A couple boring housekeeping items.
A couple boring housekeeping items.

--- a/IVOID_Module.cs
+++ b/IVOID_Module.cs
@@ -38,5 +38,13 @@
 
 		void _SaveToConfig(KSP.IO.PluginConfiguration config);
 	}
+
+	public interface IVOID_BehaviorModule : IVOID_Module
+	{
+		void Update();
+		void FixedUpdate();
+	}
+
+	public interface IVOID_EditorModule : IVOID_Module {}
 }
 

file:b/IntCollection.cs (new)
--- /dev/null
+++ b/IntCollection.cs
@@ -1,1 +1,91 @@
+//
+//  IntCollection.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+using System;
 
+namespace VOID
+{
+	public class IntCollection : IVOID_SaveValue
+	{
+		public static implicit operator long(IntCollection c)
+		{
+			return c.collection;
+		}
+
+		protected long mask;
+
+		public long collection { get; protected set; }
+		public ushort maxCount { get; protected set; }
+		public ushort wordLength { get; protected set; }
+
+		public Type type { get { return typeof(long); } }
+		public object AsType { get { return this.collection; } }
+
+		public void SetValue(object v)
+		{
+			this.collection = (long)v;
+		}
+
+		public IntCollection (ushort wordLength = 4, long initialCollection = 0)
+		{
+			this.collection = initialCollection;
+			this.wordLength = wordLength;
+			this.maxCount = (ushort)((sizeof(long) * 8 - 1) / wordLength);
+			this.mask = ((1 << this.wordLength) - 1);
+		}
+
+		public ushort this[int idx]
+		{
+			get {
+				if (idx < 0) {
+					idx += this.maxCount;
+				}
+
+				if (idx >= maxCount || idx < 0) {
+					throw new IndexOutOfRangeException ();
+				}
+
+				idx *= wordLength;
+
+				return (ushort)((this.collection & (this.mask << idx)) >> idx);
+			}
+			set {
+				Console.WriteLine (value);
+				if (idx < 0) {
+					idx += this.maxCount;
+				}
+
+				if (idx >= maxCount || idx < 0) {
+					throw new IndexOutOfRangeException ();
+				}
+
+				idx *= wordLength;
+
+				long packvalue = value & this.mask;
+				Console.WriteLine (packvalue);
+
+				this.collection &= ~(this.mask << idx);
+				this.collection |= packvalue << idx;
+			}
+		}
+	}
+}
+
+

file:a/Tools.cs -> file:b/Tools.cs
--- a/Tools.cs
+++ b/Tools.cs
@@ -143,238 +143,247 @@
 			return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat);
 		}
 
-        ///////////////////////////////////////////////////////////////////////////////
-
-        //For MuMech_get_heading()
-        public class MuMech_MovingAverage
-        {
-            private double[] store;
-            private int storeSize;
-            private int nextIndex = 0;
-
-            public double value
-            {
-                get
-                {
-                    double tmp = 0;
-                    foreach (double i in store)
-                    {
-                        tmp += i;
-                    }
-                    return tmp / storeSize;
-                }
-                set
-                {
-                    store[nextIndex] = value;
-                    nextIndex = (nextIndex + 1) % storeSize;
-                }
-            }
-
-            public MuMech_MovingAverage(int size = 10, double startingValue = 0)
-            {
-                storeSize = size;
-                store = new double[size];
-                force(startingValue);
-            }
-
-            public void force(double newValue)
-            {
-                for (int i = 0; i < storeSize; i++)
-                {
-                    store[i] = newValue;
-                }
-            }
-
-            public static implicit operator double(MuMech_MovingAverage v)
-            {
-                return v.value;
-            }
-
-            public override string ToString()
-            {
-                return value.ToString();
-            }
-
-            public string ToString(string format)
-            {
-                return value.ToString(format);
-            }
-        }
-
-        //From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs
-        public static double MuMech_get_heading(Vessel vessel)
-        {
-            Vector3d CoM = vessel.findWorldCenterOfMass();
-            Vector3d up = (CoM - vessel.mainBody.position).normalized;
-            Vector3d north = Vector3d.Exclude(up, (vessel.mainBody.position + vessel.mainBody.transform.up * (float)vessel.mainBody.Radius) - CoM).normalized;
-
-            Quaternion rotationSurface = Quaternion.LookRotation(north, up);
-            Quaternion rotationvesselSurface = Quaternion.Inverse(Quaternion.Euler(90, 0, 0) * Quaternion.Inverse(vessel.transform.rotation) * rotationSurface);
-            MuMech_MovingAverage vesselHeading = new MuMech_MovingAverage();
-            vesselHeading.value = rotationvesselSurface.eulerAngles.y;
-            return vesselHeading.value * 10;    // *10 by me
-        }
-
-        //From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs
-        public static string MuMech_ToSI(double d)
-        {
-            int digits = 2;
-            double exponent = Math.Log10(Math.Abs(d));
-            if (Math.Abs(d) >= 1)
-            {
-                switch ((int)Math.Floor(exponent))
-                {
-                    case 0:
-                    case 1:
-                    case 2:
-                        return d.ToString("F" + digits);
-                    case 3:
-                    case 4:
-                    case 5:
-                        return (d / 1e3).ToString("F" + digits) + "k";
-                    case 6:
-                    case 7:
-                    case 8:
-                        return (d / 1e6).ToString("F" + digits) + "M";
-                    case 9:
-                    case 10:
-                    case 11:
-                        return (d / 1e9).ToString("F" + digits) + "G";
-                    case 12:
-                    case 13:
-                    case 14:
-                        return (d / 1e12).ToString("F" + digits) + "T";
-                    case 15:
-                    case 16:
-                    case 17:
-                        return (d / 1e15).ToString("F" + digits) + "P";
-                    case 18:
-                    case 19:
-                    case 20:
-                        return (d / 1e18).ToString("F" + digits) + "E";
-                    case 21:
-                    case 22:
-                    case 23:
-                        return (d / 1e21).ToString("F" + digits) + "Z";
-                    default:
-                        return (d / 1e24).ToString("F" + digits) + "Y";
-                }
-            }
-            else if (Math.Abs(d) > 0)
-            {
-                switch ((int)Math.Floor(exponent))
-                {
-                    case -1:
-                    case -2:
-                    case -3:
-                        return (d * 1e3).ToString("F" + digits) + "m";
-                    case -4:
-                    case -5:
-                    case -6:
-                        return (d * 1e6).ToString("F" + digits) + "μ";
-                    case -7:
-                    case -8:
-                    case -9:
-                        return (d * 1e9).ToString("F" + digits) + "n";
-                    case -10:
-                    case -11:
-                    case -12:
-                        return (d * 1e12).ToString("F" + digits) + "p";
-                    case -13:
-                    case -14:
-                    case -15:
-                        return (d * 1e15).ToString("F" + digits) + "f";
-                    case -16:
-                    case -17:
-                    case -18:
-                        return (d * 1e18).ToString("F" + digits) + "a";
-                    case -19:
-                    case -20:
-                    case -21:
-                        return (d * 1e21).ToString("F" + digits) + "z";
-                    default:
-                        return (d * 1e24).ToString("F" + digits) + "y";
-                }
-            }
-            else
-            {
-                return "0";
-            }
-        }
-
-        public static string ConvertInterval(double seconds)
-        {
-            string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";
-            string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";
-            string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";
+		///////////////////////////////////////////////////////////////////////////////
+
+		//For MuMech_get_heading()
+		public class MuMech_MovingAverage
+		{
+			private double[] store;
+			private int storeSize;
+			private int nextIndex = 0;
+
+			public double value
+			{
+				get
+				{
+					double tmp = 0;
+					foreach (double i in store)
+					{
+						tmp += i;
+					}
+					return tmp / storeSize;
+				}
+				set
+				{
+					store[nextIndex] = value;
+					nextIndex = (nextIndex + 1) % storeSize;
+				}
+			}
+
+			public MuMech_MovingAverage(int size = 10, double startingValue = 0)
+			{
+				storeSize = size;
+				store = new double[size];
+				force(startingValue);
+			}
+
+			public void force(double newValue)
+			{
+				for (int i = 0; i < storeSize; i++)
+				{
+					store[i] = newValue;
+				}
+			}
+
+			public static implicit operator double(MuMech_MovingAverage v)
+			{
+				return v.value;
+			}
+
+			public override string ToString()
+			{
+				return value.ToString();
+			}
+
+			public string ToString(string format)
+			{
+				return value.ToString(format);
+			}
+		}
+
+		//From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs
+		public static double MuMech_get_heading(Vessel vessel)
+		{
+			Vector3d CoM = vessel.findWorldCenterOfMass();
+			Vector3d up = (CoM - vessel.mainBody.position).normalized;
+			Vector3d north = Vector3d.Exclude(
+				up,
+				(vessel.mainBody.position +
+					vessel.mainBody.transform.up * (float)vessel.mainBody.Radius
+				) - CoM).normalized;
+
+			Quaternion rotationSurface = Quaternion.LookRotation(north, up);
+			Quaternion rotationvesselSurface = Quaternion.Inverse(
+				Quaternion.Euler(90, 0, 0) *
+				Quaternion.Inverse(vessel.transform.rotation) *
+				rotationSurface);
+
+			return rotationvesselSurface.eulerAngles.y;
+		}
+
+		//From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs
+		public static string MuMech_ToSI(
+			double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue
+		)
+		{
+			float exponent = (float)Math.Log10(Math.Abs(d));
+			exponent = Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude);
+
+			if (exponent >= 0)
+			{
+				switch ((int)Math.Floor(exponent))
+				{
+				case 0:
+				case 1:
+				case 2:
+					return d.ToString("F" + digits);
+				case 3:
+				case 4:
+				case 5:
+					return (d / 1e3).ToString("F" + digits) + "k";
+				case 6:
+				case 7:
+				case 8:
+					return (d / 1e6).ToString("F" + digits) + "M";
+				case 9:
+				case 10:
+				case 11:
+					return (d / 1e9).ToString("F" + digits) + "G";
+				case 12:
+				case 13:
+				case 14:
+					return (d / 1e12).ToString("F" + digits) + "T";
+				case 15:
+				case 16:
+				case 17:
+					return (d / 1e15).ToString("F" + digits) + "P";
+				case 18:
+				case 19:
+				case 20:
+					return (d / 1e18).ToString("F" + digits) + "E";
+				case 21:
+				case 22:
+				case 23:
+					return (d / 1e21).ToString("F" + digits) + "Z";
+				default:
+					return (d / 1e24).ToString("F" + digits) + "Y";
+				}
+			}
+			else if (exponent < 0)
+			{
+				switch ((int)Math.Floor(exponent))
+				{
+				case -1:
+				case -2:
+				case -3:
+					return (d * 1e3).ToString("F" + digits) + "m";
+				case -4:
+				case -5:
+				case -6:
+					return (d * 1e6).ToString("F" + digits) + "μ";
+				case -7:
+				case -8:
+				case -9:
+					return (d * 1e9).ToString("F" + digits) + "n";
+				case -10:
+				case -11:
+				case -12:
+					return (d * 1e12).ToString("F" + digits) + "p";
+				case -13:
+				case -14:
+				case -15:
+					return (d * 1e15).ToString("F" + digits) + "f";
+				case -16:
+				case -17:
+				case -18:
+					return (d * 1e18).ToString("F" + digits) + "a";
+				case -19:
+				case -20:
+				case -21:
+					return (d * 1e21).ToString("F" + digits) + "z";
+				default:
+					return (d * 1e24).ToString("F" + digits) + "y";
+				}
+			}
+			else
+			{
+				return "0";
+			}
+		}
+
+		public static string ConvertInterval(double seconds)
+		{
+			string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";
+			string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";
+			string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";
 
