VOID_DataValue: Changed VOID_NumValue<T> to make proper use of generic type constraints. Moved refresh timing responsibility to VOID_DataValue<T>.
--- a/ToolbarButtonWrapper.cs
+++ /dev/null
@@ -1,529 +1,1 @@
-//
-// ToolbarWrapper.cs
-//
-// Author:
-// toadicus <>
-//
-// Copyright (c) 2013 toadicus
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <http://www.gnu.org/licenses/>.
-using System;
-using System.Linq;
-using System.Reflection;
-using UnityEngine;
-namespace VOID
-{
- /// <summary>
- /// Wraps a Toolbar clickable button, after fetching it from a foreign assembly.
- /// </summary>
- internal class ToolbarButtonWrapper
- {
- protected static System.Type ToolbarManager;
- protected static object TBManagerInstance;
- protected static MethodInfo TBManagerAdd;
-
- /// <summary>
- /// Wraps the ToolbarManager class, if present.
- /// </summary>
- /// <returns><c>true</c>, if ToolbarManager is wrapped, <c>false</c> otherwise.</returns>
- protected static bool TryWrapToolbarManager()
- {
- if (ToolbarManager == null)
- {
- Tools.PostDebugMessage(string.Format(
- "{0}: Loading ToolbarManager.",
- "ToolbarButtonWrapper"
- ));
-
- ToolbarManager = AssemblyLoader.loadedAssemblies
- .Select(a => a.assembly.GetExportedTypes())
- .SelectMany(t => t)
- .FirstOrDefault(t => t.FullName == "Toolbar.ToolbarManager");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Loaded ToolbarManager. Getting Instance.",
- "ToolbarButtonWrapper"
- ));
-
- if (ToolbarManager == null)
- {
- return false;
- }
-
- TBManagerInstance = ToolbarManager.GetProperty(
- "Instance",
- System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static
- )
- .GetValue(null, null);
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got ToolbarManager Instance '{1}'. Getting 'add' method.",
- "ToolbarButtonWrapper",
- TBManagerInstance
- ));
-
- TBManagerAdd = ToolbarManager.GetMethod("add");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got ToolbarManager Instance 'add' method. Loading IButton.",
- "ToolbarButtonWrapper"
- ));
- }
-
- return true;
- }
-
- /// <summary>
- /// Gets a value indicating whether <see cref="Toolbar.ToolbarManager"/> is present.
- /// </summary>
- /// <value><c>true</c>, if ToolbarManager is wrapped, <c>false</c> otherwise.</value>
- public static bool ToolbarManagerPresent
- {
- get
- {
- return TryWrapToolbarManager();
- }
- }
-
- /// <summary>
- /// If ToolbarManager is present, initializes a new instance of the <see cref="VOID.ToolbarButtonWrapper"/> class.
- /// </summary>
- /// <param name="ns">Namespace, usually the plugin name.</param>
- /// <param name="id">Identifier, unique per namespace.</param>
- /// <returns>If ToolbarManager is present, a new <see cref="Toolbar.IButton"/> object, <c>null</c> otherwise.</returns>
- public static ToolbarButtonWrapper TryWrapToolbarButton(string ns, string id)
- {
- if (ToolbarManagerPresent)
- {
- object button = TBManagerAdd.Invoke(TBManagerInstance, new object[] { ns, id });
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Added Button '{1}' with ToolbarManager. Getting 'Text' property",
- "ToolbarButtonWrapper",
- button.ToString()
- ));
-
- return new ToolbarButtonWrapper(button);
- }
- else
- {
- return null;
- }
- }
-
- protected System.Type IButton;
- protected object Button;
- protected PropertyInfo ButtonText;
- protected PropertyInfo ButtonTextColor;
- protected PropertyInfo ButtonTexturePath;
- protected PropertyInfo ButtonToolTip;
- protected PropertyInfo ButtonVisible;
- protected PropertyInfo ButtonVisibility;
- protected PropertyInfo ButtonEffectivelyVisible;
- protected PropertyInfo ButtonEnalbed;
- protected PropertyInfo ButtonImportant;
- protected EventInfo ButtonOnClick;
- protected EventInfo ButtonOnMouseEnter;
- protected EventInfo ButtonOnMouseLeave;
- protected MethodInfo ButtonDestroy;
- protected System.Type GameScenesVisibilityType;
-
- /// <summary>
- /// The text displayed on the button. Set to null to hide text.
- /// </summary>
- /// <remarks>
- /// The text can be changed at any time to modify the button's appearance. Note that since this will also
- /// modify the button's size, this feature should be used sparingly, if at all.
- /// </remarks>
- /// <seealso cref="TexturePath"/>
- public string Text
- {
- get
- {
- return this.ButtonText.GetValue(this.Button, null) as String;
- }
- set
- {
- this.ButtonText.SetValue(this.Button, value, null);
- }
- }
-
- /// <summary>
- /// The color the button text is displayed with. Defaults to Color.white.
- /// </summary>
- /// <remarks>
- /// The text color can be changed at any time to modify the button's appearance.
- /// </remarks>
- public Color TextColor
- {
- get
- {
- return (Color)this.ButtonTextColor.GetValue(this.Button, null);
- }
- set
- {
- this.ButtonTextColor.SetValue(this.Button, value, null);
- }
- }
-
- /// <summary>
- /// The path of a texture file to display an icon on the button. Set to null to hide icon.
- /// </summary>
- /// <remarks>
- /// <para>
- /// A texture path on a button will have precedence over text. That is, if both text and texture path
- /// have been set on a button, the button will show the texture, not the text.
- /// </para>
- /// <para>
- /// The texture size must not exceed 24x24 pixels.
- /// </para>
- /// <para>
- /// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix.
- /// Valid example: MyAddon/Textures/icon_mybutton
- /// </para>
- /// <para>
- /// The texture path can be changed at any time to modify the button's appearance.
- /// </para>
- /// </remarks>
- /// <seealso cref="Text"/>
- public string TexturePath
- {
- get
- {
- return this.ButtonTexturePath.GetValue(this.Button, null) as string;
- }
- set
- {
- this.ButtonTexturePath.SetValue(this.Button, value, null);
- }
- }
-
- /// <summary>
- /// The button's tool tip text. Set to null if no tool tip is desired.
- /// </summary>
- /// <remarks>
- /// Tool Tip Text Should Always Use Headline Style Like This.
- /// </remarks>
- public string ToolTip
- {
- get
- {
- return this.ButtonToolTip.GetValue(this.Button, null) as string;
- }
- set
- {
- this.ButtonToolTip.SetValue(this.Button, value, null);
- }
- }
-
- /// <summary>
- /// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>.
- /// </summary>
- public bool Visible
- {
- get
- {
- return (bool)this.ButtonVisible.GetValue(this.Button, null);
- }
- set
- {
- this.ButtonVisible.SetValue(this.Button, value, null);
- }
- }
-
- /// <summary>
- /// Whether this button is currently effectively visible or not. This is a combination of
- /// <see cref="Visible"/> and <see cref="Visibility"/>.
- /// </summary>
- /// <remarks>
- /// Note that the toolbar is not visible in certain game scenes, for example the loading screens. This property
- /// does not reflect button invisibility in those scenes.
- /// </remarks>
- public bool EffectivelyVisible
- {
- get
- {
- return (bool)this.ButtonEffectivelyVisible.GetValue(this.Button, null);
- }
- }
-
- /// <summary>
- /// Whether this button is currently enabled (clickable) or not. This will not affect the player's ability to
- /// position the button on their screen.
- /// </summary>
- public bool Enabled
- {
- get
- {
- return (bool)this.ButtonEnalbed.GetValue(this.Button, null);
- }
- set
- {
- this.ButtonEnalbed.SetValue(this.Button, value, null);
- }
- }
-
- /// <summary>
- /// Whether this button is currently "important." Set to false to return to normal button behaviour.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This can be used to temporarily force the button to be shown on the screen regardless of the toolbar being
- /// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in a
- /// chat room could mark itself as "important" as long as the message has not been read.
- /// </para>
- /// <para>
- /// Setting this property does not change the appearance of the button. use <see cref="TexturePath"/> to
- /// change the button's icon.
- /// </para>
- /// <para>
- /// This feature should be used only sparingly, if at all, since it forces the button to be displayed on screen
- /// even when it normally wouldn't.
- /// </para>
- /// </remarks>
- /// <value><c>true</c> if important; otherwise, <c>false</c>.</value>
- public bool Important
- {
- get
- {
- return (bool)this.ButtonImportant.GetValue(this.Button, null);
- }
- set
- {
- this.ButtonImportant.SetValue(this.Button, value, null);
- }
- }
-
- private ToolbarButtonWrapper()
- {
- }
-
- /// <summary>
- /// Initializes a new instance of the <see cref="VOID.ToolbarButtonWrapper"/> class.
- /// </summary>
- /// <param name="ns">Namespace, usually the plugin name.</param>
- /// <param name="id">Identifier, unique per namespace.</param>
- protected ToolbarButtonWrapper(object button)
- {
- this.Button = button;
-
- this.IButton = AssemblyLoader.loadedAssemblies
- .Select(a => a.assembly.GetExportedTypes())
- .SelectMany(t => t)
- .FirstOrDefault(t => t.FullName == "Toolbar.IButton");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Loaded IButton. Adding Button with ToolbarManager.",
- this.GetType().Name
- ));
-
- this.ButtonText = this.IButton.GetProperty("Text");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'Text' property. Getting 'TextColor' property.",
- this.GetType().Name
- ));
-
- this.ButtonTextColor = this.IButton.GetProperty("TextColor");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'TextColor' property. Getting 'TexturePath' property.",
- this.GetType().Name
- ));
-
- this.ButtonTexturePath = this.IButton.GetProperty("TexturePath");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'TexturePath' property. Getting 'ToolTip' property.",
- this.GetType().Name
- ));
-
- this.ButtonToolTip = this.IButton.GetProperty("ToolTip");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'ToolTip' property. Getting 'Visible' property.",
- this.GetType().Name
- ));
-
- this.ButtonVisible = this.IButton.GetProperty("Visible");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'Visible' property. Getting 'Visibility' property.",
- this.GetType().Name
- ));
-
- this.ButtonVisibility = this.IButton.GetProperty("Visibility");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'Visibility' property. Getting 'EffectivelyVisible' property.",
- this.GetType().Name
- ));
-
- this.ButtonEffectivelyVisible = this.IButton.GetProperty("EffectivelyVisible");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'Visibility' property. Getting 'Enabled' property.",
- this.GetType().Name
- ));
-
- this.ButtonEnalbed = this.IButton.GetProperty("Enabled");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'Enabled' property. Getting 'OnClick' event.",
- this.GetType().Name
- ));
-
- this.ButtonImportant = this.IButton.GetProperty("Important");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'Enabled' property. Getting 'OnClick' event.",
- this.GetType().Name
- ));
-
- this.ButtonOnClick = this.IButton.GetEvent("OnClick");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'OnClick' event '{1}'. Getting 'OnMouseEnter' event.",
- this.GetType().Name,
- this.ButtonOnClick.ToString()
- ));
-
- this.ButtonOnMouseEnter = this.IButton.GetEvent("OnMouseEnter");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'OnMouseEnter' event '{1}'. Getting 'OnMouseLeave' event.",
- this.GetType().Name,
- this.ButtonOnClick.ToString()
- ));
-
- this.ButtonOnMouseLeave = this.IButton.GetEvent("OnMouseLeave");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'OnMouseLeave' event '{1}'. Getting 'Destroy' method.",
- this.GetType().Name,
- this.ButtonOnClick.ToString()
- ));
-
- this.ButtonDestroy = this.IButton.GetMethod("Destroy");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'Destroy' property '{1}'. Loading GameScenesVisibility class.",
- this.GetType().Name,
- this.ButtonDestroy.ToString()
- ));
-
- this.GameScenesVisibilityType = AssemblyLoader.loadedAssemblies
- .Select(a => a.assembly.GetExportedTypes())
- .SelectMany(t => t)
- .FirstOrDefault(t => t.FullName == "Toolbar.GameScenesVisibility");
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Got 'GameScenesVisibility' class '{1}'.",
- this.GetType().Name,
- this.GameScenesVisibilityType.ToString()
- ));
-
- Tools.PostDebugMessage("ToolbarButtonWrapper built!");
- }
-
- /// <summary>
- /// Adds event handler to receive "on click" events.
- /// </summary>
- /// <example>
- /// <code>
- /// ToolbarButtonWrapper button = ...
