Remove(this.onFundsChange);
GameEvents.OnReputationChanged.Remove(this.onRepChange); GameEvents.OnReputationChanged.Remove(this.onRepChange);
GameEvents.OnScienceChanged.Remove(this.onScienceChange); GameEvents.OnScienceChanged.Remove(this.onScienceChange);
GameEvents.onGameStateLoad.Remove(this.onGameStateLoad); GameEvents.onGameStateLoad.Remove(this.onGameStateLoad);
   
VOID_CareerStatus.Instance = null; base.Dispose();
  }
   
  ~VOID_CareerStatus()
  {
  this.Dispose();
} }
} }
} }
   
   
// VOID // VOID
// //
// VOID_ConfigModule.cs // VOID_ConfigModule.cs
// //
// Copyright © 2015, toadicus // Copyright © 2015, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_ConfigWindow : VOID_WindowModule public class VOID_ConfigWindow : VOID_SingletonWindow<VOID_ConfigWindow>
{ {
public static VOID_ConfigWindow Instance  
{  
get;  
private set;  
}  
   
public override bool InValidScene public override bool InValidScene
{ {
get get
{ {
return true; return true;
} }
} }
   
public override bool InValidGame public override bool InValidGame
{ {
get get
{ {
return true; return true;
} }
} }
   
public VOID_ConfigWindow() : base() public VOID_ConfigWindow() : base()
{ {
VOID_ConfigWindow.Instance = this;  
   
this.Name = "VOID Configuration"; this.Name = "VOID Configuration";
} }
   
public override void ModuleWindow(int id) public override void ModuleWindow(int id)
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
this.core.DrawConfigurables(); this.core.DrawConfigurables();
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow();  
  base.ModuleWindow(id);
} }
   
~VOID_ConfigWindow() ~VOID_ConfigWindow()
{ {
VOID_ConfigWindow.Instance = null; this.Dispose();
} }
} }
} }
   
// VOID // VOID
// //
// VOID_Data.cs // VOID_Data.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public static class VOID_Data public static class VOID_Data
{ {
private static Dictionary<int, IVOID_DataValue> dataValues = new Dictionary<int, IVOID_DataValue>(); private static Dictionary<int, IVOID_DataValue> dataValues = new Dictionary<int, IVOID_DataValue>();
   
public static Dictionary<int, IVOID_DataValue> DataValues public static Dictionary<int, IVOID_DataValue> DataValues
{ {
get get
{ {
return dataValues; return dataValues;
} }
} }
   
#region Constants #region Constants
   
private static double kerbinGee; private static double kerbinGee;
   
public static double KerbinGee public static double KerbinGee
{ {
get get
{ {
if (kerbinGee == default(double)) if (kerbinGee == default(double))
{ {
kerbinGee = Core.HomeBody.gravParameter / (Core.HomeBody.Radius * Core.HomeBody.Radius); kerbinGee = Core.HomeBody.gravParameter / (Core.HomeBody.Radius * Core.HomeBody.Radius);
} }
   
return kerbinGee; return kerbinGee;
} }
} }
   
#endregion #endregion
   
#region Core Data #region Core Data
   
public static VOIDCore Core public static VOIDCore Core
{ {
get get
{ {
if (!CoreInitialized) if (!CoreInitialized)
{ {
return null; return null;
} }
   
switch (HighLogic.LoadedScene) switch (HighLogic.LoadedScene)
{ {
case GameScenes.EDITOR: case GameScenes.EDITOR:
return (VOIDCore)VOIDCore_Editor.Instance; return (VOIDCore)VOIDCore_Editor.Instance;
case GameScenes.FLIGHT: case GameScenes.FLIGHT:
return (VOIDCore)VOIDCore_Flight.Instance; return (VOIDCore)VOIDCore_Flight.Instance;
case GameScenes.SPACECENTER: case GameScenes.SPACECENTER:
return (VOIDCore)VOIDCore_SpaceCentre.Instance; return (VOIDCore)VOIDCore_SpaceCentre.Instance;
default: default:
return null; return null;
} }
} }
} }
   
public static bool CoreInitialized public static bool CoreInitialized
{ {
get get
{ {
switch (HighLogic.LoadedScene) switch (HighLogic.LoadedScene)
{ {
case GameScenes.EDITOR: case GameScenes.EDITOR:
return VOIDCore_Editor.Initialized; return VOIDCore_Editor.Initialized;
case GameScenes.FLIGHT: case GameScenes.FLIGHT:
return VOIDCore_Flight.Initialized; return VOIDCore_Flight.Initialized;
case GameScenes.SPACECENTER: case GameScenes.SPACECENTER:
return VOIDCore_SpaceCentre.Initialized; return VOIDCore_SpaceCentre.Initialized;
default: default:
return false; return false;
} }
} }
} }
   
#endregion #endregion
   
#region Atmosphere #region Atmosphere
   
public static readonly VOID_DoubleValue atmDensity = public static readonly VOID_DoubleValue atmDensity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Atmosphere Density", "Atmosphere Density",
new Func<double>(() => Core.Vessel.atmDensity * 1000f), new Func<double>(() => Core.Vessel.atmDensity * 1000f),
"g/m³" "g/m³"
); );
   
public static readonly VOID_FloatValue atmLimit = public static readonly VOID_FloatValue atmLimit =
new VOID_FloatValue( new VOID_FloatValue(
"Atmosphere Limit", "Atmosphere Limit",
new Func<float>(() => Core.Vessel.mainBody.maxAtmosphereAltitude), new Func<float>(() => Core.Vessel.mainBody.maxAtmosphereAltitude),
"m" "m"
); );
   
public static readonly VOID_DoubleValue atmPressure = public static readonly VOID_DoubleValue atmPressure =
new VOID_DoubleValue( new VOID_DoubleValue(
"Pressure", "Pressure",
new Func<double>(() => Core.Vessel.staticPressure), new Func<double>(() => Core.Vessel.staticPressure),
"atm" "atm"
); );
   
public static readonly VOID_FloatValue temperature = public static readonly VOID_FloatValue temperature =
new VOID_FloatValue( new VOID_FloatValue(
"Temperature", "Temperature",
new Func<float>(() => Core.Vessel.flightIntegrator.getExternalTemperature()), new Func<float>(() => Core.Vessel.flightIntegrator.getExternalTemperature()),
"°C" "°C"
); );
   
#endregion #endregion
   
#region Attitude #region Attitude
   
public static readonly VOID_StrValue vesselHeading = public static readonly VOID_StrValue vesselHeading =
new VOID_StrValue( new VOID_StrValue(
"Heading", "Heading",
delegate() delegate()
{ {
double heading = Core.Vessel.getSurfaceHeading(); double heading = Core.Vessel.getSurfaceHeading();
string cardinal = VOID_Tools.get_heading_text(heading); string cardinal = VOID_Tools.get_heading_text(heading);
   
return string.Format( return string.Format(
"{0}° {1}", "{0}° {1}",
heading.ToString("F2"), heading.ToString("F2"),
cardinal cardinal
); );
} }
); );
   
public static readonly VOID_DoubleValue vesselPitch = public static readonly VOID_DoubleValue vesselPitch =
new VOID_DoubleValue( new VOID_DoubleValue(
"Pitch", "Pitch",
() => Core.Vessel.getSurfacePitch(), () => Core.Vessel.getSurfacePitch(),
"°" "°"
); );
   
#endregion #endregion
   
#region Career #region Career
   
public static readonly VOID_StrValue fundingStatus = public static readonly VOID_StrValue fundingStatus =
new VOID_StrValue( new VOID_StrValue(
string.Intern("Funds"), string.Intern("Funds"),
delegate() delegate()
{ {
if (VOID_CareerStatus.Instance == null) if (VOID_CareerStatus.Instance == null)
{ {
return string.Empty; return string.Empty;
} }
   
return string.Format("{0} ({1})", return string.Format("{0} ({1})",
VOID_CareerStatus.Instance.currentFunds.ToString("#,#.##"), VOID_CareerStatus.Instance.currentFunds.ToString("#,#.##"),
VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastFundsChange) VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastFundsChange)
); );
} }
); );
   
public static readonly VOID_StrValue reputationStatus = public static readonly VOID_StrValue reputationStatus =
new VOID_StrValue( new VOID_StrValue(
string.Intern("Reputation"), string.Intern("Reputation"),
delegate() delegate()
{ {
if (VOID_CareerStatus.Instance == null) if (VOID_CareerStatus.Instance == null)
{ {
return string.Empty; return string.Empty;
} }
   
return string.Format("{0} ({1})", return string.Format("{0} ({1})",
VOID_CareerStatus.Instance.currentReputation.ToString("#,#.##"), VOID_CareerStatus.Instance.currentReputation.ToString("#,#.##"),
VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastRepChange) VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastRepChange)
); );
} }
); );
   
public static readonly VOID_StrValue scienceStatus = public static readonly VOID_StrValue scienceStatus =
new VOID_StrValue( new VOID_StrValue(
string.Intern("Science"), string.Intern("Science"),
delegate() delegate()
{ {
if (VOID_CareerStatus.Instance == null) if (VOID_CareerStatus.Instance == null)
{ {
return string.Empty; return string.Empty;
} }
   
return string.Format("{0} ({1})", return string.Format("{0} ({1})",
VOID_CareerStatus.Instance.currentScience.ToString("#,#.##"), VOID_CareerStatus.Instance.currentScience.ToString("#,#.##"),
VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastScienceChange) VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastScienceChange)
); );
} }
); );
   
#endregion #endregion
   
#region Control #region Control
   
public static readonly VOID_FloatValue mainThrottle = public static readonly VOID_FloatValue mainThrottle =
new VOID_FloatValue( new VOID_FloatValue(
"Throttle", "Throttle",
new Func<float>(() => Core.Vessel.ctrlState.mainThrottle * 100f), new Func<float>(() => Core.Vessel.ctrlState.mainThrottle * 100f),
"%" "%"
); );
   
#endregion #endregion
   
#region Engineering #region Engineering
   
public static readonly VOID_IntValue partCount = public static readonly VOID_IntValue partCount =
new VOID_IntValue( new VOID_IntValue(
"Parts", "Parts",
new Func<int>(() => Core.Vessel.Parts.Count), new Func<int>(() => Core.Vessel.Parts.Count),
"" ""
); );
   