 			TimeSpan interval;
 
 			try
 			{
-            	interval = TimeSpan.FromSeconds(seconds);
+				interval = TimeSpan.FromSeconds(seconds);
 			}
 			catch (OverflowException)
 			{
 				return "NaN";
 			}
 
-            int years = interval.Days / 365;
-
-            string output;
-            if (years > 0)
-            {
-                output = string.Format(format_1,
-                    years,
-                    interval.Days - (years * 365), //  subtract years * 365 for accurate day count
-                    interval.Hours,
-                    interval.Minutes,
-                    interval.Seconds,
-                    interval.Milliseconds.ToString().Substring(0, 1));
-            }
-            else if (interval.Days > 0)
-            {
-                output = string.Format(format_2,
-                    interval.Days,
-                    interval.Hours,
-                    interval.Minutes,
-                    interval.Seconds,
-                    interval.Milliseconds.ToString().Substring(0, 1));
-            }
-            else
-            {
-                output = string.Format(format_3,
-                    interval.Hours,
-                    interval.Minutes,
-                    interval.Seconds,
-                    interval.Milliseconds.ToString().Substring(0, 1));
-            }
-            return output;
-        }
-
-        public static string UppercaseFirst(string s)
-        {
-            if (string.IsNullOrEmpty(s))
-            {
-                return string.Empty;
-            }
-            char[] a = s.ToCharArray();
-            a[0] = char.ToUpper(a[0]);
-            return new string(a);
-        }
-
-        //transfer angles
-
-        public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)
-        {
-            double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));
-            double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000));
-            return 360 * (0.5 - (T_transfer / (2 * T_target)));
-        }
-
-        public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2)
-        {
-            /*
+			int years = interval.Days / 365;
+
+			string output;
+			if (years > 0)
+			{
+				output = string.Format(format_1,
+					years,
+					interval.Days - (years * 365), //  subtract years * 365 for accurate day count
+					interval.Hours,
+					interval.Minutes,
+					interval.Seconds,
+					interval.Milliseconds.ToString().Substring(0, 1));
+			}
+			else if (interval.Days > 0)
+			{
+				output = string.Format(format_2,
+					interval.Days,
+					interval.Hours,
+					interval.Minutes,
+					interval.Seconds,
+					interval.Milliseconds.ToString().Substring(0, 1));
+			}
+			else
+			{
+				output = string.Format(format_3,
+					interval.Hours,
+					interval.Minutes,
+					interval.Seconds,
+					interval.Milliseconds.ToString().Substring(0, 1));
+			}
+			return output;
+		}
+
+		public static string UppercaseFirst(string s)
+		{
+			if (string.IsNullOrEmpty(s))
+			{
+				return string.Empty;
+			}
+			char[] a = s.ToCharArray();
+			a[0] = char.ToUpper(a[0]);
+			return new string(a);
+		}
+
+		//transfer angles
+
+		public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)
+		{
+			double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));
+			double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000));
+			return 360 * (0.5 - (T_transfer / (2 * T_target)));
+		}
+
+		public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2)
+		{
+			/*			
             def deltaVToGetToOtherBody(mu, r1, r2):
             # mu = gravity param of common orbiting body of r1 and r2
             # (e.g. for mun to minmus, mu is kerbin's gravity param
@@ -387,16 +396,16 @@
             mult = sr1r2 - 1
             return sur1 * mult
             */
-            double sur1, sr1r2, mult;
-            sur1 = Math.Sqrt(mu / r1);
-            sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2));
-            mult = sr1r2 - 1;
-            return sur1 * mult;
-        }
-
-        public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v)
-        {
-            /*
+			double sur1, sr1r2, mult;
+			sur1 = Math.Sqrt(mu / r1);
+			sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2));
+			mult = sr1r2 - 1;
+			return sur1 * mult;
+		}
+
+		public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v)
+		{
+			/*			
             def deltaVToExitSOI(mu, r1, r2, v):
             # mu = gravity param of current body
             # r1 = current orbit radius
@@ -407,15 +416,15 @@
             r = r1*r2
             return math.sqrt(bar / r)
             */
-            double foo = r2 * Math.Pow(v, 2) - 2 * mu;
-            double bar = r1 * foo + (2 * r2 * mu);
-            double r = r1 * r2;
-            return Math.Sqrt(bar / r);
-        }
-
-        public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu)
-        {
-            /*
+			double foo = r2 * Math.Pow(v, 2) - 2 * mu;
+			double bar = r1 * foo + (2 * r2 * mu);
+			double r = r1 * r2;
+			return Math.Sqrt(bar / r);
+		}
+
+		public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu)
+		{
+			/*			
             def transferBurnPoint(r, v, angle, mu):
             # r = parking orbit radius
             # v = ejection velocity
@@ -428,65 +437,65 @@
             degrees = theta * (180.0 / math.pi)
             return 180 - degrees
             */
-            double epsilon, h, ee, theta, degrees;
-            epsilon = (Math.Pow(v, 2) / 2) - (mu / r);
-            h = r * v * Math.Sin(angle);
-            ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2)));
-            theta = Math.Acos(1.0 / ee);
-            degrees = theta * (180.0 / Math.PI);
-            return 180 - degrees;
-            // returns the ejection angle
-        }
-
-        public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct)
-        {
-            double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);
-            if (angle > 1) angle = angle - 1;
-            if (angle < 0) angle = angle + 1;
-            if (angle > 0.5) angle = angle - 1;
-            angle = angle * 360;
-            return angle;
-        }
-
-        public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct)
-        {
-            //double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);
-            double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);
-
-            while (eangle < 0) eangle = eangle + 360;
-            while (eangle > 360) eangle = eangle - 360;
-            if (eangle < 270) eangle = 90 - eangle;
-            else eangle = 450 - eangle;
-            return eangle;
-        }
-
-        public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target)   //calculates phase angle between the current body and target body
-        {
-            Vector3d vecthis = new Vector3d();
-            Vector3d vectarget = new Vector3d();
-            vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
-
-            if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun"))
-            {
-                vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
-            }
-            else
-            {
-                vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
-            }
-
-            vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis);
-            vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget);
-
-            Vector3d prograde = new Vector3d();
-            prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis;
-
-            double phase = Vector3d.Angle(vecthis, vectarget);
-
-            if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase;
-
-            return (phase + 360) % 360;
-        }
+			double epsilon, h, ee, theta, degrees;
+			epsilon = (Math.Pow(v, 2) / 2) - (mu / r);
+			h = r * v * Math.Sin(angle);
+			ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2)));
+			theta = Math.Acos(1.0 / ee);
+			degrees = theta * (180.0 / Math.PI);
+			return 180 - degrees;
+			// returns the ejection angle
+		}
+
+		public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct)
+		{
+			double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);
+			if (angle > 1) angle = angle - 1;
+			if (angle < 0) angle = angle + 1;
+			if (angle > 0.5) angle = angle - 1;
+			angle = angle * 360;
+			return angle;
+		}
+
+		public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct)
+		{
+			//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);
+			double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);
+
+			while (eangle < 0) eangle = eangle + 360;
+			while (eangle > 360) eangle = eangle - 360;
+			if (eangle < 270) eangle = 90 - eangle;
+			else eangle = 450 - eangle;
+			return eangle;
+		}
+
+		public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target)   //calculates phase angle between the current body and target body
+		{
+			Vector3d vecthis = new Vector3d();
+			Vector3d vectarget = new Vector3d();
+			vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
+
+			if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun"))
+			{
+				vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
+			}
+			else
+			{
+				vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
+			}
+
+			vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis);
+			vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget);
+
+			Vector3d prograde = new Vector3d();
+			prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis;
+
+			double phase = Vector3d.Angle(vecthis, vectarget);
+
+			if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase;
+
+			return (phase + 360) % 360;
+		}
 
