VOID_CareerStatus: Pretty much works, complete with icons.
VOID_CareerStatus: Pretty much works, complete with icons.

--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -39,7 +39,7 @@
 // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
 // The form "{Major}.{Minor}.*" will automatically update the build and revision,
 // and "{Major}.{Minor}.{Build}.*" will update just the revision.
-[assembly: AssemblyVersion("0.12.0.*")]
+[assembly: AssemblyVersion("0.13.*")]
 // The following attributes are used to specify the signing key for the assembly,
 // if desired. See the Mono documentation for more information about signing.
 //[assembly: AssemblyDelaySign(false)]

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -96,6 +96,7 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="VOID_HUDAdvanced.cs" />
     <Compile Include="VOID_TWR.cs" />
+    <Compile Include="VOID_CareerStatus.cs" />
   </ItemGroup>
   <ProjectExtensions>
     <MonoDevelop>

--- /dev/null
+++ b/VOID_CareerStatus.cs
@@ -1,1 +1,292 @@
-
+// VOID
+//
+// VOID_CareerStatus.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+using KSP;
+using System;
+using System.Text;
+using ToadicusTools;
+using UnityEngine;
+
+namespace VOID
+{
+	public class VOID_CareerStatus : VOID_WindowModule
+	{
+		public static VOID_CareerStatus Instance
+		{
+			get;
+			private set;
+		}
+
+		public static string formatDelta(double delta)
+		{
+			if (delta > 0)
+			{
+				return string.Format("<color='green'>{0:#,#.##}↑</color>", delta);
+			}
+			else if (delta < 0)
+			{
+				return string.Format("<color='red'>{0:#,#.##}↓</color>", delta);
+			}
+			else
+			{
+				return string.Intern("0");
+			}
+		}
+
+		public static string formatDelta(float delta)
+		{
+			return formatDelta((double)delta);
+		}
+
+		private GUIContent fundsContent;
+		private GUIContent repContent;
+		private GUIContent scienceContent;
+
+		public Texture2D fundsIconGreen
+		{
+			get;
+			private set;
+		}
+
+		public Texture2D fundsIconRed
+		{
+			get;
+			private set;
+		}
+
+		public Texture2D reputationIconGreen
+		{
+			get;
+			private set;
+		}
+
+		public Texture2D reputationIconRed
+		{
+			get;
+			private set;
+		}
+
+		public Texture2D scienceIcon
+		{
+			get;
+			private set;
+		}
+
+		public double lastFundsChange
+		{
+			get;
+			private set;
+		}
+
+		public float lastRepChange
+		{
+			get;
+			private set;
+		}
+
+		public float lastScienceChange
+		{
+			get;
+			private set;
+		}
+
+		public double currentFunds
+		{
+			get;
+			private set;
+		}
+
+		public float currentReputation
+		{
+			get;
+			private set;
+		}
+
+		public float currentScience
+		{
+			get;
+			private set;
+		}
+
+		public override void ModuleWindow(int _)
+		{
+			GUILayout.BeginVertical();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label(VOID_Data.fundingStatus.Label);
+			GUILayout.FlexibleSpace();
+			this.fundsContent.text = VOID_Data.fundingStatus.Value;
+			GUILayout.Label(this.fundsContent, GUILayout.ExpandWidth(false));
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label(VOID_Data.reputationStatus.Label);
+			GUILayout.FlexibleSpace();
+			this.repContent.text = VOID_Data.reputationStatus.Value;
+			GUILayout.Label(this.repContent, GUILayout.ExpandWidth(false));
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+			GUILayout.Label(VOID_Data.scienceStatus.Label);
+			GUILayout.FlexibleSpace();
+			this.scienceContent.text = VOID_Data.scienceStatus.Value;
+			GUILayout.Label(this.scienceContent, GUILayout.ExpandWidth(false));
+			GUILayout.EndHorizontal();
+
+			GUILayout.EndVertical();
+
+			GUI.DragWindow();
+		}
+
+		private void onFundsChange(double newValue)
+		{
+			this.lastFundsChange = newValue - this.currentFunds;
+			this.currentFunds = newValue;
+		}
+
+		private void onRepChange(float newValue)
+		{
+			this.lastRepChange = newValue - this.currentReputation;
+			this.currentReputation = newValue;
+		}
+
+		private void onScienceChange(float newValue)
+		{
+			this.lastScienceChange = newValue - this.currentScience;
+			this.currentScience = newValue;
+		}
+
+		/*
+		 *  MissionRecoveryDialog::fundsIconGreen.name: UiElements_05
+         *  MissionRecoveryDialog::fundsIconRed.name: UiElements_06
+         *  MissionRecoveryDialog::reputationIconGreen.name: UiElements_07
+         *  MissionRecoveryDialog::reputationIconRed.name: UiElements_08
+         *  MissionRecoveryDialog::scienceIcon.name: UiElements_12
+		 * */
+		public VOID_CareerStatus() : base()
+		{
+			VOID_CareerStatus.Instance = this;
+
+			this._Name = "Career Status";
+
+			GameEvents.OnFundsChanged.Add(this.onFundsChange);
+			GameEvents.OnReputationChanged.Add(this.onRepChange);
+			GameEvents.OnScienceChanged.Add(this.onScienceChange);
+
+			string texturePath = string.Format(
+				"{0}/../Textures/",
+				System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)
+			);
+
+			this.fundsIconGreen = new Texture2D(10, 18);
+			this.fundsIconGreen.LoadImage(System.IO.File.ReadAllBytes(texturePath + "fundsgreen.png"));
+
+			this.fundsIconRed = new Texture2D(10, 18);
+			this.fundsIconRed.LoadImage(System.IO.File.ReadAllBytes(texturePath + "fundsred.png"));
+
+			this.reputationIconGreen = new Texture2D(16, 18);
+			this.reputationIconGreen.LoadImage(System.IO.File.ReadAllBytes(texturePath + "repgreen.png"));
+
+			this.reputationIconRed = new Texture2D(16, 18);
+			this.reputationIconRed.LoadImage(System.IO.File.ReadAllBytes(texturePath + "repred.png"));
+
+			this.scienceIcon = new Texture2D(16, 18);
+			this.scienceIcon.LoadImage(System.IO.File.ReadAllBytes(texturePath + "science.png"));
+
+			this.fundsContent = new GUIContent(this.fundsIconGreen);
+			this.repContent = new GUIContent(this.reputationIconGreen);
+			this.scienceContent = new GUIContent(this.scienceIcon);
+
+			this.currentFunds = Funding.Instance.Funds;
+			this.currentReputation = Reputation.Instance.reputation;
+			this.currentScience = ResearchAndDevelopment.Instance.Science;
+		}
+
+		~VOID_CareerStatus()
+		{
+			GameEvents.OnFundsChanged.Remove(this.onFundsChange);
+			GameEvents.OnReputationChanged.Remove(this.onRepChange);
+			GameEvents.OnScienceChanged.Remove(this.onScienceChange);
+
+			VOID_CareerStatus.Instance = null;
+		}
+	}
+
+	public static partial class VOID_Data
+	{
+		public static readonly VOID_StrValue fundingStatus = new VOID_StrValue(
+			string.Intern("Funds"),
+			delegate()
+		{
+			if (VOID_CareerStatus.Instance == null)
+			{
+				return string.Empty;
+			}
+
+			return string.Format("{0} ({1})",
+				VOID_CareerStatus.Instance.currentFunds.ToString("#,#.##"),
+				VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastFundsChange)
+			);
+		}
+		);
+
+		public static readonly VOID_StrValue reputationStatus = new VOID_StrValue(
+			string.Intern("Reputation"),
+			delegate()
+		{
+			if (VOID_CareerStatus.Instance == null)
+			{
+				return string.Empty;
+			}
+
+			return string.Format("{0} ({1})",
+				VOID_CareerStatus.Instance.currentReputation.ToString("#,#.##"),
+				VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastRepChange)
+			);
+		}
+		);
+
+		public static readonly VOID_StrValue scienceStatus = new VOID_StrValue(
+			string.Intern("Science"),
+			delegate()
+		{
+			if (VOID_CareerStatus.Instance == null)
+			{
+				return string.Empty;
+			}
+
+			return string.Format("{0} ({1})",
+				VOID_CareerStatus.Instance.currentScience.ToString("#,#.##"),
+				VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastScienceChange)
+			);
+		}
+		);
+	}
+}
+
+