#region Mass #region Mass
   
public static readonly VOID_StrValue comboResourceMass = public static readonly VOID_StrValue comboResourceMass =
new VOID_StrValue( new VOID_StrValue(
"Resource Mass (curr / total)", "Resource Mass (curr / total)",
delegate() delegate()
{ {
return string.Format("{0} / {1}", return string.Format("{0} / {1}",
stageResourceMass.ValueUnitString("F3"), stageResourceMass.ValueUnitString("F3"),
resourceMass.ValueUnitString("F3") resourceMass.ValueUnitString("F3")
); );
} }
); );
   
public static readonly VOID_DoubleValue resourceMass = public static readonly VOID_DoubleValue resourceMass =
new VOID_DoubleValue( new VOID_DoubleValue(
"Resource Mass", "Resource Mass",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
  return Core.LastStage.totalResourceMass;
  },
  "tons"
  );
   
  public static readonly VOID_DoubleValue stageResourceMass =
  new VOID_DoubleValue(
  "Resource Mass (Stage)",
  delegate()
  {
  if (Core.LastStage == null)
  {
  return double.NaN;
  }
   
return Core.LastStage.resourceMass; return Core.LastStage.resourceMass;
},  
"tons"  
);  
   
public static readonly VOID_DoubleValue stageResourceMass =  
new VOID_DoubleValue(  
"Resource Mass (Stage)",  
delegate()  
{  
if (Core.LastStage == null)  
{  
return double.NaN;  
}  
   
return Core.LastStage.totalResourceMass;  
}, },
"tons" "tons"
); );
   
public static readonly VOID_DoubleValue totalMass = public static readonly VOID_DoubleValue totalMass =
new VOID_DoubleValue( new VOID_DoubleValue(
"Total Mass", "Total Mass",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.totalMass; return Core.LastStage.totalMass;
}, },
"tons" "tons"
); );
   
#endregion #endregion
   
#region DeltaV #region DeltaV
   
public static readonly VOID_DoubleValue stageDeltaV = public static readonly VOID_DoubleValue stageDeltaV =
new VOID_DoubleValue( new VOID_DoubleValue(
"DeltaV (Current Stage)", "DeltaV (Current Stage)",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return double.NaN; return double.NaN;
return Core.LastStage.deltaV; return Core.LastStage.deltaV;
}, },
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue totalDeltaV = public static readonly VOID_DoubleValue totalDeltaV =
new VOID_DoubleValue( new VOID_DoubleValue(
"DeltaV (Total)", "DeltaV (Total)",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return double.NaN; return double.NaN;
return Core.LastStage.totalDeltaV; return Core.LastStage.totalDeltaV;
}, },
"m/s" "m/s"
); );
   
#endregion #endregion
   
#region Propulsion #region Propulsion
   
public static readonly VOID_StrValue currmaxThrustWeight = public static readonly VOID_StrValue currmaxThrustWeight =
new VOID_StrValue( new VOID_StrValue(
"T:W (curr/max)", "T:W (curr/max)",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return "N/A"; return "N/A";
   
return string.Format( return string.Format(
"{0} / {1}", "{0} / {1}",
(VOID_Data.currThrustWeight.Value).ToString("F2"), (VOID_Data.currThrustWeight.Value).ToString("F2"),
(VOID_Data.maxThrustWeight.Value).ToString("F2") (VOID_Data.maxThrustWeight.Value).ToString("F2")
); );
} }
); );
   
public static readonly VOID_StrValue currmaxThrust = public static readonly VOID_StrValue currmaxThrust =
new VOID_StrValue( new VOID_StrValue(
"Thrust (curr/max)", "Thrust (curr/max)",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return "N/A"; return "N/A";
   
double currThrust = Core.LastStage.actualThrust; double currThrust = Core.LastStage.actualThrust;
double maxThrust = Core.LastStage.thrust; double maxThrust = Core.LastStage.thrust;
   
return string.Format( return string.Format(
"{0} / {1}", "{0} / {1}",
currThrust.ToString("F1"), currThrust.ToString("F1"),
maxThrust.ToString("F1") maxThrust.ToString("F1")
); );
} }
); );
   
public static readonly VOID_DoubleValue stageMassFlow = public static readonly VOID_DoubleValue stageMassFlow =
new VOID_DoubleValue( new VOID_DoubleValue(
"Stage Mass Flow", "Stage Mass Flow",
delegate() delegate()
{ {
if (Core.LastStage == null) if (Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.MassFlow(); return Core.LastStage.MassFlow();
}, },
"Mg/s" "Mg/s"
); );
   
public static readonly VOID_DoubleValue stageNominalThrust = public static readonly VOID_DoubleValue stageNominalThrust =
new VOID_DoubleValue( new VOID_DoubleValue(
"Nominal Stage Thrust", "Nominal Stage Thrust",
delegate() delegate()
{ {
if (Core.LastStage == null) if (Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.NominalThrust(); return Core.LastStage.NominalThrust();
}, },
"kN" "kN"
); );
   
#endregion #endregion
   
#region Kinetics #region Kinetics
   
public static readonly VOID_DoubleValue currThrustWeight = public static readonly VOID_DoubleValue currThrustWeight =
new VOID_DoubleValue( new VOID_DoubleValue(
"T:W Ratio", "T:W Ratio",
delegate() delegate()
{ {
if (Core.LastStage == null) if (Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.actualThrustToWeight; return Core.LastStage.actualThrustToWeight;
}, },
"" ""
); );
   
   
   
public static readonly VOID_DoubleValue maxThrustWeight = public static readonly VOID_DoubleValue maxThrustWeight =
new VOID_DoubleValue( new VOID_DoubleValue(
"T:W Ratio", "T:W Ratio",
delegate() delegate()
{ {
if (Core.LastStage == null) if (Core.LastStage == null)
{ {
return double.NaN; return double.NaN;
} }
   
return Core.LastStage.thrustToWeight; return Core.LastStage.thrustToWeight;
}, },
"" ""
); );
   
public static readonly VOID_DoubleValue nominalThrustWeight = public static readonly VOID_DoubleValue nominalThrustWeight =
new VOID_DoubleValue( new VOID_DoubleValue(
"Thrust-to-Weight Ratio", "Thrust-to-Weight Ratio",
delegate() delegate()
{ {
if (HighLogic.LoadedSceneIsEditor || currThrustWeight.Value == 0d) if (HighLogic.LoadedSceneIsEditor || currThrustWeight.Value == 0d)
{ {
return maxThrustWeight.Value; return maxThrustWeight.Value;
} }
   
return currThrustWeight.Value; return currThrustWeight.Value;
}, },
"" ""
); );
   
public static readonly VOID_DoubleValue surfaceThrustWeight = public static readonly VOID_DoubleValue surfaceThrustWeight =
new VOID_DoubleValue( new VOID_DoubleValue(
"Max T:W @ surface", "Max T:W @ surface",
delegate() delegate()
{ {
if (Core.Stages == null || Core.LastStage == null) if (Core.Stages == null || Core.LastStage == null)
return double.NaN; return double.NaN;
   
double maxThrust = Core.LastStage.thrust; double maxThrust = Core.LastStage.thrust;
double mass = Core.LastStage.totalMass; double mass = Core.LastStage.totalMass;
double gravity = (VOIDCore.Constant_G * Core.Vessel.mainBody.Mass) / double gravity = (VOIDCore.Constant_G * Core.Vessel.mainBody.Mass) /
(Core.Vessel.mainBody.Radius * Core.Vessel.mainBody.Radius); (Core.Vessel.mainBody.Radius * Core.Vessel.mainBody.Radius);
double weight = mass * gravity; double weight = mass * gravity;
   
return maxThrust / weight; return maxThrust / weight;
}, },
"" ""
); );
   
public static readonly VOID_Vector3dValue vesselThrustOffset = public static readonly VOID_Vector3dValue vesselThrustOffset =
new VOID_Vector3dValue( new VOID_Vector3dValue(
"Thrust Offset", "Thrust Offset",
delegate() delegate()
{ {
if (Core.Vessel == null) if (Core.Vessel == null)
{ {
return Vector3d.zero; return Vector3d.zero;
} }
   
List<PartModule> engineModules = Core.Vessel.getModulesOfType<PartModule>(); List<PartModule> engineModules = Core.Vessel.getModulesOfType<PartModule>();
   
Vector3d thrustPos = Vector3d.zero; Vector3d thrustPos = Vector3d.zero;
Vector3d thrustDir = Vector3d.zero; Vector3d thrustDir = Vector3d.zero;
float thrust = 0; float thrust = 0;
   
foreach (PartModule engine in engineModules) foreach (PartModule engine in engineModules)
{ {
float moduleThrust = 0; float moduleThrust = 0;
   
switch (engine.moduleName) switch (engine.moduleName)
{ {
case "ModuleEngines": case "ModuleEngines":
case "ModuleEnginesFX": case "ModuleEnginesFX":
break; break;
default: default:
continue; continue;
} }
   
if (!engine.isEnabled) if (!engine.isEnabled)
{ {
continue; continue;
} }
   
CenterOfThrustQuery cotQuery = new CenterOfThrustQuery(); CenterOfThrustQuery cotQuery = new CenterOfThrustQuery();
   
if (engine is ModuleEngines) if (engine is ModuleEngines)
{ {
ModuleEngines engineModule = engine as ModuleEngines; ModuleEngines engineModule = engine as ModuleEngines;
   
moduleThrust = engineModule.finalThrust; moduleThrust = engineModule.finalThrust;
   
engineModule.OnCenterOfThrustQuery(cotQuery); engineModule.OnCenterOfThrustQuery(cotQuery);
} }
else // engine is ModuleEnginesFX else // engine is ModuleEnginesFX
{ {
ModuleEnginesFX engineFXModule = engine as ModuleEnginesFX; ModuleEnginesFX engineFXModule = engine as ModuleEnginesFX;
   
moduleThrust = engineFXModule.finalThrust; moduleThrust = engineFXModule.finalThrust;
   
engineFXModule.OnCenterOfThrustQuery(cotQuery); engineFXModule.OnCenterOfThrustQuery(cotQuery);
} }
   
if (moduleThrust != 0d) if (moduleThrust != 0d)
{ {
cotQuery.thrust = moduleThrust; cotQuery.thrust = moduleThrust;
} }
   
thrustPos += cotQuery.pos * cotQuery.thrust; thrustPos += cotQuery.pos * cotQuery.thrust;
thrustDir += cotQuery.dir * cotQuery.thrust; thrustDir += cotQuery.dir * cotQuery.thrust;
thrust += cotQuery.thrust; thrust += cotQuery.thrust;
} }
   
if (thrust != 0) if (thrust != 0)
{ {
thrustPos /= thrust; thrustPos /= thrust;
thrustDir /= thrust; thrustDir /= thrust;
} }
   