 		public static double FixAngleDomain(double Angle, bool Degrees = false)
 		{
@@ -509,55 +518,56 @@
 			return FixAngleDomain (Angle, true);
 		}
 
-        public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)
-        {
-            if (transfer_angle < 0)
-            {
-                if (curr_phase > 0) return (-1 * (360 - curr_phase));
-                else if (curr_phase < 0) return curr_phase;
-            }
-            else if (transfer_angle > 0)
-            {
-                if (curr_phase > 0) return curr_phase;
-                else if (curr_phase < 0) return (360 + curr_phase);
-            }
-            return curr_phase;
-        }
-
-        public static double adjust_current_ejection_angle(double curr_ejection)
-        {
-            //curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180
-            // need 0-360 instead
-            //
-            // ie i have -17 in the screenshot
-            // need it to show 343
-            //
-            // do this
-            //
-            // if < 0, add curr to 360  // 360 + (-17) = 343
-            // else its good as it is
-
-            if (curr_ejection < 0) return 360 + curr_ejection;
-            else return curr_ejection;
-
-        }
-
-        public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase)
-        {
-            // if transfer_phase_angle < 0 its a lower transfer
-            //180 + curr_ejection
-            // else if transfer_phase_angle > 0 its good as it is
-
-            if (trans_phase < 0) return 180 + trans_ejection;
-            else return trans_ejection;
-
-        }
-
-        public static double TrueAltitude(Vessel vessel)
+		public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)
+		{
+			if (transfer_angle < 0)
+			{
+				if (curr_phase > 0) return (-1 * (360 - curr_phase));
+				else if (curr_phase < 0) return curr_phase;
+			}
+			else if (transfer_angle > 0)
+			{
+				if (curr_phase > 0) return curr_phase;
+				else if (curr_phase < 0) return (360 + curr_phase);
+			}
+			return curr_phase;
+		}
+
+		public static double adjust_current_ejection_angle(double curr_ejection)
+		{
+			//curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180
+			// need 0-360 instead
+			//
+			// ie i have -17 in the screenshot
+			// need it to show 343
+			//
+			// do this
+			//
+			// if < 0, add curr to 360  // 360 + (-17) = 343
+			// else its good as it is
+
+			if (curr_ejection < 0) return 360 + curr_ejection;
+			else return curr_ejection;
+
+		}
+
+		public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase)
+		{
+			// if transfer_phase_angle < 0 its a lower transfer
+			//180 + curr_ejection
+			// else if transfer_phase_angle > 0 its good as it is
+
+			if (trans_phase < 0) return 180 + trans_ejection;
+			else return trans_ejection;
+
+		}
+
+		public static double TrueAltitude(Vessel vessel)
 		{
 			double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude;
 
-			// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, and water covers the whole surface at 0 m.
+			// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
+			// and water covers the whole surface at 0 m.
 			if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean )
 			{
 				trueAltitude = vessel.orbit.altitude;
@@ -587,7 +597,7 @@
 			else return "";
 		}
 
-		
+
 
 		public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel)
 		{
@@ -686,7 +696,137 @@
 			GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));
 			GUILayout.EndHorizontal();
 		}
-				
+
+		// This implementation is adapted from FARGUIUtils.ClampToScreen
+		public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin)
+		{
+			window.x = Mathf.Clamp (window.x, xMargin - window.width, Screen.width - xMargin);
+			window.y = Mathf.Clamp (window.y, yMargin - window.height, Screen.height - yMargin);
+
+			return window;
+		}
+
+		public static Rect ClampRectToScreen(Rect window, int Margin)
+		{
+			return ClampRectToScreen(window, Margin, Margin);
+		}
+
+		public static Rect ClampRectToScreen(Rect window)
+		{
+			return ClampRectToScreen (window, 30);
+		}
+
+		public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin)
+		{
+			vec.x = Mathf.Clamp (vec.x, xMargin, Screen.width - xMargin);
+			vec.y = Mathf.Clamp (vec.y, yMargin, Screen.height - yMargin);
+
+			return vec;
+		}
+
+		public static Vector2 ClampV2ToScreen(Vector2 vec, uint Margin)
+		{
+			return ClampV2ToScreen(vec, Margin, Margin);
+		}
+
+		public static Vector2 ClampV2ToScreen(Vector2 vec)
+		{
+			return ClampV2ToScreen (vec, 15);
+		}
+
+		// UNDONE: This seems messy.  Can we clean it up?
+		public static Rect DockToWindow(Rect icon, Rect window)
+		{
+			// We can't set the x and y of the center point directly, so build a new vector.
+			Vector2 center = new Vector2 ();
+
+			// If we are near the top or bottom of the screen...
+			if (window.yMax > Screen.height - icon.height ||
+				window.yMin < icon.height
+			)
+			{
+				// If we are in a corner...
+				if (window.xMax > Screen.width - icon.width ||
+					window.xMin < icon.width
+				)
+				{
+					// If it is a top corner, put the icon below the window.
+					if (window.yMax < Screen.height / 2)
+					{
+						center.y = window.yMax + icon.height / 2;
+					}
+					// If it is a bottom corner, put the icon above the window.
+					else
+					{
+						center.y = window.yMin - icon.height / 2;
+					}
+				}
+				// If we are not in a corner...
+				else
+				{
+					// If we are along the top edge, align the icon's top edge with the top edge of the window
+					if (window.yMax > Screen.height / 2)
+					{
+						center.y = window.yMax - icon.height / 2;
+					}
+					// If we are along the bottom edge, align the icon's bottom edge with the bottom edge of the window
+					else
+					{
+						center.y = window.yMin + icon.height / 2;
+					}
+				}
+
+				// At the top or bottom, if we are towards the right, put the icon to the right of the window
+				if (window.center.x < Screen.width / 2)
+				{
+					center.x = window.xMin - icon.width / 2;
+				}
+				// At the top or bottom, if we are towards the left, put the icon to the left of the window
+				else
+				{
+					center.x = window.xMax + icon.width / 2;
+				}
+
+			}
+			// If we are not along the top or bottom of the screen...
+			else
+			{
+				// By default, center the icon above the window
+				center.y = window.yMin - icon.height / 2;
+				center.x = window.center.x;
+
+				// If we are along a side...
+				if (window.xMax > Screen.width - icon.width ||
+					window.xMin < icon.width
+				)
+				{
+					// UNDONE: I'm not sure I like the feel of this part.
+					// If we are along a side towards the bottom, put the icon below the window
+					if (window.center.y > Screen.height / 2)
+					{
+						center.y = window.yMax + icon.height / 2;
+					}
+
+					// Along the left side, align the left edge of the icon with the left edge of the window.
+					if (window.xMax > Screen.width - icon.width)
+					{
+						center.x = window.xMax - icon.width / 2;
+					}
+					// Along the right side, align the right edge of the icon with the right edge of the window.
+					else if (window.xMin < icon.width)
+					{
+						center.x = window.xMin + icon.width / 2;
+					}
+				}
+			}
+
+			// Assign the vector to the center of the rect.
+			icon.center = center;
+
+			// Return the icon's position.
+			return icon;
+		}
+
 		private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT);
 