- /// button.AddButtonClickHandler(
- /// (e) =>
- /// {
- /// Debug.Log("button clicked, mouseButton: " + e.Mousebutton");
- /// }
- /// );
- /// </code>
- /// </example>
- /// <param name="Handler">Delegate to handle "on click" events</param>
- public void AddButtonClickHandler(Action<object> Handler)
- {
- this.AddButtonEventHandler(this.ButtonOnClick, Handler);
- }
-
- /// <summary>
- /// Adds event handler that can be registered with to receive "on mouse enter" events.
- /// </summary>
- /// <example>
- /// <code>
- /// ToolbarWrapperButton button = ...
- /// button.AddButtonOnMouseEnterHandler(
- /// (e) =>
- /// {
- /// Debug.Log("mouse entered button");
- /// }
- /// );
- /// </code>
- /// </example>
- /// <param name="Handler">Delegate to handle "OnMouseEnter" events.</param>
- public void AddButtonOnMouseEnterHandler(Action<object> Handler)
- {
- this.AddButtonEventHandler(this.ButtonOnMouseEnter, Handler);
- }
-
- /// <summary>
- /// Adds event handler that can be registered with to receive "on mouse leave" events.
- /// </summary>
- /// <example>
- /// <code>
- /// ToolbarWrapperButton button = ...
- /// button.AddButtonOnMouseLeaveHandler(
- /// (e) =>
- /// {
- /// Debug.Log("mouse left button");
- /// }
- /// );
- /// </code>
- /// </example>
- /// <param name="Handler">Delegate to handle "OnMouseLeave" events.</param>
- public void AddButtonOnMouseLeaveHandler(Action<object> Handler)
- {
- this.AddButtonEventHandler(this.ButtonOnMouseLeave, Handler);
- }
-
- /// <summary>
- /// Sets this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.
- /// </summary>
- /// <param name="gameScenes">Array of GameScene objects in which the button should be visible.</param>
- public void SetButtonVisibility(params GameScenes[] gameScenes)
- {
- object GameScenesVisibilityObj = Activator.CreateInstance(this.GameScenesVisibilityType, gameScenes);
- this.ButtonVisibility.SetValue(this.Button, GameScenesVisibilityObj, null);
- }
-
- /// <summary>
- /// Permanently destroys this button so that it is no longer displayed.
- /// Should be used when a plugin is stopped to remove leftover buttons.
- /// </summary>
- public void Destroy()
- {
- this.ButtonDestroy.Invoke(this.Button, null);
- }
-
- // Utility method for use with the AddButton<event>Handler API methods.
- protected void AddButtonEventHandler(EventInfo Event, Action<object> Handler)
- {
- Delegate d = Delegate.CreateDelegate(Event.EventHandlerType, Handler.Target, Handler.Method);
- MethodInfo addHandler = Event.GetAddMethod();
- addHandler.Invoke(this.Button, new object[] { d });
- }
- }
-}
-
--- a/ToolbarWrapper/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,37 +1,1 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-// Allgemeine Informationen über eine Assembly werden über die folgenden
-// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
-// die mit einer Assembly verknüpft sind.
-[assembly: AssemblyTitle("Toolbar Wrapper for Kerbal Space Program")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("ToolbarWrapper")]
-[assembly: AssemblyCopyright("Copyright © 2013-2014 Maik Schreiber")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
-// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
-// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
-[assembly: ComVisible(false)]
-
-// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
-[assembly: Guid("bfd95a60-6335-4a59-a29e-438d806d8f2d")]
-
-// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
-//
-// Hauptversion
-// Nebenversion
-// Buildnummer
-// Revision
-//
-// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
-// übernehmen, indem Sie "*" eingeben:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
-
--- a/ToolbarWrapper/ToolbarWrapper.cs
+++ /dev/null
@@ -1,639 +1,1 @@
-/*
-Copyright (c) 2013-2014, Maik Schreiber
-All rights reserved.
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
-1. Redistributions of source code must retain the above copyright notice, this
- list of conditions and the following disclaimer.
-
-2. Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
-FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
-SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
-OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using System.Text;
-using UnityEngine;
-
-
-namespace VOID {
-
-
-
- /**********************************************************\
- * --- DO NOT EDIT BELOW THIS COMMENT --- *
- * *
- * This file contains classes and interfaces to use the *
- * Toolbar Plugin without creating a hard dependency on it. *
- * *
- * There is nothing in this file that needs to be edited *
- * by hand. *
- * *
- * --- DO NOT EDIT BELOW THIS COMMENT --- *
- \**********************************************************/
-
-
-
- /// <summary>
- /// The global tool bar manager.
- /// </summary>
- public partial class ToolbarManager : IToolbarManager {
- /// <summary>
- /// Whether the Toolbar Plugin is available.
- /// </summary>
- public static bool ToolbarAvailable {
- get {
- if (toolbarAvailable == null) {
- toolbarAvailable = Instance != null;
- }
- return (bool) toolbarAvailable;
- }
- }
-
- /// <summary>
- /// The global tool bar manager instance.
- /// </summary>
- public static IToolbarManager Instance {
- get {
- if ((toolbarAvailable != false) && (instance_ == null)) {
- Type type = AssemblyLoader.loadedAssemblies
- .SelectMany(a => a.assembly.GetExportedTypes())
- .SingleOrDefault(t => t.FullName == "Toolbar.ToolbarManager");
- if (type != null) {
- object realToolbarManager = type.GetProperty("Instance", BindingFlags.Public | BindingFlags.Static).GetValue(null, null);
- instance_ = new ToolbarManager(realToolbarManager);
- }
- }
- return instance_;
- }
- }
- }
-
- #region interfaces
-
- /// <summary>
- /// A toolbar manager.
- /// </summary>
- public interface IToolbarManager {
- /// <summary>
- /// Adds a new button.
- /// </summary>
- /// <remarks>
- /// To replace an existing button, just add a new button using the old button's namespace and ID.
- /// Note that the new button will inherit the screen position of the old button.
- /// </remarks>
- /// <param name="ns">The new button's namespace. This is usually the plugin's name. Must not include special characters like '.'</param>
- /// <param name="id">The new button's ID. This ID must be unique across all buttons in the namespace. Must not include special characters like '.'</param>
- /// <returns>The button created.</returns>
- IButton add(string ns, string id);
- }
-
- /// <summary>
- /// Represents a clickable button.
- /// </summary>
- public interface IButton {
- /// <summary>
- /// The text displayed on the button. Set to null to hide text.
- /// </summary>
- /// <remarks>
- /// The text can be changed at any time to modify the button's appearance. Note that since this will also
- /// modify the button's size, this feature should be used sparingly, if at all.
- /// </remarks>
- /// <seealso cref="TexturePath"/>
- string Text {
- set;
- get;
- }
-
- /// <summary>
- /// The color the button text is displayed with. Defaults to Color.white.
- /// </summary>
- /// <remarks>
- /// The text color can be changed at any time to modify the button's appearance.
- /// </remarks>
- Color TextColor {
- set;
- get;
- }
-
- /// <summary>
- /// The path of a texture file to display an icon on the button. Set to null to hide icon.
- /// </summary>
- /// <remarks>
- /// <para>
- /// A texture path on a button will have precedence over text. That is, if both text and texture path
- /// have been set on a button, the button will show the texture, not the text.
- /// </para>
- /// <para>
- /// The texture size must not exceed 24x24 pixels.
- /// </para>
- /// <para>
- /// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix.
- /// Valid example: MyAddon/Textures/icon_mybutton
- /// </para>
- /// <para>
- /// The texture path can be changed at any time to modify the button's appearance.
- /// </para>
- /// </remarks>
- /// <seealso cref="Text"/>
- string TexturePath {
- set;
- get;
- }
-
- /// <summary>
- /// The button's tool tip text. Set to null if no tool tip is desired.
- /// </summary>
- /// <remarks>
- /// Tool Tip Text Should Always Use Headline Style Like This.
- /// </remarks>
- string ToolTip {
- set;
- get;
- }
-
- /// <summary>
- /// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>.
- /// </summary>
- /// <remarks>
- /// Setting this property to true does not affect the player's ability to hide the button using the configuration.
- /// Conversely, setting this property to false does not enable the player to show the button using the configuration.
- /// </remarks>
- bool Visible {
- set;
- get;
- }
-
- /// <summary>
- /// Determines this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.
- /// </summary>
- /// <remarks>
- /// The return value from IVisibility.Visible is subject to the same rules as outlined for
- /// <see cref="Visible"/>.
- /// </remarks>
- IVisibility Visibility {
- set;
- get;
- }
-
- /// <summary>
- /// Whether this button is currently effectively visible or not. This is a combination of
- /// <see cref="Visible"/> and <see cref="Visibility"/>.
- /// </summary>
- /// <remarks>
- /// Note that the toolbar is not visible in certain game scenes, for example the loading screens. This property
- /// does not reflect button invisibility in those scenes. In addition, this property does not reflect the
- /// player's configuration of the button's visibility.
- /// </remarks>
- bool EffectivelyVisible {
- get;
- }
-
- /// <summary>
- /// Whether this button is currently enabled (clickable) or not. This does not affect the player's ability to
- /// position the button on their toolbar.
- /// </summary>
- bool Enabled {
- set;
- get;
- }
-
- /// <summary>
- /// Whether this button is currently "important." Set to false to return to normal button behaviour.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This can be used to temporarily force the button to be shown on screen regardless of the toolbar being
- /// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in
- /// a chat room could mark itself as "important" as long as the message has not been read.
- /// </para>
- /// <para>
- /// Setting this property does not change the appearance of the button. Use <see cref="TexturePath"/> to
- /// change the button's icon.
- /// </para>
- /// <para>
- /// Setting this property to true does not affect the player's ability to hide the button using the
- /// configuration.
- /// </para>
- /// <para>
- /// This feature should be used only sparingly, if at all, since it forces the button to be displayed on
- /// screen even when it normally wouldn't.
- /// </para>
- /// </remarks>
- bool Important {
- set;
- get;
- }
-
- /// <summary>
- /// Event handler that can be registered with to receive "on click" events.
- /// </summary>
- /// <example>
- /// <code>
- /// IButton button = ...
- /// button.OnClick += (e) => {
- /// Debug.Log("button clicked, mouseButton: " + e.MouseButton);
- /// };
- /// </code>
- /// </example>
- event ClickHandler OnClick;
-
- /// <summary>
- /// Event handler that can be registered with to receive "on mouse enter" events.
- /// </summary>
- /// <example>
- /// <code>
- /// IButton button = ...
- /// button.OnMouseEnter += (e) => {
- /// Debug.Log("mouse entered button");
- /// };
- /// </code>
- /// </example>
- event MouseEnterHandler OnMouseEnter;
-
- /// <summary>
- /// Event handler that can be registered with to receive "on mouse leave" events.
- /// </summary>
- /// <example>
- /// <code>
- /// IButton button = ...
- /// button.OnMouseLeave += (e) => {
- /// Debug.Log("mouse left button");
- /// };
- /// </code>
- /// </example>
- event MouseLeaveHandler OnMouseLeave;
-
- /// <summary>
- /// Permanently destroys this button so that it is no longer displayed.
- /// Should be used when a plugin is stopped to remove leftover buttons.
- /// </summary>
- void Destroy();
- }
-
- #endregion
-
- #region events
-
- /// <summary>
- /// Event describing a click on a button.
- /// </summary>
- public partial class ClickEvent : EventArgs {
- /// <summary>
- /// The button that has been clicked.
- /// </summary>
- public readonly IButton Button;
-
- /// <summary>
- /// The mouse button which the button was clicked with.
- /// </summary>
- /// <remarks>
- /// Is 0 for left mouse button, 1 for right mouse button, and 2 for middle mouse button.
- /// </remarks>
- public readonly int MouseButton;
- }
-
- /// <summary>
- /// An event handler that is invoked whenever a button has been clicked.
- /// </summary>
- /// <param name="e">An event describing the button click.</param>
- public delegate void ClickHandler(ClickEvent e);
-
- /// <summary>
- /// Event describing the mouse pointer moving about a button.
- /// </summary>
- public abstract partial class MouseMoveEvent {
- /// <summary>
- /// The button in question.
- /// </summary>
- public readonly IButton button;
- }
-
- /// <summary>
- /// Event describing the mouse pointer entering a button's area.
- /// </summary>
- public partial class MouseEnterEvent : MouseMoveEvent {
- }
-
- /// <summary>
- /// Event describing the mouse pointer leaving a button's area.
- /// </summary>
- public partial class MouseLeaveEvent : MouseMoveEvent {
- }
-
- /// <summary>
- /// An event handler that is invoked whenever the mouse pointer enters a button's area.
- /// </summary>
- /// <param name="e">An event describing the mouse pointer entering.</param>
- public delegate void MouseEnterHandler(MouseEnterEvent e);
-
- /// <summary>
- /// An event handler that is invoked whenever the mouse pointer leaves a button's area.