Transform vesselTransform = Core.Vessel.transform; Transform vesselTransform = Core.Vessel.transform;
   
thrustPos = vesselTransform.InverseTransformPoint(thrustPos); thrustPos = vesselTransform.InverseTransformPoint(thrustPos);
thrustDir = vesselTransform.InverseTransformDirection(thrustDir); thrustDir = vesselTransform.InverseTransformDirection(thrustDir);
   
Vector3d thrustOffset = VectorTools.PointDistanceToLine( Vector3d thrustOffset = VectorTools.PointDistanceToLine(
thrustPos, thrustDir.normalized, Core.Vessel.findLocalCenterOfMass()); thrustPos, thrustDir.normalized, Core.Vessel.findLocalCenterOfMass());
   
Tools.PostDebugMessage(typeof(VOID_Data), "vesselThrustOffset:\n" + Tools.PostDebugMessage(typeof(VOID_Data), "vesselThrustOffset:\n" +
"\tthrustPos: {0}\n" + "\tthrustPos: {0}\n" +
"\tthrustDir: {1}\n" + "\tthrustDir: {1}\n" +
"\tthrustOffset: {2}\n" + "\tthrustOffset: {2}\n" +
"\tvessel.CoM: {3}", "\tvessel.CoM: {3}",
thrustPos, thrustPos,
thrustDir.normalized, thrustDir.normalized,
thrustOffset, thrustOffset,
Core.Vessel.findWorldCenterOfMass() Core.Vessel.findWorldCenterOfMass()
); );
   
return thrustOffset; return thrustOffset;
}, },
"m" "m"
); );
   
#endregion #endregion
   
#region Air Breathing #region Air Breathing
   
public static readonly VOID_StrValue intakeAirStatus = public static readonly VOID_StrValue intakeAirStatus =
new VOID_StrValue( new VOID_StrValue(
"Intake Air (Curr / Req)", "Intake Air (Curr / Req)",
delegate() delegate()
{ {
double currentAmount; double currentAmount;
double currentRequirement; double currentRequirement;
   
currentAmount = 0d; currentAmount = 0d;
currentRequirement = 0d; currentRequirement = 0d;
   
foreach (Part part in Core.Vessel.Parts) foreach (Part part in Core.Vessel.Parts)
{ {
if (part.enabled) if (part.enabled)
{ {
ModuleEngines engineModule; ModuleEngines engineModule;
ModuleEnginesFX enginesFXModule; ModuleEnginesFX enginesFXModule;
List<Propellant> propellantList = null; List<Propellant> propellantList = null;
   
if (part.tryGetFirstModuleOfType<ModuleEngines>(out engineModule)) if (part.tryGetFirstModuleOfType<ModuleEngines>(out engineModule))
{ {
propellantList = engineModule.propellants; propellantList = engineModule.propellants;
} }
else if (part.tryGetFirstModuleOfType<ModuleEnginesFX>(out enginesFXModule)) else if (part.tryGetFirstModuleOfType<ModuleEnginesFX>(out enginesFXModule))
{ {
propellantList = enginesFXModule.propellants; propellantList = enginesFXModule.propellants;
} }
   
if (propellantList != null) if (propellantList != null)
{ {
foreach (Propellant propellant in propellantList) foreach (Propellant propellant in propellantList)
{ {
if (propellant.name == "IntakeAir") if (propellant.name == "IntakeAir")
{ {
currentRequirement += propellant.currentRequirement / TimeWarp.fixedDeltaTime; currentRequirement += propellant.currentRequirement / TimeWarp.fixedDeltaTime;
break; break;
} }
} }
} }
} }
   
ModuleResourceIntake intakeModule; ModuleResourceIntake intakeModule;
   
if (part.enabled && part.tryGetFirstModuleOfType<ModuleResourceIntake>(out intakeModule)) if (part.enabled && part.tryGetFirstModuleOfType<ModuleResourceIntake>(out intakeModule))
{ {
if (intakeModule.resourceName == "IntakeAir") if (intakeModule.resourceName == "IntakeAir")
{ {
currentAmount += intakeModule.airFlow; currentAmount += intakeModule.airFlow;
} }
} }
} }
   
if (currentAmount == 0 && currentRequirement == 0) if (currentAmount == 0 && currentRequirement == 0)
{ {
return "N/A"; return "N/A";
} }
   
return string.Format("{0:F3} / {1:F3}", currentAmount, currentRequirement); return string.Format("{0:F3} / {1:F3}", currentAmount, currentRequirement);
} }
); );
   
#endregion #endregion
   
#region Crew #region Crew
   
public static readonly VOID_IntValue vesselCrewCount = public static readonly VOID_IntValue vesselCrewCount =
new VOID_IntValue( new VOID_IntValue(
"Crew Onboard", "Crew Onboard",
delegate() delegate()
{ {
if (Core.Vessel != null) if (Core.Vessel != null)
{ {
return Core.Vessel.GetCrewCount(); return Core.Vessel.GetCrewCount();
} }
else else
{ {
return 0; return 0;
} }
}, },
"" ""
); );
   
public static readonly VOID_IntValue vesselCrewCapacity = public static readonly VOID_IntValue vesselCrewCapacity =
new VOID_IntValue( new VOID_IntValue(
"Crew Capacity", "Crew Capacity",
delegate() delegate()
{ {
if (Core.Vessel != null) if (Core.Vessel != null)
{ {
return Core.Vessel.GetCrewCapacity(); return Core.Vessel.GetCrewCapacity();
} }
else else
{ {
return 0; return 0;
} }
}, },
"" ""
); );
   
#endregion #endregion
   
#endregion #endregion
   
#region Location #region Location
   
public const double kscLongitude = 285.442323427289 * Math.PI / 180d; public const double kscLongitude = 285.442323427289 * Math.PI / 180d;
public const double kscLatitude = -0.0972112860655246 * Math.PI / 180d; public const double kscLatitude = -0.0972112860655246 * Math.PI / 180d;
   
public static readonly VOID_DoubleValue downrangeDistance = public static readonly VOID_DoubleValue downrangeDistance =
new VOID_DoubleValue( new VOID_DoubleValue(
"Downrange Distance", "Downrange Distance",
delegate() delegate()
{ {
   
if (Core.Vessel == null || if (Core.Vessel == null ||
Planetarium.fetch == null || Planetarium.fetch == null ||
Core.Vessel.mainBody != Planetarium.fetch.Home) Core.Vessel.mainBody != Planetarium.fetch.Home)
{ {
return double.NaN; return double.NaN;
} }
   
double vesselLongitude = Core.Vessel.longitude * Math.PI / 180d; double vesselLongitude = Core.Vessel.longitude * Math.PI / 180d;
double vesselLatitude = Core.Vessel.latitude * Math.PI / 180d; double vesselLatitude = Core.Vessel.latitude * Math.PI / 180d;
   
double diffLon = vesselLongitude - kscLongitude; double diffLon = Math.Abs(vesselLongitude - kscLongitude);
double diffLat = vesselLatitude - kscLatitude;  
  double cosVesselLatitude = Math.Cos(vesselLatitude);
double sinHalfDiffLat = Math.Sin(diffLat / 2d); double sinDiffLon = Math.Sin(diffLon);
double sinHalfDiffLon = Math.Sin(diffLon / 2d);  
  double term1 = cosVesselLatitude * sinDiffLon;
double cosVesselLon = Math.Cos(vesselLongitude);  
double cosKSCLon = Math.Cos(kscLongitude); double cosKSCLatitude = Math.Cos(kscLatitude);
  double sinVesselLatitude = Math.Sin(vesselLatitude);
double haversine = double sinKSCLatitude = Math.Sin(kscLatitude);
sinHalfDiffLat * sinHalfDiffLat + double cosDiffLon = Math.Cos(diffLon);
cosVesselLon * cosKSCLon * sinHalfDiffLon * sinHalfDiffLon;  
  double term2 = cosKSCLatitude * sinVesselLatitude - sinKSCLatitude * cosVesselLatitude * cosDiffLon;
double arc = 2d * Math.Atan2(Math.Sqrt(haversine), Math.Sqrt(1d - haversine));  
  double term3 = sinKSCLatitude * sinVesselLatitude + cosKSCLatitude * cosVesselLatitude * cosDiffLon;
return Core.Vessel.mainBody.Radius * arc;  
  double arc = Math.Atan2(Math.Sqrt(term1 * term1 + term2 * term2), term3);
   
  return arc * Core.Vessel.mainBody.Radius;
}, },
"m" "m"
); );
   
public static readonly VOID_StrValue surfLatitude = public static readonly VOID_StrValue surfLatitude =
new VOID_StrValue( new VOID_StrValue(
"Latitude", "Latitude",
new Func<string>(() => VOID_Tools.GetLatitudeString(Core.Vessel)) new Func<string>(() => VOID_Tools.GetLatitudeString(Core.Vessel))
); );
   
public static readonly VOID_StrValue surfLongitude = public static readonly VOID_StrValue surfLongitude =
new VOID_StrValue( new VOID_StrValue(
"Longitude", "Longitude",
new Func<string>(() => VOID_Tools.GetLongitudeString(Core.Vessel)) new Func<string>(() => VOID_Tools.GetLongitudeString(Core.Vessel))
); );
   
public static readonly VOID_DoubleValue trueAltitude = public static readonly VOID_DoubleValue trueAltitude =
new VOID_DoubleValue( new VOID_DoubleValue(
"Altitude (true)", "Altitude (true)",
delegate() delegate()
{ {
double alt_true = Core.Vessel.orbit.altitude - Core.Vessel.terrainAltitude; double alt_true = Core.Vessel.orbit.altitude - Core.Vessel.terrainAltitude;
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, // HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
// and water covers the whole surface at 0 m. // and water covers the whole surface at 0 m.
if (Core.Vessel.terrainAltitude < 0 && Core.Vessel.mainBody.ocean) if (Core.Vessel.terrainAltitude < 0 && Core.Vessel.mainBody.ocean)
alt_true = Core.Vessel.orbit.altitude; alt_true = Core.Vessel.orbit.altitude;
return alt_true; return alt_true;
}, },
"m" "m"
); );
   