 		[System.Diagnostics.Conditional("DEBUG")]

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -22,7 +22,7 @@
     <ConsolePause>false</ConsolePause>
     <CustomCommands>
       <CustomCommands>
-        <Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Debug/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" />
+        <Command type="AfterBuild" command="xcopy /Y ${ProjectDir}\bin\Debug\*.dll ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" workingdir="${ProjectDir}" externalConsole="True" />
       </CustomCommands>
     </CustomCommands>
   </PropertyGroup>
@@ -33,6 +33,11 @@
     <WarningLevel>4</WarningLevel>
     <ConsolePause>false</ConsolePause>
     <DefineConstants>TRACE</DefineConstants>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="xcopy /Y ${ProjectDir}\bin\Release\*.dll ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" workingdir="${ProjectDir}" externalConsole="True" />
+      </CustomCommands>
+    </CustomCommands>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>
@@ -50,18 +55,22 @@
     <Compile Include="VOID_CBInfoBrowser.cs" />
     <Compile Include="VOID_Rendezvous.cs" />
     <Compile Include="VOID_VesselRegister.cs" />
+    <Compile Include="VOID_DataLogger.cs" />
+    <Compile Include="VOID_EditorCore.cs" />
+    <Compile Include="VOID_EditorHUD.cs" />
+    <Compile Include="IntCollection.cs" />
   </ItemGroup>
   <ItemGroup>
     <Reference Include="Assembly-CSharp">
-      <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+      <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine">
-      <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\UnityEngine.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="System">
-      <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\System.dll</HintPath>
+      <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\System.dll</HintPath>
       <Private>False</Private>
     </Reference>
   </ItemGroup>

--- a/VOIDFlightMaster.cs
+++ b/VOIDFlightMaster.cs
@@ -46,37 +46,122 @@
 
 		public void Awake()
 		{
-			Tools.PostDebugMessage ("VOIDLightMaster: Waking up.");
+			Tools.PostDebugMessage ("VOIDFlightMaster: Waking up.");
 			this.Core = (VOID_Core)VOID_Core.Instance;
-			this.Core.StartGUI ();
+			this.Core.ResetGUI ();
 			Tools.PostDebugMessage ("VOIDFlightMaster: Awake.");
 		}
 
 		public void Update()
+		{
+			if (!HighLogic.LoadedSceneIsFlight && this.Core != null)
+			{
+				this.Core.SaveConfig ();
+				this.Core = null;
+				VOID_Core.Reset();
+				return;
+			}
+
+			if (this.Core == null)
+			{
+				this.Awake();
+			}
+
+			this.Core.Update ();
+
+			if (this.Core.vessel != null)
+			{
+				SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
+					Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
+				SimManager.Instance.TryStartSimulation();
+			}
+
+			if (this.Core.factoryReset)
+			{
+				KSP.IO.File.Delete<VOID_Core>("config.xml");
+				this.Core = null;
+				VOID_Core.Reset();
+			}
+		}
+
+		public void FixedUpdate()
+		{
+			if (this.Core == null || !HighLogic.LoadedSceneIsFlight)
+			{
+				return;
+			}
+
+			this.Core.FixedUpdate ();
+		}
+
+		public void OnGUI()
 		{
 			if (this.Core == null)
 			{
 				return;
 			}
 
+			this.Core.OnGUI();
+		}
+    }
+
+	[KSPAddon(KSPAddon.Startup.EditorAny, false)]
+	public class VOIDEditorMaster : MonoBehaviour
+	{
+		protected VOID_EditorCore Core;
+
+		public void Awake()
+		{
+			Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
+			this.Core = VOID_EditorCore.Instance;
+			this.Core.ResetGUI ();
+			Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
+		}
+
+		public void Update()
+		{
+			if (!HighLogic.LoadedSceneIsEditor && this.Core != null)
+			{
+				this.Core.SaveConfig ();
+				this.Core = null;
+				VOID_EditorCore.Reset();
+				return;
+			}
+
+			if (this.Core == null)
+			{
+				this.Awake();
+			}
+
 			this.Core.Update ();
 
-			if (this.Core.vessel != null)
+			if (this.Core.factoryReset)
 			{
-				SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
-				SimManager.Instance.TryStartSimulation();
+				KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
+				this.Core = null;
+				VOID_EditorCore.Reset();
 			}
 		}
 
 		public void FixedUpdate()
+		{
+			if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
+			{
+				return;
+			}
+
+			this.Core.FixedUpdate ();
+		}
+
+		public void OnGUI()
 		{
 			if (this.Core == null)
 			{
 				return;
 			}
 
-			this.Core.FixedUpdate ();
+			this.Core.OnGUI();
 		}
-    }
+	}
 }
 

--- a/VOID_CBInfoBrowser.cs
+++ b/VOID_CBInfoBrowser.cs
@@ -45,6 +45,9 @@
 		public VOID_CBInfoBrowser()
 		{
 			this._Name = "Celestial Body Information Browser";
+
+			this.WindowPos.x = 10;
+			this.WindowPos.y = 85;
 		}
 
 		public override void ModuleWindow(int _)

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -55,13 +55,22 @@
 			}
 		}
 
+		public static void Reset()
+		{
+			_instance.StopGUI();
+			_instance = null;
+			_initialized = false;
+		}
+
 		public static double Constant_G = 6.674e-11;
 
 		/*
 		 * Fields
 		 * */
 		protected string VoidName = "VOID";
-		protected string VoidVersion = "0.9.9";
+		protected string VoidVersion = "0.9.11";
+
+		protected bool _factoryReset = false;
 
 		[AVOID_SaveValue("configValue")]
 		protected VOID_SaveValue<int> configVersion = 1;
@@ -70,13 +79,13 @@
 		protected bool _modulesLoaded = false;
 
 		[AVOID_SaveValue("mainWindowPos")]
-		protected VOID_SaveValue<Rect> mainWindowPos = new Rect(Screen.width / 2, Screen.height / 2, 10f, 10f);
+		protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f);
 
 		[AVOID_SaveValue("mainGuiMinimized")]
 		protected VOID_SaveValue<bool> mainGuiMinimized = false;
 
 		[AVOID_SaveValue("configWindowPos")]
-		protected VOID_SaveValue<Rect> configWindowPos = new Rect(Screen.width / 2, Screen.height  /2, 10f, 10f);
+		protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f);
 
 		[AVOID_SaveValue("configWindowMinimized")]
 		protected VOID_SaveValue<bool> configWindowMinimized = true;
@@ -88,6 +97,7 @@
 		protected Texture2D VOIDIconTexture;
 		protected string VOIDIconOnPath = "VOID/Textures/void_icon_on";
 		protected string VOIDIconOffPath = "VOID/Textures/void_icon_off";
+		protected bool VOIDIconLocked = true;
 
 		protected int windowBaseID = -96518722;
 		protected int _windowID = 0;
@@ -120,14 +130,35 @@
 
 		public float saveTimer = 0;
 
-		protected string defaultSkin = "KSP window 2";
-		protected VOID_SaveValue<string> _skin;
+		[AVOID_SaveValue("defaultSkin")]
+		protected VOID_SaveValue<string> defaultSkin = "KSP window 2";
+		protected int _skinIdx = int.MinValue;
+		protected List<GUISkin> skin_list;
+		protected string[] forbiddenSkins =
+		{
+			"PlaqueDialogSkin",
+			"FlagBrowserSkin",
+			"SSUITextAreaDefault",
+			"ExperimentsDialogSkin",
+			"ExpRecoveryDialogSkin",
+			"KSP window 5",
+			"KSP window 6"
+		};
+		protected bool skinsLoaded = false;
 
 		public bool configDirty;
 