- /// </summary>
- /// <param name="e">An event describing the mouse pointer leaving.</param>
- public delegate void MouseLeaveHandler(MouseLeaveEvent e);
-
- #endregion
-
- #region visibility
-
- /// <summary>
- /// Determines visibility of a button.
- /// </summary>
- /// <seealso cref="IButton.Visibility"/>
- public interface IVisibility {
- /// <summary>
- /// Whether a button is currently visible or not.
- /// </summary>
- /// <seealso cref="IButton.Visible"/>
- bool Visible {
- get;
- }
- }
-
- /// <summary>
- /// Determines visibility of a button in relation to the currently running game scene.
- /// </summary>
- /// <example>
- /// <code>
- /// IButton button = ...
- /// button.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.SPH);
- /// </code>
- /// </example>
- /// <seealso cref="IButton.Visibility"/>
- public class GameScenesVisibility : IVisibility {
- private GameScenes[] gameScenes;
-
- public bool Visible {
- get {
- return (bool) visibleProperty.GetValue(realGameScenesVisibility, null);
- }
- }
-
- private object realGameScenesVisibility;
- private PropertyInfo visibleProperty;
-
- public GameScenesVisibility(params GameScenes[] gameScenes) {
- Type gameScenesVisibilityType = AssemblyLoader.loadedAssemblies
- .SelectMany(a => a.assembly.GetExportedTypes())
- .SingleOrDefault(t => t.FullName == "Toolbar.GameScenesVisibility");
- realGameScenesVisibility = Activator.CreateInstance(gameScenesVisibilityType, new object[] { gameScenes });
- visibleProperty = gameScenesVisibilityType.GetProperty("Visible", BindingFlags.Public | BindingFlags.Instance);
- this.gameScenes = gameScenes;
- }
- }
-
- #endregion
-
- #region private implementations
-
- public partial class ToolbarManager : IToolbarManager {
- private static bool? toolbarAvailable = null;
- private static IToolbarManager instance_;
-
- private object realToolbarManager;
- private MethodInfo addMethod;
- private Dictionary<object, IButton> buttons = new Dictionary<object, IButton>();
- private Type iButtonType;
- private Type functionVisibilityType;
-
- private ToolbarManager(object realToolbarManager) {
- this.realToolbarManager = realToolbarManager;
-
- Type iToolbarManagerType = AssemblyLoader.loadedAssemblies
- .SelectMany(a => a.assembly.GetExportedTypes())
- .SingleOrDefault(t => t.FullName == "Toolbar.IToolbarManager");
- addMethod = iToolbarManagerType.GetMethod("add", BindingFlags.Public | BindingFlags.Instance);
-
- iButtonType = AssemblyLoader.loadedAssemblies
- .SelectMany(a => a.assembly.GetExportedTypes())
- .SingleOrDefault(t => t.FullName == "Toolbar.IButton");
- functionVisibilityType = AssemblyLoader.loadedAssemblies
- .SelectMany(a => a.assembly.GetExportedTypes())
- .SingleOrDefault(t => t.FullName == "Toolbar.FunctionVisibility");
- }
-
- public IButton add(string ns, string id) {
- object realButton = addMethod.Invoke(realToolbarManager, new object[] { ns, id });
- IButton button = new Button(realButton, iButtonType, functionVisibilityType);
- buttons.Add(realButton, button);
- return button;
- }
- }
-
- internal class Button : IButton {
- private object realButton;
- private PropertyInfo textProperty;
- private PropertyInfo textColorProperty;
- private PropertyInfo texturePathProperty;
- private PropertyInfo toolTipProperty;
- private PropertyInfo visibleProperty;
- private PropertyInfo visibilityProperty;
- private Type functionVisibilityType;
- private PropertyInfo effectivelyVisibleProperty;
- private PropertyInfo enabledProperty;
- private PropertyInfo importantProperty;
- private EventInfo onClickEvent;
- private Delegate realClickHandler;
- private EventInfo onMouseEnterEvent;
- private Delegate realMouseEnterHandler;
- private EventInfo onMouseLeaveEvent;
- private Delegate realMouseLeaveHandler;
- private MethodInfo destroyMethod;
-
- internal Button(object realButton, Type iButtonType, Type functionVisibilityType) {
- this.realButton = realButton;
- this.functionVisibilityType = functionVisibilityType;
-
- textProperty = iButtonType.GetProperty("Text", BindingFlags.Public | BindingFlags.Instance);
- textColorProperty = iButtonType.GetProperty("TextColor", BindingFlags.Public | BindingFlags.Instance);
- texturePathProperty = iButtonType.GetProperty("TexturePath", BindingFlags.Public | BindingFlags.Instance);
- toolTipProperty = iButtonType.GetProperty("ToolTip", BindingFlags.Public | BindingFlags.Instance);
- visibleProperty = iButtonType.GetProperty("Visible", BindingFlags.Public | BindingFlags.Instance);
- visibilityProperty = iButtonType.GetProperty("Visibility", BindingFlags.Public | BindingFlags.Instance);
- effectivelyVisibleProperty = iButtonType.GetProperty("EffectivelyVisible", BindingFlags.Public | BindingFlags.Instance);
- enabledProperty = iButtonType.GetProperty("Enabled", BindingFlags.Public | BindingFlags.Instance);
- importantProperty = iButtonType.GetProperty("Important", BindingFlags.Public | BindingFlags.Instance);
- onClickEvent = iButtonType.GetEvent("OnClick", BindingFlags.Public | BindingFlags.Instance);
- onMouseEnterEvent = iButtonType.GetEvent("OnMouseEnter", BindingFlags.Public | BindingFlags.Instance);
- onMouseLeaveEvent = iButtonType.GetEvent("OnMouseLeave", BindingFlags.Public | BindingFlags.Instance);
- destroyMethod = iButtonType.GetMethod("Destroy", BindingFlags.Public | BindingFlags.Instance);
-
- realClickHandler = attachEventHandler(onClickEvent, "clicked", realButton);
- realMouseEnterHandler = attachEventHandler(onMouseEnterEvent, "mouseEntered", realButton);
- realMouseLeaveHandler = attachEventHandler(onMouseLeaveEvent, "mouseLeft", realButton);
- }
-
- private Delegate attachEventHandler(EventInfo @event, string methodName, object realButton) {
- MethodInfo method = GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
- Delegate d = Delegate.CreateDelegate(@event.EventHandlerType, this, method);
- @event.GetAddMethod().Invoke(realButton, new object[] { d });
- return d;
- }
-
- public string Text {
- set {
- textProperty.SetValue(realButton, value, null);
- }
- get {
- return (string) textProperty.GetValue(realButton, null);
- }
- }
-
- public Color TextColor {
- set {
- textColorProperty.SetValue(realButton, value, null);
- }
- get {
- return (Color) textColorProperty.GetValue(realButton, null);
- }
- }
-
- public string TexturePath {
- set {
- texturePathProperty.SetValue(realButton, value, null);
- }
- get {
- return (string) texturePathProperty.GetValue(realButton, null);
- }
- }
-
- public string ToolTip {
- set {
- toolTipProperty.SetValue(realButton, value, null);
- }
- get {
- return (string) toolTipProperty.GetValue(realButton, null);
- }
- }
-
- public bool Visible {
- set {
- visibleProperty.SetValue(realButton, value, null);
- }
- get {
- return (bool) visibleProperty.GetValue(realButton, null);
- }
- }
-
- public IVisibility Visibility {
- set {
- object functionVisibility = Activator.CreateInstance(functionVisibilityType, new object[] { new Func<bool>(() => value.Visible) });
- visibilityProperty.SetValue(realButton, functionVisibility, null);
- visibility_ = value;
- }
- get {
- return visibility_;
- }
- }
- private IVisibility visibility_;
-
- public bool EffectivelyVisible {
- get {
- return (bool) effectivelyVisibleProperty.GetValue(realButton, null);
- }
- }
-
- public bool Enabled {
- set {
- enabledProperty.SetValue(realButton, value, null);
- }
- get {
- return (bool) enabledProperty.GetValue(realButton, null);
- }
- }
-
- public bool Important {
- set {
- importantProperty.SetValue(realButton, value, null);
- }
- get {
- return (bool) importantProperty.GetValue(realButton, null);
- }
- }
-
- public event ClickHandler OnClick;
-
- private void clicked(object realEvent) {
- if (OnClick != null) {
- OnClick(new ClickEvent(realEvent, this));
- }
- }
-
- public event MouseEnterHandler OnMouseEnter;
-
- private void mouseEntered(object realEvent) {
- if (OnMouseEnter != null) {
- OnMouseEnter(new MouseEnterEvent(this));
- }
- }
-
- public event MouseLeaveHandler OnMouseLeave;
-
- private void mouseLeft(object realEvent) {
- if (OnMouseLeave != null) {
- OnMouseLeave(new MouseLeaveEvent(this));
- }
- }
-
- public void Destroy() {
- detachEventHandler(onClickEvent, realClickHandler, realButton);
- detachEventHandler(onMouseEnterEvent, realMouseEnterHandler, realButton);
- detachEventHandler(onMouseLeaveEvent, realMouseLeaveHandler, realButton);
-
- destroyMethod.Invoke(realButton, null);
- }
-
- private void detachEventHandler(EventInfo @event, Delegate d, object realButton) {
- @event.GetRemoveMethod().Invoke(realButton, new object[] { d });
- }
-
- private Delegate createDelegate(Type eventHandlerType, string methodName) {
- return Delegate.CreateDelegate(GetType(), GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance));
- }
- }
-
- public partial class ClickEvent : EventArgs {
- internal ClickEvent(object realEvent, IButton button) {
- Type type = realEvent.GetType();
- Button = button;
- MouseButton = (int) type.GetField("MouseButton", BindingFlags.Public | BindingFlags.Instance).GetValue(realEvent);
- }
- }
-
- public abstract partial class MouseMoveEvent : EventArgs {
- internal MouseMoveEvent(IButton button) {
- this.button = button;
- }
- }
-
- public partial class MouseEnterEvent : MouseMoveEvent {
- internal MouseEnterEvent(IButton button)
- : base(button) {
- }
- }
-
- public partial class MouseLeaveEvent : MouseMoveEvent {
- internal MouseLeaveEvent(IButton button)
- : base(button) {
- }
- }
-
- #endregion
-}
-
--- a/ToolbarWrapper/Wrapper.csproj
+++ /dev/null
@@ -1,59 +1,1 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{E258AB2C-E2BB-4ACA-B902-C98582041F69}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>ToolbarWrapper</RootNamespace>
- <AssemblyName>ToolbarWrapper</AssemblyName>
- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <TargetFrameworkProfile />
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Assembly-CSharp">
- <HintPath>..\..\..\..\Programme\KSP_23_dev\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
- </Reference>
- <Reference Include="System" />
- <Reference Include="System.Core" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- <Reference Include="UnityEngine">
- <HintPath>..\..\..\..\Programme\KSP_23_dev\KSP_Data\Managed\UnityEngine.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="ToolbarWrapper.cs" />
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
-</Project>
+
--- a/Tools.cs
+++ b/Tools.cs
@@ -1001,6 +1001,30 @@
}
}
+ public static double Radius(this Vessel vessel)
+ {
+ double radius;
+
+ radius = vessel.altitude;
+
+ if (vessel.mainBody != null)
+ {
+ radius += vessel.mainBody.Radius;
+ }
+
+ return radius;
+ }
+
+ public static double TryGetLastMass(this Engineer.VesselSimulator.SimManager simManager)
+ {
+ if (simManager.Stages == null || simManager.Stages.Length <= Staging.lastStage)
+ {
+ return double.NaN;
+ }
+
+ return simManager.Stages[Staging.lastStage].totalMass;
+ }
+
public static string HumanString(this ExperimentSituations situation)
{
switch (situation)
--- /dev/null
+++ b/VOIDEditorMaster.cs
@@ -1,1 +1,100 @@
+///////////////////////////////////////////////////////////////////////////////
+//
+// VOID - Vessel Orbital Information Display for Kerbal Space Program
+// Copyright (C) 2012 Iannic-ann-od
+// Copyright (C) 2013 Toadicus
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+///////////////////////////////////////////////////////////////////////////////
+//
+// Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
+// behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
+// invaluable functions and making your nicely written code available to learn from.
+//
+///////////////////////////////////////////////////////////////////////////////
+//
+// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
+// Engineer Redux (c) 2013 cybutek
+// Used by permission.