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -175,6 +175,8 @@
 		protected VOID_SaveValue<bool> _UseToolbarManager;
 		internal IButton ToolbarButton;
 
+		internal ApplicationLauncherButton AppLauncherButton;
+
 		/*
 		 * Properties
 		 * */
@@ -333,6 +335,12 @@
 				}
 				if (value == true)
 				{
+					if (this.AppLauncherButton != null)
+					{
+						ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
+						this.AppLauncherButton = null;
+					}
+
 					this.InitializeToolbarButton();
 				}
 
@@ -366,9 +374,9 @@
 
 			if (!this.UseToolbarManager)
 			{
-				if (GUI.Button(VOIDIconPos, VOIDIconTexture, this.iconStyle) && this.VOIDIconLocked)
-				{
-					this.ToggleMainWindow();
+				if (this.AppLauncherButton == null)
+				{
+					this.InitializeAppLauncherButton();
 				}
 			}
 			else if (this.ToolbarButton == null)
@@ -483,6 +491,7 @@
 				double radius = this.vessel.Radius();
 				SimManager.Gravity = this.vessel.mainBody.gravParameter /
 					(radius * radius);
+				SimManager.minSimTime = (long)(this.updatePeriod * 1000);
 				SimManager.TryStartSimulation();
 			}
 			else if (!this.vesselSimActive)
@@ -900,6 +909,27 @@
 			};
 