#endregion #endregion
   
#region Kinematics #region Kinematics
   
public static readonly VOID_DoubleValue geeForce = public static readonly VOID_DoubleValue geeForce =
new VOID_DoubleValue( new VOID_DoubleValue(
"G-force", "G-force",
new Func<double>(() => Core.Vessel.geeForce), new Func<double>(() => Core.Vessel.geeForce),
"gees" "gees"
); );
   
public static readonly VOID_DoubleValue horzVelocity = public static readonly VOID_DoubleValue horzVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Horizontal speed", "Horizontal speed",
new Func<double>(() => Core.Vessel.horizontalSrfSpeed), new Func<double>(() => Core.Vessel.horizontalSrfSpeed),
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue surfVelocity = public static readonly VOID_DoubleValue surfVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Surface velocity", "Surface velocity",
new Func<double>(() => Core.Vessel.srf_velocity.magnitude), new Func<double>(() => Core.Vessel.srf_velocity.magnitude),
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue vertVelocity = public static readonly VOID_DoubleValue vertVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Vertical speed", "Vertical speed",
new Func<double>(() => Core.Vessel.verticalSpeed), new Func<double>(() => Core.Vessel.verticalSpeed),
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue vesselAccel = public static readonly VOID_DoubleValue vesselAccel =
new VOID_DoubleValue( new VOID_DoubleValue(
"Acceleration", "Acceleration",
() => geeForce * KerbinGee, () => geeForce * KerbinGee,
"m/s²" "m/s²"
); );
   
public static readonly VOID_DoubleValue vesselAngularVelocity = public static readonly VOID_DoubleValue vesselAngularVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Angular Velocity", "Angular Velocity",
delegate() delegate()
{ {
if (Core.Vessel != null) if (Core.Vessel != null)
{ {
return Core.Vessel.angularVelocity.magnitude; return Core.Vessel.angularVelocity.magnitude;
} }
else else
{ {
return double.NaN; return double.NaN;
} }
}, },
"rad/s" "rad/s"
); );
   
#endregion #endregion
   
#region Navigation #region Navigation
   
public static int upcomingManeuverNodes public static int upcomingManeuverNodes
{ {
get get
{ {
if (Core.Vessel == null || if (Core.Vessel == null ||
Core.Vessel.patchedConicSolver == null || Core.Vessel.patchedConicSolver == null ||
Core.Vessel.patchedConicSolver.maneuverNodes == null) Core.Vessel.patchedConicSolver.maneuverNodes == null)
{ {
return 0; return 0;
} }
   
return Core.Vessel.patchedConicSolver.maneuverNodes.Count; return Core.Vessel.patchedConicSolver.maneuverNodes.Count;
} }
} }
   
public static readonly VOID_StrValue burnTimeDoneAtNode = public static readonly VOID_StrValue burnTimeDoneAtNode =
new VOID_StrValue( new VOID_StrValue(
"Full burn time to be half done at node", "Full burn time to be half done at node",
delegate() delegate()
{ {
if (Core.LastStage == null && upcomingManeuverNodes < 1) if (Core.LastStage == null && upcomingManeuverNodes < 1)
{ {
return "N/A"; return "N/A";
} }
   
ManeuverNode node = Core.Vessel.patchedConicSolver.maneuverNodes[0]; ManeuverNode node = Core.Vessel.patchedConicSolver.maneuverNodes[0];
   
if ((node.UT - Planetarium.GetUniversalTime()) < 0) if ((node.UT - Planetarium.GetUniversalTime()) < 0)
{ {
return string.Empty; return string.Empty;
} }
   
double interval = (node.UT - currentNodeBurnDuration) - Planetarium.GetUniversalTime(); double interval = (node.UT - currentNodeBurnDuration) - Planetarium.GetUniversalTime();
   
if (double.IsNaN(interval)) if (double.IsNaN(interval))
{ {
return string.Intern("NaN"); return string.Intern("NaN");
} }
   
int sign = Math.Sign(interval); int sign = Math.Sign(interval);
interval = Math.Abs(interval); interval = Math.Abs(interval);
   
string format; string format;
   
if (sign >= 0) if (sign >= 0)
{ {
format = string.Intern("T - {0}"); format = string.Intern("T - {0}");
} }
else else
{ {
format = string.Intern("T + {0}"); format = string.Intern("T + {0}");
} }
   
return string.Format(format, VOID_Tools.FormatInterval(interval)); return string.Format(format, VOID_Tools.FormatInterval(interval));
} }
); );
   
public static readonly VOID_StrValue burnTimeHalfDoneAtNode = public static readonly VOID_StrValue burnTimeHalfDoneAtNode =
new VOID_StrValue( new VOID_StrValue(
"Full burn time to be half done at node", "Full burn time to be half done at node",
delegate() delegate()
{ {
if (Core.LastStage == null && upcomingManeuverNodes < 1) if (Core.LastStage == null && upcomingManeuverNodes < 1)
{ {
return "N/A"; return "N/A";
} }
   
ManeuverNode node = Core.Vessel.patchedConicSolver.maneuverNodes[0]; ManeuverNode node = Core.Vessel.patchedConicSolver.maneuverNodes[0];
   
if ((node.UT - Planetarium.GetUniversalTime()) < 0) if ((node.UT - Planetarium.GetUniversalTime()) < 0)
{ {
return string.Empty; return string.Empty;
} }
   
double interval = (node.UT - currentNodeHalfBurnDuration) - Planetarium.GetUniversalTime(); double interval = (node.UT - currentNodeHalfBurnDuration) - Planetarium.GetUniversalTime();
   
if (double.IsNaN(interval)) if (double.IsNaN(interval))
{ {
return string.Intern("NaN"); return string.Intern("NaN");
} }
   
int sign = Math.Sign(interval); int sign = Math.Sign(interval);
interval = Math.Abs(interval); interval = Math.Abs(interval);
   
string format; string format;
   
if (sign >= 0) if (sign >= 0)
{ {
format = string.Intern("T - {0}"); format = string.Intern("T - {0}");
} }
else else
{ {
format = string.Intern("T + {0}"); format = string.Intern("T + {0}");
} }
   
return string.Format(format, VOID_Tools.FormatInterval(interval)); return string.Format(format, VOID_Tools.FormatInterval(interval));
} }
); );
   
public static readonly VOID_DoubleValue currManeuverDeltaV = public static readonly VOID_DoubleValue currManeuverDeltaV =
new VOID_DoubleValue( new VOID_DoubleValue(
"Current Maneuver Delta-V", "Current Maneuver Delta-V",
delegate() delegate()
{ {
if (upcomingManeuverNodes > 0) if (upcomingManeuverNodes > 0)
{ {
return Core.Vessel.patchedConicSolver.maneuverNodes[0].DeltaV.magnitude; return Core.Vessel.patchedConicSolver.maneuverNodes[0].DeltaV.magnitude;
} }
else else
{ {
return double.NaN; return double.NaN;
} }
}, },
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue currManeuverDVRemaining = public static readonly VOID_DoubleValue currManeuverDVRemaining =
new VOID_DoubleValue( new VOID_DoubleValue(
"Remaining Maneuver Delta-V", "Remaining Maneuver Delta-V",
delegate() delegate()
{ {
if (upcomingManeuverNodes > 0) if (upcomingManeuverNodes > 0)
{ {
return Core.Vessel.patchedConicSolver.maneuverNodes[0].GetBurnVector(Core.Vessel.orbit).magnitude; return Core.Vessel.patchedConicSolver.maneuverNodes[0].GetBurnVector(Core.Vessel.orbit).magnitude;
} }
else else
{ {
return double.NaN; return double.NaN;
} }
}, },
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue currentNodeBurnDuration = public static readonly VOID_DoubleValue currentNodeBurnDuration =
new VOID_DoubleValue( new VOID_DoubleValue(
"Total Burn Time", "Total Burn Time",
delegate() delegate()
{ {
if (currManeuverDeltaV.Value == double.NaN) if (currManeuverDeltaV.Value == double.NaN)
{ {
return double.NaN; return double.NaN;
} }
   
return realVesselBurnTime(currManeuverDeltaV.Value); return realVesselBurnTime(currManeuverDeltaV.Value);
}, },
"s" "s"
); );
   
public static readonly VOID_DoubleValue currentNodeBurnRemaining = public static readonly VOID_DoubleValue currentNodeBurnRemaining =
new VOID_DoubleValue( new VOID_DoubleValue(
"Burn Time Remaining", "Burn Time Remaining",
delegate() delegate()
{ {
if (currManeuverDVRemaining.Value == double.NaN) if (currManeuverDVRemaining.Value == double.NaN)
{ {
return double.NaN; return double.NaN;
} }
   
return realVesselBurnTime(currManeuverDVRemaining.Value); return realVesselBurnTime(currManeuverDVRemaining.Value);
}, },
"s" "s"
); );
   
public static readonly VOID_DoubleValue currentNodeHalfBurnDuration = public static readonly VOID_DoubleValue currentNodeHalfBurnDuration =
new VOID_DoubleValue( new VOID_DoubleValue(
"Half Burn Time", "Half Burn Time",
delegate() delegate()
{ {
if (currManeuverDeltaV.Value == double.NaN) if (currManeuverDeltaV.Value == double.NaN)
{ {
return double.NaN; return double.NaN;
} }
   
return realVesselBurnTime(currManeuverDeltaV.Value / 2d); return realVesselBurnTime(currManeuverDeltaV.Value / 2d);
}, },
"s" "s"
); );
   
public static readonly VOID_DoubleValue nextManeuverDeltaV = public static readonly VOID_DoubleValue nextManeuverDeltaV =
new VOID_DoubleValue( new VOID_DoubleValue(
"Current Maneuver Delta-V", "Current Maneuver Delta-V",
delegate() delegate()
{ {
if (upcomingManeuverNodes > 1) if (upcomingManeuverNodes > 1)
{ {
return Core.Vessel.patchedConicSolver.maneuverNodes[1].DeltaV.magnitude; return Core.Vessel.patchedConicSolver.maneuverNodes[1].DeltaV.magnitude;
} }
else else
{ {
return double.NaN; return double.NaN;
} }
}, },
"m/s" "m/s"
); );
   