+//
+///////////////////////////////////////////////////////////////////////////////
+using System;
+using UnityEngine;
+using Engineer.VesselSimulator;
+
+namespace VOID
+{
+ [KSPAddon(KSPAddon.Startup.EditorAny, false)]
+ public class VOIDEditorMaster : MonoBehaviour
+ {
+ protected VOID_EditorCore Core;
+
+ public void Awake()
+ {
+ Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
+ this.Core = VOID_EditorCore.Instance;
+ this.Core.ResetGUI ();
+ SimManager.HardReset();
+ Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
+ }
+
+ public void Update()
+ {
+ if (!HighLogic.LoadedSceneIsEditor && this.Core != null)
+ {
+ this.Core.SaveConfig ();
+ this.Core = null;
+ VOID_EditorCore.Reset();
+ return;
+ }
+
+ if (this.Core == null)
+ {
+ this.Awake();
+ }
+
+ this.Core.Update ();
+
+ if (this.Core.factoryReset)
+ {
+ KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
+ this.Core = null;
+ VOID_EditorCore.Reset();
+ }
+ }
+
+ public void FixedUpdate()
+ {
+ if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
+ {
+ return;
+ }
+
+ this.Core.FixedUpdate ();
+ }
+
+ public void OnGUI()
+ {
+ if (this.Core == null)
+ {
+ return;
+ }
+
+ this.Core.OnGUI();
+ }
+ }
+}
+
--- a/VOIDFlightMaster.cs
+++ b/VOIDFlightMaster.cs
@@ -96,65 +96,5 @@
this.Core.OnGUI();
}
}
-
- [KSPAddon(KSPAddon.Startup.EditorAny, false)]
- public class VOIDEditorMaster : MonoBehaviour
- {
- protected VOID_EditorCore Core;
-
- public void Awake()
- {
- Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
- this.Core = VOID_EditorCore.Instance;
- this.Core.ResetGUI ();
- SimManager.HardReset();
- Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
- }
-
- public void Update()
- {
- if (!HighLogic.LoadedSceneIsEditor && this.Core != null)
- {
- this.Core.SaveConfig ();
- this.Core = null;
- VOID_EditorCore.Reset();
- return;
- }
-
- if (this.Core == null)
- {
- this.Awake();
- }
-
- this.Core.Update ();
-
- if (this.Core.factoryReset)
- {
- KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
- this.Core = null;
- VOID_EditorCore.Reset();
- }
- }
-
- public void FixedUpdate()
- {
- if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
- {
- return;
- }
-
- this.Core.FixedUpdate ();
- }
-
- public void OnGUI()
- {
- if (this.Core == null)
- {
- return;
- }
-
- this.Core.OnGUI();
- }
- }
}
--- a/VOID_CBInfoBrowser.cs
+++ b/VOID_CBInfoBrowser.cs
@@ -98,8 +98,6 @@
GUILayout.EndVertical();
GUILayout.EndHorizontal();
-
- //}
//toggle for orbital info chunk
if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital.value = !toggleOrbital;
@@ -206,84 +204,53 @@
private void body_OP_show_orbital_info(CelestialBody body)
{
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.ApA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToAp), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.PeA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToPe), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.eccentricity.ToString("F4") + "", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.orbit.period), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.rotationPeriod), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.orbitalSpeed / 1000).ToString("F2") + "km/s", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
// Toadicus edit: convert mean anomaly into degrees.
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.trueAnomaly.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
// Toadicus edit: convert eccentric anomaly into degrees.
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.inclination.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.LAN.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.argumentOfPeriapsis.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else
{
@@ -291,42 +258,28 @@
if (body.tidallyLocked) body_tidally_locked = "Yes";
GUILayout.Label(body_tidally_locked, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
}
- //GUILayout.EndHorizontal();
}
private void body_OP_show_physical_info(CelestialBody body)
{
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
GUILayout.Label((body.Radius / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
GUILayout.Label(((Math.Pow((body.Radius), 2) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
// divide by 1000 to convert m to km
GUILayout.Label((((4d / 3) * Math.PI * Math.Pow(body.Radius, 3)) / 1000).ToString("0.00e+00") + "km³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.Label(((4 / 3) * Math.PI * Math.Pow((vessel.mainBody.Radius / 1000), 3)).ToString(), right, GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
GUILayout.Label(body.Mass.ToString("0.00e+00") + "kg", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
double p = body.Mass / (Math.Pow(body.Radius, 3) * (4d / 3) * Math.PI);
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
GUILayout.Label(p.ToString("##,#") + "kg/m³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
if (body.bodyName == "Sun") GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
GUILayout.Label(body.orbitingBodies.Count.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
//show # artificial satellites
int num_art_sats = 0;
@@ -335,30 +288,31 @@
if (v.mainBody == body && v.situation.ToString() == "ORBITING") num_art_sats++;
}
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(num_art_sats.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
double g_ASL = (VOID_Core.Constant_G * body.Mass) / Math.Pow(body.Radius, 2);
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
GUILayout.Label(Tools.MuMech_ToSI(g_ASL) + "m/s²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
- GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
- string O2 = "No";
- if (body.atmosphereContainsOxygen == true) O2 = "Yes";
- GUILayout.Label(O2, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
-
- //GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
+ if (body.atmosphere)
+ {
+ GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m",
+ VOID_Core.Instance.LabelStyles["right"],
+ GUILayout.ExpandWidth(true));
+
+ string O2 = "No";
+ if (body.atmosphereContainsOxygen == true) O2 = "Yes";
+ GUILayout.Label(O2, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+ }
+ else
+ {
+ GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+ GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
+ }
+
string ocean = "No";
if (body.ocean == true) ocean = "Yes";
GUILayout.Label(ocean, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));
- //GUILayout.EndHorizontal();
}
}
}
--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -108,6 +108,8 @@
protected bool GUIStylesLoaded = false;
protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>();
+ protected CelestialBody _Kerbin;
+
[AVOID_SaveValue("togglePower")]
public VOID_SaveValue<bool> togglePower = true;
public bool powerAvailable = true;
@@ -153,8 +155,7 @@
[AVOID_SaveValue("UseBlizzyToolbar")]
protected VOID_SaveValue<bool> _UseToolbarManager;
- protected bool ToolbarManagerLoaded;
- internal ToolbarButtonWrapper ToolbarButton;
+ internal IButton ToolbarButton;
/*
* Properties
@@ -215,6 +216,22 @@
}
}
+ public CelestialBody Kerbin
+ {
+ get
+ {
+ if (this._Kerbin == null)
+ {
+ if (FlightGlobals.Bodies != null)
+ {
+ this._Kerbin = FlightGlobals.Bodies.First(b => b.name == "Kerbin");
+ }
+ }
+
+ return this._Kerbin;
+ }
+ }
+
public List<VesselType> allVesselTypes
{
get
@@ -284,12 +301,12 @@
return;
}
- if (value == false && this.ToolbarManagerLoaded && this.ToolbarButton != null)
+ if (value == false && this.ToolbarButton != null)
{
this.ToolbarButton.Destroy();
this.ToolbarButton = null;
}
- if (value == true && this.ToolbarManagerLoaded && this.ToolbarButton == null)
+ if (value == true && this.ToolbarButton == null)
{
this.InitializeToolbarButton();
}
@@ -303,394 +320,37 @@
/*
* Methods
* */
- protected VOID_Core()
- {
- this._Name = "VOID Core";
-
- this._Active.value = true;
-
- this._skinName = this.defaultSkin;
-
- this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow";
- this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow";
- this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light";
- this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark";
-
- this.UseToolbarManager = false;
- this.ToolbarManagerLoaded = false;
-
- this.LoadConfig();
-
- this.SetIconTexture(this.powerState | this.activeState);
- }
-
- protected void LoadModulesOfType<T>()
- {
- var types = AssemblyLoader.loadedAssemblies
- .Select(a => a.assembly.GetExportedTypes())
- .SelectMany(t => t)
- .Where(v => typeof(T).IsAssignableFrom(v)
- && !(v.IsInterface || v.IsAbstract) &&
- !typeof(VOID_Core).IsAssignableFrom(v)
- );
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Found {1} modules to check.",
- this.GetType().Name,
- types.Count()
- ));
- foreach (var voidType in types)
- {
- if (!HighLogic.LoadedSceneIsEditor &&
- typeof(IVOID_EditorModule).IsAssignableFrom(voidType))
- {
- continue;
- }
-
- Tools.PostDebugMessage(string.Format(
- "{0}: found Type {1}",
- this.GetType().Name,
- voidType.Name
- ));
-
- this.LoadModule(voidType);
- }
-
- this._modulesLoaded = true;
-
- Tools.PostDebugMessage(string.Format(
- "{0}: Loaded {1} modules.",
- this.GetType().Name,
- this.Modules.Count
- ));
- }
-
- protected void LoadModule(Type T)
- {
- var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name);
- if (existingModules.Any())
- {
- Tools.PostDebugMessage(string.Format(
- "{0}: refusing to load {1}: already loaded",
- this.GetType().Name,
- T.Name
- ));
- return;
- }
- IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module;
- module.LoadConfig();
- this._modules.Add(module);
-
- Tools.PostDebugMessage(string.Format(
- "{0}: loaded module {1}.",
- this.GetType().Name,
- T.Name
- ));
- }
-
- protected void LoadSkins()
- {
- Tools.PostDebugMessage("AssetBase has skins: \n" +
- string.Join("\n\t",
- Resources.FindObjectsOfTypeAll(typeof(GUISkin))
- .Select(s => s.ToString())
- .ToArray()
- )
- );
-
- this.skin_list = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
- .Where(s => !this.forbiddenSkins.Contains(s.name))
- .Select(s => s as GUISkin)
- .GroupBy(s => s.name)
- .Select(g => g.First())
- .ToDictionary(s => s.name);
-
- Tools.PostDebugMessage(string.Format(
- "{0}: loaded {1} GUISkins.",
- this.GetType().Name,
- this.skin_list.Count
- ));
-
- this.skinNames = this.skin_list.Keys.ToList();
- this.skinNames.Sort();
-
- if (this._skinName == null || !this.skinNames.Contains(this._skinName))
- {
- this._skinName = this.defaultSkin;
- Tools.PostDebugMessage(string.Format(
- "{0}: resetting _skinIdx to default.",
- this.GetType().Name
- ));
- }
-
- Tools.PostDebugMessage(string.Format(
- "{0}: _skinIdx = {1}.",
- this.GetType().Name,
- this._skinName.ToString()
- ));
-
- this.skinsLoaded = true;
- }
-
- protected void LoadGUIStyles()
- {
- this.LabelStyles["link"] = new GUIStyle(GUI.skin.label);
- this.LabelStyles["link"].fontStyle = FontStyle.Bold;
-
- this.LabelStyles["center"] = new GUIStyle(GUI.skin.label);
- this.LabelStyles["center"].normal.textColor = Color.white;
- this.LabelStyles["center"].alignment = TextAnchor.UpperCenter;
-
- this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label);
- this.LabelStyles["center_bold"].normal.textColor = Color.white;
- this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter;
- this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold;
-
- this.LabelStyles["right"] = new GUIStyle(GUI.skin.label);
- this.LabelStyles["right"].normal.textColor = Color.white;
- this.LabelStyles["right"].alignment = TextAnchor.UpperRight;
-
- this.LabelStyles["red"] = new GUIStyle(GUI.skin.label);
- this.LabelStyles["red"].normal.textColor = Color.red;
- this.LabelStyles["red"].alignment = TextAnchor.MiddleCenter;
-
- this.iconStyle = new GUIStyle(GUI.skin.button);
- this.iconStyle.padding = new RectOffset(0, 0, 0, 0);
- // this.iconStyle.margin = new RectOffset(0, 0, 0, 0);
- // this.iconStyle.contentOffset = new Vector2(0, 0);
- this.iconStyle.overflow = new RectOffset(0, 0, 0, 0);
- // this.iconStyle.border = new RectOffset(0, 0, 0, 0);
-