 		/*
 		 * Properties
 		 * */
+		public bool factoryReset
+		{
+			get
+			{
+				return this._factoryReset;
+			}
+		}
+
 		public List<IVOID_Module> Modules
 		{
 			get
@@ -140,11 +171,11 @@
 		{
 			get
 			{
-				if (this._skin == null)
-				{
-					this._skin = this.defaultSkin;
-				}
-				return AssetBase.GetGUISkin(this._skin);
+				if (this.skin_list == null || this._skinIdx < 0 || this._skinIdx > this.skin_list.Count)
+				{
+					return AssetBase.GetGUISkin(this.defaultSkin);
+				}
+				return this.skin_list[this._skinIdx];
 			}
 		}
 
@@ -191,18 +222,20 @@
 		{
 			this._Name = "VOID Core";
 
+			this._Active = true;
+
 			this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false);
 			this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false);
 
 			this.LoadConfig ();
 		}
 
-		protected void LoadModules()
+		protected void LoadModulesOfType<T>()
 		{
 			var types = AssemblyLoader.loadedAssemblies
 				.Select (a => a.assembly.GetExportedTypes ())
 					.SelectMany (t => t)
-					.Where (v => typeof(IVOID_Module).IsAssignableFrom (v)
+					.Where (v => typeof(T).IsAssignableFrom (v)
 					        && !(v.IsInterface || v.IsAbstract) &&
 					        !typeof(VOID_Core).IsAssignableFrom (v)
 					        );
@@ -214,6 +247,13 @@
 				));
 			foreach (var voidType in types)
 			{
+				if (!HighLogic.LoadedSceneIsEditor &&
+				    typeof(IVOID_EditorModule).IsAssignableFrom(voidType)
+				    )
+				{
+					continue;
+				}
+
 				Tools.PostDebugMessage (string.Format (
 					"{0}: found Type {1}",
 					this.GetType ().Name,
@@ -225,7 +265,11 @@
 
 			this._modulesLoaded = true;
 
-			Tools.PostDebugMessage (string.Format ("VOID_Core: Loaded {0} modules.", this.Modules.Count));
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Loaded {1} modules.",
+				this.GetType().Name,
+				this.Modules.Count
+			));
 		}
 
 		protected void LoadModule(Type T)
@@ -251,19 +295,22 @@
 			));
 		}
 
+		protected void Preload_BeforeUpdate()
+		{
+			if (!this.bodiesLoaded)
+			{
+				this.LoadAllBodies();
+			}
+
+			if (!this.vesselTypesLoaded)
+			{
+				this.LoadVesselTypes();
+			}
+		}
+
 		public void Update()
 		{
-			this.saveTimer += Time.deltaTime;
-
-			if (!this.bodiesLoaded)
-			{
-				this.LoadAllBodies();
-			}
-
-			if (!this.vesselTypesLoaded)
-			{
-				this.LoadVesselTypes();
-			}
+			this.Preload_BeforeUpdate ();
 
 			if (!this.guiRunning)
 			{
@@ -281,22 +328,22 @@
 				{
 					module.StartGUI ();
 				}
-				if (module.guiRunning && !module.toggleActive || !this.togglePower || !HighLogic.LoadedSceneIsFlight)
+				if (module.guiRunning && !module.toggleActive ||
+				    !this.togglePower ||
+				    !HighLogic.LoadedSceneIsFlight
+				    || this.factoryReset
+				    )
 				{
 					module.StopGUI();
 				}
 
-				if (typeof(VOID_BehaviorModule).IsAssignableFrom(module.GetType()))
-				{
-					((VOID_BehaviorModule)module).Update();
-				}
-			}
-
-			if (this.saveTimer > 2f)
-			{
-				this.SaveConfig ();
-				this.saveTimer = 0;
-			}
+				if (module is IVOID_BehaviorModule)
+				{
+					((IVOID_BehaviorModule)module).Update();
+				}
+			}
+
+			this.CheckAndSave ();
 		}
 
 		public void FixedUpdate()
@@ -318,10 +365,42 @@
 				}
 			}
 
-			foreach (VOID_BehaviorModule module in this._modules.OfType<VOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract))
+			foreach (IVOID_BehaviorModule module in
+			         this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract))
 			{
 				module.FixedUpdate();
 			}
+		}
+
+		protected void LoadSkins()
+		{
+			this.skin_list = AssetBase.FindObjectsOfTypeIncludingAssets(typeof(GUISkin))
+				.Where(s => !this.forbiddenSkins.Contains(s.name))
+					.Select(s => s as GUISkin)
+					.ToList();
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: loaded {1} GUISkins.",
+				this.GetType().Name,
+				this.skin_list.Count
+			));
+
+			if (this._skinIdx == int.MinValue)
+			{
+				this._skinIdx = this.skin_list.IndexOf(this.Skin);
+				Tools.PostDebugMessage(string.Format(
+					"{0}: resetting _skinIdx to default.",
+					this.GetType().Name
+					));
+			}
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: _skinIdx = {1}.",
+				this.GetType().Name,
+				this._skinIdx.ToString()
+				));
+
+			this.skinsLoaded = true;
 		}
 
 		protected void LoadGUIStyles()
@@ -355,16 +434,48 @@
 			this.vesselTypesLoaded = true;
 		}
 
+		protected void CheckAndSave()
+		{
+			this.saveTimer += Time.deltaTime;
+
+			Tools.PostDebugMessage (string.Format (
+				"{0}: Checking if time to save; saveTimer: {1}",
+				this.GetType ().Name,
+				this.saveTimer
+			));
+
+			if (this.saveTimer > 2f)
+			{
+				Tools.PostDebugMessage (string.Format (
+					"{0}: Time to save, checking if configDirty: {1}",
+					this.GetType ().Name,
+					this.configDirty
+					));
+
+				if (!this.configDirty)
+				{
+					return;
+				}
+
+				this.SaveConfig ();
+				this.saveTimer = 0;
+			}
+		}
+
 		public void VOIDMainWindow(int _)
 		{
 			GUILayout.BeginVertical();
 			
-			if (this.powerAvailable)
-			{
-				string str = "ON";
-				if (togglePower) str = "OFF";
-				if (GUILayout.Button("Power " + str)) togglePower = !togglePower;
-			    if (togglePower)
+			if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
+			{
+				if (!HighLogic.LoadedSceneIsEditor)
+				{
+					string str = "ON";
+					if (togglePower) str = "OFF";
+					if (GUILayout.Button("Power " + str)) togglePower = !togglePower;
+				}
+
+				if (togglePower || HighLogic.LoadedSceneIsEditor)
 			    {
 					foreach (IVOID_Module module in this.Modules)
 					{
@@ -398,22 +509,133 @@
 
 		public override void DrawConfigurables()
 		{
-			this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources");
+			if (HighLogic.LoadedSceneIsFlight)
+			{
+				this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources");
+
+				this.VOIDIconLocked = GUILayout.Toggle (this.VOIDIconLocked, "Lock Icon Position");
+			}
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
+			GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
+
+			GUIContent _content = new GUIContent();
+
+			_content.text = "◄";
+			_content.tooltip = "Select previous skin";
+			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
+			{
+				this._skinIdx--;
+				if (this._skinIdx < 0) this._skinIdx = skin_list.Count - 1;
+				Tools.PostDebugMessage (string.Format (
+					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
+					this.GetType().Name,
+					this._skinIdx,
+					this.skin_list.Count
+				));
+			}
+
+			string skin_name = skin_list[this._skinIdx].name;
+			_content.text = skin_name;
+			_content.tooltip = "Current skin";
+			GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true));
+
+			_content.text = "►";
+			_content.tooltip = "Select next skin";
+			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
+			{
+				this._skinIdx++;
+				if (this._skinIdx >= skin_list.Count) this._skinIdx = 0;
+				Tools.PostDebugMessage (string.Format (
+					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
+					this.GetType().Name,
+					this._skinIdx,
+					this.skin_list.Count
+					));
+			}
+
+			if (this.Skin.name != this.defaultSkin)
+			{
+				this.defaultSkin = this.Skin.name;
+			}
+
+			GUILayout.EndHorizontal();
 