 			Tools.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name));
+		}
+
+		protected void InitializeAppLauncherButton()
+		{
+			if (ApplicationLauncher.Ready)
+			{
+				this.AppLauncherButton = ApplicationLauncher.Instance.AddModApplication(
+					this.ToggleMainWindow, this.ToggleMainWindow,
+					HighLogic.LoadedScene.ToAppScenes(),
+					this.VOIDIconTexture
+				);
+
+				Tools.PostDebugMessage(
+					this,
+					"AppLauncherButton initialized in {0}",
+					Enum.GetName(
+						typeof(GameScenes),
+						HighLogic.LoadedScene
+					)
+				);
+			}
 		}
 
 		protected void ToggleMainWindow()
@@ -936,7 +966,12 @@
 				this.ToolbarButton.TexturePath = texturePath;
 			}
 
-			this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath, false);
+			this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath.Replace("icon", "appIcon"), false);
+
+			if (this.AppLauncherButton != null)
+			{
+				this.AppLauncherButton.SetTexture(VOIDIconTexture);
+			}
 		}
 
 		protected void CheckAndSave()
@@ -988,6 +1023,27 @@
 			this.configDirty = false;
 		}
 
+		public void onSceneChangeRequested(GameScenes scene)
+		{
+			if (this.AppLauncherButton != null)
+			{
+				if (this is VOID_EditorCore)
+				{
+					if (!HighLogic.LoadedSceneIsEditor)
+					{
+						ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
+					}
+				}
+				else
+				{
+					if (!HighLogic.LoadedSceneIsFlight)
+					{
+						ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
+					}
+				}
+			}
+		}
+
 		protected VOID_Core()
 		{
 			this._Name = "VOID Core";

--- a/VOID_EditorHUD.cs
+++ b/VOID_EditorHUD.cs
@@ -164,6 +164,8 @@
 				return;
 			}
 
+			GUI.skin = this.core.Skin;
+
 			Rect hudPos = new Rect (hudLeft, 48, 300, 32);
 
 			hudString = new StringBuilder();

--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -216,6 +216,8 @@
 
 			this.core.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];
 
+			GUI.skin = this.core.Skin;
+
 			if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
 			{
 				SimManager.RequestSimulation();

--- a/VOID_HUDAdvanced.cs
+++ b/VOID_HUDAdvanced.cs
@@ -378,7 +378,7 @@
 		public static readonly VOID_DoubleValue vesselAccel = new VOID_DoubleValue(
 			"Acceleration",
 			() => geeForce * KerbinGee,
-			"m/s"
+			"m/s²"
 		);
 
 		public static readonly VOID_IntValue vesselCrewCount = new VOID_IntValue(

--- a/VOID_Module.cs
+++ b/VOID_Module.cs
@@ -231,7 +231,9 @@
 				this.core.windowID,
 				_Pos,
 				VOID_Tools.GetWindowHandler(this.ModuleWindow),
-				this.Name
+				this.Name,
+				GUILayout.Width(this.defWidth),
+				GUILayout.Height(this.defHeight)
 			);
 
 			_Pos = Tools.ClampRectToScreen (_Pos);

--- a/VOID_Tools.cs
+++ b/VOID_Tools.cs
@@ -334,7 +334,11 @@
 					{
 						func(id);
 					}
+					#if DEBUG
 					catch (ArgumentException ex)
+					#else
+					catch (ArgumentException)
+					#endif
 					{
 						Debug.LogWarning(
 							string.Format("[{0}]: ArgumentException caught during window call.", func.Target.GetType().Name)

--- a/VOID_VesselInfo.cs
+++ b/VOID_VesselInfo.cs
@@ -66,7 +66,9 @@
 
 			VOID_Data.totalMass.DoGUIHorizontal ("F3");
 
-			VOID_Data.comboResourceMass.DoGUIHorizontal ();
+			VOID_Data.stageResourceMass.DoGUIHorizontal("F2");
+
+			VOID_Data.resourceMass.DoGUIHorizontal("F2");
 
 			VOID_Data.stageDeltaV.DoGUIHorizontal (3, false);
 
@@ -131,7 +133,7 @@
 		);
 
 		public static readonly VOID_DoubleValue stageResourceMass = new VOID_DoubleValue(
-			"Resource Mass (Current Stage)",
+			"Resource Mass (Stage)",
 			delegate()
 			{
 				if (SimManager.LastStage == null)
@@ -148,7 +150,10 @@
 			"Resource Mass (curr / total)",
 			delegate()
 		{
-			return string.Format("{0} / {1}", stageResourceMass.ValueUnitString(), resourceMass.ValueUnitString());
+			return string.Format("{0} / {1}",
+				stageResourceMass.ValueUnitString("F3"),
+				resourceMass.ValueUnitString("F3")
+			);
 		}
 		);