- this.GUIStylesLoaded = true;
- }
-
- protected void LoadVesselTypes()
- {
- this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();
- this.vesselTypesLoaded = true;
- }
-
- protected void LoadBeforeUpdate()
- {
- if (!this.vesselTypesLoaded)
- {
- this.LoadVesselTypes();
- }
- }
-
- protected void LoadToolbarManager()
- {
- this.ToolbarManagerLoaded = ToolbarButtonWrapper.ToolbarManagerPresent;
-
- if (this.ToolbarManagerLoaded)
+ public override void DrawGUI()
+ {
+ this._windowID = this.windowBaseID;
+
+ if (!this._modulesLoaded)
+ {
+ this.LoadModulesOfType<IVOID_Module>();
+ }
+
+ if (!this.skinsLoaded)
+ {
+ this.LoadSkins();
+ }
+
+ GUI.skin = this.Skin;
+
+ if (!this.GUIStylesLoaded)
+ {
+ this.LoadGUIStyles();
+ }
+
+ if (!this.UseToolbarManager)
+ {
+ if (GUI.Button(VOIDIconPos, VOIDIconTexture, this.iconStyle) && this.VOIDIconLocked)
+ {
+ this.ToggleMainWindow();
+ }
+ }
+ else if (this.ToolbarButton == null)
{
this.InitializeToolbarButton();
- }
- }
-
- protected void InitializeToolbarButton()
- {
- this.ToolbarButton = ToolbarButtonWrapper.TryWrapToolbarButton(this.GetType().Name, "coreToggle");
- this.ToolbarButton.Text = this.VoidName;
- this.ToolbarButton.TexturePath = this.VOIDIconOffActivePath;
- if (this is VOID_EditorCore)
- {
- this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.EDITOR });
- }
- else
- {
- this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.FLIGHT });
- }
- this.ToolbarButton.AddButtonClickHandler(
- (e) =>
- {
- this.mainGuiMinimized = !this.mainGuiMinimized;
- this.SetIconTexture(this.powerState | this.activeState);
- }
- );
- }
-
- public void VOIDMainWindow(int _)
- {
- GUILayout.BeginVertical();
-
- if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
- {
- if (!HighLogic.LoadedSceneIsEditor)
- {
- string str = "ON";
- if (togglePower)
- str = "OFF";
- if (GUILayout.Button("Power " + str))
- {
- togglePower.value = !togglePower;
- this.SetIconTexture(this.powerState | this.activeState);
- }
- }
-
- if (togglePower || HighLogic.LoadedSceneIsEditor)
- {
- foreach (IVOID_Module module in this.Modules)
- {
- module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name);
- }
- }
- }
- else
- {
- GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]);
- }
-
- this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration");
-
- GUILayout.EndVertical();
- GUI.DragWindow();
- }
-
- public void VOIDConfigWindow(int _)
- {
- GUILayout.BeginVertical();
-
- this.DrawConfigurables();
-
- GUILayout.EndVertical();
- GUI.DragWindow();
- }
-
- public override void DrawConfigurables()
- {
- int skinIdx;
-
- GUIContent _content;
-
- if (HighLogic.LoadedSceneIsFlight)
- {
- this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources");
-
- this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position");
- }
-
- this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");
-
- GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
-
- GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
-
- _content = new GUIContent();
-
- if (skinNames.Contains(this._skinName))
- {
- skinIdx = skinNames.IndexOf(this._skinName);
- }
- else if (skinNames.Contains(this.defaultSkin))
- {
- skinIdx = skinNames.IndexOf(this.defaultSkin);
- }
- else
- {
- skinIdx = 0;
- }
-
- _content.text = "◄";
- _content.tooltip = "Select previous skin";
- if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
- {
- this.GUIStylesLoaded = false;
- skinIdx--;
- if (skinIdx < 0)
- skinIdx = skinNames.Count - 1;
- Tools.PostDebugMessage(string.Format(
- "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
- this.GetType().Name,
- this._skinName,
- this.skin_list.Count
- ));
- }
-
- _content.text = this.Skin.name;
- _content.tooltip = "Current skin";
- GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true));
-
- _content.text = "►";
- _content.tooltip = "Select next skin";
- if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
- {
- this.GUIStylesLoaded = false;
- skinIdx++;
- if (skinIdx >= skinNames.Count)
- skinIdx = 0;
- Tools.PostDebugMessage(string.Format(
- "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
- this.GetType().Name,
- this._skinName,
- this.skin_list.Count
- ));
- }
-
- if (this._skinName != skinNames[skinIdx])
- {
- this._skinName = skinNames[skinIdx];
- }
-
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("Update Rate (Hz):");
- if (this.stringFrequency == null)
- {
- this.stringFrequency = (1f / this.updatePeriod).ToString();
- }
- this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
- // GUILayout.FlexibleSpace();
- if (GUILayout.Button("Apply"))
- {
- double updateFreq = 1f / this.updatePeriod;
- double.TryParse(stringFrequency, out updateFreq);
- this._updatePeriod = 1 / updateFreq;
- }
- GUILayout.EndHorizontal();
-
- foreach (IVOID_Module mod in this.Modules)
- {
- mod.DrawConfigurables();
- }
-
- this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset");
- }
-
- public override void DrawGUI()
- {
- this._windowID = this.windowBaseID;
-
- if (!this._modulesLoaded)
- {
- this.LoadModulesOfType<IVOID_Module>();
- }
-
- if (this.UseToolbarManager && !this.ToolbarManagerLoaded)
- {
- this.LoadToolbarManager();
- }
-
- if (!this.skinsLoaded)
- {
- this.LoadSkins();
- }
-
- GUI.skin = this.Skin;
-
- if (!this.GUIStylesLoaded)
- {
- this.LoadGUIStyles();
- }
-
- if (!(this.UseToolbarManager && this.ToolbarManagerLoaded))
- {
- if (GUI.Button(VOIDIconPos, VOIDIconTexture, this.iconStyle) && this.VOIDIconLocked)
- {
- this.mainGuiMinimized.value = !this.mainGuiMinimized;
- this.SetIconTexture(this.powerState | this.activeState);
- }
}
if (!this.mainGuiMinimized)
@@ -798,7 +458,7 @@
if (this.vessel != null)
{
SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
- Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
+ Math.Pow(VOID_Core.Instance.vessel.Radius(), 2);
SimManager.Instance.TryStartSimulation();
}
@@ -883,6 +543,329 @@
}
this.StartGUI();
+ }
+
+ public void VOIDMainWindow(int _)
+ {
+ GUILayout.BeginVertical();
+
+ if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
+ {
+ if (!HighLogic.LoadedSceneIsEditor)
+ {
+ string str = string.Intern("ON");
+ if (togglePower)
+ str = string.Intern("OFF");
+ if (GUILayout.Button("Power " + str))
+ {
+ togglePower.value = !togglePower;
+ this.SetIconTexture(this.powerState | this.activeState);
+ }
+ }
+
+ if (togglePower || HighLogic.LoadedSceneIsEditor)
+ {
+ foreach (IVOID_Module module in this.Modules)
+ {
+ module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name);
+ }
+ }
+ }
+ else
+ {
+ GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]);
+ }
+
+ this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration");
+
+ GUILayout.EndVertical();
+ GUI.DragWindow();
+ }
+
+ public void VOIDConfigWindow(int _)
+ {
+ GUILayout.BeginVertical();
+
+ this.DrawConfigurables();
+
+ GUILayout.EndVertical();
+ GUI.DragWindow();
+ }
+
+ public override void DrawConfigurables()
+ {
+ int skinIdx;
+
+ GUIContent _content;
+
+ if (HighLogic.LoadedSceneIsFlight)
+ {
+ this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources");
+
+ this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position");
+ }
+
+ this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");
+
+ GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
+ GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
+
+ _content = new GUIContent();
+
+ if (skinNames.Contains(this._skinName))
+ {
+ skinIdx = skinNames.IndexOf(this._skinName);
+ }
+ else if (skinNames.Contains(this.defaultSkin))
+ {
+ skinIdx = skinNames.IndexOf(this.defaultSkin);
+ }
+ else
+ {
+ skinIdx = 0;
+ }
+
+ _content.text = "◄";
+ _content.tooltip = "Select previous skin";
+ if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
+ {
+ this.GUIStylesLoaded = false;
+ skinIdx--;
+ if (skinIdx < 0)
+ skinIdx = skinNames.Count - 1;
+ Tools.PostDebugMessage(string.Format(
+ "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
+ this.GetType().Name,
+ this._skinName,
+ this.skin_list.Count
+ ));
+ }
+
+ _content.text = this.Skin.name;
+ _content.tooltip = "Current skin";
+ GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true));
+
+ _content.text = "►";
+ _content.tooltip = "Select next skin";
+ if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
+ {
+ this.GUIStylesLoaded = false;
+ skinIdx++;
+ if (skinIdx >= skinNames.Count)
+ skinIdx = 0;
+ Tools.PostDebugMessage(string.Format(
+ "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
+ this.GetType().Name,
+ this._skinName,
+ this.skin_list.Count
+ ));
+ }
+
+ if (this._skinName != skinNames[skinIdx])
+ {
+ this._skinName = skinNames[skinIdx];
+ }
+
+ GUILayout.EndHorizontal();
+
+ GUILayout.BeginHorizontal();
+ GUILayout.Label("Update Rate (Hz):");
+ if (this.stringFrequency == null)
+ {
+ this.stringFrequency = (1f / this.updatePeriod).ToString();
+ }
+ this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
+ // GUILayout.FlexibleSpace();
+ if (GUILayout.Button("Apply"))
+ {
+ double updateFreq = 1f / this.updatePeriod;
+ double.TryParse(stringFrequency, out updateFreq);
+ this._updatePeriod = 1 / updateFreq;
+ }
+ GUILayout.EndHorizontal();
+
+ foreach (IVOID_Module mod in this.Modules)
+ {
+ mod.DrawConfigurables();
+ }
+
+ this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset");
+ }
+
+ protected void LoadModulesOfType<T>()
+ {
+ var types = AssemblyLoader.loadedAssemblies
+ .Select(a => a.assembly.GetExportedTypes())
+ .SelectMany(t => t)
+ .Where(v => typeof(T).IsAssignableFrom(v)
+ && !(v.IsInterface || v.IsAbstract) &&
+ !typeof(VOID_Core).IsAssignableFrom(v)
+ );
+
+ Tools.PostDebugMessage(string.Format(
+ "{0}: Found {1} modules to check.",
+ this.GetType().Name,
+ types.Count()
+ ));
+ foreach (var voidType in types)
+ {
+ if (!HighLogic.LoadedSceneIsEditor &&
+ typeof(IVOID_EditorModule).IsAssignableFrom(voidType))
+ {
+ continue;
+ }
+
+ Tools.PostDebugMessage(string.Format(
+ "{0}: found Type {1}",
+ this.GetType().Name,
+ voidType.Name
+ ));
+
+ this.LoadModule(voidType);
+ }
+
+ this._modulesLoaded = true;
+
+ Tools.PostDebugMessage(string.Format(
+ "{0}: Loaded {1} modules.",
+ this.GetType().Name,
+ this.Modules.Count
+ ));
+ }
+
+ protected void LoadModule(Type T)
+ {
+ var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name);
+ if (existingModules.Any())
+ {
+ Tools.PostDebugMessage(string.Format(
+ "{0}: refusing to load {1}: already loaded",
+ this.GetType().Name,
+ T.Name
+ ));
+ return;
+ }
+ IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module;
+ module.LoadConfig();
+ this._modules.Add(module);
+
+ Tools.PostDebugMessage(string.Format(
+ "{0}: loaded module {1}.",
+ this.GetType().Name,
+ T.Name
+ ));
+ }
+
+ protected void LoadSkins()
+ {
+ Tools.PostDebugMessage("AssetBase has skins: \n" +
+ string.Join("\n\t",
+ Resources.FindObjectsOfTypeAll(typeof(GUISkin))
+ .Select(s => s.ToString())
+ .ToArray()
+ )
+ );
+
+ this.skin_list = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
+ .Where(s => !this.forbiddenSkins.Contains(s.name))
+ .Select(s => s as GUISkin)
+ .GroupBy(s => s.name)
+ .Select(g => g.First())
+ .ToDictionary(s => s.name);
+
+ Tools.PostDebugMessage(string.Format(
+ "{0}: loaded {1} GUISkins.",
+ this.GetType().Name,
+ this.skin_list.Count
+ ));
+
+ this.skinNames = this.skin_list.Keys.ToList();
+ this.skinNames.Sort();
+
+ if (this._skinName == null || !this.skinNames.Contains(this._skinName))
+ {
+ this._skinName = this.defaultSkin;
+ Tools.PostDebugMessage(string.Format(
+ "{0}: resetting _skinIdx to default.",
+ this.GetType().Name
+ ));
+ }
+
+ Tools.PostDebugMessage(string.Format(
+ "{0}: _skinIdx = {1}.",
+ this.GetType().Name,
+ this._skinName.ToString()
+ ));
+
+ this.skinsLoaded = true;
+ }
+
+ protected void LoadGUIStyles()
+ {
+ this.LabelStyles["link"] = new GUIStyle(GUI.skin.label);
+ this.LabelStyles["link"].fontStyle = FontStyle.Bold;
+
+ this.LabelStyles["center"] = new GUIStyle(GUI.skin.label);
+ this.LabelStyles["center"].normal.textColor = Color.white;
+ this.LabelStyles["center"].alignment = TextAnchor.UpperCenter;
+