 			foreach (IVOID_Module mod in this.Modules)
 			{
 				mod.DrawConfigurables ();
 			}
+
+			this._factoryReset = GUILayout.Toggle (this._factoryReset, "Factory Reset");
+		}
+
+		public void OnGUI()
+		{
+			if (Event.current.type == EventType.Repaint)
+			{
+				return;
+			}
+
+			Tools.PostDebugMessage(string.Format(
+				"Event.current.type: {0}" +
+				"\nthis.VOIDIconLocked: {1}" +
+				"\nEvent.current.mousePosition: {2}" +
+				"\nVOIDIconPos: ({3}, {4}),({5}, {6})",
+				Event.current.type,
+				this.VOIDIconLocked,
+				Event.current.mousePosition,
+				this.VOIDIconPos.value.xMin,
+				this.VOIDIconPos.value.yMin,
+				this.VOIDIconPos.value.xMax,
+				this.VOIDIconPos.value.yMax
+				));
+
+			if (!this.VOIDIconLocked &&
+			    VOIDIconPos.value.Contains(Event.current.mousePosition)
+			    && Event.current.type == EventType.mouseDrag
+			    )
+			{
+				Tools.PostDebugMessage(string.Format(
+					"Event.current.type: {0}" +
+					"\ndelta.x: {1}; delta.y: {2}",
+					Event.current.type,
+					Event.current.delta.x,
+					Event.current.delta.y
+				));
+
+				Rect tmp = new Rect(VOIDIconPos);
+
+				tmp.x = Event.current.mousePosition.x - tmp.width / 2;
+				tmp.y = Event.current.mousePosition.y - tmp.height / 2;
+
+				if (tmp.x > Screen.width - tmp.width)
+				{
+					tmp.x = Screen.width - tmp.width;
+				}
+
+				if (tmp.y > Screen.height - tmp.height)
+				{
+					tmp.y = Screen.height - tmp.height;
+				}
+
+				VOIDIconPos = tmp;
+			}
 		}
 
 		public override void DrawGUI()
 		{
 			if (!this._modulesLoaded)
 			{
-				this.LoadModules ();
+				this.LoadModulesOfType<IVOID_Module> ();
 			}
 
 			this._windowID = this.windowBaseID;
+
+			if (!this.skinsLoaded)
+			{
+				this.LoadSkins();
+			}
 
 			GUI.skin = this.Skin;
 
@@ -424,7 +646,7 @@
 
 			this.VOIDIconTexture = this.VOIDIconOff;  //icon off default
 			if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn;     //or on if power_toggle==true
-			if (GUI.Button(new Rect(VOIDIconPos), VOIDIconTexture, new GUIStyle()))
+			if (GUI.Button(VOIDIconPos, VOIDIconTexture, new GUIStyle()) && this.VOIDIconLocked)
 			{
 				this.mainGuiMinimized = !this.mainGuiMinimized;
 			}
@@ -442,6 +664,8 @@
 					GUILayout.Height (50)
 				);
 
+				_mainWindowPos = Tools.ClampRectToScreen (_mainWindowPos);
+
 				if (_mainWindowPos != this.mainWindowPos)
 				{
 					this.mainWindowPos = _mainWindowPos;
@@ -461,6 +685,8 @@
 					GUILayout.Height (50)
 				);
 
+				_configWindowPos = Tools.ClampRectToScreen (_configWindowPos);
+
 				if (_configWindowPos != this.configWindowPos)
 				{
 					this.configWindowPos = _configWindowPos;
@@ -468,6 +694,19 @@
 			}
 		}
 
+		public void ResetGUI()
+		{
+			this.StopGUI ();
+
+			foreach (IVOID_Module module in this.Modules)
+			{
+				module.StopGUI ();
+				module.StartGUI ();
+			}
+
+			this.StartGUI ();
+		}
+
 		public override void LoadConfig()
 		{
 			base.LoadConfig ();
@@ -480,11 +719,6 @@
 
 		public void SaveConfig()
 		{
-			if (!this.configDirty)
-			{
-				return;
-			}
-
 			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> ();
 			config.load ();
 

--- /dev/null
+++ b/VOID_DataLogger.cs
@@ -1,1 +1,226 @@
-
+//
+//  VOID_Orbital.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+using KSP;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace VOID
+{
+	public class VOID_DataLogger : VOID_WindowModule, IVOID_BehaviorModule
+	{
+		/*
+		 * Fields
+		 * */
+		protected bool stopwatch1_running = false;
+
+		protected bool csv_logging = false;
+		protected bool first_write = true;
+
+		protected double stopwatch1 = 0;
+
+		protected string csv_log_interval_str = "0.5";
+
+		protected float csv_log_interval;
+
+		protected double csvWriteTimer = 0;
+		protected double csvCollectTimer = 0;
+
+		protected List<string> csvList = new List<string>();
+
+		/*
+		 * Properties
+		 * */
+
+
+		/*
+		 * Methods
+		 * */
+		public VOID_DataLogger()
+		{
+			this._Name = "CSV Data Logger";
+
+			this.WindowPos.x = Screen.width - 520;
+			this.WindowPos.y = 85;
+		}
+
+		public override void ModuleWindow(int _)
+		{
+			GUIStyle txt_white = new GUIStyle(GUI.skin.label);
+			txt_white.normal.textColor = txt_white.focused.textColor = Color.white;
+			txt_white.alignment = TextAnchor.UpperRight;
+			GUIStyle txt_green = new GUIStyle(GUI.skin.label);
+			txt_green.normal.textColor = txt_green.focused.textColor = Color.green;
+			txt_green.alignment = TextAnchor.UpperRight;
+			GUIStyle txt_yellow = new GUIStyle(GUI.skin.label);
+			txt_yellow.normal.textColor = txt_yellow.focused.textColor = Color.yellow;
+			txt_yellow.alignment = TextAnchor.UpperRight;
+
+			GUILayout.BeginVertical();
+
+			GUILayout.Label("System time: " + DateTime.Now.ToString("HH:mm:ss"));
+			GUILayout.Label(Tools.ConvertInterval(stopwatch1));
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			if (GUILayout.Button("Start"))
+			{
+				if (stopwatch1_running == false) stopwatch1_running = true;
+			}
+			if (GUILayout.Button("Stop"))
+			{
+				if (stopwatch1_running == true) stopwatch1_running = false;
+			}
+			if (GUILayout.Button("Reset"))
+			{
+				if (stopwatch1_running == true) stopwatch1_running = false;
+				stopwatch1 = 0;
+			}
+			GUILayout.EndHorizontal();
+
+			GUIStyle label_style = txt_white;
+			string log_label = "Inactive";
+			if (csv_logging && vessel.situation.ToString() == "PRELAUNCH")
+			{
+				log_label = "Awaiting launch";
+				label_style = txt_yellow;
+			}
+			if (csv_logging && vessel.situation.ToString() != "PRELAUNCH")
+			{
+				log_label = "Active";
+				label_style = txt_green;
+			}
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			csv_logging = GUILayout.Toggle(csv_logging, "Data logging: ", GUILayout.ExpandWidth(false));
+			GUILayout.Label(log_label, label_style, GUILayout.ExpandWidth(true));
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label("Interval: ", GUILayout.ExpandWidth(false));
+			csv_log_interval_str = GUILayout.TextField(csv_log_interval_str, GUILayout.ExpandWidth(true));
+			GUILayout.Label("s", GUILayout.ExpandWidth(false));
+			GUILayout.EndHorizontal();
+
+			float new_log_interval;
+			if (Single.TryParse(csv_log_interval_str, out new_log_interval)) csv_log_interval = new_log_interval;
+
+			GUILayout.EndVertical();
+			GUI.DragWindow();
+		}
+
+		public void Update()
+		{
+			// CSV Logging
+			// from ISA MapSat
+			if (csv_logging)
+			{
+				//data logging is on
+				//increment timers
+				csvWriteTimer += Time.deltaTime;
+				csvCollectTimer += Time.deltaTime;
+
+				if (csvCollectTimer >= csv_log_interval && vessel.situation != Vessel.Situations.PRELAUNCH)
+				{
+					//data logging is on, vessel is not prelaunch, and interval has passed
+					//write a line to the list
+					line_to_csvList();  //write to the csv
+				}
+
+				if (csvList.Count != 0 && csvWriteTimer >= 15f)
+				{
+					// csvList is not empty and interval between writings to file has elapsed
+					//write it
+					string[] csvData;
+					csvData = (string[])csvList.ToArray();
+					Innsewerants_writeData(csvData);
+					csvList.Clear();
+					csvWriteTimer = 0f;
+				}
+			}
+			else
+			{
+				//data logging is off
+				//reset any timers and clear anything from csvList
+				csvWriteTimer = 0f;
+				csvCollectTimer = 0f;
+				if (csvList.Count > 0) csvList.Clear();
+			}
+
+			if (stopwatch1_running)
+			{
+				stopwatch1 += Time.deltaTime;
+			}
+		}
+
+		public void FixedUpdate() {}
+
+		private void Innsewerants_writeData(string[] csvArray)
+		{
+			var efile = KSP.IO.File.AppendText<VOID_Core>(vessel.vesselName + "_data.csv", null);
+			foreach (string line in csvArray)
+			{
+				efile.Write(line);
+			}
+			efile.Close();
+		}
+
+		private void line_to_csvList()
+		{
+			//called if logging is on and interval has passed
+			//writes one line to the csvList
+
+			string line = "";
+			if (first_write && !KSP.IO.File.Exists<VOID_Core>(vessel.vesselName + "_data.csv", null))
+			{
+				first_write = false;
+				line += "Mission Elapsed Time (s);Altitude ASL (m);Altitude above terrain (m);Orbital Velocity (m/s);Surface Velocity (m/s);Vertical Speed (m/s);Horizontal Speed (m/s);Gee Force (gees);Temperature (°C);Gravity (m/s²);Atmosphere Density (g/m³);\n";
+			}
+			//Mission time
+			line += vessel.missionTime.ToString("F3") + ";";
+			//Altitude ASL
+			line += vessel.orbit.altitude.ToString("F3") + ";";
+			//Altitude (true)
+			double alt_true = vessel.orbit.altitude - vessel.terrainAltitude;
+			if (vessel.terrainAltitude < 0) alt_true = vessel.orbit.altitude;
+			line += alt_true.ToString("F3") + ";";
+			//Orbital velocity
+			line += vessel.orbit.vel.magnitude.ToString("F3") + ";";
+			//surface velocity
+			line += vessel.srf_velocity.magnitude.ToString("F3") + ";";
+			//vertical speed
+			line += vessel.verticalSpeed.ToString("F3") + ";";
+			//horizontal speed
+			line += vessel.horizontalSrfSpeed.ToString("F3") + ";";
+			//gee force
+			line += vessel.geeForce.ToString("F3") + ";";
+			//temperature
+			line += vessel.flightIntegrator.getExternalTemperature().ToString("F2") + ";";
+			//gravity
+			double r_vessel = vessel.mainBody.Radius + vessel.mainBody.GetAltitude(vessel.findWorldCenterOfMass());
+			double g_vessel = (VOID_Core.Constant_G * vessel.mainBody.Mass) / Math.Pow(r_vessel, 2);
+			line += g_vessel.ToString("F3") + ";";
+			//atm density
+			line += (vessel.atmDensity * 1000).ToString("F3") + ";";
+			line += "\n";
+			if (csvList.Contains(line) == false) csvList.Add(line);
+			csvCollectTimer = 0f;
+		}
+	}
+}