#endregion #endregion
   
#region Orbits #region Orbits
   
public static readonly VOID_StrValue primaryName = public static readonly VOID_StrValue primaryName =
new VOID_StrValue( new VOID_StrValue(
VOID_Localization.void_primary, VOID_Localization.void_primary,
delegate() delegate()
{ {
if (Core.Vessel == null) if (Core.Vessel == null)
{ {
return string.Empty; return string.Empty;
} }
return Core.Vessel.mainBody.name; return Core.Vessel.mainBody.name;
} }
); );
   
public static readonly VOID_DoubleValue orbitAltitude = public static readonly VOID_DoubleValue orbitAltitude =
new VOID_DoubleValue( new VOID_DoubleValue(
"Altitude (ASL)", "Altitude (ASL)",
new Func<double>(() => Core.Vessel.orbit.altitude), new Func<double>(() => Core.Vessel.orbit.altitude),
"m" "m"
); );
   
public static readonly VOID_DoubleValue orbitVelocity = public static readonly VOID_DoubleValue orbitVelocity =
new VOID_DoubleValue( new VOID_DoubleValue(
VOID_Localization.void_velocity, VOID_Localization.void_velocity,
new Func<double>(() => Core.Vessel.orbit.vel.magnitude), new Func<double>(() => Core.Vessel.orbit.vel.magnitude),
"m/s" "m/s"
); );
   
public static readonly VOID_DoubleValue orbitApoAlt = public static readonly VOID_DoubleValue orbitApoAlt =
new VOID_DoubleValue( new VOID_DoubleValue(
VOID_Localization.void_apoapsis, VOID_Localization.void_apoapsis,
new Func<double>(() => Core.Vessel.orbit.ApA), new Func<double>(() => Core.Vessel.orbit.ApA),
"m" "m"
); );
   
public static readonly VOID_DoubleValue oribtPeriAlt = public static readonly VOID_DoubleValue oribtPeriAlt =
new VOID_DoubleValue( new VOID_DoubleValue(
VOID_Localization.void_periapsis, VOID_Localization.void_periapsis,
new Func<double>(() => Core.Vessel.orbit.PeA), new Func<double>(() => Core.Vessel.orbit.PeA),
"m" "m"
); );
   
public static readonly VOID_StrValue timeToApo = public static readonly VOID_StrValue timeToApo =
new VOID_StrValue( new VOID_StrValue(
"Time to Apoapsis", "Time to Apoapsis",
new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.timeToAp)) new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.timeToAp))
); );
   
public static readonly VOID_StrValue timeToPeri = public static readonly VOID_StrValue timeToPeri =
new VOID_StrValue( new VOID_StrValue(
"Time to Periapsis", "Time to Periapsis",
new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.timeToPe)) new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.timeToPe))
); );
   
public static readonly VOID_DoubleValue orbitInclination = public static readonly VOID_DoubleValue orbitInclination =
new VOID_DoubleValue( new VOID_DoubleValue(
"Inclination", "Inclination",
new Func<double>(() => Core.Vessel.orbit.inclination), new Func<double>(() => Core.Vessel.orbit.inclination),
"°" "°"
); );
   
public static readonly VOID_DoubleValue gravityAccel = public static readonly VOID_DoubleValue gravityAccel =
new VOID_DoubleValue( new VOID_DoubleValue(
"Gravity", "Gravity",
delegate() delegate()
{ {
double orbitRadius = Core.Vessel.mainBody.Radius + double orbitRadius = Core.Vessel.mainBody.Radius +
Core.Vessel.mainBody.GetAltitude(Core.Vessel.findWorldCenterOfMass()); Core.Vessel.mainBody.GetAltitude(Core.Vessel.findWorldCenterOfMass());
return (VOIDCore.Constant_G * Core.Vessel.mainBody.Mass) / return (VOIDCore.Constant_G * Core.Vessel.mainBody.Mass) /
(orbitRadius * orbitRadius); (orbitRadius * orbitRadius);
}, },
"m/s²" "m/s²"
); );
   
public static readonly VOID_StrValue orbitPeriod = public static readonly VOID_StrValue orbitPeriod =
new VOID_StrValue( new VOID_StrValue(
"Period", "Period",
new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.period)) new Func<string>(() => VOID_Tools.FormatInterval(Core.Vessel.orbit.period))
); );
   
public static readonly VOID_DoubleValue semiMajorAxis = public static readonly VOID_DoubleValue semiMajorAxis =
new VOID_DoubleValue( new VOID_DoubleValue(
"Semi-Major Axis", "Semi-Major Axis",
new Func<double>(() => Core.Vessel.orbit.semiMajorAxis), new Func<double>(() => Core.Vessel.orbit.semiMajorAxis),
"m" "m"
); );
   
public static readonly VOID_DoubleValue eccentricity = public static readonly VOID_DoubleValue eccentricity =
new VOID_DoubleValue( new VOID_DoubleValue(
"Eccentricity", "Eccentricity",
new Func<double>(() => Core.Vessel.orbit.eccentricity), new Func<double>(() => Core.Vessel.orbit.eccentricity),
"" ""
); );
   
public static readonly VOID_DoubleValue meanAnomaly = public static readonly VOID_DoubleValue meanAnomaly =
new VOID_DoubleValue( new VOID_DoubleValue(
"Mean Anomaly", "Mean Anomaly",
new Func<double>(() => Core.Vessel.orbit.meanAnomaly * 180d / Math.PI), new Func<double>(() => Core.Vessel.orbit.meanAnomaly * 180d / Math.PI),
"°" "°"
); );
   
public static readonly VOID_DoubleValue trueAnomaly = public static readonly VOID_DoubleValue trueAnomaly =
new VOID_DoubleValue( new VOID_DoubleValue(
"True Anomaly", "True Anomaly",
new Func<double>(() => Core.Vessel.orbit.trueAnomaly), new Func<double>(() => Core.Vessel.orbit.trueAnomaly),
"°" "°"
); );
   
public static readonly VOID_DoubleValue eccAnomaly = public static readonly VOID_DoubleValue eccAnomaly =
new VOID_DoubleValue( new VOID_DoubleValue(
"Eccentric Anomaly", "Eccentric Anomaly",
new Func<double>(() => Core.Vessel.orbit.eccentricAnomaly * 180d / Math.PI), new Func<double>(() => Core.Vessel.orbit.eccentricAnomaly * 180d / Math.PI),
"°" "°"
); );
   
public static readonly VOID_DoubleValue longitudeAscNode = public static readonly VOID_DoubleValue longitudeAscNode =
new VOID_DoubleValue( new VOID_DoubleValue(
"Long. Ascending Node", "Long. Ascending Node",
new Func<double>(() => Core.Vessel.orbit.LAN), new Func<double>(() => Core.Vessel.orbit.LAN),
"°" "°"
); );
   
public static readonly VOID_DoubleValue argumentPeriapsis = public static readonly VOID_DoubleValue argumentPeriapsis =
new VOID_DoubleValue( new VOID_DoubleValue(
"Argument of Periapsis", "Argument of Periapsis",
new Func<double>(() => Core.Vessel.orbit.argumentOfPeriapsis), new Func<double>(() => Core.Vessel.orbit.argumentOfPeriapsis),
"°" "°"
); );
   
public static readonly VOID_StrValue timeToAscendingNode = public static readonly VOID_StrValue timeToAscendingNode =
new VOID_StrValue( new VOID_StrValue(
"Time to Ascending Node", "Time to Ascending Node",
delegate() delegate()
{ {
double trueAnomalyAscNode = 360d - argumentPeriapsis; double trueAnomalyAscNode = 360d - argumentPeriapsis;
double dTAscNode = Core.Vessel.orbit.GetDTforTrueAnomaly( double dTAscNode = Core.Vessel.orbit.GetDTforTrueAnomaly(
trueAnomalyAscNode * Mathf.Deg2Rad, trueAnomalyAscNode * Mathf.Deg2Rad,
Core.Vessel.orbit.period Core.Vessel.orbit.period
); );
   
dTAscNode %= Core.Vessel.orbit.period; dTAscNode %= Core.Vessel.orbit.period;
   
if (dTAscNode < 0d) if (dTAscNode < 0d)
{ {
dTAscNode += Core.Vessel.orbit.period; dTAscNode += Core.Vessel.orbit.period;
} }
   
return VOID_Tools.FormatInterval(dTAscNode); return VOID_Tools.FormatInterval(dTAscNode);
} }
); );
   
public static readonly VOID_StrValue timeToDescendingNode = public static readonly VOID_StrValue timeToDescendingNode =
new VOID_StrValue( new VOID_StrValue(
"Time to Descending Node", "Time to Descending Node",
delegate() delegate()
{ {
double trueAnomalyAscNode = 180d - argumentPeriapsis; double trueAnomalyAscNode = 180d - argumentPeriapsis;
double dTDescNode = Core.Vessel.orbit.GetDTforTrueAnomaly( double dTDescNode = Core.Vessel.orbit.GetDTforTrueAnomaly(
trueAnomalyAscNode * Mathf.Deg2Rad, trueAnomalyAscNode * Mathf.Deg2Rad,
Core.Vessel.orbit.period Core.Vessel.orbit.period
); );
   
dTDescNode %= Core.Vessel.orbit.period; dTDescNode %= Core.Vessel.orbit.period;
   
if (dTDescNode < 0d) if (dTDescNode < 0d)
{ {
dTDescNode += Core.Vessel.orbit.period; dTDescNode += Core.Vessel.orbit.period;
} }
   
return VOID_Tools.FormatInterval(dTDescNode); return VOID_Tools.FormatInterval(dTDescNode);
} }
); );
   
public static readonly VOID_DoubleValue localSiderealLongitude = public static readonly VOID_DoubleValue localSiderealLongitude =
new VOID_DoubleValue( new VOID_DoubleValue(
"Local Sidereal Longitude", "Local Sidereal Longitude",
new Func<double>(() => VOID_Tools.FixDegreeDomain( new Func<double>(() => VOID_Tools.FixDegreeDomain(
Core.Vessel.longitude + Core.Vessel.orbit.referenceBody.rotationAngle)), Core.Vessel.longitude + Core.Vessel.orbit.referenceBody.rotationAngle)),
"°" "°"
); );
   