+ this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label);
+ this.LabelStyles["center_bold"].normal.textColor = Color.white;
+ this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter;
+ this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold;
+
+ this.LabelStyles["right"] = new GUIStyle(GUI.skin.label);
+ this.LabelStyles["right"].normal.textColor = Color.white;
+ this.LabelStyles["right"].alignment = TextAnchor.UpperRight;
+
+ this.LabelStyles["red"] = new GUIStyle(GUI.skin.label);
+ this.LabelStyles["red"].normal.textColor = Color.red;
+ this.LabelStyles["red"].alignment = TextAnchor.MiddleCenter;
+
+ this.iconStyle = new GUIStyle(GUI.skin.button);
+ this.iconStyle.padding = new RectOffset(0, 0, 0, 0);
+ // this.iconStyle.margin = new RectOffset(0, 0, 0, 0);
+ // this.iconStyle.contentOffset = new Vector2(0, 0);
+ this.iconStyle.overflow = new RectOffset(0, 0, 0, 0);
+ // this.iconStyle.border = new RectOffset(0, 0, 0, 0);
+
+ this.GUIStylesLoaded = true;
+ }
+
+ protected void LoadVesselTypes()
+ {
+ this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();
+ this.vesselTypesLoaded = true;
+ }
+
+ protected void LoadBeforeUpdate()
+ {
+ if (!this.vesselTypesLoaded)
+ {
+ this.LoadVesselTypes();
+ }
+ }
+
+ protected void InitializeToolbarButton()
+ {
+ this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle");
+ this.ToolbarButton.Text = this.VoidName;
+ this.SetIconTexture(this.powerState | this.activeState);
+
+ this.ToolbarButton.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.FLIGHT, GameScenes.SPH);
+
+ this.ToolbarButton.OnClick +=
+ (e) =>
+ {
+ this.ToggleMainWindow();
+ };
+ }
+
+ protected void ToggleMainWindow()
+ {
+ this.mainGuiMinimized = !this.mainGuiMinimized;
+ this.SetIconTexture(this.powerState | this.activeState);
}
protected void SetIconTexture(IconState state)
@@ -967,6 +950,26 @@
this.configDirty = false;
}
+ protected VOID_Core()
+ {
+ this._Name = "VOID Core";
+
+ this._Active.value = true;
+
+ this._skinName = this.defaultSkin;
+
+ this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow";
+ this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow";
+ this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light";
+ this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark";
+
+ this.UseToolbarManager = false;
+
+ this.LoadConfig();
+
+ this.SetIconTexture(this.powerState | this.activeState);
+ }
+
protected enum IconState
{
PowerOff = 1,
--- a/VOID_DataValue.cs
+++ b/VOID_DataValue.cs
@@ -48,6 +48,7 @@
* */
protected T cache;
protected Func<T> ValueFunc;
+ protected float lastUpdate;
/*
* Properties
@@ -55,8 +56,17 @@
public string Label { get; protected set; }
public string Units { get; protected set; }
- public T Value {
- get {
+ public T Value
+ {
+ get
+ {
+ if (
+ (VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) ||
+ (this.lastUpdate > VOID_Core.Instance.updateTimer)
+ )
+ {
+ this.Refresh();
+ }
return (T)this.cache;
}
}
@@ -69,11 +79,13 @@
this.Label = Label;
this.Units = Units;
this.ValueFunc = ValueFunc;
+ this.lastUpdate = 0;
}
public void Refresh()
{
this.cache = this.ValueFunc.Invoke ();
+ this.lastUpdate = VOID_Core.Instance.updateTimer;
}
public T GetFreshValue()
@@ -106,30 +118,94 @@
}
}
- internal interface IVOID_NumericValue
- {
- double ToDouble();
- string ToString(string format);
- string ToSIString(int digits, int MinMagnitude, int MaxMagnitude);
- }
-
- public abstract class VOID_NumValue<T> : VOID_DataValue<T>, IVOID_NumericValue
- {
- public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units) {}
-
- public abstract double ToDouble();
- public abstract string ToString(string Format);
- public abstract string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue);
-
- public abstract string ValueUnitString(string format);
+ public abstract class VOID_NumValue<T> : VOID_DataValue<T>
+ where T : IFormattable, IConvertible, IComparable
+ {
+ public static implicit operator Double(VOID_NumValue<T> v)
+ {
+ return v.ToDouble();
+ }
+
+ public static implicit operator Int32(VOID_NumValue<T> v)
+ {
+ return v.ToInt32();
+ }
+
+
+ public static implicit operator Single(VOID_NumValue<T> v)
+ {
+ return v.ToSingle();
+ }
+
+
+ protected IFormatProvider formatProvider;
+
+ public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units)
+ {
+ this.formatProvider = System.Globalization.CultureInfo.CurrentUICulture;
+ }
+
+ public virtual double ToDouble(IFormatProvider provider)
+ {
+ return this.Value.ToDouble(provider);
+ }
+
+ public virtual double ToDouble()
+ {
+ return this.ToDouble(this.formatProvider);
+ }
+
+ public virtual int ToInt32(IFormatProvider provider)
+ {
+ return this.Value.ToInt32(provider);
+ }
+
+ public virtual int ToInt32()
+ {
+ return this.ToInt32(this.formatProvider);
+ }
+
+ public virtual float ToSingle(IFormatProvider provider)
+ {
+ return this.Value.ToSingle(provider);
+ }
+
+ public virtual float ToSingle()
+ {
+ return this.ToSingle(this.formatProvider);
+ }
+
+ public virtual string ToString(string Format)
+ {
+ return string.Format (
+ "{0}: {1}{2}",
+ this.Label,
+ this.Value.ToString(Format, this.formatProvider),
+ this.Units
+ );
+ }
+
+ public virtual string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
+ {
+ return string.Format (
+ "{0}{1}",
+ Tools.MuMech_ToSI (this, digits, MinMagnitude, MaxMagnitude),
+ this.Units
+ );
+ }
+
+ public virtual string ValueUnitString(string format)
+ {
+ return this.Value.ToString(format, this.formatProvider) + this.Units;
+ }
public virtual string ValueUnitString(int digits) {
- return Tools.MuMech_ToSI(this.ToDouble(), digits) + this.Units;
+ return Tools.MuMech_ToSI(this, digits) + this.Units;
}
public virtual string ValueUnitString(int digits, int MinMagnitude, int MaxMagnitude)
{
- return Tools.MuMech_ToSI(this.ToDouble(), digits, MinMagnitude, MaxMagnitude) + this.Units;
+ return Tools.MuMech_ToSI(this, digits, MinMagnitude, MaxMagnitude) + this.Units;
}
public virtual void DoGUIHorizontal(string format)
@@ -162,7 +238,7 @@
float magnitude;
float magLimit;
- magnitude = (float)Math.Log10(Math.Abs(this.ToDouble()));
+ magnitude = (float)Math.Log10(Math.Abs(this));
magLimit = Mathf.Max(magnitude, 6f);
magLimit = Mathf.Round((float)Math.Ceiling(magLimit / 3f) * 3f);
@@ -198,103 +274,19 @@
}
}
- public class VOID_DoubleValue : VOID_NumValue<double>, IVOID_NumericValue
+ public class VOID_DoubleValue : VOID_NumValue<double>
{
public VOID_DoubleValue(string Label, Func<double> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
-
- public override double ToDouble ()
- {
- return this.Value;
- }
-
- public override string ToString(string format)
- {
- return string.Format (
- "{0}: {1}{2}",
- this.Label,
- this.Value.ToString (format),
- this.Units
- );
- }
-
- public override string ValueUnitString(string format) {
- return this.Value.ToString(format) + this.Units;
- }
-
- public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
- {
- return string.Format (
- "{0}{1}",
- Tools.MuMech_ToSI (this.Value, digits, MinMagnitude, MaxMagnitude),
- this.Units
- );
- }
- }
- public class VOID_FloatValue : VOID_NumValue<float>, IVOID_NumericValue
+ }
+ public class VOID_FloatValue : VOID_NumValue<float>
{
public VOID_FloatValue(string Label, Func<float> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
-
- public override double ToDouble ()
- {
- return (double)this.Value;
- }
-
- public override string ValueUnitString(string format) {
- return this.Value.ToString(format) + this.Units;
- }
-
- public override string ToString(string format)
- {
- return string.Format (
- "{0}: {1}{2}",
- this.Label,
- this.Value.ToString (format),
- this.Units
- );
- }
-
- public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
- {
- return string.Format (
- "{0}{1}",
- Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude),
- this.Units
- );
- }
- }
- public class VOID_IntValue : VOID_NumValue<int>, IVOID_NumericValue
+ }
+
+ public class VOID_IntValue : VOID_NumValue<int>
{
public VOID_IntValue(string Label, Func<int> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
-
- public override double ToDouble ()
- {
- return (double)this.Value;
- }
-
- public override string ValueUnitString(string format) {
- return this.Value.ToString(format) + this.Units;
- }
-
- public override string ToString(string format)
- {
- return string.Format (
- "{0}: {1}{2}",
- this.Label,
- this.Value.ToString (format),
- this.Units
- );
- }
-
- public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
- {
- return string.Format (
- "{0}{1}",
- Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude),
- this.Units
- );
- }
- }
-
+ }
public class VOID_StrValue : VOID_DataValue<string>
{
--- a/VOID_EditorCore.cs
+++ b/VOID_EditorCore.cs
@@ -122,7 +122,8 @@
if (EditorLogic.SortedShipList.Count > 0)
{
- SimManager.Instance.Gravity = 9.08665;
+ SimManager.Instance.Gravity = this.Kerbin.gravParameter /
+ Math.Pow(this.Kerbin.Radius, 2);
SimManager.Instance.TryStartSimulation();
}
--- a/VOID_Transfer.cs
+++ b/VOID_Transfer.cs
@@ -21,6 +21,7 @@
using KSP;
using System;
using System.Collections.Generic;
+using System.Linq;
using UnityEngine;
namespace VOID
--- a/VOID_VesselInfo.cs
+++ b/VOID_VesselInfo.cs
@@ -43,7 +43,7 @@
protected VOID_DoubleValue totalMass = new VOID_DoubleValue(
"Total Mass",
- new Func<double>(() => VOID_Core.Instance.vessel.GetTotalMass()),
+ new Func<double> (() => SimManager.Instance.TryGetLastMass()),
"tons"
);
@@ -118,7 +118,7 @@
double currThrust = SimManager.Instance.LastStage.actualThrust;
double maxThrust = SimManager.Instance.LastStage.thrust;
- double mass = VOID_Core.Instance.vessel.GetTotalMass();
+ double mass = SimManager.Instance.TryGetLastMass();
double gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
Math.Pow(
VOID_Core.Instance.vessel.mainBody.Radius + VOID_Core.Instance.vessel.altitude,
@@ -142,7 +142,7 @@
return double.NaN;
double maxThrust = SimManager.Instance.LastStage.thrust;
- double mass = VOID_Core.Instance.vessel.GetTotalMass();
+ double mass = SimManager.Instance.TryGetLastMass();
double gravity = (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
double weight = mass * gravity;
@@ -214,8 +214,6 @@
SimManager.Instance.RequestSimulation();
}
- Stage[] stages = SimManager.Instance.Stages;
-
GUILayout.BeginVertical();
GUILayout.Label(
--- /dev/null
+++ b/Wrapper/Properties/AssemblyInfo.cs
@@ -1,1 +1,37 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+// Allgemeine Informationen über eine Assembly werden über die folgenden
+// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
+// die mit einer Assembly verknüpft sind.
+[assembly: AssemblyTitle("Toolbar Wrapper for Kerbal Space Program")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("ToolbarWrapper")]
+[assembly: AssemblyCopyright("Copyright © 2013-2014 Maik Schreiber")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
+// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
+// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
+[assembly: ComVisible(false)]
+
+// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
+[assembly: Guid("bfd95a60-6335-4a59-a29e-438d806d8f2d")]
+
+// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
+//
+// Hauptversion
+// Nebenversion
+// Buildnummer
+// Revision
+//
+// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
+// übernehmen, indem Sie "*" eingeben:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
+
--- /dev/null
+++ b/Wrapper/ToolbarWrapper.cs
@@ -1,1 +1,793 @@
-
+/*
+Copyright (c) 2013-2014, Maik Schreiber
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+
+namespace VOID {
+
+
+
+ /**********************************************************\
+ * --- DO NOT EDIT BELOW THIS COMMENT --- *
+ * *
+ * This file contains classes and interfaces to use the *
+ * Toolbar Plugin without creating a hard dependency on it. *
+ * *
+ * There is nothing in this file that needs to be edited *
+ * by hand. *
+ * *
+ * --- DO NOT EDIT BELOW THIS COMMENT --- *
+ \**********************************************************/
+
+
+
+ /// <summary>
+ /// The global tool bar manager.
