ToolbarButtonWrapper: Added XML comments for the new OnMouse events, and rearranged the file a little bit.
ToolbarButtonWrapper: Added XML comments for the new OnMouse events, and rearranged the file a little bit.

--- a/ToolbarButtonWrapper.cs
+++ b/ToolbarButtonWrapper.cs
@@ -437,41 +437,72 @@
 			this.AddButtonEventHandler(this.ButtonOnClick, Handler);
 		}
 
+		/// <summary>
+		/// Adds event handler that can be registered with to receive "on mouse enter" events.
+		/// </summary>
+		/// <example>
+		/// <code>
+		/// ToolbarWrapperButton button = ...
+		/// button.AddButtonOnMouseEnterHandler(
+		/// 	(e) =>
+		/// 	{
+		/// 		Debug.Log("mouse entered button");
+		/// 	}
+		/// );
+		/// </code>
+		/// </example>
+		/// <param name="Handler">Delegate to handle "OnMouseEnter" events.</param>
 		public void AddButtonOnMouseEnterHandler(Action<object> Handler)
 		{
 			this.AddButtonEventHandler(this.ButtonOnMouseEnter, Handler);
 		}
 
+		/// <summary>
+		/// Adds event handler that can be registered with to receive "on mouse leave" events.
+		/// </summary>
+		/// <example>
+		/// <code>
+		/// ToolbarWrapperButton button = ...
+		/// button.AddButtonOnMouseLeaveHandler(
+		/// 	(e) =>
+		/// 	{
+		/// 		Debug.Log("mouse left button");
+		/// 	}
+		/// );
+		/// </code>
+		/// </example>
+		/// <param name="Handler">Delegate to handle "OnMouseLeave" events.</param>
 		public void AddButtonOnMouseLeaveHandler(Action<object> Handler)
 		{
 			this.AddButtonEventHandler(this.ButtonOnMouseLeave, Handler);
 		}
 
+		/// <summary>
+		/// Sets this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.
+		/// </summary>
+		/// <param name="gameScenes">Array of GameScene objects in which the button should be visible.</param>
+		public void SetButtonVisibility(params GameScenes[] gameScenes)
+		{
+			object GameScenesVisibilityObj = Activator.CreateInstance(this.GameScenesVisibilityType, gameScenes);
+			this.ButtonVisibility.SetValue(this.Button, GameScenesVisibilityObj, null);
+		}
+
+		/// <summary>
+		/// Permanently destroys this button so that it is no longer displayed.
+		/// Should be used when a plugin is stopped to remove leftover buttons.
+		/// </summary>
+		public void Destroy()
+		{
+			this.ButtonDestroy.Invoke(this.Button, null);
+		}
+
+		// Utility method for use with the AddButton<event>Handler API methods.
 		protected void AddButtonEventHandler(EventInfo Event, Action<object> Handler)
 		{
 			Delegate d = Delegate.CreateDelegate(Event.EventHandlerType, Handler.Target, Handler.Method);
 			MethodInfo addHandler = Event.GetAddMethod();
 			addHandler.Invoke(this.Button, new object[] { d });
 		}
-
-		/// <summary>
-		/// Sets this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.
-		/// </summary>
-		/// <param name="gameScenes">Array of GameScene objects in which the button should be visible.</param>
-		public void SetButtonVisibility(params GameScenes[] gameScenes)
-		{
-			object GameScenesVisibilityObj = Activator.CreateInstance(this.GameScenesVisibilityType, gameScenes);
-			this.ButtonVisibility.SetValue(this.Button, GameScenesVisibilityObj, null);
-		}
-
-		/// <summary>
-		/// Permanently destroys this button so that it is no longer displayed.
-		/// Should be used when a plugin is stopped to remove leftover buttons.
-		/// </summary>
-		public void Destroy()
-		{
-			this.ButtonDestroy.Invoke(this.Button, null);
-		}
 	}
 }