#endregion #endregion
   
#region Science #region Science
   
public static readonly VOID_StrValue expSituation = public static readonly VOID_StrValue expSituation =
new VOID_StrValue( new VOID_StrValue(
"Situation", "Situation",
new Func<string>(() => Core.Vessel.GetExperimentSituation().HumanString()) new Func<string>(() => Core.Vessel.GetExperimentSituation().HumanString())
); );
   
public static readonly VOID_StrValue currBiome = public static readonly VOID_StrValue currBiome =
new VOID_StrValue( new VOID_StrValue(
"Biome", "Biome",
delegate() delegate()
{ {
if (Core.Vessel.landedAt == string.Empty) if (Core.Vessel.landedAt == string.Empty)
{ {
return VOID_Tools.GetBiome(Core.Vessel).name; return VOID_Tools.GetBiome(Core.Vessel).name;
} }
else else
{ {
return Core.Vessel.landedAt; return Core.Vessel.landedAt;
} }
} }
); );
   
#endregion #endregion
   
#region Surface #region Surface
   
public static readonly VOID_DoubleValue terrainElevation = public static readonly VOID_DoubleValue terrainElevation =
new VOID_DoubleValue( new VOID_DoubleValue(
"Terrain elevation", "Terrain elevation",
new Func<double>(() => Core.Vessel.terrainAltitude), new Func<double>(() => Core.Vessel.terrainAltitude),
"m" "m"
); );
   
#endregion #endregion
   
private static double burnTime(double deltaV, double initialMass, double massFlow, double thrust) private static double burnTime(double deltaV, double initialMass, double massFlow, double thrust)
{ {
Tools.PostDebugMessage(typeof(VOID_Data), "calculating burnTime from:\n" + Tools.PostDebugMessage(typeof(VOID_Data), "calculating burnTime from:\n" +
"\tdeltaV: {0}\n" + "\tdeltaV: {0}\n" +
"\tinitialMass: {1}\n" + "\tinitialMass: {1}\n" +
"\tmassFlow: {2}\n" + "\tmassFlow: {2}\n" +
"\tthrust: {3}\n", "\tthrust: {3}\n",
deltaV, deltaV,
initialMass, initialMass,
massFlow, massFlow,
thrust thrust
); );
return initialMass / massFlow * (1d - Math.Exp(-deltaV * massFlow / thrust)); return initialMass / massFlow * (1d - Math.Exp(-deltaV * massFlow / thrust));
} }
   
private static double dVfromBurnTime(double time, double initialMass, double massFlow, double thrust) private static double dVfromBurnTime(double time, double initialMass, double massFlow, double thrust)
{ {
return -thrust / massFlow * Math.Log(1d - time * massFlow / initialMass); return -thrust / massFlow * Math.Log(1d - time * massFlow / initialMass);
} }
   
private static double realVesselBurnTime(double deltaV) private static double realVesselBurnTime(double deltaV)
{ {
if (Core.Stages == null || Core.Stages.Length < 1) if (Core.Stages == null || Core.Stages.Length < 1)
{ {
return double.NaN; return double.NaN;
} }
   
double burntime = 0d; double burntime = 0d;
double dVRemaining = deltaV; double dVRemaining = deltaV;
   
int stageIdx = Core.Stages.Length - 1; int stageIdx = Core.Stages.Length - 1;
   
while (dVRemaining > double.Epsilon) while (dVRemaining > double.Epsilon)
{ {
if (stageIdx < 0) if (stageIdx < 0)
{ {
return double.PositiveInfinity; return double.PositiveInfinity;
} }
   
Stage stage = Core.Stages[stageIdx]; Stage stage = Core.Stages[stageIdx];
   
if (stage.deltaV > 0) if (stage.deltaV > 0)
{ {
double stageDVUsed = Math.Min(stage.deltaV, dVRemaining); double stageDVUsed = Math.Min(stage.deltaV, dVRemaining);
   
burntime += burnTime(stageDVUsed, stage.totalMass, stage.MassFlow(), stage.NominalThrust()); burntime += burnTime(stageDVUsed, stage.totalMass, stage.MassFlow(), stage.NominalThrust());
dVRemaining -= stageDVUsed; dVRemaining -= stageDVUsed;
} }
   
stageIdx--; stageIdx--;
} }
   
return burntime; return burntime;
} }
} }
} }
   
// VOID // VOID
// //
// VOID_DataLogger.cs // VOID_DataLogger.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_DataLogger : VOID_WindowModule, IVOID_BehaviorModule public class VOID_DataLogger : VOID_WindowModule, IVOID_BehaviorModule
{ {
/* /*
* Fields * Fields
* */ * */
#region Fields #region Fields
   
protected bool _loggingActive; protected bool _loggingActive;
protected bool firstWrite; protected bool firstWrite;
   
[AVOID_SaveValue("waitForLaunch")] [AVOID_SaveValue("waitForLaunch")]
protected VOID_SaveValue<bool> waitForLaunch; protected VOID_SaveValue<bool> waitForLaunch;
   
[AVOID_SaveValue("logInterval")] [AVOID_SaveValue("logInterval")]
protected VOID_SaveValue<float> logInterval; protected VOID_SaveValue<float> logInterval;
protected string logIntervalStr; protected string logIntervalStr;
   
protected float csvCollectTimer; protected float csvCollectTimer;
   
protected List<byte> csvBytes; protected List<byte> csvBytes;
   
protected string _fileName; protected string _fileName;
protected FileStream _outputFile; protected FileStream _outputFile;
   
protected uint outstandingWrites; protected uint outstandingWrites;
   
protected System.Text.UTF8Encoding _utf8Encoding; protected System.Text.UTF8Encoding _utf8Encoding;
   
#endregion #endregion
   
/* /*
* Properties * Properties
* */ * */
   
#region Properties #region Properties
   
// TODO: Add configurable or incremental file names. // TODO: Add configurable or incremental file names.
protected bool loggingActive protected bool loggingActive
{ {
get get
{ {
return this._loggingActive; return this._loggingActive;
} }
set set
{ {
if (value != this._loggingActive) if (value != this._loggingActive)
{ {
if (value) if (value)
{ {
this.csvCollectTimer = 0f; this.csvCollectTimer = 0f;
} }
else else
{ {
this.CloseFileIfOpen(); this.CloseFileIfOpen();
} }
   
this._loggingActive = value; this._loggingActive = value;
} }
} }
} }
   
protected string fileName protected string fileName
{ {
get get
{ {
if (this._fileName == null || this._fileName == string.Empty) if (this._fileName == null || this._fileName == string.Empty)
{ {
this._fileName = KSP.IO.IOUtils.GetFilePathFor( this._fileName = KSP.IO.IOUtils.GetFilePathFor(
typeof(VOIDCore), typeof(VOIDCore),
string.Format( string.Format(
"{0}_{1}", "{0}_{1}",
this.Vessel.vesselName, this.Vessel.vesselName,
"data.csv" "data.csv"
), ),
null null
); );
} }
   
return this._fileName; return this._fileName;
} }
} }
   
protected FileStream outputFile protected FileStream outputFile
{ {
get get
{ {
if (this._outputFile == null) if (this._outputFile == null)
{ {
Tools.DebugLogger logger = Tools.DebugLogger.New(this); Tools.DebugLogger logger = Tools.DebugLogger.New(this);
logger.AppendFormat("Initializing output file '{0}' with mode ", this.fileName); logger.AppendFormat("Initializing output file '{0}' with mode ", this.fileName);
   
if (File.Exists(this.fileName)) if (File.Exists(this.fileName))
{ {
logger.Append("append"); logger.Append("append");
this._outputFile = new FileStream( this._outputFile = new FileStream(
this.fileName, this.fileName,
FileMode.Append, FileMode.Append,
FileAccess.Write, FileAccess.Write,
FileShare.Read, FileShare.Read,
512, 512,
true true
); );
} }
else else
{ {
logger.Append("create"); logger.Append("create");
this._outputFile = new FileStream( this._outputFile = new FileStream(
this.fileName, this.fileName,
FileMode.Create, FileMode.Create,
FileAccess.Write, FileAccess.Write,
FileShare.Read, FileShare.Read,
512, 512,
true true
); );
   
byte[] byteOrderMark = utf8Encoding.GetPreamble(); byte[] byteOrderMark = utf8Encoding.GetPreamble();
   
logger.Append(" and writing preamble"); logger.Append(" and writing preamble");
this._outputFile.Write(byteOrderMark, 0, byteOrderMark.Length); this._outputFile.Write(byteOrderMark, 0, byteOrderMark.Length);
} }
   
logger.Append('.'); logger.Append('.');
   
logger.AppendFormat(" File is {0}opened asynchronously.", this._outputFile.IsAsync ? "" : "not "); logger.AppendFormat(" File is {0}opened asynchronously.", this._outputFile.IsAsync ? "" : "not ");
   
logger.Print(); logger.Print();
} }
   
return this._outputFile; return this._outputFile;
} }
} }
   
public UTF8Encoding utf8Encoding public UTF8Encoding utf8Encoding
{ {
get get
{ {
if (this._utf8Encoding == null) if (this._utf8Encoding == null)
{ {
this._utf8Encoding = new UTF8Encoding(true); this._utf8Encoding = new UTF8Encoding(true);
} }
   
return this._utf8Encoding; return this._utf8Encoding;
} }
} }
   
#endregion #endregion
   
/* /*
* Methods * Methods
* */ * */
#region Monobehaviour Lifecycle #region Monobehaviour Lifecycle
public void Update() public void Update()
{ {
if (this.csvBytes != null && this.csvBytes.Count > 0) if (this.csvBytes != null && this.csvBytes.Count > 0)
{ {
// csvList is not empty, write it // csvList is not empty, write it
this.AsyncWriteData(); this.AsyncWriteData();
} }
   
// CSV Logging // CSV Logging
// from ISA MapSat // from ISA MapSat
if (loggingActive && (!waitForLaunch || this.Vessel.situation != Vessel.Situations.PRELAUNCH)) if (loggingActive && (!waitForLaunch || this.Vessel.situation != Vessel.Situations.PRELAUNCH))
{ {
//data logging is on //data logging is on
//increment timers //increment timers
this.csvCollectTimer += Time.deltaTime; this.csvCollectTimer += Time.deltaTime;
   
if (this.csvCollectTimer >= this.logInterval) if (this.csvCollectTimer >= this.logInterval)
{ {
//data logging is on, vessel is not prelaunch, and interval has passed //data logging is on, vessel is not prelaunch, and interval has passed
//write a line to the list //write a line to the list
this.CollectLogData(); this.CollectLogData();
} }
} }
} }
   
public void FixedUpdate() {} public void FixedUpdate() {}
   
public void OnDestroy() public void OnDestroy()
{ {
Tools.DebugLogger logger = Tools.DebugLogger.New(this); Tools.DebugLogger logger = Tools.DebugLogger.New(this);
   
logger.Append("Destroying..."); logger.Append("Destroying...");
   
this.CloseFileIfOpen(); this.CloseFileIfOpen();
   
logger.Append(" Done."); logger.Append(" Done.");
logger.Print(false); logger.Print(false);
} }
   