--- /dev/null
+++ b/VOID_EditorCore.cs
@@ -1,1 +1,136 @@
+//
+//  VOID_EditorCore.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+using Engineer.VesselSimulator;
+using KSP;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
 
+namespace VOID
+{
+	public class VOID_EditorCore : VOID_Core
+	{
+		/*
+		 * Static Members
+		 * */
+		protected new static bool _initialized = false;
+		public new static bool Initialized
+		{
+			get 
+			{
+				return _initialized;
+			}
+		}
+
+		protected new static VOID_EditorCore _instance;
+		public new static VOID_EditorCore Instance
+		{
+			get
+			{
+				if (_instance == null)
+				{
+					_instance = new VOID_EditorCore();
+					_initialized = true;
+				}
+				return _instance;
+			}
+		}
+
+		public new static void Reset()
+		{
+			if (_initialized)
+			{
+				_instance.StopGUI();
+				_instance = null;
+				_initialized = false;
+			}
+		}
+
+		public VOID_EditorCore() : base()
+		{
+			this._Name = "VOID Editor Core";
+		}
+
+		public new void OnGUI() {}
+
+		public override void DrawGUI()
+		{
+			if (!this._modulesLoaded)
+			{
+				this.LoadModulesOfType<IVOID_EditorModule>();
+			}
+
+			Rect _iconPos = Tools.DockToWindow (this.VOIDIconPos, this.mainWindowPos);
+
+			_iconPos = Tools.ClampRectToScreen (_iconPos, (int)_iconPos.width, (int)_iconPos.height);
+
+			if (_iconPos != this.VOIDIconPos)
+			{
+				this.VOIDIconPos = _iconPos;
+			}
+
+			base.DrawGUI();
+		}
+
+		public new void Update()
+		{
+			foreach (IVOID_EditorModule module in this.Modules)
+			{
+				if (EditorLogic.startPod == null)
+				{
+					module.StopGUI();
+					continue;
+				}
+				if (HighLogic.LoadedSceneIsEditor && module.toggleActive && EditorLogic.SortedShipList.Any())
+				{
+					module.StartGUI();
+				}
+				if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive || !EditorLogic.SortedShipList.Any())
+				{
+					module.StopGUI();
+				}
+			}
+
+			if (EditorLogic.startPod == null || !HighLogic.LoadedSceneIsEditor)
+			{
+				this.StopGUI();
+				return;
+			}
+			else if (!this.guiRunning && HighLogic.LoadedSceneIsEditor)
+			{
+				this.StartGUI();
+			}
+
+			if (EditorLogic.SortedShipList.Count > 0)
+			{
+				SimManager.Instance.Gravity = 9.08665;
+				SimManager.Instance.TryStartSimulation();
+			}
+
+			this.CheckAndSave ();
+		}
+
+		public new void FixedUpdate() {}
+	}
+}
+
+

file:b/VOID_EditorHUD.cs (new)
--- /dev/null
+++ b/VOID_EditorHUD.cs
@@ -1,1 +1,139 @@
+//
+//  VOID_Hud.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//
 
+using Engineer.VesselSimulator;
+using KSP;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace VOID
+{
+	public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule
+	{
+		/*
+		 * Fields
+		 * */
+		[AVOID_SaveValue("colorIndex")]
+		protected VOID_SaveValue<int> _colorIndex = 0;
+
+		protected List<Color> textColors = new List<Color>();
+
+		protected GUIStyle labelStyle;
+
+		/*
+		 * Properties
+		 * */
+		public int ColorIndex
+		{
+			get
+			{
+				return this._colorIndex;
+			}
+			set
+			{
+				if (this._colorIndex >= this.textColors.Count - 1)
+				{
+					this._colorIndex = 0;
+					return;
+				}
+
+				this._colorIndex = value;
+			}
+		}
+
+		/* 
+		 * Methods
+		 * */
+		public VOID_EditorHUD() : base()
+		{
+			this._Name = "Heads-Up Display";
+
+			this._Active = true;
+
+			this.textColors.Add(Color.green);
+			this.textColors.Add(Color.black);
+			this.textColors.Add(Color.white);
+			this.textColors.Add(Color.red);
+			this.textColors.Add(Color.blue);
+			this.textColors.Add(Color.yellow);
+			this.textColors.Add(Color.gray);
+			this.textColors.Add(Color.cyan);
+			this.textColors.Add(Color.magenta);
+
+			this.labelStyle = new GUIStyle ();
+			// this.labelStyle.alignment = TextAnchor.UpperRight;
+			this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
+
+			Tools.PostDebugMessage (this.GetType().Name + ": Constructed.");
+		}
+
+		public override void DrawGUI()
+		{
+			SimManager.Instance.RequestSimulation();
+
+			if (SimManager.Instance.LastStage == null)
+			{
+				return;
+			}
+
+			float hudLeft;
+
+			if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Parts)
+			{
+				hudLeft = EditorPanels.Instance.partsPanelWidth + 10;
+			}
+			else if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Actions)
+			{
+				hudLeft = EditorPanels.Instance.actionsPanelWidth + 10;
+			}
+			else
+			{
+				return;
+			}
+
+			Rect hudPos = new Rect (hudLeft, 48, 300, 32);
+
+			// GUI.skin = AssetBase.GetGUISkin("KSP window 2");
+
+			labelStyle.normal.textColor = textColors [ColorIndex];
+
+			GUI.Label (
+				hudPos,
+				"Total Mass: " + SimManager.Instance.LastStage.totalMass.ToString("F3") + "t" +
+				" Part Count: " + EditorLogic.SortedShipList.Count +
+				"\nTotal Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV) + "m/s" +
+				"\nBottom Stage Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV) + "m/s" +
+				"\nBottom Stage T/W Ratio: " + SimManager.Instance.LastStage.thrustToWeight.ToString("F3"),
+				labelStyle);
+		}
+
+		public override void DrawConfigurables()
+		{
+			if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
+			{
+				++this.ColorIndex;
+			}
+		}
+	}
+}
+

--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -66,6 +66,9 @@
 		public VOID_HUD() : base()
 		{
 			this._Name = "Heads-Up Display";
+
+			this._Active = true;
+
 			this.textColors.Add(Color.green);
 			this.textColors.Add(Color.black);
 			this.textColors.Add(Color.white);