+ /// </summary>
+ public partial class ToolbarManager : IToolbarManager {
+ /// <summary>
+ /// Whether the Toolbar Plugin is available.
+ /// </summary>
+ public static bool ToolbarAvailable {
+ get {
+ if (toolbarAvailable == null) {
+ toolbarAvailable = Instance != null;
+ }
+ return (bool) toolbarAvailable;
+ }
+ }
+
+ /// <summary>
+ /// The global tool bar manager instance.
+ /// </summary>
+ public static IToolbarManager Instance {
+ get {
+ if ((toolbarAvailable != false) && (instance_ == null)) {
+ Type type = ToolbarTypes.getType("Toolbar.ToolbarManager");
+ if (type != null) {
+ object realToolbarManager = ToolbarTypes.getStaticProperty(type, "Instance").GetValue(null, null);
+ instance_ = new ToolbarManager(realToolbarManager);
+ }
+ }
+ return instance_;
+ }
+ }
+ }
+
+ #region interfaces
+
+ /// <summary>
+ /// A toolbar manager.
+ /// </summary>
+ public interface IToolbarManager {
+ /// <summary>
+ /// Adds a new button.
+ /// </summary>
+ /// <remarks>
+ /// To replace an existing button, just add a new button using the old button's namespace and ID.
+ /// Note that the new button will inherit the screen position of the old button.
+ /// </remarks>
+ /// <param name="ns">The new button's namespace. This is usually the plugin's name. Must not include special characters like '.'</param>
+ /// <param name="id">The new button's ID. This ID must be unique across all buttons in the namespace. Must not include special characters like '.'</param>
+ /// <returns>The button created.</returns>
+ IButton add(string ns, string id);
+ }
+
+ /// <summary>
+ /// Represents a clickable button.
+ /// </summary>
+ public interface IButton {
+ /// <summary>
+ /// The text displayed on the button. Set to null to hide text.
+ /// </summary>
+ /// <remarks>
+ /// The text can be changed at any time to modify the button's appearance. Note that since this will also
+ /// modify the button's size, this feature should be used sparingly, if at all.
+ /// </remarks>
+ /// <seealso cref="TexturePath"/>
+ string Text {
+ set;
+ get;
+ }
+
+ /// <summary>
+ /// The color the button text is displayed with. Defaults to Color.white.
+ /// </summary>
+ /// <remarks>
+ /// The text color can be changed at any time to modify the button's appearance.
+ /// </remarks>
+ Color TextColor {
+ set;
+ get;
+ }
+
+ /// <summary>
+ /// The path of a texture file to display an icon on the button. Set to null to hide icon.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// A texture path on a button will have precedence over text. That is, if both text and texture path
+ /// have been set on a button, the button will show the texture, not the text.
+ /// </para>
+ /// <para>
+ /// The texture size must not exceed 24x24 pixels.
+ /// </para>
+ /// <para>
+ /// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix.
+ /// Valid example: MyAddon/Textures/icon_mybutton
+ /// </para>
+ /// <para>
+ /// The texture path can be changed at any time to modify the button's appearance.
+ /// </para>
+ /// </remarks>
+ /// <seealso cref="Text"/>
+ string TexturePath {
+ set;
+ get;
+ }
+
+ /// <summary>
+ /// The button's tool tip text. Set to null if no tool tip is desired.
+ /// </summary>
+ /// <remarks>
+ /// Tool Tip Text Should Always Use Headline Style Like This.
+ /// </remarks>
+ string ToolTip {
+ set;
+ get;
+ }
+
+ /// <summary>
+ /// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>.
+ /// </summary>
+ /// <remarks>
+ /// Setting this property to true does not affect the player's ability to hide the button using the configuration.
+ /// Conversely, setting this property to false does not enable the player to show the button using the configuration.
+ /// </remarks>
+ bool Visible {
+ set;
+ get;
+ }
+
+ /// <summary>
+ /// Determines this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.
+ /// </summary>
+ /// <remarks>
+ /// The return value from IVisibility.Visible is subject to the same rules as outlined for
+ /// <see cref="Visible"/>.
+ /// </remarks>
+ IVisibility Visibility {
+ set;
+ get;
+ }
+
+ /// <summary>
+ /// Whether this button is currently effectively visible or not. This is a combination of
+ /// <see cref="Visible"/> and <see cref="Visibility"/>.
+ /// </summary>
+ /// <remarks>
+ /// Note that the toolbar is not visible in certain game scenes, for example the loading screens. This property
+ /// does not reflect button invisibility in those scenes. In addition, this property does not reflect the
+ /// player's configuration of the button's visibility.
+ /// </remarks>
+ bool EffectivelyVisible {
+ get;
+ }
+
+ /// <summary>
+ /// Whether this button is currently enabled (clickable) or not. This does not affect the player's ability to
+ /// position the button on their toolbar.
+ /// </summary>
+ bool Enabled {
+ set;
+ get;
+ }
+
+ /// <summary>
+ /// Whether this button is currently "important." Set to false to return to normal button behaviour.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// This can be used to temporarily force the button to be shown on screen regardless of the toolbar being
+ /// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in
+ /// a chat room could mark itself as "important" as long as the message has not been read.
+ /// </para>
+ /// <para>
+ /// Setting this property does not change the appearance of the button. Use <see cref="TexturePath"/> to
+ /// change the button's icon.
+ /// </para>
+ /// <para>
+ /// Setting this property to true does not affect the player's ability to hide the button using the
+ /// configuration.
+ /// </para>
+ /// <para>
+ /// This feature should be used only sparingly, if at all, since it forces the button to be displayed on
+ /// screen even when it normally wouldn't.
+ /// </para>
+ /// </remarks>
+ bool Important {
+ set;
+ get;
+ }
+
+ /// <summary>
+ /// A drawable that is tied to the current button. This can be anything from a popup menu to
+ /// an informational window. Set to null to hide the drawable.
+ /// </summary>
+ IDrawable Drawable {
+ set;
+ get;
+ }
+
+ /// <summary>
+ /// Event handler that can be registered with to receive "on click" events.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// IButton button = ...
+ /// button.OnClick += (e) => {
+ /// Debug.Log("button clicked, mouseButton: " + e.MouseButton);
+ /// };
+ /// </code>
+ /// </example>
+ event ClickHandler OnClick;
+
+ /// <summary>
+ /// Event handler that can be registered with to receive "on mouse enter" events.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// IButton button = ...
+ /// button.OnMouseEnter += (e) => {
+ /// Debug.Log("mouse entered button");
+ /// };
+ /// </code>
+ /// </example>
+ event MouseEnterHandler OnMouseEnter;
+
+ /// <summary>
+ /// Event handler that can be registered with to receive "on mouse leave" events.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// IButton button = ...
+ /// button.OnMouseLeave += (e) => {
+ /// Debug.Log("mouse left button");
+ /// };
+ /// </code>
+ /// </example>
+ event MouseLeaveHandler OnMouseLeave;
+
+ /// <summary>
+ /// Permanently destroys this button so that it is no longer displayed.
+ /// Should be used when a plugin is stopped to remove leftover buttons.
+ /// </summary>
+ void Destroy();
+ }
+
+ /// <summary>
+ /// A drawable that is tied to a particular button. This can be anything from a popup menu
+ /// to an informational window.
+ /// </summary>
+ public interface IDrawable {
+ /// <summary>
+ /// Update any information. This is called once per frame.
+ /// </summary>
+ void Update();
+
+ /// <summary>
+ /// Draws GUI widgets for this drawable. This is the equivalent to the OnGUI() message in
+ /// <see cref="MonoBehaviour"/>.
+ /// </summary>
+ /// <remarks>
+ /// The drawable will be positioned near its parent toolbar according to the drawable's current
+ /// width/height.
+ /// </remarks>
+ /// <param name="position">The left/top position of where to draw this drawable.</param>
+ /// <returns>The current width/height of this drawable.</returns>
+ Vector2 Draw(Vector2 position);
+ }
+
+ #endregion
+
+ #region events
+
+ /// <summary>
+ /// Event describing a click on a button.
+ /// </summary>
+ public partial class ClickEvent : EventArgs {
+ /// <summary>
+ /// The button that has been clicked.
+ /// </summary>
+ public readonly IButton Button;
+
+ /// <summary>
+ /// The mouse button which the button was clicked with.
+ /// </summary>
+ /// <remarks>
+ /// Is 0 for left mouse button, 1 for right mouse button, and 2 for middle mouse button.
+ /// </remarks>
+ public readonly int MouseButton;
+ }
+
+ /// <summary>
+ /// An event handler that is invoked whenever a button has been clicked.
+ /// </summary>
+ /// <param name="e">An event describing the button click.</param>
+ public delegate void ClickHandler(ClickEvent e);
+
+ /// <summary>
+ /// Event describing the mouse pointer moving about a button.
+ /// </summary>
+ public abstract partial class MouseMoveEvent {
+ /// <summary>
+ /// The button in question.
+ /// </summary>
+ public readonly IButton button;
+ }
+
+ /// <summary>
+ /// Event describing the mouse pointer entering a button's area.
+ /// </summary>
+ public partial class MouseEnterEvent : MouseMoveEvent {
+ }
+
+ /// <summary>
+ /// Event describing the mouse pointer leaving a button's area.
+ /// </summary>
+ public partial class MouseLeaveEvent : MouseMoveEvent {
+ }
+
+ /// <summary>
+ /// An event handler that is invoked whenever the mouse pointer enters a button's area.
+ /// </summary>
+ /// <param name="e">An event describing the mouse pointer entering.</param>
+ public delegate void MouseEnterHandler(MouseEnterEvent e);
+
+ /// <summary>
+ /// An event handler that is invoked whenever the mouse pointer leaves a button's area.
+ /// </summary>
+ /// <param name="e">An event describing the mouse pointer leaving.</param>
+ public delegate void MouseLeaveHandler(MouseLeaveEvent e);
+
+ #endregion
+
+ #region visibility
+
+ /// <summary>
+ /// Determines visibility of a button.
+ /// </summary>
+ /// <seealso cref="IButton.Visibility"/>
+ public interface IVisibility {
+ /// <summary>
+ /// Whether a button is currently visible or not.
+ /// </summary>
+ /// <seealso cref="IButton.Visible"/>
+ bool Visible {
+ get;
+ }
+ }
+
+ /// <summary>
+ /// Determines visibility of a button in relation to the currently running game scene.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// IButton button = ...
+ /// button.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.SPH);
+ /// </code>
+ /// </example>
+ /// <seealso cref="IButton.Visibility"/>
+ public class GameScenesVisibility : IVisibility {
+ private GameScenes[] gameScenes;
+
+ public bool Visible {
+ get {
+ return (bool) visibleProperty.GetValue(realGameScenesVisibility, null);
+ }
+ }
+
+ private object realGameScenesVisibility;
+ private PropertyInfo visibleProperty;
+
+ public GameScenesVisibility(params GameScenes[] gameScenes) {
+ Type gameScenesVisibilityType = ToolbarTypes.getType("Toolbar.GameScenesVisibility");
+ realGameScenesVisibility = Activator.CreateInstance(gameScenesVisibilityType, new object[] { gameScenes });
+ visibleProperty = ToolbarTypes.getProperty(gameScenesVisibilityType, "Visible");
+ this.gameScenes = gameScenes;
+ }
+ }
+
+ #endregion
+
+ #region drawable
+
+ /// <summary>
+ /// A drawable that draws a popup menu.
+ /// </summary>
+ public partial class PopupMenuDrawable : IDrawable {
+ /// <summary>
+ /// Event handler that can be registered with to receive "any menu option clicked" events.