#endregion #endregion
   
#region VOID_Module Overrides #region VOID_Module Overrides
   
public override void LoadConfig() public override void LoadConfig()
{ {
base.LoadConfig(); base.LoadConfig();
   
this.logIntervalStr = this.logInterval.value.ToString("#.0##"); this.logIntervalStr = this.logInterval.value.ToString("#.0##");
} }
   
public override void ModuleWindow(int id) public override void ModuleWindow(int id)
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
GUILayout.Label( GUILayout.Label(
string.Format("System time: {0}", DateTime.Now.ToString("HH:mm:ss")), string.Format("System time: {0}", DateTime.Now.ToString("HH:mm:ss")),
GUILayout.ExpandWidth(true) GUILayout.ExpandWidth(true)
); );
GUILayout.Label( GUILayout.Label(
string.Format("Kerbin time: {0}", VOID_Tools.FormatDate(Planetarium.GetUniversalTime())), string.Format("Kerbin time: {0}", VOID_Tools.FormatDate(Planetarium.GetUniversalTime())),
GUILayout.ExpandWidth(true) GUILayout.ExpandWidth(true)
); );
   
GUIStyle activeLabelStyle = VOID_Styles.labelRed; GUIStyle activeLabelStyle = VOID_Styles.labelRed;
string activeLabelText = "Inactive"; string activeLabelText = "Inactive";
if (loggingActive) if (loggingActive)
{ {
activeLabelText = "Active"; activeLabelText = "Active";
activeLabelStyle = VOID_Styles.labelGreen; activeLabelStyle = VOID_Styles.labelGreen;
} }
   
this.loggingActive = GUITools.Toggle( this.loggingActive = GUITools.Toggle(
loggingActive, loggingActive,
string.Format("Data logging: {0}", activeLabelText), string.Format("Data logging: {0}", activeLabelText),
null, null,
activeLabelStyle activeLabelStyle
); );
   
this.waitForLaunch.value = GUITools.Toggle( this.waitForLaunch.value = GUITools.Toggle(
this.waitForLaunch, this.waitForLaunch,
"Wait for launch" "Wait for launch"
); );
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
GUILayout.Label("Interval: ", GUILayout.ExpandWidth(false)); GUILayout.Label("Interval: ", GUILayout.ExpandWidth(false));
   
logIntervalStr = GUILayout.TextField(logIntervalStr, GUILayout.ExpandWidth(true)); logIntervalStr = GUILayout.TextField(logIntervalStr, GUILayout.ExpandWidth(true));
GUILayout.Label("s", GUILayout.ExpandWidth(false)); GUILayout.Label("s", GUILayout.ExpandWidth(false));
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
float newLogInterval; float newLogInterval;
if (float.TryParse(logIntervalStr, out newLogInterval)) if (float.TryParse(logIntervalStr, out newLogInterval))
{ {
logInterval.value = newLogInterval; logInterval.value = newLogInterval;
this.logIntervalStr = this.logInterval.value.ToString("#.0##"); this.logIntervalStr = this.logInterval.value.ToString("#.0##");
} }
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
base.ModuleWindow(id); base.ModuleWindow(id);
} }
   
#endregion #endregion
   
#region Data Collection #region Data Collection
   
private void CollectLogData() private void CollectLogData()
{ {
if (this.csvBytes == null) if (this.csvBytes == null)
{ {
this.csvBytes = new List<byte>(); this.csvBytes = new List<byte>();
} }
   
//called if logging is on and interval has passed //called if logging is on and interval has passed
//writes one line to the csvList //writes one line to the csvList
   
StringBuilder line = new StringBuilder(); StringBuilder line = new StringBuilder();
   
if (firstWrite) if (firstWrite)
{ {
firstWrite = false; firstWrite = false;
line.Append( line.Append(
"\"Kerbin Universal Time (s)\"," + "\"Kerbin Universal Time (s)\"," +
"\"Mission Elapsed Time (s)\t\"," + "\"Mission Elapsed Time (s)\t\"," +
"\"Altitude ASL (m)\"," + "\"Altitude ASL (m)\"," +
"\"Altitude above terrain (m)\"," + "\"Altitude above terrain (m)\"," +
"\"Surface Latitude (°)\"," + "\"Surface Latitude (°)\"," +
"\"Surface Longitude (°)\"," + "\"Surface Longitude (°)\"," +
  "\"Apoapsis Altitude (m)\"" +
  "\"Periapsis Altitude (m)\"" +
"\"Orbital Velocity (m/s)\"," + "\"Orbital Velocity (m/s)\"," +
"\"Surface Velocity (m/s)\"," + "\"Surface Velocity (m/s)\"," +
"\"Vertical Speed (m/s)\"," + "\"Vertical Speed (m/s)\"," +
"\"Horizontal Speed (m/s)\"," + "\"Horizontal Speed (m/s)\"," +
"\"Gee Force (gees)\"," + "\"Gee Force (gees)\"," +
"\"Temperature (°C)\"," + "\"Temperature (°C)\"," +
"\"Gravity (m/s²)\"," + "\"Gravity (m/s²)\"," +
"\"Atmosphere Density (g/m³)\"," + "\"Atmosphere Density (g/m³)\"," +
"\"Downrange Distance (m)\"," + "\"Downrange Distance (m)\"," +
"\n" "\n"
); );
} }
   
// Universal time // Universal time
line.Append(Planetarium.GetUniversalTime().ToString("F2")); line.Append(Planetarium.GetUniversalTime().ToString("F2"));
line.Append(','); line.Append(',');
   
//Mission time //Mission time
line.Append(Vessel.missionTime.ToString("F3")); line.Append(Vessel.missionTime.ToString("F3"));
line.Append(','); line.Append(',');
   
//Altitude ASL //Altitude ASL
line.Append(VOID_Data.orbitAltitude.Value.ToString("F3")); line.Append(VOID_Data.orbitAltitude.Value.ToString("F3"));
line.Append(','); line.Append(',');
   
//Altitude (true) //Altitude (true)
line.Append(VOID_Data.trueAltitude.Value.ToString("F3")); line.Append(VOID_Data.trueAltitude.Value.ToString("F3"));
line.Append(','); line.Append(',');
   
// Surface Latitude // Surface Latitude
line.Append('"'); line.Append('"');
line.Append(VOID_Data.surfLatitude.Value); line.Append(VOID_Data.surfLatitude.Value);
line.Append('"'); line.Append('"');
line.Append(','); line.Append(',');
   
// Surface Longitude // Surface Longitude
line.Append('"'); line.Append('"');
line.Append(VOID_Data.surfLongitude.Value); line.Append(VOID_Data.surfLongitude.Value);
line.Append('"'); line.Append('"');
line.Append(','); line.Append(',');
   
//Orbital velocity //Orbital velocity
line.Append(VOID_Data.orbitVelocity.Value.ToString("F3")); line.Append(VOID_Data.orbitVelocity.Value.ToString("F3"));
line.Append(','); line.Append(',');
   
  // Apoapsis Altitude
  line.Append(VOID_Data.orbitApoAlt.Value.ToString("G3"));
  line.Append(',');
   
  // Periapsis Altitude
  line.Append(VOID_Data.oribtPeriAlt.Value.ToString("G3"));
  line.Append(',');
   
//surface velocity //surface velocity
line.Append(VOID_Data.surfVelocity.Value.ToString("F3")); line.Append(VOID_Data.surfVelocity.Value.ToString("F3"));
line.Append(','); line.Append(',');
   
//vertical speed //vertical speed
line.Append(VOID_Data.vertVelocity.Value.ToString("F3")); line.Append(VOID_Data.vertVelocity.Value.ToString("F3"));
line.Append(','); line.Append(',');
   
//horizontal speed //horizontal speed
line.Append(VOID_Data.horzVelocity.Value.ToString("F3")); line.Append(VOID_Data.horzVelocity.Value.ToString("F3"));
line.Append(','); line.Append(',');
   
//gee force //gee force
line.Append(VOID_Data.geeForce.Value.ToString("F3")); line.Append(VOID_Data.geeForce.Value.ToString("F3"));
line.Append(','); line.Append(',');
   
//temperature //temperature
line.Append(VOID_Data.temperature.Value.ToString("F2")); line.Append(VOID_Data.temperature.Value.ToString("F2"));
line.Append(','); line.Append(',');
   
//gravity //gravity
line.Append(VOID_Data.gravityAccel.Value.ToString("F3")); line.Append(VOID_Data.gravityAccel.Value.ToString("F3"));
line.Append(','); line.Append(',');
   
//atm density //atm density
line.Append(VOID_Data.atmDensity.Value.ToString("G3")); line.Append(VOID_Data.atmDensity.Value.ToString("G3"));
line.Append(','); line.Append(',');
   