--- a/VOID_Module.cs
+++ b/VOID_Module.cs
@@ -32,7 +32,7 @@
 		 * Fields
 		 * */
 		[AVOID_SaveValue("Active")]
-		protected VOID_SaveValue<bool> _Active = true;
+		protected VOID_SaveValue<bool> _Active = false;
 		protected bool _Running = false;
 
 		protected string _Name;
@@ -81,7 +81,7 @@
 		 * */
 		public void StartGUI()
 		{
-			if (!this.toggleActive)
+			if (!this.toggleActive || this.guiRunning)
 			{
 				return;
 			}
@@ -93,6 +93,10 @@
 
 		public void StopGUI()
 		{
+			if (!this.guiRunning)
+			{
+				return;
+			}
 			Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name));
 			RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI);
 			this._Running = false;
@@ -127,15 +131,22 @@
 				object fieldValue = field.GetValue(this);
 
 				bool convertBack = false;
+				bool isIntCollection = false;
 				if (fieldValue is IVOID_SaveValue)
 				{
+					if (fieldValue is IntCollection) {
+						isIntCollection = true;
+					}
 					fieldValue = (fieldValue as IVOID_SaveValue).AsType;
 					convertBack = true;
 				}
 
 				fieldValue = config.GetValue(fieldName, fieldValue);
 
-				if (convertBack)
+				if (isIntCollection) {
+					fieldValue = new IntCollection (4, (long)fieldValue);
+				}
+				else if (convertBack)
 				{
 					Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ());
 					IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue;
@@ -185,7 +196,9 @@
 	public abstract class VOID_WindowModule : VOID_Module
 	{
 		[AVOID_SaveValue("WindowPos")]
-		protected Rect WindowPos = new Rect(Screen.width / 2, Screen.height / 2, 10f, 10f);
+		protected Rect WindowPos = new Rect(Screen.width / 2, Screen.height / 2, 250f, 50f);
+		protected float defWidth = 250f;
+		protected float defHeight = 50f;
 
 		public abstract void ModuleWindow(int _);
 
@@ -197,8 +210,12 @@
 				VOID_Core.Instance.windowID,
 				_Pos,
 				this.ModuleWindow,
-				this.Name, GUILayout.Width(250),
-				GUILayout.Height(50));
+				this.Name,
+				GUILayout.Width(this.defWidth),
+				GUILayout.Height(this.defHeight)
+			);
+
+			_Pos = Tools.ClampRectToScreen (_Pos);
 
 			if (_Pos != this.WindowPos)
 			{
@@ -207,12 +224,6 @@
 			}
 		}
 	}
-
-	public abstract class VOID_BehaviorModule : VOID_Module
-	{
-		public virtual void Update() {}
-		public virtual void FixedUpdate() {}
-	}
 }
 
 

--- a/VOID_Orbital.cs
+++ b/VOID_Orbital.cs
@@ -29,9 +29,15 @@
 		[AVOID_SaveValue("toggleExtended")]
 		protected VOID_SaveValue<bool> toggleExtended = false;
 
+		[AVOID_SaveValue("precisionValues")]
+		protected IntCollection precisionValues = new IntCollection(4, 230584300921369395);
+
 		public VOID_Orbital()
 		{
 			this._Name = "Orbital Information";
+
+			this.WindowPos.x = Screen.width - 520f;
+			this.WindowPos.y = 250f;
 		}
 
 		public override void ModuleWindow(int _)
@@ -39,6 +45,7 @@
 			// Toadicus edit: added local sidereal longitude.
 			double LSL = vessel.longitude + vessel.orbit.referenceBody.rotationAngle;
 			LSL = Tools.FixDegreeDomain (LSL);
+			int idx = 0;
 
             GUILayout.BeginVertical();
 
@@ -49,28 +56,48 @@
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(VOIDLabels.void_altitude_asl + ":");
-			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.altitude) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.altitude, this.precisionValues [idx]) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(VOIDLabels.void_velocity + ":");
-			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.vel.magnitude, this.precisionValues [idx]) + "m/s", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(VOIDLabels.void_apoapsis + ":");
-			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.ApA) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.ApA, this.precisionValues [idx]) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
             GUILayout.Label("Time to Ap:");
-            GUILayout.Label(Tools.ConvertInterval(vessel.orbit.timeToAp), GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.ConvertInterval(vessel.orbit.timeToAp), GUILayout.ExpandWidth(false));
             GUILayout.EndHorizontal();
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(VOIDLabels.void_periapsis + ":");
-			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.PeA) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.PeA, this.precisionValues [idx]) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
             GUILayout.Label("Time to Pe:");
@@ -86,8 +113,13 @@
             double g_vessel = (VOID_Core.Constant_G * vessel.mainBody.Mass) / Math.Pow(r_vessel, 2);
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
             GUILayout.Label("Gravity:");
-			GUILayout.Label(Tools.MuMech_ToSI(g_vessel) + "m/s²", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(g_vessel, this.precisionValues[idx]) + "m/s²", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
 			this.toggleExtended = GUILayout.Toggle(this.toggleExtended, "Extended info");
 
@@ -100,8 +132,13 @@
 
                 GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                 GUILayout.Label("Semi-major axis:");
-                GUILayout.Label((vessel.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", GUILayout.ExpandWidth(false));
+				GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.semiMajorAxis, this.precisionValues [idx]) + "m", GUILayout.ExpandWidth(false));
+				GUILayout.FlexibleSpace ();
+				if (GUILayout.Button ("P")) {
+					this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+				}
                 GUILayout.EndHorizontal();
+				idx++;
 
                 GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                 GUILayout.Label("Eccentricity:");
@@ -116,7 +153,7 @@
 
                 GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                 GUILayout.Label("True anomaly:");
-                GUILayout.Label(vessel.orbit.trueAnomaly.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+				GUILayout.Label(vessel.orbit.trueAnomaly.ToString("F3") + "°", GUILayout.ExpandWidth(false));
                 GUILayout.EndHorizontal();
 
 				// Toadicus edit: convert eccentric anomaly into degrees.

--- a/VOID_Rendezvous.cs
+++ b/VOID_Rendezvous.cs
@@ -39,6 +39,9 @@
 		public VOID_Rendezvous()
 		{
 			this._Name = "Rendezvous Information";
+
+			this.WindowPos.x = 845;
+			this.WindowPos.y = 85;
 		}
 
 		public override void ModuleWindow(int _)

--- a/VOID_SaveValue.cs
+++ b/VOID_SaveValue.cs
@@ -69,7 +69,7 @@
 
 		public static implicit operator T(VOID_SaveValue<T> v)
 		{
-			return v.value;
+			return (T)v.value;
 		}
 
 		public static implicit operator VOID_SaveValue<T>(T v)
@@ -77,11 +77,23 @@
 			VOID_SaveValue<T> r = new VOID_SaveValue<T>();
 			r.value = v;
 			r.type = v.GetType();
+
 			if (VOID_Core.Initialized)
 			{
 				VOID_Core.Instance.configDirty = true;
 			}
+
+			if (VOID_EditorCore.Initialized)
+			{
+				VOID_EditorCore.Instance.configDirty = true;
+			}
+
 			return r;
+		}
+
+		public override string ToString()
+		{
+			return this.value.ToString();
 		}
 	}
 

--- a/VOID_SurfAtmo.cs
+++ b/VOID_SurfAtmo.cs
@@ -29,6 +29,9 @@
 		public VOID_SurfAtmo()
 		{
 			this._Name = "Surface & Atmospheric Information";
+
+			this.WindowPos.x = Screen.width - 260f;
+			this.WindowPos.y = 85;
 		}
 
 		public override void ModuleWindow(int _)

--- a/VOID_Transfer.cs
+++ b/VOID_Transfer.cs
@@ -35,6 +35,10 @@
 		public VOID_Transfer()
 		{
 			this._Name = "Transfer Angle Information";
+
+			this.WindowPos.x = 475;
+			this.WindowPos.y = 85;
+			this.defWidth = 315;
 		}
 
 		public override void ModuleWindow(int _)

--- a/VOID_VesselInfo.cs
+++ b/VOID_VesselInfo.cs
@@ -32,6 +32,9 @@
 		public VOID_VesselInfo()
 		{
 			this._Name = "Vessel Information";
+
+			this.WindowPos.x = Screen.width - 260;
+			this.WindowPos.y = 450;
 		}
 
 		public override void ModuleWindow(int _)

--- a/VOID_VesselRegister.cs
+++ b/VOID_VesselRegister.cs
@@ -52,6 +52,10 @@
 		public VOID_VesselRegister()
 		{
 			this._Name = "Vessel Register";
+
+			this.WindowPos.x = 845;
+			this.WindowPos.y = 275;
+			this.defHeight = 375;
 		}
 
 		public override void ModuleWindow(int _)