+ /// </summary>
+ public event Action OnAnyOptionClicked {
+ add {
+ onAnyOptionClickedEvent.AddEventHandler(realPopupMenuDrawable, value);
+ }
+ remove {
+ onAnyOptionClickedEvent.RemoveEventHandler(realPopupMenuDrawable, value);
+ }
+ }
+
+ private object realPopupMenuDrawable;
+ private MethodInfo updateMethod;
+ private MethodInfo drawMethod;
+ private MethodInfo addOptionMethod;
+ private MethodInfo addSeparatorMethod;
+ private MethodInfo destroyMethod;
+ private EventInfo onAnyOptionClickedEvent;
+
+ public PopupMenuDrawable() {
+ Type popupMenuDrawableType = ToolbarTypes.getType("Toolbar.PopupMenuDrawable");
+ realPopupMenuDrawable = Activator.CreateInstance(popupMenuDrawableType, null);
+ updateMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Update");
+ drawMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Draw");
+ addOptionMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddOption");
+ addSeparatorMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "AddSeparator");
+ destroyMethod = ToolbarTypes.getMethod(popupMenuDrawableType, "Destroy");
+ onAnyOptionClickedEvent = ToolbarTypes.getEvent(popupMenuDrawableType, "OnAnyOptionClicked");
+ }
+
+ public void Update() {
+ updateMethod.Invoke(realPopupMenuDrawable, null);
+ }
+
+ public Vector2 Draw(Vector2 position) {
+ return (Vector2) drawMethod.Invoke(realPopupMenuDrawable, new object[] { position });
+ }
+
+ /// <summary>
+ /// Adds a new option to the popup menu.
+ /// </summary>
+ /// <param name="text">The text of the option.</param>
+ /// <returns>A button that can be used to register clicks on the menu option.</returns>
+ public IButton AddOption(string text) {
+ object realButton = addOptionMethod.Invoke(realPopupMenuDrawable, new object[] { text });
+ return new Button(realButton, new ToolbarTypes());
+ }
+
+ /// <summary>
+ /// Adds a separator to the popup menu.
+ /// </summary>
+ public void AddSeparator() {
+ addSeparatorMethod.Invoke(realPopupMenuDrawable, null);
+ }
+
+ /// <summary>
+ /// Destroys this drawable. This must always be called before disposing of this drawable.
+ /// </summary>
+ public void Destroy() {
+ destroyMethod.Invoke(realPopupMenuDrawable, null);
+ }
+ }
+
+ #endregion
+
+ #region private implementations
+
+ public partial class ToolbarManager : IToolbarManager {
+ private static bool? toolbarAvailable = null;
+ private static IToolbarManager instance_;
+
+ private object realToolbarManager;
+ private MethodInfo addMethod;
+ private Dictionary<object, IButton> buttons = new Dictionary<object, IButton>();
+ private ToolbarTypes types = new ToolbarTypes();
+
+ private ToolbarManager(object realToolbarManager) {
+ this.realToolbarManager = realToolbarManager;
+
+ addMethod = ToolbarTypes.getMethod(types.iToolbarManagerType, "add");
+ }
+
+ public IButton add(string ns, string id) {
+ object realButton = addMethod.Invoke(realToolbarManager, new object[] { ns, id });
+ IButton button = new Button(realButton, types);
+ buttons.Add(realButton, button);
+ return button;
+ }
+ }
+
+ internal class Button : IButton {
+ private object realButton;
+ private ToolbarTypes types;
+ private Delegate realClickHandler;
+ private Delegate realMouseEnterHandler;
+ private Delegate realMouseLeaveHandler;
+
+ internal Button(object realButton, ToolbarTypes types) {
+ this.realButton = realButton;
+ this.types = types;
+
+ realClickHandler = attachEventHandler(types.button.onClickEvent, "clicked", realButton);
+ realMouseEnterHandler = attachEventHandler(types.button.onMouseEnterEvent, "mouseEntered", realButton);
+ realMouseLeaveHandler = attachEventHandler(types.button.onMouseLeaveEvent, "mouseLeft", realButton);
+ }
+
+ private Delegate attachEventHandler(EventInfo @event, string methodName, object realButton) {
+ MethodInfo method = GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
+ Delegate d = Delegate.CreateDelegate(@event.EventHandlerType, this, method);
+ @event.AddEventHandler(realButton, d);
+ return d;
+ }
+
+ public string Text {
+ set {
+ types.button.textProperty.SetValue(realButton, value, null);
+ }
+ get {
+ return (string) types.button.textProperty.GetValue(realButton, null);
+ }
+ }
+
+ public Color TextColor {
+ set {
+ types.button.textColorProperty.SetValue(realButton, value, null);
+ }
+ get {
+ return (Color) types.button.textColorProperty.GetValue(realButton, null);
+ }
+ }
+
+ public string TexturePath {
+ set {
+ types.button.texturePathProperty.SetValue(realButton, value, null);
+ }
+ get {
+ return (string) types.button.texturePathProperty.GetValue(realButton, null);
+ }
+ }
+
+ public string ToolTip {
+ set {
+ types.button.toolTipProperty.SetValue(realButton, value, null);
+ }
+ get {
+ return (string) types.button.toolTipProperty.GetValue(realButton, null);
+ }
+ }
+
+ public bool Visible {
+ set {
+ types.button.visibleProperty.SetValue(realButton, value, null);
+ }
+ get {
+ return (bool) types.button.visibleProperty.GetValue(realButton, null);
+ }
+ }
+
+ public IVisibility Visibility {
+ set {
+ object functionVisibility = null;
+ if (value != null) {
+ functionVisibility = Activator.CreateInstance(types.functionVisibilityType, new object[] { new Func<bool>(() => value.Visible) });
+ }
+ types.button.visibilityProperty.SetValue(realButton, functionVisibility, null);
+ visibility_ = value;
+ }
+ get {
+ return visibility_;
+ }
+ }
+ private IVisibility visibility_;
+
+ public bool EffectivelyVisible {
+ get {
+ return (bool) types.button.effectivelyVisibleProperty.GetValue(realButton, null);
+ }
+ }
+
+ public bool Enabled {
+ set {
+ types.button.enabledProperty.SetValue(realButton, value, null);
+ }
+ get {
+ return (bool) types.button.enabledProperty.GetValue(realButton, null);
+ }
+ }
+
+ public bool Important {
+ set {
+ types.button.importantProperty.SetValue(realButton, value, null);
+ }
+ get {
+ return (bool) types.button.importantProperty.GetValue(realButton, null);
+ }
+ }
+
+ public IDrawable Drawable {
+ set {
+ object functionDrawable = null;
+ if (value != null) {
+ functionDrawable = Activator.CreateInstance(types.functionDrawableType, new object[] {
+ new Action(() => value.Update()),
+ new Func<Vector2, Vector2>((pos) => value.Draw(pos))
+ });
+ }
+ types.button.drawableProperty.SetValue(realButton, functionDrawable, null);
+ drawable_ = value;
+ }
+ get {
+ return drawable_;
+ }
+ }
+ private IDrawable drawable_;
+
+ public event ClickHandler OnClick;
+
+ private void clicked(object realEvent) {
+ if (OnClick != null) {
+ OnClick(new ClickEvent(realEvent, this));
+ }
+ }
+
+ public event MouseEnterHandler OnMouseEnter;
+
+ private void mouseEntered(object realEvent) {
+ if (OnMouseEnter != null) {
+ OnMouseEnter(new MouseEnterEvent(this));
+ }
+ }
+
+ public event MouseLeaveHandler OnMouseLeave;
+
+ private void mouseLeft(object realEvent) {
+ if (OnMouseLeave != null) {
+ OnMouseLeave(new MouseLeaveEvent(this));
+ }
+ }
+
+ public void Destroy() {
+ detachEventHandler(types.button.onClickEvent, realClickHandler, realButton);
+ detachEventHandler(types.button.onMouseEnterEvent, realMouseEnterHandler, realButton);
+ detachEventHandler(types.button.onMouseLeaveEvent, realMouseLeaveHandler, realButton);
+
+ types.button.destroyMethod.Invoke(realButton, null);
+ }
+
+ private void detachEventHandler(EventInfo @event, Delegate d, object realButton) {
+ @event.RemoveEventHandler(realButton, d);
+ }
+ }
+
+ public partial class ClickEvent : EventArgs {
+ internal ClickEvent(object realEvent, IButton button) {
+ Type type = realEvent.GetType();
+ Button = button;
+ MouseButton = (int) type.GetField("MouseButton", BindingFlags.Public | BindingFlags.Instance).GetValue(realEvent);
+ }
+ }
+
+ public abstract partial class MouseMoveEvent : EventArgs {
+ internal MouseMoveEvent(IButton button) {
+ this.button = button;
+ }
+ }
+
+ public partial class MouseEnterEvent : MouseMoveEvent {
+ internal MouseEnterEvent(IButton button)
+ : base(button) {
+ }
+ }
+
+ public partial class MouseLeaveEvent : MouseMoveEvent {
+ internal MouseLeaveEvent(IButton button)
+ : base(button) {
+ }
+ }
+
+ internal class ToolbarTypes {
+ internal readonly Type iToolbarManagerType;
+ internal readonly Type functionVisibilityType;
+ internal readonly Type functionDrawableType;
+ internal readonly ButtonTypes button;
+
+ internal ToolbarTypes() {
+ iToolbarManagerType = getType("Toolbar.IToolbarManager");
+ functionVisibilityType = getType("Toolbar.FunctionVisibility");
+ functionDrawableType = getType("Toolbar.FunctionDrawable");
+
+ Type iButtonType = getType("Toolbar.IButton");
+ button = new ButtonTypes(iButtonType);
+ }
+
+ internal static Type getType(string name) {
+ return AssemblyLoader.loadedAssemblies
+ .SelectMany(a => a.assembly.GetExportedTypes())
+ .SingleOrDefault(t => t.FullName == name);
+ }
+
+ internal static PropertyInfo getProperty(Type type, string name) {
+ return type.GetProperty(name, BindingFlags.Public | BindingFlags.Instance);
+ }
+
+ internal static PropertyInfo getStaticProperty(Type type, string name) {
+ return type.GetProperty(name, BindingFlags.Public | BindingFlags.Static);
+ }
+
+ internal static EventInfo getEvent(Type type, string name) {
+ return type.GetEvent(name, BindingFlags.Public | BindingFlags.Instance);
+ }
+
+ internal static MethodInfo getMethod(Type type, string name) {
+ return type.GetMethod(name, BindingFlags.Public | BindingFlags.Instance);
+ }
+ }
+
+ internal class ButtonTypes {
+ internal readonly Type iButtonType;
+ internal readonly PropertyInfo textProperty;
+ internal readonly PropertyInfo textColorProperty;
+ internal readonly PropertyInfo texturePathProperty;
+ internal readonly PropertyInfo toolTipProperty;
+ internal readonly PropertyInfo visibleProperty;
+ internal readonly PropertyInfo visibilityProperty;
+ internal readonly PropertyInfo effectivelyVisibleProperty;
+ internal readonly PropertyInfo enabledProperty;
+ internal readonly PropertyInfo importantProperty;
+ internal readonly PropertyInfo drawableProperty;
+ internal readonly EventInfo onClickEvent;
+ internal readonly EventInfo onMouseEnterEvent;
+ internal readonly EventInfo onMouseLeaveEvent;
+ internal readonly MethodInfo destroyMethod;
+
+ internal ButtonTypes(Type iButtonType) {
+ this.iButtonType = iButtonType;
+
+ textProperty = ToolbarTypes.getProperty(iButtonType, "Text");
+ textColorProperty = ToolbarTypes.getProperty(iButtonType, "TextColor");
+ texturePathProperty = ToolbarTypes.getProperty(iButtonType, "TexturePath");
+ toolTipProperty = ToolbarTypes.getProperty(iButtonType, "ToolTip");
+ visibleProperty = ToolbarTypes.getProperty(iButtonType, "Visible");
+ visibilityProperty = ToolbarTypes.getProperty(iButtonType, "Visibility");
+ effectivelyVisibleProperty = ToolbarTypes.getProperty(iButtonType, "EffectivelyVisible");
+ enabledProperty = ToolbarTypes.getProperty(iButtonType, "Enabled");
+ importantProperty = ToolbarTypes.getProperty(iButtonType, "Important");
+ drawableProperty = ToolbarTypes.getProperty(iButtonType, "Drawable");
+ onClickEvent = ToolbarTypes.getEvent(iButtonType, "OnClick");
+ onMouseEnterEvent = ToolbarTypes.getEvent(iButtonType, "OnMouseEnter");
+ onMouseLeaveEvent = ToolbarTypes.getEvent(iButtonType, "OnMouseLeave");
+ destroyMethod = ToolbarTypes.getMethod(iButtonType, "Destroy");
+ }
+ }
+
+ #endregion
+}
+
--- /dev/null
+++ b/Wrapper/Wrapper.csproj
@@ -1,1 +1,59 @@
-
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{E258AB2C-E2BB-4ACA-B902-C98582041F69}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>ToolbarWrapper</RootNamespace>
+ <AssemblyName>ToolbarWrapper</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <TargetFrameworkProfile />
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Assembly-CSharp">
+ <HintPath>..\..\..\..\Programme\KSP_23_dev\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="UnityEngine">
+ <HintPath>..\..\..\..\Programme\KSP_23_dev\KSP_Data\Managed\UnityEngine.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="ToolbarWrapper.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>