// Downrange Distance // Downrange Distance
line.Append((VOID_Data.downrangeDistance.Value.ToString("G3"))); line.Append((VOID_Data.downrangeDistance.Value.ToString("G3")));
   
line.Append('\n'); line.Append('\n');
   
csvBytes.AddRange(this.utf8Encoding.GetBytes(line.ToString())); csvBytes.AddRange(this.utf8Encoding.GetBytes(line.ToString()));
   
this.csvCollectTimer = 0f; this.csvCollectTimer = 0f;
} }
   
#endregion #endregion
   
#region File IO Methods #region File IO Methods
   
protected void AsyncWriteCallback(IAsyncResult result) protected void AsyncWriteCallback(IAsyncResult result)
{ {
Tools.PostDebugMessage(this, "Got async callback, IsCompleted = {0}", result.IsCompleted); Tools.PostDebugMessage(this, "Got async callback, IsCompleted = {0}", result.IsCompleted);
   
this.outputFile.EndWrite(result); this.outputFile.EndWrite(result);
this.outstandingWrites--; this.outstandingWrites--;
} }
   
private void AsyncWriteData() private void AsyncWriteData()
{ {
WriteState state = new WriteState(); WriteState state = new WriteState();
   
state.bytes = this.csvBytes.ToArray(); state.bytes = this.csvBytes.ToArray();
state.stream = this.outputFile; state.stream = this.outputFile;
   
this.outstandingWrites++; this.outstandingWrites++;
var writeCallback = new AsyncCallback(this.AsyncWriteCallback); var writeCallback = new AsyncCallback(this.AsyncWriteCallback);
   
this.outputFile.BeginWrite(state.bytes, 0, state.bytes.Length, writeCallback, state); this.outputFile.BeginWrite(state.bytes, 0, state.bytes.Length, writeCallback, state);
   
this.csvBytes.Clear(); this.csvBytes.Clear();
} }
   
private void CloseFileIfOpen() private void CloseFileIfOpen()
{ {
Tools.DebugLogger logger = Tools.DebugLogger.New(this); Tools.DebugLogger logger = Tools.DebugLogger.New(this);
   
logger.AppendFormat("Cleaning up file {0}...", this.fileName); logger.AppendFormat("Cleaning up file {0}...", this.fileName);
   
if (this.csvBytes != null && this.csvBytes.Count > 0) if (this.csvBytes != null && this.csvBytes.Count > 0)
{ {
logger.Append(" Writing remaining data..."); logger.Append(" Writing remaining data...");
this.AsyncWriteData(); this.AsyncWriteData();
} }
   
logger.Append(" Waiting for writes to finish."); logger.Append(" Waiting for writes to finish.");
while (this.outstandingWrites > 0) while (this.outstandingWrites > 0)
{ {
logger.Append('.'); logger.Append('.');
System.Threading.Thread.Sleep(10); System.Threading.Thread.Sleep(10);
} }
   
if (this._outputFile != null) if (this._outputFile != null)
{ {
this._outputFile.Close(); this._outputFile.Close();
this._outputFile = null; this._outputFile = null;
logger.Append(" File closed."); logger.Append(" File closed.");
} }
   
logger.Print(false); logger.Print(false);
} }
   
#endregion #endregion
   
#region Constructors & Destructors #region Constructors & Destructors
   
public VOID_DataLogger() public VOID_DataLogger()
{ {
this.Name = "CSV Data Logger"; this.Name = "CSV Data Logger";
   
this.loggingActive = false; this.loggingActive = false;
this.firstWrite = true; this.firstWrite = true;
   
this.waitForLaunch = (VOID_SaveValue<bool>)true; this.waitForLaunch = (VOID_SaveValue<bool>)true;
   
this.logInterval = (VOID_SaveValue<float>)0.5f; this.logInterval = (VOID_SaveValue<float>)0.5f;
this.csvCollectTimer = (VOID_SaveValue<float>)0f; this.csvCollectTimer = (VOID_SaveValue<float>)0f;
   
this.outstandingWrites = 0; this.outstandingWrites = 0;
   
this.WindowPos.x = Screen.width - 520f; this.WindowPos.x = Screen.width - 520f;
this.WindowPos.y = 85f; this.WindowPos.y = 85f;
   
this.core.onApplicationQuit += delegate(object sender) this.core.onApplicationQuit += delegate(object sender)
{ {
this.CloseFileIfOpen(); this.CloseFileIfOpen();
}; };
} }
   
~VOID_DataLogger() ~VOID_DataLogger()
{ {
this.OnDestroy(); this.OnDestroy();
} }
   
#endregion #endregion
   
#region Subclasses #region Subclasses
   
private class WriteState private class WriteState
{ {
public byte[] bytes; public byte[] bytes;
public FileStream stream; public FileStream stream;
} }
   
#endregion #endregion
} }
} }
   
   
// VOID // VOID
// //
// VOID_SurfAtmo.cs // VOID_SurfAtmo.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_SurfAtmo : VOID_WindowModule public class VOID_SurfAtmo : VOID_WindowModule
{ {
[AVOID_SaveValue("precisionValues")] [AVOID_SaveValue("precisionValues")]
protected VOID_SaveValue<long> _precisionValues; protected VOID_SaveValue<long> _precisionValues;
protected IntCollection precisionValues; protected IntCollection precisionValues;
   
public VOID_SurfAtmo() public VOID_SurfAtmo()
{ {
this.Name = "Surface & Atmospheric Information"; this.Name = "Surface & Atmospheric Info";
   
this.WindowPos.x = Screen.width - 260f; this.WindowPos.x = Screen.width - 260f;
this.WindowPos.y = 85; this.WindowPos.y = 85;
   
this._precisionValues = (VOID_SaveValue<long>)230584300921369395; this._precisionValues = (VOID_SaveValue<long>)230584300921369395;
} }
   
public override void ModuleWindow(int id) public override void ModuleWindow(int id)
{ {
int idx = 0; int idx = 0;
   
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
this.precisionValues [idx]= (ushort)VOID_Data.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
VOID_Data.surfLatitude.DoGUIHorizontal (); VOID_Data.surfLatitude.DoGUIHorizontal ();
   
VOID_Data.surfLongitude.DoGUIHorizontal (); VOID_Data.surfLongitude.DoGUIHorizontal ();
   
VOID_Data.vesselHeading.DoGUIHorizontal (); VOID_Data.vesselHeading.DoGUIHorizontal ();
   
this.precisionValues [idx]= (ushort)VOID_Data.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
this.precisionValues[idx] = (ushort)VOID_Data.downrangeDistance.DoGUIHorizontal(this.precisionValues[idx]); this.precisionValues[idx] = (ushort)VOID_Data.downrangeDistance.DoGUIHorizontal(this.precisionValues[idx]);
idx++; idx++;
   
this.precisionValues [idx]= (ushort)VOID_Data.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
this.precisionValues [idx]= (ushort)VOID_Data.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
this.precisionValues [idx]= (ushort)VOID_Data.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
VOID_Data.temperature.DoGUIHorizontal ("F2"); VOID_Data.temperature.DoGUIHorizontal ("F2");
   
this.precisionValues [idx]= (ushort)VOID_Data.atmDensity.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.atmDensity.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
VOID_Data.atmPressure.DoGUIHorizontal ("F2"); VOID_Data.atmPressure.DoGUIHorizontal ("F2");
   
this.precisionValues [idx]= (ushort)VOID_Data.atmLimit.DoGUIHorizontal (this.precisionValues [idx]); this.precisionValues [idx]= (ushort)VOID_Data.atmLimit.DoGUIHorizontal (this.precisionValues [idx]);
idx++; idx++;
   
// Toadicus edit: added Biome // Toadicus edit: added Biome
VOID_Data.currBiome.DoGUIHorizontal (); VOID_Data.currBiome.DoGUIHorizontal ();
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
base.ModuleWindow(id); base.ModuleWindow(id);
} }
   
public override void LoadConfig () public override void LoadConfig ()
{ {
base.LoadConfig (); base.LoadConfig ();
   
this.precisionValues = new IntCollection (4, this._precisionValues); this.precisionValues = new IntCollection (4, this._precisionValues);
} }
   
public override void Save (KSP.IO.PluginConfiguration config) public override void Save (KSP.IO.PluginConfiguration config)
{ {
this._precisionValues.value = this.precisionValues.collection; this._precisionValues.value = this.precisionValues.collection;
   
base.Save (config); base.Save (config);
} }
} }
} }
// VOID // VOID
// //
// VOID_VesselInfo.cs // VOID_VesselInfo.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KerbalEngineer.Extensions; using KerbalEngineer.Extensions;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_VesselInfo : VOID_WindowModule public class VOID_VesselInfo : VOID_WindowModule
{ {
public VOID_VesselInfo() : base() public VOID_VesselInfo() : base()
{ {
this.Name = "Vessel Information"; this.Name = "Vessel Information";
   
this.WindowPos.x = Screen.width - 260; this.WindowPos.x = Screen.width - 260;
this.WindowPos.y = 450; this.WindowPos.y = 450;
} }
   
public override void ModuleWindow(int id) public override void ModuleWindow(int id)
{ {
if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate)) if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
{ {
SimManager.RequestSimulation(); SimManager.RequestSimulation();
} }
   
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
GUILayout.Label( GUILayout.Label(
Vessel.vesselName, Vessel.vesselName,
VOID_Styles.labelCenterBold, VOID_Styles.labelCenterBold,
GUILayout.ExpandWidth(true)); GUILayout.ExpandWidth(true));
   
VOID_Data.geeForce.DoGUIHorizontal ("F2"); VOID_Data.geeForce.DoGUIHorizontal ("F2");
   
VOID_Data.partCount.DoGUIHorizontal (); VOID_Data.partCount.DoGUIHorizontal ();
   
VOID_Data.totalMass.DoGUIHorizontal ("F3"); VOID_Data.totalMass.DoGUIHorizontal ("F3");
   
VOID_Data.stageResourceMass.DoGUIHorizontal("F2"); VOID_Data.stageResourceMass.DoGUIHorizontal("F3");
   
VOID_Data.resourceMass.DoGUIHorizontal("F2"); VOID_Data.resourceMass.DoGUIHorizontal("F3");
   
VOID_Data.stageDeltaV.DoGUIHorizontal (3, false); VOID_Data.stageDeltaV.DoGUIHorizontal (3, false);
   
VOID_Data.totalDeltaV.DoGUIHorizontal (3, false); VOID_Data.totalDeltaV.DoGUIHorizontal (3, false);
   
VOID_Data.mainThrottle.DoGUIHorizontal ("F0"); VOID_Data.mainThrottle.DoGUIHorizontal ("F0");
   
VOID_Data.currmaxThrust.DoGUIHorizontal (); VOID_Data.currmaxThrust.DoGUIHorizontal ();
   
VOID_Data.currmaxThrustWeight.DoGUIHorizontal (); VOID_Data.currmaxThrustWeight.DoGUIHorizontal ();
   
VOID_Data.surfaceThrustWeight.DoGUIHorizontal ("F2"); VOID_Data.surfaceThrustWeight.DoGUIHorizontal ("F2");
   
VOID_Data.intakeAirStatus.DoGUIHorizontal(); VOID_Data.intakeAirStatus.DoGUIHorizontal();
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
base.ModuleWindow(id); base.ModuleWindow(id);
} }
} }
} }